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Proto:Frogger (1997)/Milestone 3/Models

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This is a sub-page of Proto:Frogger (1997)/Milestone 3.

Many of the models seen here are present in later builds, both used and unused. Models in this build do not animate in any way, due to the animation data not being present. The game prints error messages about the animations being missing. The WAD files for Suburbia, Volcano, River, Ruined City, and Jungle only contain a single placeholder model, taken from one of the other zones.

All model names in Frogger are prefixed with abbreviations of the zone/category they belong to. These abbreviations are listed at the start of each category, and any mention of a model's name will not include them.

Contents

General

Unlike later versions, there are no "GEN" files in this build. Instead, objects used throughout multiple zones have copies in each zone (with the exception of the player frogs).

TRIGGERPOINT1 - TRIGGERPOINT5

FOR, SKY, DES, CAV, MUL1, and OPT

Milestone 3 Sony Presentation Build Final
Frogger1997-march19psx-GEN TRIGGERPOINTS.png Frogger1997-april28psx-GEN TRIGGERPOINTS.png Frogger1997-finalpsx-GENM MULTIPOINTS.png

5 brightly colored flags used to mark the objectives in levels. The numbered circles at their bases are fully modelled. The flags are much larger in this build than in any of the later builds, and do not have a baby frog at their base, as they do in the Sony Presentation build. This is the only appearance of any kind of main objective that has a white coloration. Strangely, the blue flag is missing in the next build, replaced by a copy of the green flag, though it does make a brief appearance in the German trailer. In later builds, the role of these flags was taken over by baby frogs(Checkpoints), though flags do still appear as objectives in the multiplayer stages, referred to as "Multipoints", and featuring a modified design.

BONUS_TIME (FOR, DES, CAV, MUL1)

Milestone 3 Final
300px 300px

BONUS_SCORE (DES, CAV, MUL1)

Milestone 3 Final
300px 300px

BONUS_LIFE (DES, CAV, MUL1)

Milestone 3 Final
300px 300px

Swamp(SWP_)

OIL_DRUM

Milestone 3 Final
Frogger1997-march19psx-SWP OIL DRUM.png Frogger1997-finalpsx-SWP OIL DRUM.png

A ridable oil drum. Sports a reddish, somewhat realistic looking texture, with no visible oil label. The geometry of the model is identical to the final game, minus the water ripples.

BOX

Milestone 3 Final (Unused)
Frogger1997-march19psx-SWP BOX.png Frogger1997-finalpsx-SWP BOX.png

A wooden box used as a ridable platform. The texture in this build is much grimier, and the model lacks water ripples.

RAT

Milestone 3 Final
Frogger1997-march19psx-SWP RAT.png Frogger1997-finalpsx-SWP RAT.png

A brown rat that serves as a hazard. This rat is much thinner compared to the rats in the final game.

STAT_SUNKCAR

Milestone 3 Final (Unused)
Frogger1997-march19psx-SWP STAT SUNKCAR.png Frogger1997-finalpsx-SWP STAT SUNKCAR.png

A green truck with shading for being partially submerged in water, likely meant solely for adding detail to levels. The shading on the window is ever so slightly darker in the final game.

NEWSPAPER

Milestone 3 Final
Frogger1997-march19psx-SWP NEWSPAPER.png Frogger1997-finalpsx-SWP NEWSPAPER.png

A ridable newspaper. The texture used in this build has dirt smudges, as well as no legible text, and the model appears to be slightly crumpled. A "tearing" version of the model does not exist, likely due to animations not being possible yet.

FLUME

Frogger1997-march19psx-SWP FLUME.png
A small, dirty stream of water or some other liquid. This model is notable for being one of the only models to not be carried over into the post-recode builds in any capacity. Despite this, the texture it uses managed to make it into the files of the final game, and a sound effect named STAT_FLUME can be found in later builds as well.

RACCOON

Milestone 3 Final
Frogger1997-march19psx-SWP RACCOON.png Frogger1997-finalpsx-SWP RACCOON.png

A raccoon, used in this build as a hazard. This raccoon has significantly different proportions from the raccoons in the final game, with a smaller head and much larger body. The structure of the model shares similarities with the later model, meaning the new model was likely formed by adjusting the proportions of this one.

