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Proto:Pizza Tower/Early Test Build/Inaccessible Levels & Rooms

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This is a sub-page of Proto:Pizza Tower/Early Test Build.

Hmmm...
To do:
Add videos and more info on level4

Unused Rooms

demo_startroom

One of the oldest title screens. This room uses Intro.ogg, and the 2 doors in the map will lead you to level1 and level1H.

level1

A simple tutorial level. This was the first real level made for Pizza Tower, and multiple versions of it were shown on the Tumblr. The version in this build appears to be the one in the May 31st, 2018 update.

level1H

A harder version of the first level. This level has a unique vignette effect around Peppino, which was used in the March 27th, 2018 version of the first level.

level2

A water-based level, with hooks, water, and barrels. This level breaks after the second room because of it using the old camera system. Furthermore, barrels are very broken in this build, only being able to start rolling in one direction and being unable to break blocks while rolling.

level3

This level contains ogres, boulders, and crushers. The level used to have smaller metal blocks, but they were made bigger. Similarly to the barrels, boulders can't break blocks and can only be pushed to the right. This level has the old camera system.

level4

This level has small monsters, regular monsters, barrels, boulders, water, hooks, and it used to have smaller metal blocks. Again, barrels and boulders can't destroy blocks. This level also uses the old camera system, meaning you can't beat it. There's also the room where you can't see anything, other than the Peppino's eyes, however, this version doesn't have the monster chasing you, as seen in earlier previews.

level5

In the files, there is a level named "level_5". It was barely worked upon, but contains 3 notable objects. One being a pink cube called "obj_ball" , which can be pushed and bounced on. Another being a blue cube called "obj_spring" which allows Peppino to bounce even higher, and lastly a second pink cube separate from the other called "obj_runonball". This room was never shown on their Twitter or Tumblr.

boss_room

The old version of the Pepperman boss fight. It is different from the Halloween Demo version, as the arena is way smaller, and Peppino needs to push Pepperman off the platform in order to defeat him.