This page details one or more prototype versions of Fallout.
Graphical Differences
Inventory Icons
Mentats
Demo |
Final |
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Mentats were taken intravenously in the demo. The filename for their graphic still reflects this.
Stimpak
Demo |
Final |
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In the demo, Stimpaks used the inventory icon for Super Stimpaks, and Super Stimpaks did not exist.
Tool
Demo |
Final |
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The tool was redesigned to looks like something more useful for fixing stuff, but retains its overall theme. Its name was also changed from 'Wire Cutters' (see text changes).
Water Chip
Demo |
Final |
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The Water Chip's icon was changed. Compared to the final version, the demo icon's cable on the left is in a different position, the color scheme is significantly more vibrant, and the perspective is at a different angle.
Vault Boy Images
Filenames in the demo indicate that these were not just changed, but repurposed entirely, and their use in the final does not reflect their original intended use in the GURPS system.
Running (Demo) |
Action Points (Final) |
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Addiction |
Chem Reliant |
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Acrobat |
Agility |
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Alcoholism |
Nuka Cola Addiction |
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Empathy |
Animal Friend |
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Note that Empathy is a perk in the final game, but uses a different (though similar) graphic with a woman in place of the mutated rabbit.
Vision |
Awareness |
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Merchant |
Barter |
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Charisma |
Charisma |
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High Pain Tolerance |
Damage Resistance |
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Physician |
Doctor |
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Beam Pistols |
Energy Weapons |
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Leadership |
Experience |
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One Eye |
Crippled Eye |
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Ambidextrous |
Fast Shot |
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First Aid |
First Aid |
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Gambling |
Gambling |
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Diplomacy |
Good Natured |
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Gunner |
Big Guns |
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Pistols |
Small Guns |
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Rapid Healing |
Heal Rate |
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Knife Throwing |
Heave Ho! |
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Low Pain Tolerance |
Hit Points |
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Literacy |
Intelligence |
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Berserk |
Kills |
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Quirks |
Level |
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Quirks are what perks were called earlier in development.
Lockpick |
Lockpick |
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Bad Luck |
Luck |
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2-handed blunt weapons |
Melee Weapons |
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Brawling |
Melee Damage |
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Strong Will |
Mental Block |
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Night Vision |
Night Vision |
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Traps |
Outdoorsman |
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Alertness |
Perception |
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Carousing |
Perks |
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Poisons |
Poison Resistance |
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Fast Draw |
Quick Pockets |
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Bad Reputation |
Reputation |
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Mechanic |
Repair |
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Bloodlust |
Berserker |
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Enemy Reputation |
Childkiller |
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Good Reputation |
Champion |
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Chemistry |
Science |
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Combat Reflexes |
Sequence |
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Skinny |
Small Frame |
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Fast Talker |
Smooth Talker |
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Stealth |
Sneak |
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Voice |
Speaker |
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Bard |
Speech |
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Pickpocket |
Steal |
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Sex Appeal |
Strength |
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The Sex Appeal trait is re-used in Fallout 2.
Survivalist |
Survivalist |
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Research |
Swift Learner |
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Throwing |
Throwing |
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Toughness |
Toughness |
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Handsome |
Traits |
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Demolitions |
Traps |
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Karate |
Unarmed |
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Unused Graphics
These are graphics present in the demo which have no equivalents in the final.
Vault Boy Images
Blunt/1-handed melee weapons
Savoir-faire/Savoir-vivre
Interface
Early character interface, using statistics from the GURPS system.
The skill page, presumably where perks (called 'quirks' at this point in development) would be displayed.
Interface elements intended for categorizing skills. The categories chosen appear to be a selection of GURPS skill categories, making this another very early leftover.
Sound Differences
There happens to be sound effects for weapons in this demo, though some of them go unheard and unused because they aren't featured here. They have no reload or "out-of-ammo" sounds here, either.
WAA1XXX1 and WAB1XXX1 (10mm pistol and Desert Eagle + 9mm Mauser sounds, respectively) sound the same.
Text Differences
PRO_ITEM.MSG
This is the text file which contains the names and descriptions for items, many of which were changed between demo and final. Most items lacked descriptions and all weapons lacked strength requirements, so only examples where the name or description are present and differing in both demo and final are noted.
Leather Armor (Demo) |
Leather Armor (Final) |
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Your basic all leather apparel.
Finely crafted from tanned brahmin skin. |
Your basic all leather apparel.
Finely crafted from tanned brahmin hide. |
Powered Armor |
Powered Armor |
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A self-contained suit of advanced technology armor.
Powered by a micro-fusion reactor. |
A self-contained suit of advanced technology armor.
Powered by a micro-fusion reactor, with enough fuel to last a hundred years. |
Club |
Club |
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Your basic, turn of the prehistorical period bludgeoning weapon. |
A military or police baton. Heavy wood. Min ST: 3. |
Sledge Hammer |
Sledgehammer |
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A large hammer with big handle.
Very popular with the muscular crowd. Min ST: 6. |
MP9 |
10mm SMG |
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H&K MP9 Submachinegun (10mm variant).
A medium-sized SMG, capable of single shot and burst mode. |
H&K MP9 Submachinegun (10mm variant).
A medium-sized SMG, capable of single shot and burst mode. Min ST: 4. |
Semi_Auto Rifle |
Hunting Rifle |
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A Colt Rangemaster semi-automatic rifle, in .223 caliber.
