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Proto:Diablo (PlayStation)

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This page details one or more prototype versions of Diablo (PlayStation).


Graphical Differences

  • The title screen is slightly different. The copyrights and "PRESS START TO CONTINUE" are not present in the prototype.
Prototype Final
DiabloProtoPlayStationTitle.png DiabloPlayStationTitle.png

Debug/Dev Text & Source Code

DIABPSX.EXE

This file contains a lot of debug text, configuration data, and a lot of game text very different from the final (some silly, some vulgar). Two dates are in this file:

Dec  8 1997 18:18:36 
Sep  9 1997 10:35:18


 PANEL    9
 CUT2     9
 CUT3    9
 CUT4    9
 CUTGATE 9
 CUTL1D  9
 CUTPORTL    9
 CUTPORTR    9
 CUTSTART    9
 CUTTT    9
 LEGAL    9
 MENU     9
 MAINBACK     9
 BLCKSMTH     9
 CHURCH   9
 TAVERN   9
 TITLE    9
 L1ADATA  9
 L1BDATA  9
 L1CDATA  :
 L1DDATA  :
 L1EDATA  :
 L2ADATA :
 L2BDATA :
 L2CDATA :
 L2DDATA :
 L2EDATA :
 L3ADATA :
 L3BDATA :
 L3CDATA  :
 L3DDATA  :
 L3EDATA  :
 L4ADATA  :
 L4BDATA  :
 L4CDATA  :
 L4DDATA  :
 L4EDATA  :
 TOWNDATA     :
 TOWNDARK     :
 WHA  :
 WHB  ;
 WHD  ;
 WHH  ;
 WHM  ;
 WHN ;
 WHS ;
 WHT ;
 WHU ;
 WLA ;
 WLB ;
 WLD ;
 WLH ;
 WLM ;
 WLN ;
 WLS ;
 WLT ;
 WLU  ;
 WMA  ;
 WMB  ;
 WMD  ;
 WMH  ;
 WMM  ;
 WMN  ;
 WMS  ;
 WMT  ;
 WMU  ;
 SHA  ;
 SHB  ;
 SHD  ;
 SHH  ;
 SHM  ;
 SHN  ;
 SHS  <
 SHT  <
 SHU  <
 SLA  <
 SLB <
 SLD <
 SLH <
 SLM <
 SLN <
 SLS <
 SLT <
 SLU <
 SMA <
 SMB <
 SMD <
 SMH <
 SMM  <
 SMN  <
 SMS  <
 SMT  <
 SMU  <
 RHA  <
 RHB  <
 RHD  <
 RHH  <
 RHM  <
 RHN  <
 RHS  <
 RHT  <
 RHU  <
 RLA  <
 RLB  <
 RLD  =
 RLH  =
 RLM  =
 RlN  =
 RLS =
 RLT =
 RLU =
 RMA =
 RMB =
 RMD =
 RMH =
 RMM =
 RMN =
 RMS =
 RMT =
 RMU =
 WHAT     =
 WHBT     =
 WHDT     =
 WHHT     =
 WHMT     =
 WHNT     =
 WHST     =
 WHTT     =
 WHUT     =
 WLAT     =
 WLBT     >
 WLDT     >
 WLHT     >
 WLMT    >
 WLNT    >
 WLST    >
 WLTT    >
 WLUT    >
 WMAT    >
 WMBT    >
 WMDT    >
 WMHT     >
 WMMT     >
 WMNT     >
 WMST     >
 WMTT     >
 WMUT     >
 SHAT     >
 SHBT     >
 SHDT     >
 SHHT     >
 SHMT     >
 SHNT     ?
 SHST     ?
 SHTT     ?
 SHUT    ?
 SLAT    ?
 SLBT    ?
 SLDT    ?
 SLHT    ?
 SLMT    ?
 SLNT    ?
 SLST     ?
 SLTT     ?
 SLUT     ?
 SMAT     ?
 SMBT     ?
 SMDT     ?
 SMHT     ?
 SMMT     ?
 SMNT     ?
 SMST     ?
 SMTT     ?
 SMUT     @
 RHAT     @
 RHBT     @
 RHDT    @
 RHHT    @
 RHMT    @
 RHNT    @
 RHST    @
 RHTT    @
 RHUT    @
 RLAT    @
 RLBT     @
 RLDT     @
 RLHT     @
 RLMT     @
 RlNT     @
 RLST     @
 RLTT     @
 RLUT     @
 RMAT     @
 RMBT     @
 RMDT     A
 RMHT     A
 RMMT     A
 RMNT    A
 RMST    A
 RMTT    A
 RMUT    A
 FRONTEND    A
 TITLEGFX    A
 TOWNGFX A
 GENOBJ   A
 PAD3D    A
 INVENTRY     A
 INVGFX   A
 MISS     A
 M1A  A
 M1B  A
 M1C  A
 M2A  A
 M2B  A
 M2C  A
 M2D  A
 M2QA     A
 M2QB     B
 M3A  B
 M3QA     B
 M3B  B
 M3C B
 M4A B
 M4QA    B
 M4B B
 M4QB    B
 M4C B
 M4QC    B
 M4D B
 M5A B
 M5B B
 M5C  B
 M5D  B
 M5E  B
 M5F  B
 M5QA     B
 M6A  B
 M6B  B
 M6C  B
 M6D  B
 M6E  B
 M7A  B
 M7B  B
 M7C  B
 M7D  B
 M7E  B
 M8QA     C
 M8A  C
 M8B  C
 M8C  C
 M8D C
 M8E C
 M9A C
 M9B C
 M9C C
 M9D C
 M10A    C
 M10B    C
 M10C    C
 M10D    C
 M10QA    C
 M11A     C
 M11B     C
 M11C     C
 M11D     C
 M11E     C
 M12A     C
 M12B     C
 M12C     C
 M12D     C
 M13A     D
 M13B     D
 M13QB    D
 M13C    D
 M13D    D
 M14A    D
 M14B    D
 M14QB   D
 M14C    D
 M14D    D
 M14E    D
 M15A     D
 M15B     D
 M15C     D
 M16D
...
...
...
Sep  9 1997 10:35:18    tff %ld TASK    source/tasker.c TSK STACK CORRUPTION    Defrag attempted but no mem functions available Not all memory of type covered  Memory blocks in type overlap   Handle already unlocked Invalid handle  Invalid mem type    Mem type added overlaps previously defined one  Mem type already existed    Run out of mem handles  Succesfully alloced block of %d GAL: Warning Number of free headers < 10    GAL: Attempting defrag  GAL Error: %s   Invalid error code  %d : mem left   %d : largest block  %d : Last attempted alloc   cmn/async.c initasync - ALREADY INITIALIZED.
delasync - must initasync first!    setasyncfile - must initasync first!    asyncreader - THIS FUNCTION NO LONGER VALID.  CALL SYSTEMTASK INSTEAD.
asyncreader - NO FILE OPEN
getasyncreadblock - invalid handle  getasyncreadstatus - invalid handle putasyncblock - invalid block number    getasyncblock - NO ASYNC BLOCKS LEFT
getasyncblock - LAST BLOCK USED
FILE %s LINE %d
CALLED FROM FILE %s LINE %d
psx/blockio.c   openblockhandle - %s NO HANDLES LEFT
openblockhandle - %s FILE NOT FOUND
asyncopenblockhandle - %s NO HANDLES LEFT
asyncopenblockhandle - %s FILE NOT FOUND
asyncreadblockcallback - ILLEGAL ATTEMPT TO SWITCH BLOCKIO CALLBACK WHILE
READ IS IN PROCESS.
ATTEMPTED TO SWITCH FROM FUNCTION @ %lx TO FUNCTION @ %lx
asyncreadblockhandle - CONCURRENT ASYNC BLOCK IO NOT ALLOWED
FILE %-12s CONFLICTED WITH ASYNC BLOCK IO OF %-12s
psx/cdrom.c setasyncreadcallback - ILLEGAL ATTEMPT TO SWITCH CDROM CALLBACK WHILE
READ IS IN PROCESS.  %d SECTORS REMAIN TO BE READ.
ATTEMPTED TO SWITCH FROM FUNCTION @ %lx TO FUNCTION @ %lx
psxcdromasyncread - ASYNC SECTOR READS MUST BE ALIGNED
DIR CACHE   
cdromdirectoryentry - CACHE MISS ON %s
                      WHEN STREAMER AND ASYNC RUNNING.
                      DIRECTORY MUST BE CACHED IN ORDER
                      TO LOAD FILES WHILE STREAMING
track=%d,%d
CdGetToc2: %02x:%02x:00
CdGetToc2: error
psx/fileio.c    openhandle - ERROR DETERMINING FILE SIZE
openhandlea - OPEN ERROR %s
openhandlea - OPEN ERROR %s  RETRY
openhandlea - OPEN SUCCESSFUL %s  DONE
openhandlew - FILENAME SHOULD NOT INCLUDE A DEVICE NAME '%s'
USE A SIMPLE FILE OR PATHNAME
openhandlew - %s FILE ERROR
NOT ENOUGH BUFFER SPACE TO COMPLETE SEEK/LOAD
cmn/loadcall.c  loadfile - REQUIRED CRC NOT FOUND FOR FILE '%s'. filelen %ld
loadfile - CRC FOR FILE '%s' DOES NOT MATCH CALCULATION.
filelen %ld, crcfile %lx,crccalc %lx
cmn/cache.c cachememblock - NULL pointer
cachememblock - CAN NOT CACHE SYSTEM BLOCKS
cachememblock - SENTINEL CORRUPTED.  BLOCK '%s' @ %lx, LENGTH %ld
cmn/memman.c    initmemmanadr - INSUFFICIENT MEMORY TO INITIALIZE MEMORY MANAGER
initmemmanadr lowmemadr %x, highmemadr %x, memlength %d, memblocks %d, memmanblksize %d
creatememclass - MUST NOT CREATE MEMORY CLASS AT START OF EAC MEMMAN BLOCK, SHOULD OFFSET INTO BLOCK.
LOW %-8s    HIGH %-7s   membreak - MEMORY BLOCK BREAK POINT.
BLOCK '%s' @ %lx, LENGTH %ld
reservemem - MEMORY MANAGER NOT INITIALIZED
requested: %d
reservemem - INVALID SIZE REQUESTED
requested '%s': %d
available: %d. type %04lx MB_LOW
reservemem - NAME NOT SPECIFIED.
requested: %d
reservemem - MEMORY MANAGER BLOCKS CORRUPTED
requested: %d. type %x. should be %x
reservemem - OUT OF MEMORY
requested '%s': %d
available: %d. type %04lx MB_LOW
reservemem - OUT OF MEMORY
requested '%s': %d available: %d. type %04lx MB_HIGH
reservemem - INVALID TYPE FLAGS (%04x)
requested '%s': %d available: %d. type %04lx MB_HIGH
findmemblock - BLOCK NOT FOUND (%p)
purgememblock - CAN NOT PURGE SYSTEM BLOCKS
purgememblock - MEM BLOCK POINTS TO NULL MEMORY ADDRESS
purgememblock - SENTINEL CORRUPTED.  BLOCK '%s' @ %lx, LENGTH %ld
initmemblocks - INVALID NUMBER OF BLOCKS %d
getmemblock - NO MEMORY BLOCKS LEFT
breakmemblock - NULL pointer
breakmemblock - CAN NOT BREAK SYSTEM BLOCKS
breakmemblock - SENTINEL CORRUPTED.  BLOCK '%s' @ %lx, LENGTH %ld
findcontainingmemblock - BLOCK NOT FOUND (%p)
cmn/resize.c    resizememblock - NULL pointer
resizememblock - CAN NOT RESIZE SYSTEM BLOCKS
resizememblock - SENTINEL CORRUPTED.  BLOCK '%s' @ %lx, LENGTH %ld
resizemem - INVALID SIZE REQUESTED
requested: %d available: %d
resizememblock - NO ROOM TO RESIZE
requested: %d available: %d
cmn/validmem.c  validatemem - SENTINEL CORRUPTED.  BLOCK '%s' ADR 0x%lx, LENGTH %ld
Sentinel ADR 0x%lx, VALUE '%4.4s'
cmn/cdstream.c  setstreamblocks - ILLEGAL NUMBER OF BLOCKS SET (%d)
initstream - STREAM HAS NOT BEEN DEINITIALIZED (delstream)
CDSTREAM    delstreamstruct - STREAM HAS NOT BEEN INITIALIZED (initstream)
delstreamstruct - TIMEOUT ON WAIT FOR STREAM ACCESS TO COMPLETE
delstream - STREAM HAS NOT BEEN INITIALIZED (initstream)
delstream - STREAM NOT FOUND
startstream - STREAM HAS NOT BEEN INITIALIZED (initstream)
purgestartstream - STREAM HAS NOT BEEN INITIALIZED (initstream)
SECCDSTREAM PSXistreamreader - STREAM HAS NOT BEEN INITIALIZED (initstream)
streamreader - SHOULD NO LONGER BE CALLED.
STREAMER: [%s] FILE NOT FOUND!!!
[%s] file not found localstreamreader - ILLEGAL CHUNK SIZE at %x. ID '%-4.4s' SIZE %d BUFFERSIZE %d
stream reader - CRC FAILED. ID '%-4.4s' SIZE %d FILECRC=%x CALCCRC=%x
getstreamchunk - STREAM POINTER IS NULL.
getstreamblock - NO STREAM BLOCKS LEFT
cmn/systask.c   addsystemtask - LIST FULL
cmn/addtimer.c  addtimer - LIST FULL
psx/inittmr.c   inittimer - BAD TIMER FREQUENCY SPECIFIED %d
Inittimer(%d)
psxsrc/gman.h   psxsrc/cplayer.h    DIABLO-6969 psxsrc/GPUQ.CPP psxsrc/gman.h   PRIMPOOL    psxsrc/VID.CPP  Work Ram    Fast Ram    psxsrc/gman.h   Error opening tasker    psxsrc/SYSINIT.CPP  target\data\load;data;data\sfx  psxsrc/gman.h   psxsrc/cplayer.h    psxsrc/gman.h   psxsrc/gman.h   psxsrc/gman.h   File:%s Line:%d %s
psxsrc/FILEIO.CPP Can't init PC FS    psxsrc/PCIO.CPP SLICERAM psxsrc/SYSOBJ.CPP   psxsrc/DATIO.CPP    SLICERAM psxsrc/gman.h   psxsrc/GMAN.CPP psxsrc/primpool.h   psxsrc/gman.h   psxsrc/CDIO.CPP Sorry your not an arse :)   Could not find - %s Search error    BLSlow %s - Size %d LUMP.BIN    BLAsync - %s psxsrc/gman.h   CANT FIND FILE  psxsrc/BIGLUMP.CPP  LOADING FILE %s LUMP.DIR    STREAM1.DIR STREAM1.BIN ENGLISH CD  STREAM2.DIR STREAM2.BIN FRENCH CD   STREAM3.DIR STREAM3.BIN GERMAN CD   STREAM4.DIR STREAM4.BIN SWEDISH CD  STREAM5.DIR STREAM5.BIN JAPAN CD    NO LANGUAGE SELECTED ???    LUMP.BIN    CANT FIND BINARY LUMP   DIR TAB = %d    LUMP FILE NOT FOUND - %s    DEST POINTER NULL   Async file loaded   BL_LoadFileAsync - BUSY Reading %s - Size %d    NULL StreamHDR Gal failure trying to alloc %d  %d mem left psxsrc/TMALLOC.CPP  OUT OF TMALLOC SLOTS    psxsrc/gman.h   FADE OUT - MISSED %s %d psxsrc/PAUSE.CPP    player level:%d - skip to %d    ARE YOU SURE ? psxsrc/gman.h   psxsrc/PADS.CPP psxsrc/gman.h   String too long[%d], for window X:%d Y:%d W:%d H:%d psxsrc/PRINTY.CPP   psxsrc/gman.h   Pallete Prob!!  psxsrc/DIALOG.CPP   psxsrc/gman.h   psxsrc/gman.h   psxsrc/BLOCK.CPP    psxsrc/primpool.h psxsrc/OVERLAY.CPP  OVERLAY IS %s   frontend.bin    pregame.bin game.bin psxsrc/gman.h   psxsrc/gman.h   psxsrc/cplayer.h    Illegal player num  psxsrc/CPLAYER.CPP  psxsrc/primpool.h  psxsrc/gman.h   psxsrc/gman.h   psxsrc/cplayer.h    FPRST3.MOV  Msg not implemented psxsrc/PSXMSG.CPP   ---------PRE: Level is %d   ---------PRE: Warp level    ---------PRE: Load game ---------PRE: New level ---------PRE: New game psxsrc/gman.h   psxsrc/cplayer.h psxsrc/gman.h   Started EA systemtask   Killed EA systemtask    STREAM BUFFER CLEARED   Stream sec size = %d    psxsrc/STREAM.CPP   ALL STREAMS USED    PLAYING STREAM %s   PLAYING MUSIC %s    STREAM %s SNUFFED IT    MUSIC %s SNUFFED IT ERROR - SFX size not div 16 ERROR-GOT %d WANTED %d  ASYNCWEE TASK   ASYNC STREAM OPEN ERROR STREAM ENDED    CD SEEK TIME %d STREAM %s TASK SNUFFED IT   MUSIC %s TASK SNUFFED IT    ASYNC TASK  ENDING STREAM   STREAM LOOPED   STREAM STALLED  SPU TOO FAST - RESYNCING    STREAM %s IS BORN   MUSIC %s IS BORN    OPEN STREAM ERROR psxsrc/gman.h   psxsrc/SNDBANK.CPP  Level%d.bnk Level%d.bof SFX MISS - %04X 
psxsrc/gman.h   psxsrc/gman.h   psxsrc/SCRATCH.CPP psxsrc/gman.h   psxsrc/cplayer.h    File:%s Line:%d %s
FADE OUT - MISSED %s %d psxsrc/TONY.CPP DEMOPAD0.DAT    psxsrc/gman.h   psxsrc/cplayer.h    psxsrc/GLUE.CPP NUSDBAMHT   psxsrc/gman.h   psxsrc/cplayer.h    Disabled    psxsrc/gman.h   psxsrc/cplayer.h    psxsrc/gman.h   psxsrc/gman.h   psxsrc/CREATURE.CPP psxsrc/primpool.h   psxsrc/gman.h   psxsrc/primpool.h   psxsrc/gman.h   psxsrc/cplayer.h    psxsrc/gman.h   psxsrc/DECOMP.CPP   psxsrc/gman.h   psxsrc/cplayer.h    LOADING...  psxsrc/LOADING.CPP  FADE OUT - MISSED %s %d psxsrc/primpool.h psxsrc/gman.h   psxsrc/cplayer.h    _  Select   psxsrc/primpool.h   DIABLO-6969 LEVEL %d    PLR X %d
PLR Y %d   MEM USED %dK    SEED %08X  psxsrc/gman.h   psxsrc/cplayer.h    psxsrc/primpool.h  EACLOGO.MOV BLIZZARD.MOV    DIABEND.MOV FPRST3.MOV  DIABVIC1.MOV    DIABLO1.MOV MISSING FMV %s  psxsrc/gman.h  psxsrc/gman.h   psxsrc/KANJI.CPP    KANJIIDX    maintxt.    questtxt.   backtxt.    kanji arse: %04x
psxsrc/primpool.h   You shouldn't get here  psxsrc/gman.h   psxsrc/cplayer.h    psxsrc/FE.CPP   EACLOGO.MOV BLIZZARD.MOV    DIABLO1.MOV You shouldn't get here  psxsrc/gman.h   psxsrc/cplayer.h     


Pallete Prob!!  source/CONTROL.cpp  CtrlPan\SmalText.CEL    Data\Char.CEL   CtrlPan\SpelIcon.CEL    CtrlPan\Panel8bu.CEL psxsrc/gman.h   psxsrc/gman.h   psxsrc/cplayer.h    FADE OUT - MISSED %s %d source/DIABLO.cpp   Levels\TownData\Town.TIL    Levels\L1Data\L1.TIL    Levels\L2Data\L2.TIL    Levels\L3Data\L3.TIL    Levels\L4Data\L4.TIL psxsrc/gman.h   Towners\Smith\SmithN.CEL    Towners\TwnF\TwnFN.CEL  Towners\Butch\Deadguy.CEL   Towners\TownWmn1\Witch.CEL  Towners\TownWmn1\WmnN.CEL   Towners\TownBoy\PegKid1.CEL Towners\Healer\Healer.CEL   Towners\Strytell\Strytell.CEL   Towners\Drunk\TwnDrunk.CEL  Towners\Animals\Cow.CEL  psxsrc/gman.h   source/ENGINE.cpp   psxsrc/gman.h   psxsrc/gman.h   OLD uMSG WM_DIABLOADGAME


psxsrc/gman.h   psxsrc/cplayer.h    source/ITEMS.cpp    Press < to read Press < to use  Press < to view
psxsrc/gman.h   psxsrc/cplayer.h    psxsrc/gman.h   psxsrc/gman.h   Shouldn't get here  source/MSG.cpp
psxsrc/gman.h   psxsrc/gman.h

psxsrc/gman.h   EXPLOSION FRAME TOO BIG source/OBJECTS.cpp
        
Blood2.DUN  object[i]._oAnimFrame = %d
psxsrc/gman.h   psxsrc/gman.h   psxsrc/cplayer.h

fucked up player class  source/PLAYER.cpp   bad spell cast! psxsrc/primpool.h
psxsrc/gman.h   psxsrc/cplayer.h    LAVA PAL PROBLEM :( source/QUESTS.cpp   psxsrc/gman.h   psxsrc/cplayer.h    psxsrc/gman.h   psxsrc/gman.h   psxsrc/cplayer.h    source/STORES.cpp
psxsrc/gman.h


psxsrc/gman.h   psxsrc/cplayer.h    Levels\TownData\Town.TIL    Levels\TownData\Sector1s.DUN    Levels\TownData\Sector2s.DUN    Levels\TownData\Sector3s.DUN    Levels\TownData\Sector4s.DUN    source/TOWN.cpp psxsrc/gman.h   psxsrc/cplayer.h psxsrc/gman.h   psxsrc/cplayer.h psxsrc/gman.h   Music Volume psxsrc/gman.h   psxsrc/cplayer.h   source/GWIN.cpp WM_DIABNEXTLVL  WM_DIABPREVLVL  WM_DIABRTNLVL   WM_DIABSETLVL   WM_DIABWARPLVL  WM_DIABTOWNWARP WM_DIABTWARPUP  WM_DIABRETOWN   WM_DIABNEWGAME  WM_DIABLOADGAME WM_LEIGHSKIP    WM_DIAVNEWLVL   psxsrc/gman.h   source/LANG.cpp source\data\    MAINTXT.    QUESTTXT.   BACKTXT.   psxsrc/gman.h   psxsrc/cplayer.h    wtf? never heard of this missile    source/MISPRINT.cpp psxsrc/primpool.h   psxsrc/gman.h   source/MLIST.cpp    psxsrc/gman.h   psxsrc/primpool.h   psxsrc/gman.h   psxsrc/cplayer.h    psxsrc/gman.h   psxsrc/gman.h   psxsrc/gman.h   psxsrc/gman.h   psxsrc/gman.h   source/COMPMAP.cpp  psxsrc/gman.h   GAME OVER   HAPPY LARRY MANGO CHUNTNEY  TRIANGLE    CHORLTON    DENNIS THE MENACE   PLAPTRONICS DEMI SEMI HEMI QUAVER   GAHN-DJA    FLECKSPOT   HELLYWELL   KHLARTY KAT MONKEY SPUNK    SPUNKY MONK NEARLY THERE    SID JAMES   HATTIE JAQUES   ERIC IDLE   SYD LITTLE  EDDIE LARGE CHUCKLEVISION   CHUCKLECUNTS    ARSEPIPE    FANNY BATTER    HOT BOT SLOT    SAGGY FLAPS CHEDDARY CHAP   JAPS EYE    CHOCOLATE STARFISH  RUSTY BULLETHOLE    GRANDFATHER CLOCK   FRENCH POLISH   OOOH THE FMV DOESN'T WORK   DICK EMERY  YOU'LL CATCH YOUR DEATH YOU WON'T FEEL THE BENEFIT  MANY A MICKLE (MACKS A MUCKLE)  YOU'LL HAVE YOUR EYE OUT WITH THAT  PROPER CHARLIE  A RIGHT TWO AND EIGHT   DING DONG MERRILY   DAVE 4 GRAHAM   GAPING GAP  LARD IS LORD    BIONIC ARSE JESUS WAS A BLACK MAN   JESUS WAS BATMAN    THAT WAS BRUCE WAYNE    RANDOM LIGHT    DOVE FROM ABOVE GEORGE DOORS    CROW FROM BELOW GREGG MITCHEL   PHIL MITCHEL    GRANT MITCHEL   BARBARA WINDSOR WINDSOR DAVIS   IT AINT HALF HOT MUM    MY WIFES GONNA KILL ME  MARY JANE   LARGE CHEST FOR SALE    EASY AS PIE NICE AS PIE PIE EYED    PIECE OF PISS   YOU WOULDN'T LET IT LIE I WOULD'VE LET IT LIE   IT'S A BIT RUNNY    IN OUT SHAKE IT ALL ABOUT   COUNT OF MONTE ARSEHOLE ORSON SMELLS    MAGNIFICANT AMBERSONS   TOUCH OF EVIL   CITIZEN KANE    GAWD BLIMEY MARY POPPINS    ISN'T THIS FUN  ARE WE HAVING FUN YET   YOUR BREATH STINKS  I'LL BE A MONKEY'S UNCLE    GET A HAIRCUT   DON'T RUB IT    YOU'LL WEAR IT OUT  ARSE TRUMPET    HIGH RES?   VERSION

%s



CODEWORD
%s Dec  8 1997 18:18:36    source/VERSION.cpp  psxsrc/gman.h   psxsrc/cplayer.h    DIABICON.RAW    DIABLO-6969 DIABLO OPTIONS  psxsrc/gman.h   OBJINDEX__ACTIVE_OBJECT_NOT_FOUND_AT_ %d %d Levels\L1Data\SklKng1.DUN   Levels\L1Data\SklKng2.DUN   Levels\L1Data\L1_2.pal  Levels\L2Data\Bonecha2.DUN  Levels\L2Data\Bonecha1.DUN  Levels\L2Data\L2_2.pal  Levels\L1Data\Lv1MazeA.DUN  Levels\L1Data\Lv1MazeB.DUN  Levels\L1Data\L1_5.pal  Levels\L3Data\Foulwatr.DUN  Levels\L3Data\L3pfoul.pal   Levels\L1Data\Vile1.DUN Levels\L1Data\Vile2.DUN    psxsrc/gman.h   DARKMAGE    FALSPEAR    FALSWORD    GARGOYLE    GOATMACE    GOATLORD    Quest not supported source/CHOOSEM.cpp  CHOOSE MONSTER LIST FOR LEV %d  ? %d index %d   CHOOSE LEVEL PALETTE    CHOOSEN MONSTER LIST FOR LEV %d    psxsrc/gman.h   diab1.DUN   diab2a.DUN  diab3a.DUN  Levels\L2Data\Blind2.DUN    Levels\L4Data\Warlord.DUN    psxsrc/gman.h   Levels\TownData\Town.SOL    Levels\L1Data\L1.SOL    Levels\L2Data\L2.SOL    Levels\L3Data\L3.SOL    Levels\L4Data\L4.SOL    psxsrc/gman.h    psxsrc/gman.h   psxsrc/gman.h   psxsrc/cplayer.h    Warlord2.DUN    Bonestr1.DUN    Banner1.DUN Blind1.DUN  Blood2.DUN    psxsrc/gman.h   psxsrc/cplayer.h    psxsrc/gman.h   psxsrc/cplayer.h    psxsrc/gman.h   Levels\L1Data\Banner1.DUN   Levels\L2Data\Blood2.DUN    Levels\L2Data\Blind2.DUN    Levels\L3Data\Anvil.DUN Levels\L4Data\Warlord.DUN   Levels\L4Data\Vile1.DUN diab1.DUN   diab2a.DUN  diab3a.DUN  diab4a.DUN  Warning. Group monster off of map. %s %d    source/PREMON.cpp   psxsrc/gman.h   psxsrc/cplayer.h    psxsrc/gman.h   psxsrc/cplayer.h    psxsrc/gman.h   psxsrc/cplayer.h    psxsrc/gman.h   psxsrc/gman.h   psxsrc/cplayer.h    source/PREITEM.cpp  psxsrc/gman.h   psxsrc/cplayer.h
                                                                                                                                                                                                                                 wtf? never heard of this missile    source/MISSILES.cpp


psxsrc/gman.h   DIABVIC1.MOV    DIABEND.MOV LOOPEND.MOV

psxsrc/gman.h   psxsrc/gman.h   psxsrc/cplayer.h


psxsrc/gman.h   LEVEL %d    psxsrc/primpool.h


M1A M1B M1C M2A M2B M2C M2D M2QA    M2QB    M3A M3QA    M3B M3C M4A M4QA    M4B M4QB    M4C M4QC    M4D M5A M5B M5C M5D M5E M5F M5QA    M6A M6B M6C M6D M6E M7A M7B M7C M7D M7E M8QA    M8A M8B M8C M8D M8E M9A M9B M9C M9D M10A    M10B    M10C    M10D    M10QA   M11A    M11B    M11C    M11D    M11E    M12A    M12B    M12C    M12D    M13A    M13B    M13QB   M13C    M13D    M14A    M14B    M14QB   M14C    M14D    M14E    M15A    M15B    M15C    M16D        
.tp .dat    .tp .dat    .tp .dat    .tp .dat    .tp .dat    .tp .dat    .tp .dat    .tp .dat
DECB    GMAN    Wanker! .hdr
.tp .dat        ;1  .tp .dat
cdrom:  zzzzzz  sim:    NTSC    PAL TMALL       .tp .dat    QUIT ?  YES NO  .tp .dat
.tp .dat    .tp .dat    .tp .dat    Moo     .tp .dat           <   < <   < <   <    RECTTAB GT4TAB  fmv.bin     .tp .dat    .tp .dat    .tp .dat    .tp .dat    .tp .dat            .tp .dat            %04X    %s.VAG
FUCK
.tp .dat    .tp .dat    .tp .dat    .tp .dat
Demo
.tp .dat    SHA SHB SHD SHH SHM SHN SHS SHT SHU SLA SLB SLD SLH SLM SLN SLS SLT SLU SMA SMB SMD SMH SMM SMN SMS SMT SMU WHA WHB WHD WHH WHM WHN WHS WHT WHU WLA WLB WLD WLH WLM WLN WLS WLT WLU WMA WMB WMD WMH WMM WMN WMS WMT WMU RHA RHB RHD RHH RHM RHN RHS RHT RHU RLA RLB RLD RLH RLM RLN RLS RLT RLU RMA RMB RMD RMH RMM RMN RMS RMT RMU %c%c%c          LMH WRS .tp .dat
C   S   T   L1  L2  R1  R2  START   SELECT  UP  DOWN    LEFT    RIGHT       %c+     %c+%c   %c
.tp .dat    .tp .dat    .tp .dat    .tp .dat    .tp .dat    .tp .dat    .tp .dat    .tp .dat
Back
.tp .dat    .tp .dat
%s  STAND   WALK    ATTACK  GOTHIT  DEATH   SPECIAL
.tp .dat
KANJIDB idx out
.tp .dat    .tp .dat
Artists Testers QA Tech Tim May
bu%d0:* bu%d0:
.tp .dat
Warrior Rogue   Wizard      
.tp .dat    .tp .dat
'c' 'q' Tab Esc 'i' 'b' Enter    %d
.tp .dat    .tp .dat    STACK    .tp .dat    .tp .dat    .tp .dat    .tp .dat    .tp .dat    No Ta   %s    .tp .dat        %s.VAG  %04X        .tp .dat    .tp .dat    .tp .dat    NULL    .tp .dat    .tp .dat    .tp .dat    .tp .dat    .tp .dat    .tp .dat    .tp .dat    .tp .dat    .tp .dat    .tp .dat        .tp .dat        .tp .dat    .tp .dat    .tp .dat    %c - %s     .tp .dat
TEXTDB  ENG FRE GER SWE JAP
.tp .dat  .tp .dat    .tp .dat    .tp .dat    .tp .dat    .tp .dat    .tp .dat    .tp .dat    .tp .dat
TEMPMAP DECMAP  COMPMAP
.tp .dat
CHUNKY  TINKER  GINGER  YELLOW  GREEN   GOLD    SPANNER DIBBLE  DOBBLE  DANGLE  TREBLE  BIBBLE  BABBLE  SQUARE  TONTO   CHARLIE OSCAR   BRAVO   DOUBLE  BUBBLE  TROUBLE PLAP    CHEGGLY WENKLE  JUCINOB FINPLIP CABBAGE NADS    THROAT  TOOTELL TROUT   ANGEL   DJANGO  POLYGON JAN FEB MAR APR MAY JUN JUL AUG SEP OCT NOV DEC
.tp .dat    .tp .dat    .tp .dat    .tp .dat    .tp .dat    tp .dat
ACID    BAT BIGFALL BLACK   DEMSKL  FAT FATC    GOATBOW GOLEM   MAGE    MAGMA   SCAV    SKELAXE SKELSD  SKING   SNAKE   SNEAK   SUCC    TSNEAK  ZOMBIE  WORM    RHINO   SKELBOW DIABLO  THIN    MEGA    UNRAV   FIREM   PAL %d    .tp .dat    .tp .dat    .tp .dat    .tp .dat    .tp .dat    .tp .dat    .tp .dat
L1.Amp  L2.Amp  L3.Amp  L4.Amp
.tp .dat    .tp .dat    .tp .dat    .tp .dat    .tp .dat    .tp .dat    .tp .dat   .tp .dat    .tp .dat    .tp .dat .tp .dat
\KWTDWTD    ASYNCIO     %s  cdrom:      sim:    cdrom:  \   %s%s    sim:%s     CRCF     MB_RAM      RESIZE     cdrom: 

DIABPSX.MAP

This contains what appears to be a memory map for the game.

Start     Stop   Length      Obj Group            Section name
 80010000 80010007 00000008 80010000 (default)        code
 80010008 8002E89F 0001E898 80010008 text             .text
 8002E8A0 80034FD7 00006738 8002E8A0 text             .CONTROL_text
 80034FD8 800355AF 000005D8 80034FD8 text             .CURSOR_text
 800355B0 800357F3 00000244 800355B0 text             .DEAD_text
 800357F4 8003721B 00001A28 800357F4 text             .DIABLO_text
 8003721C 80039FCB 00002DB0 8003721C text             .TOWNERS_text
 80039FCC 8003A787 000007BC 80039FCC text             .EFFECTS_text
 8003A788 8003AA2B 000002A4 8003A788 text             .ENGINE_text
 8003AA2C 8003ABF7 000001CC 8003AA2C text             .ERROR_text
 8003ABF8 8003B0EB 000004F4 8003ABF8 text             .INTERFAC_text
 8003B0EC 8003B123 00000038 8003B0EC text             .ITEMDAT_text
 8003B124 80045453 0000A330 8003B124 text             .ITEMS_text
 80045454 80047313 00001EC0 80045454 text             .LIGHTING_text
 80047314 80047B73 00000860 80047314 text             .MINITEXT_text
 80047B74 80047B83 00000010 80047B74 text             .MISDAT_text
 80047B84 8004C18F 0000460C 80047B84 text             .MSG_text
 8004C190 8004C633 000004A4 8004C190 text             .MULTI_text
 8004C634 80058B0B 0000C4D8 8004C634 text             .OBJECTS_text
 80058B0C 80058B13 00000008 80058B0C text             .PATH_text
 80058B14 80058C13 00000100 80058B14 text             .PFILE_text
 80058C14 800610DB 000084C8 80058C14 text             .PLAYER_text
 800610DC 80063127 0000204C 800610DC text             .QUESTS_text
 80063128 800633E7 000002C0 80063128 text             .SCROLLRT_text
 800633E8 8006D05F 00009C78 800633E8 text             .STORES_text
 8006D060 8006DB5F 00000B00 8006D060 text             .TOWN_text
 8006DB60 8006FBD7 00002078 8006DB60 text             .TRIGS_text
 8006FBD8 80070847 00000C70 8006FBD8 text             .SPELLS_text
 80070848 80070BFF 000003B8 80070848 text             .SOUND_text
 80070C00 800735E3 000029E4 80070C00 text             .GAMEPAD_text
 800735E4 80073643 00000060 800735E4 text             .TESTCODE_text
 80073644 80073683 00000040 80073644 text             .STORM_text
 80073684 800737BB 00000138 80073684 text             .GWIN_text
 800737BC 80073D2B 00000570 800737BC text             .LANG_text
 80073D2C 80075AAB 00001D80 80073D2C text             .MISPRINT_text
 80075AAC 80075E67 000003BC 80075AAC text             .MLIST_text
 80075E68 80077D1F 00001EB8 80075E68 text             .OBJPRINT_text
 80077D20 80077D2F 00000010 80077D20 text             .GAMEMENU_text
 80077D30 8007818B 0000045C 80077D30 text             .PALETTE_text
 8007818C 80079A83 000018F8 8007818C text             .COREMON_text
 80079A84 8007A1CF 0000074C 80079A84 text             .COREAUTO_text
 8007A1D0 8007AB2F 00000960 8007A1D0 text             .PORTAL_text
 8007AB30 8007B53B 00000A0C 8007AB30 text             .COMPMAP_text
 8007B53C 8007B7CB 00000290 8007B53C text             .GAMEOVER_text
 8007B7CC 8007B847 0000007C 8007B7CC text             .VERSION_text
 8007B848 8007BB23 000002DC 8007B848 text             .MAIN_text
 8007BB24 8007BF67 00000444 8007BB24 text             .GPUQ_text
 8007BF68 8007C787 00000820 8007BF68 text             .PRIMPOOL_text
 8007C788 8007CA13 0000028C 8007C788 text             .VID_text
 8007CA14 8007CA3B 00000028 8007CA14 text             .MEM_text
 8007CA3C 8007CBB7 0000017C 8007CA3C text             .SYSINIT_text
 8007CBB8 8007CC1F 00000068 8007CBB8 text             .GARYL_text
 8007CC20 8007CD3B 0000011C 8007CC20 text             .DAVEO_text
 8007CD3C 8007CD6B 00000030 8007CD3C text             .TIMS_text
 8007CD6C 8007CDCF 00000064 8007CD6C text             .LEIGH_text
 8007CDD0 8007D5FF 00000830 8007CDD0 text             .FILEIO_text
 8007D600 8007DB63 00000564 8007D600 text             .PCIO_text
 8007DB64 8007DC8F 0000012C 8007DB64 text             .SYSOBJ_text
 8007DC90 8007E18B 000004FC 8007DC90 text             .DATIO_text
 8007E18C 800814A7 0000331C 8007E18C text             .GMAN_text
 800814A8 80081BE3 0000073C 800814A8 text             .CDIO_text
 80081BE4 80082ADF 00000EFC 80081BE4 text             .BIGLUMP_text
 80082AE0 80082BB3 000000D4 80082AE0 text             .LZNP_text
 80082BB4 80082E03 00000250 80082BB4 text             .TMALLOC_text
 80082E04 80083DE7 00000FE4 80082E04 text             .PAUSE_text
 80083DE8 800845BF 000007D8 80083DE8 text             .PADS_text
 800845C0 800850B3 00000AF4 800845C0 text             .PRINTY_text
 800850B4 800875DF 0000252C 800850B4 text             .DIALOG_text
 800875E0 800877CB 000001EC 800875E0 text             .ATTRACT_text
 800877CC 8008BBDB 00004410 800877CC text             .BLOCK_text
 8008BBDC 8008C03B 00000460 8008BBDC text             .OVERLAY_text
 8008C03C 8008C04B 00000010 8008C03C text             .LAMBO_text
 8008C04C 8008CFD7 00000F8C 8008C04C text             .CPLAYER_text
 8008CFD8 8008D2FB 00000324 8008CFD8 text             .PROF_text
 8008D2FC 8008D9CF 000006D4 8008D2FC text             .PSXMSG_text
 8008D9D0 8008EB13 00001144 8008D9D0 text             .GPANEL_text
 8008EB14 8009001B 00001508 8008EB14 text             .STREAM_text
 8009001C 8009060B 000005F0 8009001C text             .SNDBANK_text
 8009060C 80090907 000002FC 8009060C text             .ASYNC_text
 80090908 80090F5B 00000654 80090908 text             .SCRATCH_text
 80090F5C 800914D3 00000578 80090F5C text             .TONY_text
 800914D4 80091F27 00000A54 800914D4 text             .GLUE_text
 80091F28 80093473 0000154C 80091F28 text             .CTRL_text
 80093474 80093783 00000310 80093474 text             .GRAHAM_text
 80093784 80093A27 000002A4 80093784 text             .TITLESCR_text
 80093A28 8009407F 00000658 80093A28 text             .CREATURE_text
 80094080 8009636B 000022EC 80094080 text             .DAVEL_text
 8009636C 80099B3F 000037D4 8009636C text             .PADFUNCS_text
 80099B40 80099CDF 000001A0 80099B40 text             .DECOMP_text
 80099CE0 8009A4FF 00000820 80099CE0 text             .LOADING_text
 8009A500 8009A8E3 000003E4 8009A500 text             .CARDCORE_text
 8009A8E4 8009E43F 00003B5C 8009A8E4 text             .OPTIONS_text
 8009E440 8009F9F7 000015B8 8009E440 text             .BIRD_text
 8009F9F8 8009FB73 0000017C 8009F9F8 text             .COREFMV_text
 8009FB74 800A0117 000005A4 8009FB74 text             .MONSVIEW_text
 800A0118 800A06EB 000005D4 800A0118 text             .KANJI_text
 800A06EC 800A0ADB 000003F0 800A06EC text             .PAK_text
 800A0ADC 800A0ADF 00000004 800A0ADC startup_text     $startup_text
 800A0AE0 800A143B 0000095C 800A0AE0 startup_text     .STARTUP_text
 800A143C 800A1467 0000002C 800A143C startup_text     .ctors
 800A1468 800A148B 00000024 800A1468 startup_text     .dtors
 800A0ADC 800A0ADF 00000004 800A0ADC map_data         $map_data
 800A148C 800A71EB 00005D60 800A148C data             .data
 800A71EC 800A772B 00000540 800A71EC data             .MONSTLST_data
 800A772C 800A7A73 00000348 800A772C data             .GPUQ_data
 800A7A74 800A7AC3 00000050 800A7A74 data             .MEM_data
 800A7AC4 800A7AF7 00000034 800A7AC4 data             .FILEIO_data
 800A7AF8 800A8837 00000D40 800A7AF8 data             .GMAN_data
 800A8838 800A8983 0000014C 800A8838 data             .BIGLUMP_data
 800A8984 800A8B13 00000190 800A8984 data             .TMALLOC_data
 800A8B14 800A8FB7 000004A4 800A8B14 data             .PADS_data
 800A8FB8 800A95F3 0000063C 800A8FB8 data             .PRINTY_data
 800A95F4 800A96A3 000000B0 800A95F4 data             .DIALOG_data
 800A96A4 800A96B7 00000014 800A96A4 data             .BLOCK_data
 800A96B8 800A96CB 00000014 800A96B8 data             .PSXMSG_data
 800A96CC 800A98E3 00000218 800A96CC data             .GPANEL_data
 800A98E4 800BBAA3 000121C0 800A98E4 data             .STREAM_data
 800BBAA4 800BBC8F 000001EC 800BBAA4 data             .SCRATCH_data
 800BBC90 800BBCA3 00000014 800BBC90 data             .TONY_data
 800BBCA4 800BBF2B 00000288 800BBCA4 data             .GLUE_data
 800BBF2C 800BC19B 00000270 800BBF2C data             .CTRL_data
 800BC19C 800BC24B 000000B0 800BC19C data             .DAVEL_data
 800BC24C 800BC293 00000048 800BC24C data             .PADFUNCS_data
 800BC294 800BCC9B 00000A08 800BC294 data             .OPTIONS_data
 800BCC9C 800BCE1B 00000180 800BCC9C data             .BIRD_data
 800BCE1C 800BCE4B 00000030 800BCE1C data             .COREFMV_data
 800BCE4C 800BE143 000012F8 800BCE4C data             .FE_data
 800BE144 800BEA23 000008E0 800BE144 data             .CONTROL_data
 800BEA24 800BEB97 00000174 800BEA24 data             .DEAD_data
 800BEB98 800BEC77 000000E0 800BEB98 data             .DIABLO_data
 800BEC78 800C0113 0000149C 800BEC78 data             .TOWNERS_data
 800C0114 800C1063 00000F50 800C0114 data             .EFFECTS_data
 800C1064 800C1163 00000100 800C1064 data             .ERROR_data
 800C1164 800C1203 000000A0 800C1164 data             .ITEMDAT_data
 800C1204 800C6177 00004F74 800C1204 data             .ITEMS_data
 800C6178 800C724B 000010D4 800C6178 data             .LIGHTING_data
 800C724C 800C725B 00000010 800C724C data             .MINITEXT_data
 800C725C 800C7AB7 0000085C 800C725C data             .MISDAT_data
 800C7AB8 800DC86B 00014DB4 800C7AB8 data             .MSG_data
 800DC86C 800DD127 000008BC 800DC86C data             .OBJDAT_data
 800DD128 800DE90B 000017E4 800DD128 data             .OBJECTS_data
 800DE90C 800E3253 00004948 800DE90C data             .PLAYER_data
 800E3254 800E34CB 00000278 800E3254 data             .QUESTS_data
 800E34CC 800E3C4F 00000784 800E34CC data             .SPELLDAT_data
 800E3C50 800E8283 00004634 800E3C50 data             .STORES_data
 800E8284 800E850B 00000288 800E8284 data             .TRIGS_data
 800E850C 800E855B 00000050 800E850C data             .GAMEPAD_data
 800E855C 800E857B 00000020 800E855C data             .MLIST_data
 800E857C 800E8703 00000188 800E857C data             .OBJPRINT_data
 800E8704 800E871B 00000018 800E8704 data             .PORTAL_data
 800E871C 800E8793 00000078 800E871C data             .VERSION_data
 800E8794 800E8A93 00000300 800E8794 data             .LOADSAVE_data
 800E8A94 800E8AFB 00000068 800E8A94 data             .SETMAPS_data
 800E8AFC 800E8B83 00000088 800E8AFC data             .CHOOSEM_data
 800E8B84 800E8BA7 00000024 800E8B84 data             .PREOBJ_data
 800E8BA8 80111807 00028C60 800E8BA8 data             .GENDUNG_data
 80111808 80111AB7 000002B0 80111808 data             .THEMES_data
 80111AB8 80114637 00002B80 80111AB8 data             .MISSILES_data
 80114638 8011A437 00005E00 80114638 data             .MONSTER_data
 8011A438 8011CBAF 00002778 8011A438 data             .MONSTDAT_data
 8011CBB0 8011D273 000006C4 8011CBB0 data             .INV_data
 8011D274 8011D73B 000004C8 8011D274 data             .AUTOMAP_data
 8011D73C 8011FAFB 000023C0 8011D73C rdata            .rdata
 8011FAFC 8011FB2B 00000030 8011FAFC rdata            .MAIN_rdata
 8011FB2C 8011FB3B 00000010 8011FB2C rdata            .GPUQ_rdata
 8011FB3C 8011FB57 0000001C 8011FB3C rdata            .PRIMPOOL_rdata
 8011FB58 8011FB67 00000010 8011FB58 rdata            .VID_rdata
 8011FB68 8011FB7F 00000018 8011FB68 rdata            .MEM_rdata
 8011FB80 8011FBDB 0000005C 8011FB80 rdata            .SYSINIT_rdata
 8011FBDC 8011FBFF 00000024 8011FBDC rdata            .GARYL_rdata
 8011FC00 8011FC0F 00000010 8011FC00 rdata            .DAVEO_rdata
 8011FC10 8011FC1F 00000010 8011FC10 rdata            .TIMS_rdata
 8011FC20 8011FC43 00000024 8011FC20 rdata            .LEIGH_rdata
 8011FC44 8011FC93 00000050 8011FC44 rdata            .FILEIO_rdata
 8011FC94 8011FCFB 00000068 8011FC94 rdata            .PCIO_rdata
 8011FCFC 8011FD0F 00000014 8011FCFC rdata            .SYSOBJ_rdata
 8011FD10 8011FD67 00000058 8011FD10 rdata            .DATIO_rdata
 8011FD68 8011FD9B 00000034 8011FD68 rdata            .GMAN_rdata
 8011FD9C 8011FE63 000000C8 8011FD9C rdata            .CDIO_rdata
 8011FE64 80120053 000001F0 8011FE64 rdata            .BIGLUMP_rdata
 80120054 801200AB 00000058 80120054 rdata            .TMALLOC_rdata
 801200AC 801201CB 00000120 801200AC rdata            .PAUSE_rdata
 801201CC 801201EB 00000020 801201CC rdata            .PADS_rdata
 801201EC 80120243 00000058 801201EC rdata            .PRINTY_rdata
 80120244 80120277 00000034 80120244 rdata            .DIALOG_rdata
 80120278 80120287 00000010 80120278 rdata            .ATTRACT_rdata
 80120288 80120313 0000008C 80120288 rdata            .BLOCK_rdata
 80120314 8012036B 00000058 80120314 rdata            .OVERLAY_rdata
 8012036C 8012037B 00000010 8012036C rdata            .LAMBO_rdata
 8012037C 8012045B 000000E0 8012037C rdata            .CPLAYER_rdata
 8012045C 8012046B 00000010 8012045C rdata            .FRAMEHDR_rdata
 8012046C 801205DB 00000170 8012046C rdata            .PSXMSG_rdata
 801205DC 8012063B 00000060 801205DC rdata            .GPANEL_rdata
 8012063C 8012089B 00000260 8012063C rdata            .STREAM_rdata
 8012089C 80120957 000000BC 8012089C rdata            .SNDBANK_rdata
 80120958 80120967 00000010 80120958 rdata            .ASYNC_rdata
 80120968 80120977 00000010 80120968 rdata            .CMONST_rdata
 80120978 801209DB 00000064 80120978 rdata            .SCRATCH_rdata
 801209DC 80120A4B 00000070 801209DC rdata            .TONY_rdata
 80120A4C 80120A8B 00000040 80120A4C rdata            .GLUE_rdata
 80120A8C 80120ABB 00000030 80120A8C rdata            .CTRL_rdata
 80120ABC 80120ADF 00000024 80120ABC rdata            .GRAHAM_rdata
 80120AE0 80120AEF 00000010 80120AE0 rdata            .TITLESCR_rdata
 80120AF0 80120B27 00000038 80120AF0 rdata            .CREATURE_rdata
 80120B28 80120B4B 00000024 80120B28 rdata            .DAVEL_rdata
 80120B4C 80120B6F 00000024 80120B4C rdata            .PADFUNCS_rdata
 80120B70 80120B93 00000024 80120B70 rdata            .DECOMP_rdata
 80120B94 80120C2F 0000009C 80120B94 rdata            .LOADING_rdata
 80120C30 80120D17 000000E8 80120C30 rdata            .OPTIONS_rdata
 80120D18 80120D87 00000070 80120D18 rdata            .BIRD_rdata
 80120D88 80120DFB 00000074 80120D88 rdata            .COREFMV_rdata
 80120DFC 80120E23 00000028 80120DFC rdata            .MONSVIEW_rdata
 80120E24 80120E9F 0000007C 80120E24 rdata            .KANJI_rdata
 80120EA0 80120EB7 00000018 80120EA0 rdata            .PRESONLY_rdata
 80120EB8 80120F2F 00000078 80120EB8 rdata            .FE_rdata
 80120F30 80120F47 00000018 80120F30 rdata            .PREGAME_rdata
 80120F48 80121057 00000110 80120F48 rdata            .CONTROL_rdata
 80121058 80121067 00000010 80121058 rdata            .CURSOR_rdata
 80121068 80121163 000000FC 80121068 rdata            .DIABLO_rdata
 80121164 801212D3 00000170 80121164 rdata            .TOWNERS_rdata
 801212D4 801212E3 00000010 801212D4 rdata            .EFFECTS_rdata
 801212E4 801212F7 00000014 801212E4 rdata            .ENGINE_rdata
 801212F8 80121307 00000010 801212F8 rdata            .ERROR_rdata
 80121308 80121363 0000005C 80121308 rdata            .INTERFAC_rdata
 80121364 801260FF 00004D9C 80121364 rdata            .ITEMDAT_rdata
 80126100 8012663B 0000053C 80126100 rdata            .ITEMS_rdata
 8012663C 8012665F 00000024 8012663C rdata            .MINITEXT_rdata
 80126660 8012666F 00000010 80126660 rdata            .MISDAT_rdata
 80126670 8012680F 000001A0 80126670 rdata            .MSG_rdata
 80126810 8012681F 00000010 80126810 rdata            .MULTI_rdata
 80126820 8012690F 000000F0 80126820 rdata            .OBJDAT_rdata
 80126910 8012758B 00000C7C 80126910 rdata            .OBJECTS_rdata
 8012758C 8012759B 00000010 8012758C rdata            .PFILE_rdata
 8012759C 80127797 000001FC 8012759C rdata            .PLAYER_rdata
 80127798 801277E3 0000004C 80127798 rdata            .QUESTS_rdata
 801277E4 80127807 00000024 801277E4 rdata            .SCROLLRT_rdata
 80127808 80127817 00000010 80127808 rdata            .SPELLDAT_rdata
 80127818 80127A73 0000025C 80127818 rdata            .STORES_rdata
 80127A74 8012871F 00000CAC 80127A74 rdata            .TEXTDAT_rdata
 80128720 801287EF 000000D0 80128720 rdata            .TOWN_rdata
 801287F0 80128863 00000074 801287F0 rdata            .TRIGS_rdata
 80128864 8012889F 0000003C 80128864 rdata            .SPELLS_rdata
 801288A0 801288CB 0000002C 801288A0 rdata            .SOUND_rdata
 801288CC 8012898B 000000C0 801288CC rdata            .GAMEPAD_rdata
 8012898C 80128ABB 00000130 8012898C rdata            .GWIN_rdata
 80128ABC 80128B2B 00000070 80128ABC rdata            .LANG_rdata
 80128B2C 80128B9B 00000070 80128B2C rdata            .MISPRINT_rdata
 80128B9C 80128BBF 00000024 80128B9C rdata            .MLIST_rdata
 80128BC0 80128BE3 00000024 80128BC0 rdata            .OBJPRINT_rdata
 80128BE4 80128C07 00000024 80128BE4 rdata            .GAMEMENU_rdata
 80128C08 80128C17 00000010 80128C08 rdata            .PALETTE_rdata
 80128C18 80128C27 00000010 80128C18 rdata            .COREMON_rdata
 80128C28 80128C7B 00000054 80128C28 rdata            .COREAUTO_rdata
 80128C7C 80128C8B 00000010 80128C7C rdata            .PORTAL_rdata
 80128C8C 80128CAF 00000024 80128C8C rdata            .COMPMAP_rdata
 80128CB0 80128CCB 0000001C 80128CB0 rdata            .GAMEOVER_rdata
 80128CCC 801292CB 00000600 80128CCC rdata            .VERSION_rdata
 801292CC 8012931B 00000050 801292CC rdata            .LOADSAVE_rdata
 8012931C 801294C7 000001AC 8012931C rdata            .SETMAPS_rdata
 801294C8 801295E7 00000120 801294C8 rdata            .CHOOSEM_rdata
 801295E8 801297CB 000001E4 801295E8 rdata            .PREOBJ_rdata
 801297CC 8012986F 000000A4 801297CC rdata            .GENDUNG_rdata
 80129870 80129943 000000D4 80129870 rdata            .THEMES_rdata
 80129944 80129953 00000010 80129944 rdata            .PREPORT_rdata
 80129954 801299DF 0000008C 80129954 rdata            .PREQUEST_rdata
 801299E0 80129A03 00000024 801299E0 rdata            .PREINV_rdata
 80129A04 80129A27 00000024 80129A04 rdata            .PREAUTO_rdata
 80129A28 80129B6B 00000144 80129A28 rdata            .PREMON_rdata
 80129B6C 80129B8F 00000024 80129B6C rdata            .PREMISS_rdata
 80129B90 80129BB3 00000024 80129B90 rdata            .PRETRIGS_rdata
 80129BB4 80129BD7 00000024 80129BB4 rdata            .PRESTORE_rdata
 80129BD8 80129BE7 00000010 80129BD8 rdata            .PREMSG_rdata
 80129BE8 80129C1F 00000038 80129BE8 rdata            .PREITEM_rdata
 80129C20 80129F77 00000358 80129C20 rdata            .MISSILES_rdata
 80129F78 8012A057 000000E0 80129F78 rdata            .MONSTER_rdata
 8012A058 8012A067 00000010 8012A058 rdata            .MONSTDAT_rdata
 8012A068 8012A39F 00000338 8012A068 rdata            .INV_rdata
 8012A3A0 8012A3EF 00000050 8012A3A0 rdata            .AUTOMAP_rdata
 8012A3F0 8012BF8F 00001BA0 8012A3F0 sdata            .sdata
 8012BF90 8012C3FB 0000046C 8012BF90 sbss             .sbss
 8012C400 8013767F 0000B280 8012C400 bss              .bss
 80137680 80137683 00000004 80137680 frontend_text    $frontend_text
 80137684 801376AB 00000028 80137684 frontend_text    .PRESONLY_text
 801376AC 80139E27 0000277C 801376AC frontend_text    .FE_text
 80139E28 8013B78B 00001964 80139E28 frontend_text    .CREDITS_text
 8013B78C 80140B57 000053CC 8013B78C frontend_text    .MEMCARD_text
 80140B58 8015B67B 0001AB24 80140B58 frontend_text    .DLG_text
 8015B67C 8015C473 00000DF8 8015B67C frontend_text    .LOADSAVE_text
 80137680 80137683 00000004 80137680 pregame_text     $pregame_text
 80137684 801376AB 00000028 80137684 pregame_text     .PREGAME_text
 801376AC 8013E927 0000727C 801376AC pregame_text     .DRLG_L1_text
 8013E928 80145F0F 000075E8 8013E928 pregame_text     .DRLG_L2_text
 80145F10 8014AF9F 00005090 80145F10 pregame_text     .DRLG_L3_text
 8014AFA0 8015286F 000078D0 8014AFA0 pregame_text     .DRLG_L4_text
 80152870 80152F67 000006F8 80152870 pregame_text     .SETMAPS_text
 80152F68 801539EF 00000A88 80152F68 pregame_text     .CHOOSEM_text
 801539F0 80157FA7 000045B8 801539F0 pregame_text     .PREOBJ_text
 80157FA8 80159E1F 00001E78 80157FA8 pregame_text     .GENDUNG_text
 80159E20 8015C9AB 00002B8C 80159E20 pregame_text     .THEMES_text
 8015C9AC 8015CA0B 00000060 8015C9AC pregame_text     .PREPORT_text
 8015CA0C 8015D49B 00000A90 8015CA0C pregame_text     .PREQUEST_text
 8015D49C 8015D4EF 00000054 8015D49C pregame_text     .PREINV_text
 8015D4F0 8015D6C3 000001D4 8015D4F0 pregame_text     .PREAUTO_text
 8015D6C4 8015FCFF 0000263C 8015D6C4 pregame_text     .PREMON_text
 8015FD00 8015FED7 000001D8 8015FD00 pregame_text     .PREMISS_text
 8015FED8 8016099F 00000AC8 8015FED8 pregame_text     .PRETRIGS_text
 801609A0 80160BCF 00000230 801609A0 pregame_text     .PRESTORE_text
 80160BD0 801614A7 000008D8 80160BD0 pregame_text     .PREMSG_text
 801614A8 801630AF 00001C08 801614A8 pregame_text     .PREITEM_text
 80137680 80137683 00000004 80137680 game_text        $game_text
 80137684 8013768B 00000008 80137684 game_text        .GAMEONLY_text
 8013768C 80147233 0000FBA8 8013768C game_text        .MISSILES_text
 80147234 8015378F 0000C55C 80147234 game_text        .MONSTER_text
 80153790 8015DE37 0000A6A8 80153790 game_text        .INV_text
 8015DE38 8015F24B 00001414 8015DE38 game_text        .AUTOMAP_text
 80137680 80137683 00000004 80137680 fmv_text         $fmv_text
 80137684 80137733 000000B0 80137684 fmv_text         libpress.rdata
 80137734 801386C3 00000F90 80137734 fmv_text         libpress.data
 801386C4 80139263 00000BA0 801386C4 fmv_text         libpress.text
 80139264 8014C46B 00013208 80139264 fmv_text         .FMV_text
 801630B0 801630B3 00000004 801630B0 last             .last

