Proto:Maya the Bee & Her Friends/Text Differences
This is a sub-page of Proto:Maya the Bee & Her Friends.
Throughout the game, Chef gives the boys hints/advice. It's the main way any narrative is included in the game.
Contents
- 1 Title screen demo text, part 1
- 2 Title screen demo text, part 2
- 3 Title screen demo text, part 3
- 4 Title screen demo text, part 4
- 5 Title screen demo text, part 5
- 6 Title screen demo text, part 6
- 7 Title screen demo text, part 7
- 8 Title screen demo text, part 8
- 9 Title screen demo text, part 9
- 10 Title screen demo text, part 10
- 11 On The Way To School
Title screen demo text, part 1
South Park | Maya the Bee & Her Friends |
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Chef: HELLO THERE CHILDREN! Stan, Kyle, and Cartman: Cartman: Chef: Cartman: Chef: Stan, Kyle, and Cartman: Kenny: Chef: (a shot of the kids looking worried) Chef: Stan: Cartman: Kenny: Kyle: NEVERMIND, CHILDREN. WELL HOPEFULLY NOTHING THAT WEIRD WILL HAPPEN, BUT YOU'D BETTER BE CAREFUL, CHILDREN! LOOK OUT FOR EACH OTHER. ESPECIALLY KENNY! |
Miss Cassandra: Maya! A group of Ants, Termites and Spiders have ganged together to try and get our honey. They have kidnapped some of your friends and are holding them for ransom. Maya: Willi and Flip: Miss Cassandra: Maya: Hmmm... |
This is the text you get when idling on the title screen. It serves the same purpose in both games: establishing the premise and the stakes. The main difference is that South Park has far more characterization and lore than Maya the Bee & Her Friends could offer the player.
South Park's Mr. Mooney seems to be an invention of the game, as no such character exists in the show. Coincidentally, the concept of a teacher in South Park getting a rodent lodged in his gastrointestinal tract would be repeated for a subplot in the 2002 episode "The Death Camp of Tolerance".
Title screen demo text, part 2
South Park | Maya the Bee & Her Friends |
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Stan: HEY CHEF? HOW ARE WE EVER GOING TO STOP THE ALIENS?
Chef: |
Miss Cassandra: Push the B button to pickup and throw Willi. |
Another title screen idle sequence following the story primer discussed earlier, this time outlining how the gameplay works, followed by a demonstration for the player's benefit. While Maya is more straightforward with its explanation yet fails to specify that only Maya can carry Willi, South Park features more character-driven dialogue and avoids directly saying how Stan can carry and throw Cartman in an effort to maintain the integrity of the fourth wall.
Title screen demo text, part 3
South Park | Maya the Bee & Her Friends |
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Cartman: OUCH! THAT HURT YA BUTT LICKER. Stan: Chef: DO YOU MEAN LIKE THIS CHEF? |
Miss Cassandra: Use your friends to help you. |
At this point, we should note that all of the gameplay explanation is told sequentially in South Park, while Maya breaks it up into separate demos, meaning the player has to repeatedly idle on the latter game's title screen to see it all.
Maya also fails to explain how Willi and Trip function when standing on them, leaving the demo to show it alone.
Title screen demo text, part 4
South Park | Maya the Bee & Her Friends |
---|---|
Kyle: DUDE! THAT KICKS ASS!
Chef: |
Miss Cassandra: Willi can fly over water and honey. |
More detail omission on Maya's part, as only the demo shows Willi's ability to carry his friends while flying.
Title screen demo text, part 5
South Park | Maya the Bee & Her Friends |
---|---|
Chef: STAN, THE ALIENS HAVE PUT SOME WEIRD SWITCHES AROUND SOUTH PARK. ONLY YOU CAN OPERATE THEM. SOME WILL GIVE YOU ACCESS TO AREAS YOU COULDN'T REACH BEFORE, SOME WILL OPERATE THE ESCALATORS, AND, MOST IMPORTANTLY, SOME WILL OPEN THE CAGES KENNY GETS HELD IN. |
Miss Cassandra: Only Maya can use the switches. |
Not only does Maya fail to explain the functions of the switches Maya can use, but only South Park bothers to give (flimsy) justification for their existence.
Title screen demo text, part 6
South Park | Maya the Bee & Her Friends |
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Chef: NOW THEN KYLE. Kyle: Chef: Stan: Chef: SWEET! |
Miss Cassandra: Flip can break some rocks with his head, so that Maya can throw them. |
Maya continues the running theme of omitting certain gameplay details, in this case the secondary function of the rocks Maya can throw.
Title screen demo text, part 7
South Park | Maya the Bee & Her Friends |
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Chef: NOW THEN CHILDREN! THERE IS ANOTHER TYPE OF SWITCH YOU CAN ALL USE. ALL YOU HAVE TO DO IS JUMP ON THEM, OR JUMP UP AND PUSH THEM FOR THEM TO WORK.
Kyle: |
Miss Cassandra: Anyone can use the push button switches. |
Maya doesn't explain how anyone can interact with the push button switches.
Title screen demo text, part 8
South Park | Maya the Bee & Her Friends |
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Cartman: DAMNIT STAN! STOP THROWING ME AROUND OR I'LL KICK YOU IN THE NUTS! Chef: Stan: HOLD UP THERE CHILDREN. THE ONLY WAY WE CAN BEAT THESE ALIENS IS IF YOU ALL WORK TOGETHER. SO SHUT THE HELL UP WHILE I'M TALKING. NOW THIS IS THE SORT OF PROBLEM YOU'RE GOING TO FACE ALL WEEK. SO WHAT YOU HAVE TO DO IS THIS. STAN, YOU HAVE TO FLICK THE SWITCH THAT CONTROLS THE DOOR KENNY IS TRAPPED BEHIND. ALSO, IF YOU COLLECT ALL THE PICKUPS IN EACH AREA YOU WILL GO TO A BONUS ROOM. OH YEAH, YOU ONLY HAVE A CERTAIN AMOUNT OF TIME TO DO IT IN. |
Miss Cassandra: Collect the three pick-ups and rescue your friend. |
Aside from the lack of character banter, Maya does not explain the timer or what the pickups do.
Title screen demo text, part 9
South Park | Maya the Bee & Her Friends |
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Chef: THAT WASN'T TOO HARD NOW WAS IT? AND ALONG WITH ALL THAT, THE ALIENS ARE STILL AFTER OUR COWS. SO YOU ALSO HAVE TO KEEP THEM ALIVE. STAN, YOU KEEP AN EYE ON THE TOP, AND DON'T LET THE ALIEN SHIP NEAR THE COWS. Stan: THE REST OF YOU CAN COLLECT THE PICKUPS. |
Miss Cassandra: Keep the spider away from the flower until the time runs out. |
Maya does not stress Maya's importance in the spider levels.
Title screen demo text, part 10
South Park | Maya the Bee & Her Friends |
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Chef: NOW BOYS, GET TO IT! AND REMEMBER.. THIS ISN'T A GAME! Stan: (a sound effect plays) Kyle: HA HA HA.. |
N/A |
And finally, Maya does not have an equivalent to the conclusion of the gameplay explanation. In its place is the game's credits.