Proto:Gex (3DO)/Levels
This is a sub-page of Proto:Gex (3DO).
To do:
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There are a couple of levels that appear to be in an unfinished state during development. Some have some slightly different layouts; others remains the same until the final build; some are completely different and some are test screens.
Planet X and the Bonus rounds hadn't been implemented yet.
Contents
Cemetery
GRAVE3
Seemingly a test for foreground and background objects, and the animated water.
GRAVE5 & GRAVE6
Crashes the game when selected.
GRAVE7
An early version of the Cemetery boss level can be seen, but the game crashes shortly after loading this level, possibly due to the boss' graphics not existing in this build. The HUD is also missing.
New Toonland
CARTOON1, CARTOON2, CARTOON3, CARTOON4 & CARTOON7
Crashes the game when selected.
CARTOON5
An early version of "Twin Towers".
CARTOON6
A very early version of "Pow!". The breakable blocks have completely different graphics and can not be broken by tail bouncing.
Jungle Isle
JUNGLE1
An unknown level, with many platforms and a climbable wall with a black background. Many objects fall through the platforms due to almost all of the platforms not having any collision.
The platforms look very different from the final game, and there are also sloped platforms.
Some spikes and level decorations.
Some blocks that look like heads.
JUNGLE2
An early version of "Congo Chaos".
The remote is on top of the button that would start the autoscrolling (likely a reference to 'Raiders of the Lost Ark'), however in this version a quickly advancing wall of spikes comes from the left; this may have been scrapped because it was too difficult. The Indiana Jones geckos do not give any points when killed.
JUNGLE3, JUNGLE4, JUNGLE5 & JUNGLE7
Crashes the game when selected.
JUNGLE6
An early version of "Feeding Frenzy" with no background.
Rezopolis
REZ1
An early version of "Rez Knight Fever" with a unique background.
REZ2
An early version of "On The Move". Looking up will stop Gex's movement on the conveyor belt.
The barrels cannot be destroyed and do not move, the barrel spawner also has no animation.
REZ3, REZ4, REZ5 & REZ6
Crashes the game when selected.
REZ7
To do: There's actually more phases. What happens if you defeated Rez in a large room? |
This very early version of Rez' Lair is entirely different than the final.
The level starts in an uncompleted room with a very large Rez in the background and a TV in the bottom right. After he laughs at Gex for his near demise, Rez will despawn and an unstoppable wall of TVs will come from the left to crush Gex. If Gex does not move he will go through the wall. Moving while inside the wall will push Gex out of the room and lock up the game.
However, there's a non-animated static TV at the right of the small room, if Gex reaches to the TV...
He teleports out from the TV to where Rez is as the camera pans out from a doomed room. Unlike the final version, Rez appears to be way bigger than what what he normally is. His attacks are entirely different and more simpler compared to his radically intense ones in the final. For starters, he shoots out his hands that doesn't really attack Gex while roaming around the room. Nor his very short light that is suppose to be having projectiles shoot out from his eyes while tilting his head up and down.
He also shoots fireballs from his arms, which also doesn't hurt Gex.
There's a remote at the very end of the large room. It doesn't do anything but to instantly shut off the wall of TVs...
...Just like this. It'll force the wall to be pushed again.
Planet X
SCIFI1, SCIFI2, SCIFI3, SCIFI4, SCIFI5, SCIFI6 & SCIFI7
All Planet X levels will crash the game when selected.
Kung Fuville
KUNGFU1
Hangs on a black screen.
KUNGFU2
An early version of "Sumo City". The clouds in the background are animated.
The fireworks look different and are bigger.
The sumo enemies jump; they do not do this in the final game.
KUNGFU3
Crashes the game when selected.
KUNGFU4
An early version of "Chop Chop". The walls in the background are animated.
The green water does not hurt Gex.
KUNGFU5
An unknown level with no background, sloped ground and jumping TVs. Falling into the water leads to a black void which kills Gex.
KUNGFU6
A very challenging level in which Gex has to ride on a laundry basket and avoid hazards.
KUNGFU7
A very early version of the Toxic Turtle boss. Its head will shoot out in one of several paths; once it hits Gex or the other way around, the head will instantly go back to its body. It cannot be damaged and does not move.
Secret Levels
SECRET1, SECRET2, SECRET3, SECRET4, SECRET5, SECRET6 & SECRET7
All of these will crash the game when selected.
Main Maps
MAINMAP1 (GRAVE)
An early version of the Cemetery map.
MAINMAP2 (CARTOON)
An early version of the New Toonland map. The moon winks, there is no rocket, there are less stars and there is an extra level. The bottom is cut off.
MAINMAP3 (JUNGLE)
An early version of the Jungle Isle map. There is an extra level next to the temple.
MAINMAP4 (REZ)
An early version of the Rezopolis map. There is an extra level, however none of the TVs are turned on. The path has spots for 2 more levels.
MAINMAP5 (SCIFI)
Crashes the game when selected.
MAINMAP6 (KUNGFU)
An early version of the Kung Fuville map. There are 2 extra TVs and many more clouds. The bottom is cut off.
MAINMAP7 (MAIN DOME)
Crashes the game when selected.
Bonus Rounds
BONUS1, BONUS2, BONUS3, BONUS4, BONUS5, BONUS6 & BONUS7
All bonus rounds will crash the game when selected.