Program entry point : 00000000


  Address  Names alphabetically
 8012B484  ALLQUESTS
 8012BD10  AMColumnFlag
 8012BD0F  AMDirtFlag
 8015DEB0  AMGetLine__FUcUcUc
 8012BD14  AMLArchFlag
 8012BD12  AMLDoorFlag
 8012BD13  AMLGrateFlag
 8012BD0D  AMLLWallFlag
 8012BD0E  AMLRWallFlag
 8012BD0B  AMLWallFlag
 8012BD28  AMPlayerX
 8012BD2C  AMPlayerY
 8012BD17  AMRArchFlag
 8012BD15  AMRDoorFlag
 8012BD16  AMRGrateFlag
 8012BD0C  AMRWallFlag
 8012BD11  AMStairFlag
 8011CBB0  AP2x2Tbl
 8009060C  AS_CallBack0__Fi
 80090620  AS_CallBack1__Fi
 800907BC  AS_CloseStream__FP6STRHDRP6SFXHDR
 800907B0  AS_GetBlock__FP6SFXHDR
 800907E8  AS_LoopStream__FiP6STRHDRP6SFXHDR
 80090710  AS_OpenStream__FP6STRHDRP6SFXHDR
 80090634  AS_WasLastBlock__FiP6STRHDRP6SFXHDR
 800875E0  ATT_DoAttract__Fv
 8009E0E0  ActivateMemcard__Fv
 8007A62C  ActivatePortal__FiiiiiUc
 80079188  ActivateSpawn__Fiiii
 8004DDA0  ActivateTrapLine__Fii
 8013D75C  AddAcid__Fiiiiiicii
 8013D860  AddAcidpud__Fiiiiiicii
 8013EBF8  AddApoca__Fiiiiiicii
 801541B8  AddArmorStand__Fi
 8013ACA8  AddArrow__Fiiiiiicii
 801542E8  AddBarrel__Fii
 80154588  AddBloodFtn__Fi
 8013F658  AddBoneSpirit__Fiiiiiicii
 80155FD0  AddBookLever__Fiiiiiiiii
 801544E8  AddBookcase__Fi
 80154540  AddBookstand__Fi
 8013DDE8  AddBoom__Fiiiiiicii
 8015499C  AddBrnCross__Fi
 80155BA4  AddCandles__Fv
 801546F4  AddCauldron__Fi
 8013F140  AddCbolt__Fiiiiiicii
 8013D24C  AddChain__Fiiiiiicii
 80156CA0  AddChestTraps__Fv
 80153BC8  AddChest__Fii
 800357AC  AddDead__Fiici
 80154860  AddDecap__Fi
 8013F8F4  AddDiabApoca__Fiiiiiicii
 80156F5C  AddDiabObjs__Fv
 8013EB90  AddDisarm__Fiiiiiicii
 8013E10C  AddElement__Fiiiiiicii
 8014913C  AddFenceDoors__Fv
 8013BBAC  AddFireball__Fiiiiiicii
 8013B2F8  AddFirebolt__Fiiiiiicii
 8013CC84  AddFiremove__Fiiiiiicii
 8013E3E8  AddFirewallC__Fiiiiiicii
 8013B9C4  AddFirewall__Fiiiiiicii
 80154D28  AddFlameLvr__Fi
 80154064  AddFlameTrap__Fi
 8013EE34  AddFlame__Fiiiiiicii
 8013F050  AddFlamec__Fiiiiiicii
 8013D464  AddFlare__Fiiiiiicii
 8013C9DC  AddFlash2__Fiiiiiicii
 8013C7CC  AddFlash__Fiiiiiicii
 801546AC  AddGoatShrine__Fi
 8013DC30  AddGolem__Fiiiiiicii
 8013CDE0  AddGuardian__Fiiiiiicii
 8013F334  AddHbolt__Fiiiiiicii
 8013E0A4  AddHealOther__Fiiiiiicii
 8013DE7C  AddHeal__Fiiiiiicii
 80157200  AddHookedBodies__Fi
 8013E338  AddIdentify__Fiiiiiicii
 8007A5F4  AddInTownPortal__Fi
 8013E698  AddInfra__Fiiiiiicii
 8003B218  AddInitItems__Fv
 801539F0  AddL1Door__Fiiii
 80156380  AddL1Objs__Fiiii
 80153DA8  AddL2Door__Fiiii
 801564B8  AddL2Objs__Fiiii
 80156774  AddL2Torches__Fv
 80153EF4  AddL3Door__Fiiii
 801565CC  AddL3Objs__Fiiii
 801573F8  AddL4Goodies__Fv
 8013AAC8  AddLArrow__Fiiiiiicii
 801574A8  AddLazStand__Fv
 80155FC8  AddLeverObj__Fiiiiiiii
 80046AE4  AddLight__Fiii
 8013B870  AddLightball__Fiiiiiicii
 8013BE08  AddLightctrl__Fiiiiiicii
 8013BEF0  AddLightning__Fiiiiiicii
 80154928  AddMagicCircle__Fi
 8013B564  AddMagmaball__Fiiiiiicii
 8013CBBC  AddManashield__Fiiiiiicii
 8013C0B8  AddMisexp__Fiiiiiicii
 8013FA30  AddMissile__Fiiiiiiciii
 8015D8F8  AddMonsterType__Fii
 80078E9C  AddMonster__FiiiiUc
 8015473C  AddMurkyFountain__Fi
 80154E74  AddMushPatch__Fv
 8013E818  AddNova__Fiiiiiicii
 80154240  AddObjLight__Fii
 80156928  AddObjTraps__Fv
 8004D0C4  AddObject__Fiii
 80030220  AddPanelString__FPCci
 801549E4  AddPedistal__Fi
 80059504  AddPlrExperience__FP12PlayerStructil
 80060AF0  AddPlrExperience__Fiil
 80059710  AddPlrMonstExper__Filc
 80011C64  AddPrim
 80011CA0  AddPrims
 801545D0  AddPurifyingFountain__Fi
 8013EAE0  AddRecharge__Fiiiiiicii
 8013EA30  AddRepair__Fiiiiiicii
 8013F568  AddResurrectBeam__Fiiiiiicii
 8013F4F4  AddResurrect__Fiiiiiicii
 8013D2A8  AddRhino__Fiiiiiicii
 8013AF88  AddRndTeleport__Fiiiiiicii
 8013F854  AddRportal__Fiiiiiicii
 80153B28  AddSCambBook__Fi
 80152A54  AddSChamObjs__Fv
 80152924  AddSKingObjs__Fv
 80063964  AddSLine__Fi
 800639B4  AddSTextVal__Fii
 800639DC  AddSText__FiiUcPccUc
 80153F88  AddSarc__Fi
 80154398  AddShrine__Fi
 80154F98  AddSlainHero__Fv
 8013D938  AddStone__Fiiiiiicii
 80067A18  AddStoreHoldId__FG10ItemStructi
 800667F0  AddStoreHoldRecharge__FG10ItemStructi
 80154A58  AddStoryBook__Fi
 801570B0  AddStoryBooks__Fv
 80154818  AddTearFountain__Fi
 8013F5F0  AddTelekinesis__Fiiiiiicii
 8013B678  AddTeleport__Fiiiiiicii
 80154CAC  AddTorturedBody__Fi
 80155A18  AddTortures__Fv
 8013C3A8  AddTown__Fiiiiiicii
 80155C2C  AddTrapLine__Fiiii
 801540C0  AddTrap__Fii
 80046B78  AddUnLight__Fi
 80152AD0  AddVileObjs__Fv
 801548D8  AddVilebook__Fi
 80046E44  AddVision__FiiiUc
 8007A3A4  AddWarpMissile__Fiii
 8013E794  AddWave__Fiiiiiicii
 80154C24  AddWeaponRack__Fi
 8012A71C  AddrToAvoid
 80114758  AiProc
 8012AF64  AlertTxt
 800A772C  AllArgs
 800A8368  AllDats
 80121364  AllItemsList
 800C1164  AllItemsUseable
 800A76AC  AllLevels
 800DCA30  AllObjects
 8015DF5C  AmDrawLine__Fiiii
 8015DFC4  AmDrawPlayer__Fiiii
 800BEC78  AnimOrder
 80095DFC  ApocInit__11SPELLFX_DATP12PlayerStruct
 80095F9C  ApocUpdate__11SPELLFX_DAT
 80096008  ApocaStart__Fi
 8007B8A8  AppMain
 8008360C  AreYouSureMessage__14CPauseMessages
 8012B844  Area_Min
 8012A704  ArgsSoFar
 8012AE74  AttractMainDelay
 8012AE70  AttractTitleDelay
 8015A1CC  AutoGetItem__Fii
 8012BD06  AutoMapArchB
 8012BD05  AutoMapArchG
 8012BD04  AutoMapArchR
 8012BD03  AutoMapColumnB
 8012BD02  AutoMapColumnG
 8012BD01  AutoMapColumnR
 8012BD00  AutoMapDoorB
 8012BCFF  AutoMapDoorG
 8012BCFE  AutoMapDoorR
 8012BCFA  AutoMapPlayerB
 8012BCF9  AutoMapPlayerG
 8012BCF8  AutoMapPlayerR
 8012BCF4  AutoMapScale
 8012BD09  AutoMapStairB
 8012BD08  AutoMapStairG
 8012BD07  AutoMapStairR
 8012BCFD  AutoMapWallB
 8012BCFC  AutoMapWallG
 8012BCFB  AutoMapWallR
 8012BD18  AutoMapX
 8012BD20  AutoMapXOfs
 8012BD1C  AutoMapY
 8012BD24  AutoMapYOfs
 80155E2C  AutoPlace__FiiiiUc
 8015DE68  AutomapDown__Fv
 8015DE80  AutomapLeft__Fv
 8015DE98  AutomapRight__Fv
 8015DE50  AutomapUp__Fv
 8012A898  BACKB
 8012A897  BACKG
 8012A896  BACKR
 8013F0B8  BIG1
 8013F0F4  BIG10
 8013F0C4  BIG2
 8012B850  BIG3
 8012B858  BIG4
 8013F0D0  BIG5
 8012B860  BIG6
 8012B868  BIG7
 8013F0DC  BIG8
 8013F0E8  BIG9
 8012A876  BLUEB
 8012A875  BLUEG
 8012A874  BLUER
 80082798  BL_AsyncLoadDone__Fv
 800829B4  BL_AsyncLoadFileAtAddr__FPcPUcc
 800827A4  BL_AsyncLoadTASK__FP4TASK
 80081DFC  BL_AsyncReadFile__FPcUl
 80082AA8  BL_CloseStreamFile__FP6STRHDR
 80082658  BL_FileExists__FPcc
 8008267C  BL_FileLength__FPcc
 800824BC  BL_FindStreamFile__FPcc
 8008B650  BL_GetCurrentBlocks__Fv
 80081BE4  BL_InitEAC__Fv
 80081F70  BL_LoadDirectory__Fv
 80082810  BL_LoadFileAsync__FPcc
 800826B0  BL_LoadFileAtAddr__FPcPUcc
 800820DC  BL_LoadStreamDir__Fv
 800823BC  BL_MakeFilePosTab__FPUcUl
 8012A7EC  BL_NoLumpFiles
 8012A7F0  BL_NoStreamFiles
 80082A7C  BL_OpenStreamFile__FPcc
 80081CD0  BL_ReadFile__FPcUl
 8012A895  BORDERB
 8012A894  BORDERG
 8012A893  BORDERR
 8012BCE0  BRect
 8013EA14  BSTYPESL2
 8013E970  BTYPESL2
 800861D0  Back__6Dialogiiii
 8012AA04  BankOffsets
 800BCC9C  BirdList
 80077EE4  BlackPalette__Fv
 8012AEB4  BookMenu
 8008428C  BothNewVal__4CPadUsUs
 8006BAA4  BoyBuyItem__Fv
 800573D4  BreakBarrel__FiiiUcUc
 800571E4  BreakCrux__Fi
 80060458  BreakObject__FP12PlayerStructi
 80057928  BreakObject__Fii
 80161858  BubbleSwapItem__FP10ItemStructT0
 80032310  BuildChr__Fv
 8007B22C  BuildCompLevelImage__13CompLevelMapsP17CompLevelMemImage
 800719F0  ButtonDown__7GamePadi
 8012B01C  CDTask
 8012A9F4  CDWAIT
 800816A4  CD_GetCdlFILE__FPCcP7CdlFILE
 800A60E4  CD_cbread
 800A60E0  CD_cbready
 800A60DC  CD_cbsync
 800A60FD  CD_com
 800A6104  CD_comstr
 8001A9EC  CD_cw
 8001B270  CD_datasync
 800A60E8  CD_debug
 8001AE80  CD_flush
 8001B3D8  CD_getsector
 8001B4D8  CD_getsector2
 8001B090  CD_init
 8001B044  CD_initintr
 8001AF54  CD_initvol
 800A6184  CD_intstr
 800A60FC  CD_mode
 800A60F4  CD_nopen
 800A60F8  CD_pos
 8001A724  CD_ready
 8001B5C4  CD_set_test_parmnum
 800A60EC  CD_status
 800A60F0  CD_status1
 80149EA8  CD_stream_handler
 8001A4A4  CD_sync
 8001ADF8  CD_vol
 801530B8  CM_ChooseMonsterList__FiUl
 80152F68  CM_QuestToBitPattern__Fi
 80153040  CM_ShowMonsterList__Fii
 80030FDC  CPrintString__FiPci
 8013F0A4  CRUSHCOL
 8012B204  CSRect
 800BE2C4  CS_Tab
 8013F140  CTRDOOR1
 8013F154  CTRDOOR2
 8013F168  CTRDOOR3
 8013F17C  CTRDOOR4
 8013F190  CTRDOOR5
 8013F1A4  CTRDOOR6
 8013F1B8  CTRDOOR7
 8013F1CC  CTRDOOR8
 8003D90C  CalcItemValue__Fi
 8003C74C  CalcPlrBookVals__Fi
 8006048C  CalcPlrInv__FP12PlayerStructUc
 8003C9E0  CalcPlrInv__FiUc
 8003C66C  CalcPlrItemMin__Fi
 8003B5F4  CalcPlrItemVals__FiUc
 8003C0A4  CalcPlrScrolls__Fi
 8003C424  CalcPlrStaff__FP12PlayerStruct
 8003C4C0  CalcSelfItems__Fi
 8005932C  CalcStatDiff__FP12PlayerStruct
 800607EC  CalcStatDiff__Fi
 80047328  CalcTextSpeed__FPCc
 8009D210  CalcVolumes__Fv
 800605B0  CalculateGold__FP12PlayerStruct
 8015CA4C  CalculateGold__Fi
 8007977C  CanPut__Fii
 80152F6C  CanTalkToMonst__Fi
 8009A7EC  CardUpdateTask__FP4TASK
 80043C44  CastScroll__Fii
 80070084  CastSpell__Fiiiiiiii
 80011CDC  CatPrim
 80019894  CdComstr
 80019964  CdControl
 80019BD4  CdControlB
 80019AA0  CdControlF
 80019D80  CdDataCallback
 80019DA4  CdDataSync
 80019860  CdFlush
 80019D40  CdGetSector
 80019D60  CdGetSector2
 80026CD8  CdGetToc
 80026CFC  CdGetToc2
 800196B8  CdInit
 80019DC4  CdIntToPos
 800198C8  CdIntstr
 800197D8  CdLastCom
 800197E8  CdLastPos
 80019D20  CdMix
 800197C8  CdMode
 80019EC8  CdPosToInt
 8001C5D8  CdRead
 8001C544  CdReadBreak
 8001C7A0  CdReadCallback
 8001C7B4  CdReadMode
 8001C6D8  CdReadSync
 8001991C  CdReady
 80019950  CdReadyCallback
 800197F4  CdReset
 8001B6A8  CdSearchFile
 80019880  CdSetDebug
 800197B8  CdStatus
 800198FC  CdSync
 8001993C  CdSyncCallback
 800BC4BC  CentreMenu
 8009CDEC  CentrePad__Fv
 80010568  ChangeClearPAD
 80010D88  ChangeClearRCnt
 80046C90  ChangeLightColour__Fii
 80046C14  ChangeLightOff__Fiii
 80046BA8  ChangeLightRadius__Fii
 80046BD4  ChangeLightXY__Fiii
 80046C4C  ChangeLight__Fiiii
 80046F48  ChangeVisionRadius__Fii
 80046FFC  ChangeVisionXY__Fiii
 8012B610  CharFade
 80140BB0  CharFileList
 8012A884  CharFrm
 8012A880  CharFt4
 8007B820  CharPair2Num__FPc
 800BCA44  CheatMenu
 80099560  CheckArea__FiiicUci
 80137CD4  CheckBlock__Fiiii
 80071FF4  CheckBodge__7GamePadi
 80159974  CheckBookLevel__Fi
 80010EEC  CheckCallback
 80033B84  CheckChrBtns__Fv
 800355A8  CheckCursMove__Fv
 80071E98  CheckDirs__7GamePadi
 80042794  CheckIdentify__Fii
 8013C2C4  CheckIfTrig__Fii
 80158A2C  CheckInvCut__Fiii
 8015BA48  CheckInvHLight__Fv
 80156D40  CheckInvPaste__Fiii
 80159878  CheckInvScrn__Fv
 801598F0  CheckItemStats__Fi
 80059B68  CheckLeighSolid__Fii
 8013A4A4  CheckMissileCol__FiiiUciiUc
 80152FA4  CheckMonsterHit__FiRUc
 8005E370  CheckNewPath__FP12PlayerStruct
 80060CC0  CheckNewPath__Fi
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 8007FD3C  DumpData__7TextDat
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 8007AC58  DumpMap__13CompLevelMapsi
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 8012BA98  DungSize
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 80139600  FadeFEOut__FP7CScreen
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 801376D4  FeAddEntry__Fii8TXT_JUSTUsP7FeTableP5CFont
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 801389F8  FeInitNewP1NameMenu__Fv
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 8012AE5C  FeIsAVirgin
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 800BCEA0  FeNewP1ClassMenu
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 8012AE98  FeNoOfPlayers
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 800BD094  FePlayerClassMenuTable
 800BE12C  FePlayerName
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 8012AE90  FePlayerNo
 80137D1C  FePrevMenu__Fv
 80137E88  FeSelDown__Fi
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 80137F80  FeSelect__Fv
 8012AE4C  FeTData
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 80081544  FileExists__4CdIOPCc
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 8007CFDC  FileLen__6FileIOPCc
 8012A7FC  FileLoaded
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 80157FA8  FillSolidBlockTbls__Fv
 8008CD4C  FindActionEnum__7CPlayerR12PlayerStruct
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 80020308  FindClosestSizedBlock
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 8007D344  FindFile__6FileIOPCcPc
 8015AC3C  FindGetItem__FiUsi
 800909CC  FindPal__13PalCollectionUsUsi
 80058B0C  FindPath__FPFiii_UciiiiiPc
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 80055D08  FindValidShrine__Fi
 8009A2F0  FinishProgress__Fv
 8007E590  FinishedUsing__7TextDat
 801630B0  FirstFreeByte
 80149F48  FixL3HallofHeroes__Fv
 80149E60  FixL3Warp__Fv
 8012AE50  FlameTData
 80010468  FlushCache
 800BCE1C  FmvTab
 8006DE78  ForceL1Trig__Fv
 8006E128  ForceL2Trig__Fv
 8006E588  ForceL3Trig__Fv
 8006EA04  ForceL4Trig__Fv
 8006F1B8  ForcePWaterTrig__Fv
 800617E8  ForceQuests__Fv
 8006F0C4  ForceSChambTrig__Fv
 8006EFD0  ForceSKingTrig__Fv
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 8009DE00  FormatPad__Fv
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 800357F4  FreeGameMem__Fv
 80153790  FreeInvGFX__Fv
 800425FC  FreeItemGFX__Fv
 800A0260  FreeKanji__Fv
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 800633E8  FreeStoreMem__Fv
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 8012B2B1  FriendlyMode
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 80074EA8  FuncACIDPUD__FP13MissileStructiii
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 80075248  FuncELEMENT__FP13MissileStructiii
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 80074550  FuncFIREBOLT__FP13MissileStructiii
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 80021814  GAL_GetLastTypeAlloced
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 80091644  GLUE_Finished__Fv
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 800915F8  GLUE_PreDun__Fv
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 80091540  GLUE_ResumeGame__Fv
 80091650  GLUE_SetFinished__Fb
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 800914D4  GLUE_SetMonsterList__Fi
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 8009165C  GLUE_StartBg__Fibi
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 8007FFA4  GM_FinishedUsing__FP7TextDat
 800A0E58  GM_Open__Fv
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 8007BD8C  GPUQ_DiscardHandle__Fl
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 800736A0  GRL_CallWindowProc__FUlUilUl
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 8001F9C8  GSYS_CheckPtr
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 80010160  GTE_RotTrans2G4
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 8001E994  GTIMSYS_GetTimer
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 8007CC18  GaryLiddon__Fv
 8012A734  Gaz
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 800718B8  GetActionButton__7GamePadPFi_v
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 800131F8  GetDispEnv
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 80085A64  GetDropShadowG4__FUcUcUcUcUcUcUcUcUcUcUcUc
 80077D78  GetFadeState__Fv
 80080364  GetFileInfo__7TextDati
 80081590  GetFileLength__4CdIOPCc
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 8015AC54  GetFileNumber__FiPc
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 800800C0  GetFrNum__7TextDatiiii
 80080544  GetFrNum__C12CCreatureHdriii
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 8003D4B0  GetItemSpace__Fiic
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 8015DC68  GetLevelMTypes__Fv
 8015B464  GetLoadStatusMessage__FPc
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 801384F8  GetMissilePos__Fi
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 801564E8  GoldAutoPlace__Fi
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 8013EDB8  HARCH1
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 80120F48  __LNKOPT_rdata_objend
 80120F48  __LNKOPT_rdata_org
 80120F48  __LNKOPT_rdata_orgend
 00000000  __LNKOPT_rdata_size
 8007B848  __LNKOPT_text_obj
 8007B848  __LNKOPT_text_objend
 8007B848  __LNKOPT_text_org
 8007B848  __LNKOPT_text_orgend
 00000000  __LNKOPT_text_size
 800BC294  __LOADING_data_obj
 800BC294  __LOADING_data_objend
 800BC294  __LOADING_data_org
 800BC294  __LOADING_data_orgend
 00000000  __LOADING_data_size
 80120B94  __LOADING_rdata_obj
 80120C2E  __LOADING_rdata_objend
 80120B94  __LOADING_rdata_org
 80120C2E  __LOADING_rdata_orgend
 0000009A  __LOADING_rdata_size
 80099CE0  __LOADING_text_obj
 8009A500  __LOADING_text_objend
 80099CE0  __LOADING_text_org
 8009A500  __LOADING_text_orgend
 00000820  __LOADING_text_size
 800E8794  __LOADSAVE_data_obj
 800E8A94  __LOADSAVE_data_objend
 800E8794  __LOADSAVE_data_org
 800E8A94  __LOADSAVE_data_orgend
 00000300  __LOADSAVE_data_size
 801292CC  __LOADSAVE_rdata_obj
 8012931B  __LOADSAVE_rdata_objend
 801292CC  __LOADSAVE_rdata_org
 8012931B  __LOADSAVE_rdata_orgend
 0000004F  __LOADSAVE_rdata_size
 8015B67C  __LOADSAVE_text_obj
 8015C474  __LOADSAVE_text_objend
 8015B67C  __LOADSAVE_text_org
 8015C474  __LOADSAVE_text_orgend
 00000DF8  __LOADSAVE_text_size
 800A8984  __LZNP_data_obj
 800A8984  __LZNP_data_objend
 800A8984  __LZNP_data_org
 800A8984  __LZNP_data_orgend
 00000000  __LZNP_data_size
 80120054  __LZNP_rdata_obj
 80120054  __LZNP_rdata_objend
 80120054  __LZNP_rdata_org
 80120054  __LZNP_rdata_orgend
 00000000  __LZNP_rdata_size
 80082AE0  __LZNP_text_obj
 80082BB4  __LZNP_text_objend
 80082AE0  __LZNP_text_org
 80082BB4  __LZNP_text_orgend
 000000D4  __LZNP_text_size
 8011D73C  __M10A_data_obj
 8011D73C  __M10A_data_objend
 8011D73C  __M10A_data_org
 8011D73C  __M10A_data_orgend
 00000000  __M10A_data_size
 8012A3F0  __M10A_rdata_obj
 8012A3F0  __M10A_rdata_objend
 8012A3F0  __M10A_rdata_org
 8012A3F0  __M10A_rdata_orgend
 00000000  __M10A_rdata_size
 8011D73C  __M10B_data_obj
 8011D73C  __M10B_data_objend
 8011D73C  __M10B_data_org
 8011D73C  __M10B_data_orgend
 00000000  __M10B_data_size
 8012A3F0  __M10B_rdata_obj
 8012A3F0  __M10B_rdata_objend
 8012A3F0  __M10B_rdata_org
 8012A3F0  __M10B_rdata_orgend
 00000000  __M10B_rdata_size
 8011D73C  __M10C_data_obj
 8011D73C  __M10C_data_objend
 8011D73C  __M10C_data_org
 8011D73C  __M10C_data_orgend
 00000000  __M10C_data_size
 8012A3F0  __M10C_rdata_obj
 8012A3F0  __M10C_rdata_objend
 8012A3F0  __M10C_rdata_org
 8012A3F0  __M10C_rdata_orgend
 00000000  __M10C_rdata_size
 8011D73C  __M10D_data_obj
 8011D73C  __M10D_data_objend
 8011D73C  __M10D_data_org
 8011D73C  __M10D_data_orgend
 00000000  __M10D_data_size
 8012A3F0  __M10D_rdata_obj
 8012A3F0  __M10D_rdata_objend
 8012A3F0  __M10D_rdata_org
 8012A3F0  __M10D_rdata_orgend
 00000000  __M10D_rdata_size
 8011D73C  __M10QA_data_obj
 8011D73C  __M10QA_data_objend
 8011D73C  __M10QA_data_org
 8011D73C  __M10QA_data_orgend
 00000000  __M10QA_data_size
 8012A3F0  __M10QA_rdata_obj
 8012A3F0  __M10QA_rdata_objend
 8012A3F0  __M10QA_rdata_org
 8012A3F0  __M10QA_rdata_orgend
 00000000  __M10QA_rdata_size
 8011D73C  __M11A_data_obj
 8011D73C  __M11A_data_objend
 8011D73C  __M11A_data_org
 8011D73C  __M11A_data_orgend
 00000000  __M11A_data_size
 8012A3F0  __M11A_rdata_obj
 8012A3F0  __M11A_rdata_objend
 8012A3F0  __M11A_rdata_org
 8012A3F0  __M11A_rdata_orgend
 00000000  __M11A_rdata_size
 8011D73C  __M11B_data_obj
 8011D73C  __M11B_data_objend
 8011D73C  __M11B_data_org
 8011D73C  __M11B_data_orgend
 00000000  __M11B_data_size
 8012A3F0  __M11B_rdata_obj
 8012A3F0  __M11B_rdata_objend
 8012A3F0  __M11B_rdata_org
 8012A3F0  __M11B_rdata_orgend
 00000000  __M11B_rdata_size
 8011D73C  __M11C_data_obj
 8011D73C  __M11C_data_objend
 8011D73C  __M11C_data_org
 8011D73C  __M11C_data_orgend
 00000000  __M11C_data_size
 8012A3F0  __M11C_rdata_obj
 8012A3F0  __M11C_rdata_objend
 8012A3F0  __M11C_rdata_org
 8012A3F0  __M11C_rdata_orgend
 00000000  __M11C_rdata_size
 8011D73C  __M11D_data_obj
 8011D73C  __M11D_data_objend
 8011D73C  __M11D_data_org
 8011D73C  __M11D_data_orgend
 00000000  __M11D_data_size
 8012A3F0  __M11D_rdata_obj
 8012A3F0  __M11D_rdata_objend
 8012A3F0  __M11D_rdata_org
 8012A3F0  __M11D_rdata_orgend
 00000000  __M11D_rdata_size
 8011D73C  __M11E_data_obj
 8011D73C  __M11E_data_objend
 8011D73C  __M11E_data_org
 8011D73C  __M11E_data_orgend
 00000000  __M11E_data_size
 8012A3F0  __M11E_rdata_obj
 8012A3F0  __M11E_rdata_objend
 8012A3F0  __M11E_rdata_org
 8012A3F0  __M11E_rdata_orgend
 00000000  __M11E_rdata_size
 8011D73C  __M12A_data_obj
 8011D73C  __M12A_data_objend
 8011D73C  __M12A_data_org
 8011D73C  __M12A_data_orgend
 00000000  __M12A_data_size
 8012A3F0  __M12A_rdata_obj
 8012A3F0  __M12A_rdata_objend
 8012A3F0  __M12A_rdata_org
 8012A3F0  __M12A_rdata_orgend
 00000000  __M12A_rdata_size
 8011D73C  __M12B_data_obj
 8011D73C  __M12B_data_objend
 8011D73C  __M12B_data_org
 8011D73C  __M12B_data_orgend
 00000000  __M12B_data_size
 8012A3F0  __M12B_rdata_obj
 8012A3F0  __M12B_rdata_objend
 8012A3F0  __M12B_rdata_org
 8012A3F0  __M12B_rdata_orgend
 00000000  __M12B_rdata_size
 8011D73C  __M12C_data_obj
 8011D73C  __M12C_data_objend
 8011D73C  __M12C_data_org
 8011D73C  __M12C_data_orgend
 00000000  __M12C_data_size
 8012A3F0  __M12C_rdata_obj
 8012A3F0  __M12C_rdata_objend
 8012A3F0  __M12C_rdata_org
 8012A3F0  __M12C_rdata_orgend
 00000000  __M12C_rdata_size
 8011D73C  __M12D_data_obj
 8011D73C  __M12D_data_objend
 8011D73C  __M12D_data_org
 8011D73C  __M12D_data_orgend
 00000000  __M12D_data_size
 8012A3F0  __M12D_rdata_obj
 8012A3F0  __M12D_rdata_objend
 8012A3F0  __M12D_rdata_org
 8012A3F0  __M12D_rdata_orgend
 00000000  __M12D_rdata_size
 8011D73C  __M13A_data_obj
 8011D73C  __M13A_data_objend
 8011D73C  __M13A_data_org
 8011D73C  __M13A_data_orgend
 00000000  __M13A_data_size
 8012A3F0  __M13A_rdata_obj
 8012A3F0  __M13A_rdata_objend
 8012A3F0  __M13A_rdata_org
 8012A3F0  __M13A_rdata_orgend
 00000000  __M13A_rdata_size
 8011D73C  __M13B_data_obj
 8011D73C  __M13B_data_objend
 8011D73C  __M13B_data_org
 8011D73C  __M13B_data_orgend
 00000000  __M13B_data_size
 8012A3F0  __M13B_rdata_obj
 8012A3F0  __M13B_rdata_objend
 8012A3F0  __M13B_rdata_org
 8012A3F0  __M13B_rdata_orgend
 00000000  __M13B_rdata_size
 8011D73C  __M13C_data_obj
 8011D73C  __M13C_data_objend
 8011D73C  __M13C_data_org
 8011D73C  __M13C_data_orgend
 00000000  __M13C_data_size
 8012A3F0  __M13C_rdata_obj
 8012A3F0  __M13C_rdata_objend
 8012A3F0  __M13C_rdata_org
 8012A3F0  __M13C_rdata_orgend
 00000000  __M13C_rdata_size
 8011D73C  __M13D_data_obj
 8011D73C  __M13D_data_objend
 8011D73C  __M13D_data_org
 8011D73C  __M13D_data_orgend
 00000000  __M13D_data_size
 8012A3F0  __M13D_rdata_obj
 8012A3F0  __M13D_rdata_objend
 8012A3F0  __M13D_rdata_org
 8012A3F0  __M13D_rdata_orgend
 00000000  __M13D_rdata_size
 8011D73C  __M13QB_data_obj
 8011D73C  __M13QB_data_objend
 8011D73C  __M13QB_data_org
 8011D73C  __M13QB_data_orgend
 00000000  __M13QB_data_size
 8012A3F0  __M13QB_rdata_obj
 8012A3F0  __M13QB_rdata_objend
 8012A3F0  __M13QB_rdata_org
 8012A3F0  __M13QB_rdata_orgend
 00000000  __M13QB_rdata_size
 8011D73C  __M14A_data_obj
 8011D73C  __M14A_data_objend
 8011D73C  __M14A_data_org
 8011D73C  __M14A_data_orgend
 00000000  __M14A_data_size
 8012A3F0  __M14A_rdata_obj
 8012A3F0  __M14A_rdata_objend
 8012A3F0  __M14A_rdata_org
 8012A3F0  __M14A_rdata_orgend
 00000000  __M14A_rdata_size
 8011D73C  __M14B_data_obj
 8011D73C  __M14B_data_objend
 8011D73C  __M14B_data_org
 8011D73C  __M14B_data_orgend
 00000000  __M14B_data_size
 8012A3F0  __M14B_rdata_obj
 8012A3F0  __M14B_rdata_objend
 8012A3F0  __M14B_rdata_org
 8012A3F0  __M14B_rdata_orgend
 00000000  __M14B_rdata_size
 8011D73C  __M14C_data_obj
 8011D73C  __M14C_data_objend
 8011D73C  __M14C_data_org
 8011D73C  __M14C_data_orgend
 00000000  __M14C_data_size
 8012A3F0  __M14C_rdata_obj
 8012A3F0  __M14C_rdata_objend
 8012A3F0  __M14C_rdata_org
 8012A3F0  __M14C_rdata_orgend
 00000000  __M14C_rdata_size
 8011D73C  __M14D_data_obj
 8011D73C  __M14D_data_objend
 8011D73C  __M14D_data_org
 8011D73C  __M14D_data_orgend
 00000000  __M14D_data_size
 8012A3F0  __M14D_rdata_obj
 8012A3F0  __M14D_rdata_objend
 8012A3F0  __M14D_rdata_org
 8012A3F0  __M14D_rdata_orgend
 00000000  __M14D_rdata_size
 8011D73C  __M14E_data_obj
 8011D73C  __M14E_data_objend
 8011D73C  __M14E_data_org
 8011D73C  __M14E_data_orgend
 00000000  __M14E_data_size
 8012A3F0  __M14E_rdata_obj
 8012A3F0  __M14E_rdata_objend
 8012A3F0  __M14E_rdata_org
 8012A3F0  __M14E_rdata_orgend
 00000000  __M14E_rdata_size
 8011D73C  __M14QB_data_obj
 8011D73C  __M14QB_data_objend
 8011D73C  __M14QB_data_org
 8011D73C  __M14QB_data_orgend
 00000000  __M14QB_data_size
 8012A3F0  __M14QB_rdata_obj
 8012A3F0  __M14QB_rdata_objend
 8012A3F0  __M14QB_rdata_org
 8012A3F0  __M14QB_rdata_orgend
 00000000  __M14QB_rdata_size
 8011D73C  __M15A_data_obj
 8011D73C  __M15A_data_objend
 8011D73C  __M15A_data_org
 8011D73C  __M15A_data_orgend
 00000000  __M15A_data_size
 8012A3F0  __M15A_rdata_obj
 8012A3F0  __M15A_rdata_objend
 8012A3F0  __M15A_rdata_org
 8012A3F0  __M15A_rdata_orgend
 00000000  __M15A_rdata_size
 8011D73C  __M15B_data_obj
 8011D73C  __M15B_data_objend
 8011D73C  __M15B_data_org
 8011D73C  __M15B_data_orgend
 00000000  __M15B_data_size
 8012A3F0  __M15B_rdata_obj
 8012A3F0  __M15B_rdata_objend
 8012A3F0  __M15B_rdata_org
 8012A3F0  __M15B_rdata_orgend
 00000000  __M15B_rdata_size
 8011D73C  __M15C_data_obj
 8011D73C  __M15C_data_objend
 8011D73C  __M15C_data_org
 8011D73C  __M15C_data_orgend
 00000000  __M15C_data_size
 8012A3F0  __M15C_rdata_obj
 8012A3F0  __M15C_rdata_objend
 8012A3F0  __M15C_rdata_org
 8012A3F0  __M15C_rdata_orgend
 00000000  __M15C_rdata_size
 8011D73C  __M16D_data_obj
 8011D73C  __M16D_data_objend
 8011D73C  __M16D_data_org
 8011D73C  __M16D_data_orgend
 00000000  __M16D_data_size
 8012A3F0  __M16D_rdata_obj
 8012A3F0  __M16D_rdata_objend
 8012A3F0  __M16D_rdata_org
 8012A3F0  __M16D_rdata_orgend
 00000000  __M16D_rdata_size
 8011D73C  __M1A_data_obj
 8011D73C  __M1A_data_objend
 8011D73C  __M1A_data_org
 8011D73C  __M1A_data_orgend
 00000000  __M1A_data_size
 8012A3F0  __M1A_rdata_obj
 8012A3F0  __M1A_rdata_objend
 8012A3F0  __M1A_rdata_org
 8012A3F0  __M1A_rdata_orgend
 00000000  __M1A_rdata_size
 8011D73C  __M1B_data_obj
 8011D73C  __M1B_data_objend
 8011D73C  __M1B_data_org
 8011D73C  __M1B_data_orgend
 00000000  __M1B_data_size
 8012A3F0  __M1B_rdata_obj
 8012A3F0  __M1B_rdata_objend
 8012A3F0  __M1B_rdata_org
 8012A3F0  __M1B_rdata_orgend
 00000000  __M1B_rdata_size
 8011D73C  __M1C_data_obj
 8011D73C  __M1C_data_objend
 8011D73C  __M1C_data_org
 8011D73C  __M1C_data_orgend
 00000000  __M1C_data_size
 8012A3F0  __M1C_rdata_obj
 8012A3F0  __M1C_rdata_objend
 8012A3F0  __M1C_rdata_org
 8012A3F0  __M1C_rdata_orgend
 00000000  __M1C_rdata_size
 8011D73C  __M2A_data_obj
 8011D73C  __M2A_data_objend
 8011D73C  __M2A_data_org
 8011D73C  __M2A_data_orgend
 00000000  __M2A_data_size
 8012A3F0  __M2A_rdata_obj
 8012A3F0  __M2A_rdata_objend
 8012A3F0  __M2A_rdata_org
 8012A3F0  __M2A_rdata_orgend
 00000000  __M2A_rdata_size
 8011D73C  __M2B_data_obj
 8011D73C  __M2B_data_objend
 8011D73C  __M2B_data_org
 8011D73C  __M2B_data_orgend
 00000000  __M2B_data_size
 8012A3F0  __M2B_rdata_obj
 8012A3F0  __M2B_rdata_objend
 8012A3F0  __M2B_rdata_org
 8012A3F0  __M2B_rdata_orgend
 00000000  __M2B_rdata_size
 8011D73C  __M2C_data_obj
 8011D73C  __M2C_data_objend
 8011D73C  __M2C_data_org
 8011D73C  __M2C_data_orgend
 00000000  __M2C_data_size
 8012A3F0  __M2C_rdata_obj
 8012A3F0  __M2C_rdata_objend
 8012A3F0  __M2C_rdata_org
 8012A3F0  __M2C_rdata_orgend
 00000000  __M2C_rdata_size
 8011D73C  __M2D_data_obj
 8011D73C  __M2D_data_objend
 8011D73C  __M2D_data_org
 8011D73C  __M2D_data_orgend
 00000000  __M2D_data_size
 8012A3F0  __M2D_rdata_obj
 8012A3F0  __M2D_rdata_objend
 8012A3F0  __M2D_rdata_org
 8012A3F0  __M2D_rdata_orgend
 00000000  __M2D_rdata_size
 8011D73C  __M2QA_data_obj
 8011D73C  __M2QA_data_objend
 8011D73C  __M2QA_data_org
 8011D73C  __M2QA_data_orgend
 00000000  __M2QA_data_size
 8012A3F0  __M2QA_rdata_obj
 8012A3F0  __M2QA_rdata_objend
 8012A3F0  __M2QA_rdata_org
 8012A3F0  __M2QA_rdata_orgend
 00000000  __M2QA_rdata_size
 8011D73C  __M2QB_data_obj
 8011D73C  __M2QB_data_objend
 8011D73C  __M2QB_data_org
 8011D73C  __M2QB_data_orgend
 00000000  __M2QB_data_size
 8012A3F0  __M2QB_rdata_obj
 8012A3F0  __M2QB_rdata_objend
 8012A3F0  __M2QB_rdata_org
 8012A3F0  __M2QB_rdata_orgend
 00000000  __M2QB_rdata_size
 8011D73C  __M3A_data_obj
 8011D73C  __M3A_data_objend
 8011D73C  __M3A_data_org
 8011D73C  __M3A_data_orgend
 00000000  __M3A_data_size
 8012A3F0  __M3A_rdata_obj
 8012A3F0  __M3A_rdata_objend
 8012A3F0  __M3A_rdata_org
 8012A3F0  __M3A_rdata_orgend
 00000000  __M3A_rdata_size
 8011D73C  __M3B_data_obj
 8011D73C  __M3B_data_objend
 8011D73C  __M3B_data_org
 8011D73C  __M3B_data_orgend
 00000000  __M3B_data_size
 8012A3F0  __M3B_rdata_obj
 8012A3F0  __M3B_rdata_objend
 8012A3F0  __M3B_rdata_org
 8012A3F0  __M3B_rdata_orgend
 00000000  __M3B_rdata_size
 8011D73C  __M3C_data_obj
 8011D73C  __M3C_data_objend
 8011D73C  __M3C_data_org
 8011D73C  __M3C_data_orgend
 00000000  __M3C_data_size
 8012A3F0  __M3C_rdata_obj
 8012A3F0  __M3C_rdata_objend
 8012A3F0  __M3C_rdata_org
 8012A3F0  __M3C_rdata_orgend
 00000000  __M3C_rdata_size
 8011D73C  __M3QA_data_obj
 8011D73C  __M3QA_data_objend
 8011D73C  __M3QA_data_org
 8011D73C  __M3QA_data_orgend
 00000000  __M3QA_data_size
 8012A3F0  __M3QA_rdata_obj
 8012A3F0  __M3QA_rdata_objend
 8012A3F0  __M3QA_rdata_org
 8012A3F0  __M3QA_rdata_orgend
 00000000  __M3QA_rdata_size
 8011D73C  __M4A_data_obj
 8011D73C  __M4A_data_objend
 8011D73C  __M4A_data_org
 8011D73C  __M4A_data_orgend
 00000000  __M4A_data_size
 8012A3F0  __M4A_rdata_obj
 8012A3F0  __M4A_rdata_objend
 8012A3F0  __M4A_rdata_org
 8012A3F0  __M4A_rdata_orgend
 00000000  __M4A_rdata_size
 8011D73C  __M4B_data_obj
 8011D73C  __M4B_data_objend
 8011D73C  __M4B_data_org
 8011D73C  __M4B_data_orgend
 00000000  __M4B_data_size
 8012A3F0  __M4B_rdata_obj
 8012A3F0  __M4B_rdata_objend
 8012A3F0  __M4B_rdata_org
 8012A3F0  __M4B_rdata_orgend
 00000000  __M4B_rdata_size
 8011D73C  __M4C_data_obj
 8011D73C  __M4C_data_objend
 8011D73C  __M4C_data_org
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 8012045C  __PROF_rdata_obj
 8012045C  __PROF_rdata_objend
 8012045C  __PROF_rdata_org
 8012045C  __PROF_rdata_orgend
 00000000  __PROF_rdata_size
 8008CFD8  __PROF_text_obj
 8008D2FC  __PROF_text_objend
 8008CFD8  __PROF_text_org
 8008D2FC  __PROF_text_orgend
 00000324  __PROF_text_size
 800A96B8  __PSXMSG_data_obj
 800A96C9  __PSXMSG_data_objend
 800A96B8  __PSXMSG_data_org
 800A96C9  __PSXMSG_data_orgend
 00000011  __PSXMSG_data_size
 8012046C  __PSXMSG_rdata_obj
 801205DC  __PSXMSG_rdata_objend
 8012046C  __PSXMSG_rdata_org
 801205DC  __PSXMSG_rdata_orgend
 00000170  __PSXMSG_rdata_size
 8008D2FC  __PSXMSG_text_obj
 8008D9D0  __PSXMSG_text_objend
 8008D2FC  __PSXMSG_text_org
 8008D9D0  __PSXMSG_text_orgend
 000006D4  __PSXMSG_text_size
 800E3254  __QUESTS_data_obj
 800E34CC  __QUESTS_data_objend
 800E3254  __QUESTS_data_org
 800E34CC  __QUESTS_data_orgend
 00000278  __QUESTS_data_size
 80127798  __QUESTS_rdata_obj
 801277E2  __QUESTS_rdata_objend
 80127798  __QUESTS_rdata_org
 801277E2  __QUESTS_rdata_orgend
 0000004A  __QUESTS_rdata_size
 800610DC  __QUESTS_text_obj
 80063128  __QUESTS_text_objend
 800610DC  __QUESTS_text_org
 80063128  __QUESTS_text_orgend
 0000204C  __QUESTS_text_size
 800BE144  __REPLACE_data_obj
 800BE144  __REPLACE_data_objend
 800BE144  __REPLACE_data_org
 800BE144  __REPLACE_data_orgend
 00000000  __REPLACE_data_size
 80120F48  __REPLACE_rdata_obj
 80120F48  __REPLACE_rdata_objend
 80120F48  __REPLACE_rdata_org
 80120F48  __REPLACE_rdata_orgend
 00000000  __REPLACE_rdata_size
 8007B848  __REPLACE_text_obj
 8007B848  __REPLACE_text_objend
 8007B848  __REPLACE_text_org
 8007B848  __REPLACE_text_orgend
 00000000  __REPLACE_text_size
 8011D73C  __RHAT_data_obj
 8011D73C  __RHAT_data_objend
 8011D73C  __RHAT_data_org
 8011D73C  __RHAT_data_orgend
 00000000  __RHAT_data_size
 8012A3F0  __RHAT_rdata_obj
 8012A3F0  __RHAT_rdata_objend
 8012A3F0  __RHAT_rdata_org
 8012A3F0  __RHAT_rdata_orgend
 00000000  __RHAT_rdata_size
 8011D73C  __RHA_data_obj
 8011D73C  __RHA_data_objend
 8011D73C  __RHA_data_org
 8011D73C  __RHA_data_orgend
 00000000  __RHA_data_size
 8012A3F0  __RHA_rdata_obj
 8012A3F0  __RHA_rdata_objend
 8012A3F0  __RHA_rdata_org
 8012A3F0  __RHA_rdata_orgend
 00000000  __RHA_rdata_size
 8011D73C  __RHBT_data_obj
 8011D73C  __RHBT_data_objend
 8011D73C  __RHBT_data_org
 8011D73C  __RHBT_data_orgend
 00000000  __RHBT_data_size
 8012A3F0  __RHBT_rdata_obj
 8012A3F0  __RHBT_rdata_objend
 8012A3F0  __RHBT_rdata_org
 8012A3F0  __RHBT_rdata_orgend
 00000000  __RHBT_rdata_size
 8011D73C  __RHB_data_obj
 8011D73C  __RHB_data_objend
 8011D73C  __RHB_data_org
 8011D73C  __RHB_data_orgend
 00000000  __RHB_data_size
 8012A3F0  __RHB_rdata_obj
 8012A3F0  __RHB_rdata_objend
 8012A3F0  __RHB_rdata_org
 8012A3F0  __RHB_rdata_orgend
 00000000  __RHB_rdata_size
 8011D73C  __RHDT_data_obj
 8011D73C  __RHDT_data_objend
 8011D73C  __RHDT_data_org
 8011D73C  __RHDT_data_orgend
 00000000  __RHDT_data_size
 8012A3F0  __RHDT_rdata_obj
 8012A3F0  __RHDT_rdata_objend
 8012A3F0  __RHDT_rdata_org
 8012A3F0  __RHDT_rdata_orgend
 00000000  __RHDT_rdata_size
 8011D73C  __RHD_data_obj
 8011D73C  __RHD_data_objend
 8011D73C  __RHD_data_org
 8011D73C  __RHD_data_orgend
 00000000  __RHD_data_size
 8012A3F0  __RHD_rdata_obj
 8012A3F0  __RHD_rdata_objend
 8012A3F0  __RHD_rdata_org
 8012A3F0  __RHD_rdata_orgend
 00000000  __RHD_rdata_size
 8011D73C  __RHHT_data_obj
 8011D73C  __RHHT_data_objend
 8011D73C  __RHHT_data_org
 8011D73C  __RHHT_data_orgend
 00000000  __RHHT_data_size
 8012A3F0  __RHHT_rdata_obj
 8012A3F0  __RHHT_rdata_objend
 8012A3F0  __RHHT_rdata_org
 8012A3F0  __RHHT_rdata_orgend
 00000000  __RHHT_rdata_size
 8011D73C  __RHH_data_obj
 8011D73C  __RHH_data_objend
 8011D73C  __RHH_data_org
 8011D73C  __RHH_data_orgend
 00000000  __RHH_data_size
 8012A3F0  __RHH_rdata_obj
 8012A3F0  __RHH_rdata_objend
 8012A3F0  __RHH_rdata_org
 8012A3F0  __RHH_rdata_orgend
 00000000  __RHH_rdata_size
 8011D73C  __RHMT_data_obj
 8011D73C  __RHMT_data_objend
 8011D73C  __RHMT_data_org
 8011D73C  __RHMT_data_orgend
 00000000  __RHMT_data_size
 8012A3F0  __RHMT_rdata_obj
 8012A3F0  __RHMT_rdata_objend
 8012A3F0  __RHMT_rdata_org
 8012A3F0  __RHMT_rdata_orgend
 00000000  __RHMT_rdata_size
 8011D73C  __RHM_data_obj
 8011D73C  __RHM_data_objend
 8011D73C  __RHM_data_org
 8011D73C  __RHM_data_orgend
 00000000  __RHM_data_size
 8012A3F0  __RHM_rdata_obj
 8012A3F0  __RHM_rdata_objend
 8012A3F0  __RHM_rdata_org
 8012A3F0  __RHM_rdata_orgend
 00000000  __RHM_rdata_size
 8011D73C  __RHNT_data_obj
 8011D73C  __RHNT_data_objend
 8011D73C  __RHNT_data_org
 8011D73C  __RHNT_data_orgend
 00000000  __RHNT_data_size
 8012A3F0  __RHNT_rdata_obj
 8012A3F0  __RHNT_rdata_objend
 8012A3F0  __RHNT_rdata_org
 8012A3F0  __RHNT_rdata_orgend
 00000000  __RHNT_rdata_size
 8011D73C  __RHN_data_obj
 8011D73C  __RHN_data_objend
 8011D73C  __RHN_data_org
 8011D73C  __RHN_data_orgend
 00000000  __RHN_data_size
 8012A3F0  __RHN_rdata_obj
 8012A3F0  __RHN_rdata_objend
 8012A3F0  __RHN_rdata_org
 8012A3F0  __RHN_rdata_orgend
 00000000  __RHN_rdata_size
 8011D73C  __RHST_data_obj
 8011D73C  __RHST_data_objend
 8011D73C  __RHST_data_org
 8011D73C  __RHST_data_orgend
 00000000  __RHST_data_size
 8012A3F0  __RHST_rdata_obj
 8012A3F0  __RHST_rdata_objend
 8012A3F0  __RHST_rdata_org
 8012A3F0  __RHST_rdata_orgend
 00000000  __RHST_rdata_size
 8011D73C  __RHS_data_obj
 8011D73C  __RHS_data_objend
 8011D73C  __RHS_data_org
 8011D73C  __RHS_data_orgend
 00000000  __RHS_data_size
 8012A3F0  __RHS_rdata_obj
 8012A3F0  __RHS_rdata_objend
 8012A3F0  __RHS_rdata_org
 8012A3F0  __RHS_rdata_orgend
 00000000  __RHS_rdata_size
 8011D73C  __RHTT_data_obj
 8011D73C  __RHTT_data_objend
 8011D73C  __RHTT_data_org
 8011D73C  __RHTT_data_orgend
 00000000  __RHTT_data_size
 8012A3F0  __RHTT_rdata_obj
 8012A3F0  __RHTT_rdata_objend
 8012A3F0  __RHTT_rdata_org
 8012A3F0  __RHTT_rdata_orgend
 00000000  __RHTT_rdata_size
 8011D73C  __RHT_data_obj
 8011D73C  __RHT_data_objend
 8011D73C  __RHT_data_org
 8011D73C  __RHT_data_orgend
 00000000  __RHT_data_size
 8012A3F0  __RHT_rdata_obj
 8012A3F0  __RHT_rdata_objend
 8012A3F0  __RHT_rdata_org
 8012A3F0  __RHT_rdata_orgend
 00000000  __RHT_rdata_size
 8011D73C  __RHUT_data_obj
 8011D73C  __RHUT_data_objend
 8011D73C  __RHUT_data_org
 8011D73C  __RHUT_data_orgend
 00000000  __RHUT_data_size
 8012A3F0  __RHUT_rdata_obj
 8012A3F0  __RHUT_rdata_objend
 8012A3F0  __RHUT_rdata_org
 8012A3F0  __RHUT_rdata_orgend
 00000000  __RHUT_rdata_size
 8011D73C  __RHU_data_obj
 8011D73C  __RHU_data_objend
 8011D73C  __RHU_data_org
 8011D73C  __RHU_data_orgend
 00000000  __RHU_data_size
 8012A3F0  __RHU_rdata_obj
 8012A3F0  __RHU_rdata_objend
 8012A3F0  __RHU_rdata_org
 8012A3F0  __RHU_rdata_orgend
 00000000  __RHU_rdata_size
 8011D73C  __RLAT_data_obj
 8011D73C  __RLAT_data_objend
 8011D73C  __RLAT_data_org
 8011D73C  __RLAT_data_orgend
 00000000  __RLAT_data_size
 8012A3F0  __RLAT_rdata_obj
 8012A3F0  __RLAT_rdata_objend
 8012A3F0  __RLAT_rdata_org
 8012A3F0  __RLAT_rdata_orgend
 00000000  __RLAT_rdata_size
 8011D73C  __RLA_data_obj
 8011D73C  __RLA_data_objend
 8011D73C  __RLA_data_org
 8011D73C  __RLA_data_orgend
 00000000  __RLA_data_size
 8012A3F0  __RLA_rdata_obj
 8012A3F0  __RLA_rdata_objend
 8012A3F0  __RLA_rdata_org
 8012A3F0  __RLA_rdata_orgend
 00000000  __RLA_rdata_size
 8011D73C  __RLBT_data_obj
 8011D73C  __RLBT_data_objend
 8011D73C  __RLBT_data_org
 8011D73C  __RLBT_data_orgend
 00000000  __RLBT_data_size
 8012A3F0  __RLBT_rdata_obj
 8012A3F0  __RLBT_rdata_objend
 8012A3F0  __RLBT_rdata_org
 8012A3F0  __RLBT_rdata_orgend
 00000000  __RLBT_rdata_size
 8011D73C  __RLB_data_obj
 8011D73C  __RLB_data_objend
 8011D73C  __RLB_data_org
 8011D73C  __RLB_data_orgend
 00000000  __RLB_data_size
 8012A3F0  __RLB_rdata_obj
 8012A3F0  __RLB_rdata_objend
 8012A3F0  __RLB_rdata_org
 8012A3F0  __RLB_rdata_orgend
 00000000  __RLB_rdata_size
 8011D73C  __RLDT_data_obj
 8011D73C  __RLDT_data_objend
 8011D73C  __RLDT_data_org
 8011D73C  __RLDT_data_orgend
 00000000  __RLDT_data_size
 8012A3F0  __RLDT_rdata_obj
 8012A3F0  __RLDT_rdata_objend
 8012A3F0  __RLDT_rdata_org
 8012A3F0  __RLDT_rdata_orgend
 00000000  __RLDT_rdata_size
 8011D73C  __RLD_data_obj
 8011D73C  __RLD_data_objend
 8011D73C  __RLD_data_org
 8011D73C  __RLD_data_orgend
 00000000  __RLD_data_size
 8012A3F0  __RLD_rdata_obj
 8012A3F0  __RLD_rdata_objend
 8012A3F0  __RLD_rdata_org
 8012A3F0  __RLD_rdata_orgend
 00000000  __RLD_rdata_size
 8011D73C  __RLHT_data_obj
 8011D73C  __RLHT_data_objend
 8011D73C  __RLHT_data_org
 8011D73C  __RLHT_data_orgend
 00000000  __RLHT_data_size
 8012A3F0  __RLHT_rdata_obj
 8012A3F0  __RLHT_rdata_objend
 8012A3F0  __RLHT_rdata_org
 8012A3F0  __RLHT_rdata_orgend
 00000000  __RLHT_rdata_size
 8011D73C  __RLH_data_obj
 8011D73C  __RLH_data_objend
 8011D73C  __RLH_data_org
 8011D73C  __RLH_data_orgend
 00000000  __RLH_data_size
 8012A3F0  __RLH_rdata_obj
 8012A3F0  __RLH_rdata_objend
 8012A3F0  __RLH_rdata_org
 8012A3F0  __RLH_rdata_orgend