STAT_DEADTREE

Milestone 3 Wireframe Comparison
Frogger1997-march19psx-SWP STAT DEADTREE.png Frogger1997-deadtree.gif

A small dead twig of a tree, used for adding detail into levels. The structure of this model is mostly identical to the final game, though the diagonals of the polygons have been flipped, giving it a different wireframe.

STAT_DEADTREE1

Milestone 3 Final
Frogger1997-march19psx-SWP STAT DEADTREE1.png Frogger1997-finalpsx-SWP STAT DEADTREE1.png

A much larger dead tree for detailing. The model in this build is higher-poly than the one seen later, and has less noticeable bends in its branches and trunk. It is also not missing any polygons, unlike the later model.

STAT_LOG

Milestone 3 Final (Unused)
Frogger1997-march19psx-SWP STAT LOG.png Frogger1997-finalpsx-SWP STAT LOG.png

A small piece of decorative debris. Uses what appears to be a rusty metal texture, rather than anything resembling wood or a log. In later builds it uses the standard swamp pipe texture

STAT_LITTER & STAT_LITTER2

Milestone 3 Final
Frogger1997-march19psx-SWP STAT LITTER.png Frogger1997-finalpsx-SWP STAT LITTER.png

2 decorative models consisting of small pieces of floating debris. These models are completely flat besides the small can present on the second model. These use the same rusty texture as STAT_LOG, as well as a less rusty version for some of the debris, notably the can. These textures appear to be less compressed versions of the textures present in the final release, and also have a small amount of transparency. These versions have wireframe differences from the final versions, similar to STAT_DEADTREE.

PALLET

Milestone 3 Final (Unused)
Frogger1997-march19psx-SWP PALLET.png Frogger1997-finalpsx-SWP PALLET.png

A wooden pallet used as a ridable platform. Uses the same texture as SWP_BOX, and its geometry is identical to the final version.

OIL

Milestone 3 Final (Unused)
Frogger1997-march19psx-SWP OIL.png Frogger1997-finalpsx-SWP OIL.png

A flat square tile with a shiny oil texture, noticeably different from oil textures seen used in the final game. This version's texture is less compressed, but lacks transparency around its edges.

WASTE_BARREL

Milestone 3 Final (Unused) Size Comparison
Frogger1997-march19psx-SWP WASTE BARREL.png Frogger1997-finalpsx-SWP WASTE BARREL.png Frogger1997-march19psx-barrelcomparison.png

Another barrel model used as a rotating obstacle. Sports a jet black color scheme in this build. This barrel is notably quite large in comparison to any of the other barrel types.

NUCLEAR_BARREL

Milestone 3 Final
Frogger1997-march19psx-SWP NUCLEAR BARREL.png Frogger1997-finalpsx-SWP NUCLEAR BARREL.png

A barrel that launches players on contact. In this build, the barrel is yellow with a standard nuclear symbol on top of it, rather than gray with a more cartoony explosion symbol. This version is also missing water ripples, but is NOT missing the polygons on its underside, unlike the final model.

STAT_MARSH

Milestone 3 Final (Unused)
Frogger1997-march19psx-SWP STAT MARSH.png Frogger1997-finalpsx-SWP STAT MARSH.png

Another square tile model, this time with a texture of some sort of vine-like plant. In later builds, this flat tile is replaced with a fully modelled cluster of grass and/or leaves.

CRUSHER

Milestone 3 Final
Frogger1997-march19psx-SWP CRUSHER.png Frogger1997-finalpsx-SWP CRUSHER.png

A huge brown block with spikes on the end, designed to move in a piston-like fashion. The crushers in this build sport a darker brown, grittier texture, and are a bit longer than their final counterparts. The sides of the block are composed of only a single face as opposed to 3, and this model has a polygon at its back end, unlike the final model. Both versions of the model share their brown texture with pipes seen in their respective builds.

