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Proto:Fire Emblem (Game Boy Advance)/0206 Prototype
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This is a sub-page of Proto:Fire Emblem (Game Boy Advance).
Contents
Debugging Functions
Battle Debug Menu
This menu is only available in the 0206 build. To access it, hold L and R and then press B.
Options:
Name – Which character will fight Class – Unpromoted or promoted (if a character is promoted to start with, changing this does nothing) Army – Alters the character’s colour, e.g. player, enemy, NPC Weapon – Weapon type Action – What the character will do in battle (both sides must agree)
To change settings, press A, B, L or R. If all the selected options are possible, press Start to view the battle.
(Source: Serenes Forest)
Battle Animation Differences
The Knight Lord has a different animation for the Durandal. The Blade Lord also has an animation for it, even though Lyn cannot equip the Durandal normally.
Chapter Differences
16x
- The shop sells Flux instead of Thunder.
- The western village gives a Rescue staff instead of a Sleep staff.
- Visiting the bar doesn't trigger the cutscene with Anna.
22
- Hawkeye starts as a blue unit instead of green.
- Jasmine and Paul don't have the Guiding Ring and White Gem in their inventories.
23b
- Geitz starts on the map to the left of the armory. In the final he spawns near the bottom right corner.
- The south eastern village gives a Light Brand instead of an Earth Seal.
- The north western villages give an Elysian Whip and an Angelic Robe. In the final they give a Silence staff and an Orion's Bolt.
25b
- Jerme is a Swordmaster instead of an Assassin.
26
- Ursula and Maxime are placed in the bottom left room.
- The chests in the eastern room contain a Body Ring and a Sleep staff. In the final they contain a Delphi Shield and a Rescue staff.
- The right chest in the western room contains a Bolting tome instead of a Brave Lance.
Final
- This is a fog of war chapter.
- The doors open in a different order.