 00000000  __RLH_rdata_size
 8011D73C  __RLMT_data_obj
 8011D73C  __RLMT_data_objend
 8011D73C  __RLMT_data_org
 8011D73C  __RLMT_data_orgend
 00000000  __RLMT_data_size
 8012A3F0  __RLMT_rdata_obj
 8012A3F0  __RLMT_rdata_objend
 8012A3F0  __RLMT_rdata_org
 8012A3F0  __RLMT_rdata_orgend
 00000000  __RLMT_rdata_size
 8011D73C  __RLM_data_obj
 8011D73C  __RLM_data_objend
 8011D73C  __RLM_data_org
 8011D73C  __RLM_data_orgend
 00000000  __RLM_data_size
 8012A3F0  __RLM_rdata_obj
 8012A3F0  __RLM_rdata_objend
 8012A3F0  __RLM_rdata_org
 8012A3F0  __RLM_rdata_orgend
 00000000  __RLM_rdata_size
 8011D73C  __RLST_data_obj
 8011D73C  __RLST_data_objend
 8011D73C  __RLST_data_org
 8011D73C  __RLST_data_orgend
 00000000  __RLST_data_size
 8012A3F0  __RLST_rdata_obj
 8012A3F0  __RLST_rdata_objend
 8012A3F0  __RLST_rdata_org
 8012A3F0  __RLST_rdata_orgend
 00000000  __RLST_rdata_size
 8011D73C  __RLS_data_obj
 8011D73C  __RLS_data_objend
 8011D73C  __RLS_data_org
 8011D73C  __RLS_data_orgend
 00000000  __RLS_data_size
 8012A3F0  __RLS_rdata_obj
 8012A3F0  __RLS_rdata_objend
 8012A3F0  __RLS_rdata_org
 8012A3F0  __RLS_rdata_orgend
 00000000  __RLS_rdata_size
 8011D73C  __RLTT_data_obj
 8011D73C  __RLTT_data_objend
 8011D73C  __RLTT_data_org
 8011D73C  __RLTT_data_orgend
 00000000  __RLTT_data_size
 8012A3F0  __RLTT_rdata_obj
 8012A3F0  __RLTT_rdata_objend
 8012A3F0  __RLTT_rdata_org
 8012A3F0  __RLTT_rdata_orgend
 00000000  __RLTT_rdata_size
 8011D73C  __RLT_data_obj
 8011D73C  __RLT_data_objend
 8011D73C  __RLT_data_org
 8011D73C  __RLT_data_orgend
 00000000  __RLT_data_size
 8012A3F0  __RLT_rdata_obj
 8012A3F0  __RLT_rdata_objend
 8012A3F0  __RLT_rdata_org
 8012A3F0  __RLT_rdata_orgend
 00000000  __RLT_rdata_size
 8011D73C  __RLUT_data_obj
 8011D73C  __RLUT_data_objend
 8011D73C  __RLUT_data_org
 8011D73C  __RLUT_data_orgend
 00000000  __RLUT_data_size
 8012A3F0  __RLUT_rdata_obj
 8012A3F0  __RLUT_rdata_objend
 8012A3F0  __RLUT_rdata_org
 8012A3F0  __RLUT_rdata_orgend
 00000000  __RLUT_rdata_size
 8011D73C  __RLU_data_obj
 8011D73C  __RLU_data_objend
 8011D73C  __RLU_data_org
 8011D73C  __RLU_data_orgend
 00000000  __RLU_data_size
 8012A3F0  __RLU_rdata_obj
 8012A3F0  __RLU_rdata_objend
 8012A3F0  __RLU_rdata_org
 8012A3F0  __RLU_rdata_orgend
 00000000  __RLU_rdata_size
 8011D73C  __RMAT_data_obj
 8011D73C  __RMAT_data_objend
 8011D73C  __RMAT_data_org
 8011D73C  __RMAT_data_orgend
 00000000  __RMAT_data_size
 8012A3F0  __RMAT_rdata_obj
 8012A3F0  __RMAT_rdata_objend
 8012A3F0  __RMAT_rdata_org
 8012A3F0  __RMAT_rdata_orgend
 00000000  __RMAT_rdata_size
 8011D73C  __RMA_data_obj
 8011D73C  __RMA_data_objend
 8011D73C  __RMA_data_org
 8011D73C  __RMA_data_orgend
 00000000  __RMA_data_size
 8012A3F0  __RMA_rdata_obj
 8012A3F0  __RMA_rdata_objend
 8012A3F0  __RMA_rdata_org
 8012A3F0  __RMA_rdata_orgend
 00000000  __RMA_rdata_size
 8011D73C  __RMBT_data_obj
 8011D73C  __RMBT_data_objend
 8011D73C  __RMBT_data_org
 8011D73C  __RMBT_data_orgend
 00000000  __RMBT_data_size
 8012A3F0  __RMBT_rdata_obj
 8012A3F0  __RMBT_rdata_objend
 8012A3F0  __RMBT_rdata_org
 8012A3F0  __RMBT_rdata_orgend
 00000000  __RMBT_rdata_size
 8011D73C  __RMB_data_obj
 8011D73C  __RMB_data_objend
 8011D73C  __RMB_data_org
 8011D73C  __RMB_data_orgend
 00000000  __RMB_data_size
 8012A3F0  __RMB_rdata_obj
 8012A3F0  __RMB_rdata_objend
 8012A3F0  __RMB_rdata_org
 8012A3F0  __RMB_rdata_orgend
 00000000  __RMB_rdata_size
 8011D73C  __RMDT_data_obj
 8011D73C  __RMDT_data_objend
 8011D73C  __RMDT_data_org
 8011D73C  __RMDT_data_orgend
 00000000  __RMDT_data_size
 8012A3F0  __RMDT_rdata_obj
 8012A3F0  __RMDT_rdata_objend
 8012A3F0  __RMDT_rdata_org
 8012A3F0  __RMDT_rdata_orgend
 00000000  __RMDT_rdata_size
 8011D73C  __RMD_data_obj
 8011D73C  __RMD_data_objend
 8011D73C  __RMD_data_org
 8011D73C  __RMD_data_orgend
 00000000  __RMD_data_size
 8012A3F0  __RMD_rdata_obj
 8012A3F0  __RMD_rdata_objend
 8012A3F0  __RMD_rdata_org
 8012A3F0  __RMD_rdata_orgend
 00000000  __RMD_rdata_size
 8011D73C  __RMHT_data_obj
 8011D73C  __RMHT_data_objend
 8011D73C  __RMHT_data_org
 8011D73C  __RMHT_data_orgend
 00000000  __RMHT_data_size
 8012A3F0  __RMHT_rdata_obj
 8012A3F0  __RMHT_rdata_objend
 8012A3F0  __RMHT_rdata_org
 8012A3F0  __RMHT_rdata_orgend
 00000000  __RMHT_rdata_size
 8011D73C  __RMH_data_obj
 8011D73C  __RMH_data_objend
 8011D73C  __RMH_data_org
 8011D73C  __RMH_data_orgend
 00000000  __RMH_data_size
 8012A3F0  __RMH_rdata_obj
 8012A3F0  __RMH_rdata_objend
 8012A3F0  __RMH_rdata_org
 8012A3F0  __RMH_rdata_orgend
 00000000  __RMH_rdata_size
 8011D73C  __RMMT_data_obj
 8011D73C  __RMMT_data_objend
 8011D73C  __RMMT_data_org
 8011D73C  __RMMT_data_orgend
 00000000  __RMMT_data_size
 8012A3F0  __RMMT_rdata_obj
 8012A3F0  __RMMT_rdata_objend
 8012A3F0  __RMMT_rdata_org
 8012A3F0  __RMMT_rdata_orgend
 00000000  __RMMT_rdata_size
 8011D73C  __RMM_data_obj
 8011D73C  __RMM_data_objend
 8011D73C  __RMM_data_org
 8011D73C  __RMM_data_orgend
 00000000  __RMM_data_size
 8012A3F0  __RMM_rdata_obj
 8012A3F0  __RMM_rdata_objend
 8012A3F0  __RMM_rdata_org
 8012A3F0  __RMM_rdata_orgend
 00000000  __RMM_rdata_size
 8011D73C  __RMNT_data_obj
 8011D73C  __RMNT_data_objend
 8011D73C  __RMNT_data_org
 8011D73C  __RMNT_data_orgend
 00000000  __RMNT_data_size
 8012A3F0  __RMNT_rdata_obj
 8012A3F0  __RMNT_rdata_objend
 8012A3F0  __RMNT_rdata_org
 8012A3F0  __RMNT_rdata_orgend
 00000000  __RMNT_rdata_size
 8011D73C  __RMN_data_obj
 8011D73C  __RMN_data_objend
 8011D73C  __RMN_data_org
 8011D73C  __RMN_data_orgend
 00000000  __RMN_data_size
 8012A3F0  __RMN_rdata_obj
 8012A3F0  __RMN_rdata_objend
 8012A3F0  __RMN_rdata_org
 8012A3F0  __RMN_rdata_orgend
 00000000  __RMN_rdata_size
 8011D73C  __RMST_data_obj
 8011D73C  __RMST_data_objend
 8011D73C  __RMST_data_org
 8011D73C  __RMST_data_orgend
 00000000  __RMST_data_size
 8012A3F0  __RMST_rdata_obj
 8012A3F0  __RMST_rdata_objend
 8012A3F0  __RMST_rdata_org
 8012A3F0  __RMST_rdata_orgend
 00000000  __RMST_rdata_size
 8011D73C  __RMS_data_obj
 8011D73C  __RMS_data_objend
 8011D73C  __RMS_data_org
 8011D73C  __RMS_data_orgend
 00000000  __RMS_data_size
 8012A3F0  __RMS_rdata_obj
 8012A3F0  __RMS_rdata_objend
 8012A3F0  __RMS_rdata_org
 8012A3F0  __RMS_rdata_orgend
 00000000  __RMS_rdata_size
 8011D73C  __RMTT_data_obj
 8011D73C  __RMTT_data_objend
 8011D73C  __RMTT_data_org
 8011D73C  __RMTT_data_orgend
 00000000  __RMTT_data_size
 8012A3F0  __RMTT_rdata_obj
 8012A3F0  __RMTT_rdata_objend
 8012A3F0  __RMTT_rdata_org
 8012A3F0  __RMTT_rdata_orgend
 00000000  __RMTT_rdata_size
 8011D73C  __RMT_data_obj
 8011D73C  __RMT_data_objend
 8011D73C  __RMT_data_org
 8011D73C  __RMT_data_orgend
 00000000  __RMT_data_size
 8012A3F0  __RMT_rdata_obj
 8012A3F0  __RMT_rdata_objend
 8012A3F0  __RMT_rdata_org
 8012A3F0  __RMT_rdata_orgend
 00000000  __RMT_rdata_size
 8011D73C  __RMUT_data_obj
 8011D73C  __RMUT_data_objend
 8011D73C  __RMUT_data_org
 8011D73C  __RMUT_data_orgend
 00000000  __RMUT_data_size
 8012A3F0  __RMUT_rdata_obj
 8012A3F0  __RMUT_rdata_objend
 8012A3F0  __RMUT_rdata_org
 8012A3F0  __RMUT_rdata_orgend
 00000000  __RMUT_rdata_size
 8011D73C  __RMU_data_obj
 8011D73C  __RMU_data_objend
 8011D73C  __RMU_data_org
 8011D73C  __RMU_data_orgend
 00000000  __RMU_data_size
 8012A3F0  __RMU_rdata_obj
 8012A3F0  __RMU_rdata_objend
 8012A3F0  __RMU_rdata_org
 8012A3F0  __RMU_rdata_orgend
 00000000  __RMU_rdata_size
 8011D73C  __RlNT_data_obj
 8011D73C  __RlNT_data_objend
 8011D73C  __RlNT_data_org
 8011D73C  __RlNT_data_orgend
 00000000  __RlNT_data_size
 8012A3F0  __RlNT_rdata_obj
 8012A3F0  __RlNT_rdata_objend
 8012A3F0  __RlNT_rdata_org
 8012A3F0  __RlNT_rdata_orgend
 00000000  __RlNT_rdata_size
 8011D73C  __RlN_data_obj
 8011D73C  __RlN_data_objend
 8011D73C  __RlN_data_org
 8011D73C  __RlN_data_orgend
 00000000  __RlN_data_size
 8012A3F0  __RlN_rdata_obj
 8012A3F0  __RlN_rdata_objend
 8012A3F0  __RlN_rdata_org
 8012A3F0  __RlN_rdata_orgend
 00000000  __RlN_rdata_size
 800BBAA4  __SCRATCH_data_obj
 800BBC90  __SCRATCH_data_objend
 800BBAA4  __SCRATCH_data_org
 800BBC90  __SCRATCH_data_orgend
 000001EC  __SCRATCH_data_size
 80120978  __SCRATCH_rdata_obj
 801209DC  __SCRATCH_rdata_objend
 80120978  __SCRATCH_rdata_org
 801209DC  __SCRATCH_rdata_orgend
 00000064  __SCRATCH_rdata_size
 80090908  __SCRATCH_text_obj
 80090F5C  __SCRATCH_text_objend
 80090908  __SCRATCH_text_org
 80090F5C  __SCRATCH_text_orgend
 00000654  __SCRATCH_text_size
 800E34CC  __SCROLLRT_data_obj
 800E34CC  __SCROLLRT_data_objend
 800E34CC  __SCROLLRT_data_org
 800E34CC  __SCROLLRT_data_orgend
 00000000  __SCROLLRT_data_size
 801277E4  __SCROLLRT_rdata_obj
 80127805  __SCROLLRT_rdata_objend
 801277E4  __SCROLLRT_rdata_org
 80127805  __SCROLLRT_rdata_orgend
 00000021  __SCROLLRT_rdata_size
 80063128  __SCROLLRT_text_obj
 800633E8  __SCROLLRT_text_objend
 80063128  __SCROLLRT_text_org
 800633E8  __SCROLLRT_text_orgend
 000002C0  __SCROLLRT_text_size
 800E8A94  __SETMAPS_data_obj
 800E8AFC  __SETMAPS_data_objend
 800E8A94  __SETMAPS_data_org
 800E8AFC  __SETMAPS_data_orgend
 00000068  __SETMAPS_data_size
 8012931C  __SETMAPS_rdata_obj
 801294C8  __SETMAPS_rdata_objend
 8012931C  __SETMAPS_rdata_org
 801294C8  __SETMAPS_rdata_orgend
 000001AC  __SETMAPS_rdata_size
 80152870  __SETMAPS_text_obj
 80152F68  __SETMAPS_text_objend
 80152870  __SETMAPS_text_org
 80152F68  __SETMAPS_text_orgend
 000006F8  __SETMAPS_text_size
 8011D73C  __SHAT_data_obj
 8011D73C  __SHAT_data_objend
 8011D73C  __SHAT_data_org
 8011D73C  __SHAT_data_orgend
 00000000  __SHAT_data_size
 8012A3F0  __SHAT_rdata_obj
 8012A3F0  __SHAT_rdata_objend
 8012A3F0  __SHAT_rdata_org
 8012A3F0  __SHAT_rdata_orgend
 00000000  __SHAT_rdata_size
 8011D73C  __SHA_data_obj
 8011D73C  __SHA_data_objend
 8011D73C  __SHA_data_org
 8011D73C  __SHA_data_orgend
 00000000  __SHA_data_size
 8012A3F0  __SHA_rdata_obj
 8012A3F0  __SHA_rdata_objend
 8012A3F0  __SHA_rdata_org
 8012A3F0  __SHA_rdata_orgend
 00000000  __SHA_rdata_size
 8011D73C  __SHBT_data_obj
 8011D73C  __SHBT_data_objend
 8011D73C  __SHBT_data_org
 8011D73C  __SHBT_data_orgend
 00000000  __SHBT_data_size
 8012A3F0  __SHBT_rdata_obj
 8012A3F0  __SHBT_rdata_objend
 8012A3F0  __SHBT_rdata_org
 8012A3F0  __SHBT_rdata_orgend
 00000000  __SHBT_rdata_size
 8011D73C  __SHB_data_obj
 8011D73C  __SHB_data_objend
 8011D73C  __SHB_data_org
 8011D73C  __SHB_data_orgend
 00000000  __SHB_data_size
 8012A3F0  __SHB_rdata_obj
 8012A3F0  __SHB_rdata_objend
 8012A3F0  __SHB_rdata_org
 8012A3F0  __SHB_rdata_orgend
 00000000  __SHB_rdata_size
 8011D73C  __SHDT_data_obj
 8011D73C  __SHDT_data_objend
 8011D73C  __SHDT_data_org
 8011D73C  __SHDT_data_orgend
 00000000  __SHDT_data_size
 8012A3F0  __SHDT_rdata_obj
 8012A3F0  __SHDT_rdata_objend
 8012A3F0  __SHDT_rdata_org
 8012A3F0  __SHDT_rdata_orgend
 00000000  __SHDT_rdata_size
 8011D73C  __SHD_data_obj
 8011D73C  __SHD_data_objend
 8011D73C  __SHD_data_org
 8011D73C  __SHD_data_orgend
 00000000  __SHD_data_size
 8012A3F0  __SHD_rdata_obj
 8012A3F0  __SHD_rdata_objend
 8012A3F0  __SHD_rdata_org
 8012A3F0  __SHD_rdata_orgend
 00000000  __SHD_rdata_size
 8011D73C  __SHHT_data_obj
 8011D73C  __SHHT_data_objend
 8011D73C  __SHHT_data_org
 8011D73C  __SHHT_data_orgend
 00000000  __SHHT_data_size
 8012A3F0  __SHHT_rdata_obj
 8012A3F0  __SHHT_rdata_objend
 8012A3F0  __SHHT_rdata_org
 8012A3F0  __SHHT_rdata_orgend
 00000000  __SHHT_rdata_size
 8011D73C  __SHH_data_obj
 8011D73C  __SHH_data_objend
 8011D73C  __SHH_data_org
 8011D73C  __SHH_data_orgend
 00000000  __SHH_data_size
 8012A3F0  __SHH_rdata_obj
 8012A3F0  __SHH_rdata_objend
 8012A3F0  __SHH_rdata_org
 8012A3F0  __SHH_rdata_orgend
 00000000  __SHH_rdata_size
 8011D73C  __SHMT_data_obj
 8011D73C  __SHMT_data_objend
 8011D73C  __SHMT_data_org
 8011D73C  __SHMT_data_orgend
 00000000  __SHMT_data_size
 8012A3F0  __SHMT_rdata_obj
 8012A3F0  __SHMT_rdata_objend
 8012A3F0  __SHMT_rdata_org
 8012A3F0  __SHMT_rdata_orgend
 00000000  __SHMT_rdata_size
 8011D73C  __SHM_data_obj
 8011D73C  __SHM_data_objend
 8011D73C  __SHM_data_org
 8011D73C  __SHM_data_orgend
 00000000  __SHM_data_size
 8012A3F0  __SHM_rdata_obj
 8012A3F0  __SHM_rdata_objend
 8012A3F0  __SHM_rdata_org
 8012A3F0  __SHM_rdata_orgend
 00000000  __SHM_rdata_size
 8011D73C  __SHNT_data_obj
 8011D73C  __SHNT_data_objend
 8011D73C  __SHNT_data_org
 8011D73C  __SHNT_data_orgend
 00000000  __SHNT_data_size
 8012A3F0  __SHNT_rdata_obj
 8012A3F0  __SHNT_rdata_objend
 8012A3F0  __SHNT_rdata_org
 8012A3F0  __SHNT_rdata_orgend
 00000000  __SHNT_rdata_size
 8011D73C  __SHN_data_obj
 8011D73C  __SHN_data_objend
 8011D73C  __SHN_data_org
 8011D73C  __SHN_data_orgend
 00000000  __SHN_data_size
 8012A3F0  __SHN_rdata_obj
 8012A3F0  __SHN_rdata_objend
 8012A3F0  __SHN_rdata_org
 8012A3F0  __SHN_rdata_orgend
 00000000  __SHN_rdata_size
 8011D73C  __SHST_data_obj
 8011D73C  __SHST_data_objend
 8011D73C  __SHST_data_org
 8011D73C  __SHST_data_orgend
 00000000  __SHST_data_size
 8012A3F0  __SHST_rdata_obj
 8012A3F0  __SHST_rdata_objend
 8012A3F0  __SHST_rdata_org
 8012A3F0  __SHST_rdata_orgend
 00000000  __SHST_rdata_size
 8011D73C  __SHS_data_obj
 8011D73C  __SHS_data_objend
 8011D73C  __SHS_data_org
 8011D73C  __SHS_data_orgend
 00000000  __SHS_data_size
 8012A3F0  __SHS_rdata_obj
 8012A3F0  __SHS_rdata_objend
 8012A3F0  __SHS_rdata_org
 8012A3F0  __SHS_rdata_orgend
 00000000  __SHS_rdata_size
 8011D73C  __SHTT_data_obj
 8011D73C  __SHTT_data_objend
 8011D73C  __SHTT_data_org
 8011D73C  __SHTT_data_orgend
 00000000  __SHTT_data_size
 8012A3F0  __SHTT_rdata_obj
 8012A3F0  __SHTT_rdata_objend
 8012A3F0  __SHTT_rdata_org
 8012A3F0  __SHTT_rdata_orgend
 00000000  __SHTT_rdata_size
 8011D73C  __SHT_data_obj
 8011D73C  __SHT_data_objend
 8011D73C  __SHT_data_org
 8011D73C  __SHT_data_orgend
 00000000  __SHT_data_size
 8012A3F0  __SHT_rdata_obj
 8012A3F0  __SHT_rdata_objend
 8012A3F0  __SHT_rdata_org
 8012A3F0  __SHT_rdata_orgend
 00000000  __SHT_rdata_size
 8011D73C  __SHUT_data_obj
 8011D73C  __SHUT_data_objend
 8011D73C  __SHUT_data_org
 8011D73C  __SHUT_data_orgend
 00000000  __SHUT_data_size
 8012A3F0  __SHUT_rdata_obj
 8012A3F0  __SHUT_rdata_objend
 8012A3F0  __SHUT_rdata_org
 8012A3F0  __SHUT_rdata_orgend
 00000000  __SHUT_rdata_size
 8011D73C  __SHU_data_obj
 8011D73C  __SHU_data_objend
 8011D73C  __SHU_data_org
 8011D73C  __SHU_data_orgend
 00000000  __SHU_data_size
 8012A3F0  __SHU_rdata_obj
 8012A3F0  __SHU_rdata_objend
 8012A3F0  __SHU_rdata_org
 8012A3F0  __SHU_rdata_orgend
 00000000  __SHU_rdata_size
 8011D73C  __SLAT_data_obj
 8011D73C  __SLAT_data_objend
 8011D73C  __SLAT_data_org
 8011D73C  __SLAT_data_orgend
 00000000  __SLAT_data_size
 8012A3F0  __SLAT_rdata_obj
 8012A3F0  __SLAT_rdata_objend
 8012A3F0  __SLAT_rdata_org
 8012A3F0  __SLAT_rdata_orgend
 00000000  __SLAT_rdata_size
 8011D73C  __SLA_data_obj
 8011D73C  __SLA_data_objend
 8011D73C  __SLA_data_org
 8011D73C  __SLA_data_orgend
 00000000  __SLA_data_size
 8012A3F0  __SLA_rdata_obj
 8012A3F0  __SLA_rdata_objend
 8012A3F0  __SLA_rdata_org
 8012A3F0  __SLA_rdata_orgend
 00000000  __SLA_rdata_size
 8011D73C  __SLBT_data_obj
 8011D73C  __SLBT_data_objend
 8011D73C  __SLBT_data_org
 8011D73C  __SLBT_data_orgend
 00000000  __SLBT_data_size
 8012A3F0  __SLBT_rdata_obj
 8012A3F0  __SLBT_rdata_objend
 8012A3F0  __SLBT_rdata_org
 8012A3F0  __SLBT_rdata_orgend
 00000000  __SLBT_rdata_size
 8011D73C  __SLB_data_obj
 8011D73C  __SLB_data_objend
 8011D73C  __SLB_data_org
 8011D73C  __SLB_data_orgend
 00000000  __SLB_data_size
 8012A3F0  __SLB_rdata_obj
 8012A3F0  __SLB_rdata_objend
 8012A3F0  __SLB_rdata_org
 8012A3F0  __SLB_rdata_orgend
 00000000  __SLB_rdata_size
 8011D73C  __SLDT_data_obj
 8011D73C  __SLDT_data_objend
 8011D73C  __SLDT_data_org
 8011D73C  __SLDT_data_orgend
 00000000  __SLDT_data_size
 8012A3F0  __SLDT_rdata_obj
 8012A3F0  __SLDT_rdata_objend
 8012A3F0  __SLDT_rdata_org
 8012A3F0  __SLDT_rdata_orgend
 00000000  __SLDT_rdata_size
 8011D73C  __SLD_data_obj
 8011D73C  __SLD_data_objend
 8011D73C  __SLD_data_org
 8011D73C  __SLD_data_orgend
 00000000  __SLD_data_size
 8012A3F0  __SLD_rdata_obj
 8012A3F0  __SLD_rdata_objend
 8012A3F0  __SLD_rdata_org
 8012A3F0  __SLD_rdata_orgend
 00000000  __SLD_rdata_size
 8011D73C  __SLHT_data_obj
 8011D73C  __SLHT_data_objend
 8011D73C  __SLHT_data_org
 8011D73C  __SLHT_data_orgend
 00000000  __SLHT_data_size
 8012A3F0  __SLHT_rdata_obj
 8012A3F0  __SLHT_rdata_objend
 8012A3F0  __SLHT_rdata_org
 8012A3F0  __SLHT_rdata_orgend
 00000000  __SLHT_rdata_size
 8011D73C  __SLH_data_obj
 8011D73C  __SLH_data_objend
 8011D73C  __SLH_data_org
 8011D73C  __SLH_data_orgend
 00000000  __SLH_data_size
 8012A3F0  __SLH_rdata_obj
 8012A3F0  __SLH_rdata_objend
 8012A3F0  __SLH_rdata_org
 8012A3F0  __SLH_rdata_orgend
 00000000  __SLH_rdata_size
 8011D73C  __SLMT_data_obj
 8011D73C  __SLMT_data_objend
 8011D73C  __SLMT_data_org
 8011D73C  __SLMT_data_orgend
 00000000  __SLMT_data_size
 8012A3F0  __SLMT_rdata_obj
 8012A3F0  __SLMT_rdata_objend
 8012A3F0  __SLMT_rdata_org
 8012A3F0  __SLMT_rdata_orgend
 00000000  __SLMT_rdata_size
 8011D73C  __SLM_data_obj
 8011D73C  __SLM_data_objend
 8011D73C  __SLM_data_org
 8011D73C  __SLM_data_orgend
 00000000  __SLM_data_size
 8012A3F0  __SLM_rdata_obj
 8012A3F0  __SLM_rdata_objend
 8012A3F0  __SLM_rdata_org
 8012A3F0  __SLM_rdata_orgend
 00000000  __SLM_rdata_size
 8011D73C  __SLNT_data_obj
 8011D73C  __SLNT_data_objend
 8011D73C  __SLNT_data_org
 8011D73C  __SLNT_data_orgend
 00000000  __SLNT_data_size
 8012A3F0  __SLNT_rdata_obj
 8012A3F0  __SLNT_rdata_objend
 8012A3F0  __SLNT_rdata_org
 8012A3F0  __SLNT_rdata_orgend
 00000000  __SLNT_rdata_size
 8011D73C  __SLN_data_obj
 8011D73C  __SLN_data_objend
 8011D73C  __SLN_data_org
 8011D73C  __SLN_data_orgend
 00000000  __SLN_data_size
 8012A3F0  __SLN_rdata_obj
 8012A3F0  __SLN_rdata_objend
 8012A3F0  __SLN_rdata_org
 8012A3F0  __SLN_rdata_orgend
 00000000  __SLN_rdata_size
 8011D73C  __SLST_data_obj
 8011D73C  __SLST_data_objend
 8011D73C  __SLST_data_org
 8011D73C  __SLST_data_orgend
 00000000  __SLST_data_size
 8012A3F0  __SLST_rdata_obj
 8012A3F0  __SLST_rdata_objend
 8012A3F0  __SLST_rdata_org
 8012A3F0  __SLST_rdata_orgend
 00000000  __SLST_rdata_size
 8011D73C  __SLS_data_obj
 8011D73C  __SLS_data_objend
 8011D73C  __SLS_data_org
 8011D73C  __SLS_data_orgend
 00000000  __SLS_data_size
 8012A3F0  __SLS_rdata_obj
 8012A3F0  __SLS_rdata_objend
 8012A3F0  __SLS_rdata_org
 8012A3F0  __SLS_rdata_orgend
 00000000  __SLS_rdata_size
 8011D73C  __SLTT_data_obj
 8011D73C  __SLTT_data_objend
 8011D73C  __SLTT_data_org
 8011D73C  __SLTT_data_orgend
 00000000  __SLTT_data_size
 8012A3F0  __SLTT_rdata_obj
 8012A3F0  __SLTT_rdata_objend
 8012A3F0  __SLTT_rdata_org
 8012A3F0  __SLTT_rdata_orgend
 00000000  __SLTT_rdata_size
 8011D73C  __SLT_data_obj
 8011D73C  __SLT_data_objend
 8011D73C  __SLT_data_org
 8011D73C  __SLT_data_orgend
 00000000  __SLT_data_size
 8012A3F0  __SLT_rdata_obj
 8012A3F0  __SLT_rdata_objend
 8012A3F0  __SLT_rdata_org
 8012A3F0  __SLT_rdata_orgend
 00000000  __SLT_rdata_size
 8011D73C  __SLUT_data_obj
 8011D73C  __SLUT_data_objend
 8011D73C  __SLUT_data_org
 8011D73C  __SLUT_data_orgend
 00000000  __SLUT_data_size
 8012A3F0  __SLUT_rdata_obj
 8012A3F0  __SLUT_rdata_objend
 8012A3F0  __SLUT_rdata_org
 8012A3F0  __SLUT_rdata_orgend
 00000000  __SLUT_rdata_size
 8011D73C  __SLU_data_obj
 8011D73C  __SLU_data_objend
 8011D73C  __SLU_data_org
 8011D73C  __SLU_data_orgend
 00000000  __SLU_data_size
 8012A3F0  __SLU_rdata_obj
 8012A3F0  __SLU_rdata_objend
 8012A3F0  __SLU_rdata_org
 8012A3F0  __SLU_rdata_orgend
 00000000  __SLU_rdata_size
 8011D73C  __SMAT_data_obj
 8011D73C  __SMAT_data_objend
 8011D73C  __SMAT_data_org
 8011D73C  __SMAT_data_orgend
 00000000  __SMAT_data_size
 8012A3F0  __SMAT_rdata_obj
 8012A3F0  __SMAT_rdata_objend
 8012A3F0  __SMAT_rdata_org
 8012A3F0  __SMAT_rdata_orgend
 00000000  __SMAT_rdata_size
 8011D73C  __SMA_data_obj
 8011D73C  __SMA_data_objend
 8011D73C  __SMA_data_org
 8011D73C  __SMA_data_orgend
 00000000  __SMA_data_size
 8012A3F0  __SMA_rdata_obj
 8012A3F0  __SMA_rdata_objend
 8012A3F0  __SMA_rdata_org
 8012A3F0  __SMA_rdata_orgend
 00000000  __SMA_rdata_size
 8011D73C  __SMBT_data_obj
 8011D73C  __SMBT_data_objend
 8011D73C  __SMBT_data_org
 8011D73C  __SMBT_data_orgend
 00000000  __SMBT_data_size
 8012A3F0  __SMBT_rdata_obj
 8012A3F0  __SMBT_rdata_objend
 8012A3F0  __SMBT_rdata_org
 8012A3F0  __SMBT_rdata_orgend
 00000000  __SMBT_rdata_size
 8011D73C  __SMB_data_obj
 8011D73C  __SMB_data_objend
 8011D73C  __SMB_data_org
 8011D73C  __SMB_data_orgend
 00000000  __SMB_data_size
 8012A3F0  __SMB_rdata_obj
 8012A3F0  __SMB_rdata_objend
 8012A3F0  __SMB_rdata_org
 8012A3F0  __SMB_rdata_orgend
 00000000  __SMB_rdata_size
 8011D73C  __SMDT_data_obj
 8011D73C  __SMDT_data_objend
 8011D73C  __SMDT_data_org
 8011D73C  __SMDT_data_orgend
 00000000  __SMDT_data_size
 8012A3F0  __SMDT_rdata_obj
 8012A3F0  __SMDT_rdata_objend
 8012A3F0  __SMDT_rdata_org
 8012A3F0  __SMDT_rdata_orgend
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 8007CA14  __VID_text_orgend
 0000028C  __VID_text_size
 8011D73C  __WHAT_data_obj
 8011D73C  __WHAT_data_objend
 8011D73C  __WHAT_data_org
 8011D73C  __WHAT_data_orgend
 00000000  __WHAT_data_size
 8012A3F0  __WHAT_rdata_obj
 8012A3F0  __WHAT_rdata_objend
 8012A3F0  __WHAT_rdata_org
 8012A3F0  __WHAT_rdata_orgend
 00000000  __WHAT_rdata_size
 8011D73C  __WHA_data_obj
 8011D73C  __WHA_data_objend
 8011D73C  __WHA_data_org
 8011D73C  __WHA_data_orgend
 00000000  __WHA_data_size
 8012A3F0  __WHA_rdata_obj
 8012A3F0  __WHA_rdata_objend
 8012A3F0  __WHA_rdata_org
 8012A3F0  __WHA_rdata_orgend
 00000000  __WHA_rdata_size
 8011D73C  __WHBT_data_obj
 8011D73C  __WHBT_data_objend
 8011D73C  __WHBT_data_org
 8011D73C  __WHBT_data_orgend
 00000000  __WHBT_data_size
 8012A3F0  __WHBT_rdata_obj
 8012A3F0  __WHBT_rdata_objend
 8012A3F0  __WHBT_rdata_org
 8012A3F0  __WHBT_rdata_orgend
 00000000  __WHBT_rdata_size
 8011D73C  __WHB_data_obj
 8011D73C  __WHB_data_objend
 8011D73C  __WHB_data_org
 8011D73C  __WHB_data_orgend
 00000000  __WHB_data_size
 8012A3F0  __WHB_rdata_obj
 8012A3F0  __WHB_rdata_objend
 8012A3F0  __WHB_rdata_org
 8012A3F0  __WHB_rdata_orgend
 00000000  __WHB_rdata_size
 8011D73C  __WHDT_data_obj
 8011D73C  __WHDT_data_objend
 8011D73C  __WHDT_data_org
 8011D73C  __WHDT_data_orgend
 00000000  __WHDT_data_size
 8012A3F0  __WHDT_rdata_obj
 8012A3F0  __WHDT_rdata_objend
 8012A3F0  __WHDT_rdata_org
 8012A3F0  __WHDT_rdata_orgend
 00000000  __WHDT_rdata_size
 8011D73C  __WHD_data_obj
 8011D73C  __WHD_data_objend
 8011D73C  __WHD_data_org
 8011D73C  __WHD_data_orgend
 00000000  __WHD_data_size
 8012A3F0  __WHD_rdata_obj
 8012A3F0  __WHD_rdata_objend
 8012A3F0  __WHD_rdata_org
 8012A3F0  __WHD_rdata_orgend
 00000000  __WHD_rdata_size
 8011D73C  __WHHT_data_obj
 8011D73C  __WHHT_data_objend
 8011D73C  __WHHT_data_org
 8011D73C  __WHHT_data_orgend
 00000000  __WHHT_data_size
 8012A3F0  __WHHT_rdata_obj
 8012A3F0  __WHHT_rdata_objend
 8012A3F0  __WHHT_rdata_org
 8012A3F0  __WHHT_rdata_orgend
 00000000  __WHHT_rdata_size
 8011D73C  __WHH_data_obj
 8011D73C  __WHH_data_objend
 8011D73C  __WHH_data_org
 8011D73C  __WHH_data_orgend
 00000000  __WHH_data_size
 8012A3F0  __WHH_rdata_obj
 8012A3F0  __WHH_rdata_objend
 8012A3F0  __WHH_rdata_org
 8012A3F0  __WHH_rdata_orgend
 00000000  __WHH_rdata_size
 8011D73C  __WHMT_data_obj
 8011D73C  __WHMT_data_objend
 8011D73C  __WHMT_data_org
 8011D73C  __WHMT_data_orgend
 00000000  __WHMT_data_size
 8012A3F0  __WHMT_rdata_obj
 8012A3F0  __WHMT_rdata_objend
 8012A3F0  __WHMT_rdata_org
 8012A3F0  __WHMT_rdata_orgend
 00000000  __WHMT_rdata_size
 8011D73C  __WHM_data_obj
 8011D73C  __WHM_data_objend
 8011D73C  __WHM_data_org
 8011D73C  __WHM_data_orgend
 00000000  __WHM_data_size
 8012A3F0  __WHM_rdata_obj
 8012A3F0  __WHM_rdata_objend
 8012A3F0  __WHM_rdata_org
 8012A3F0  __WHM_rdata_orgend
 00000000  __WHM_rdata_size
 8011D73C  __WHNT_data_obj
 8011D73C  __WHNT_data_objend
 8011D73C  __WHNT_data_org
 8011D73C  __WHNT_data_orgend
 00000000  __WHNT_data_size
 8012A3F0  __WHNT_rdata_obj
 8012A3F0  __WHNT_rdata_objend
 8012A3F0  __WHNT_rdata_org
 8012A3F0  __WHNT_rdata_orgend
 00000000  __WHNT_rdata_size
 8011D73C  __WHN_data_obj
 8011D73C  __WHN_data_objend
 8011D73C  __WHN_data_org
 8011D73C  __WHN_data_orgend
 00000000  __WHN_data_size
 8012A3F0  __WHN_rdata_obj
 8012A3F0  __WHN_rdata_objend
 8012A3F0  __WHN_rdata_org
 8012A3F0  __WHN_rdata_orgend
 00000000  __WHN_rdata_size
 8011D73C  __WHST_data_obj
 8011D73C  __WHST_data_objend
 8011D73C  __WHST_data_org
 8011D73C  __WHST_data_orgend
 00000000  __WHST_data_size
 8012A3F0  __WHST_rdata_obj
 8012A3F0  __WHST_rdata_objend
 8012A3F0  __WHST_rdata_org
 8012A3F0  __WHST_rdata_orgend
 00000000  __WHST_rdata_size
 8011D73C  __WHS_data_obj
 8011D73C  __WHS_data_objend
 8011D73C  __WHS_data_org
 8011D73C  __WHS_data_orgend
 00000000  __WHS_data_size
 8012A3F0  __WHS_rdata_obj
 8012A3F0  __WHS_rdata_objend
 8012A3F0  __WHS_rdata_org
 8012A3F0  __WHS_rdata_orgend
 00000000  __WHS_rdata_size
 8011D73C  __WHTT_data_obj
 8011D73C  __WHTT_data_objend
 8011D73C  __WHTT_data_org
 8011D73C  __WHTT_data_orgend
 00000000  __WHTT_data_size
 8012A3F0  __WHTT_rdata_obj
 8012A3F0  __WHTT_rdata_objend
 8012A3F0  __WHTT_rdata_org
 8012A3F0  __WHTT_rdata_orgend
 00000000  __WHTT_rdata_size
 8011D73C  __WHT_data_obj
 8011D73C  __WHT_data_objend
 8011D73C  __WHT_data_org
 8011D73C  __WHT_data_orgend
 00000000  __WHT_data_size
 8012A3F0  __WHT_rdata_obj
 8012A3F0  __WHT_rdata_objend
 8012A3F0  __WHT_rdata_org
 8012A3F0  __WHT_rdata_orgend
 00000000  __WHT_rdata_size
 8011D73C  __WHUT_data_obj
 8011D73C  __WHUT_data_objend
 8011D73C  __WHUT_data_org
 8011D73C  __WHUT_data_orgend
 00000000  __WHUT_data_size
 8012A3F0  __WHUT_rdata_obj
 8012A3F0  __WHUT_rdata_objend
 8012A3F0  __WHUT_rdata_org
 8012A3F0  __WHUT_rdata_orgend
 00000000  __WHUT_rdata_size
 8011D73C  __WHU_data_obj
 8011D73C  __WHU_data_objend
 8011D73C  __WHU_data_org
 8011D73C  __WHU_data_orgend
 00000000  __WHU_data_size
 8012A3F0  __WHU_rdata_obj
 8012A3F0  __WHU_rdata_objend
 8012A3F0  __WHU_rdata_org
 8012A3F0  __WHU_rdata_orgend
 00000000  __WHU_rdata_size
 8011D73C  __WLAT_data_obj
 8011D73C  __WLAT_data_objend
 8011D73C  __WLAT_data_org
 8011D73C  __WLAT_data_orgend
 00000000  __WLAT_data_size
 8012A3F0  __WLAT_rdata_obj
 8012A3F0  __WLAT_rdata_objend
 8012A3F0  __WLAT_rdata_org
 8012A3F0  __WLAT_rdata_orgend
 00000000  __WLAT_rdata_size
 8011D73C  __WLA_data_obj
 8011D73C  __WLA_data_objend
 8011D73C  __WLA_data_org
 8011D73C  __WLA_data_orgend
 00000000  __WLA_data_size
 8012A3F0  __WLA_rdata_obj
 8012A3F0  __WLA_rdata_objend
 8012A3F0  __WLA_rdata_org
 8012A3F0  __WLA_rdata_orgend
 00000000  __WLA_rdata_size
 8011D73C  __WLBT_data_obj
 8011D73C  __WLBT_data_objend
 8011D73C  __WLBT_data_org
 8011D73C  __WLBT_data_orgend
 00000000  __WLBT_data_size
 8012A3F0  __WLBT_rdata_obj
 8012A3F0  __WLBT_rdata_objend
 8012A3F0  __WLBT_rdata_org
 8012A3F0  __WLBT_rdata_orgend
 00000000  __WLBT_rdata_size
 8011D73C  __WLB_data_obj
 8011D73C  __WLB_data_objend
 8011D73C  __WLB_data_org
 8011D73C  __WLB_data_orgend
 00000000  __WLB_data_size
 8012A3F0  __WLB_rdata_obj
 8012A3F0  __WLB_rdata_objend
 8012A3F0  __WLB_rdata_org
 8012A3F0  __WLB_rdata_orgend
 00000000  __WLB_rdata_size
 8011D73C  __WLDT_data_obj
 8011D73C  __WLDT_data_objend
 8011D73C  __WLDT_data_org
 8011D73C  __WLDT_data_orgend
 00000000  __WLDT_data_size
 8012A3F0  __WLDT_rdata_obj
 8012A3F0  __WLDT_rdata_objend
 8012A3F0  __WLDT_rdata_org
 8012A3F0  __WLDT_rdata_orgend
 00000000  __WLDT_rdata_size
 8011D73C  __WLD_data_obj
 8011D73C  __WLD_data_objend
 8011D73C  __WLD_data_org
 8011D73C  __WLD_data_orgend
 00000000  __WLD_data_size
 8012A3F0  __WLD_rdata_obj
 8012A3F0  __WLD_rdata_objend
 8012A3F0  __WLD_rdata_org
 8012A3F0  __WLD_rdata_orgend
 00000000  __WLD_rdata_size
 8011D73C  __WLHT_data_obj
 8011D73C  __WLHT_data_objend
 8011D73C  __WLHT_data_org
 8011D73C  __WLHT_data_orgend
 00000000  __WLHT_data_size
 8012A3F0  __WLHT_rdata_obj
 8012A3F0  __WLHT_rdata_objend
 8012A3F0  __WLHT_rdata_org
 8012A3F0  __WLHT_rdata_orgend
 00000000  __WLHT_rdata_size
 8011D73C  __WLH_data_obj
 8011D73C  __WLH_data_objend
 8011D73C  __WLH_data_org
 8011D73C  __WLH_data_orgend
 00000000  __WLH_data_size
 8012A3F0  __WLH_rdata_obj
 8012A3F0  __WLH_rdata_objend
 8012A3F0  __WLH_rdata_org
 8012A3F0  __WLH_rdata_orgend
 00000000  __WLH_rdata_size
 8011D73C  __WLMT_data_obj
 8011D73C  __WLMT_data_objend
 8011D73C  __WLMT_data_org
 8011D73C  __WLMT_data_orgend
 00000000  __WLMT_data_size
 8012A3F0  __WLMT_rdata_obj
 8012A3F0  __WLMT_rdata_objend
 8012A3F0  __WLMT_rdata_org
 8012A3F0  __WLMT_rdata_orgend
 00000000  __WLMT_rdata_size
 8011D73C  __WLM_data_obj
 8011D73C  __WLM_data_objend
 8011D73C  __WLM_data_org
 8011D73C  __WLM_data_orgend
 00000000  __WLM_data_size
 8012A3F0  __WLM_rdata_obj
 8012A3F0  __WLM_rdata_objend
 8012A3F0  __WLM_rdata_org
 8012A3F0  __WLM_rdata_orgend
 00000000  __WLM_rdata_size
 8011D73C  __WLNT_data_obj
 8011D73C  __WLNT_data_objend
 8011D73C  __WLNT_data_org
 8011D73C  __WLNT_data_orgend
 00000000  __WLNT_data_size
 8012A3F0  __WLNT_rdata_obj
 8012A3F0  __WLNT_rdata_objend
 8012A3F0  __WLNT_rdata_org
 8012A3F0  __WLNT_rdata_orgend
 00000000  __WLNT_rdata_size
 8011D73C  __WLN_data_obj
 8011D73C  __WLN_data_objend
 8011D73C  __WLN_data_org
 8011D73C  __WLN_data_orgend
 00000000  __WLN_data_size
 8012A3F0  __WLN_rdata_obj
 8012A3F0  __WLN_rdata_objend
 8012A3F0  __WLN_rdata_org
 8012A3F0  __WLN_rdata_orgend
 00000000  __WLN_rdata_size
 8011D73C  __WLST_data_obj
 8011D73C  __WLST_data_objend
 8011D73C  __WLST_data_org
 8011D73C  __WLST_data_orgend
 00000000  __WLST_data_size
 8012A3F0  __WLST_rdata_obj
 8012A3F0  __WLST_rdata_objend
 8012A3F0  __WLST_rdata_org
 8012A3F0  __WLST_rdata_orgend
 00000000  __WLST_rdata_size
 8011D73C  __WLS_data_obj
 8011D73C  __WLS_data_objend
 8011D73C  __WLS_data_org
 8011D73C  __WLS_data_orgend
 00000000  __WLS_data_size
 8012A3F0  __WLS_rdata_obj
 8012A3F0  __WLS_rdata_objend
 8012A3F0  __WLS_rdata_org
 8012A3F0  __WLS_rdata_orgend
 00000000  __WLS_rdata_size
 8011D73C  __WLTT_data_obj
 8011D73C  __WLTT_data_objend
 8011D73C  __WLTT_data_org
 8011D73C  __WLTT_data_orgend
 00000000  __WLTT_data_size
 8012A3F0  __WLTT_rdata_obj
 8012A3F0  __WLTT_rdata_objend
 8012A3F0  __WLTT_rdata_org
 8012A3F0  __WLTT_rdata_orgend
 00000000  __WLTT_rdata_size
 8011D73C  __WLT_data_obj
 8011D73C  __WLT_data_objend
 8011D73C  __WLT_data_org
 8011D73C  __WLT_data_orgend
 00000000  __WLT_data_size
 8012A3F0  __WLT_rdata_obj
 8012A3F0  __WLT_rdata_objend
 8012A3F0  __WLT_rdata_org
 8012A3F0  __WLT_rdata_orgend
 00000000  __WLT_rdata_size
 8011D73C  __WLUT_data_obj
 8011D73C  __WLUT_data_objend
 8011D73C  __WLUT_data_org
 8011D73C  __WLUT_data_orgend
 00000000  __WLUT_data_size
 8012A3F0  __WLUT_rdata_obj
 8012A3F0  __WLUT_rdata_objend
 8012A3F0  __WLUT_rdata_org
 8012A3F0  __WLUT_rdata_orgend
 00000000  __WLUT_rdata_size
 8011D73C  __WLU_data_obj
 8011D73C  __WLU_data_objend
 8011D73C  __WLU_data_org
 8011D73C  __WLU_data_orgend
 00000000  __WLU_data_size
 8012A3F0  __WLU_rdata_obj
 8012A3F0  __WLU_rdata_objend
 8012A3F0  __WLU_rdata_org
 8012A3F0  __WLU_rdata_orgend
 00000000  __WLU_rdata_size
 8011D73C  __WMAT_data_obj
 8011D73C  __WMAT_data_objend
 8011D73C  __WMAT_data_org
 8011D73C  __WMAT_data_orgend
 00000000  __WMAT_data_size
 8012A3F0  __WMAT_rdata_obj
 8012A3F0  __WMAT_rdata_objend
 8012A3F0  __WMAT_rdata_org
 8012A3F0  __WMAT_rdata_orgend
 00000000  __WMAT_rdata_size
 8011D73C  __WMA_data_obj
 8011D73C  __WMA_data_objend
 8011D73C  __WMA_data_org
 8011D73C  __WMA_data_orgend
 00000000  __WMA_data_size
 8012A3F0  __WMA_rdata_obj
 8012A3F0  __WMA_rdata_objend
 8012A3F0  __WMA_rdata_org
 8012A3F0  __WMA_rdata_orgend
 00000000  __WMA_rdata_size
 8011D73C  __WMBT_data_obj
 8011D73C  __WMBT_data_objend
 8011D73C  __WMBT_data_org
 8011D73C  __WMBT_data_orgend
 00000000  __WMBT_data_size
 8012A3F0  __WMBT_rdata_obj
 8012A3F0  __WMBT_rdata_objend
 8012A3F0  __WMBT_rdata_org
 8012A3F0  __WMBT_rdata_orgend
 00000000  __WMBT_rdata_size
 8011D73C  __WMB_data_obj
 8011D73C  __WMB_data_objend
 8011D73C  __WMB_data_org
 8011D73C  __WMB_data_orgend
 00000000  __WMB_data_size
 8012A3F0  __WMB_rdata_obj
 8012A3F0  __WMB_rdata_objend
 8012A3F0  __WMB_rdata_org
 8012A3F0  __WMB_rdata_orgend
 00000000  __WMB_rdata_size
 8011D73C  __WMDT_data_obj
 8011D73C  __WMDT_data_objend
 8011D73C  __WMDT_data_org
 8011D73C  __WMDT_data_orgend
 00000000  __WMDT_data_size
 8012A3F0  __WMDT_rdata_obj
 8012A3F0  __WMDT_rdata_objend
 8012A3F0  __WMDT_rdata_org
 8012A3F0  __WMDT_rdata_orgend
 00000000  __WMDT_rdata_size
 8011D73C  __WMD_data_obj
 8011D73C  __WMD_data_objend
 8011D73C  __WMD_data_org
 8011D73C  __WMD_data_orgend
 00000000  __WMD_data_size
 8012A3F0  __WMD_rdata_obj
 8012A3F0  __WMD_rdata_objend
 8012A3F0  __WMD_rdata_org
 8012A3F0  __WMD_rdata_orgend
 00000000  __WMD_rdata_size
 8011D73C  __WMHT_data_obj
 8011D73C  __WMHT_data_objend
 8011D73C  __WMHT_data_org
 8011D73C  __WMHT_data_orgend
 00000000  __WMHT_data_size
 8012A3F0  __WMHT_rdata_obj
 8012A3F0  __WMHT_rdata_objend
 8012A3F0  __WMHT_rdata_org
 8012A3F0  __WMHT_rdata_orgend
 00000000  __WMHT_rdata_size
 8011D73C  __WMH_data_obj
 8011D73C  __WMH_data_objend
 8011D73C  __WMH_data_org
 8011D73C  __WMH_data_orgend
 00000000  __WMH_data_size
 8012A3F0  __WMH_rdata_obj
 8012A3F0  __WMH_rdata_objend
 8012A3F0  __WMH_rdata_org
 8012A3F0  __WMH_rdata_orgend
 00000000  __WMH_rdata_size
 8011D73C  __WMMT_data_obj
 8011D73C  __WMMT_data_objend
 8011D73C  __WMMT_data_org
 8011D73C  __WMMT_data_orgend
 00000000  __WMMT_data_size
 8012A3F0  __WMMT_rdata_obj
 8012A3F0  __WMMT_rdata_objend
 8012A3F0  __WMMT_rdata_org
 8012A3F0  __WMMT_rdata_orgend
 00000000  __WMMT_rdata_size
 8011D73C  __WMM_data_obj
 8011D73C  __WMM_data_objend
 8011D73C  __WMM_data_org
 8011D73C  __WMM_data_orgend
 00000000  __WMM_data_size
 8012A3F0  __WMM_rdata_obj
 8012A3F0  __WMM_rdata_objend
 8012A3F0  __WMM_rdata_org
 8012A3F0  __WMM_rdata_orgend
 00000000  __WMM_rdata_size
 8011D73C  __WMNT_data_obj
 8011D73C  __WMNT_data_objend
 8011D73C  __WMNT_data_org
 8011D73C  __WMNT_data_orgend
 00000000  __WMNT_data_size
 8012A3F0  __WMNT_rdata_obj
 8012A3F0  __WMNT_rdata_objend
 8012A3F0  __WMNT_rdata_org
 8012A3F0  __WMNT_rdata_orgend
 00000000  __WMNT_rdata_size
 8011D73C  __WMN_data_obj
 8011D73C  __WMN_data_objend
 8011D73C  __WMN_data_org
 8011D73C  __WMN_data_orgend
 00000000  __WMN_data_size
 8012A3F0  __WMN_rdata_obj
 8012A3F0  __WMN_rdata_objend
 8012A3F0  __WMN_rdata_org
 8012A3F0  __WMN_rdata_orgend
 00000000  __WMN_rdata_size
 8011D73C  __WMST_data_obj
 8011D73C  __WMST_data_objend
 8011D73C  __WMST_data_org
 8011D73C  __WMST_data_orgend
 00000000  __WMST_data_size
 8012A3F0  __WMST_rdata_obj
 8012A3F0  __WMST_rdata_objend
 8012A3F0  __WMST_rdata_org
 8012A3F0  __WMST_rdata_orgend
 00000000  __WMST_rdata_size
 8011D73C  __WMS_data_obj
 8011D73C  __WMS_data_objend
 8011D73C  __WMS_data_org
 8011D73C  __WMS_data_orgend
 00000000  __WMS_data_size
 8012A3F0  __WMS_rdata_obj
 8012A3F0  __WMS_rdata_objend
 8012A3F0  __WMS_rdata_org
 8012A3F0  __WMS_rdata_orgend
 00000000  __WMS_rdata_size
 8011D73C  __WMTT_data_obj
 8011D73C  __WMTT_data_objend
 8011D73C  __WMTT_data_org
 8011D73C  __WMTT_data_orgend
 00000000  __WMTT_data_size
 8012A3F0  __WMTT_rdata_obj
 8012A3F0  __WMTT_rdata_objend
 8012A3F0  __WMTT_rdata_org
 8012A3F0  __WMTT_rdata_orgend
 00000000  __WMTT_rdata_size
 8011D73C  __WMT_data_obj
 8011D73C  __WMT_data_objend
 8011D73C  __WMT_data_org
 8011D73C  __WMT_data_orgend
 00000000  __WMT_data_size
 8012A3F0  __WMT_rdata_obj
 8012A3F0  __WMT_rdata_objend
 8012A3F0  __WMT_rdata_org
 8012A3F0  __WMT_rdata_orgend
 00000000  __WMT_rdata_size
 8011D73C  __WMUT_data_obj
 8011D73C  __WMUT_data_objend
 8011D73C  __WMUT_data_org
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 80010000  initinversetable
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 8012AFB0  move_request
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 8012B345  msgcnt
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 80094390  mteleportfx__Fv
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 800EBA30  nTransTable
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 801409F4  new_card__Fi
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 80010000  nullfunction
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 8012BC58  offset_x
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 8012AA64  old_val
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 8012B4B4  pQLogCel
 8012B21C  pSBkBtnCel
 8012B220  pSBkIconCels
 8012B4FC  pSTextBoxCels
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 8012BA94  pSetPiece
 8012B218  pSpellBkCel
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 80071220  pad_UpIsUpRight__Fi
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 8009803C  pad_func_QLog__Fi
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 800980C0  pad_func_SpellBook__Fi
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 8012B59C  pad_styles
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 80010000  printattribute
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 80010000  printchar
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 80140280  test_card_format__Fi
 8013FFB8  test_hw_event__Fv
 8002E830  testticks
 80111928  theme
 8012BB08  themeCount
 801376F0  themeLoc
 8012BB5C  themeVar1
 8012BB54  themex
 8012BB58  themey
 8012ADA8  they_pressed
 8002E754  tickcount
 8012BF04  ticks
 8012BF88  tickset
 8012BF8C  tickval
 8012B53C  tile
 8012B0EC  time_in_frames
 8002E860  timedwait
 8002E3EC  timercount
 8012C340  timerevent
 8012BF84  timerflag
 8012BF28  timerhz
 8012BF2C  timerperiod
 800257D8  timetosector
 80148B8C  tmdc_pol
 8012B080  tmdc_pol_dirty
 801491DC  tmdc_pol_offs
 8002E5C8  tmrint
 800A71A8  tmrsub
 8013FE1C  to_ascii__FUs
 8013FD9C  to_sjis__Fc
 8009149C  tony__Fv
 8012AA70  tonys
 8012AA54  tonys_Task
 80027850  topupstream
 8012BC8C  totalmonsters
 80026CC8  toupper
 800BF314  towner
 8012B554  townwarps
 80010000  transbitline
 8012B434  trapdir
 8012B430  trapid
 8012BB65  treasureFlag
 8012B2A6  trigdebug
 800E84BC  trigs
 801118E0  trm3x
 80111904  trm3y
 80111818  trm5x
 8011187C  trm5y
 800BBFD4  txt_actions
 800A6A68  ufname
 8012B380  uitemflag
 8012BC90  uniquetrans
 80029F48  unlockmemblock
 8002DEF0  unlocksemaphore
 80029A34  updatehighwater
 8012AFEC  user_start
 800C6C38  vCrawlTable
 80021E5C  validateasyncblocks
 8002AD64  validatemem
 8002AC14  validatemema
 8002AD84  validatememz
 8012BF14  vblflag
 8012BF1C  vblticks
 800A71C8  vbltmrsub
 8012AF90  vbuf
 80045454  veclen2__Fii
 801376B0  veclenx__Fii
 8013768C  vecleny__Fii
 8012AC6C  visible_level
 8012B2A1  visiondebug
 8012B3A8  visionid
 8012AF88  vlc_buf
 8012AF84  vlc_tab
 8012B060  vlcbuf
 8012B0D4  vlctab
 800BB9E4  voice_attr
 80023C5C  vsprintf
 8002E808  waitticks
 800722F8  walk__7GamePadc
 8012AC68  water_clut
 8012AC64  water_count
 8012BB52  weaponFlag
 800E4CE4  witchitem
 800104F8  write
 801406AC  write_card_file__FiiPcT2PUcPUsiT4
 800275EC  writehandle
 8012BF5C  xbangle
 8012BF54  xscale
 8012BF60  ybangle
 8012BF58  yscale
 8012BF00  zclipflag
 8012BEFC  zclipvalue
 8012BB4C  zharlib