WEIR

Milestone 3 Milestone 3 (Highlighted) Final Final (Highlighted)
Frogger1997-march19psx-SWP STAT WEIR.png Frogger1997-march19psx-SWP STAT WEIR HIGHLIGHTED.png Frogger1997-finalpsx-SWP STAT WEIR.png Frogger1997-finalpsx-SWP STAT WEIR HIGHLIGHTED.png

A large wooden waterwheel, used as a hazard at the end of river-like areas. In this build, the model is much lower-poly, lacking a center rod entirely, with the rings at the ends being formed using a texture. The final model is fully modelled with no textures at all.

SQUIRT

Milestone 3 Final
Frogger1997-march19psx-SWP SQUIRT.png Frogger1997-finalpsx-SWP SQUIRT.png

An untextured yellow droplet of an indeterminate substance that drops from above. The model in this build is a bit larger and more angular, as well as perfectly symmetrical. The final model has a few extra polys to help it look more rounded.

SLUG

Milestone 3 Final
Frogger1997-march19psx-SWP SLUG.png Frogger1997-finalpsx-SWP SLUG.png

An oversized slug that is commonly seen crawling around pipes. The slugs seen in this build are a tad bit larger than their final counterparts, and are almost completely black. This slug model also has no polygons on its underside.

MUTANTFISH

MUTANT_FISH in the final.

Milestone 3 Final
Frogger1997-march19psx-SWP MUTANTFISH.png Frogger1997-finalpsx-SWP MUTANT FISH.png

A hazardous fish skeleton. The model in the build is much smaller and simpler, with a flat texture for a body, a smaller tail fin, and a blocky, wedge-shaped head with a rather creepy(and fittingly dead looking) facial expression.

CHEMICAL_BARREL

Milestone 3 Final
Frogger1997-march19psx-SWP CHEMICAL BARREL.png Frogger1997-finalpsx-SWP CHEMICAL BARREL.png

A floating barrel that bobs up and down in the water. Similarly to the oil drum, this version of the barrel has no visible label, instead sporting a more realistic plain grayish-white barrel texture. The barrel appears to be smudged with some sort of dirt or waste, but is not easily visible due to most of it being on the underside of the model.

Pipes

Rather large brown pipes used as decoration for floating objects to go into or come out of. These pipes use a dark brown, rusty looking texture, compared to the more flat orange-brown texture seen on pipes in later versions. Like with some other static models, the wireframes of the straight and curved pieces are flipped compared to their final versions.

STAT_PIPE

STAT_PIPE_STRAIGHT in the final.

Milestone 3 Final (Unused)
Frogger1997-march19psx-SWP STAT PIPE.png Frogger1997-finalpsx-SWP STAT PIPE STRAIGHT.png

STAT_PIPE_HOLE

Milestone 3 Final (Unused)
Frogger1997-march19psx-SWP STAT PIPE HOLE.png Frogger1997-finalpsx-SWP STAT PIPE HOLE.png

STAT_PIPE_CURVED

Milestone 3 Final (Unused)
Frogger1997-march19psx-SWP STAT PIPE CURVED.png Frogger1997-finalpsx-SWP STAT PIPE CURVED.png

Big Pipes

A pair of larger pipes, so large that only the top sections of them are modelled, as they are only ever seen embedded into the ground. Both of these models were made slightly higher poly later on, though the actual shapes of the models hardly changed at all. The curved piece inexplicably uses the trash texture instead of the standard pipe texture, though in later builds its texture is uniform with the other pipes.

STAT_PIPE_BIG

ST_PIPE_BIG_STR in the final.

Milestone 3 Final (Unused)
Frogger1997-march19psx-SWP STAT PIPE BIG.png Frogger1997-finalpsx-SWP ST PIPE BIG STR.png

STAT_PIPE_BG_CURVED

ST_PIPE_BIG_CURVE in the final.

Milestone 3 Final (Unused)
Frogger1997-march19psx-SWP STAT PIPE BG CURVED.png Frogger1997-finalpsx-SWP ST PIPE BIG CURVE.png

Small Pipes

Two sections of much smaller pipes, closer in size to pipes commonly found in the final game. Notably, these pipes use the pipe texture seen in the final game's Volcano zone, rather than anything used for other Swamp zone pipes in either this build or the final game. The texture is aligned differently in this version, but the model itself is identical to later versions.

