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Proto:Pac-Man World 2 (Game Boy Advance)/Forest

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This is a sub-page of Proto:Pac-Man World 2 (Game Boy Advance).

Hmmm...
To do:
  • Palette differences.
  • More level differences.

Pac Village

  • Professor Pac-Man is not standing in front of the archway.
  • In the opening area, the player can walk off the left and right edges of the screen. Doing so will result in Pac-Man losing a life.
  • The Pac-Man like minigame is unfinished and ghosts will permanently disappear. The pointers also track the wrong ghosts.
  • The background is not moving.

The Bear Basics

  • Named "Bear Basics"

PacManWorld2Proto-ForestBG2.png

PacManWorld2Proto-ForestBG2Palette.png

The background is completely different.

Proto Final
Pacman-world-2-ledge-beta.png Pacman-world-2-ledge-final.png

The first ledge is made of a gray hay-like material. The final changed this to grassy material.

Proto Final
Pacman-world-2-rock-beta.png Pacman-world-2-rock-final.png

The prototype has a rock between the first two pillars, though interacting with it doesn't seem to do anything.

Proto Final
Pacman-world-2-rgb-area-beta.png Pacman-world-2-rgb-area-final.png

There is a very glitchy RGB enemy behind the banana-locked crate, who is not present in the final.

Tree Tops

  • This is the first level with a scrolling background, repeated over and over again.

Boss

  • A preliminary version of the Forest Boss can be fought.

PacManWorld2Proto-Boss1GFX.png

  • The graphics for the boss were unfinished, and has temporary text that says "PLEASE REDRAW ME".
Come for the Golden Fruit, Pac-Man?
Spooky wanted me to think of a good cut-down if you ever got to me.
  • His introduction and defeat dialogue is implemented.