  Address  Names in address order
 00000000  _memend_size
 00000000  _memcard_text_size
 00000000  _libpress_sdata_size
 00000000  _libpress_sbss_size
 00000000  _libpress_bss_size
 00000000  __memend_size
 00000000  __WMU_rdata_size
 00000000  __WMU_data_size
 00000000  __WMUT_rdata_size
 00000000  __WMUT_data_size
 00000000  __WMT_rdata_size
 00000000  __WMT_data_size
 00000000  __WMTT_rdata_size
 00000000  __WMTT_data_size
 00000000  __WMS_rdata_size
 00000000  __WMS_data_size
 00000000  __WMST_rdata_size
 00000000  __WMST_data_size
 00000000  __WMN_rdata_size
 00000000  __WMN_data_size
 00000000  __WMNT_rdata_size
 00000000  __WMNT_data_size
 00000000  __WMM_rdata_size
 00000000  __WMM_data_size
 00000000  __WMMT_rdata_size
 00000000  __WMMT_data_size
 00000000  __WMH_rdata_size
 00000000  __WMH_data_size
 00000000  __WMHT_rdata_size
 00000000  __WMHT_data_size
 00000000  __WMD_rdata_size
 00000000  __WMD_data_size
 00000000  __WMDT_rdata_size
 00000000  __WMDT_data_size
 00000000  __WMB_rdata_size
 00000000  __WMB_data_size
 00000000  __WMBT_rdata_size
 00000000  __WMBT_data_size
 00000000  __WMA_rdata_size
 00000000  __WMA_data_size
 00000000  __WMAT_rdata_size
 00000000  __WMAT_data_size
 00000000  __WLU_rdata_size
 00000000  __WLU_data_size
 00000000  __WLUT_rdata_size
 00000000  __WLUT_data_size
 00000000  __WLT_rdata_size
 00000000  __WLT_data_size
 00000000  __WLTT_rdata_size
 00000000  __WLTT_data_size
 00000000  __WLS_rdata_size
 00000000  __WLS_data_size
 00000000  __WLST_rdata_size
 00000000  __WLST_data_size
 00000000  __WLN_rdata_size
 00000000  __WLN_data_size
 00000000  __WLNT_rdata_size
 00000000  __WLNT_data_size
 00000000  __WLM_rdata_size
 00000000  __WLM_data_size
 00000000  __WLMT_rdata_size
 00000000  __WLMT_data_size
 00000000  __WLH_rdata_size
 00000000  __WLH_data_size
 00000000  __WLHT_rdata_size
 00000000  __WLHT_data_size
 00000000  __WLD_rdata_size
 00000000  __WLD_data_size
 00000000  __WLDT_rdata_size
 00000000  __WLDT_data_size
 00000000  __WLB_rdata_size
 00000000  __WLB_data_size
 00000000  __WLBT_rdata_size
 00000000  __WLBT_data_size
 00000000  __WLA_rdata_size
 00000000  __WLA_data_size
 00000000  __WLAT_rdata_size
 00000000  __WLAT_data_size
 00000000  __WHU_rdata_size
 00000000  __WHU_data_size
 00000000  __WHUT_rdata_size
 00000000  __WHUT_data_size
 00000000  __WHT_rdata_size
 00000000  __WHT_data_size
 00000000  __WHTT_rdata_size
 00000000  __WHTT_data_size
 00000000  __WHS_rdata_size
 00000000  __WHS_data_size
 00000000  __WHST_rdata_size
 00000000  __WHST_data_size
 00000000  __WHN_rdata_size
 00000000  __WHN_data_size
 00000000  __WHNT_rdata_size
 00000000  __WHNT_data_size
 00000000  __WHM_rdata_size
 00000000  __WHM_data_size
 00000000  __WHMT_rdata_size
 00000000  __WHMT_data_size
 00000000  __WHH_rdata_size
 00000000  __WHH_data_size
 00000000  __WHHT_rdata_size
 00000000  __WHHT_data_size
 00000000  __WHD_rdata_size
 00000000  __WHD_data_size
 00000000  __WHDT_rdata_size
 00000000  __WHDT_data_size
 00000000  __WHB_rdata_size
 00000000  __WHB_data_size
 00000000  __WHBT_rdata_size
 00000000  __WHBT_data_size
 00000000  __WHA_rdata_size
 00000000  __WHA_data_size
 00000000  __WHAT_rdata_size
 00000000  __WHAT_data_size
 00000000  __VID_data_size
 00000000  __TRACK_text_size
 00000000  __TRACK_rdata_size
 00000000  __TRACK_data_size
 00000000  __TOWN_data_size
 00000000  __TOWNGFX_rdata_size
 00000000  __TOWNGFX_data_size
 00000000  __TOWNDATA_rdata_size
 00000000  __TOWNDATA_data_size
 00000000  __TOWNDARK_rdata_size
 00000000  __TOWNDARK_data_size
 00000000  __TITLE_rdata_size
 00000000  __TITLE_data_size
 00000000  __TITLESCR_data_size
 00000000  __TITLEGFX_rdata_size
 00000000  __TITLEGFX_data_size
 00000000  __TIMS_data_size
 00000000  __TEXTDAT_text_size
 00000000  __TEXTDAT_data_size
 00000000  __TEXTAB_rdata_size
 00000000  __TEXTAB_data_size
 00000000  __TESTCODE_rdata_size
 00000000  __TESTCODE_data_size
 00000000  __TAVERN_rdata_size
 00000000  __TAVERN_data_size
 00000000  __SYSOBJ_data_size
 00000000  __SYSINIT_data_size
 00000000  __STORM_rdata_size
 00000000  __STORM_data_size
 00000000  __SPELLS_data_size
 00000000  __SPELLDAT_text_size
 00000000  __SOUND_data_size
 00000000  __SNDBANK_data_size
 00000000  __SMU_rdata_size
 00000000  __SMU_data_size
 00000000  __SMUT_rdata_size
 00000000  __SMUT_data_size
 00000000  __SMT_rdata_size
 00000000  __SMT_data_size
 00000000  __SMTT_rdata_size
 00000000  __SMTT_data_size
 00000000  __SMS_rdata_size
 00000000  __SMS_data_size
 00000000  __SMST_rdata_size
 00000000  __SMST_data_size
 00000000  __SMN_rdata_size
 00000000  __SMN_data_size
 00000000  __SMNT_rdata_size
 00000000  __SMNT_data_size
 00000000  __SMM_rdata_size
 00000000  __SMM_data_size
 00000000  __SMMT_rdata_size
 00000000  __SMMT_data_size
 00000000  __SMH_rdata_size
 00000000  __SMH_data_size
 00000000  __SMHT_rdata_size
 00000000  __SMHT_data_size
 00000000  __SMD_rdata_size
 00000000  __SMD_data_size
 00000000  __SMDT_rdata_size
 00000000  __SMDT_data_size
 00000000  __SMB_rdata_size
 00000000  __SMB_data_size
 00000000  __SMBT_rdata_size
 00000000  __SMBT_data_size
 00000000  __SMA_rdata_size
 00000000  __SMA_data_size
 00000000  __SMAT_rdata_size
 00000000  __SMAT_data_size
 00000000  __SLU_rdata_size
 00000000  __SLU_data_size
 00000000  __SLUT_rdata_size
 00000000  __SLUT_data_size
 00000000  __SLT_rdata_size
 00000000  __SLT_data_size
 00000000  __SLTT_rdata_size
 00000000  __SLTT_data_size
 00000000  __SLS_rdata_size
 00000000  __SLS_data_size
 00000000  __SLST_rdata_size
 00000000  __SLST_data_size
 00000000  __SLN_rdata_size
 00000000  __SLN_data_size
 00000000  __SLNT_rdata_size
 00000000  __SLNT_data_size
 00000000  __SLM_rdata_size
 00000000  __SLM_data_size
 00000000  __SLMT_rdata_size
 00000000  __SLMT_data_size
 00000000  __SLH_rdata_size
 00000000  __SLH_data_size
 00000000  __SLHT_rdata_size
 00000000  __SLHT_data_size
 00000000  __SLD_rdata_size
 00000000  __SLD_data_size
 00000000  __SLDT_rdata_size
 00000000  __SLDT_data_size
 00000000  __SLB_rdata_size
 00000000  __SLB_data_size
 00000000  __SLBT_rdata_size
 00000000  __SLBT_data_size
 00000000  __SLA_rdata_size
 00000000  __SLA_data_size
 00000000  __SLAT_rdata_size
 00000000  __SLAT_data_size
 00000000  __SHU_rdata_size
 00000000  __SHU_data_size
 00000000  __SHUT_rdata_size
 00000000  __SHUT_data_size
 00000000  __SHT_rdata_size
 00000000  __SHT_data_size
 00000000  __SHTT_rdata_size
 00000000  __SHTT_data_size
 00000000  __SHS_rdata_size
 00000000  __SHS_data_size
 00000000  __SHST_rdata_size
 00000000  __SHST_data_size
 00000000  __SHN_rdata_size
 00000000  __SHN_data_size
 00000000  __SHNT_rdata_size
 00000000  __SHNT_data_size
 00000000  __SHM_rdata_size
 00000000  __SHM_data_size
 00000000  __SHMT_rdata_size
 00000000  __SHMT_data_size
 00000000  __SHH_rdata_size
 00000000  __SHH_data_size
 00000000  __SHHT_rdata_size
 00000000  __SHHT_data_size
 00000000  __SHD_rdata_size
 00000000  __SHD_data_size
 00000000  __SHDT_rdata_size
 00000000  __SHDT_data_size
 00000000  __SHB_rdata_size
 00000000  __SHB_data_size
 00000000  __SHBT_rdata_size
 00000000  __SHBT_data_size
 00000000  __SHA_rdata_size
 00000000  __SHA_data_size
 00000000  __SHAT_rdata_size
 00000000  __SHAT_data_size
 00000000  __SCROLLRT_data_size
 00000000  __RlN_rdata_size
 00000000  __RlN_data_size
 00000000  __RlNT_rdata_size
 00000000  __RlNT_data_size
 00000000  __RMU_rdata_size
 00000000  __RMU_data_size
 00000000  __RMUT_rdata_size
 00000000  __RMUT_data_size
 00000000  __RMT_rdata_size
 00000000  __RMT_data_size
 00000000  __RMTT_rdata_size
 00000000  __RMTT_data_size
 00000000  __RMS_rdata_size
 00000000  __RMS_data_size
 00000000  __RMST_rdata_size
 00000000  __RMST_data_size
 00000000  __RMN_rdata_size
 00000000  __RMN_data_size
 00000000  __RMNT_rdata_size
 00000000  __RMNT_data_size
 00000000  __RMM_rdata_size
 00000000  __RMM_data_size
 00000000  __RMMT_rdata_size
 00000000  __RMMT_data_size
 00000000  __RMH_rdata_size
 00000000  __RMH_data_size
 00000000  __RMHT_rdata_size
 00000000  __RMHT_data_size
 00000000  __RMD_rdata_size
 00000000  __RMD_data_size
 00000000  __RMDT_rdata_size
 00000000  __RMDT_data_size
 00000000  __RMB_rdata_size
 00000000  __RMB_data_size
 00000000  __RMBT_rdata_size
 00000000  __RMBT_data_size
 00000000  __RMA_rdata_size
 00000000  __RMA_data_size
 00000000  __RMAT_rdata_size
 00000000  __RMAT_data_size
 00000000  __RLU_rdata_size
 00000000  __RLU_data_size
 00000000  __RLUT_rdata_size
 00000000  __RLUT_data_size
 00000000  __RLT_rdata_size
 00000000  __RLT_data_size
 00000000  __RLTT_rdata_size
 00000000  __RLTT_data_size
 00000000  __RLS_rdata_size
 00000000  __RLS_data_size
 00000000  __RLST_rdata_size
 00000000  __RLST_data_size
 00000000  __RLM_rdata_size
 00000000  __RLM_data_size
 00000000  __RLMT_rdata_size
 00000000  __RLMT_data_size
 00000000  __RLH_rdata_size
 00000000  __RLH_data_size
 00000000  __RLHT_rdata_size
 00000000  __RLHT_data_size
 00000000  __RLD_rdata_size
 00000000  __RLD_data_size
 00000000  __RLDT_rdata_size
 00000000  __RLDT_data_size
 00000000  __RLB_rdata_size
 00000000  __RLB_data_size
 00000000  __RLBT_rdata_size
 00000000  __RLBT_data_size
 00000000  __RLA_rdata_size
 00000000  __RLA_data_size
 00000000  __RLAT_rdata_size
 00000000  __RLAT_data_size
 00000000  __RHU_rdata_size
 00000000  __RHU_data_size
 00000000  __RHUT_rdata_size
 00000000  __RHUT_data_size
 00000000  __RHT_rdata_size
 00000000  __RHT_data_size
 00000000  __RHTT_rdata_size
 00000000  __RHTT_data_size
 00000000  __RHS_rdata_size
 00000000  __RHS_data_size
 00000000  __RHST_rdata_size
 00000000  __RHST_data_size
 00000000  __RHN_rdata_size
 00000000  __RHN_data_size
 00000000  __RHNT_rdata_size
 00000000  __RHNT_data_size
 00000000  __RHM_rdata_size
 00000000  __RHM_data_size
 00000000  __RHMT_rdata_size
 00000000  __RHMT_data_size
 00000000  __RHH_rdata_size
 00000000  __RHH_data_size
 00000000  __RHHT_rdata_size
 00000000  __RHHT_data_size
 00000000  __RHD_rdata_size
 00000000  __RHD_data_size
 00000000  __RHDT_rdata_size
 00000000  __RHDT_data_size
 00000000  __RHB_rdata_size
 00000000  __RHB_data_size
 00000000  __RHBT_rdata_size
 00000000  __RHBT_data_size
 00000000  __RHA_rdata_size
 00000000  __RHA_data_size
 00000000  __RHAT_rdata_size
 00000000  __RHAT_data_size
 00000000  __REPLACE_text_size
 00000000  __REPLACE_rdata_size
 00000000  __REPLACE_data_size
 00000000  __PROF_rdata_size
 00000000  __PROF_data_size
 00000000  __PRIMPOOL_data_size
 00000000  __PRETRIGS_data_size
 00000000  __PRESTORE_data_size
 00000000  __PRESONLY_data_size
 00000000  __PREQUEST_data_size
 00000000  __PREPORT_data_size
 00000000  __PREMSG_data_size
 00000000  __PREMON_data_size
 00000000  __PREMISS_data_size
 00000000  __PREITEM_data_size
 00000000  __PREINV_data_size
 00000000  __PREGAME_data_size
 00000000  __PREAUTO_data_size
 00000000  __PFILE_data_size
 00000000  __PCIO_data_size
 00000000  __PAUSE_data_size
 00000000  __PATH_rdata_size
 00000000  __PATH_data_size
 00000000  __PANEL_rdata_size
 00000000  __PANEL_data_size
 00000000  __PALETTE_data_size
 00000000  __PAK_rdata_size
 00000000  __PAK_data_size
 00000000  __PAD3D_rdata_size
 00000000  __PAD3D_data_size
 00000000  __OVERLAY_data_size
 00000000  __OVERINFO_text_size
 00000000  __OVERINFO_rdata_size
 00000000  __OVERINFO_data_size
 00000000  __OBJDAT_text_size
 00000000  __MULTI_data_size
 00000000  __MONSVIEW_data_size
 00000000  __MONSTLST_text_size
 00000000  __MONSTLST_rdata_size
 00000000  __MONSTDAT_text_size
 00000000  __MISS_rdata_size
 00000000  __MISS_data_size
 00000000  __MISPRINT_data_size
 00000000  __MENU_rdata_size
 00000000  __MENU_data_size
 00000000  __MEMCARD_rdata_size
 00000000  __MEMCARD_data_size
 00000000  __MAP_data_size
 00000000  __MAIN_data_size
 00000000  __MAINBACK_rdata_size
 00000000  __MAINBACK_data_size
 00000000  __M9D_rdata_size
 00000000  __M9D_data_size
 00000000  __M9C_rdata_size
 00000000  __M9C_data_size
 00000000  __M9B_rdata_size
 00000000  __M9B_data_size
 00000000  __M9A_rdata_size
 00000000  __M9A_data_size
 00000000  __M8QA_rdata_size
 00000000  __M8QA_data_size
 00000000  __M8E_rdata_size
 00000000  __M8E_data_size
 00000000  __M8D_rdata_size
 00000000  __M8D_data_size
 00000000  __M8C_rdata_size
 00000000  __M8C_data_size
 00000000  __M8B_rdata_size
 00000000  __M8B_data_size
 00000000  __M8A_rdata_size
 00000000  __M8A_data_size
 00000000  __M7E_rdata_size
 00000000  __M7E_data_size
 00000000  __M7D_rdata_size
 00000000  __M7D_data_size
 00000000  __M7C_rdata_size
 00000000  __M7C_data_size
 00000000  __M7B_rdata_size
 00000000  __M7B_data_size
 00000000  __M7A_rdata_size
 00000000  __M7A_data_size
 00000000  __M6E_rdata_size
 00000000  __M6E_data_size
 00000000  __M6D_rdata_size
 00000000  __M6D_data_size
 00000000  __M6C_rdata_size
 00000000  __M6C_data_size
 00000000  __M6B_rdata_size
 00000000  __M6B_data_size
 00000000  __M6A_rdata_size
 00000000  __M6A_data_size
 00000000  __M5QA_rdata_size
 00000000  __M5QA_data_size
 00000000  __M5F_rdata_size
 00000000  __M5F_data_size
 00000000  __M5E_rdata_size
 00000000  __M5E_data_size
 00000000  __M5D_rdata_size
 00000000  __M5D_data_size
 00000000  __M5C_rdata_size
 00000000  __M5C_data_size
 00000000  __M5B_rdata_size
 00000000  __M5B_data_size
 00000000  __M5A_rdata_size
 00000000  __M5A_data_size
 00000000  __M4QC_rdata_size
 00000000  __M4QC_data_size
 00000000  __M4QB_rdata_size
 00000000  __M4QB_data_size
 00000000  __M4QA_rdata_size
 00000000  __M4QA_data_size
 00000000  __M4D_rdata_size
 00000000  __M4D_data_size
 00000000  __M4C_rdata_size
 00000000  __M4C_data_size
 00000000  __M4B_rdata_size
 00000000  __M4B_data_size
 00000000  __M4A_rdata_size
 00000000  __M4A_data_size
 00000000  __M3QA_rdata_size
 00000000  __M3QA_data_size
 00000000  __M3C_rdata_size
 00000000  __M3C_data_size
 00000000  __M3B_rdata_size
 00000000  __M3B_data_size
 00000000  __M3A_rdata_size
 00000000  __M3A_data_size
 00000000  __M2QB_rdata_size
 00000000  __M2QB_data_size
 00000000  __M2QA_rdata_size
 00000000  __M2QA_data_size
 00000000  __M2D_rdata_size
 00000000  __M2D_data_size
 00000000  __M2C_rdata_size
 00000000  __M2C_data_size
 00000000  __M2B_rdata_size
 00000000  __M2B_data_size
 00000000  __M2A_rdata_size
 00000000  __M2A_data_size
 00000000  __M1C_rdata_size
 00000000  __M1C_data_size
 00000000  __M1B_rdata_size
 00000000  __M1B_data_size
 00000000  __M1A_rdata_size
 00000000  __M1A_data_size
 00000000  __M16D_rdata_size
 00000000  __M16D_data_size
 00000000  __M15C_rdata_size
 00000000  __M15C_data_size
 00000000  __M15B_rdata_size
 00000000  __M15B_data_size
 00000000  __M15A_rdata_size
 00000000  __M15A_data_size
 00000000  __M14QB_rdata_size
 00000000  __M14QB_data_size
 00000000  __M14E_rdata_size
 00000000  __M14E_data_size
 00000000  __M14D_rdata_size
 00000000  __M14D_data_size
 00000000  __M14C_rdata_size
 00000000  __M14C_data_size
 00000000  __M14B_rdata_size
 00000000  __M14B_data_size
 00000000  __M14A_rdata_size
 00000000  __M14A_data_size
 00000000  __M13QB_rdata_size
 00000000  __M13QB_data_size
 00000000  __M13D_rdata_size
 00000000  __M13D_data_size
 00000000  __M13C_rdata_size
 00000000  __M13C_data_size
 00000000  __M13B_rdata_size
 00000000  __M13B_data_size
 00000000  __M13A_rdata_size
 00000000  __M13A_data_size
 00000000  __M12D_rdata_size
 00000000  __M12D_data_size
 00000000  __M12C_rdata_size
 00000000  __M12C_data_size
 00000000  __M12B_rdata_size
 00000000  __M12B_data_size
 00000000  __M12A_rdata_size
 00000000  __M12A_data_size
 00000000  __M11E_rdata_size
 00000000  __M11E_data_size
 00000000  __M11D_rdata_size
 00000000  __M11D_data_size
 00000000  __M11C_rdata_size
 00000000  __M11C_data_size
 00000000  __M11B_rdata_size
 00000000  __M11B_data_size
 00000000  __M11A_rdata_size
 00000000  __M11A_data_size
 00000000  __M10QA_rdata_size
 00000000  __M10QA_data_size
 00000000  __M10D_rdata_size
 00000000  __M10D_data_size
 00000000  __M10C_rdata_size
 00000000  __M10C_data_size
 00000000  __M10B_rdata_size
 00000000  __M10B_data_size
 00000000  __M10A_rdata_size
 00000000  __M10A_data_size
 00000000  __LZNP_rdata_size
 00000000  __LZNP_data_size
 00000000  __LOADING_data_size
 00000000  __LNKOPT_text_size
 00000000  __LNKOPT_rdata_size
 00000000  __LNKOPT_data_size
 00000000  __LIGHTING_rdata_size
 00000000  __LEIGH_data_size
 00000000  __LEGAL_rdata_size
 00000000  __LEGAL_data_size
 00000000  __LANG_data_size
 00000000  __LAMBO_data_size
 00000000  __L4EDATA_rdata_size
 00000000  __L4EDATA_data_size
 00000000  __L4DDATA_rdata_size
 00000000  __L4DDATA_data_size
 00000000  __L4CDATA_rdata_size
 00000000  __L4CDATA_data_size
 00000000  __L4BDATA_rdata_size
 00000000  __L4BDATA_data_size
 00000000  __L4ADATA_rdata_size
 00000000  __L4ADATA_data_size
 00000000  __L3EDATA_rdata_size
 00000000  __L3EDATA_data_size
 00000000  __L3DDATA_rdata_size
 00000000  __L3DDATA_data_size
 00000000  __L3CDATA_rdata_size
 00000000  __L3CDATA_data_size
 00000000  __L3BDATA_rdata_size
 00000000  __L3BDATA_data_size
 00000000  __L3ADATA_rdata_size
 00000000  __L3ADATA_data_size
 00000000  __L2EDATA_rdata_size
 00000000  __L2EDATA_data_size
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 8012A734  Gaz
 8012A738  LastFmem
 8012A748  FileSYS
 8012A762  DavesPad
 8012A764  DavesPadDeb
 8012A784  _6SysObj.NewHnd
 8012A7B4  TpW
 8012A7B8  TpH
 8012A7BC  TpXDest
 8012A7C0  TpYDest
 8012A7C4  R
 8012A7EC  BL_NoLumpFiles
 8012A7F0  BL_NoStreamFiles
 8012A7F4  LFileTab
 8012A7F8  SFileTab
 8012A7FC  FileLoaded
 8012A82C  NoTAllocs
 8012A858  demo_pad_time
 8012A85C  demo_pad_count
 8012A860  demo_finish
 8012A864  cac_pad
 8012A871  WHITER
 8012A872  WHITEG
 8012A873  WHITEB
 8012A874  BLUER
 8012A875  BLUEG
 8012A876  BLUEB
 8012A877  REDR
 8012A878  REDG
 8012A879  REDB
 8012A87A  GOLDR
 8012A87B  GOLDG
 8012A87C  GOLDB
 8012A880  CharFt4
 8012A884  CharFrm
 8012A893  BORDERR
 8012A894  BORDERG
 8012A895  BORDERB
 8012A896  BACKR
 8012A897  BACKG
 8012A898  BACKB
 8012A899  DialogRed
 8012A89A  DialogGreen
 8012A89B  DialogBlue
 8012A89C  DialogTRed
 8012A89D  DialogTGreen
 8012A89E  DialogTBlue
 8012A8A0  DialogTData
 8012A8A4  DialogBackGfx
 8012A8A8  DialogBackW
 8012A8AC  DialogBackH
 8012A8B0  DialogBorderGfx
 8012A8B4  DialogBorderTLW
 8012A8B8  DialogBorderTLH
 8012A8BC  DialogBorderTRW
 8012A8C0  DialogBorderTRH
 8012A8C4  DialogBorderBLW
 8012A8C8  DialogBorderBLH
 8012A8CC  DialogBorderBRW
 8012A8D0  DialogBorderBRH
 8012A8D4  DialogBorderTW
 8012A8D8  DialogBorderTH
 8012A8DC  DialogBorderBW
 8012A8E0  DialogBorderBH
 8012A8E4  DialogBorderLW
 8012A8E8  DialogBorderLH
 8012A8EC  DialogBorderRW
 8012A8F0  DialogBorderRH
 8012A8F4  DialogBevelGfx
 8012A8F8  DialogBevelCW
 8012A8FC  DialogBevelCH
 8012A900  DialogBevelLRW
 8012A904  DialogBevelLRH
 8012A908  DialogBevelUDW
 8012A90C  DialogBevelUDH
 8012A910  MY_DialogOTpos
 8012A91D  PlayDemoFlag
 8012A931  P1ObjSelCount
 8012A932  P2ObjSelCount
 8012A933  P12ObjSelCount
 8012A934  P1ItemSelCount
 8012A935  P2ItemSelCount
 8012A936  P12ItemSelCount
 8012A937  P1MonstSelCount
 8012A938  P2MonstSelCount
 8012A939  P12MonstSelCount
 8012A94C  CurrentBlocks
 8012A968  CurrentOverlay
 8012A984  _7CPlayer.PActiveArray
 8012A98C  GXAdj2
 8012A994  ProfOn
 8012A9BC  hof
 8012A9C0  mof
 8012A9CD  NoActiveStreams
 8012A9F0  Time
 8012A9F4  CDWAIT
 8012AA04  BankOffsets
 8012AA18  SFXNotPlayed
 8012AA19  SFXNotInBank
 8012AA40  moo_moo
 8012AA44  demo_load
 8012AA48  demo_record_load
 8012AA4C  level_record
 8012AA50  demo_fade_finished
 8012AA51  demo_which
 8012AA52  demo_flash
 8012AA54  tonys_Task
 8012AA60  demo_level
 8012AA64  old_val
 8012AA68  DemoTask
 8012AA6C  DemoGameTask
 8012AA70  tonys
 8012AA7D  started_grtask
 8012ABCC  DoShowPanel
 8012ABD0  DoDrawBg
 8012ABEC  ctrlflag
 8012AC59  last_type
 8012AC5C  gr_scrxoff
 8012AC60  gr_scryoff
 8012AC64  water_count
 8012AC68  water_clut
 8012AC6A  cow_in_sight
 8012AC6B  inn_in_sight
 8012AC6C  visible_level
 8012AC6D  lastrnd
 8012AC6E  daylight
 8012AC80  TitleAnimCount
 8012ACA0  SetParticle
 8012ACC8  gplayer
 8012ACCC  mana_order
 8012ACD0  health_order
 8012ACD4  birdcheck
 8012ACD5  select_flag
 8012ACD8  QSpell
 8012ACDC  _spltotype
 8012ACE0  force_attack
 8012AD0C  MemCardActive
 8012AD14  mem_card_event_handler
 8012AD18  card_ev0
 8012AD1C  card_ev1
 8012AD20  card_ev2
 8012AD24  card_ev3
 8012AD28  card_ev10
 8012AD2C  card_ev11
 8012AD30  card_ev12
 8012AD34  card_ev13
 8012AD38  card_dirty
 8012AD40  MemcardTask
 8012AD50  goldcheat
 8012AD60  cmenu
 8012AD68  allspellsflag
 8012AD6C  optionsflag
 8012AD70  saveflag
 8012AD74  options_pad
 8012AD8C  Qfromoptions
 8012AD90  MasterVol
 8012AD94  MusicVol
 8012AD98  SoundVol
 8012AD9C  VideoVol
 8012ADA0  SpeechVol
 8012ADA4  ReturnMenu
 8012ADA8  they_pressed
 8012ADB5  hop_height
 8012AE3C  indsize
 8012AE4C  FeTData
 8012AE50  FlameTData
 8012AE54  LoadedChar
 8012AE5C  FeIsAVirgin
 8012AE60  FeMenuDelay
 8012AE70  AttractTitleDelay
 8012AE74  AttractMainDelay
 8012AE78  FMVEndPad
 8012AE7C  FeBackX
 8012AE80  FeBackY
 8012AE84  FeBackW
 8012AE88  FeBackH
 8012AE8C  FeFlag
 8012AE90  FePlayerNo
 8012AE94  FeBufferCount
 8012AE98  FeNoOfPlayers
 8012AE9C  FeChrClass
 8012AEA4  FeCurMenu
 8012AEA8  FePlayerNameFlag
 8012AEAC  FeCount
 8012AEB0  fileselect
 8012AEB4  BookMenu
 8012AEB8  FeAttractMode
 8012AEBC  FMVPress
 8012AEF0  InCredits
 8012AEF4  CreditTitleNo
 8012AEF8  CreditSubTitleNo
 8012AF0C  card_status
 8012AF14  card_usable
 8012AF1C  card_files
 8012AF24  card_changed
 8012AF38  DiabloGameFile
 8012AF58  McState
 8012AF60  fileinfoflag
 8012AF64  AlertTxt
 8012AF68  current_card
 8012AF6C  LoadType
 8012AF70  McMenuPos
 8012AF74  McCurMenu
 8012AF84  vlc_tab
 8012AF88  vlc_buf
 8012AF8C  img_buf
 8012AF90  vbuf
 8012AF94  last_fn
 8012AF98  last_mdc
 8012AF9C  slnum
 8012AFA0  slices_to_do
 8012AFA4  mbuf
 8012AFA8  mfn
 8012AFAC  last_move_mbuf
 8012AFB0  move_request
 8012AFB4  mdec_scale
 8012AFB8  do_brightness
 8012AFBC  frame_decoded
 8012AFC0  mdec_streaming
 8012AFC4  mdec_stream_size
 8012AFC8  first_stream_frame
 8012AFCC  stream_frames_played
 8012AFD0  num_mdcs
 8012AFD4  mdec_head
 8012AFD8  mdec_tail
 8012AFDC  mdec_waiting_tail
 8012AFE0  mdecs_queued
 8012AFE4  mdecs_waiting
 8012AFE8  sfx_volume
 8012AFEC  user_start
 8012AFF0  stream_chunks_in
 8012AFF4  stream_chunks_total
 8012AFF8  stream_in
 8012AFFC  stream_out
 8012B000  stream_stalled
 8012B004  stream_ending
 8012B008  stream_open
 8012B00C  stream_handler_installed
 8012B010  stream_chunks_borrowed
 8012B014  _get_count
 8012B018  _discard_count
 8012B01C  CDTask
 8012B024  cdready_calls
 8012B028  cdready_errors
 8012B02C  cdready_out_of_sync
 8012B030  cdstream_resetting
 8012B034  sector_dma
 8012B038  sector_dma_in
 8012B03C  chkaddr
 8012B040  chunk
 8012B044  first_handler_event
 8012B048  mdec_audio_buffer
 8012B050  mdec_audio_sec
 8012B054  mdec_audio_offs
 8012B058  mdec_audio_playing
 8012B05C  mdec_audio_rate_shift
 8012B060  vlcbuf
 8012B068  slice_size
 8012B06C  slice
 8012B074  slice_inc
 8012B078  area_pw
 8012B07C  area_ph
 8012B080  tmdc_pol_dirty
 8012B084  num_pol
 8012B08C  mdec_cx
 8012B090  mdec_cy
 8012B094  mdec_w
 8012B098  mdec_h
 8012B09C  mdec_pw
 8012B0A4  mdec_ph
 8012B0AC  move_x
 8012B0B0  move_y
 8012B0B4  move_scale
 8012B0B8  stream_frames
 8012B0BC  last_stream_frame
 8012B0C0  mdec_framecount
 8012B0C4  mdec_speed
 8012B0C8  mdec_stream_starting
 8012B0CC  mdec_last_frame
 8012B0D0  mdec_sectors_per_frame
 8012B0D4  vlctab
 8012B0D8  mdc_buftop
 8012B0DC  mdc_bufstart
 8012B0E0  mdc_bufleft
 8012B0E4  mdc_buftotal
 8012B0E8  ordertab_length
 8012B0EC  time_in_frames
 8012B0F0  stream_chunksize
 8012B0F4  stream_bufsize
 8012B0F8  stream_subsec
 8012B0FC  stream_secnum
 8012B100  stream_last_sector
 8012B104  stream_startsec
 8012B108  stream_opened
 8012B10C  stream_last_chunk
 8012B110  stream_got_chunks
 8012B114  last_sector
 8012B118  cdstream_resetsec
 8012B11C  last_handler_event
 8012B129  DrawLevelUpFlag
 8012B14C  spspelstate
 8012B150  _spselflag
 8012B158  SpellCol
 8012B18C  initchr
 8012B190  NoCSEntries
 8012B1BC  pStatusPanel
 8012B1C0  pGBoxBuff
 8012B1C4  dropGoldFlag
 8012B1C8  _pinfoflag
 8012B1CC  _infoclr
 8012B1CE  drawhpflag
 8012B1CF  drawmanaflag
 8012B1D0  chrflag
 8012B1D1  drawbtnflag
 8012B1D2  panbtndown
 8012B1D3  panelflag
 8012B1D4  chrbtndown
 8012B1D5  lvlbtndown
 8012B1D6  sbookflag
 8012B1D7  talkflag
 8012B1D8  dropGoldValue
 8012B1DC  initialDropGoldValue
 8012B1E0  initialDropGoldIndex
 8012B1E4  pPanelButtons
 8012B1E8  pPanelText
 8012B1EC  pManaBuff
 8012B1F0  pLifeBuff
 8012B1F4  pChrPanel
 8012B1F8  pChrButtons
 8012B1FC  pSpellCels
 8012B200  InfoBoxRect
 8012B204  CSRect
 8012B20C  numpanbtns
 8012B210  pDurIcons
 8012B214  drawdurflag
 8012B215  chrbtnactive
 8012B218  pSpellBkCel
 8012B21C  pSBkBtnCel
 8012B220  pSBkIconCels
 8012B224  sbooktab
 8012B228  cur_spel
 8012B238  sel_data
 8012B23C  _pcurs
 8012B244  cursW
 8012B248  cursH
 8012B24C  icursW
 8012B250  icursH
 8012B254  icursW28
 8012B258  icursH28
 8012B25C  cursmx
 8012B260  cursmy
 8012B264  _pcursmonst
 8012B26C  _pcursobj
 8012B270  _pcursitem
 8012B274  _pcursinvitem
 8012B278  _pcursplr
 8012B27C  spurtndx
 8012B280  stonendx
 8012B284  pSquareCel
 8012B294  ghMainWnd
 8012B298  fullscreen
 8012B29C  force_redraw
 8012B2A1  visiondebug
 8012B2A2  scrollflag
 8012B2A3  light4flag
 8012B2A4  leveldebug
 8012B2A5  monstdebug
 8012B2A6  trigdebug
 8012B2A8  setseed
 8012B2AC  debugmonsttypes
 8012B2B0  PauseMode
 8012B2B1  FriendlyMode
 8012B2B8  sgbMouseDown
 8012B2C4  ghInst
 8012B2C8  svgamode
 8012B2CC  MouseX
 8012B2D0  MouseY
 8012B2D4  gv1
 8012B2D8  gv2
 8012B2DC  gv3
 8012B2E0  gv4
 8012B2E4  gv5
 8012B2E8  gbProcessPlayers
 8012B2E9  gbDoEnding
 8012B2EA  gbRunGame
 8012B2EB  gbRunGameResult
 8012B2EC  gbGameLoopStartup
 8012B2F0  Passedlvldir
 8012B2F4  TempStack
 8012B304  CowPlaying
 8012B30C  numtowners
 8012B310  storeflag
 8012B311  boyloadflag
 8012B312  bannerflag
 8012B314  pCowCels
 8012B324  sghStream
 8012B328  sgpStreamSFX
 8012B32C  sfxdelay
 8012B330  sfxdnum
 8012B334  orgseed
 8012B338  SeedCount
 8012B345  msgcnt
 8012B346  msgflag
 8012B347  msgdelay
 8012B360  numitems
 8012B364  gnNumGetRecords
 8012B368  ItemAnimSnds
 8012B36C  idoppely
 8012B370  ScrollFlag
 8012B380  uitemflag
 8012B384  ScrollType
 8012B388  lightflag
 8012B38C  restore_r
 8012B390  restore_g
 8012B394  restore_b
 8012B398  numlights
 8012B39C  lightmax
 8012B3A0  numvision
 8012B3A4  dovision
 8012B3A8  visionid
 8012B3C9  qtextflag
 8012B3CC  qtextSpd
 8012B3E5  deltaload
 8012B3E6  gbBufferMsgs
 8012B3E8  dwRecCount
 8012B3EC  LevelOut
 8012B3FC  gszVersionNumber
 8012B402  gbMaxPlayers
 8012B403  gbActivePlayers
 8012B404  gbGameDestroyed
 8012B405  gbDeltaSender
 8012B406  gbSelectProvider
 8012B407  gbSomebodyWonGameKludge
 8012B420  numobjfiles
 8012B424  myscale
 8012B428  numobjects
 8012B42C  InitObjFlag
 8012B430  trapid
 8012B434  trapdir
 8012B438  leverid
 8012B448  DoLoadedChar
 8012B44C  gbValidSaveFile
 8012B464  light_level
 8012B46C  myplr
 8012B470  deathdelay
 8012B474  deathflag
 8012B475  light_rad
 8012B481  questlog
 8012B484  ALLQUESTS
 8012B498  QuestGroup4
 8012B4B0  WaterDone
 8012B4B4  pQLogCel
 8012B4B8  ReturnLvlX
 8012B4BC  ReturnLvlY
 8012B4C0  ReturnLvl
 8012B4C4  ReturnLvlT
 8012B4C8  rporttest
 8012B4CC  qline
 8012B4D0  numqlines
 8012B4D4  qtopline
 8012B4FC  pSTextBoxCels
 8012B500  pSTextSlidCels
 8012B504  SStringY
 8012B50E  InStoreFlag
 8012B50F  stextflag
 8012B510  numpremium
 8012B514  premiumlevel
 8012B518  boylevel
 8012B51C  stextsize
 8012B51D  stextscrl
 8012B52C  gdwAllTextEntries
 8012B53C  tile
 8012B54C  _trigflag
 8012B550  numtrigs
 8012B554  townwarps
 8012B558  TWarpFrom
 8012B571  gbSndInited
 8012B572  gbMusicOn
 8012B573  gbSoundOn
 8012B574  gbDupSounds
 8012B578  sglMasterVolume
 8012B57C  sglMusicVolume
 8012B580  sglSoundVolume
 8012B584  sglSpeechVolume
 8012B588  sgnMusicTrack
 8012B58C  sghMusic
 8012B59C  pad_styles
 8012B5A4  flyflag
 8012B5A5  speed_type
 8012B5A6  sel_speed
 8012B5B0  _pcurr_inv
 8012B5B8  _pfind_index
 8012B5BC  _pfindx
 8012B5C0  _pfindy
 8012B5C2  automapmoved
 8012B5D0  LanguageType
 8012B5D4  hndText
 8012B5D8  TextPtr
 8012B5DC  LangDbNo
 8012B5FC  NumOfStrings
 8012B60C  MissDat
 8012B610  CharFade
 8012B614  rotateness
 8012B618  spiralling_shape
 8012B61C  down
 8012B638  MyXoff1
 8012B63C  MyYoff1
 8012B640  MyXoff2
 8012B644  MyYoff2
 8012B654  iscflag
 8012B66C  st
 8012B670  mode
 8012B6A6  portalindex
 8012B818  Year
 8012B81C  Day
 8012B844  Area_Min
 8012B848  Room_Max
 8012B84C  Room_Min
 8012B850  BIG3
 8012B858  BIG4
 8012B860  BIG6
 8012B868  BIG7
 8012B870  RUINS1
 8012B874  RUINS2
 8012B878  RUINS3
 8012B87C  RUINS4
 8012B880  RUINS5
 8012B884  RUINS6
 8012B888  RUINS7
 8012B88C  pHallList
 8012B890  nRoomCnt
 8012B894  nSx1
 8012B898  nSy1
 8012B89C  nSx2
 8012B8A0  nSy2
 8012B92C  lockoutcnt
 8012B930  diabquad1x
 8012B934  diabquad2x
 8012B938  diabquad3x
 8012B93C  diabquad4x
 8012B940  diabquad1y
 8012B944  diabquad2y
 8012B948  diabquad3y
 8012B94C  diabquad4y
 8012B950  SP4x1
 8012B954  SP4y1
 8012B958  SP4x2
 8012B95C  SP4y2
 8012B960  l4holdx
 8012B964  l4holdy
 8012BA94  pSetPiece
 8012BA98  DungSize
 8012BA9C  setpc_x
 8012BAA0  setpc_y
 8012BAA4  setpc_w
 8012BAA8  setpc_h
 8012BAAC  setloadflag
 8012BAB0  pMegaTiles
 8012BAB4  dminx
 8012BAB8  dminy
 8012BABC  dmaxx
 8012BAC0  dmaxy
 8012BAC4  gnDifficulty
 8012BAC8  currlevel
 8012BAC9  leveltype
 8012BACA  setlevel
 8012BACB  setlvlnum
 8012BACC  setlvltype
 8012BAD0  ViewX
 8012BAD4  ViewY
 8012BAD8  ViewDX
 8012BADC  ViewDY
 8012BAE0  ViewBX
 8012BAE4  ViewBY
 8012BAE8  LvlViewX
 8012BAEC  LvlViewY
 8012BAF0  btmbx
 8012BAF4  btmby
 8012BAF8  btmdx
 8012BAFC  btmdy
 8012BB00  MicroTileLen
 8012BB04  TransVal
 8012BB08  themeCount
 8012BB48  numthemes
 8012BB4C  zharlib
 8012BB50  armorFlag
 8012BB51  bCrossFlag
 8012BB52  weaponFlag
 8012BB54  themex
 8012BB58  themey
 8012BB5C  themeVar1
 8012BB60  bFountainFlag
 8012BB61  cauldronFlag
 8012BB62  mFountainFlag
 8012BB63  pFountainFlag
 8012BB64  tFountainFlag
 8012BB65  treasureFlag
 8012BB68  ThemeGoodIn
 8012BC0D  fadetor
 8012BC0E  fadetog
 8012BC0F  fadetob
 8012BC20  nummissiles
 8012BC24  MissilePreFlag
 8012BC25  ManashieldFlag
 8012BC26  ManashieldFlag2
 8012BC34  nummtypes
 8012BC38  animletter
 8012BC40  left
 8012BC48  right
 8012BC50  opposite
 8012BC58  offset_x
 8012BC60  offset_y
 8012BC68  rnd5
 8012BC6C  rnd10
 8012BC70  rnd20
 8012BC74  rnd60
 8012BC84  nummonsters
 8012BC88  monstimgtot
 8012BC8C  totalmonsters
 8012BC90  uniquetrans
 8012BCAC  InvPageNo
 8012BCB0  InvPanelTData
 8012BCB4  InvGfxTData
 8012BCC0  invflag
 8012BCC1  drawsbarflag
 8012BCC4  InvBackY
 8012BCC8  InvCursPos
 8012BCCC  InvBackAY
 8012BCD0  InvSel
 8012BCD4  ItemW
 8012BCD8  ItemH
 8012BCDC  ItemNo
 8012BCE0  BRect
 8012BCF4  AutoMapScale
 8012BCF8  AutoMapPlayerR
 8012BCF9  AutoMapPlayerG
 8012BCFA  AutoMapPlayerB
 8012BCFB  AutoMapWallR
 8012BCFC  AutoMapWallG
 8012BCFD  AutoMapWallB
 8012BCFE  AutoMapDoorR
 8012BCFF  AutoMapDoorG
 8012BD00  AutoMapDoorB
 8012BD01  AutoMapColumnR
 8012BD02  AutoMapColumnG
 8012BD03  AutoMapColumnB
 8012BD04  AutoMapArchR
 8012BD05  AutoMapArchG
 8012BD06  AutoMapArchB
 8012BD07  AutoMapStairR
 8012BD08  AutoMapStairG
 8012BD09  AutoMapStairB
 8012BD0A  automapflag
 8012BD0B  AMLWallFlag
 8012BD0C  AMRWallFlag
 8012BD0D  AMLLWallFlag
 8012BD0E  AMLRWallFlag
 8012BD0F  AMDirtFlag
 8012BD10  AMColumnFlag
 8012BD11  AMStairFlag
 8012BD12  AMLDoorFlag
 8012BD13  AMLGrateFlag
 8012BD14  AMLArchFlag
 8012BD15  AMRDoorFlag
 8012BD16  AMRGrateFlag
 8012BD17  AMRArchFlag
 8012BD18  AutoMapX
 8012BD1C  AutoMapY
 8012BD20  AutoMapXOfs
 8012BD24  AutoMapYOfs
 8012BD28  AMPlayerX
 8012BD2C  AMPlayerY
 8012BD30  curcancel
 8012BD40  override
 8012BD44  abortfile
 8012BD48  abortline
 8012BD4C  callfile
 8012BD50  callline
 8012BD54  abortmessagecallback
 8012BD5C  debugprint
 8012BD60  cdblocksize
 8012BD64  asyncblockstatus
 8012BD68  mb_blockio
 8012BD78  cachefiles
 8012BD7C  cdrominitflag
 8012BD80  asynctimerflag
 8012BD84  asynctimeout
 8012BD88  cdreadybusy
 8012BD8C  cdtimeoutcount
 8012BD90  cderrorcount
 8012BD94  cdreentcount
 8012BD98  cdsectorreseek
 8012BD9C  cdcallbacks
 8012BDA0  asyncreadreq
 8012BDA4  asyncpausereq
 8012BDA8  direntrycallbackfunc
 8012BDAC  cdcallbacktime
 8012BDB0  bigbufptr
 8012BDB4  locatebigoffsetzvect
 8012BDB8  biglenvect
 8012BDBC  bigheaderlen
 8012BDE4  relinquishio
 8012BDE8  streamhasioflag
 8012BDEC  soundservice
 8012BDF0  streamstarting
 8012BDF4  streamtoppedupflag
 8012BDF8  streamer_iotaskptr
 8012BDFC  streamer_iotaskstatus
 8012BE00  streamer_setnotfull
 8012BE04  async_iotaskptr
 8012BE08  async_iotaskstatus
 8012BE10  loadfilewaiting
 8012BE1C  crcresize
 8012BE20  crcrequired
 8012BE24  loadfilecallback
 8012BE28  blackdevstation
 8012BE2C  defaultmc
 8012BE30  codeseg
 8012BE32  dataseg
 8012BE34  highmemadr
 8012BE38  lowmemadr
 8012BE3C  dossize
 8012BE40  sequence
 8012BE44  autocompact
 8012BE48  highwateractive
 8012BE4C  membreak
 8012BE50  reservememcallback
 8012BE54  purgememcallback
 8012BE58  findmemcallback
 8012BE70  maxstreamblocks
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 8012BE78  seekticks
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 80137684  _libpress_rdata_org
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 80137684  __PRESONLY_text_org
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 80137684  __PREGAME_text_org
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 80137734  _libpress_data_org
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 80138E08  DecDCTvlcSize2
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 801390D4  FeInitLoadMemcardSelect__Fv
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 80139E28  __CREDITS_text_org
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 80139EDC  CreditsTitle
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 8013A6C4  StoreBlock__FPiii
 8013A920  GetTableValue__FUci
 8013A9B4  SetMissAnim__Fii
 8013A9CC  InitCredits__Fv
 8013AA08  PrintCredits__FPciiiii
 8013AA30  DRLG_Init_Globals__Fv
 8013AA84  SetMissDir__Fii
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 8013AE64  GetVileMissPos__Fiii
 8013AF88  AddRndTeleport__Fiiiiiicii
 8013B228  DrawCreditsTitle__Fiiiii
 8013B2F4  DrawCreditsSubTitle__Fiiiii
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 8013B868  card_dir
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 8013C7CC  AddFlash__Fiiiiiicii
 8013C9DC  AddFlash2__Fiiiiiicii
 8013CBBC  AddManashield__Fiiiiiicii
 8013CC84  AddFiremove__Fiiiiiicii
 8013CDE0  AddGuardian__Fiiiiiicii
 8013D24C  AddChain__Fiiiiiicii
 8013D2A8  AddRhino__Fiiiiiicii
 8013D464  AddFlare__Fiiiiiicii
 8013D75C  AddAcid__Fiiiiiicii
 8013D860  AddAcidpud__Fiiiiiicii
 8013D938  AddStone__Fiiiiiicii
 8013DC30  AddGolem__Fiiiiiicii
 8013DDE8  AddBoom__Fiiiiiicii
 8013DE7C  AddHeal__Fiiiiiicii
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 8013E10C  AddElement__Fiiiiiicii
 8013E338  AddIdentify__Fiiiiiicii
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 8013EA14  BSTYPESL2
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 8013EAB8  VARCH1
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 8013EAE0  VARCH3
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 8013EAF4  VARCH4
 8013EB08  VARCH5
 8013EB1C  VARCH6
 8013EB30  VARCH7
 8013EB44  VARCH8
 8013EB58  VARCH9
 8013EB6C  VARCH10
 8013EB80  VARCH11
 8013EB90  AddDisarm__Fiiiiiicii
 8013EB94  VARCH12
 8013EBA8  VARCH13
 8013EBBC  VARCH14
 8013EBD0  VARCH15
 8013EBE4  VARCH16
 8013EBF8  VARCH17
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 8013EC08  VARCH18
 8013EC18  VARCH19
 8013EC28  VARCH20
 8013EC38  VARCH21
 8013EC48  VARCH22
 8013EC58  VARCH23
 8013EC68  VARCH24
 8013EC78  VARCH25
 8013EC8C  VARCH26
 8013ECA0  VARCH27
 8013ECB4  VARCH28
 8013ECC8  VARCH29
 8013ECDC  VARCH30
 8013ECF0  VARCH31
 8013ED04  VARCH32
 8013ED18  VARCH33
 8013ED2C  VARCH34
 8013ED40  VARCH35
 8013ED54  VARCH36
 8013ED68  VARCH37
 8013ED7C  VARCH38
 8013ED90  VARCH39
 8013EDA4  VARCH40
 8013EDB8  HARCH1
 8013EDC8  HARCH2
 8013EDD8  HARCH3
 8013EDE8  HARCH4
 8013EDF8  HARCH5
 8013EE08  HARCH6
 8013EE18  HARCH7
 8013EE28  HARCH8
 8013EE34  AddFlame__Fiiiiiicii
 8013EE38  HARCH9
 8013EE48  HARCH10
 8013EE58  HARCH11
 8013EE68  HARCH12
 8013EE78  HARCH13
 8013EE88  HARCH14
 8013EE98  HARCH15
 8013EEA8  HARCH16
 8013EEB8  HARCH17
 8013EEC8  HARCH18
 8013EED8  HARCH19
 8013EEE8  HARCH20
 8013EEF8  HARCH21
 8013EF08  HARCH22
 8013EF18  HARCH23
 8013EF28  HARCH24
 8013EF38  HARCH25
 8013EF48  HARCH26
 8013EF58  HARCH27
 8013EF68  HARCH28
 8013EF78  HARCH29
 8013EF88  HARCH30
 8013EF98  HARCH31
 8013EFA8  HARCH32
 8013EFB8  HARCH33
 8013EFC8  HARCH34
 8013EFD8  HARCH35
 8013EFE8  HARCH36
 8013EFF8  HARCH37
 8013F008  HARCH38
 8013F018  HARCH39
 8013F028  HARCH40
 8013F038  USTAIRS
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 8013F05C  DSTAIRS
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 8013F0DC  BIG8
 8013F0E8  BIG9
 8013F0F4  BIG10
 8013F100  PANCREAS1
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 8013F140  CTRDOOR1
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 8013F154  CTRDOOR2
 8013F168  CTRDOOR3
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 8013F190  CTRDOOR5
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 80141900  MI_Fireball__Fi
 801422C4  MI_Lightctrl__Fi
 80142640  MI_Lightning__Fi
 8014272C  MI_Town__Fi
 80142964  MI_Flash__Fi
 80142CB8  MI_Flash2__Fi
 80142E80  MI_Manashield__Fi
 801431A4  MI_Firemove__Fi
 80143430  MI_Guardian__Fi
 801436E0  MI_Chain__Fi
 8014394C  MI_Misexp__Fi
 80143C4C  MI_Acidsplat__Fi
 80143DE8  MI_Teleport__Fi
 801441B0  MI_Stone__Fi
 8014435C  MI_Boom__Fi
 80144454  MI_Rhino__Fi
 80144800  MI_FirewallC__Fi
 80144A88  MI_Infra__Fi
 80144B40  MI_Apoca__Fi
 80144C0C  L2LockoutFix__Fv
 80144DD4  MI_Wave__Fi
 80144F98  L2DoorFix__Fv
 801452D0  MI_Nova__Fi
 80145590  MI_Flame__Fi
 80145788  MI_Flamec__Fi
 80145A10  MI_Cbolt__Fi
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 80145D14  MI_Hbolt__Fi
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 80146AE0  MI_ResurrectBeam__Fi
 80146B50  MI_Rportal__Fi
 80146D74  ProcessMissiles__Fv
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 80147234  __MONSTER_text_org
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 80147234  __MISSILES_text_objend
 80147234  MonstPartJump__Fi
 801473C8  DeleteMonster__Fi
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 8014AD08  M_DoGotHit__Fi
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 8014AD68  DoEnding__Fv
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 8014ADF4  LoadPreL3Dungeon__FPcii
 8014AE20  PrepDoEnding__Fv
 8014AF44  M_DoDeath__Fi
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 8014AFA0  __DRLG_L3_text_objend
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 8014B0DC  init_mdec_polys
 8014B114  M_DoSpStand__Fi
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PSXBOOT.EXE