STAT_PIPE_SMALL_STR

Milestone 3 Final (Unused)
Frogger1997-march19psx-SWP STAT PIPE SMALL STR.png Frogger1997-finalpsx-SWP STAT PIPE SMALL STR.png

STAT_PIPE_SMALL_CUR

Milestone 3 Final (Unused)
Frogger1997-march19psx-SWP STAT PIPE SMALL CUR.png Frogger1997-finalpsx-SWP STAT PIPE SMALL CUR.png

PIPE_MESH

Model In-game
Frogger1997-march19psx-SWP PIPE MESH.png Frogger1997-march19psx-SWP PIPE MESH INGAME.jpg

One of the largest non-map models in the whole game, this massive cluster of pipes was used as a traversable setpiece, populated with multiple hazards. The size of the pipes making up the model closely match the mid-sized group of pipes. Unlike all the other pipes, this model is completely untextured. This model remains in the final game, but is only ever known to have been used in this single build, and received no changes.

Forest(FOR_)

HEDGEHOG

Milestone 3 Final
Frogger1997-march19psx-FOR HEDGEHOG.png Frogger1997-finalpsx-FOR HEDGEHOG.png

A small brown hedgehog that walks and rolls about as an obstacle. This hedgehog does not have any distinct coloration on its head and nose like the final model, and its feet have extra polygons.

WOODPECKER

Milestone 3 Final
Frogger1997-march19psx-FOR WOODPECKER.png Frogger1997-finalpsx-FOR WOODPECKER.png

A woodpecker with a green red and a red body. Compared to the later model, the head is lower-poly and untextured, and this model has visible feet. More notably, this is the only known build where the model doesn't look severely broken, as in later builds the head would become detached from the body.

JAY

Milestone 3 Final
Frogger1997-march19psx-FOR JAY.png Frogger1997-finalpsx-FOR JAY.png

A hazardous pink bird. The only notable difference between this model and the final one is the redone textures on the wings and tail feathers.

SWAYINGBRANCH

Milestone 3 Final
Frogger1997-march19psx-FOR SWAYINGBRANCH.png Frogger1997-finalpsx-FOR SWAYINGBRANCH.png

A ridable branch that swings back and forth. The only notable difference here is the much darker wood texture, used by this as well as many of the other tree-based models in this build. The model itself is unchanged.

SQUIRREL

Milestone 3 Final
Frogger1997-march19psx-FOR SQUIRREL.png Frogger1997-finalpsx-FOR SQUIRREL.png

An orange squirrel. The model seen here is almost nothing like the model seen in the final game, being much smaller, having a different shape, as well as being completely untextured.

OWL

Milestone 3 Final
Frogger1997-march19psx-FOR OWL.png Frogger1997-finalpsx-FOR OWL.png

A ridable owl. The owls in this build are quite a bit smaller, and a bit lower poly, especially around the head. The texture on their wings was redone for the final game, and their overall coloration in this build is noticeably more gray.

SWARM

Milestone 3 Final
Frogger1997-march19psx-FOR SWARM.png Frogger1997-finalpsx-FOR SWARM.png

A swarm of bees release by hives. The model itself is only a flat tile, as it is meant to be displayed as a sprite that always faces the camera (though in this build it very noticeably does NOT do that). The texture used for the bees in this build is much lower quality than in the final game.

HIVE

Milestone 3 Final
Frogger1997-march19psx-FOR HIVE.png Frogger1997-finalpsx-FOR HIVE.png

A beehive. The texture used for this beehive is a more dull orange-yellow, and the opening in positioned a bit higher up. The model itself is identical otherwise.

STAT_BRACHTFUNGI

Milestone 3 Final
Frogger1997-march19psx-FOR STAT BRACHTFUNGI.png Frogger1997-finalpsx-FOR STAT BRACHTFUNGI.png

A large fungus that can be stepped on. The name seems to be a corruption of "bracket fungi", a name commonly given to fungi of this type. The model in this build is identical to the final model, with the only visible difference being the slightly less compressed texture on it. Fungi of other colors and shapes appear in later builds.

