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Proto:Grabbed by the Ghoulies/Demo

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This is a sub-page of Proto:Grabbed by the Ghoulies.

Hmmm...
To do:
This demo has the entire textbank for the game from that point in development. Check for any dialogue or other text differences not already present in the preview build.

A demo of Grabbed by the Ghoulies was bundled with Project Gotham Racing 2. The executable was compiled on August 26, 2003 and uses assets from August 18, 2003, a little over a month before the final build.

Sub-Page

GraphicsIcon.png
Unused Graphics
A remnant of the cancelled GameCube version and moreǃ

General Differences

  • Ninja Imps are colored green instead of black.
  • The scrapped weapon icons leftover in retail are present and actually used.

Graphical Differences

Icons

  • Ninja Imps are also colored green for their icon.
GrabbedbytheGhouliesDemo 034a4d81.png
  • For challenges that require the player to not get hit by the Ghoulies, an impact flash icon is displayed instead of an image of Cooper with a black eye.
Demo Retail
GrabbedbytheGhouliesDemo 00559fa4.png GrabbedbyTheGhouliesRetail 00559fa4.png
  • The clock displayed during the bonus challenge is much larger.

Level Differences

Embassy Ballroom (Chapter 2 Scene 4)

  • The Mummy does not attempt to attack the player.

Lighthouse Living Quarters (Chapter 2 Scene 10)

  • The player is given one minute to beat eight zombies before the Grim Reaper is spawned. This would later be increased to ten zombies and the player would be given forty-five seconds before the reaper is spawned in retail.
  • The haunted television does not spawn more zombies.

Lower Corridors (Chapter 2 Scene 25)

  • There are eleven haunted chairs in the room that are able to be awakened and attack the player. This got decreased to only four chairs in the final, making the level considerably easier.

Music Room (Chapter 2 Scene 34)

  • The player is given 50 seconds before the door opens. This would later be changed in the final to only forty-five seconds.
  • The ancient mummy does not spawn after the first challenge is completed.
  • An extra 5 health soup can comes out of the piano when the hunchback spawns.

Text Differences

Bonus Challenge Placeholders

Bonus challenges 12-20 were not finished at the time the demo was made, so some of the award descriptions contain placeholder dialogue.

Intrɒ
To be written
No award
To be written
Failed award
To be written
Bronze
To be written
Silver
To be written
Gold
To be written
Platinum
To be written

Chapter 2 Scene 25

Demo Retail
Zounds! The impact flash 💥 icon
means DON'T GET HIT! That's
right, not even once!
If Sir is unfortunate enough to be
mauled in any way, then things
will be made even worse with the
appearance of the Grim Reaper!
Zoiks! What have we here?
The 'Cooper bruised' 🤕 icon means
DON'T GET HIT!
That's right, not even once!
Breaking the rule means the usual -
a lollipop! No... er, wait, I mean
The Reaper!

Crivens' description of challenges where Cooper can't get hit later got altered to add a reference to the new icon and to completely change the second half of the explanation.

Unused Videos

0211ce2c

0211ce2c shows a close-up of a wall from the Grand Hallway. The purpose of this video is unknown, but it might have came from when the developers were testing with a free camera or some other tool.