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Proto:LEGO Racers 2 (Game Boy Advance)/Singleplayer Games

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This is a sub-page of Proto:LEGO Racers 2 (Game Boy Advance).

General Differences

Singleplayer/Multiplayer

Batlle...?

  • Every game (minus the time trials and bonus games) have this menu appear when selected.
Prototype Final
Where is your god now? Yay, I can change the number of laps. Woohoo.
  • Selecting Singleplayer will go to a settings menu, which allows a lot more things to be changed than any Singleplayer game in the final (if the chosen game even has any).

LegoRacers2GBAwaitingformaster.png

  • Selecting Multiplayer, however, shows this screen and hangs up the game.

Results

Prototype Final
LegoRacers2GBAresults proto.png LegoRacers2GBAresults final.png
  • The Results screen in the prototype is rather bare-bones, and has many changes.
    • The metal background is missing in the prototype.
    • The text is lower down the screen and light yellow, which got changed to white in the final game.
    • The names of the racers are in all-caps, and spaces are represented with a horizontal line.
    • Finally, the colons are missing from the times.

Arcade Game

Prototype Final
LegoRacers2GBAselectplayer proto.png LegoRacers2GBAselectplayer final.png
  • At this point, the racer selection screen is horrendously broken, has every character unlocked, and allows up to eight CPU racers at a time.
  • The text at the top says Select Racers instead of Choose Racers.

LegoRacers2GBAselectplayeraliens.png LegoRacers2GBAalienselect.png

  • In addition, the prototype has three more raceable NPCs: Slyboots, Ghost, and Freeze. Selecting them will load the wrong sprite and palette.
Prototype Final
Despite this screenshot, there isn't an area before Brickton LegoRacers2GBAarcademap final.png
  • The prototype map selection for Arcade Game reuses the menu for the Battle Game, but with a lighter palette. As such, it shares many of its differences.
  • In addition, the selection arrows on the top are broken.
  • Trying to leave the map selection screen with B will start the race on whatever track the player has chosen.

Battle Game

  • As shown above, the Single/Multiplayer menu for Battle Game misspells battle as "batlle".
Prototype Final
LegoRacers2GBAbattlegamemenu proto.png Why weren't the arena name backgrounds stretched to fill the menu space? Weird.
  • The Battle Game's selection menu went through some drastic changes for the final game.
    • The menu's name was changed from "Battle Arena", and the bar behind it was extended to fill the border's space.
    • The placeholder maps were removed.
    • The palette for the shadowed stud background was changed from orange to dark grey.
    • The green arrow was replaced with the two stars.
    • A small pink line at the top of the screen was removed.

LegoRacers2GBAwaitingformaster.png

  • Trying to get past the Battle Game's menu screen, however, will throw up the "WAITING FOR MASTER" screen.

Special Games

Bonus Games

Prototype Final
LegoRacers2GBAcopsmenu proto.png LegoRacers2GBAcopsmenu final.png
  • The level numbers are spelled out in the prototype.
Prototype Final
LegoRacers2GBAgameover proto.png Didn't I just win the bonus game, though?
  • The menu shown when winning or losing a bonus game had its text changed.
  • Both of the "Collect" Bonus Games have a time limit of 2 minutes on all of their (playable) levels. This makes it impossible (if not incredibly hard) to finish a single level.

Cops and Robbers

  • If accessed, Level 1 instantly ends as if it was just beaten (or lost).
  • The number of bags in Levels 2 and 3 are two and four, respectively.

Collect the Eggs

LegoRacers2GBAeggglitch.png
Trying to play this Bonus Game in any difficulty will spawn the player outside of the racetrack boundaries, preventing completion.

Tube Racing

Prototype Final
LegoRacers2GBAtubemenu proto.png LegoRacers2GBAtubemenu final.png
  • The menu's text was properly centered for the final game.
Prototype Final
LegoRacers2GBAtubecutscene proto.png LegoRacers2GBAtubecutscene final.png
  • The prototype incorrectly uses the Tony the Coastguard cutscene (with the beach background).
  • The music for the Bonus Game is broadly the same as the final game, but incredibly screechy (and possibly corrupted).
Prototype Final
LegoRacers2GBAtubepause proto.png LegoRacers2GBAtubepause final.png
  • Pausing the Bonus Game will darken the screen, but the menu will not appear and function properly.
  • Levels 1 and 2 use the gem requirements and layouts from the final game's second and third levels. Because of this, accessing Level 3 will crash the game, similar to the first level in Cops and Robbers.

Collect the Meteor(ite)s

Prototype Final
LegoRacers2GBAmeteorsmenu proto.png LegoRacers2GBAmeteorsmenu final.png
  • This Bonus Game's menu is very buggy in the prototype, with O letters replacing the stars and the title extending past the screen.
Prototype Final
I AM (ALSO) ERROR. LegoRacers2GBAmeteorscutscene final.png
  • Cosmo Cool doesn't load his minigame's text in the prototype.

Capture the Flag

LegoRacers2GBAsinglemenu.png LegoRacers2GBACTFmenu.png LegoRacers2GBACTFoptions.png

  • Entering this game (and the one after it) is complicated in the prototype. It starts out with the regular 'Batlle' menu, then a menu designed for the game, before showing the settings and the map selector.
  • There is no timer in the prototype.
Prototype Final
LegoRacers2GBActfBrickton proto.png LegoRacers2GBActfBrickton final.png
  • Brickton's CTF arena has some notable changes in the prototype.
    • The ground is a darker shade of green.
    • There are no trees, bricks, or lakes whatsoever.
    • The background loads the wrong palette.
Prototype Final
Hello, darkness, my old friend LegoRacers2GBActfDinoisland final.png
  • The rest of the CTF stages fail to load the arena or its items.

Construction Game

Hello, master screen, my old friend

The Construction Game is not playable in the prototype, throwing up a familiar screen if one tries to play it.

Time Trial

  • The trials themselves only go up to two laps in the prototype. This was extended to five in the final game.
Prototype Final
Five laps? But I can only play through two... LegoRacers2GBAtimescores final.png
  • The High Scores screen was given a facelift in the final game. The records themselves were changed from 1:39:99 to 30:00:00.
  • The ability to see the records in the current world's tracks was also added.
Prototype Final
LegoRacers2GBAtimehud proto.png LegoRacers2GBAtimehud final.png
  • The Time Trial HUD is somewhat incomplete in the prototype.
    • There are two lap counters on-screen, but only the right counter works. It was moved over to the left in the final game.
    • The first timer on the right, which shows the track's record, always shows a best time of 00:00:00.
    • The second timer on the right, which shows the best lap done on the track, is missing.
    • The timers themselves count slower than their final version. In addition, they received colons, and their asterisks were moved further to the left.
Prototype Final
LegoRacers2GBAtimeresults proto.png LegoRacers2GBAtimeresults final.png
  • Like the High-Score screen, the results screen was given an overhaul. The extra three laps were added, too.
  • If a lap/time record was obtained in the prototype, the corresponding time would flash. This was omitted from the final game.
Prototype Final
LegoRacers2GBAtimeraceover proto.png LegoRacers2GBAtimeraceover final.png
  • Like the menu in Collect the Meteors, the menu shown after finishing a race in Time Trial has letter graphics replacing the stars.