Treestumps

This build contains 3 models of what appears to be the same treestump, each of increasing size. These each use the standard tree bark texture used in this build, and the exposed top is a lighter color than the later stumps. While the trunk appears to be identical to later builds, the roots coming off the stumps are less detailed and more flat. The first stump was removed and replaced by a single polygon, and is used for the entity that blocks visibility of bee swarms.

STAT_TREESTUMP

Milestone 3 Final
Frogger1997-march19psx-FOR STAT TREESTUMP-reshot.png Frogger1997-finalpsx-FOR STAT TREESTUMP-reshot.png

STAT_TREESTUMP2

Milestone 3 Final
Frogger1997-march19psx-FOR STAT TREESTUMP2-reshot.png Frogger1997-finalpsx-FOR STAT TREESTUMP2-reshot.png

STAT_TREESTUMP3

Milestone 3 Final
Frogger1997-march19psx-FOR STAT TREESTUMP3-reshot.png Frogger1997-finalpsx-FOR STAT TREESTUMP3-reshot.png

STAT_BIGTREE

Milestone 3 Final
Frogger1997-march19psx-FOR STAT BIGTREE.png Frogger1997-finalpsx-FOR STAT BIGTREE.png

A large, standing tree. The version in this build is approximately half the size of the one in the final game, and is sloped outwards at its base.

BREAKINGBRANCH

Milestone 3 Final
Frogger1997-march19psx-FOR BREAKINGBRANCH.png Frogger1997-finalpsx-FOR BREAKINGBRANCH.png

A fragile branch that will snap after being stood on. The only difference in this build is the texture.

Safe Branches

2 branches meant to be used as playable ground hanging off the side of trees. Both of the branches in this build are longer than those seen in the final game. The first branch has a smaller branch hanging off of its side, which is absent in the final game. The cluster of leaves on the first branch is also a bit smaller than in the final game.

STAT_SAFEBRANCH

Milestone 3 Final
Frogger1997-march19psx-FOR STAT SAFEBRANCH.png Frogger1997-finalpsx-FOR STAT SAFEBRANCH.png

STAT_SAFEBRANCH2

Milestone 3 Final
Frogger1997-march19psx-FOR STAT SAFEBRANCH2.png Frogger1997-finalpsx-FOR STAT SAFEBRANCH2.png

STAT_BREAKINGBRANCH

Milestone 3 Final
Frogger1997-march19psx-FOR STAT BREAKINGBRANCH.png Frogger1997-finalpsx-FOR STAT BREAKINGBRANCH.png

A small nub of a branch, left behind after a breaking branch falls. Identical to the final aside from texturing.

STAT_BUSH

Milestone 3 Final
Frogger1997-march19psx-FOR STAT BUSH.png Frogger1997-finalpsx-FOR STAT BUSH.png

A cluster of flat, textured leaf tiles of various sizes, meant to appear as a small bush when viewed from a top-down angle. The only change is in the quality of the texture used.

Small Trees

Similarly to STAT_BUSH, these are groups of leaf tiles meant to appear as trees when viewed from above, with the primary difference being that these models are a bit taller. There are 3 variants, each with a different texture applied, though the model itself appears to be the same for each. The only changes these models received were to their textures, with the first tree appearing to be the least changed, while the textures for 2 and 3 appear to have either been heavily modified or replaced entirely.

STAT_SMALLTREE

Milestone 3 Final
Frogger1997-march19psx-FOR STAT SMALLTREE.png Frogger1997-finalpsx-FOR STAT SMALLTREE.png

STAT_SMALLTREE2

Milestone 3 Final
Frogger1997-march19psx-FOR STAT SMALLTREE2.png Frogger1997-finalpsx-FOR STAT SMALLTREE2.png

STAT_SMALLTREE3

Milestone 3 Final
Frogger1997-march19psx-FOR STAT SMALLTREE3.png Frogger1997-finalpsx-FOR STAT SMALLTREE3.png

STAT_MUSHROOM

Milestone 3 Final
Frogger1997-march19psx-FOR STAT MUSHROOM.png Frogger1997-finalpsx-FOR STAT MUSHROOM.png

A small cluster of decorative beige mushrooms. The model in this build is smaller, but otherwise identical to the final game.

