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Proto:Hello Neighbor 2/Hello Guest

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This page details one or more prototype versions of Hello Neighbor 2.


Hmmm...
To do:
  • Get images for like, everything on this page, and Check if there are anymore unused stuff in the files

Sub-Pages

Hello-Guest-Logo-Proto.png
Hello Guest Prototype
"Kra... Kra...."

After radio silence for months, on June 13, 2020, Alpha 1 of Hello Guest released.

Unused Meshes

SM_Hummer

A hammer mesh, used in the unused funicular cutscene explained below.

HN2-HG-HummerModel.png

SM_engine

an Engine with the Same use as the previous mesh.

HN2-HG-EngineModel.png

SM_wrench

a Wrench that has Yet again, the same use as the two previous meshes.

HN2-HG-WrenchModel.png

location_objects

A mesh with allot of objects, and a police car. This was possibly used for the Ending as a placeholder when it was being developed. If this is the case, the Man In The Hat's car used to be a police car, which makes sense as the filenames for the car door audio is referred as 'Police Car'.

HN2-HG-LocationObjectsMesh.png

CH_Quentin_placeholder

As the filename suggests, this is a placeholder model of Quentin, being the final model with no rig.

Textures & Materials

crow_flock

Even though not being particularly unused, the Flying Crow's around the map used to have a texture of a crow from the upside view, but was never added for whatever reason.

HN2-HG-CrowFlock.png

Placeholder_ManInHat

A placeholder material for Man In The Hat, having no texture.

HN2-HG-PlaceholderMITHMaterial.png

Unused Cinematics

Hmmm...
To do:
Reshoot all of these, as these cutscenes DO have audio, but the video doesn't as the uploader forgot to turn audio on.

Extended Endings

In the files, there exists two unused extended endings for Beatrix and Quentin.

These are labelled as "Alpha2_Intro" in the files, so they were either scrapped for time constraints, or meant to be used in a possible Alpha 2 of Hello Guest, before being scrapped entirely for Hello Neighbor 2 Alpha 1.

Den Animations

The Den animations show Quentin and Beatrix going to sleep and waking up in two variations.

"Funicular Tutorial" Animations

These scraped cutscenes would have taught the player how to activate the funicular. (It's possible that it was planned to allow player to backtrack previous Chapter areas by going trough the Funicular ride. This makes sense considering the Funicular Station is present in all the screenshots of the other Chapters).

These cutscenes exist for both Quentin and Beatrix.

Unused Objects

BP_AutonomousLock

Placeholder for an automatic lock. Can be knocked off a door by throwing something at it. It also uses the Bomb model from Hello Guest Prototype.

HN2 Bomb Lock.png

BP_BotExtinguisher

The 'Bot' Extinguisher was a blue variant of the Fire Extinguisher, that had a ZZZ logo, possibly sleep gas. It cannot be spawned, but the textures can be found in the files.

Unused Maps

Test Map

In the files of Hello Guest Alpha 1, exists a test map for, well, testing. It has a working Funicular (unlike the main game) as well as an unused mechanic where you can arrest the Vandals and take them to the "DetentionRoom" for the night.

Funicular

The funicular map from the final map.

GuardHouse

An early version of the Security Building with missing objects. When opening the map, the player fall's out of bounds and has to be teleported to the area.

PostCreditsScene

The map used for the Announcement Trailer's last scenes. It is actually the Mixer Building from Hello Guest Alpha 2. If the command "streammap" with the name of the map's name in the main map, it spawns near the Cafe Building (Ending Area) and it is correctly placed in the map.

Unused Mechanics

Vandal Capture

Hmmm...
To do:
* Get footage of Vandal's breaking out Vandal's

In the TestMap, there exists a unused mechanic where knocking down a Vandal and then shining your flashlight on them, would cause them to surrender, taking them to the nearest "DetentionRoom" would have them enter, allowing you to lock the door with a key, if you leave the Guard House alone for long enough, another vandal will come around, pick the lock, and free his friend.


Items that can drop from locking up a Vandal are:

- Tea (decreases Stress) - Battery (Increases Flashlight Power)

Unused Animations

Quentin

  • Quentin has an old version of his looking up at the crow statue after he interacts with the phone. It was meant to be used in that cutscene, due to the final one being called Version 2.

Vandals

  • In the files for Hello Guest Alpha 1, there are five animations of the vandals for scaring Imbir. The vandals never interact with Imbir in the final game. Imbir also doesn't have any animations for being scared either.

YouTuber Build

Placeholder Beatrix Model

In the Files for the "YouTuber Build" of Hello Guest Alpha 1, There exists a Static Mesh of Beatrix named "CH_Beatrix". It features:

  • Unassigned Material Slots
  • Bigger *clears throat* uh.. Assets.

Left is Placeholder. Right is Final. This model was used in one promotional screenshot, but the rig shown on that screenshot was replaced by the final model. The model is also taller than the final models. A remnant of this model appears as "SK_beatrix_eye_patch", used for her intro scene, as her.. assets match this model.

HGCH Beatrix.png

Placeholder Hospital

  • This build consists of a EARLY Prototype Hospital, Consisting of 3 cubes, and a bright blue light.