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Proto:Pizza Tower/Rework/Level Differences

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This is a sub-page of Proto:Pizza Tower/Rework.

Differences in Levels

John Gutter/Entrance

  • Slopes are more aggressive compared to final.
  • One of the secret rooms from the April build has been turned into a normal room called "Big Steps", and the rest of the secret rooms were made innaccessible.

Pizzascape/Medieval

  • No secrets are accessible.
  • Some rooms still resemble the April Build appearance, but with more slopes.
  • Two rooms have been added in, and they're even fully tiled, these being the second interior room, and the penultimate room before Pillar John (albeit with the treasure door located where Gerome himself would be in later builds).
  • The rooms "Odd Castle Architecture", "Goblin Pit", "That's How We Roll" and "Treasure Room" have been redone, with the first two even being fully tiled.
  • The Knight transformation freezes for a split second every time the player does a double-jump and/or thrust.

Ancient Cheese/Ruin

  • This level still has some of the secrets from older builds, however one of them appears to be in the process of becoming a normal room, called "And This Was My Bedroom".
  • There is an extra room "ruin_4b", that shows that the player can throw bombs upward.

Bloodsauce Dungeon/Dungeon

  • In one of the later rooms, there is a section that is played with the Knight transformation.
  • The Fireass transformation springs the player higher than Eggplant onward.

Oregano Desert/Desert

  • This is the last known build to use the old Desert version of the level, before switching to the newer Badlands layout.
  • There is a Pizzacar (an unused transformation in the final game) in the outside area of the Pizzamart that can be used to kill a Stupid Rat in the previous room.
  • There is an alien pickup that's meant to open up secret rooms, however the secret portals are disabled, so the alien pickup can't meet its proper function without some modding. It would later be repurposed as a foreground element in Deep-Dish 9.
  • One of the cave sections uses a background that's leftover unused in the final game.
  • The Meatball Boulder seen in the Ravine secret is used here, and can destroy the rats in the cave sections.

Wasteyard

  • This is the last known build where "Yeehaw Deliveryboy" plays in this level.
  • There are tombstones that take away the ghost transformation.
    • Two variants of this object are used here; one that's always stationary, and another that can be picked up and thrown for puzzles.
  • The ghost transformation can possess enemies.
    • The Tribe Cheese can move, jump, push buttons and throw hatchets.
    • Forknights can only move and charge. This is only used for destroying blocks.

Fun Farm/Farm

  • Mort only appears when double jumping, attacking, using hooks, and dashing.
  • Electric Potatoes move when the player has Mort.

Deep Dish 9/Space

  • Some rooms resemble the April 2021 layout, while others resemble the Eggplant layout.
  • Asteroids are present in the level, however they are much smaller, and their sprite has no color.
  • Some of the escape rooms have been tiled, though they don't completely match the collision.

Pineapple Beach/Crust Cove/Beach

  • This is the last known build to use the old Beach version of the level, before switching to the newer Plage layout.
  • The Barrel transformation's roll can only be done by pressing down while dashing.
  • Captain Goblin only leaves when the player is out of the Barrel transformation.

Gnome Forest/Forest

  • Travelling back to Gustavo Pizza is no longer required to deliver all five pizzas, and they can all be delivered in one linear path like the final game.
  • Delivering pizzas no longer tags on a health system.
  • The player can switch to Gustavo & Brick by jumping into a Gustavo sprite from Peppino's Xmas Break, which can be found both in the Gustavo Pizza room, and after the wizard gnome's home.

Space Pinball/Pinball

  • This is the last known build to have Pinball before switching to the newer Saloon level.
  • Parts of this level are taken from another scrapped level, "Kung Fu", such as the first area.
    • Other parts would be repurposed in "Fastfood Saloon", such as the horse races and flippable cards.
  • Bad Rats appear in this level, and they use Gustavo & Brick's sprites as placeholders.
    • They can't be defeated, however they can get scared.

Golf

  • When grabbing Greaseball, the player can aim where Greaseball will go and how strong the swing is.
  • Bacon and sausages can be found throughout the areas where Greaseball is, such because only he can collect them.
  • The camera has a dynamic Smash Bros. esque zooming function, where it zooms in/out the further/closer the player and Greaseball are. This has varying results, as the level's tiles and backgrounds weren't really built for this functionality.

The Pig City/Street

  • There are big Graffiti boards scattered throughout the level. Spraying all 10 (by taunting) grants a key.
  • Hamkuffs use Cheeseslime sprites as placeholders.
    • Instead of mach running back and forth, the player has to continue mach running in the same direction for a set amount of time.
  • Scrapped invincible "Biker Pineapples" are seen throughout the level.
  • The ramps let the player do tricks off them by taunting mid-air.
  • The escape route is entirely different.
    • The escape rooms has the player run away from a police car, while avoiding walls and Hamkuffs.
    • One part has the player ride a Pizzacar, a scrapped transformation.
  • The Rat Balloons use sprites of the old unused red balloon and Mort as placeholders.

Oh Shit!/Sewers

  • Instead of becoming the Sticky Cheese transformation when colliding with a wall as the Cheeseball transformation, it instead climbs the wall while still in the Cheeseball. Colliding with a ceiling will end the transformation.
  • Mr. Pinch and the rideable trash lids are implemented, though they both use placeholder sprites.

Peppibot Factory/Factory

  • This is the last known build to use the old Factory version of the level, before switching to the newer Industrial layout.
  • The Pizzabox transformation now acts closer to how it does in Eggplant onwards, though it still uses the old sprites from Demo 2.
  • Moving platforms make their first appearance in this level.
  • The Grabbie Hands lets the player move where they're being carried to.
  • A later part of the level has a dark effect that is absent in the final game.
  • During the escape, there are blocks that appear that can only be destroyed with bombs.

Refrigerator-Refrigerador-Freezerator/Freezer

  • To compensate for a lack of a conventional wallrun in a level that relies heavily on it, certain walls are given a special property where the player can wallrun on them without needing to climb a slope first.
  • Fake Santa uses Forknight sprites as a placeholder.

Pizzascare/Chateau

  • The level layout is starting to become its own, though a few rooms' tiles haven't yet been updated from how they were in Noise's Hardoween.
  • A scrapped stage hazard is used here, where the Ghost King can possess lifeless knight armor suits to jab when the player is near. Sprites from Peppino's Knight transformation, including his scrapped jab attack, are used as placeholders.
  • The Mushroom Ghost from Wasteyard is used as placeholder sprites for the Ghost King.
  • Forknights as placeholders for Ghostknights.
  • Pepperoni Goblins as placeholders for Pepperoni Goblin Bats.

Mansion

Don't Make A Sound/Kids Party

  • The level layout has been given an overhaul, though at its core the level is still laid out like a dungeon crawler.
  • Oddly, the April 2021 version of the level can be accessed by selecting "Restart Level" in the pause menu.

War

  • The Exit door is placed without a ground to walk on, so the player can't exit the door and complete the level.

Top

Strongcold

  • This is the first known build where The Noise's Noise Bomb crashes the game.