This file contains some debug data.

\EACLOGO.STR;1  \LEGAL.GFX;1    cdrom:\DIABPSX.EXE;1    CdInit: Init failed

DIABPSX.CPE

This file contains a lot of debug text, configuration data, and a lot of game text very different from the final (some silly, some vulgar), some of which is shown below. The following date is in this file:

Dec  8 1997 18:18:36


...
...
...
psxsrc/gman.h          .tp          .dat  l       psxsrc/gman.h  z         psxsrc/cplayer.h      5      FPRST3.MOV  Msg not implemented psxsrc/PSXMSG.CPP            ---------PRE: Level is %d            ---------PRE: Warp level             ---------PRE: Load game          ---------PRE: New level  ,       ---------PRE: New game
...
...
...
psxsrc/gman.h
Started EA 
systemtask
Killed EA systemtask  STREAM BUFFER CLEARED Stream sec size = %d psxsrc/STREAM.CPP ALL STREAMS USED  PLAYING STREAM %s
PLAYING MUSIC %s      
%s.VAG
STREAM %s SNUFFED IT
MUSIC %s SNUFFED IT
FUCK
ERROR - SFX size not div 16 
ERROR-GOT %d WANTED %d
ASYNCWEE TASK
ASYNC STREAM OPEN ERROR STREAM ENDED
CD SEEK TIME %d STREAM %s TASK SNUFFED IT   MUSIC %s TASK SNUFFED IT
ASYNC TASK  ENDING STREAM   STREAM LOOPED   STREAM STALLED  SPU TOO FAST - RESYNCING  1
STREAM %s IS BORN   MUSIC %s IS BORN    OPEN STREAM ERROR
...
...
...
Dec  8 1997 18:18:36      -   CHUNKY  TINKER  GINGER  YELLOW  GREEN   GOLD          HAPPY LARRY MANGO CHUNTNEY      :      SPANNER DIBBLE  DOBBLE  DANGLE  TREBLE  BIBBLE  BABBLE
TRIANGLE  ?        SQUARE  TONTO             CHORLTON  N   2     CHARLIE OSCAR   BRAVO   DOUBLE  BUBBLE  TROUBLE             DENNIS THE MENACE          PLAP      $     PLAPTRONICS DEMI SEMI HEMI QUAVER             CHEGGLY WENKLE    GAHN-DJA           JUCINOB   
FLECKSPOT          FINPLIP CABBAGE NADS         HELLYWELL   KHLARTY KAT      
THROAT       MONKEY SPUNK    SPUNKY MONK NEARLY THERE    SID JAMES   HATTIE JAQUES   ERIC IDLE   SYD LITTLE  EDDIE LARGE CHUCKLEVISION   CHUCKLECUNTS    ARSEPIPE    FANNY BATTER    HOT BOT SLOT    SAGGY FLAPS CHEDDARY CHAP   JAPS EYE    CHOCOLATE STARFISH  RUSTY BULLETHOLE    GRANDFATHER CLOCK   FRENCH POLISH   OOOH THE FMV DOESN'T WORK   DICK EMERY  YOU'LL CATCH YOUR DEATH YOU WON'T FEEL THE BENEFIT  MANY A MICKLE (MACKS A MUCKLE)  YOU'LL HAVE YOUR EYE OUT WITH THAT  PROPER CHARLIE  A RIGHT TWO AND EIGHT   DING DONG MERRILY           TOOTELL     DAVE 4 GRAHAM   GAPING GAP  LARD IS LORD    BIONIC ARSE JESUS WAS A BLACK MAN   JESUS WAS BATMAN    THAT WAS BRUCE WAYNE    RANDOM LIGHT    DOVE FROM ABOVE GEORGE DOORS    CROW FROM BELOW GREGG MITCHEL   PHIL MITCHEL    GRANT MITCHEL   BARBARA WINDSOR WINDSOR DAVIS   IT AINT HALF HOT MUM    MY WIFES GONNA KILL ME          TROUT   ANGEL   DJANGO           MARY JANE   LARGE CHEST FOR SALE    EASY AS PIE NICE AS PIE PIE EYED    PIECE OF PISS   YOU WOULDN'T LET IT LIE I WOULD'VE LET IT LIE   IT'S A BIT RUNNY    IN OUT SHAKE IT ALL ABOUT   COUNT OF MONTE ARSEHOLE ORSON SMELLS    MAGNIFICANT AMBERSONS   TOUCH OF EVIL   CITIZEN KANE    GAWD BLIMEY MARY POPPINS    ISN'T THIS FUN  ARE WE HAVING FUN YET   YOUR BREATH STINKS  I'LL BE A MONKEY'S UNCLE    GET A HAIRCUT           POLYGON     DON'T RUB IT    YOU'LL WEAR IT OUT  ARSE TRUMPET    HIGH RES?    
VERSION
%s

CODEWORD
%s          Dec  8 1997 18:18:36             source/VERSION.cpp 
.tp       .dat          psxsrc/gman.h            psxsrc/cplayer.h             DIABICON.RAW             DIABLO-6969 DIABLO OPTIONS  .tp      .dat       .tp       .dat         
.tp    .dat    .dat          psxsrc/gman.h  OBJINDEX__ACTIVE_OBJECT_NOT_FOUND_AT_ %d %d  X   X   Levels\L1Data\SklKng1.DUN   Levels\L1Data\SklKng2.DUN   Levels\L1Data\L1_2.pal  Levels\L2Data\Bonecha2.DUN  Levels\L2Data\Bonecha1.DUN  Levels\L2Data\L2_2.pal  Levels\L1Data\Lv1MazeA.DUN  Levels\L1Data\Lv1MazeB.DUN  Levels\L1Data\L1_5.pal  Levels\L3Data\Foulwatr.DUN  Levels\L3Data\L3pfoul.pal   Levels\L1Data\Vile1.DUN Levels\L1Data\Vile2.DUN    .tp          .dat          psxsrc/gman.h             ACID    BAT BIGFALL BLACK            DARKMAGE            DEMSKL             FALSPEAR    FALSWORD
FAT FATC             GARGOYLE             GOATBOW             GOATMACE      GOLEM   MAGE    MAGMA   SCAV    SKELAXE SKELSD  SKING   SNAKE   SNEAK   SUCC    TSNEAK  ZOMBIE  WORM             GOATLORD      RHINO   SKELBOW DIABLO  THIN    MEGA    UNRAV   FIREM    Quest not supported source/CHOOSEM.cpp        CHOOSE MONSTER LIST FOR LEV %d     %d index %d         CHOOSE LEVEL PALETTE         PAL %d      CHOOSEN MONSTER LIST FOR LEV %d    .tp          .dat          psxsrc/gman.h     diab1.DUN   diab2a.DUN  diab3a.DUN    Levels\L2Data\Blind2.DUN    Levels\L4Data\Warlord.DUN  .tp          .dat          psxsrc/gman.h    Levels\TownData\Town.SOL    Levels\L1Data\L1.SOL    Levels\L2Data\L2.SOL    Levels\L3Data\L3.SOL    Levels\L4Data\L4.SOL
...
...
...
 PANEL   9
      9
 CUT2   9
      9
 CUT3  $9
     (9
 CUT4  09
     49
 CUTGATE  <9
     @9
 CUTL1D  H9
 
   L9
 CUTPORTL  X9
 
   \9
 CUTPORTR  h9
 
   l9
 CUTSTART  x9
 
   |9
 CUTTT   9
 
    9
 LEGAL   9
      9
 MENU   9
 
    9
 MAINBACK   9
 
    9
 BLCKSMTH   9
      9
 CHURCH   9
      9
 TAVERN   9
 
    9
 TITLE   9
      9
 L1ADATA   9
      9
 L1BDATA   9
      9
 L1CDATA   :
      :
 L1DDATA   :
      :
 L1EDATA   :
      :
 L2ADATA  (:
     ,:
 L2BDATA  4:
     8:
 L2CDATA  @:
     D:
 L2DDATA  L:
     P:
 L2EDATA  X:
     \:
 L3ADATA  d:
     h:
 L3BDATA  p:
     t:
 L3CDATA  |:
      :
 L3DDATA   :
      :
 L3EDATA   :
      :
 L4ADATA   :
      :
 L4BDATA   :
      :
 L4CDATA   :
      :
 L4DDATA   :
      :
 L4EDATA   :
 
    :
 TOWNDATA   :
 
    :
 TOWNDARK   :
      :
 WHA   :
...
...
...
psxsrc/gman.h$  .dat        psxsrc/gman.h          psxsrc/cplayer.h          Warlord2.DUN             Bonestr1.DUN             Banner1.DUN          Blind1.DUN           Blood2.DUN .tp          .dat          psxsrc/gman.h            psxsrc/cplayer.h          .tp          .dat          psxsrc/gman.h            psxsrc/cplayer.h      "      L1.Amp  L2.Amp  L3.Amp  L4.Amp          .tp          .dat  psxsrc/gman.h   Levels\L1Data\Banner1.DUN   Levels\L2Data\Blood2.DUN    Levels\L2Data\Blind2.DUN    Levels\L3Data\Anvil.DUN Levels\L4Data\Warlord.DUN   Levels\L4Data\Vile1.DUN      diab1.DUN   diab2a.DUN  diab3a.DUN  diab4a.DUN      M    Warning. Group monster off of map. %s %d    source/PREMON.cpp   .tp          .dat  psxsrc/gman.h  z         psxsrc/cplayer.h          .tp          .dat          psxsrc/gman.h            psxsrc/cplayer.h          .tp          .dat          psxsrc/gman.h            psxsrc/cplayer.h          .tp          .dat          psxsrc/gman.h          .tp          .dat          psxsrc/gman.h            psxsrc/cplayer.h             source/PREITEM.cpp          .tp          .dat          psxsrc/gman.h  psxsrc/cplayer.h 
wtf? never heard of this missile    source/MISSILES.cpp
...
...
...
psx/cdrom.c setasyncreadcallback - ILLEGAL ATTEMPT TO SWITCH CDROM CALLBACK WHILE
READ IS IN PROCESS.  %d SECTORS REMAIN TO BE READ.
ATTEMPTED TO SWITCH FROM FUNCTION @ %lx TO FUNCTION @ %lx
psxcdromasyncread - ASYNC SECTOR READS MUST BE ALIGNED

DIR CACHE            
cdromdirectoryentry - CACHE MISS ON %s
                      WHEN STREAMER AND ASYNC RUNNING.
                      DIRECTORY MUST BE CACHED IN ORDER
                      TO LOAD FILES WHILE STREAMING
...
...
...
track=%d,%d
CdGetToc2: %02x:%02x:00
CdGetToc2: error
psx/fileio.c    openhandle - ERROR DETERMINING FILE SIZE
sim:
sim:
cdrom:
%s%s
openhandlea - OPEN ERROR %s
openhandlea - OPEN ERROR %s  RETRY
openhandlea - OPEN SUCCESSFUL %s  DONE
openhandlew - FILENAME SHOULD NOT INCLUDE A DEVICE NAME '%s'
USE A SIMPLE FILE OR PATHNAME
sim:%s
openhandlew - %s FILE ERROR

NOT ENOUGH BUFFER SPACE TO COMPLETE SEEK/LOAD

cmn/loadcall.c  loadfile - REQUIRED CRC NOT FOUND FOR FILE '%s'. filelen %ld
   loadfile - CRC FOR FILE '%s' DOES NOT MATCH CALCULATION.
filelen %ld, crcfile %lx,crccalc %lx
...
...
...

DIABPSX.SYM

This file references a lot of cpp files, source code, cpp structs, objects, etc., some of which is shown below.

u_char
u_short
u_int
u_long

ushort
_physadr
_physadr
.eos
_physadr
_physadr
_physadr
physadr
label_t
val0
label_t
.eos     
label_t
label_t
_quad
val
_quad
.eos
_quad
_quad
_quad
quad
daddr_t
caddr_t
qaddr_t
ino_t
swblk_t
size_t
time_t
dev_t
off_t

uid_t

gid_t
s8
s16
s32
s64
u8

u16
u32
u64
uint
uchar
ulong
UBYTE

UWORD
UINT
UCHAR

USHORT
ULONG
BOOL
S8
S16
S32
U8

U16
U32
int8
uint8
byte
int16

uint16

word
int32
uint32
dword
S64
U64
int64
uint64
qword
MonstList

NumOfMonsters
TexNum              TheList              ListName              QuestBits          MonstList
.eos
MonstList MonstList

MonstLevel
NumOfLists                MonstList TheLists
MonstLevel
.eos

MonstLevel
MonstLevel
.0fake              MQ_BLOOD              MQ_PWATER              MQ_ANVIL              MQ_SCHAMB              MQ_BETRAYER              MQ_DIABLO@             MQ_SKELKING
MQ_WARLORD              MQ_VEIL              MQ_LTBANNER              MQ_ZHAR              MQ_GARBUD
MQ_BUTCHER
...
...
...
dwLowDateTime              dwHighDateTime          FILETIME
.eos
          FILETIME FILETIME
          FILETIME PFILETIME
          FILETIME
LPFILETIME
   <    _WIN32_FIND_DATA              dwFileAttributes                FILETIME ftCreationTime                FILETIME ftLastAccessTime                FILETIME ftLastWriteTime
nFileSizeHigh              nFileSizeLow$             dwReserved0             dwReserved1,             cFileName,             cAlternateFileName      _WIN32_FIND_DATA
.eos
   <      _WIN32_FIND_DATA _WIN32_FIND_DATA
   <      _WIN32_FIND_DATA WIN32_FIND_DATA
   <      _WIN32_FIND_DATA LPWIN32_FIND_DATA
        PALETTEENTRY              peRed              peGreen              peBlue              peFlags          PALETTEENTRY
		.eos
          PALETTEENTRY PALETTEENTRY
          PALETTEENTRY LPPALETTEENTRY
        PAINTSTRUCT              hdc              fErase                RECT rcPaint              fRestore
fIncUpdate       <             rgbReserved         PAINTSTRUCT
.eos
          PAINTSTRUCT PAINTSTRUCT
          PAINTSTRUCT
LPPAINTSTRUCT
...
...
...
MonsterStruct              mtalkmsg              _mRndSeed              _mAISeed
_mgoalvar1
_mgoalvar2
_mgoalvar3              _mVar1              _mVar2              _mVar3              _mVar4              _mVar5"             _mVar6$             _mVar7&             _mVar8(             _mmaxhp*             _mhitpoints,             _mxvel.             _myvel0      
_mFlags2
mExp4
mMagicRes6             _mMTidx7             _mmode8             _mx9             _my:             _mfutx;             _mfuty<             _moldx=             _moldy>             _mxoff?             _myoff@             _mdirA             _menemyB             _mAnimDelayC             _mAnimCntD             _mAnimLenE             _mAnimFrameF             _mAFNumG             _lastxH             _lastyI             _udeadvalJ             mWhoHitK             mLevelL             mArmorClassM             _mgoalN            
_pathcountO             _menemyxP             _menemyyQ             _meflagR             _mAiS             _mintT             _msquelchU             _uniqtypeV
_uniqtransW             mHitX
mMinDamageY
mMaxDamageZ             mHit2[             mMinDamage2\             mMaxDamage2]             leader^
leaderflag_             packsize`             mlida             Actionb            
_Wanderingc             _mDelFlagd             mNameh               CMonster MTypel        <      MonsterData MDatap
MonsterStruct .eos
MonsterStruct
MonsterStruct     
UniqMonstStruct              mtype
mName              mlevel
mmaxhp              mAi              mint
mMinDamage
mMaxDamage
mMagicRes
mUnqAttr              mUnqVar1              mUnqVar2              mtalkmsg     f          UniqMonstStruct .eos
UniqMonstStruct UniqMonstStruct
.71fake!
MG_FIREMAN              MG_UNRAV              MG_MEGA              MG_THIN              MG_DIABLO             
MG_SKELBOW              MG_RHINO              MG_GOATLORD              MG_WORM              MG_ZOMBIE              MG_TSNEAK              MG_SUCC              MG_SNEAK              MG_SNAKE              MG_SKING              MG_SKELSD
MG_SKELAXE              MG_SCAV              MG_MAGMA              MG_MAGE
MG_GOLEM              MG_GOATMACE
MG_GOATBOW
MG_GARGOYLE              MG_FATC              MG_FAT              MG_FALSWORD              MG_FALSPEAR
MG_DEMSKEL              MG_DARKMAGE              MG_BLACK
MG_BIGFALL              MG_BAT              MG_ACID     f          .71fake .eos
STONEPAL              NoStonePals              StonePal     f          STONEPAL .eos
STONEPAL STONEPAL
.72fake              SYS_GAMEOVER              SYS_TASK @
TSK_CUTSCREEN @            TSK_MONSTER_CHOOSE @            TSK_BACKGROUND @            TSK_GAMETASK
TSK_NOENUM     f          .72fake .eos
DEF_ARGS              a0              a1              a2              a3     f          DEF_ARGS .eos
DEF_ARGS DEF_ARGS
jmp_buf     
MHAND
...
...
...
ManaAnimCount              GlobeAnimCount         l      TextDat
PanelTData     f          GPanel .eos
          GPanel GPanel
        DPatsStruct              qpat              d1              d2              d3              d4     f          DPatsStruct .eos
          DPatsStruct DPatsStruct
        NODE              nHallx1              nHally1              nHallx2              nHally2              nHalldir                NODE pNext     f          NODE .eos
          NODE NODE
          NODE HALLNODE
        ROOMNODE              nRoomx1              nRoomy1              nRoomx2              nRoomy2              nRoomDest     f          ROOMNODE .eos
          ROOMNODE ROOMNODE

bank_entry
      Name              offset
      len

      pitch
bank_entry .eos

bank_entry
bank_entry
      .125fake              IS_TITERR              MUSIC_INTRO              MUSIC_L4              MUSIC_L3              MUSIC_L2              MUSIC_L1
MUSIC_TOWN
MSFX_DMAGS
MSFX_DMAGD
MSFX_DMAGH
MSFX_DMAGA              MSFX_DIABLOS              MSFX_DIABLOD              MSFX_DIABLOH              MSFX_DIABLOA
MSFX_GOLMS
MSFX_GOLMD
MSFX_GOLMH
...
...
...
PS_WARR96B6
PS_WARR95F5
PS_WARR95E4
PS_WARR95D3
PS_WARR95C2
...
...
...
PS_ROGUE94
PS_ROGUE93
PS_ROGUE92
PS_ROGUE91
PS_ROGUE90
PS_ROGUE89
PS_ROGUE88
PS_ROGUE87
...
...
...
ObjDataStruct
ObjectStruct              _olid              _oRndSeed              _oAnimDelay
_oAnimCnt              _oAnimLen              _oVar1              _oVar2              _oVar3              _oVar4              _oVar5              _oVar6              _oVar7              _oVar8              _otype              _ox              _oy!             _oAnimFrame"             _oBreak#             _oSelFlag$             _oLight%
...
...
...
CMD_HEALOTHERL             CMD_DLEVEL_ENDK             CMD_DLEVEL_JUNKJ
CMD_DLEVEL_16I
CMD_DLEVEL_15H
CMD_DLEVEL_14G
CMD_DLEVEL_13F
CMD_DLEVEL_12E
...
...
...
SNETABORTPROC     
        SNETCATEGORYPROC     
        SNETCHECKAUTHPROC     
        SNETCREATEPROC     
        SNETDRAWDESCPROC     
        SNETENUMDEVICESPROC     
        SNETENUMGAMESPROC     
        SNETENUMPROVIDERSPROC     
       
SNETEVENTPROC     
        SNETGETARTPROC     
        SNETGETDATAPROC     
        SNETMESSAGEBOXPROC     
        SNETPLAYSOUNDPROC     
        SNETSELECTEDPROC     
        SNETSTATUSPROC     
        _SNETPLAYERDATA              size
...
...
...
MEM_INIT_INFO
PhantomMem\<     $      vsprintf <     $      _doprnt       2             bufPe
    2             NULL_REP      __CUT3_data_size      __DOBJ_data_size      __CDIO_data_size      __CUT4_data_size      __LANG_data_size      __MAIN_data_size      _libpress_sbss_size      __HELP_data_size      __PCIO_data_size      __PATH_data_size      __RHAT_data_size      __RHBT_data_size      __SHAT_data_size      __M1A_rdata_size      __SHBT_data_size      __M2A_rdata_size      __M1B_rdata_size      __RHDT_data_size      __M3A_rdata_size      __M2B_rdata_size      __M1C_rdata_size      __RLAT_data_size      __SHDT_data_size      __M4A_rdata_size      __M3B_rdata_size      __M2C_rdata_size      __RMAT_data_size      __RLBT_data_size      __SLAT_data_size      __WHAT_data_size      __M5A_rdata_size      __M4B_rdata_size      __M3C_rdata_size      __M2D_rdata_size      __RMBT_data_size      __SMAT_data_size      __SLBT_data_size      __WHBT_data_size      __MENU_data_size      __GWIN_data_size      __M6A_rdata_size      __M5B_rdata_size      __M4C_rdata_size      __RLDT_data_size      __RHHT_data_size      __SMBT_data_size      __M7A_rdata_size      __M6B_rdata_size      __M5C_rdata_size      __M4D_rdata_size      __RMDT_data_size      __SLDT_data_size      __SHHT_data_size      __WHDT_data_size      __PROF_data_size      __M8A_rdata_size      __M7B_rdata_size      __M6C_rdata_size      __M5D_rdata_size      __SMDT_data_size      __WLAT_data_size      __M9A_rdata_size      __M8B_rdata_size      __M7C_rdata_size      __M6D_rdata_size      __M5E_rdata_size      __WMAT_data_size      __WLBT_data_size      __M9B_rdata_size      __M8C_rdata_size      __M7D_rdata_size      __M6E_rdata_size      __M5F_rdata_size      __RLHT_data_size      __WMBT_data_size      __M9C_rdata_size      __M8D_rdata_size      __M7E_rdata_size      __RMHT_data_size      __RHMT_data_size      __SLHT_data_size      __WLDT_data_size      __WHHT_data_size      __M9D_rdata_size      __M8E_rdata_size      __MISS_data_size      __RHNT_data_size      __SMHT_data_size      __SHMT_data_size      __WMDT_data_size      __SHNT_data_size      __TIMS_data_size      __RLMT_data_size      __WLHT_data_size      __RMMT_data_size      __SLMT_data_size      __WMHT_data_size      __WHMT_data_size      __M10QA_data_size      __RMNT_data_size      __RHST_data_size      __SMMT_data_size      __SLNT_data_size      __WHNT_data_size      __RHTT_data_size      __SMNT_data_size      __SHST_data_size      __RHUT_data_size      __SHTT_data_size      __SHUT_data_size      __WLMT_data_size      __LZNP_data_size      __M13QB_data_size      __RLST_data_size      __WMMT_data_size      __WLNT_data_size      __M14QB_data_size      __RMST_data_size      __RLTT_data_size      __SLST_data_size      __WMNT_data_size      __WHST_data_size      __RMTT_data_size      __RLUT_data_size      __SMST_data_size      __SLTT_data_size      __WHTT_data_size      __RMUT_data_size      __SMTT_data_size      __SLUT_data_size      __WHUT_data_size      __TOWN_data_size      __DLG_rdata_size      __SMUT_data_size      __WLST_data_size      __DOBJ_text_size      __WMST_data_size      __WLTT_data_size      __WMTT_data_size      __WLUT_data_size      __RHA_rdata_size      __PAD3D_data_size      __WMUT_data_size      __RHB_rdata_size      __SHA_rdata_size      __PAK_rdata_size      __SHB_rdata_size      __RHD_rdata_size      __RLA_rdata_size      __SHD_rdata_size      __RMA_rdata_size      __RLB_rdata_size      __SLA_rdata_size      __WHA_rdata_size      __GTE_rdata_size      __RMB_rdata_size      __SMA_rdata_size      __SLB_rdata_size      __WHB_rdata_size      __RLD_rdata_size      __RHH_rdata_size      __SMB_rdata_size      __HELP_text_size      __RMD_rdata_size      __SLD_rdata_size      __SHH_rdata_size      __WHD_rdata_size      __SMD_rdata_size      __WLA_rdata_size      __WMA_rdata_size      __WLB_rdata_size      __RLH_rdata_size      __WMB_rdata_size      __RMH_rdata_size      __RHM_rdata_size      __SLH_rdata_size      __WLD_rdata_size      __WHH_rdata_size      __RHN_rdata_size      __SMH_rdata_size      __SHM_rdata_size      __WMD_rdata_size      __SHN_rdata_size      __FMV_rdata_size      __RLM_rdata_size      __WLH_rdata_size      __RMM_rdata_size      __SLM_rdata_size      __WMH_rdata_size      __WHM_rdata_size      __RMN_rdata_size      __RHS_rdata_size      __SMM_rdata_size      __SLN_rdata_size      __WHN_rdata_size      __RHT_rdata_size      __SMN_rdata_size      __SHS_rdata_size      __RlNT_data_size      __RHU_rdata_size      __SHT_rdata_size      __M10A_rdata_size      __SHU_rdata_size      __WLM_rdata_size      __M11A_rdata_size      __M10B_rdata_size      __RLS_rdata_size      __WMM_rdata_size      __WLN_rdata_size      __M12A_rdata_size      __M11B_rdata_size      __M10C_rdata_size      __RMS_rdata_size      __RLT_rdata_size      __SLS_rdata_size      __WMN_rdata_size      __WHS_rdata_size      __M13A_rdata_size      __M12B_rdata_size      __M11C_rdata_size      __M10D_rdata_size      __RMT_rdata_size      __RLU_rdata_size      __SMS_rdata_size      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...
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C:\diabpsx\PSXSRC\VID.CPPt 

C:\diabpsx\PSXSRC\MEM.CPP8

C:\diabpsx\PSXSRC\SYSINIT.CPP| 
C:\diabpsx\PSXSRC\GMAN.CPP  
C:\diabpsx\PSXSRC\PAUSE.CPP  
C:\diabpsx\PSXSRC\PADS.CPP  
C:\diabpsx\PSXSRC\OVERLAY.CPP8 
C:\diabpsx\PSXSRC\SCRATCH.CPPl 
C:\diabpsx\PSXSRC\DECOMP.CPPx 
C:\diabpsx\SOURCE\VERSION.CPP  
C:\DIABPSX\PSXSRC\GTE.MIP  
...
...
...
C:\DIABPSX\TEMP\RELEASE\PANEL.MIP
C:\DIABPSX\TEMP\RELEASE\CUT2.MIP
C:\DIABPSX\TEMP\RELEASE\CUT3.MIP
C:\DIABPSX\TEMP\RELEASE\CUT4.MIP
C:\DIABPSX\TEMP\RELEASE\CUTGATE.MIP
C:\DIABPSX\TEMP\RELEASE\CUTL1D.MIP
C:\DIABPSX\TEMP\RELEASE\CUTPORTL.MIP
C:\DIABPSX\TEMP\RELEASE\CUTPORTR.MIP
C:\DIABPSX\TEMP\RELEASE\CUTSTART.MIP
C:\DIABPSX\TEMP\RELEASE\CUTTT.MIP
C:\DIABPSX\TEMP\RELEASE\LEGAL.MIP
C:\DIABPSX\TEMP\RELEASE\MENU.MIP
...
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BIRDSTRUCT C:\diabpsx\PSXSRC\BIRD.CPP BIRD_DoHop__FP10BIRDSTRUCT               
BIRDSTRUCT C:\diabpsx\PSXSRC\BIRD.CPP BIRD_StartPerch__FP10BIRDSTRUCT               
BIRDSTRUCT C:\diabpsx\PSXSRC\BIRD.CPP BIRD_DoPerch__FP10BIRDSTRUCT               
BIRDSTRUCT C:\diabpsx\PSXSRC\BIRD.CPP BIRD_DoScatter__FP10BIRDSTRUCT               
BIRDSTRUCT C:\diabpsx\PSXSRC\BIRD.CPP!BIRD_StartScatter__FP10BIRDSTRUCT               
BIRDSTRUCT C:\diabpsx\PSXSRC\BIRD.CPP BIRD_StartFly__FP10BIRDSTRUCT  
...
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TownStory__Fv4
C:\diabpsx\SOURCE\TOWNERS.CPP
TownDrunk__Fv\
C:\diabpsx\SOURCE\TOWNERS.CPP TownBoy__Fv
C:\diabpsx\SOURCE\TOWNERS.CPP
TownWitch__Fv
C:\diabpsx\SOURCE\TOWNERS.CPP TownBarMaid__Fv
C:\diabpsx\SOURCE\TOWNERS.CPP TownCow__Fv
...
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C:\diabpsx\SOURCE\MONSTER.CPP
M_DoStone__Fi
 C:\diabpsx\SOURCE\MONSTER.CPP
...
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LUMP.BIN

This file contains the game text in five languages, level data, monster data, cheat data, configuration data, and more.