STAT_FALLENTREE

Milestone 3 Final
Frogger1997-march19psx-FOR STAT FALLENTREE.png Frogger1997-finalpsx-FOR STAT FALLENTREE.png

A large tipped over tree that has a couple branches sticking out of it. Unlike other trees and branches, this model is untextured, though in later builds it was given a bark texture.

Sky(SKY_)

JET1

Milestone 3 Final (Unused)
Frogger1997-march19psx-SKY JET1.png Frogger1997-finalpsx-SKY JET1.png

A large gray jet that leaves cloud trails. The only difference with this model is the slightly darker color of the flame in the back. This is the only build where this model is ever seen in use.

JET3

Milestone 3 Final
300px 300px

HELICOPTER

Milestone 3 Final
300px 300px

BIRD1

Milestone 3 Final
300px 300px

BIRD2

Milestone 3 Final
300px 300px

BIRD3

Milestone 3 Final
300px 300px

BIRD4

Milestone 3 Final
300px 300px

LITTLE_BIRD

Milestone 3 Final
300px 300px

POPPING_BIRD

Milestone 3 Final
300px 300px

RUBBER_BALLOON1

Milestone 3 Final
300px 300px

RUBBER_BALLOON2

Milestone 3 Final
300px 300px

HELIUM_BALLOON3

Milestone 3 Final
300px 300px

BIPLANE_BANNER1

Milestone 3 Final
300px 300px

Clouds

CLOUD1

Milestone 3 Final
300px 300px

CLOUD2

Milestone 3 Final
300px 300px

CLOUD3

Milestone 3 Final
300px 300px

HAWK

Milestone 3 Final
300px 300px

BIRDHAWK

Milestone 3 Final
300px 300px

"Tornado" Objects

Frogger1997-march19psx-SWP FLUME.pngFrogger1997-march19psx-SWP FLUME.pngFrogger1997-march19psx-SWP FLUME.png
Frogger1997-march19psx-SWP FLUME.pngFrogger1997-march19psx-SWP FLUME.pngFrogger1997-march19psx-SWP FLUME.png
Frogger1997-march19psx-SWP FLUME.pngFrogger1997-march19psx-SWP FLUME.pngFrogger1997-march19psx-SWP FLUME.png

Desert(DES_)

VULTURE

Milestone 3 Final
Frogger1997-march19psx-DES VULTURE.png Frogger1997-finalpsx-DES VULTURE.png

A vulture that swoops down to attack the player. The model in this has a different coloration, with a mostly gray body and a pink head, and untextured wings. Its beak is also a bit smaller compared to the final model.

LIZARD

Milestone 3 Final
300px 300px

STAT_BALLCACTUS

Milestone 3 Final
Frogger1997-march19psx-DES STAT BALLCACTUS.png Frogger1997-finalpsx-DES STAT BALLCACTUS.png

A small, round cactus. The model in this build is rounder due to being higher poly, and its spikes are smaller and much more numerous compared to the final model. The flower on top also has more petals, and its colors are flipped.

STAT_CACTUS

Milestone 3 Final Cactus Point
Frogger1997-march19psx-DES STAT CACTUS.png Frogger1997-finalpsx-DES STAT CACTUS.png Frogger1997-finalpsx-im des1pic.png

A tall green Saguaro cactus. This model has a similar shape to the one seen in the final game, but has a higher poly count. This cactus design actually makes a brief cameo appearance in the final game, appearing in the level icon for Cactus Point, along with some other older models. The model can also be seen in the German trailer, present in both Cactus Point and Boulder Alley, however there are currently no available post-recode builds that feature it.

SNAKE

Milestone 3 Final
Frogger1997-march19psx-DES SNAKE.png 300px

TUMBLEWEED

Milestone 3 Final
Frogger1997-march19psx-DES TUMBLEWEED.png Frogger1997-finalpsx-DES TUMBLEWEED.png

FALLING_ROCK

Milestone 3 Final
300px 300px

HOLE1

Milestone 3 Final
300px 300px

HOLE2

Milestone 3 Final
300px 300px

BEETLE

Milestone 3 Final
300px 300px

BISON

Milestone 3 Final
300px 300px

THERMALS

Milestone 3 Final
300px 300px

STAT_ROCKFORM

Milestone 3 Final
Frogger1997-march19psx-DES STAT ROCKFORM.png Frogger1997-finalpsx-DES STAT ROCKFORM.png

A large rock pillar. The only change made was to its color, to match the general color palette of the desert stages seen after this build.

