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Proto:Half-Life: Opposing Force/October 1999 Press Demo
This is a sub-page of Proto:Half-Life: Opposing Force.
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This prototype is documented on Hidden Palace.
On September 21, 2021, Magic Nipples and Theuaredead released an October 1999 preview disc of Half-Life: Opposing Force, originally sent to press reviewers prior to release. While this build is dated to be fairly close to release, there are still many intriguing differences in all aspects of the game.
The press demo is dated October 18, 1999 and requires a retail installation of Half-Life patched to version 1.0.1.3.
To do:
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General
Ropes
Ropes require pressing the use key to be mounted in this build.
Graphics
Main Menu
The background graphic is mostly the same, with big stretched letters under the logo denoting that the press demo is selected. There is also no unique descriptions for the main options, retaining the normal ones from Half-Life.
Armor Icon
The HUD indicator for armor uses the PCV Vest, which is seen in nearly all pre-release material. The final game uses a shield icon.
Training Facility Sign
Gene Worm Portal
Rather than the gene worm's portal being purple and pulsating, it is instead yellow and covered in bright white spots. The texture's aspect ratio is also different.
NPCs
There are several differences between the character models in the prototype build and the final game.
Baby Voltigore
The baby voltigores have a darker purple color in the prototype, and have stripes on their backs like their adult forms. If they are put in-game via entity edits, they utilize Alien Grunt sounds as placeholders.
Cleansuit Scientist
The cleansuit scientist's Einstein and Slick variants lack the shading their faces have in the final game. The cleansuit itself also lacks the interior that it has in the final game.
Drill Instructor
The drill instructor has a lot of flatter shading than the retail version. The black drill instructor also has a simpler-looking face than the retail release.
Gene Worm
The gene worm is simply a copy of the G-Man model.
Gonome
The soles of the gonome's feet have different UV mapping.
Human Assassin
The human assassin is lacking the silencer on her pistol.
Human Grunt Medic
The unused black variant of the medic has a different face.
Human Grunt
The human grunt has several differences in his head bodygroup. The white commander's face is different and matches his appearance in some pre-release/staged images such as this. The white SAW grunt is angrier looking, paler, uses a green bandana, has no facial hair and is covered in camouflage face paint. The black SAW grunt has a different face entirely. Both SAW heads however survived into the final game, the black face texture is used for Tower multiplayer model and the white face is used by the soldier sitting next to Shephard at the start of the game, minus his face paint. The military police's helmet is double-sided, and the major and black commander heads are missing entirely. The shotgunner torso is also nonexistent within the model file. The shotgunner's arms have simpler shading, it uses the aforementioned black SAW grunt arm textures. The gas mask head remains the same as in the final game.
Human Grunt Engineer
The engineer has a completely different camouflage pattern on his shirt and pants, and a darker PCV vest. The engineer's face is a variation of the human grunt commander face, but with a beard painted on.
Pit Worm
In the same vain as the Gene Worm, the Pit Worm is a copy of the G-Man model.
Recruit
The shading on the bottom of the pants is different, and the body is slightly larger.
Player
The pants are slightly pushed down, the neck and head have different details and the beta model is lacking a deathmatch bodygroup.
Previously Unseen Models
Ropes
There are two additional rope models, rope and rope2, which are not found in the final build of Opposing Force. While rope has the same texture as the other rope models found in Opposing Force, rope2 has an unusual texture not shared with any of the other models.
Sounds
Music
The demo contains none of Chris Jensen's original soundtrack for Opposing Force, remaining totally silent in both the intro and Welcome to Black Mesa.
Barney Security Guard
Despite not being present in the demo itself, the dialogue for the security guard found by the nuclear bomb is not muffled.
G-Man
All of the G-Man's ending speech audio files are included in the files, however, they've all been dummied out with 4 identical copies of a sound of someone grunting.
Human Grunt Dialogue
There are early alternate takes for dialogue that the grunt was supposed to say. Some of these were dubbed by Randy Pitchford.
Voltigore
The voltigore has noticeably different sounds, with their pig-like vocalizations being a lot clearer.
Desert Eagle
This build reveals the Desert Eagle initially used a similar sound effect to the Dirty Harry .44 Magnum. There's also an earlier version with a similar SFX. While the Desert Eagle may use the retail sound in the press build, it is possible to replace it with any of the two aforementioned sounds.
Press Demo | Retail |
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M249
The M249's firing sounds have less bass to them than the final game's sounds.
M40A1 Sniper Rifle
This weapon used the sound of the Team Fortress Classic Nailgun before being given unique sounds. In this build, they are nearly the same as the final's, however, they are played at the correct pitch.
Press Demo | Retail |
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Pipe Wrench
The wrench uses Crowbar sounds layered with stock sound effects.
Press Demo | Retail |
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Miscellaneous
The reveille heard at the beginning of the Boot Camp doesn't fade in, and starts immediately.
Weapons
M249
The M249 holds 100 ammo in the magazine in this build. This was lowered to 50 in the final game.
M40A1
The M40A1's viewmodel and worldmodel are copies of the Pipe Wrench model in this demo.