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/********************/
/*** Text Defines ***/
/********************/

#define MAX_STRINGS_BACKTXT 9
#define ORG_BACKTXT 0x4000


#define STR_BOOK_THE_AWAKENING                   0 | 0x4000
#define STR_BOOK_THE_BINDING_OF_THE_THREE                1 | 0x4000
#define STR_BOOK_THE_DARKENING_OF_TRISTRAM                2 | 0x4000
#define STR_BOOK_THE_DARK_EXILE                   3 | 0x4000
#define STR_BOOK_THE_FALL_OF_THE_BLACK_KING                4 | 0x4000
#define STR_BOOK_THE_GREAT_CONFLICT                  5 | 0x4000
#define STR_BOOK_THE_LANDS_OF_KHANDURAS                 6 | 0x4000
#define STR_BOOK_THE_NATURE_OF_THE_SOULSTONES               7 | 0x4000
#define STR_BOOK_THE_REIGN_OF_DIABLO                 8 | 0x4000
#define STR_BOOK_THE_SIN_WAR                   9 | 0x4000
...
...
...
[STR_10__OF_MANA_ADDED_TO_ARMOR]
Eng="10% of mana added to armor"
Fre="10% de mana ajout    l'armure"
Ger="10% des Manas wird zur R stung addiert"
Swe="10% mana adderad till pansar"
Jap=" } i  10%   h          "

[STR_1_CHARGE]
Eng="1 Charge"
Fre="1 Recharge"
Ger="1 Ladung"
Swe="1 Laddning"
Jap=" P `   [ W"

[STR_1_SCROLL]
Eng="1 Scroll"
Fre="1 Rouleau"
Ger="1 Schriftrolle"
Swe="1 Skriftrulle"
Jap=" P {   X N   [  "

[STR_ABANDONED]
Eng="Abandoned"
Fre="Abandonn "
Ger="Verlassener"
Swe=" vergiven"
Jap=" r  "

[STR_ABSOLUTE]
Eng="Absolute"
Fre="Absolu"
Ger="Absolut"
Swe="Absolut"
Jap="Absolute"

[STR_ABSORBS_HALF_OF_TRAP_DAMAGE]
Eng="absorbs half of trap damage"
Fre="absorbe la moiti  des d g ts des pi ges"
Ger="Absorbiert die H lfte eines Schadens durch Fallen"
Swe="absorberar halva f llans skadeverkan"
Jap=" g   b v _   [ W      "

[STR_ABSORPTION]
Eng="absorption"
Fre="d'absorption"
Ger="der Absorption"
Swe="absorbering"
Jap=" E A u \ [ v V    "

[STR_ACCURACY]
Eng="accuracy"
Fre="d'exactitude"
Ger="der Genauigkeit"
Swe="tr ffs kerhet"
Jap=" E A L     V ["

[STR_ACID_BEAST]
Eng="Acid Beast"
Fre="Monstre corrosif"
Ger="S urebiest"
Swe="Syrabest"
Jap=" A V b h r [ X g"

[STR_ACTION]
Eng="Action"
Fre="Action"
Ger="Aktion"
Swe="Action"
Jap=" s  "

[STR_AC]
Eng="AC"
Fre="NP"
Ger="RK"
Swe="RK"
Jap="AC"

[STR_ADDS_20__TO_AN_ITEM_S]
Eng="adds 20% to an item's"
Fre="ajoute 20%    la durabilit "
Ger="F gt zur momentanen und maximalen"
Swe="adderar 20% till ett f rem ls"
Jap=" A C e       v x  "

[STR_ADDS__I_POINTS_TO_DAMAGE]
Eng="adds %i points to damage"
Fre="ajoute %i points aux d g ts"
Ger="%i Schadenspunkte zus tzlich"
Swe="adderar %i po ng till skada"
Jap=" _   [ W  %i | C   g    "

[STR_ADJUST]
Eng="Adjust"
Fre="R gler"
Ger="Anpassen"
Swe="Justera"
Jap="        "

[STR_ADRIA]
Eng="Adria"
Fre="Adria"
Ger="Adria"
Swe="Adria"
Jap=" G C h   A"

[STR_ADRIA_THE_WITCH]
Eng="Adria the Witch"
Fre="Adria la magicienne"
Ger="Adria, die Hexe"
Swe="Adria H xan"
Jap="       G C h   A"

[STR_ADVOCATE]
Eng="Advocate"
Fre="Avocat"
Ger="Advokat"
Swe="Advokat"
Jap=" A h { P C g"

[STR_AGUINARA_S_HATCHET]
Eng="Aguinara's Hatchet"
Fre="Hachette d'Aguinara"
Ger="Aguinaras Hackebeil"
Swe="Aguinaras Handyxa"
Jap=" A O C i   X E n ` F b g"

[STR_ALL_RESISTANCE_EQUALS_0]
Eng="All Resistance equals 0"
Fre="R sistance totale  gale   0"
Ger="Keinerlei besondere Widerstandskraft mehr"
Swe="Allt Motst nd blir 0"
Jap=" S           O  "

[STR_ALL_SPELLS]
Eng="All Spells"
Fre="Tous les sorts"
Ger="Alle Zauberspr che"
Swe="Alla trollformler"
Jap=" S        "

[STR_ALTERED_DURABILITY]
Eng="altered durability"
Fre="durabilit  modifi e"
Ger="Ver nderte Haltbarkeit"
Swe=" ndrad h llfasthet"
Jap="   v x     X"

[STR_AMBER]
Eng="Amber"
Fre="en ambre"
Ger="Bernstein-"
Swe="B rnsten"
Jap=" A   o [ E"

[STR_AMULET]
Eng="Amulet"
Fre="Amulette"
Ger="Amulett"
Swe="Amulett"
Jap=" A ~     b g"

[STR_AMULET_OF_THE_DEAD]
Eng="Amulet of the Dead"
Fre="Amulette des morts"
Ger="Amulett der Toten"
Swe="De D das Amulett"
Jap=" A ~     b g E I u E U E f b h"

[STR_ANCIENT_TOME]
Eng="Ancient Tome"
Fre="Volume ancien"
Ger="Altes Buch"
Swe="Ur ldrig Skrift"
Jap="        "

[STR_ANGEL_S]
Eng="Angel's"
Fre="de l'ange"
Ger="Engels-"
Swe=" ngels"
Jap=" G   W F   X E"

[STR_ANOTHER_ABILITY__NW_]
Eng="Another ability (NW)"
Fre="Another ability (NW)"
Ger="Another ability (NW)"
Swe="Another ability (NW)"
Jap="Another ability (NW)"

[STR_ANVIL_OF_FURY]
Eng="Anvil of Fury"
Fre="Enclume de violence"
Ger="Ambo  des Zornes"
Swe="Ursinnets St d"
Jap="       S  "

[STR_APOCALYPSE]
Eng="Apocalypse"
Fre="d'apocalypse"
Ger="Apokalypse"
Swe="Apokalyps"
Jap=" A | J   v X"

[STR_ARCADE_POWER_BRINGS_DESTRUCTION]
Eng="Arcade power brings destruction"
Fre="La puissance du myst re apporte la destruction"
Ger="Magische Kraft bringt Zerst rung"
Swe="Dold kraft bringar f rst relse"
Jap=" A [ P [ h     A j            "

[STR_ARCANE_KNOWLEDGE_GAINED_]
Eng="Arcane knowledge gained!"
Fre="Connaissances secr tes acquises!"
Ger="Magisches Wissen wird Euch zuteil!"
Swe="Ur ldrig kunskap f rv rvad!"
Jap=" _       m               I"

[STR_ARCHBISHOP_LAZARUS]
Eng="Archbishop Lazarus"
Fre="Archev que Lazarus"
Ger="Erzbischof Lazarus"
Swe=" rkebiskop Lazarus"
Jap="   i     U   X"

[STR_ARCHBISHOP_LAZARUS__LAIR]
Eng="Archbishop Lazarus' Lair"
Fre="Repaire de l'Archev que Lazarus"
Ger="Lager des Erzbischofs Lazarus"
Swe=" rkebiskop Lazarus H la"
Jap="   i     U   X    "

[STR_ARCH_ANGEL_S]
Eng="Arch-Angel's"
Fre="de l'archange"
Ger="Erzengels-"
Swe=" rke ngels"
Jap=" A [ N G   W F   X E"

[STR_ARCH_BISHOP_LAZARUS]
Eng="Arch-Bishop Lazarus"
Fre="L'Archev que Lazarus"
Ger="Erzbischof Lazarus"
Swe=" rkebiskop Lazarus"
Jap="   i     U   X"

[STR_ARE_YOU_SURE_YOU_WANT_TO_BUY_THIS_ITEM_]
Eng="Are you sure you want to buy this item?"
Fre="Voulez-vous vraiment acheter cet objet?"
Ger="Seid Ihr sicher, da  Ihr diesen Gegenstand kaufen wollt?"
Swe=" r du s ker p  att du vill k pa detta f rem l?"
Jap="                 H"

[STR_ARE_YOU_SURE_YOU_WANT_TO_IDENTIFY_THIS_ITEM_]
Eng="Are you sure you want to identify this item?"
Fre="Voulez-vous vraiment identifier cet objet?"
Ger="Seid Ihr sicher, da  ich diesen Gegenstand identifizieren soll?"
Swe=" r du s ker p  att du vill identifiera detta f rem l?"
Jap=" {                             H"

[STR_ARE_YOU_SURE_YOU_WANT_TO_RECHARGE_THIS_ITEM_]
Eng="Are you sure you want to recharge this item?"
Fre="Voulez-vous vraiment recharger cet objet?"
Ger="Seid Ihr sicher, da  ich Euch diesen Stab aufladen soll?"
Swe=" r du s ker p  att du vill ladda upp detta f rem l?"
Jap="       [ U           H"

[STR_ARE_YOU_SURE_YOU_WANT_TO_REPAIR_THIS_ITEM_]
Eng="Are you sure you want to repair this item?"
Fre="Voulez-vous vraiment r parer cet objet?"
Ger="Seid Ihr sicher, da  ich Euch diesen Gegenstand reparieren soll?"
Swe=" r du s ker p  att du vill reparera detta f rem l?"
Jap="                 H"

[STR_ARE_YOU_SURE_YOU_WANT_TO_SELL_THIS_ITEM_]
Eng="Are you sure you want to sell this item?"
Fre="Voulez-vous vraiment vendre cet objet?"
Ger="Seid Ihr sicher, da  Ihr diesen Gegenstand verkaufen wollt?"
Swe=" r du s ker p  att du vill s lja detta f rem l?"
Jap="                         H"

[STR_ARE_YOU_SURE__]
Eng="ARE YOU SURE ?"
Fre="CONFIRMER ?"
Ger="SIND SIE SICHER?"
Swe=" R DU S KER?"
Jap="              "

[STR_ARKAINE_S_VALOR]
Eng="Arkaine's Valor"
Fre="Armure Valor d'Arkaine"
Ger="Arkaines R stung Tapferstahl"
Swe="Arkaines Valor"
Jap=" A   P C     Z E   @   ["

[STR_ARMOR]
Eng="Armor"
Fre="Armure"
Ger="R stung"
Swe="Rustning"
Jap=" h  "

[STR_ARMOR_CLASS_ADDED_TO_LIFE]
Eng="Armor class added to life"
Fre="Niveau de protection ajout    la vie"
Ger="R stungsklasse wird zu den Lebenspunkten addiert"
Swe="Pansarklass adderad till livskraft"
Jap=" A [ } [ N   X     C t      "

[STR_ARMOR_CLASS___I]
Eng="armor class: %i"
Fre="Niveau de protection: %i"
Ger="R stungsklasse: %i"
Swe="pansarklass: %i"
Jap=" A [ } [ N   X F%i"

[STR_ARMOR___I__DUR___I__I]
Eng="armor: %i  Dur: %i/%i"
Fre="armure: %i Dur: %i/%i"
Ger="R stung: %i  Haltb.: %i/%i"
Swe="pansar: %i  H llf: %i/%i"
Jap=" h     F%i     v x F%i/%i"

[STR_ARMOR___I__INDESTRUCTIBLE]
Eng="armor: %i  Indestructible"
Fre="armure: %i Indestructible"
Ger="R stung: %i Unzerst rbar"
Swe="pansar: %i  Of rst rbar"
Jap=" h     F%i          "

[STR_ARMOR___I__]
Eng="Armor: %i  "
Fre="Niveau de protection: %i"
Ger="R stung: %i"
Swe="Pansar: %i"
Jap=" h     F%i"

[STR_ASSERTION_FAILED___D__S_]
Eng="D!:assertion failed (%d:%s)"
Fre="D!:assertion failed (%d:%s)"
Ger="D!:assertion failed (%d:%s)"
Swe="D!:assertion failed (%d:%s)"
Jap="D!:assertion failed (%d:%s)"

[STR_ASSERTION_FAILED___D__S__N_S]
Eng="D!:assertion failed (%d:%s)\n%s"
Fre="D!:assertion failed (%d:%s)\n%s"
Ger="D!:assertion failed (%d:%s)\n%s"
Swe="D!:assertion failed (%d:%s)\n%s"
Jap="D!:assertion failed (%d:%s)\n%s"

[STR_ATROPHY]
Eng="atrophy"
Fre="d'atrophie"
Ger="der Atrophie"
Swe="atrofi"
Jap=" E A g   t B"

[STR_ATTACKER_TAKES_1_3_DAMAGE]
Eng="attacker takes 1-3 damage"
Fre="d g ts 1-3 pour l'attaquant"
Ger="Angreifer tr gt 1-3 Treffer davon"
Swe="angriparen f r 1-3 skada"
Jap=" g p    1-3 _   [ W        "

[STR_ATTACK]
Eng="Attack"
Fre="Attaque"
Ger="Angriff"
Swe="Attackera"
Jap=" U  "

[STR_AUTOMAP]
Eng="View Automap"
Fre="Voir carte automatique"
Ger="Automatische Karte ansehen"
Swe="Se autokarta"
Jap=" I [ g } b v"

[STR_AWESOME]
Eng="Awesome"
Fre="terrible"
Ger="Ehrfurchts-"
Swe="Imponerande"
Jap=" I [ T   E"

[STR_AXE]
Eng="Axe"
Fre="Hache"
Ger="Axt"
Swe="Yxa"
Jap=" A b N X"

[STR_AZUREWRATH]
Eng="Azurewrath"
Fre="Vengeresse"
Ger="Azurtod"
Swe="Azurewrath"
Jap=" A W     X"

[STR_AZURE]
Eng="Azure"
Fre="azur"
Ger="Azur-"
Swe="Azure"
Jap=" A W   A E"

[STR_AZURE_DRAKE]
Eng="Azure Drake"
Fre="Tarasque"
Ger="Azurdrache"
Swe="Azurandrake"
Jap=" A W   A E h   C N"

[STR_A_DARK_PASSAGE]
Eng="A Dark Passage"
Fre="Un passage obscur"
Ger="Ein d sterer Durchgang"
Swe="En M rk Passage"
Jap="       H"

[STR_BACKGROUND]
Eng="History"
Fre="Histoire"
Ger="Geschichte"
Swe="Prolog"
Jap=" w i      "

[STR_BACK]
Eng="Back"
Fre="Pr c dent"
Ger="Zur ck"
Swe="Tillbaka"
Jap="    "

[STR_BACK_TO_LEVEL__I]
Eng="Back to Level %i"
Fre="Retourner au niveau %i"
Ger="Zur ck zur Ebene %i"
Swe="Tillbaka till Niv  %i"
Jap="   x  %i      "

[STR_BALANCE]
Eng="balance"
Fre="d' quilibre"
Ger="der Balance"
Swe="balans"
Jap=" E o     X"

[STR_BALROG]
Eng="Balrog"
Fre="Balrog"
Ger="Balrog"
Swe="Balrog"
Jap=" o     O"

[STR_BARANAR_S_STAR]
Eng="Baranar's Star"
Fre="Etoile de Baranar"
Ger="Baranars Stern"
Swe="Baranars Stj rna"
Jap=" o   i [ Y E X ^ ["

[STR_BARON_SLUDGE]
Eng="Baron Sludge"
Fre="Genghis Khan"
Ger="Baron von Schneck"
Swe="Baron Slemme"
Jap=" o     E X   b W"

[STR_BARREL]
Eng="Barrel"
Fre="Tonneau"
Ger="Fa "
Swe="Tunna"
Jap="    "

[STR_BASE]
Eng="BASE"
Fre="BASIQUE"
Ger="BASIS"
Swe="BAS"
Jap=" x [ X"

[STR_BASHING]
Eng="bashing"
Fre="d' crasement"
Ger="der Pr gel"
Swe="sl ende"
Jap=" E o b V   O"

[STR_BASTARD_SWORD]
Eng="Bastard Sword"
Fre="Ep e perfide"
Ger="Bastardschwert"
Swe="Dj vulssv rd"
Jap=" o X ^ [ h \ [ h"

[STR_BATTLE_AXE]
Eng="Battle Axe"
Fre="Hache de combat"
Ger="Streitaxt"
Swe="Stridsyxa"
Jap=" o g   A b N X"

[STR_BENT]
Eng="Bent"
Fre="courbe"
Ger="Beulen-"
Swe="B jd"
Jap=" x   g E"

[STR_BILEFROTH_THE_PIT_MASTER]
Eng="Bilefroth the Pit Master"
Fre="Bilieux-du-foss "
Ger="Gallschaum der Grubenmeister"
Swe="Bilefradga Grottornas Herre"
Jap=" o C   t   X E U E s b g E } X ^ ["

[STR_BLACKASH_THE_BURNING]
Eng="Blackash the Burning"
Fre="Fouetteur enflamm "
Ger="Schwarzasch der Fackelnde"
Swe="Svartaske den Brinnande"
Jap=" u   b N A b V   E U E o [ j   O"

[STR_BLACKEST_BLADE]
Eng="Blackest Blade"
Fre="Lame t n breuse"
Ger="Die Schw rzeste Klinge"
Swe="Svartaste Sv rdet"
Jap=" u   b P X g u   [ h"

[STR_BLACKJADE]
Eng="BlackJade"
Fre="Jade noir"
Ger="SchwarzJade"
Swe="SvartJade"
Jap=" u   b N W F C h"

[STR_BLACKOAK_SHIELD]
Eng="Blackoak Shield"
Fre="Bouclier en ch ne"
Ger="Das Schwarzeichenschild"
Swe="Svartekssk ld"
Jap=" u   b N I [ N V [   h"

[STR_BLACKSKULL]
Eng="Blackskull"
Fre="Cr ne noir"
Ger="Schwarzsch del"
Swe="Sotskalle"
Jap=" u   b N X J  "

[STR_BLACKSMITH_OIL]
Eng="Blacksmith Oil"
Fre="Huile du forgeron"
Ger="Das  l des Waffenschmieds"
Swe="Smedens Olja"
Jap=" b       I C  "

[STR_BLACKSMITH_S_SHOP]
Eng="Blacksmith's shop"
Fre="l' choppe du forgeron"
Ger="Laden des Schmieds."
Swe="Smedens aff r"
Jap="       b      "

[STR_BLACKSTORM]
Eng="Blackstorm"
Fre="Ouragan noir"
Ger="Schwarzsturm"
Swe="Svartstorm"
Jap=" u   b N X g [  "

[STR_BLACKTONGUE]
Eng="Blacktongue"
Fre="Langue-de-vip re"
Ger="Schwarzzung"
Swe="Svarttunga"
Jap=" u   b N ^  "

[STR_BLACK_DEATH]
Eng="Black Death"
Fre="Mort noire"
Ger="Schwarzer Tod"
Swe="Svart D d"
Jap=" u   b N f X"

[STR_BLACK_KNIGHT]
Eng="Black Knight"
Fre="Chevalier noir"
Ger="Schwarzer Ritter"
Swe="Svart Riddare"
Jap=" u   b N i C g"

[STR_BLACK_MUSHROOM]
Eng="Black Mushroom"
Fre="Champignon noir"
Ger="Schwarzer Pilz"
Swe="Svart Svamp"
Jap="     L m R"

[STR_BLACK_RAZOR]
Eng="Black Razor"
Fre="Rasoir noir"
Ger="Der Schwarze Schnitter"
Swe="Svarta Rakbladet"
Jap=" u   b N E   C U ["

[STR_BLADESKIN_THE_SLASHER]
Eng="Bladeskin the Slasher"
Fre="L' ventreur"
Ger="Klingenhaut der Schnitter"
Swe="Knivsegg den Vapenf re"
Jap=" u   [ h X L   E U E X   b V   ["

[STR_BLADE]
Eng="Blade"
Fre="Lame"
Ger="Klinge"
Swe="Sv rd"
Jap=" u   [ h"

[STR_BLANKENTRY]
Eng="                          "
Fre="                          "
Ger="                          "
Swe="                          "
Jap="                          "

[STR_BLESSED]
Eng="Blessed"
Fre="b ni(e)"
Ger="Segens-"
Swe="V lsignad"
Jap=" u   X h E"

[STR_BLESSED_BY_A_BENEVOLENT_COMPANION_]
Eng="Blessed by a benevolent companion!"
Fre="B ni par un compagnon bienveillant!"
Ger="Ein wohlwollender Gef hrte segnet Euch!"
Swe="V lsignad av en v lvillig fr nde!"
Jap="           j     ^         I"

[STR_BLIGHTFIRE]
Eng="Blightfire"
Fre="Eruption volcanique"
Ger="Schnappfeuer"
Swe="Soteld"
Jap=" u   C g t @ C   ["

[STR_BLIGHTHORN_STEELMACE]
Eng="Blighthorn Steelmace"
Fre="Ecrabouilleur"
Ger="Peindorn Stahlpompf"
Swe="Rosthorne St lpansar"
Jap=" u   C g z [   E X ` [     C X"

[STR_BLIGHTSTONE_THE_WEAK]
Eng="Blightstone the Weak"
Fre="Casse-noisettes le ramollo"
Ger="Heilstein der Ungest rkte"
Swe="Skamsten den Svage"
Jap=" u   C g X g [   E U E E B [ N"

[STR_BLINK]
Eng="Blink"
Fre="Oreillard"
Ger="Springer"
Swe="Skimmer"
Jap=" u     N"

[STR_BLOCKED_DOOR]
Eng="Blocked Door"
Fre="Porte bloqu e"
Ger="Blockierte T re"
Swe="Blockerad D rr"
Jap="         h A"

[STR_BLOCKING]
Eng="blocking"
Fre="blocking"
Ger="blocking"
Swe="blocking"
Jap="blocking"

[STR_BLOODGUTTER]
Eng="Bloodgutter"
Fre="Avaleur de tripes"
Ger="Blutgeweide"
Swe="Tarmvridare"
Jap=" u   b h K b ^ ["

[STR_BLOODLUST]
Eng="Bloodlust"
Fre="Amateur de boudin"
Ger="Blutrausch"
Swe="Blodsniff"
Jap=" u   b h   X g"

[STR_BLOODMOON_SOULFIRE]
Eng="Bloodmoon Soulfire"
Fre="Feu de lune sanglante"
Ger="Blutmond Seelenbrand"
Swe="Blodsm ne Sj laeld"
Jap=" u   b h   [   E \ E   t @ C   ["

[STR_BLOODSKIN_DARKBOW]
Eng="Bloodskin Darkbow"
Fre="Sang-pour-sang"
Ger="Bluthaut Dunkelbog"
Swe="Blodsskinn M rkb ge"
Jap=" u   b h X L   E _ [ N { E"

[STR_BLOODSLAYER]
Eng="BloodSlayer"
Fre="Pas-de-quartier"
Ger="Blutschlachter"
Swe="Blodsdr pare"
Jap=" u   b h X   C   ["

[STR_BLOOD]
Eng="blood"
Fre="de sang"
Ger="des Blutes"
Swe="blod"
Jap=" E u   b h"

[STR_BLOOD_BOIL]
Eng="Blood Boil"
Fre="de sang bouillonnant"
Ger="Kochendes Blut"
Swe="Blodkokning"
Jap=" u   b h { C  "

[STR_BLOOD_CLAW]
Eng="Blood Claw"
Fre="Griffe sanglante"
Ger="Blutklaue"
Swe="Blodklo"
Jap=" u   b h N   E"

[STR_BLOOD_FOUNTAIN]
Eng="Blood Fountain"
Fre="Fontaine de sang"
Ger="Blutbrunnen"
Swe="Blodfont n"
Jap="   F    "

[STR_BLOOD_KNIGHT]
Eng="Blood Knight"
Fre="Chevalier de sang"
Ger="Blutritter"
Swe="Blodsriddare"
Jap=" u   b h i C g"

[STR_BLOOD_RITUAL]
Eng="Blood Ritual"
Fre="de rituel sanglant"
Ger="Blutritual"
Swe="Blodsritual"
Jap=" u   b h   `   A  "

[STR_BLOOD_STAR]
Eng="Blood Star"
Fre="d' toile sanglante"
Ger="Blutstern"
Swe="Blodstj rna"
Jap=" u   b h X ^ ["

[STR_BLOOD_STONE]
Eng="Blood Stone"
Fre="Pierre de sang"
Ger="Blutstein"
Swe="Blodssten"
Jap=" u   b h X g [  "

[STR_BLUEHORN]
Eng="Bluehorn"
Fre="Cornuto"
Ger="Blauhorn"
Swe="Bl horn"
Jap=" u   [ z [  "

[STR_BLUE]
Eng="Blue"
Fre="indigo"
Ger="Blau-"
Swe="Bl "
Jap=" u   [ E"

[STR_BONEHEAD_KEENAXE]
Eng="Bonehead Keenaxe"
Fre="T te-de-lard le b cheron"
Ger="Knochenkopp Fallbeil"
Swe="Benhuve Skarpyxa"
Jap=" { [   w b h E j [ A b N X"

[STR_BONERIPPER]
Eng="Boneripper"
Fre="Croqueur d'os"
Ger="Knochenrei er"
Swe="Benslitare"
Jap=" { [     b p ["

[STR_BONESAW_THE_LITCH]
Eng="Bonesaw the Litch"
Fre="Equarisseur-en-chef"
Ger="Knochenspalt der Todeslich"
Swe="Bens ge Litchen"
Jap=" { [   \ E E U E   b `"

[STR_BONE_CHAMBER]
Eng="Bone Chamber"
Fre="Catacombes"
Ger="Knochenkammer"
Swe="Skelettkammare"
Jap=" [    "

[STR_BONE_DEMON]
Eng="Bone Demon"
Fre="D mon d'os"
Ger="Knochend mon"
Swe="Bendemon"
Jap=" { [   f [    "

[STR_BONE_GASHER]
Eng="Bone Gasher"
Fre="Taille-moignons"
Ger="Knochenkracher"
Swe="Benkrossare"
Jap=" { [   K b V   ["

[STR_BONE_SPIRIT]
Eng="Bone Spirit"
Fre="d'esprit des os"
Ger="Knochengeist"
Swe="Benande"
Jap=" { [   X s   b g"

[STR_BONGO]
Eng="Bongo"
Fre="Amine Dada"
Ger="Bongo"
Swe="Bongo"
Jap=" {   S"

[STR_BOOKCASE]
Eng="Bookcase"
Fre="Etag re   livres"
Ger="B cherschrank"
Swe="Boksk p"
Jap=" {  "

[STR_BOOKSHELF]
Eng="Bookshelf"
Fre="Lutrin"
Ger="B cherregal"
Swe="Bokhylla"
Jap="    "

[STR_BOOK_OF_BLOOD]
Eng="Book of Blood"
Fre="Livre du sang"
Ger="Blutbuch"
Swe="Blodets Bok"
Jap="      "

[STR_BOOK_OF_THE_BLIND]
Eng="Book of the Blind"
Fre="Livre des aveugles"
Ger="Buch der Blinden"
Swe="De Blindas Bok"
Jap="        "

[STR_BOOK_OF_VILENESS]
Eng="Book of Vileness"
Fre="Livre de vilenies"
Ger="Buch des  bels"
Swe="Uselhetens Bok"
Jap=" s      "

[STR_BOOK_OF_]
Eng="Book of "
Fre="Livre de"
Ger="Buch  ber"
Swe="Bok om"
Jap="         E"

[STR_BOOK_ONE]
Eng="BOOK ONE"
Fre="LIVRE PREMIER"
Ger="ERSTES BUCH"
Swe="F RSTA BOKEN"
Jap="        "

[STR_BOOK_TWO]
Eng="BOOK TWO"
Fre="LIVRE SECOND"
Ger="ZWEITES BUCH"
Swe="ANDRA BOKEN"
Jap="        "

[STR_BOUNTIFUL]
Eng="Bountiful"
Fre="prodigue"
Ger="Reichtums-"
Swe="Rik"
Jap=" o E   e B t   E"

[STR_BOW]
Eng="Bow"
Fre="Arc"
Ger="Bogen"
Swe="B ge"
Jap=" { E"

[STR_BOW_OF_THE_DEAD]
Eng="Bow of the Dead"
Fre="Arc de la mort"
Ger="Der Bogen der Toten"
Swe="De D das B ge"
Jap=" { E E I u E U E f b h"

[STR_BRAIN]
Eng="Brain"
Fre="Cerveau"
Ger="Gehirn"
Swe="Hj rna"
Jap=" ]   X"

[STR_BRAMBLE]
Eng="Bramble"
Fre="Ronce"
Ger="Brabbel"
Swe="Taggbuske"
Jap=" u     u  "

[STR_BRASS]
Eng="Brass"
Fre="en cuivre"
Ger="Messing-"
Swe="M ssing"
Jap=" u   X E"

[STR_BREAKSPINE]
Eng="Breakspine"
Fre="Briseur d' chine"
Ger="Gratbruch"
Swe="Ryggkn cke"
Jap=" u   C N X p C  "

[STR_BREAST_PLATE]
Eng="Breast Plate"
Fre="Gorgerin"
Ger="Brustharnisch"
Swe="Br stpl t"
Jap=" u   X g v   [ g"

[STR_BRILLIANCE]
Eng="brilliance"
Fre="de brillance"
Ger="der Brillanz"
Swe="briljans"
Jap=" E u     A   X"

[STR_BRITTLENESS]
Eng="brittleness"
Fre="de cassure"
Ger="der Spr digkeit"
Swe="spr dhet"
Jap=" E u   g   l X"

[STR_BROAD_AXE]
Eng="Broad Axe"
Fre="Hache large"
Ger="Breitaxt"
Swe="Bred Yxa"
Jap=" u   [ h A b N X"

[STR_BROAD_SWORD]
Eng="Broad Sword"
Fre="Ep e large"
Ger="Breitschwert"
Swe="Bredsv rd"
Jap=" u   [ h \ [ h"

[STR_BROKENHEAD_BANGSHIELD]
Eng="Brokenhead Bangshield"
Fre="Casse-t te chinois"
Ger="Bruchkopp Hauschild"
Swe="Kn ckhuve Sl sk ld"
Jap=" u   [ N   w b h E o   V [   h"

[STR_BROKENSTORM]
Eng="Brokenstorm"
Fre="Avis de temp te"
Ger="Bruchsturm"
Swe="Stormbryte"
Jap=" u   [ N   X g [  "

[STR_BRONZEFIST_FIRESTONE]
Eng="Bronzefist Firestone"
Fre="Poing de bronze"
Ger="Bronzefaust Feuerstein"
Swe="Bronsn ve Eldsten"
Jap=" u     Y t B X g E t @ C   [ X g [  "

[STR_BRONZE]
Eng="Bronze"
Fre="en bronze"
Ger="Bronze-"
Swe="Brons"
Jap=" u     Y E"

[STR_BRUTAL]
Eng="Brutal"
Fre="brutal(e)"
Ger="Brutal-"
Swe="Brutal"
Jap=" u   [ ^   E"

[STR_BUCKLER]
Eng="Buckler"
Fre="Bouclier rond"
Ger="Rundschild"
Swe="Liten Sk ld"
Jap=" o b N   ["

[STR_BURNING]
Eng="burning"
Fre="de brul re"
Ger="des Brandes"
Swe="brinnande"
Jap=" E o [ j   O"

[STR_BURNING_DEAD]
Eng="Burning Dead"
Fre="Br le- -mort"
Ger="Brennender Toter"
Swe="Brinnande D d"
Jap=" o [ j   O f b h"

[STR_BURNING_DEAD_CAPTAIN]
Eng="Burning Dead Captain"
Fre="Capitaine des br le- -mort"
Ger="Brennender Leichenhauptmann"
Swe="Brinnande D d Kapten"
Jap=" o [ j   O f b h E L   v e  "

[STR_BUT_IT_WILL_COST_50_GOLD]
Eng="but it will cost 50 gold"
Fre="mais  a coutera 50 pi ces d'or"
Ger="verkaufen, aber Du mu t 50 Gold zahlen,"
Swe="men det kostar 50 guldstycken"
Jap="     A50 S [   h          "

[STR_BUY_BASIC_ITEMS]
Eng="Buy basic items"
Fre="Acheter des objets utilitaires"
Ger="Normale Ausr stung kaufen"
Swe="K pa enkla f rem l"
Jap="       A C e        "

[STR_BUY_ITEMS]
Eng="Buy items"
Fre="Acheter des objets"
Ger="Etwas kaufen"
Swe="K p f rem l"
Jap=" A C e        "

[STR_BUY_PREMIUM_ITEMS]
Eng="Buy premium items"
Fre="Acheter des objets pr cieux"
Ger="Erstklassige Ausr stung kaufen"
Swe="K pa kvalitetsf rem l"
Jap="       A C e        "

[STR_BY_JERED_CAIN_THE_ELDER]
Eng="BY JERED CAIN OF THE HORADRIM"
Fre="PAR ERWAN CAIR DES HORADRIM"
Ger="VON JERED CAIN VON DEN HORADRIM"
Swe="AV HORADRIMPR STEN JERED CAIN"
Jap=" W F   h E J C     | z   h    "

[STR_CABALIST]
Eng="Cabalist"
Fre="Cabaliste"
Ger="Kaballist"
Swe="Kabalist"
Jap=" L   o   X g"

[STR_CAIN]
Eng="Cain"
Fre="Cair"
Ger="Cain"
Swe="Cain"
Jap=" P C  "

[STR_CAIN_THE_ELDER]
Eng="Cain the Elder"
Fre="Cair l'ancien"
Ger="Cain, der Dorf lteste"
Swe="Cain  ldermannen"
Jap="         P C  "

[STR_CAPE]
Eng="Cape"
Fre="Cape"
Ger="Cape"
Swe="Kappa"
Jap=" P [ v"

[STR_CAP]
Eng="Cap"
Fre="Bonnet"
Ger="M tze"
Swe="H tta"
Jap=" L   b v"

[STR_CARNAGE]
Eng="carnage"
Fre="de carnage"
Ger="des Gemetzels"
Swe="blodbad"
Jap=" E J   l [ W"

[STR_CARVER]
Eng="Carver"
Fre="D coupeur"
Ger="Schnitzer"
Swe="Huggare"
Jap=" J [ o ["

[STR_CAST_SPELL]
Eng="Cast Spell"
Fre="Jeter un sort"
Ger="Zauberspruch anwenden"
Swe="Kasta trollformel"
Jap="              "

[STR_CAULDRON]
Eng="Cauldron"
Fre="Chaudron"
Ger="Kessel"
Swe="Gryta"
Jap="    "

[STR_CAVE_SLUG]
Eng="Cave Slug"
Fre="Limace visqueuse"
Ger="H hlenschnecke"
Swe="Grottsnigel"
Jap=" P C u X   b O"

[STR_CAVE_VIPER]
Eng="Cave Viper"
Fre="Vip re des cavernes"
Ger="H hlenviper"
Swe="Grottorm"
Jap=" P C u E o C p ["

[STR_CENTRE_MENU]
Eng="Screen Adjustment"
Fre="R glage de l' cran"
Ger="Bildschirm anpassen"
Swe="Sk rminst llning"
Jap=" X N   [     u    "

[STR_CHAIN_LIGHTNING]
Eng="Chain Lightning"
Fre="d' clairs en cha ne"
Ger="Kettenblitz"
Swe="Kedjeblixt"
Jap=" ` F C     C g j   O"

[STR_CHAIN_MAIL]
Eng="Chain Mail"
Fre="Cotte cha n e"
Ger="Kettenhemd"
Swe="Kedjebrynja"
Jap=" ` F C     C  "

[STR_CHAMPION_S]
Eng="Champion's"
Fre="du h ros"
Ger="Champions-"
Swe="Segrares"
Jap=" `     s I   Y E"

[STR_CHANCE_TO_HIT]
Eng="chance to hit"
Fre="de faire mouche"
Ger="einer Waffe."
Swe="tr ffs kerhet"
Jap="          "

[STR_CHANCE_TO_HIT_____I__]
Eng="chance to hit : %+i%%"
Fre="chance de toucher : %+i%%"
Ger="Trefferchance : %+i%%"
Swe="chans att tr ffa : %+i%%"
Jap="       F%+i%%"

[STR_CHAOSHOWLER]
Eng="Chaoshowler"
Fre="Braillard"
Ger="Chaosheuler"
Swe="Kaosskriaren"
Jap=" J I X n E   ["

[STR_CHARACTER_INFORMATION]
Eng="Character Information"
Fre="Informations sur le personnage"
Ger="Charakter-Informationen"
Swe="Rollfigur Information"
Jap=" L     N ^ [    "

[STR_CHARACTER_INFO]
Eng="Character Info"
Fre="Infos personnage"
Ger="Charakter-Info"
Swe="Rollfigursinfo"
Jap=" L     N ^ [    "

[STR_CHARACTER_LOADED]
Eng="Character loaded"
Fre="Personnage charg "
Ger="Charakter geladen"
Swe="Rollfigur laddad"
Jap=" L     N ^ [   [ h    "

[STR_CHARACTER_ONE]
Eng="Choose Class"
Fre="Choisissez votre classe"
Ger="Klasse w hlen"
Swe="V lj klass"
Jap=" N   X I  "

[STR_CHARACTER_STATS]
Eng="CHARACTER INFO"
Fre="INFOS PERSONNAGE"
Ger="CHARAKTER-INFO"
Swe="ROLLFIGUR INFO"
Jap=" L     N ^ [ C   t H"

[STR_CHARACTER_TWO]
Eng="Choose Class"
Fre="Choisissez votre classe"
Ger="Klasse w hlen"
Swe="V lj klass"
Jap=" N   X I  "

[STR_CHARGED_BOLT]
Eng="Charged Bolt"
Fre="de petits  clairs"
Ger="Schocksto "
Swe="Laddad Blixt"
Jap=" `   [ W h {   g"

[STR_CHARGES___I__I]
Eng="Charges: %i/%i"
Fre="Recharges: %i/%i"
Ger="Ladungen: %i/%i"
Swe="Laddningar: %i/%i"
Jap=" `   [ W F%i/%i"

[STR_CHEATING_DETECTED]
Eng="Cheating detected"
Fre="Ruse d tect e"
Ger="Pfuschversuch entdeckt"
Swe="Fuskf rs k detekterat"
Jap=" ` [ g              "

[STR_CHEAT_MENU]
Eng="Cheat Menu"
Fre="Menu rus "
Ger="Cheat-Men "
Swe="Fuskmeny"
Jap=" ` [ g   j   ["

[STR_CHEST]
Eng="Chest"
Fre="Coffre"
Ger="Kiste"
Swe="Kista"
Jap=" ` F X g"

[STR_CIVERB_S_CUDGEL]
Eng="Civerb's Cudgel"
Fre="Matraque de Civerb"
Ger="Bastis Pompfe"
Swe="Civerbs P k"
Jap=" V o [ u X E J b W F  "

[STR_CLASS]
Eng="CLASS"
Fre="CLASSE"
Ger="KLASSE"
Swe="KLASS"
Jap=" N   X"

[STR_CLASS_OF_ARMOR_AND_SHIELDS]
Eng="class of armor and shields"
Fre="des armures et boucliers"
Ger="von R stungen und Schilden erheblich"
Swe="klassen f r rustningar och sk ldar"
Jap="                "

[STR_CLAYMORE]
Eng="Claymore"
Fre="Fleuret"
Ger="Claymore-Schwert"
Swe="Slagsv rd"
Jap=" N   C   A"

[STR_CLEAVER]
Eng="Cleaver"
Fre="Fendoir"
Ger="Spalter"
Swe="K ttyxa"
Jap=" N   [ o ["

[STR_CLOAK]
Eng="Cloak"
Fre="P lerine"
Ger="Umhang"
Swe="Huvkappa"
Jap=" N   [ N"

[STR_CLOSED_DOOR]
Eng="Closed Door"
Fre="Porte ferm e"
Ger="Geschlossene T re"
Swe="St ngd D rr"
Jap="       h A"

[STR_CLOSE_QUEST_LOG]
Eng="Close Quest Log"
Fre="Fermer le journal de qu te"
Ger="Verzeichnis schlie en"
Swe="St ng uppdragslogg"
Jap=" N G X g   L ^        "

[STR_CLUB]
Eng="Club"
Fre="Gourdin"
Ger="Holzkeule"
Swe="Klubba"
Jap=" N   u"

[STR_CLUMSY]
Eng="Clumsy"
Fre="malcommode"
Ger="Trampel-"
Swe="Klumpig"
Jap=" N     W B E"

[STR_COBALT]
Eng="Cobalt"
Fre="cobalt"
Ger="Kobalt-"
Swe="Kobolt"
Jap=" R o   g E"

[STR_CODEX_OF_ENLIGHTENMENT]
Eng="Codex of Enlightenment"
Fre="Codex d'illumination"
Ger="Der Kodex der Erleuchtung"
Swe="Upplysningens Codex"
Jap=" R [ f b N X E I u E G     C g     g"

[STR_COMBO_KEY]
Eng="Combo Button"
Fre="Touche combi"
Ger="Kombi-Button"
Swe="Komboknapp"
Jap=" R   { { ^  "

[STR_COMPOSITE_BOW]
Eng="Composite Bow"
Fre="Arc composite"
Ger="Edelholzbogen"
Swe="Kompositb ge"
Jap=" R   | W b g { E"

[STR_COMPOSITE_STAFF]
Eng="Composite Staff"
Fre="B ton composite"
Ger="Edelholzstab"
Swe="Kompositstav"
Jap=" R   | W b g X ^ b t"

[STR_CONSTANTLY_LOSE_HIT_POINTS]
Eng="constantly lose hit points"
Fre="perte constante de points d'impact"
Ger="Tr ger verliert permanent Trefferpunkte"
Swe="f rlorar tr ffpo ng konstant"
Jap=" p   I     C t      "

[STR_CONSTRICTING_RING]
Eng="Constricting Ring"
Fre="Anneau-garrot"
Ger="Der W rgering"
Swe="Kl mmande Ring"
Jap=" R   X g   N e B   O E     O"

[STR_CONTROLLER_SETUP]
Eng="Controller Setup"
Fre="Configuration manette"
Ger="Controller-Setup"
Swe="Konfigurera handkontroll"
Jap="     n      "

[STR_CONTROL_MENU]
Eng="Controller Setup"
Fre="Configuration manette"
Ger="Controller-Setup"
Swe="Konfigurera handkontroll"
Jap=" R   g   [   Z b g A b v"

[STR_CORPSE_AXE]
Eng="Corpse Axe"
Fre="Hache cadav rique"
Ger="Leichenhauer"
Swe="Lik med Yxa"
Jap=" R [ v X E A b N X"

[STR_CORPSE_BOW]
Eng="Corpse Bow"
Fre="Arc cadav rique"
Ger="Leichensch tze"
Swe="Lik med B ge"
Jap=" R [ v X { E"

[STR_CORPSE_CAPTAIN]
Eng="Corpse Captain"
Fre="Capitaine des cadavres"
Ger="Leichenhauptmann"
Swe="Likkapten"
Jap=" R [ v X E L   v e  "

[STR_CORRUPTION]
Eng="corruption"
Fre="de corruption"
Ger="der Korruption"
Swe="korruption"
Jap=" E R   v V    "

[STR_COUNSELOR]
Eng="Counselor"
Fre="Conseiller"
Ger="Magieberater"
Swe="R dgivare"
Jap=" J E   Z   ["

[STR_COW]
Eng="Cow"
Fre="Vache"
Ger="Kuh"
Swe="Ko"
Jap="  "

[STR_CRACKRUST]
Eng="Crackrust"
Fre="Brisefer"
Ger="Brechrost"
Swe="Sk rrost"
Jap=" N   b N   X g"

[STR_CRAFTSMANSHIP]
Eng="craftsmanship"
Fre="d'artisanat"
Ger="der Dauerhaftigkeit"
Swe="hantverkskunnande"
Jap=" E N   t g }   V b v"

[STR_CREDITS]
Eng="Credits"
Fre="G n rique"
Ger="Mitwirkende"
Swe="Spelskapare"
Jap=" N   W b g"

[STR_CREEPY]
Eng="Creepy"
Fre="Funeste"
Ger="Grausiger"
Swe="L skig"
Jap=" A  "

[STR_CRIMSON]
Eng="Crimson"
Fre=" carlate"
Ger="Karmesin-"
Swe="Crimson"
Jap=" N     ]   E"

[STR_CRIMSON_AND_AZURE_BECOME_AS_THE_SUN]
Eng="Crimson and Azure become as the sun"
Fre="Cramoisi et azur se l vent comme le soleil"
Ger="Rosen und Himmel werden zur Sonne"
Swe="Crimson och Azure blir som solen"
Jap="       A   z      "

[STR_CROWN]
Eng="Crown"
Fre="Couronne"
Ger="Krone"
Swe="Krona"
Jap=" N   E  "

[STR_CRUCIFIED_SKELETON]
Eng="Crucified Skeleton"
Fre="Squelette crucifi "
Ger="Gekreuzigtes Skelett"
Swe="Korsf st Skelett"
Jap="           X P   g  "

[STR_CRYPTIC]
Eng="Cryptic"
Fre="Cryptique"
Ger="R tselhafter"
Swe="Kryptisk"
Jap=" s    "

[STR_CRYSTAL]
Eng="Crystal"
Fre="en cristal"
Ger="Kristall-"
Swe="Kristall"
Jap=" N   X ^   E"

[STR_CURRENT_AND_MAX_DURABILITY]
Eng="current and max durability"
Fre="actuelle et maximale d'un objet"
Ger="Haltbarkeit eines Gegenstandes 20% hinzu"
Swe="nuvarande och maximala h llfasthet"
Jap="20%          "

[STR_DAGGER]
Eng="Dagger"
Fre="Poignard"
Ger="Dolch"
Swe="Dolk"
Jap=" _ K ["

[STR_DAMAGES_TARGET_S_ARMOR]
Eng="damages target's armor"
Fre="ab me l'armure de la cible"
Ger="Besch digt die R stung des Opfers"
Swe="skadar m lets pansar"
Jap="   W   h       _   [ W"

[STR_DAMAGES_UNDEAD_ONLY]
Eng="Damages undead only"
Fre="D g ts sur morts-vivants uniquement"
Ger="Schadet nur Untoten"
Swe="Skadar endast icked da"
Jap=" A   f b h n       _   [ W"

[STR_DAMAGE]
Eng="DAMAGE"
Fre="DEGATS"
Ger="SCHADEN"
Swe="SKADA"
Jap=" _   [ W"

[STR_DAMAGE_POTENTIAL___NOT_BOWS]
Eng="damage potential - not bows"
Fre="de d g ts d'une arme - sauf les arcs"
Ger="einer Waffe erheblich (au er Bogen)"
Swe="potentiella skadeverkan - ej pilb gar"
Jap="           | { E      "

[STR_DAMAGE___I__I__DUR___I__I]
Eng="damage: %i-%i  Dur: %i/%i"
Fre="d g ts: %i-%i Dur: %i/%i"
Ger="Schaden: %i-%i  Haltb.: %i/%i"
Swe="skada: %i-%i  H llf: %i/%i"
Jap=" _   [ W F%i-%i     v x F%i/%i"

[STR_DAMAGE___I__I__INDESTRUCTIBLE]
Eng="damage: %i-%i  Indestructible"
Fre="d g ts: %i-%i  Indestructible"
Ger="Schaden: %i-%i Unzerst rbar"
Swe="skada: %i-%i  Of rst rbar"
Jap=" _   [ W F%i-%i          "

[STR_DAMAGE___I__I__]
Eng="Damage: %i-%i  "
Fre="D g ts: %i-%i"
Ger="Schaden: %i-%i"
Swe="Skada: %i-%i"
Jap=" _   [ W F%i-%i"

[STR_DAM]
Eng="DAM"
Fre="DEG"
Ger="SCHAD."
Swe="SKD"
Jap="DAM"

[STR_DAM___I__I__DUR___I__I]
Eng="dam: %i-%i  Dur: %i/%i"
Fre="d g: %i-%i Dur: %i/%i"
Ger="Schad: %i-%i  Haltb.: %i/%i"
Swe="skada: %i-%i  H llf: %i/%i"
Jap=" _   [ W F%i-%i     v x F%i/%i"

[STR_DARK_ONE]
Eng="Dark One"
Fre="T n breux"
Ger="Dunkelzwerg"
Swe="M rk Man"
Jap=" _ [ N    "

[STR_DEADEYE]
Eng="Deadeye"
Fre=" il-crev "
Ger="Totauge"
Swe="D d ga"
Jap=" f b h A C"

[STR_DEADLY]
Eng="Deadly"
Fre="mortel(le)"
Ger="Todes-"
Swe="D dlig"
Jap=" f b h   [ E"

[STR_DEADLY_HEAL]
Eng="deadly heal"
Fre="deadly heal"
Ger="deadly heal"
Swe="deadly heal"
Jap="deadly heal"

[STR_DEADLY_HUNTER]
Eng="Deadly Hunter"
Fre="Chasseur mortel"
Ger="Der T dliche J ger"
Swe="D dlig J gare"
Jap=" f b h   [ n   ^ ["

[STR_DEATHSHADE_FLESHMAUL]
Eng="Deathshade Fleshmaul"
Fre="Hachoir- -viande"
Ger="Todesschatten Fleischmalm"
Swe="D dsskugge K ttklyvare"
Jap=" f X V F C h E t   b V     [  "

[STR_DEATHSPIT]
Eng="Deathspit"
Fre="Crachat mortel"
Ger="Todesspuck"
Swe="D dsdregel"
Jap=" f X X s b g"

[STR_DEATH_WING]
Eng="Death Wing"
Fre="Aile de la mort"
Ger="Todesschwinge"
Swe="D d Vingb rare"
Jap=" f X E B   O"

[STR_DECAPITATED_BODY]
Eng="Decapitated Body"
Fre="Corps d capit "
Ger="Enthauptete Leiche"
Swe="Huvudl s Kropp"
Jap="            "

