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Proto:LittleBigPlanet Karting/Press Kit Sample Code

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This is a sub-page of Proto:LittleBigPlanet Karting.

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

Hmmm...
To do:
  • Level differences; off the top of my head, there's a bug in Self Defence that causes the cannons to fire missiles too quickly, making it impossible to get a good score.

A pre-release demo version of LittleBigPlanet Karting, labelled "Sample Code" on the disc, was included in a LittleBigPlanet themed press kit sent out to promote both it and LittleBigPlanet PS Vita. The build is dated August 1, 2012 according to its DATESTAMP.DAT file — about three months before the game's North American release.

At this stage the game shares mechanical similarities with the Public Beta, however, the levels are closer to their final forms. The build is heavily restricted, with only four premade costumes and karts available by default; as with the Public Beta, the rest of the game is present in the files and can be accessed with modifications.

General Differences

  • Like other public pre-release versions, a watermark is displayed in the bottom right of the screen at all times. In this demo, the watermark reads "Work In Progress..."
  • The game normally defaults to the system's language on boot (or English, if unavailable), but a "Select Language" option is present in the Settings menu that can changes it to either English or German at runtime.
  • The majority of cinematics are disabled in this build. This includes all of the pre and post-race cutscenes, as well as the tutorial videos that pop up in Karting Lessons.

Cut Trophies

Despite being a press demo, a TROPHY.TRP file is included with the build. While mostly the same as the final, there are four trophies related to collecting Prize Bubbles that were removed from the final game. The icons for these trophies were included as part of an offical fansite kit despite being cut.

Image Rarity Title Description
LBPK SampleCode Trophy011 JuniorCollector.png
Bronze Junior Collector Collect 25% of the prize bubbles on the Story levels
LBPK SampleCode Trophy012 PrizeCollector.png
Bronze Prize Collector Collect 50% of the prize bubbles on the Story levels
LBPK SampleCode Trophy013 VeteranCollector.png
Bronze Veteran Collector Collect 75% of the prize bubbles on the Story levels
LBPK SampleCode Trophy040 SuperCollector.png
Silver Super Collector Get 100% of the story prize bubbles

Oddities

CLIENTDRM.XML

The DATA/STORE/ directory contains a file named CLIENTDRM.XML, which is used to keep track of DRM keys for downloadable content. Of particular note is a section which references the scrapped Ice Cream Truck, which reveals it was meant to be a Media Molecule themed pre-order bonus.

 <product uid="3557601440" >  <!-- UP9000-BCUS98254_00-DLCMEDIAMOLOCULE -->
  <DRMKey>3188542186</DRMKey>  <!-- DRM_PKG_PREORDER_KART_MEDIAMOLOCULE -->
  <partId>1453664190</partId>  <!-- DRM_PKG_PREORDER_KART_MEDIAMOLOCULE in Body_IceCream in ..\..\Data\PartDB\Create_KartBodyParts.xml -->
  <partId>1216943214</partId>  <!-- DRM_PKG_PREORDER_KART_MEDIAMOLOCULE in Wheel_Cherry in ..\..\Data\PartDB\Create_KartWheelParts.xml -->
 </product>

In the final game, this .XML file was replaced with several encrypted .DAT files - one for each Title ID associated with the game.