Single-shot only. |
A Colt Rangemaster semi-automatic rifle, in .223 caliber.
Single-shot only. Min ST: 5. |
Minigun |
Minigun |
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A Rockwell CZ53 Minigun.
A multi-barrelled chaingun firing 5mm ammunition at over 60,000 RPM. |
A Rockwell CZ53 Personal Minigun.
A multi-barrelled chaingun firing 5mm ammunition at over 60,000 RPM. Min ST: 7. |
Plasma Caster |
Plasma Rifle |
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A Winchester Model P94 Plasma Rifle.
An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel.
Powered by Micro Fusion Cells. |
A Winchester Model P94 Plasma Rifle.
An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel.
Powered by Micro Fusion Cells. Min ST: 6. |
Laser Pistol |
Laser Pistol |
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A Watts 1000 Laser Pistol.
Civilian model.
Uses small energy cells. |
A Wattz 1000 Laser Pistol.
Civilian model, so the wattage is lower than military or police versions.
Uses small energy cells. Min ST: 3. |
Magnum Pistol |
Desert Eagle .44 |
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An ancient Desert Eagle pistol, in .44 magnum.
Interest in late 20th century films made this on of the most popular handguns of all times. |
An ancient Desert Eagle pistol, in .44 magnum.
Interest in late 20th century films made this one of the most popular handguns of all times. Min ST: 4. |
Crowbar |
Crowbar |
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A very solid, heavy piece of metal. |
A very solid and heavy piece of metal, specially designed to exert leverage.
Or pound heads. Min ST: 5. |
Brass Knuckles |
Brass Knuckles |
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A weapon to be used in hand-to-hand combat.
The Brass Knuckles protect your hand, and provide additional damage. |
Hardened knuckle grip that is actually made out of steel.
They protect your hand, and do more damage, in unarmed combat. Min ST: 1. |
S-S Semi Auto Pistol |
14mm Pistol |
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A Sig-Sauer 14mm Auto Pistol.
Large, single shot handgun.
Excellent craftmanship. Min ST: 4. |
Assault Rifle |
Assault Rifle |
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An AK-112 Assault Rifle.
An old military model, out of use around the time of the war.
Can fire single-shot or burst, using the high velocity 5mm rounds. |
An AK-112 5mm Assault Rifle.
An old military model, out of use around the time of the war.
Can fire single-shot or burst, using the high velocity 5mm rounds. Min ST: 5. |
Plasma Pistol |
Plasma Pistol |
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Glock 86 Plasma Pistol.
Designed by an AI of Gaston Glock. |
Glock 86 Plasma Pistol.
Designed by the Gaston Glock AI.
Shoots a small bolt of superheated plasma.
Powered by a small energy cell. Min ST: 4. |
Pulse Grenade |
Grenade (Pulse) |
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An electromagnetic pulse grenade, generating an intense magnetic field on detonation.
Doesn't affect biological creatures.
Contact fuze. Min ST: 4. |
Stimpak |
Stimpak |
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A healing drug. |
A healing chem.
When injected, the chem provides immediate healing of minor wounds. |
Bag of Bottle Caps |
Bottle Caps |
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This bag holds your bottle-caps. |
This bag holds your bottle-caps. |
Dex Adders |
Reserved Item |
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Dex Adders |
This is a reserved item. DO NOT USE. |
Mentats |
Mentats |
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A syrige filled with mind-altering drugs.
Increases memory related functions, andspeeds other mental processes.
Highly addictive. |
A pillbox of mind-altering chems.
Increases memory related functions, and speeds other mental processes.
Highly addictive. |
Tape Recorder |
Tape |
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A Wattz Electronics Holodisc tape.
This particular tape looks to be into very poor condition. |
Wire Cutters |
Tool |
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Wire Cutters |
A super tool set, containing various useful tools. |
12 ga. Shotgun Shells |
12 ga. Shotgun Shells |
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Shotgun ammunition.
12 guage. |
Shotgun ammunition.
This particular ammo is marked: "12-gauge shells, not for use by children under the age of 3." |
Parts |
Junk |
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Parts |
A pile of junk parts.
A little bit of everything. |
Tape Player |
Tape Recorder |
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A Wattz Electronics Play-It-For-Me tape recorder.
Plays and records the standard 30 minute high density Record-It-Once tapes. |
Rad-X |
Rad-X |
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Anti-radiation drugs to be taken before exposure.
No known side effects. |
Anti-radiation chems to be taken before exposure.
No known side effects. |
Trophy |
Urn |
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Trophy |
A beautiful golden urn, with the name "Harriet" inscribed on the front and ashes inside. |
Vibro Blade |
Ripper |
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A Ripper(tm) vibroblade.
Powered by a small energy cell, the chainblade rips and tears into it's target. Min ST: 4. |
Alien laser pistol |
Alien Blaster |
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A strange gun of obviously alien origin.
Looks like it can support small energy cells, however. Min ST: 2. |
9mm bullets |
9mm ball |
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A collection of ancient 9x19mm rounds.
Heavy grease to preserve them from the environment.
Standard bullets. |
Gizmo's pistol |
9mm Mauser |
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A Mauser M/96, in 9x19mm Parabellum.
In excellent condition.
Extremely accurate. Min ST: 3. |
Psychic Nullifier |
Psychic Nullifier |
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Psychic Nullifier |
A strange device, constructed from an odd technology. |