[STR_DECREASED_DURABILITY]
Eng="decreased durability"
Fre="durabilit  diminu e"
Ger="geringe Haltbarkeit"
Swe="minskad h llfasthet"
Jap="       v x"

[STR_DECREASE_DEXTERITY]
Eng="decrease dexterity"
Fre="diminuer la dext rit "
Ger="Senkt die Geschicklichkeit"
Swe="minska smidighet"
Jap=" q        "

[STR_DECREASE_STRENGTH]
Eng="decrease strength"
Fre="diminuer la force"
Ger="Senkt die Kraft"
Swe="minska styrka"
Jap="          "

[STR_DECREASE_VITALITY]
Eng="decrease vitality"
Fre="diminuer la vitalit "
Ger="Senkt die Lebenskraft"
Swe="minska vitalitet"
Jap="          "

[STR_DEFAULTS]
Eng="Default Settings"
Fre="Param tres par d faut"
Ger="Standardeinstellungen"
Swe="Standardinst llning"
Jap=" f t H   g    "

[STR_DEFAULT]
Eng="Default Setting"
Fre="Param tre par d faut"
Ger="Standardeinstellungen"
Swe="Standardinst llning"
Jap=" f t H   g    "

[STR_DEFLECTION]
Eng="deflection"
Fre="de d flection"
Ger="der Deflektion"
Swe="avvisning"
Jap=" E f B t   N V    "

[STR_DEMONSPIKE_COAT]
Eng="Demonspike Coat"
Fre="Manteau de d mon"
Ger="D monenstachelhemd"
Swe="Demonspikes Rock"
Jap=" f [     X p C N R [ g"

[STR_DEMO]
Eng="Demo"
Fre="Demo"
Ger="Demo"
Swe="Demo"
Jap="Demo"

[STR_DEVILSKULL_SHARPBONE]
Eng="Devilskull Sharpbone"
Fre="T te de mort"
Ger="Teufelssch del Scharfbein"
Swe="Dj vulsskalle Skarpben"
Jap=" f r   X J   E V F C v { [  "

[STR_DEVIL_KIN]
Eng="Devil Kin"
Fre="Cousin du diable"
Ger="Teufelssohn"
Swe="Dj vulsfr nde"
Jap=" f r   J C  "

[STR_DEVIL_KIN_BRUTE]
Eng="Devil Kin Brute"
Fre="Abruti"
Ger="Teufelsbiest"
Swe="Brutal Dj vulsfr nde"
Jap=" f r   E J C   E u   [ g"

[STR_DEVIL_WYRM]
Eng="Devil Wyrm"
Fre="Ver diabolique"
Ger="Teufelswurm"
Swe="Dj vulswyrm"
Jap=" f r   E B    "

[STR_DEVOURER]
Eng="Devourer"
Fre="D voreur"
Ger="Schlinger"
Swe="F rt rare"
Jap=" f { A ["

[STR_DEXTERITY]
Eng="dexterity"
Fre="de dext rit "
Ger="der Geschicklichkeit"
Swe="smidighet"
Jap=" E f N X ^   e B"

[STR_DEX]
Eng="DEX"
Fre="DEX"
Ger="GESCH."
Swe="SMI"
Jap=" q  "

[STR_DIABLO]
Eng="Diablo"
Fre="Diablo"
Ger="Diablo"
Swe="Diablo"
Jap=" f B A u  "

[STR_DIABLO_HELP]
Eng="Diablo Help"
Fre="Aide Diablo"
Ger="Diablo-Hilfe"
Swe="Diablo Hj lp"
Jap=" f B A u   w   v"

[STR_DIAMOND]
Eng="Diamond"
Fre="en diamant"
Ger="Diamant-"
Swe="Diamant"
Jap=" _ C A     h E"

[STR_DISEASE]
Eng="disease"
Fre="d' pid mie"
Ger="der Seuche"
Swe=" komma"
Jap=" E f C W [ Y"

[STR_DISPLAY_CENTRE_MENU]
Eng="Center Screen"
Fre="Centrer l' cran"
Ger="Bildschirm zentrieren"
Swe="Centrera sk rmbild"
Jap=" Z   ^ [ X N   [  "

[STR_DISTRIBUTE]
Eng="DISTRIBUTE"
Fre="DISTRIBUER"
Ger="VERTEILEN"
Swe="F RDELA"
Jap=" | C   g     z"

[STR_DIVINE]
Eng="Divine"
Fre="Divin"
Ger="G ttlicher"
Swe="Gudomlig"
Jap=" \  "

[STR_DONE]
Eng="Done"
Fre="Fait"
Ger="Fertig"
Swe="Klart"
Jap=" I    "

[STR_DOOMBRINGER]
Eng="Doombringer"
Fre="Fin-des-haricots"
Ger="Der Todesbringer"
Swe="D dsbringare"
Jap=" h D [   u     K ["

[STR_DOOMCLOUD]
Eng="Doomcloud"
Fre="Nuage fatal"
Ger="Dammniswolke"
Swe="Domsmoln"
Jap=" h D [   N   E h"

[STR_DOOMGRIN_THE_ROTTING]
Eng="Doomgrin the Rotting"
Fre="Rictus-funeste"
Ger="Brunstgrins der Verfaulte"
Swe="Domsgrin den Ruttnande"
Jap=" h D [   O     E U E   b e B   O"

[STR_DOOMLOCK]
Eng="Doomlock"
Fre="Mort subite"
Ger="Schlo wart"
Swe="Domarl s"
Jap=" h D [     b N"

[STR_DOOM_FIRE]
Eng="Doom Fire"
Fre="Feu fatal"
Ger="Todesfackel"
Swe="D md Eld"
Jap=" h D [   t @ C   ["

[STR_DOOM_GUARD]
Eng="Doom Guard"
Fre="Garde du destin"
Ger="W chter der Verdammnis"
Swe="F rd md Vakt"
Jap=" h D [   K [ h"

[STR_DOOM_SERPENTS]
Eng="Doom Serpents"
Fre="de serpents tragiques"
Ger="Schlangen der Verdammnis"
Swe="D dliga Ormar"
Jap=" h D [   T [ y   g"

[STR_DOWN_TO_CATACOMBS]
Eng="Down to catacombs"
Fre="Descendre dans l'ossuaire"
Ger="Runter in die Katakomben"
Swe="Ner till katakomber"
Jap=" J ^ R   x          "

[STR_DOWN_TO_CAVES]
Eng="Down to caves"
Fre="Descendre dans les cavernes"
Ger="Runter in die H hlen"
Swe="Ner till grottor"
Jap=" P C u          "

[STR_DOWN_TO_DIABLO]
Eng="Down to Diablo"
Fre="Descendre chez Diablo"
Ger="Runter zu Diablo"
Swe="Ner till Diablo"
Jap=" f B A u              "

[STR_DOWN_TO_DUNGEON]
Eng="Down to dungeon"
Fre="Descendre dans le cachot"
Ger="Runter ins Labyrinth"
Swe="Ner till f ngelseh la"
Jap=" _   W              "

[STR_DOWN_TO_HELL]
Eng="Down to hell"
Fre="Descendre en enfer"
Ger="Runter in die H lle"
Swe="Ner till helvetet"
Jap=" w            "

[STR_DOWN_TO_LEVEL__I]
Eng="Down to level %i"
Fre="Descendre au niveau %i"
Ger="Runter zur Ebene %i"
Swe="Ner till niv  %i"
Jap="   x  %i        "

[STR_DO_WE_HAVE_A_DEAL_]
Eng="Do we have a deal?"
Fre="Affaire conclue?"
Ger="Abgemacht?"
Swe="Ska vi g ra aff r?"
Jap="                     H"

[STR_DRAGON_S]
Eng="Dragon's"
Fre="du dragon"
Ger="Drachen-"
Swe="Drakes"
Jap=" h   S   Y E"

[STR_DRAGON_S_BREACH]
Eng="Dragon's Breach"
Fre="Briseur de dragons"
Ger="Drachenbruch"
Swe="Drakbr sch"
Jap=" h   S   Y E u   [ `"

[STR_DRAKE_S]
Eng="Drake's"
Fre="de la tarasque"
Ger="Blutdrachen-"
Swe="Andrakes"
Jap=" h   C N X E"

[STR_DREADJUDGE]
Eng="Dreadjudge"
Fre="Etouffe-chr tien"
Ger="Scharfrichter"
Swe="Skr ckdomare"
Jap=" h   b h W   b W"

[STR_DREAMFLANGE]
Eng="Dreamflange"
Fre="Massue de cauchemar"
Ger="Traumbeuter"
Swe="Dr mslake"
Jap=" h   [   t     W  "

[STR_DRINK_AND_BE_REFRESHED]
Eng="Drink and be refreshed"
Fre="Buvez et rafra chissez-vous"
Ger="Trinke und f hle Dich erfrischt"
Swe="Drick och  terf  dina krafter"
Jap="           A       x      "

[STR_DULL]
Eng="Dull"
Fre=" mouss (e)"
Ger="Bl di-"
Swe="Trubbig"
Jap=" _   E"

[STR_DUR___I__I___]
Eng="Dur: %i/%i,  "
Fre="Dur: %i/%i,"
Ger="Haltb.: %i/%i,"
Swe="H llf: %i/%i,"
Jap="   v x F%i/%i,"

[STR_DYSLEXIA]
Eng="dyslexia"
Fre="de dyslexie"
Ger="der Dyslexie"
Swe="dyslexi"
Jap=" E f B X   N V A"

[STR_EAGLEHORN]
Eng="Eaglehorn"
Fre="Griffe d'aigle"
Ger="Adlershorn"
Swe=" rnhornet"
Jap=" C [ O   z [  "

[STR_EAR_OF__S]
Eng="Ear of %s"
Fre="Oreille de %s"
Ger="Ohr von %s"
Swe=" ra fr n %s"
Jap="%s    "

[STR_EERIE]
Eng="Eerie"
Fre="Sinistre"
Ger="Merkw rdiger"
Swe="Sp klik"
Jap=" s R"

[STR_ELDRITCH]
Eng="Eldritch"
Fre="Elfique"
Ger="Unheimlicher"
Swe="Kuslig"
Jap=" s C  "

[STR_ELEMENTAL]
Eng="Elemental"
Fre=" l mentaire"
Ger="Elementarwesen"
Swe="Element"
Jap=" G       ^  "

[STR_ELIXIR_OF_DEXTERITY]
Eng="Elixir of Dexterity"
Fre="Elixir de dext rit "
Ger="Elixier der Geschicklichkeit"
Swe="Smidighetens Elixir"
Jap=" q     G   N T ["

[STR_ELIXIR_OF_MAGIC]
Eng="Elixir of Magic"
Fre="Elixir de magie"
Ger="Elixier der Magie"
Swe="Magins Elixir"
Jap="       G   N T ["

[STR_ELIXIR_OF_STRENGTH]
Eng="Elixir of Strength"
Fre="Elixir de force"
Ger="Elixier der Kraft"
Swe="Styrkans Elixir"
Jap="       G   N T ["

[STR_ELIXIR_OF_VITALITY]
Eng="Elixir of Vitality"
Fre="Elixir de vitalit "
Ger="Elixier der Lebenskraft"
Swe="Vitalitetens Elixir"
Jap="       G   N T ["

[STR_EL_CHUPACABRAS]
Eng="El Chupacabras"
Fre="Tabasseco"
Ger="El Chupacabras"
Swe="El Chupacabras"
Jap=" G   E `   p J u   X"

[STR_EMERALD]
Eng="Emerald"
Fre="en  meraude"
Ger="Smaragd-"
Swe="Smaragd"
Jap=" G       h E"

[STR_EMPTY_SLOT]
Eng="Empty slot"
Fre="Fente m moire libre"
Ger="Leerer Slot"
Swe="Tom minnesplats"
Jap=" X   b g        "

[STR_EMPYREAN_BAND]
Eng="Empyrean Band"
Fre="Anneau astral"
Ger="Das Empyrische Band"
Swe="Himmelskt Band"
Jap=" C   y   A   E o   h"

[STR_ENCHANTED]
Eng="Enchanted"
Fre="Enchant "
Ger="Verzauberter"
Swe="F rtrollad"
Jap=" t ^"

[STR_ENERGY_COMES_AT_THE_COST_OF_WISDOM]
Eng="Energy comes at the cost of wisdom"
Fre="L' nergie se paie par la sagesse"
Ger="Energie geht auf Kosten der Weisheit"
Swe="Visdom  r Energins pris"
Jap="       A m           ^        "

[STR_ENGLISH]
Eng="English"
Fre="Anglais"
Ger="English"
Swe="Avslutar process?"
Jap=" p  "

[STR_ERROR]
Eng="Error"
Fre="Erreur"
Ger="Fehler"
Swe="Fel"
Jap=" G   ["

[STR_ETHEREALIZE]
Eng="Etherealize"
Fre="d' th risation"
Ger=" ther"
Swe="F randliga"
Jap=" G [ e   A   C Y"

[STR_EXIT]
Eng="Continue"
Fre="Continuer"
Ger="Weiter"
Swe="Forts tt"
Jap="    "

[STR_EXPERIENCE]
Eng="EXPERIENCE"
Fre="EXPERIENCE"
Ger="ERFAHRUNG"
Swe="ERFARENHET"
Jap=" o   l"

[STR_EXTRA_CHARGES]
Eng="Extra charges"
Fre="Recharges suppl mentaires"
Ger="Extra-Ladungen"
Swe="Extra laddningar"
Jap=" G N X g   `   [ W"

[STR_FALCHION]
Eng="Falchion"
Fre="Ep e courbe"
Ger="Krummschwert"
Swe="Huggare"
Jap=" t @   V I  "

[STR_FALLEN_ONE]
Eng="Fallen One"
Fre="D g n r "
Ger="Gefallener"
Swe="F rfallen Man"
Jap=" t @ [        "

[STR_FAMILIAR]
Eng="Familiar"
Fre="Vespertilion"
Ger="Z nder"
Swe="Familj r"
Jap=" t @ ~   A ["

[STR_FANGSKIN]
Eng="Fangskin"
Fre="Ecorcheur"
Ger="Giftzahn"
Swe="Gaddskinn"
Jap=" t @   O X L  "

[STR_FANGSPEIR]
Eng="Fangspeir"
Fre="Crochet- -viande"
Ger="Hauerspitz"
Swe="Fangspeir"
Jap=" t @   O X s A"

[STR_FARNHAM]
Eng="Farnham"
Fre="Farnham"
Ger="Farnham"
Swe="Farnham"
Jap=" t @ [   n  "

[STR_FARNHAM_THE_DRUNK]
Eng="Farnham the Drunk"
Fre="Farnham l'ivrogne"
Ger="Farnham, der S ufer"
Swe="Fyllot Farnham"
Jap="             t @ [   n  "

[STR_FASCINATING]
Eng="Fascinating"
Fre="Fascinant"
Ger="Faszinierender"
Swe="Fascinerande"
Jap="    "

[STR_FASTER_ATTACK]
Eng="faster attack"
Fre="attaque ultra-rapide"
Ger="Schnellerer Angriff"
Swe="snabbare attack"
Jap="       U  "

[STR_FASTER_ATTACK_SWING]
Eng="Faster attack swing"
Fre=" lan d'attaque rapide"
Ger="Schnellerer Angriffsschwung"
Swe="Snabbare attacksving"
Jap="       U      "

[STR_FASTER_HIT_RECOVERY]
Eng="faster hit recovery"
Fre="r cup ration tr s rapide"
Ger="Schnellere Erholung von Treffern"
Swe="snabbare tr ff terh mtning"
Jap="              "

[STR_FASTEST_ATTACK]
Eng="fastest attack"
Fre="attaque  clair"
Ger="Schnellstm glicher Angriff"
Swe="snabbast attack"
Jap=" _     U  "

[STR_FASTEST_HIT_RECOVERY]
Eng="fastest hit recovery"
Fre="r cup ration ultra-rapide"
Ger="Schnellstm gliche Erholung von Treffern"
Swe="snabbast tr ff terh mtning"
Jap="              "

[STR_FAST_ATTACK]
Eng="fast attack"
Fre="attaque tr s rapide"
Ger="Schneller Angriff"
Swe="snabb attack"
Jap="       U  "

[STR_FAST_BLOCK]
Eng="fast block"
Fre="blocage rapide"
Ger="Schnelles Abblocken"
Swe="snabb block"
Jap=" f     h  "

[STR_FAST_HIT_RECOVERY]
Eng="fast hit recovery"
Fre="r cup ration rapide"
Ger="Schnelle Erholung von Treffern"
Swe="snabb tr ff terh mtning"
Jap=" f            "

[STR_FESTERSKULL]
Eng="Festerskull"
Fre="Cr ne purulent"
Ger="Modersch del"
Swe="Ruttenskalle"
Jap=" t F X ^ [ X J  "

[STR_FIELD_PLATE]
Eng="Field Plate"
Fre="Armure de combat"
Ger="Feldr stung"
Swe="St lpansar"
Jap=" t B [   h v   [ g"

[STR_FIEND]
Eng="Fiend"
Fre="Noctule"
Ger="W rger"
Swe="Fiende"
Jap=" t B [   h"

[STR_FINE]
Eng="Fine"
Fre="noble"
Ger="Edel-"
Swe="Fin"
Jap=" t @ C   E"

[STR_FIREBALL]
Eng="Fireball"
Fre="de boule de feu"
Ger="Feuerball"
Swe="Eldkula"
Jap=" t @ C   [ { [  "

[STR_FIREBOLT]
Eng="Firebolt"
Fre="de flammes magiques"
Ger="Flammenpfeil"
Swe="Eldsblixt"
Jap=" t @ C   [ {   g"

[STR_FIRES_RANDOM_SPEED_ARROWS]
Eng="fires random speed arrows"
Fre="envoie des fl ches au hasard"
Ger="Feuert Pfeile mit zuf lligem Tempo"
Swe="avfyrar slumpm ssiga snabbpilar"
Jap="     _   X s [ h          "

[STR_FIREWOUND_THE_GRIM]
Eng="Firewound the Grim"
Fre="Fer-rouge le terrible"
Ger="Feuerwund der Harte"
Swe="Eldss r den Grymme"
Jap=" t @ C   [ E [   h E U E O    "

[STR_FIRE]
Eng="fire"
Fre="de feu"
Ger="des Feuers"
Swe="eld"
Jap=" E t @ C   ["

[STR_FIRE_ARROWS_DAMAGE___I__I]
Eng="fire arrows damage: %i-%i"
Fre="d g ts de fl ches enflamm es: %i-%i"
Ger="Feuerpfeil-Schaden : %i-%i"
Swe="eldpilar skada: %i-%i"
Jap="           _   [ W F%i-%i"

[STR_FIRE_CLAN]
Eng="Fire Clan"
Fre="Caprin"
Ger="Feuerclan"
Swe="Eld Klan"
Jap=" t @ C   [ N    "

[STR_FIRE_DRAKE]
Eng="Fire Drake"
Fre="Dragon lance-flammes"
Ger="Feuerdrache"
Swe="Eldsandrake"
Jap=" t @ C   [ E h   C N"

[STR_FIRE_HIT_DAMAGE___I__I]
Eng="Fire hit damage: %i-%i"
Fre="D g ts du feu: %i-%i"
Ger="Feuerschaden: %i-%i"
Swe="Eld tr ffpo ng: %i-%i"
Jap="         _   [ W F%i-%i"

[STR_FIRE_WALL]
Eng="Fire Wall"
Fre="de mur de flammes"
Ger="Feuerwall"
Swe="Eldv gg"
Jap=" t @ C   [ E H [  "

[STR_FIRE_]
Eng="Fire "
Fre="feu"
Ger="Feuer"
Swe="Eld"
Jap="    "

[STR_FLAIL]
Eng="Flail"
Fre="Fl au"
Ger="Flegel"
Swe="Slaga"
Jap=" t   C  "

[STR_FLAMEDART]
Eng="Flamedart"
Fre="Javelot fulgurant"
Ger="Der Feuerpfeil"
Swe="Eldpilen"
Jap=" t   C   _ [ g"

[STR_FLAME]
Eng="flame"
Fre="de flamme"
Ger="der Flamme"
Swe="flamma"
Jap=" E t   [  "

[STR_FLAME_LORD]
Eng="Flame Lord"
Fre="Seigneur de flamme"
Ger="Flammenf rst"
Swe="Flamlord"
Jap=" t   C     [ h"

[STR_FLAME_WAVE]
Eng="Flame Wave"
Fre="d'onde enflamm e"
Ger="Feuerwelle"
Swe="Eldsv g"
Jap=" t   C   E F [ u"

[STR_FLAMING]
Eng="Flaming"
Fre="enflamm (e)"
Ger="Flammen-"
Swe="Flammande"
Jap=" t   C ~   O E"

[STR_FLASH]
Eng="Flash"
Fre="de flash"
Ger="Ringblitz"
Swe="Blixt"
Jap=" t   b V  "

[STR_FLAYED_ONE]
Eng="Flayed One"
Fre="Ecorch -vif"
Ger="Gepeitschter"
Swe="Skinnfl dd Man"
Jap=" t   C h    "

[STR_FLESHDANCER]
Eng="Fleshdancer"
Fre="Tartare saignant"
Ger="Fleischt nzer"
Swe="Likdansare"
Jap=" t   b V   _   T ["

[STR_FLESHSTINGER]
Eng="Fleshstinger"
Fre="Piqueviande"
Ger="Der Nierenstecher"
Swe="K ttklyve"
Jap=" t   b V   X e B   K ["

[STR_FLESH_CLAN]
Eng="Flesh Clan"
Fre="Mufflon"
Ger="Fleischclan"
Swe="K tt Klan"
Jap=" t   b V   N    "

[STR_FLY_MODE]
Eng="Fly Mode"
Fre="Mode volant"
Ger="Flug-Modus"
Swe="Flygl ge"
Jap=" t   C   [ h"

[STR_FOOD]
Eng="Food"
Fre="Nourriture"
Ger="Nahrung"
Swe="Mat"
Jap=" H  "

[STR_FOOL_S_CREST]
Eng="Fool's Crest"
Fre="Cr te-de-fou"
Ger="Narrenkamm"
Swe="D rm ssa"
Jap=" t [   Y E N   X g"

[STR_FOULWING]
Eng="Foulwing"
Fre="Chair-de-poule"
Ger="Faulschwinge"
Swe="Sotvinge"
Jap=" t H [   E B   O"

[STR_FOUNTAIN_OF_TEARS]
Eng="Fountain of Tears"
Fre="Fontaine de larmes"
Ger="Font ne der Tr nen"
Swe="T rarnas Font n"
Jap="        "

[STR_FRAGILITY]
Eng="fragility"
Fre="de fragilit "
Ger="der Zerbrechlichkeit"
Swe=" mt lighet"
Jap=" E t   W   e B"

[STR_FRAILTY]
Eng="frailty"
Fre="de friabilit "
Ger="der Empfindlichkeit"
Swe="br cklighet"
Jap=" E t   C   e B"

[STR_FRENCH]
Eng="French"
Fre="Fran ais"
Ger="Francais"
Swe="Franska"
Jap=" t     X  "

[STR_FROG_S]
Eng="Frog's"
Fre="de la grenouille"
Ger="Frosch-"
Swe="Grodas"
Jap=" t   b O X E"

[STR_FROM__S]
Eng="from %s"
Fre="de %s"
Ger="von %s"
Swe="fr n %s"
Jap="%s    "

[STR_FROST_CHARGER]
Eng="Frost Charger"
Fre="Fluide-glacial"
Ger="Frostrenner"
Swe="Frostbrytare"
Jap=" t   X g `   [ W   ["

[STR_FULLY_RECOVER_LIFE]
Eng="fully recover life"
Fre="r cup rer la vie totale"
Ger="Bringt alle Lebenspunkte zur ck"
Swe=" terge full livskraft"
Jap="   C t   S    "

[STR_FULLY_RECOVER_LIFE_AND_MANA]
Eng="fully recover life and mana"
Fre="r cup rer totalement la vie et le mana"
Ger="Bringt alle Lebenspunkte und alles Mana zur ck"
Swe=" terge full livskraft och mana"
Jap="   C t   } i   S    "

[STR_FULLY_RECOVER_MANA]
Eng="fully recover mana"
Fre="r cup rer le mana total"
Ger="F llt Mana wieder v llig auf"
Swe=" terge full mana"
Jap=" } i   S    "

[STR_FULL_HELM]
Eng="Full Helm"
Fre="Heaume"
Ger="Visierhelm"
Swe="Hel Hj lm"
Jap=" t   w    "

[STR_FULL_PLATE_MAIL]
Eng="Full Plate Mail"
Fre="Cuirasse"
Ger="Ritterr stung"
Swe="Hel Pansarbrynja"
Jap=" t   v   [ g   C  "

[STR_FUNGAL_TOME]
Eng="Fungal Tome"
Fre="Livre cryptogamique"
Ger="Pilzbuch"
Swe="Svampskrift"
Jap="                "

[STR_GAME_MENU]
Eng="Game Menu"
Fre="Menu de la partie"
Ger="Spiel-Men "
Swe="Spelmeny"
Jap=" Q [     j   ["

[STR_GAME__]
Eng="game:"
Fre="partie:"
Ger="Spiel:"
Swe="spel:"
Jap=" Q [   F"

[STR_GAMMA]
Eng="Gamma"
Fre="Lumi re"
Ger="Gamma"
Swe="Gamma"
Jap="            "

[STR_GARGOYLE]
Eng="Gargoyle"
Fre="Gargouille"
Ger="Gargoyle"
Swe="Grotesko"
Jap=" K [ S C  "

[STR_GARNET]
Eng="Garnet"
Fre="grenat"
Ger="Granat-"
Swe="Granatr d"
Jap=" K [ l b g E"

[STR_GENEROSITY_BRINGS_ITS_OWN_REWARDS]
Eng="Generosity brings its own rewards"
Fre="La g n rosit  porte sa propre r compense"
Ger="Gro z gigkeit ist ihr eigener Lohn"
Swe="Givmildhet f r med sig sin egen bel ning"
Jap="         S A                  "

[STR_GERMAN]
Eng="German"
Fre="Allemand"
Ger="Deutsch"
Swe="Tyska"
Jap=" h C c  "

[STR_GHARBAD_THE_WEAK]
Eng="Gharbad The Weak"
Fre="Gharbad-le-Mou"
Ger="Gharbad der Schw chliche"
Swe="Gharbad den Svage"
Jap="     K [ o b h"

[STR_GHOUL]
Eng="Ghoul"
Fre="Goule"
Ger="Ghul"
Swe="Gast"
Jap=" O [  "

[STR_GIANTS]
Eng="giants"
Fre="de g ants"
Ger="der Riesen"
Swe="j ttar"
Jap=" E W   C A   g"

[STR_GIBBOUS_MOON]
Eng="Gibbous Moon"
Fre="Lune bossue"
Ger="Der Affenmond"
Swe="Galgm ne"
Jap=" M { X E   [  "

[STR_GILLIAN]
Eng="Gillian"
Fre="Gillian"
Ger="Gillian"
Swe="Gillian"
Jap=" W   A  "

[STR_GILLIAN_THE_BARMAID]
Eng="Gillian the Barmaid"
Fre="Gillian la serveuse"
Ger="Gillian, die Kellnerin"
Swe="Gillian Barflickan"
Jap=" E F C g   X   W   A  "

[STR_GLASSKULL_THE_JAGGED]
Eng="Glasskull the Jagged"
Fre="T te-de-verre le ravag "
Ger="Glassch del der Ausgezackte"
Swe="Glasskalle den Slitne"
Jap=" O   X J   E U E W   M [ h"

[STR_GLEAMSONG]
Eng="Gleamsong"
Fre="Lueur grin ante"
Ger="Glitzerlied"
Swe="Glimms ng"
Jap=" O     \   O"

[STR_GLIMMERING]
Eng="Glimmering"
Fre="Brillant"
Ger="Glitzernder"
Swe="Glimmande"
Jap="    "

[STR_GLOOMY]
Eng="Gloomy"
Fre="M lancolique"
Ger="Leuchtender"
Swe="Dunkel"
Jap="    "

[STR_GLOOM]
Eng="Gloom"
Fre="Rhinolophe"
Ger="Leuchter"
Swe="Dunkel"
Jap=" O   [  "

[STR_GLORIOUS]
Eng="Glorious"
Fre="c l bre"
Ger="Ruhmes-"
Swe=" rofull"
Jap=" O   [   A X E"

[STR_GNARLED_ROOT]
Eng="Gnarled Root"
Fre="Racine tordue"
Ger="Die Knorrige Wurzel"
Swe="Knotig Rot"
Jap=" i   b h E   [ g"

[STR_GOAT_SHRINE]
Eng="Goat Shrine"
Fre="Autel des Boucs"
Ger="Ziegenschrein"
Swe="Getskrin"
Jap=" R r     d"

[STR_GODLY]
Eng="Godly"
Fre="divin(e)"
Ger="Gottes-"
Swe="Gudalik"
Jap=" S b h   B E"

[STR_GOLDBLIGHT_OF_THE_FLAME]
Eng="Goldblight of the Flame"
Fre="Fl au enflamm "
Ger="Goldpein von der Flamme"
Swe="Guldsot av Flamman"
Jap=" S [   h u   C g E I u E U E t   C  "

[STR_GOLDEN_ELIXIR]
Eng="Golden Elixir"
Fre="Elixir d'or"
Ger="Goldelixir"
Swe="Gyllene Elixir"
Jap=" S [   f   G   N T ["

[STR_GOLDFLIP]
Eng="GoldFlip"
Fre="Aileron dor "
Ger="GoldFlip"
Swe="GuldFlipp"
Jap="GoldFlip"

[STR_GOLD]
Eng="Gold"
Fre="Or"
Ger="Gold"
Swe="Guld."
Jap=" S [   h"

[STR_GOLD_VIPER]
Eng="Gold Viper"
Fre="Vip re d'or"
Ger="Goldviper"
Swe="Gyllene Huggorm"
Jap=" S [   h E o C p ["

[STR_GOLEM]
Eng="Golem"
Fre="Golem"
Ger="Golem"
Swe="Golem"
Jap=" S [    "

[STR_GONNAGAL_S_DIRK]
Eng="Gonnagal's Dirk"
Fre="Tarass Boulba"
Ger="Gonnagas Dolch"
Swe="Gonnagals Dolk"
Jap=" S i [ K   Y E _ [ N"

[STR_GOREFEAST]
Eng="Gorefeast"
Fre="Sang-g ne"
Ger="Geweidefre "
Swe="Blodsfest"
Jap=" S A [ t B [ X g"

[STR_GORESTONE]
Eng="Gorestone"
Fre="Pierre puante"
Ger="Geweidestein"
Swe="Goresten"
Jap=" S A X g [  "

[STR_GORETONGUE]
Eng="Goretongue"
Fre="Mauvaise-langue"
Ger="Geweidezung"
Swe="Blodstunga"
Jap=" S A [ ^  "

[STR_GORE]
Eng="gore"
Fre="d' ventration"
Ger="der Massaker"
Swe="blodmassa"
Jap=" E S A"

[STR_GOSSIP]
Eng="Gossip"
Fre="Bavarder"
Ger="Klatsch & Tratsch"
Swe="Skvaller"
Jap=" \ b  "

[STR_GOTHIC_PLATE]
Eng="Gothic Plate"
Fre="Armure gothique"
Ger="Antike R stung"
Swe="Gotiskt Pansar"
Jap=" S V b N v   [ g"

[STR_GOTHIC_SHIELD]
Eng="Gothic Shield"
Fre="Bouclier gothique"
Ger="Antikes Schild"
Swe="Gotisk Sk ld"
Jap=" S V b N V [   h"

[STR_GOTTERDAMERUNG]
Eng="Gotterdamerung"
Fre="Cr puscule des dieux"
Ger="G tterd mmerung"
Swe="G tterd merung"
Jap=" S ^ [ _       O"

[STR_GRAND]
Eng="Grand"
Fre="grand(e)"
Ger="Gro -"
Swe="Storslagen"
Jap=" O     h E"

[STR_GRAYWAR_THE_SLAYER]
Eng="Graywar the Slayer"
Fre="Massacreur gris"
Ger="Graukrieg der Schlachter"
Swe="Gr krige Slaktaren"
Jap=" O   C E H [ E U E X   C   ["

[STR_GREATLY_INCREASES_A]
Eng="greatly increases a"
Fre="augmente beaucoup les chances"
Ger="Vergr  ert die Trefferchance"
Swe=" kar avsev rt ett"
Jap="              "

[STR_GREATLY_INCREASES_A_WEAPON_S]
Eng="greatly increases a weapon's"
Fre="augmente beaucoup le potentiel"
Ger="Vergr  ert den angerichteten Schaden"
Swe=" kar avsev rt ett vapens"
Jap="       _   [ W        "

[STR_GREATLY_INCREASES_THE_ARMOR]
Eng="greatly increases the armor"
Fre="augmente beaucoup le niveau de protection"
Ger="Erh ht die R stungsklasse"
Swe=" kar avsev rt pansar"
Jap=" h         h      "

[STR_GREAT_AXE]
Eng="Great Axe"
Fre="Hache g ante"
Ger="Gro axt"
Swe="M ktig Yxa"
Jap=" O   [ g A b N X"

[STR_GREAT_HELM]
Eng="Great Helm"
Fre="Grand casque"
Ger="Gro helm"
Swe="Stor Hj lm"
Jap=" O   [ g w    "

[STR_GREAT_SWORD]
Eng="Great Sword"
Fre="Grande  p e"
Ger="Gro schwert"
Swe="M ktigt Sv rd"
Jap=" O   [ g \ [ h"

[STR_GRIMSPIKE]
Eng="Grimspike"
Fre="Cr ve-bedaine"
Ger="Grimmstich"
Swe="Grimspike"
Jap=" O     X p C N"

[STR_GRISWOLD]
Eng="Griswold"
Fre="Griswold"
Ger="Griswold"
Swe="Griswold"
Jap=" O   Y E H   h"

[STR_GRISWOLD_S_EDGE]
Eng="Griswold's Edge"
Fre="Lame de Griswold"
Ger="Griswolds Schneide"
Swe="Griswolds Kant"
Jap=" O   Y E H   h    "

[STR_GRISWOLD_THE_BLACKSMITH]
Eng="Griswold the Blacksmith"
Fre="Griswold le forgeron"
Ger="Griswold, der Schmied"
Swe="Griswold Smeden"
Jap=" b       O   Y E H   h"

[STR_GRYPHONS_CLAW]
Eng="Gryphons Claw"
Fre="Serre de griffon"
Ger="Die Greifenklaue"
Swe="Gripens Klo"
Jap=" O   t H   Y E N   ["

[STR_GUARDIAN]
Eng="Guardian"
Fre="Ge lier"
Ger="W chter"
Swe="V ktare"
Jap=" K [ f B A  "

[STR_GUTSHANK_THE_QUICK]
Eng="Gutshank the Quick"
Fre="Andouille-minute"
Ger="Darmschnit der Flinke"
Swe="Senslite den Snabbe"
Jap=" K b g V     N E U E N C b N"

[STR_HALLS_OF_THE_BLIND]
Eng="Halls of the Blind"
Fre="Vo tes de la C cit "
Ger="Der Kerker der Blinden"
Swe="De Blindas Hall"
Jap="       L  "

[STR_HAMMER]
Eng="Hammer"
Fre="Marteau"
Ger="Hammer"
Swe="Sl gga"
Jap=" n   } ["

[STR_HAMMER_OF_JHOLM]
Eng="Hammer of Jholm"
Fre="Marteau de Jholm"
Ger="Hammer von Jholm"
Swe="Jholms Sl gga"
Jap=" n   } [ E I u E M   [  "

[STR_HARD_LEATHER_ARMOR]
Eng="Hard Leather Armor"
Fre="Armure en cuir durci"
Ger="Rindlederpanzer"
Swe="H rt l derpansar"
Jap=" n [ h   U [ A [ } ["

[STR_HARLEQUIN_CREST]
Eng="Harlequin Crest"
Fre="Bonnet d'arlequin"
Ger="Harlekin-Kamm"
Swe="Harlekins D rm ssa"
Jap=" n [   N C   E N   X g"

[STR_HARMONY]
Eng="harmony"
Fre="d'harmonie"
Ger="der Harmonie"
Swe="harmoni"
Jap=" E n [   j ["

[STR_HASTE]
Eng="haste"
Fre="de v locit "
Ger="der Schnelligkeit"
Swe="hast"
Jap=" E w C X g"

[STR_HAZESHIFTER]
Eng="Hazeshifter"
Fre="Casse-brumes"
Ger="Schleierwedel"
Swe="Dimmskiftare"
Jap=" w C Y V t ^ ["

[STR_HEALER_S_HOME]
Eng="Healer's home"
Fre="Maison du gu risseur"
Ger="Heim des Heilers"
Swe="Helbr gdag rarens hem"
Jap="     t    "

[STR_HEALING]
Eng="Healing"
Fre="de gu rison"
Ger="Heilung"
Swe="L kande"
Jap=" q [     O"

[STR_HEALTH]
Eng="health"
Fre="de sant "
Ger="der Gesundheit"
Swe="h lsa"
Jap=" E w   X"

[STR_HEAL_OTHER]
Eng="Heal Other"
Fre="de gu rison des autres"
Ger="Freundesheil"
Swe="Hela Andra"
Jap=" q [   A U ["

[STR_HEART]
Eng="Heart"
Fre="C ur"
Ger="Herz"
Swe="Hj rta"
Jap=" n [ g"

[STR_HEAVY]
Eng="Heavy"
Fre="lourd(e)"
Ger="Super-"
Swe="Tung"
Jap=" w r [ E"

[STR_HELLSLAYER]
Eng="Hellslayer"
Fre="Bourreau d'enfants"
Ger="H llenkiller"
Swe="Dj vulsdr pare"
Jap=" w   X   C   ["

[STR_HELL]
Eng="Hell"
Fre="Enfer"
Ger="H lle"
Swe="Helvetet"
Jap=" w  "

[STR_HELL_BURNER]
Eng="Hell Burner"
Fre="Brasero d'enfer"
Ger="H llenbrenner"
Swe="Dj vulsbr nnare"
Jap=" w   o [ i ["

[STR_HELL_SPAWN]
Eng="Hell Spawn"
Fre="Vermine infernale"
Ger="H llengez cht"
Swe="Helvetesf lling"
Jap=" w   X | [  "

[STR_HELL_STONE]
Eng="Hell Stone"
Fre="Pierre d'enfer"
Ger="H llensteiniger"
Swe="Dj vulssten"
Jap=" w   X g [  "

[STR_HELMUT]
Eng="Helmut"
Fre="Heaume"
Ger="Helm"
Swe="Helmut"
Jap="Helmut"

[STR_HELM]
Eng="Helm"
Fre="Casque"
Ger="Helm"
Swe="Hj lm"
Jap=" w    "

[STR_HELM_OF_SPRITS]
Eng="Helm of Sprits"
Fre="Heaume d' tincelles"
Ger="Helm der Geister"
Swe="Sprits Hj lm"
Jap=" w     E I u E X s   b c"

[STR_HELP_MENU_ACTION]
Eng="(action button): Action"
Fre="(touche action): Action"
Ger="(Aktions-Taste): Aktion"
Swe="(actionknapp): Action"
Jap=" i A N V     { ^   j F A N V    "

[STR_HELP_MENU_ATTACK]
Eng="(attack button): Attack"
Fre="(touche attaque): Attaque"
Ger="(Angriffs-Taste): Angriff"
Swe="(attackknapp): Attack"
Jap=" i A ^ b N { ^   j F A ^ b N"

[STR_HELP_MENU_CAST_SPELL]
Eng="(spell button): Cast Spell"
Fre="(touche de sorts): Jeter le sort"
Ger="(Zauberspruch-Taste): Zauberspruch anwenden"
Swe="(trollformelsknapp): Kasta trollformel"
Jap=" i X y   { ^   j F            "

[STR_HELP_MENU_CHARACTER_INFO]
Eng="(combo button + character info button): Character Info"
Fre="(touche combi + touche info personnage): Informations personnage"
Ger="(Kombi-Taste + Taste Charakter-Info): Charakter-Info"
Swe="(komboknapp + knapp f r rollfigursinfo) Rollfigursinfo"
Jap=" i R   { { ^   { L     N ^ [ C   t H { ^   j F L     N ^ [ C   t H"

[STR_HELP_MENU_COMBO_BUTTON]
Eng="(combo button): Combo Button. Brings up help for combo buttons."
Fre="(touche combi): Touche combi. Aide pour combiner les touches."
Ger="(Kombi-Taste): Kombi-Taste. Hiermit rufen Sie Hilfe f r Kombi-Tasten auf."
Swe="(komboknapp): Komboknapp. Visar hj lp f r komboknappar"
Jap=" i R   { { ^   j F R   {"

[STR_HELP_MENU_COMMAND_SUM]
Eng="Command Summary:"
Fre="R capitulation des commandes:"
Ger="Befehls- bersicht:"
Swe="Kontroll versikt"
Jap=" L [     F"

[STR_HELP_MENU_HELP_TEXT]
Eng=">: Previous Menu                  (up/down arrows): Scroll Text"
Fre=">: Menu pr c dent                 (fl ches haut/bas): D rouler le texte"
Ger=">: Vorheriges Men                   (Richtungstasten hoch/runter):  Text scrollen"
Swe=">: F reg ende meny                  (upp/ner knapp): Rulla text"
Jap="> F O     j   [ @ @ @ @ @ @ i     L [   ^   j F e L X g   X N   [  "

[STR_HELP_MENU_INVENTORY]
Eng="(inventory button): Inventory"
Fre="(touche d'inventaire): Inventaire"
Ger="(Gep ck-Taste): Gep ck"
Swe="(inventarieknapp): Inventarier"
Jap=" i C   x   g   [ { ^   j F C   x   g   ["

[STR_HELP_MENU_MAP_CENTRE]
Eng="(map button + centre map button): Centre map"
Fre="(touche carte + touche centrage de carte): Centrer la carte"
Ger="(Karten-Taste + Taste Zentrieren): Karte zentrieren"
Swe="(kartknapp + knapp f r att centrera karta): Centrera kartbild"
Jap=" i } b v { ^   { Z   ^ [ } b v { ^   j F Z   ^ [ } b v"

[STR_HELP_MENU_MAP_SCROLL]
Eng="(map button + up/down/left/right arrows): Scroll map"
Fre="(touche carte + fl che haut/bas/gauche/droite): Faire d filer la carte"
Ger="(Karten-Taste + Richtungstasten hoch/runter/links/rechts): Karte scrollen"
Swe="(kartknapp + upp/ner/v nster/h ger knapp): Rulla kartbild"
Jap=" i } b v { ^   {     L [   ^   ^   ^ E j F } b v X N   [  "

[STR_HELP_MENU_MAP_ZOOM_DEFAULT]
Eng="(map button + default zoom button): Default map zoom"
Fre="(touche carte + touche gros plan par d faut): Gros plan sur la carte par d faut"
Ger="(Karten-Taste + Standard-Zoom-Taste): Karte auf Standard-Zoom"
Swe="(kartknapp + knapp f r standardvy): Standardvy karta"
Jap=" i } b v { ^   { f t H   g Y [   { ^   j F } b v W  "

[STR_HELP_MENU_MAP_ZOOM_IN]
Eng="(map button + zoom in button): Zoom map in"
Fre="(touche carte + touche gros plan): Gros plan sur la carte"
Ger="(Karten-Taste + Taste Ranzoomen): Karte ranzoomen"
Swe="(kartknapp + knapp f r inzoom): Zooma in kartbild"
Jap=" i } b v { ^   { Y [   C   { ^   j F } b v g  "

[STR_HELP_MENU_MAP_ZOOM_OUT]
Eng="(map button + zoom out button): Zoom map out"
Fre="(touche carte + touche vue d'ensemble): Vue d'ensemble sur la carte"
Ger="(Karten-Taste + Taste Wegzoomen): Karte wegzoomen"
Swe="(kartknapp + knapp f r utzoom): Zooma ut kartbild"
Jap=" i } b v { ^   { Y [   A E g { ^   j F } b v k  "

[STR_HELP_MENU_MISC_HELP]
Eng="Miscellaneous Help"
Fre="Quelques conseils"
Ger="Verschiedene Tips"
Swe="Diverse hj lptexter"
Jap=" F X   w   v"

[STR_HELP_MENU_MISC_HELP_AUTO_MAP_TEXT]
Eng="When viewing the map, you can zoom in and out as well as scroll around the screen."
Fre="Pour examiner la carte, vous pouvez faire un gros plan ou avoir une vue d'ensemble et la faire d filer sur l' cran."
Ger="Wenn Sie die Karte sehen, k nnen Sie sie ran- und wegzoomen und in alle Richtungen scrollen."
Swe="N r du tittar p  kartan kan du zooma in och ut samt rulla fritt  ver kartbilden."
Jap=" } b v           A } b v X N   [             Y [   C   E Y [   A E g   o      "

[STR_HELP_MENU_MISC_HELP_AUTO_MAP_TITLE]
Eng="Auto-map:"
Fre="Carte automatique:"
Ger="Automatische Karte:"
Swe="Autokarta:"
Jap=" I [ g } b v F"

[STR_HELP_MENU_MISC_HELP_BOOKS_TEXT]
Eng="Reading more than one book increases your knowledge of that spell, allowing you to cast the spell more effectively."
Fre="En lisant plusieurs livres, votre connaissance de ce sort augmente et vous permet de le jeter avec plus d'efficacit ."
Ger="Wenn Sie mehr als ein Buch lesen, erweitert sich Ihr Wissen  ber diesen Spruch, so da  Sie den Spruch effektiver anwenden k nnen."
Swe="Om du l ser mer  n en bok om en viss trollformel  kar din kunskap om den, och du kan kasta formeln med mer kraft."
Jap=" X y   u b N                 A                                   B"

[STR_HELP_MENU_MISC_HELP_BOOKS_TITLE]
Eng="Spell Books:"
Fre="Livres de sorts:"
Ger="Zauberb cher:"
Swe="Trollformelsbok:"
Jap="         F"

[STR_HELP_MENU_MISC_HELP_CUSTOM_TEXT]
Eng="You can re-assign any of your controls to different button assignments by going into the options menu and by selecting the Controls item."
Fre="Vous pouvez attribuer n'importe quelle commande aux diff rentes touches : entrez dans le menu options et s lectionnez Commande."
Ger="Sie k nnen Ihre Steuerung auch anderen Tasten zuordnen, indem Sie im Optionen-Men  Steuerung ausw hlen."
Swe="Du kan konfigurera vilka knappar som utf r olika kommandon genom att g  till menyn alternativ och sedan v lja Konfigurera handkontroll."
Jap=" I v V       j   [   R   g   [   A C e     I         A D           { ^               X           o       B"

[STR_HELP_MENU_MISC_HELP_CUSTOM_TITLE]
Eng="Customizing Buttons:"
Fre="Personnaliser les touches :"
Ger="Eigene Tasten:"
Swe="Konfigurera knappar:"
Jap=" J X ^ } C Y { ^   F"

[STR_HELP_MENU_MISC_HELP_ITEM_TEXT]
Eng="Select an item, then hit your action button in order to drop an item from your inventory."
Fre="S lectionnez un objet dans votre inventaire, puis appuyez sur la touche action pour l'abandonner."
Ger="W hlen Sie einen Gegenstand, dr cken Sie dann die Aktions-Taste, um den Gegenstand aus dem Gep ck fallen zu lassen."
Swe="V lj ett f rem l och tryck sedan p  actionknappen, s  l mnar du det f rem let p  marken."
Jap="           A C e     u         A     A C e     I       A N V     { ^     g p             B"

[STR_HELP_MENU_MISC_HELP_ITEM_TITLE]
Eng="Dropping Items:"
Fre="Abandonner des objets"
Ger="Gegenst nde fallenlassen:"
Swe="L mna f rem l:"
Jap=" A C e     u  "

[STR_HELP_MENU_MISC_HELP_MOVEMENT_TEXT]
Eng="Experiment with the absolute and relative movement styles until you find one you are comfortable with."
Fre="Essayez les styles de mouvement absolu et relatif, afin de trouver celui qui vous convient le mieux"
Ger="Probieren Sie absolute und relative Bewegungssteuerung aus, bis Sie herausgefunden haben, welche f r Sie geeignet ist."
Swe="Experimentera med absoluta och relativa r relsescheman tills du hittar den du trivs b st med"
Jap=" L     N ^ [         A   j ^ [       i A u \     [ g j         E         A _   W           i     [ e B u j             E                 B"

[STR_HELP_MENU_MISC_HELP_MOVEMENT_TITLE]
Eng="Absolute & Relative Movement:"
Fre="Mouvement absolu & relatif"
Ger="Absolute und relative Bewegung:"
Swe="Absolut och relativ r relse"
Jap=" A u \     [ g i   j ^ [     j       [ e B u i _   W         j L     N ^ [    "

[STR_HELP_MENU_MISC_HELP_OBJECTS_TEXT]
Eng="Useable items that are small in size, such as potions or scrolls, are automatically placed in your 'belt' located below your health and mana vials."
Fre="Les objets de petite taille, comme les potions et rouleaux sont automatiquement plac s dans votre ceinture se trouvant sous les les bulles de sant  et de mana."
Ger="Benutzbare, kleine Gegenst nde, so wie Tr nke und Schriftrollen, werden automatisch an Ihren G rtel angeh ngt, direkt unterhalb Ihrer Heilungs- und Mana-Gef  e."
Swe="Anv ndbara f rem l som  r sm , exempelvis trolldrycker eller skriftrullar, placeras automatiskt i ditt b lte under flaskorna med mana och h lsa."
Jap=" g p   \   | [ V       X N   [     A     I             Q [ W       u x   g v               B"

[STR_HELP_MENU_MISC_HELP_OBJECTS_TITLE]
Eng="Picking up Objects:"
Fre="Ramasser des objets:"
Ger="Objekte aufnehmen:"
Swe="Plocka upp f rem l:"
Jap="           F"

[STR_HELP_MENU_MISC_HELP_QUICK_TEXT]
Eng="Learn or re-map your Quick Mana and Quick Health buttons. Using these can really save you when you are in trouble. Scrolls or Potions are consumed from your inventory first, then from your belt."
Fre="Apprenez ou reconfigurez vos boutons de mana rapide et de sant  rapide. Leur utilisation peut vous sauver en cas de difficult s. Les rouleaux et potions seront d'abord consomm s dans votre inventaire, puis dans votre ceinture."
Ger="Finden Sie heraus, welche Hotkeys mit schnellem Mana und schneller Heilung belegt sind oder belegen Sie sie neu. Das Benutzen dieser Hotkeys kann Sie in schwierigen Situationen retten. Schriftrollen oder Tr nke werden zuerst aus dem Gep ck genommen, dann erst vom G rtel."
Swe="Memorera eller konfigurera var knapparna f r snabbmana och snabbh lsa sitter. De kan r dda livhanken p  dig n r det verkligen g ller. Skriftrullar och trolldrycker tas f rst fr n inventariet och sedan fr n ditt b lte."
Jap="                             A N   b N } i   N C b N w   X   g p       B         g p       A           | [ V           A x   g               | [ V               A                       B"

[STR_HELP_MENU_MISC_HELP_QUICK_TITLE]
Eng="Quick Mana and Quick Health:"
Fre="Mana rapide et sant  rapide :"
Ger="Schnelles Mana und schnelle Heilung:"
Swe="Snabbmana och snabbh lsa:"
Jap=" N   b N } i   N C b N w   X"

[STR_HELP_MENU_MISC_HELP_SPELLS_TEXT]
Eng="Memorized spells and those available through staffs are listed in your full spell book. Selecting the spell from this menu will ready the spell for you to cast when needed."
Fre="Les sorts m moris s ou disponibles au moyen de b tons sont r pertori s dans votre livre de sorts complet. Un sort s lectionn    partir de ce menu, est pr t    tre utilis    tout moment."
Ger="Gelernte Zauberspr che und solche, die durch St be verf gbar sind, sind im Zauberbuch aufgelistet. Wenn Sie einen Spruch aus diesem Men  w hlen, k nnen Sie ihn anwenden, wenn Sie ihn ben tigen."
Swe="Memoriserade trollformler och de som kan anv ndas med trollstavar finns beskrivna i den kompletta trollformelsboken. V lj trollformel fr n denna meny s  har du den redo f r omg ende anv ndning."
Jap=" K                                 L ^         B K v                                       I               B"