STAT_ARCH

Milestone 3 Final
300px 300px

BISONCLOUD

Milestone 3 Final
300px 300px

SALAMANDER

Milestone 3 Final
Frogger1997-march19psx-DES SALAMANDER.png 300px

STAT_CLIFFBRANCH

Milestone 3 Final STAT_CLIFFBRANCH2
Frogger1997-march19psx-DES STAT CLIFFBRANCH.png Frogger1997-finalpsx-DES STAT CLIFFBRANCH.png Frogger1997-finalpsx-DES STAT CLIFFBRANCH2.png

A dead branch that sticks out of the sides of cliffs as decoration. This version of the model has a slightly different shape, and more little branches sticking out of the larger branch. Despite this model being changed, the final game also has a model named STAT_CLIFFBRANCH2, which is a slightly recolored version of this original model.

STAT_COWSKULL

Milestone 3 Final
Frogger1997-march19psx-DES STAT COWSKULL.png Frogger1997-finalpsx-DES STAT COWSKULL.png

A small skull of a cow used for decoration. The model here is identical to the final model, outside of sporting a rather strange looking holey texture all over it.

STAT_BALLCACTUS2

Milestone 3 Final
Frogger1997-march19psx-DES STAT BALLCACTUS2.png Frogger1997-finalpsx-DES STAT BALLCACTUS2.png

Another small cactus, though with a taller, thinner stature. The early version of this model is higher poly, has 2 flowers instead of one, and has many more spikes than the final model. These spikes, unlike the previous model and unlike all later cactus models, are textured with the same texture that the main body uses. This model is also a fair bit smaller than the later model, resulting in this version not actually being much taller than the first ball cactus.

Caves(CAV_)

HEDGEHOG

Identical to FOR_HEDGEHOG. The final game's cave zone does not contain hedgehogs in any capacity.

LIZARD

Identical to DES_LIZARD.

SNAKE

Identical to DES_SNAKE.

BEETLE

Identical to DES_BEETLE.

GLOWWORM

Milestone 3 PSX Alpha
300px Frogger1997-june2psx-CAV GLOWWORM.png

FIREFLY

Milestone 3 Final
300px 300px

SPIDER

Milestone 3 Final
300px 300px

SALAMANDER

Identical to DES_SALAMANDER.

BAT

Milestone 3 Final
300px 300px

OIL

Identical to SWP_OIL.

ROCKFALLFLOOR

Milestone 3 Final
300px 300px

A flat rock tile that is segmented into multiple small parts, likely intended to break apart when stood on. The only differences on this model are the texture being less compressed and shifted slightly.

ROCKBLOCK

Milestone 3 Final
300px 300px

A wall of untextured rocks on a steep, textured slope, likely intended for blocking off areas. Like the previous model, this one only received minor texture changes.

ROPEBRIDGE

Milestone 3 Final
300px 300px

STAT_COBWEB

Milestone 3 Final
300px 300px

VAMP_BAT

Milestone 3 Final
300px 300px

STAT_STONEBRIDGE

Milestone 3 Final
300px 300px

STAT_CRYSTALS

Milestone 3 Final
300px 300px

BAT_FLOCK

Milestone 3 Final
300px 300px

SNAIL

Milestone 3 Final
300px 300px

SLIME

Milestone 3 Final
300px 300px

Multiplayer 1 (MUL1_)

Suburbia does not have a proper model bank in this build. However, as this model set has many similarities with the Suburbia sets seen in later builds (even having the models listed in a similar order), these models will be directly compared with those.

Multiplayer 2-4 (MUL2_, MUL3_, MUL4_)

Original (ORG_)

Front 0(OPT_)

Options(OPT_)

Frogs(GEN_)

Logos(OPT_)