[STR_HELP_MENU_MISC_HELP_SPELLS_TITLE]
Eng="Skills & Spells:"
Fre="Comp tences & sorts:"
Ger="F higkeiten und Spr che:"
Swe="F rdigheter och trollformler:"
Jap=" X L     X y   F"

[STR_HELP_MENU_MOVEMENT]
Eng="(up/down/left/right arrows) : Movement, and aiming targeting cursor"
Fre="(fl ches haut/bas/gauche/droite) : Curseur de mouvement et de vis e"
Ger="(Richtungstasten hoch/runter/links/rechts): Bewegung, Zielcursor ausrichten"
Swe="(upp/ner/v nster/h ger knapp) : R relse, och sikta med m lpekaren"
Jap=" i     L [ @   ^   ^   ^ E j F L     N ^ [     A U     W   I  "

[STR_HELP_MENU_PAUSE]
Eng="START: Pause Game"
Fre="START: Faire une pause"
Ger="START: Spiel unterbrechen"
Swe="START: Pausa spelet"
Jap=" X ^ [ g F Q [     f"

[STR_HELP_MENU_QUEST_LOG]
Eng="(combo button + quest log button): Quest Log"
Fre="(touche combi + touche journal des qu tes): Journal des qu tes"
Ger="(Kombi-Taste + Such-Taste): Such-Logbuch"
Swe="(komboknapp + knapp f r uppdragslogg): Uppdragslogg"
Jap=" i R   { { ^   { N G X g   O { ^   j F N G X g   O"

[STR_HELP_MENU_QUICK_HEALTH]
Eng="(combo button + quick health button): Quick Health"
Fre="(touche combi + touche sant  rapide): Sant  rapide"
Ger="(Kombi-Taste + Taste schnelle Heilung): Schnelle Heilung"
Swe="(komboknapp + knapp f r snabbh lsa): Snabbh lsa"
Jap=" i R   { { ^   { N C b N w   X { ^   j F N C b N w   X"

[STR_HELP_MENU_QUICK_MANA]
Eng="(combo button + quick mana button): Quick Mana"
Fre="(touche combi + touche mana rapide): Mana rapide"
Ger="(Kombi-Taste + Taste schnelles Mana): Schnelles Mana"
Swe="(komboknapp + knapp f r snabbmana): Snabbmana"
Jap=" i R   { { ^   { N C b N } i { ^   j F N C b N } i"

[STR_HELP_MENU_SPEED_SPELL_BOOK]
Eng="(speed spell book button): Speed Spell Book"
Fre="(touche livre de sorts rapide): Livre de sorts rapide"
Ger="(Taste Schnell-Zauberbuch): Schnell-Zauberbuch"
Swe="(knapp f r snabbok trollformler): Snabbok trollformler"
Jap=" i X s [ h X y   { ^   j F X s [ h X y   u b N"

[STR_HELP_MENU_SPELL_BOOK]
Eng="(combo button + full spell book button): Full Spell Book"
Fre="(touche combi + touche livre de sorts complet): Livre de sorts complet"
Ger="(Kombi-Taste + Taste Komplettes Zauberbuch): Komplettes Zauberbuch"
Swe="(komboknapp + knapp f r komplett trollformelsbok): Komplett trollformelsbok"
Jap=" i R   { { ^   { t   X y   u b N { ^   j F        "

[STR_HELP_MENU_TITLE]
Eng="HELP MENU"
Fre="MENU D'AIDE"
Ger="Hilfe-Men "
Swe="HJ LPMENY"
Jap=" w   v   j   ["

[STR_HELP_MENU_TOGGLE_HELP]
Eng="SELECT: Toggle Help"
Fre="SELECT: Activer l'aide"
Ger="SELECT: Hilfe durchschalten"
Swe="SELECT: Hj lp av/p "
Jap=" Z   N g F w   v      "

[STR_HELP_MENU_TOGGLE_SPELL]
Eng="(combo button + toggle spell button): Toggle Spell"
Fre="(touche combi + touche sorts altern s): Sorts altern s"
Ger="(Kombi-Taste + Taste Zauberspr che durchschalten): Zauberspr che durchschalten"
Swe="(komboknapp + knapp f r att byta trollformel): Byt trollformel"
Jap=" i R   { { ^   { g O   X y   { ^   j F          "

[STR_HELP_MENU_USE_ITEM]
Eng="(use belt item button): Use belt item"
Fre="(touche d'utilisation d'un objet de la ceinture): Utiliser un objet de la ceinture"
Ger="(G rtel-Gegenstand-Taste): G rtel-Gegenstand benutzen"
Swe="(knapp f r b ltesf rem l): Anv nd b ltesf rem l"
Jap=" i x   g A C e   { ^   j F x   g A C e     g  "

[STR_HELP_MENU_VIEW_MAP]
Eng="(view map button): View Map"
Fre="(touche pour regarder la carte): Regarder la carte"
Ger="(Taste Karte ansehen): Karte ansehen"
Swe="(knapp f r att visa karta): Visa karta"
Jap=" i } b v { ^   j F } b v      "

[STR_HELP_PREV_MENU]
Eng=">: Previous Menu"
Fre=">: Menu pr c dent"
Ger=">: Vorheriges Men "
Swe=">: F reg ende meny"
Jap="> F O     j   ["

[STR_HELP_PREV_MENU_IN_GAME]
Eng=">: Previous Menu                  SELECT: Resume Game"
Fre=">: Menu pr c dent               SELECT : Reprendre la partie"
Ger=">: Vorheriges Men                   SELECT: Spiel wiederaufnehmen"
Swe=">: F reg ende meny                  SELECT: Forts tt spela"
Jap="> F O     j   [ @ @ @ @ @ @ Z   N g F | [ Y"

[STR_HELP_PREV_MENU_IN_GAME_MAIN]
Eng="SELECT: Resume Game"
Fre="SELECT : Reprendre la partie"
Ger="SELECT: Spiel wiederaufnehmen"
Swe="SELECT: Forts tt spela"
Jap=" X ^ [ g F Q [     J"

[STR_HIDDEN]
Eng="Hidden"
Fre="Furtif"
Ger="Verborgener"
Swe="Dold"
Jap=" q h D  "

[STR_HIGH_DURABILITY]
Eng="high durability"
Fre="haute durabilit "
Ger="sehr haltbar"
Swe="h g h llfasthet"
Jap="       v x"

[STR_HIT]
Eng="HIT"
Fre="ATTEINT"
Ger="TREFFER"
Swe="TR FF"
Jap="HIT"

[STR_HIT_MONSTER_DOESN_T_HEAL]
Eng="hit monster doesn't heal"
Fre="le monstre touch  ne gu rit pas"
Ger="Getroffene Monster heilen sich nicht mehr"
Swe="tr ffat monster l ker inte"
Jap=" U               X ^ [              "

[STR_HIT_POINTS__I_OF__I]
Eng="Hit Points %i of %i"
Fre="Points d'impact %i sur %i"
Ger="Trefferpunkte %i von %i"
Swe="Tr ffpo ng %i av %i"
Jap=" q b g | C   g F%i ^%i"

[STR_HIT_POINTS____I_OF__I]
Eng="Hit Points : %i of %i"
Fre="Points d'impact : %i sur %i"
Ger="Trefferpunkte : %i von %i"
Swe="Tr ffpo ng : %i av %i"
Jap=" q b g | C   g F%i ^%i"

[STR_HIT_POINTS____I__I]
Eng="Hit Points : %i-%i"
Fre="Points d'impact : %i-%i"
Ger="Trefferpunkte : %i-%i"
Swe="Tr ffpo ng : %i-%i"
Jap=" q b g | C   g F%i-%i"

[STR_HIT_POINTS_____I]
Eng="Hit Points : %+i"
Fre="Points d'impact: %+i"
Ger="Trefferpunkte : %+i"
Swe="Tr ffpo ng : %+i"
Jap=" q b g | C   g F%+i"

[STR_HIT_STEALS_3__LIFE]
Eng="hit steals 3% life"
Fre="le coup prend 3% de vie"
Ger="Treffer stiehlt 3% Lebenspunkte"
Swe="tr ff tar 3% livskraft"
Jap="   C t  3% z  "

[STR_HIT_STEALS_3__MANA]
Eng="hit steals 3% mana"
Fre="le coup prend 3% de mana"
Ger="Treffer stiehlt 3% Mana"
Swe="tr ff tar 3% mana"
Jap=" } i  3% z  "

[STR_HIT_STEALS_5__LIFE]
Eng="hit steals 5% life"
Fre="le coup prend 5% de vie"
Ger="Treffer stiehlt 5% Lebenspunkte"
Swe="tr ff tar 5% livskraft"
Jap="   C t  5% z  "

[STR_HIT_STEALS_5__MANA]
Eng="hit steals 5% mana"
Fre="le coup prend 5% de mana"
Ger="Treffer stiehlt 5% Mana"
Swe="tr ff tar 5% mana"
Jap=" } i  5% z  "

[STR_HOLLOW_ONE]
Eng="Hollow One"
Fre="Caverneux"
Ger="Hohlschl ger"
Swe="Ih lig Man"
Jap=" z   E    "

[STR_HOLY]
Eng="Holy"
Fre="sacr (e)"
Ger="Heiligen-"
Swe="Helig"
Jap=" z [   [ E"

[STR_HOLY_BOLT]
Eng="Holy Bolt"
Fre="de feu sacr "
Ger="Heiliger Schlag"
Swe="Helig Blixt"
Jap=" z [   [ {   g"

[STR_HOLY_DEFENDER]
Eng="Holy Defender"
Fre="D fenseur sacr "
Ger="Der Heilige Verteidiger"
Swe="Helig Beskyddare"
Jap=" z [   [ f B t F   _ ["

[STR_HORNED_DEMON]
Eng="Horned Demon"
Fre="D mon cornu"
Ger="Geh rnter D mon"
Swe="Horndemon"
Jap=" z [   h f [    "

[STR_HORROR]
Eng="Horror"
Fre="Horreur"
Ger="Horror"
Swe="Skr ck"
Jap=" z   ["

[STR_HORROR_CAPTAIN]
Eng="Horror Captain"
Fre="Capitaine des horreurs"
Ger="Horrorhauptmann"
Swe="Skr ckkapten"
Jap=" z   [ E L   v e  "

[STR_HOWLINGIRE_THE_SHADE]
Eng="Howlingire the Shade"
Fre="Hurlamort"
Ger="Heulengel der Schattige"
Swe="Vildvr le Skuggmannen"
Jap=" n E     O E U E V F C h"

[STR_HUNTER_S_BOW]
Eng="Hunter's Bow"
Fre="Arc de chasse"
Ger="Jagdbogen"
Swe="Jaktb ge"
Jap=" n   ^ [ Y { E"

[STR_HYDRA_S]
Eng="Hydra's"
Fre="de l'hydre"
Ger="Hydra-"
Swe="Hydras"
Jap=" q h   Y E"

[STR_HYENA_S]
Eng="Hyena's"
Fre="de la hy ne"
Ger="Hy nen-"
Swe="Hyenas"
Jap=" n C G i [ Y E"

[STR_ICE_SHANK]
Eng="Ice Shank"
Fre="Pic   glace"
Ger="Der Eiszapfen"
Swe="Isskanken"
Jap=" A C X V     N"

[STR_IDENTIFY]
Eng="Identify"
Fre="d'identification"
Ger="Identifizieren"
Swe="Identifiera"
Jap="    "

[STR_IDENTIFY_AN_ITEM]
Eng="Identify an item"
Fre="Identifier un objet"
Ger="Einen Gegenstand identifizieren"
Swe="Identifiera ett f rem l"
Jap="              "

[STR_IDENTIFY_WHICH_ITEM_____________YOUR_GOLD____I]
Eng="Identify which item?\nYour gold : %i"
Fre="Que faut-il identifier?\nVotre or : %i"
Ger="Was soll ich identifizieren?\nEuer Gold : %i"
Swe="Vilket f rem l vill du identifiera?\nDitt guld : %i"
Jap="                   H\n       F%i"

[STR_ILLNESS]
Eng="illness"
Fre="de maladie"
Ger="der Krankheit"
Swe="sjukdom"
Jap=" E C   l X"

[STR_ILLUSION_WEAVER]
Eng="Illusion Weaver"
Fre="Tisseur d'illusions"
Ger="Weber der Illusionen"
Swe="Illusionsv vare"
Jap=" C     [ W     E E B [ o ["

[STR_IMMOLATOR]
Eng="Immolator"
Fre="Immoleur"
Ger="Der Immolator"
Swe="Offrare"
Jap=" C     C ^ ["

[STR_IMMUNE___]
Eng="Immune : "
Fre="Immunit  :"
Ger="Immun gegen :"
Swe="Immun :"
Jap="     F"

[STR_INCINERATOR]
Eng="Incinerator"
Fre="Incin rateur"
Ger="Z ndler"
Swe="Kremerare"
Jap=" C   V   [ ^ ["

[STR_INCREASES_AN_ITEM_S]
Eng="increases an item's"
Fre="renforce l'objet"
Ger="Vergr  ert bei einem Gegenstand die"
Swe=" kar ett f rem ls"
Jap="                       F"

[STR_INCREASES_A_WEAPON_S]
Eng="increases a weapon's"
Fre="augmente les chances"
Ger="Vergr  ert die Trefferchance"
Swe=" kar ett vapens"
Jap="              "

[STR_INCREASES_A_WEAPON_S_DAMAGE]
Eng="increases a weapon's damage"
Fre="augmente le potentiel de d g ts"
Ger="Vergr  ert den angerichteten Schaden"
Swe=" kar ett vapens skadeverkan"
Jap="       _   [ W            "

[STR_INCREASES_THE_ARMOR_CLASS]
Eng="increases the armor class"
Fre="augmente le niveau de protection"
Ger="Erh ht die R stungsklasse"
Swe=" kar pansarklassen"
Jap=" h         h      "

[STR_INCREASE_DEXTERITY]
Eng="increase dexterity"
Fre="augmenter la dext rit "
Ger="Erh ht die Geschicklichkeit"
Swe=" ka smidighet"
Jap=" q        "

[STR_INCREASE_MAGIC]
Eng="increase magic"
Fre="augmenter la magie"
Ger="Erh ht die Magie"
Swe=" ka magi"
Jap="          "

[STR_INCREASE_STRENGTH]
Eng="increase strength"
Fre="augmenter la force"
Ger="Erh ht die Kraft"
Swe=" ka styrka"
Jap="          "

[STR_INCREASE_VITALITY]
Eng="increase vitality"
Fre="augmenter la vitalit "
Ger="Erh ht die Lebenskraft"
Swe=" ka vitalitet"
Jap="          "

[STR_INDESTRUCTIBLE]
Eng="indestructible"
Fre="indestructible"
Ger="unzerst rbar"
Swe="of rst rbar"
Jap="        "

[STR_INDESTRUCTIBLE___]
Eng="Indestructible,"
Fre="Indestructible"
Ger="Unzerst rbar,"
Swe="Of rst rbar,"
Jap="        ,"

[STR_INFERNO]
Eng="Inferno"
Fre="Inferno"
Ger="Inferno"
Swe="Inferno"
Jap=" C   t F   m"

[STR_INFO_MENU]
Eng="Info Menu"
Fre="Menu d'information"
Ger="Info-Men "
Swe="Infomeny"
Jap="       j   ["

[STR_INFO_SCREEN]
Eng="Info Screen"
Fre="Ecran d'information"
Ger="Info-Bildschirm"
Swe="Infosk rm"
Jap="     X N   [  "

[STR_INFRAVISION]
Eng="Infravision"
Fre="d'infravision"
Ger="Nachtsicht"
Swe="Infraseende"
Jap=" C   t   r W    "

[STR_INNSIGN]
Eng="Innsign"
Fre="Innsign"
Ger="Innsign"
Swe="Innsign"
Jap="Innsign"

[STR_INTENSITY_COMES_AT_THE_COST_OF_WISDOM]
Eng="Intensity comes at the cost of wisdom"
Fre="L'intensit  se paie par la sagesse"
Ger="Intensit t geht auf Kosten der Weisheit"
Swe="Visdom  r Intensitetens pris"
Jap="   x   m           ^        "

[STR_INVENTORY]
Eng="Inventory"
Fre="Inventaire"
Ger="Gep ck"
Swe="Inventarier"
Jap="     i      "

[STR_INVISIBILITY]
Eng="Invisibility"
Fre="d'invisibilit "
Ger="Unsichtbar"
Swe="Osynlighet"
Jap=" C   r W r   e B"

[STR_INVISIBLE_LORD]
Eng="Invisible Lord"
Fre="Seigneur invisible"
Ger="Unsichtbarer F rst"
Swe="Osynlig Lord"
Jap=" C   r W u   E   [ h"

[STR_INVULNERABLE]
Eng="Invulnerable"
Fre="Invuln rable"
Ger="Unverwundbar"
Swe="Os rbar"
Jap="   G"

[STR_IRON]
Eng="Iron"
Fre="en fer"
Ger="Eisen-"
Swe="J rn"
Jap=" A C A   E"

[STR_IS_NOT_AVAILABLE]
Eng="is not available"
Fre="n'est pas possible"
Ger=" (Leider in der"
Swe="ej tillg ngligt"
Jap=" g p s \"

[STR_ITEM_REPAIR]
Eng="Item Repair"
Fre="de r paration d'objets"
Ger="Reparatur"
Swe="Laga F rem l"
Jap=" A C e     C  "

[STR_IVORY]
Eng="Ivory"
Fre="en ivoire"
Ger="Elfenbein-"
Swe="Elfenben"
Jap=" A C {   [ E"

[STR_I_HAVE_SOMETHING_FOR_SALE_]
Eng="I have something for sale,"
Fre="J'ai quelque chose   vendre"
Ger="Ich habe etwas Besonderes zu"
Swe="Jag har n got till salu,"
Jap="                         B"

[STR_I_HAVE_THESE_ITEMS_FOR_SALE_____________YOUR_GOLD____I]
Eng="I have these items for sale\nYour gold : %i"
Fre="Voil  les objets en vente\nVotre or : %i"
Ger="Hier mein momentanes Angebot\nEuer Gold : %i"
Swe="Jag har dessa f rem l till salu\nDitt guld : %i"
Jap="     A     ~           H F\n       F%i"

[STR_I_HAVE_THESE_PREMIUM_ITEMS_FOR_SALE_____YOUR_GOLD____I]
Eng="I have these premium items for sale\nYour gold : %i"
Fre="Voil  les objets pr cieux   vendre\nVotre or : %i"
Ger="Hier meine ganz speziellen Angebote\nEuer Gold : %i"
Swe="Jag har dessa kvalitetsf rem l till salu\nDitt guld : %i"
Jap="             A C e         H F\n       F%i"

[STR_I_HAVE_THIS_ITEM_FOR_SALE_____________YOUR_GOLD____I]
Eng="I have this item for sale\nYour gold : %i"
Fre="Cet objet est   vendre\nVotre or : %i"
Ger="Hier mein Angebot\nEuer Gold : %i"
Swe="Jag har detta f rem l till salu\nDitt Guld : %i"
Jap="     A     ~           H F\n       F%i"

[STR_JADE]
Eng="Jade"
Fre="en jade"
Ger="Jade-"
Swe="Jade"
Jap=" W F C h E"

[STR_JAGGED]
Eng="Jagged"
Fre="d chiquet (e)"
Ger="Zacken-"
Swe="Sliten"
Jap=" W   M [ h E"

[STR_JAPANESE]
Eng="JAPANESE"
Fre="JAPONAIS"
Ger="JAPANISCH"
Swe="JAPANSKA"
Jap="   {  "

[STR_JUST_TO_TAKE_A_LOOK__]
Eng="just to take a look. "
Fre="rien que pour voir."
Ger="damit ich es Dir auch nur zeige."
Swe="om du vill se vad det  r."
Jap="                   B"

[STR_KING_LEORIC_S_TOMB]
Eng="King Leoric's Tomb"
Fre="Tombe du Roi L oric"
Ger="K nig Leorics Grabst tte"
Swe="Kung Leorics Grav"
Jap="   I   b N        "

[STR_KING_S]
Eng="King's"
Fre="du roi"
Ger="K nigs-"
Swe="Kungens"
Jap=" L   O X E"

[STR_KITE_SHIELD]
Eng="Kite Shield"
Fre="Bouclier en losange"
Ger="Drachenschild"
Swe="Draksk ld"
Jap=" J C g V [   h"

[STR_KNIGHT_S]
Eng="Knight's"
Fre="du chevalier"
Ger="Ritter-"
Swe="Riddares"
Jap=" i C c E"

[STR_KNOCKS_TARGET_BACK]
Eng="knocks target back"
Fre="refrappe la cible"
Ger="Wirft das getroffene Opfer zur ck"
Swe="sl r tillbaka m let"
Jap=" m b N o b N    "

[STR_KNOWLEDGE_AND_WISDOM_AT_THE_COST_OF_SELF]
Eng="Knowledge and wisdom at the cost of self"
Fre="Connaissance et sagesse au prix de soi-m me"
Ger="Wissen und Weisheit auf Kosten Deiner selbst"
Swe="Kunskap och visdom till priset av ditt jag"
Jap=" m                 l"

[STR_LACHDANAN]
Eng="Lachdanan"
Fre="Lachdanan"
Ger="Lachdanan"
Swe="Lachdanan"
Jap="   b N _ i  "

[STR_LANGUAGE_MENU]
Eng="Language"
Fre="Langue"
Ger="Sprache"
Swe="Spr k"
Jap="     I  "

[STR_LAPIS]
Eng="Lapis"
Fre="lapis-lazuli"
Ger="Lapis-"
Swe="Lasur"
Jap="   s X E"

[STR_LARGE_AXE]
Eng="Large Axe"
Fre="Grande hache"
Ger="Zweischneider"
Swe="Stor Yxa"
Jap="   [ W A b N X"

[STR_LARGE_CHEST]
Eng="Large Chest"
Fre="Grand coffre"
Ger="Gro e Kiste"
Swe="Stor Kista"
Jap="       ` F X g"

[STR_LARGE_SHIELD]
Eng="Large Shield"
Fre="Grand bouclier"
Ger="Vollschild"
Swe="Stor Sk ld"
Jap="   [ W V [   h"

[STR_LAVA_LORD]
Eng="Lava Lord"
Fre="Seigneur de lave"
Ger="Lavaf rst"
Swe="Lavalord"
Jap="   o E   [ h"

[STR_LAVA_MAW]
Eng="Lava Maw"
Fre="M choire de lave"
Ger="Lavamaul"
Swe="Lavak ft"
Jap="   o E } E"

[STR_LEATHER_ARMOR]
Eng="Leather Armor"
Fre="Armure en cuir"
Ger="Lederpanzer"
Swe="L derpansar"
Jap="   U [ A [ } ["

[STR_LEATHER_OF_AUT]
Eng="Leather of Aut"
Fre="Peau-de-cuir"
Ger="Das Wie-Leder"
Swe="Auts L der"
Jap="   U [ E I u E I [ ^"

[STR_LEAVE]
Eng="Leave"
Fre="Quitter"
Ger="Raus"
Swe="G  iv g"
Jap="    "

[STR_LEAVE_HEALER_S_HOME]
Eng="Leave Healer's home"
Fre="Quitter la maison du gu risseur"
Ger="Den Heiler wieder verlasssen"
Swe="L mna Helbr gdag rarens hem"
Jap="     t          "

[STR_LEAVE_THE_SHACK]
Eng="Leave the shack"
Fre="Quitter la chaumi re"
Ger="Die H tte wieder verlassen"
Swe="L mna stugan"
Jap="              "

[STR_LEAVE_THE_SHOP]
Eng="Leave the shop"
Fre="Quitter l' choppe"
Ger="Die Schmiede wieder verlassen"
Swe="L mna aff ren"
Jap=" X   o  "

[STR_LEAVE_THE_TAVERN]
Eng="Leave the tavern"
Fre="Quitter la taverne"
Ger="Den Gasthof verlassen"
Swe="L mna v rdshuset"
Jap=" h        "

[STR_LEFT_CLICK_TO_TARGET]
Eng="left-click to target"
Fre="faire un clic-gauche pour viser"
Ger="mit der linken Maustaste zielen"
Swe="v nsterklicka p  m l"
Jap="   W     N   b N"

[STR_LEVEL]
Eng="LEVEL"
Fre="NIVEAU"
Ger="STUFE"
Swe="NIV "
Jap="   x  "

[STR_LEVEL_15]
Eng="level 15"
Fre="niveau 15"
Ger="Level 15"
Swe="niv  15"
Jap="   x   P T"

[STR_LEVEL_UP]
Eng="Level Up"
Fre="Niveau sup rieur"
Ger="Bef rdert!"
Swe="Niv  Upp"
Jap="   x   A b v I"

[STR_LEVEL___I]
Eng="Level: %i"
Fre="Niveau: %i"
Ger="Level: %i"
Swe="Niv : %i"
Jap="   x   F%i"

[STR_LEVEL____I]
Eng="Level : %i"
Fre="Niveau : %i"
Ger="Level : %i"
Swe="Niv  : %i"
Jap="   x   F%i"

[STR_LEVER]
Eng="Lever"
Fre="Levier"
Ger="Hebel"
Swe="Spak"
Jap="   o ["

[STR_LGTNING]
Eng="LGTNING"
Fre="ECLAIRS"
Ger="BLITZ"
Swe="BLIXT"
Jap=" d  "

[STR_LGT]
Eng="LGT"
Fre="ECL"
Ger="LCHT"
Swe="BXT"
Jap="LGT"

[STR_LIBRARIUS_EX_HORADRIM_1]
Eng="Librarius Ex-Horadrim \n(Book One)"
Fre="Librarius Ex-Horadrim \n(Livre Premier)"
Ger="Librarius Ex-Horadrim \n(Erster Band)"
Swe="Librarius Ex-Horadrim \n(Bok ett)"
Jap=" z   h            \n i         j"

[STR_LIBRARIUS_EX_HORADRIM_2]
Eng="Librarius Ex-Horadrim \n(Book Two)"
Fre="Librarius Ex-Horadrim \n(Livre Second)"
Ger="Librarius Ex-Horadrim \n(Zweiter Band)"
Swe="Librarius Ex-Horadrim \n(Bok tv )"
Jap=" z   h            \n i         j"

[STR_LIBRARY_BOOK]
Eng="Library Book"
Fre="Livre de biblioth que"
Ger="Ledergebundenes Buch"
Swe="Biblioteksbok"
Jap=" }        "

[STR_LIFE]
Eng="life"
Fre="de vie"
Ger="des Lebens"
Swe="liv"
Jap=" E   C t"

[STR_LIFE_STEALING]
Eng="life stealing"
Fre="prend de la vie"
Ger="Stiehlt Lebenspunkte"
Swe="stj l livskraft"
Jap="   C t   z  "

[STR_LIGHTFORGE]
Eng="Lightforge"
Fre="Cognedur"
Ger="Lichtfunke"
Swe="Lightforge"
Jap="   C g t H [ W"

[STR_LIGHTNING]
Eng="Lightning"
Fre="Brillant(e)"
Ger="Blitz-"
Swe="Blixt"
Jap="   C g j   O E"

[STR_LIGHTNING_ARROWS_DAMAGE__I__I]
Eng="lightning arrows damage %i-%i"
Fre="d g ts de fl ches d' clair %i-%i"
Ger="Blitzpfeil-Schaden %i-%i"
Swe="blixtpilar skada %i-%i"
Jap=" d         _   [ W F%i-%i"

[STR_LIGHTNING_HIT_DAMAGE___I__I]
Eng="Lightning hit damage: %i-%i"
Fre="D g ts des  clairs: %i-%i"
Ger="Blitzschaden: %i-%i"
Swe="Blixt tr ffpo ng: %i-%i"
Jap="     d   _   [ W F%i-%i"

[STR_LIGHTNING_]
Eng="Lightning "
Fre=" clairs"
Ger="Blitz"
Swe="Blixt"
Jap=" d  "

[STR_LIGHTSABRE]
Eng="Lightsabre"
Fre="Sabre de lumi re"
Ger="Der Lichts bel"
Swe="Ljussabel"
Jap="   C g T [ x  "

[STR_LIGHT]
Eng="light"
Fre="de la lumi re"
Ger="des Lichtes"
Swe="ljuset"
Jap=" E   C g"

[STR_LIONSKULL_THE_BENT]
Eng="Lionskull the Bent"
Fre="Cr ne-de-lion le tordu"
Ger="K wensch del der Gebeugte"
Swe="Lejonskalle den Krumme"
Jap="   C I   X J   E U E x   g"

[STR_LITCH_DEMON]
Eng="Litch Demon"
Fre="D mon tordu"
Ger="Egeld mon"
Swe="Litchdemon"
Jap="   b ` f [    "

[STR_LOADING_N]
Eng="Loading\n"
Fre="Chargement en cours\n"
Ger="L dt\n"
Swe="Laddar\n"
Jap="   [ h  \n"

[STR_LOADING___]
Eng="Loading..."
Fre="Chargement en cours..."
Ger="Wird geladen..."
Swe="Laddar "
Jap="   [ h  ..."

[STR_LOAD]
Eng="Load"
Fre="Charger"
Ger="Laden"
Swe="Ladda"
Jap="   [ h"

[STR_LOAD_CHARACTER]
Eng="Load Character"
Fre="Charger un personnage"
Ger="Spielfigur laden"
Swe="Ladda rollfigur"
Jap=" L     N ^ [     [ h"

[STR_LOAD_ERROR_]
Eng="Load error!"
Fre="Erreur de chargement!"
Ger="Fehler beim Laden!"
Swe="Inladdningsfel!"
Jap="   [ h G   ["

[STR_LOAD_GAME]
Eng="Load Game"
Fre="Charger la partie"
Ger="Spiel laden"
Swe="Ladda Spel"
Jap="   [ h Q [  "

[STR_LOAD_GAME_FROM_MEMORY_CARD_1]
Eng="Load Game From Memory Card 1"
Fre="Charger   partir de la carte m moire 1"
Ger="Lade Spiel von Memory Card 1"
Swe="Ladda spel fr n minneskort 1"
Jap="       [ J [ h P       [ h Q [  "

[STR_LOAD_GAME_FROM_MEMORY_CARD_2]
Eng="Load Game From Memory Card 2"
Fre="Charger   partir de la carte m moire 2"
Ger="Lade Spiel von Memory Card 2."
Swe="Ladda spel fr n minneskort 2"
Jap="       [ J [ h Q       [ h Q [  "

[STR_LONG_BATTLE_BOW]
Eng="Long Battle Bow"
Fre="Arc de combat long"
Ger="Langer Kampfbogen"
Swe="L ng Stridsb ge"
Jap="     O o g   { E"

[STR_LONG_BOW]
Eng="Long Bow"
Fre="Arc long"
Ger="Langbogen"
Swe="L ng B ge"
Jap="     O { E"

[STR_LONG_STAFF]
Eng="Long Staff"
Fre="B ton long"
Ger="Langstab"
Swe="L ng Stav"
Jap="     O X ^ b t"

[STR_LONG_SWORD]
Eng="Long Sword"
Fre="Ep e longue"
Ger="Langschwert"
Swe="L ngsv rd"
Jap="     O \ [ h"

[STR_LONG_WAR_BOW]
Eng="Long War Bow"
Fre="Arc de guerre long"
Ger="Langer Kriegsbogen"
Swe="L ng Krigsb ge"
Jap="     O E H [ { E"

[STR_LORD_OF_THE_PIT]
Eng="Lord of the Pit"
Fre="Seigneur du cloaque"
Ger="Herr der Grube"
Swe="H lans Herre"
Jap="   [ h E I u E U E s b g"

[STR_LORD_SAYTER]
Eng="Lord Sayter"
Fre="Bouc-seigneur"
Ger="Lord Sayter"
Swe="Lord Sayter"
Jap="   [ h Z C ^ ["

[STR_LORD_S]
Eng="Lord's"
Fre="du seigneur"
Ger="F rsten-"
Swe="Lords"
Jap="   [ Y E"

[STR_LOTS_OF_MANA]
Eng="Lots of Mana"
Fre="Beaucoup de mana"
Ger="Jede Menge Mana"
Swe="Mycket mana"
Jap="       } i"

[STR_MACE]
Eng="Mace"
Fre="Massue"
Ger="Stahlkeule"
Swe="Spikklubba"
Jap="   C X"

[STR_MADBURNER]
Eng="Madburner"
Fre="Pyromane"
Ger="Wahnbrenner"
Swe="Mordbr nnare"
Jap=" } b h o [ i ["

[STR_MADEYE_THE_DEAD]
Eng="Madeye the Dead"
Fre="Brutideuse"
Ger="Wirrauge der Verblichene"
Swe="D r ga den D de"
Jap=" } b h A C E U E f b h"

[STR_MAELSTORM]
Eng="Maelstorm"
Fre="Ouragan"
Ger="Maelsturm"
Swe="Malstr m"
Jap="     V   g   [  "

[STR_MAGICAL]
Eng="Magical"
Fre="Magique"
Ger="Magischer"
Swe="Magisk"
Jap="   p"

[STR_MAGIC]
Eng="magic"
Fre="de magie"
Ger="der Magie"
Swe="magi"
Jap=" E } W b N"

[STR_MAGIC_IS_NOT_ALWAYS_WHAT_IT_SEEMS_TO_BE]
Eng="Magic is not always what it seems to be"
Fre="La magie n'est pas toujours ce qu'elle semble  tre"
Ger="Magie ist nicht immer das, was sie zu sein scheint"
Swe="Magi  r inte alltid vad det verkar vara"
Jap="               A               p    "

[STR_MAGIC_ROCK]
Eng="Magic Rock"
Fre="Caillou magique"
Ger="Der magische Stein"
Swe="Magisk Sten"
Jap=" V E    "

[STR_MAGIC_]
Eng="Magic "
Fre="Magie"
Ger="Magie"
Swe="Magi"
Jap="   @"

[STR_MAGISTRATE]
Eng="Magistrate"
Fre="Magistrat"
Ger="Magistrat"
Swe="Domare"
Jap=" } W X g   C g"

[STR_MAGMA_DEMON]
Eng="Magma Demon"
Fre="D mon du magma"
Ger="Magmad mon"
Swe="Magmademon"
Jap=" } O } f [    "

[STR_MAG]
Eng="MAG"
Fre="MAG"
Ger="MAG."
Swe="MAG"
Jap="    "

[STR_MAIL]
Eng="Mail"
Fre="Cotte"
Ger="Panzerhemd"
Swe="Brynja"
Jap="   C  "

[STR_MAIMING]
Eng="maiming"
Fre="de mutilation"
Ger="des Verst mmelns"
Swe="leml stande"
Jap=" E   C ~   O"

[STR_MAIN_MENU]
Eng="Main Menu"
Fre="Menu principal"
Ger="Hauptmen "
Swe="Huvudmeny"
Jap="   C     j   ["

[STR_MAKES_AN_ITEM_INDESTRUCTIBLE]
Eng="makes an item indestructible"
Fre="rend un objet indestructible"
Ger="Macht einen Gegenstand unzerst rbar"
Swe="g r ett f rem l of rst rbart"
Jap=" A C e                        "

[STR_MANA]
Eng="MANA"
Fre="MANA"
Ger="MANA"
Swe="MANA"
Jap=" } i"

[STR_MANA_SHIELD]
Eng="Mana Shield"
Fre="de bouclier de mana"
Ger="Manaschild"
Swe="Manask ld"
Jap=" } i V [   h"

[STR_MANA___I__DAM__1_3_TGT_HP]
Eng="Mana: %i  Dam: 1/3 tgt hp"
Fre="Mana: %i  D g ts: 1/3 pts impact sur cible"
Ger="Mana: %i  Schad: 1/3 TP Ziel"
Swe="Mana: %i  Skada: 1/3 m l tp"
Jap=" } i F%i   _   [ W F1/3 tgt hp"

[STR_MANA___I__DAM___I____I]
Eng="Mana: %i  Dam: %i - %i"
Fre="Mana: %i D g: %i - %i"
Ger="Mana: %i  Schad: %i - %i"
Swe="Mana: %i  Skada: %i - %i"
Jap=" } i F%i   _   [ W F%i - %i"

[STR_MANA___I___DAM__N_A]
Eng="Mana: %i   Dam: n/a"
Fre="Mana: %i   D g ts: n/d"
Ger="Mana: %i   Schad: n/v"
Swe="Mana: %i   Skada: ingen"
Jap=" } i F%i   _   [ W F n/a"

[STR_MANA_____I]
Eng="Mana : %+i"
Fre="Mana : %+i"
Ger="Mana : %+i"
Swe="Mana : %+i"
Jap=" } i F%+i"

[STR_MANY]
Eng="many"
Fre="d'opulence"
Ger="der Vielfalt"
Swe="m nga"
Jap=" E   j ["

[STR_MAP_OF_THE_STARS]
Eng="Map of the Stars"
Fre="Carte c leste"
Ger="Sternenkarte"
Swe="Stj rnkarta"
Jap="     n }"

[STR_MASSIVE]
Eng="Massive"
Fre="pesant(e)"
Ger="Massiv-"
Swe="Massiv"
Jap=" } b V u E"

[STR_MASTER_S]
Eng="Master's"
Fre="du ma tre"
Ger="Meister-"
Swe="M stares"
Jap=" } X ^ [ Y E"

[STR_MAUL]
Eng="Maul"
Fre="Masse"
Ger="Streitkolben"
Swe="M kare"
Jap="   [  "

[STR_MAX]
Eng="MAX"
Fre="MAX"
Ger="MAX"
Swe="MAX"
Jap="MAX"

[STR_MAZE]
Eng="Maze"
Fre="D dale"
Ger="Labyrinth"
Swe="Labyrint"
Jap="   {"

[STR_MEMCARD_MENU]
Eng="Memcard Menu"
Fre="Menu carte m moire"
Ger="Memory Card-Men "
Swe="Minneskortsmeny"
Jap="       [ J [ h   j   ["

[STR_MEMORY_CARD_1]
Eng="Memory card 1"
Fre="Carte m moire 1"
Ger="Memory Card 1"
Swe="Minneskort 1"
Jap="       [ J [ h P"

[STR_MEMORY_CARD_2]
Eng="Memory card 2"
Fre="Carte m moire 2"
Ger="Memory Card 2"
Swe="Minneskort 2"
Jap="       [ J [ h Q"

[STR_MEMORY_CARD_GAME_MENU]
Eng="Memory Card Game Menu"
Fre="Menu carte m moire"
Ger="Memory Card Spiel-Men "
Swe="Minneskortsmeny"
Jap="       [ J [ h Q [     j   ["

[STR_MEMORY_CARD_NOT_FORMATTED_NWOULD_YOU_LIKE_TO_FORMAT_IT_]
Eng="Memory Card Not Formatted\nWould you like to format it?"
Fre="Carte m moire non format e\nD sirez vous la formater?"
Ger="Memory Card nicht formatiert\nM chten Sie sie formatieren?"
Swe="Minneskort ej formaterat\nVill du formatera?"
Jap="       [ J [ h   t H [ } b g              \n t H [ } b g                 H"

[STR_MERCILESS]
Eng="Merciless"
Fre="sans merci"
Ger="Meuchel-"
Swe="Skoningsl s"
Jap=" } [ V   X E"

[STR_MESSERSCHMIDT_S_REAVER]
Eng="Messerschmidt's Reaver"
Fre="Francisque"
Ger="Messerschmidts Schnitter"
Swe="Messerschmidts R vare"
Jap="   b T [ V   ~ b c E   [ o ["

[STR_METEORIC]
Eng="Meteoric"
Fre="m t orique"
Ger="Meteor-"
Swe="Meteorisk"
Jap="   e I   b N E"

[STR_MIGHT]
Eng="might"
Fre="de puissance"
Ger="der Kraft"
Swe="makt"
Jap=" E } C g"

[STR_MINDCRY]
Eng="Mindcry"
Fre="Cri-muet"
Ger="Geistschrei"
Swe="Sinnesskri"
Jap=" } C   h N   C"

[STR_MITHRIL]
Eng="Mithril"
Fre="en mithril"
Ger="Mithril-"
Swe="Mithril"
Jap=" ~ X     E"

[STR_MOONBENDER]
Eng="Moonbender"
Fre="Tord-la-lune"
Ger="Mondbieger"
Swe="M nbesudlare"
Jap="   [   x   _ ["

[STR_MORNING_STAR]
Eng="Morning Star"
Fre="Etoile du matin"
Ger="Morgenstern"
Swe="Morgonstj rna"
Jap="   [ j   O X ^ ["

[STR_MOVE_STYLE]
Eng="Movement"
Fre="Mouvement"
Ger="Bewegung"
Swe="R relse"
Jap=" \      "

[STR_MUD_MAN]
Eng="Mud Man"
Fre="Cloaqueux"
Ger="Schlammkerl"
Swe="Lerman"
Jap=" } b h }  "

[STR_MUD_RUNNER]
Eng="Mud Runner"
Fre="Fangeux"
Ger="Schlammsprinter"
Swe="Lerl pare"
Jap=" } b h     i ["

[STR_MURKY_POOL]
Eng="Murky Pool"
Fre="Bassin trouble"
Ger="Schlammiger T mpel"
Swe="Grumlig P l"
Jap="           r"

[STR_MUSHROOM_PATCH]
Eng="Mushroom Patch"
Fre="Coin   champignons"
Ger="Pilze"
Swe="Svampfl ck"
Jap=" L m R   Q  "

[STR_MUSIC]
Eng="Music"
Fre="Musique"
Ger="Musik"
Swe="Musik"
Jap=" a f l"

[STR_MUSIC_DISABLED]
Eng="Music Disabled"
Fre="Musique non activ e"
Ger="Musik abgeschaltet"
Swe="Musik ej anv nd"
Jap=" a f l      "

[STR_MUSIC_VOLUME]
Eng="Music"
Fre="Musique"
Ger="Musik"
Swe="Musik"
Jap=" ~   [ W b N"

[STR_MYSTERIES_ARE_REVEALED_IN_THE_LIGHT_OF_REASON]
Eng="Mysteries are revealed in the light of reason"
Fre="Les myst res sont r v l s   la lumi re de la raison"
Ger="Geheimnisse werden im Licht der Logik gel ftet"
Swe="Mysterierna avsl jas i f rnuftets ljus"
Jap=" _                 A              "

[STR_MYSTERIOUS]
Eng="Mysterious"
Fre="Myst rieux"
Ger="Mysteri ser"
Swe="Mystisk"
Jap=" _  "

[STR_MYTHICAL_BOOK]
Eng="Mythical Book"
Fre="Livre mythique"
Ger="Mystisches Buch"
Swe="Mytologisk Bok"
Jap=" _ b    "

[STR_NAJ_S_LIGHT_PLATE]
Eng="Naj's Light Plate"
Fre="Armure de lumi re de Naj"
Ger="Najs Leichter Panzer"
Swe="Najs L tta St lbrynja"
Jap=" i W Y E   C g v   [ g"

[STR_NAJ_S_PUZZLER]
Eng="Naj's Puzzler"
Fre="Casse-t te de Naj"
Ger="Najs R tsel"
Swe="Najz G ta"
Jap=" i W Y E p Y   ["

[STR_NEW_CARD]
Eng="New card"
Fre="Nouvelle carte"
Ger="Neue Karte"
Swe="Nytt kort"
Jap=" V     J [ h"

[STR_NEW_GAME]
Eng="New Game"
Fre="Nouvelle partie"
Ger="Neues Spiel"
Swe="Nytt Spel"
Jap=" j   [ Q [  "

[STR_NEW_STRENGTH_IS_FORGED_THROUGH_DESTRUCTION]
Eng="New strength is forged through destruction"
Fre="Toute nouvelle force se forge par la destruction"
Ger="Neue Kraft, geschmiedet durch Zerst rung"
Swe="Ny styrka formas genom f rst relse"
Jap=" V         A     j                    "

[STR_NEXT_LEVEL]
Eng="NEXT LEVEL"
Fre="NIVEAU SUIVANT"
Ger="N CHSTE STUFE"
Swe="N STA NIV "
Jap="       x  "

[STR_NIGHTMARE]
Eng="Nightmare"
Fre="Cauchemar"
Ger="Alptraum"
Swe="Mardr m"
Jap=" i C g   A"

[STR_NIGHTSCAPE]
Eng="Nightscape"
Fre="Cape de nuit"
Ger="Nachtschatten"
Swe="Nattkappan"
Jap=" i C g X P [ v"

[STR_NIGHTWING_THE_COLD]
Eng="Nightwing the Cold"
Fre="Froid-dans-le-dos"
Ger="Nachtschwinge der Kalte"
Swe="Nattvinge den Frusne"
Jap=" i C g E B   O E U E R [   h"

[STR_NIGHT_CLAN]
Eng="Night Clan"
Fre="Biquebouc"
Ger="Nachtclan"
Swe="Natt Klan"
Jap=" i C g N    "

[STR_NONE]
Eng="None"
Fre="None"
Ger="None"
Swe="None"
Jap="None"

[STR_NON_ITEM]
Eng="Non Item"
Fre="Non Item"
Ger="Non Item"
Swe="Non Item"
Jap="Non Item"

[STR_NORMAL]
Eng="Normal"
Fre="Normal"
Ger="Normal"
Swe="Normal"
Jap=" m [ }  "

[STR_NOT_A_DIABLO_SAVE]
Eng="Not a Diablo save"
Fre="Ceci n'est pas une sauvegarde Diablo"
Ger="Kein gespeichertes Diablo-Spiel"
Swe="Filen  r ej sparad i Diablo"
Jap=" f B A u     Z [ u f [ ^              "

[STR_NOT_IDENTIFIED]
Eng="Not Identified"
Fre="Non identifi "
Ger="Nicht identifiziert"
Swe="Ej Identifierad"
Jap="      "

[STR_NOVA]
Eng="Nova"
Fre="de nova"
Ger="Nova"
Swe="Nova"
Jap=" m o"

[STR_NOW]
Eng="NOW"
Fre="A PRESENT"
Ger="JETZT"
Swe="NU"
Jap="    "

[STR_NO]
Eng="No"
Fre="Non"
Ger="Nein"
Swe="Nej"
Jap="      "

[STR_NO_AUTOMAP_AVAILABLE_IN_TOWN]
Eng="No automap available in town"
Fre="Pas de carte automatique disponible en ville"
Ger="Im Dorf gibt es keine automatische Karte"
Swe="Autokarta ej tillg nglig i staden"
Jap="         I [ g } b v   g        "

[STR_NO_HELP_AVAILABLE]
Eng="No help available"
Fre="Pas d'aide disponible"
Ger="Keine Hilfe verf gbar"
Swe="Ingen hj lp tillg nglig"
Jap="No help available"

[STR_NO_IMMUNITIES]
Eng="No Immunities"
Fre="Pas d'immunit "
Ger="Keine Immunit t"
Swe="Inga Immuniteter"
Jap="        "

[STR_NO_MAGIC_RESISTANCE]
Eng="No magic resistance"
Fre="Pas de r sistance   la magie"
Ger="Kein Widerstand gegen Magie"
Swe="Ingen magisk motst ndskraft"
Jap="   @        "

[STR_NO_PAUSE_IN_MULTIPLAYER]
Eng="No pause in multiplayer"
Fre="Pas de pause en version multijoueur"
Ger="Keine Pausenfunktion im Mehrspielermodus"
Swe="Ingen paus i flerspelarl ge"
Jap=" }   ` v   C     | [ Y          "

[STR_NO_PAUSE_IN_TOWN]
Eng="No Pause in town"
Fre="Pas de pause en ville"
Ger="Keine Pausenfunktion in der Stadt"
Swe="Paus ej tillg ngligt i staden"
Jap="         | [ Y          "

[STR_NO_REQUIRED_ATTRIBUTES]
Eng="No required attributes"
Fre="Aucun attribut exig "
Ger="Keine Mindest-Charakterwerte"
Swe="Inga attribut kr vs"
Jap=" K v   \        "

[STR_NO_RESISTANCES]
Eng="No resistances"
Fre="Pas de r sistance"
Ger="Keine besondere Widerstandskraft"
Swe="Inga motst ndskrafter"
Jap="        "

[STR_NO_RESPONSE]
Eng="No response"
Fre="Sans r ponse"
Ger="Keine Antwort"
Swe="Ingen respons"
Jap="        "

[STR_NO_STRENGTH_REQUIREMENT]
Eng="no strength requirement"
Fre="pas de force requise"
Ger="Keine Mindest-Kraft erforderlich"
Swe="inget styrkekrav"
Jap="       K v        "

[STR_NUMBER_OF_PLAYERS]
Eng="Number Of Players"
Fre="Nombre de joueurs"
Ger="Anzahl der Spieler"
Swe="Antal spelare"
Jap=" v   C   [    "

[STR_N_I___LIGHT_RADIUS]
Eng="-%i%% light radius"
Fre="-%i%% de rayon de lumi re"
Ger="-%i%% Lichtradius"
Swe="-%i%% ljusradie"
Jap="   E  -%i%%"

[STR_OBSIDIAN]
Eng="Obsidian"
Fre="en obsidienne"
Ger="Obsidian-"
Swe="Obsidian"
Jap=" I u V f B A   E"

[STR_OBSIDIAN_LORD]
Eng="Obsidian Lord"
Fre="Seigneur d'obsidienne"
Ger="Obsidianf rst"
Swe="Obsidianlord"
Jap=" I u V f B A   E   [ h"

[STR_OF_ARMOR_AND_SHIELDS]
Eng="of armor and shields"
Fre="des armures et boucliers"
Ger="von R stungen und Schilden"
Swe="p  rustningar och sk ldar"
Jap="          "

[STR_OF_HEAVEN_AND_HELL]
Eng="OF HEAVEN AND HELL"
Fre="DU CIEL ET DE L'ENFER"
Ger="VON HIMMEL UND H LLE"
Swe="OM HIMLEN OCH HELVETET"
Jap=" V E   n  "

[STR_OGDEN]
Eng="Ogden"
Fre="Bogdan"
Ger="Ogden"
Swe="Ogden"
Jap=" I O f  "

[STR_OGDEN_S_SIGN]
Eng="Ogden's Sign"
Fre="L'enseigne de Bogdan"
Ger="Ogdens Schild"
Swe="Ogdens Skylt"
Jap=" I O f        "

[STR_OGDEN_THE_TAVERN_OWNER]
Eng="Ogden the Tavern Owner"
Fre="Bogdan l'aubergiste"
Ger="Ogden, der Gastwirt"
Swe="Ogden V rdshusv rden"
Jap=" h     I O f  "

[STR_OIL]
Eng="Oil"
Fre="Huile"
Ger=" l"
Swe="Olja"
Jap=" I C  "

[STR_OIL_OF_ACCURACY]
Eng="Oil of Accuracy"
Fre="Huile d'exactitude"
Ger="Das  l der Genauigkeit"
Swe="Tr ffs kerhetens Olja"
Jap=" A L     V [ E I C  "

[STR_OIL_OF_DEATH]
Eng="Oil of Death"
Fre="Huile de mort"
Ger="Das  l des Todes"
Swe="D dens Olja"
Jap=" f X E I C  "

[STR_OIL_OF_FORTITUDE]
Eng="Oil of Fortitude"
Fre="Huile de fermet "
Ger="Das  l des Gl cks"
Swe="Tapperhetens Olja"
Jap=" t H   `   [ h E I C  "

[STR_OIL_OF_HARDENING]
Eng="Oil of Hardening"
Fre="Huile de durcissement"
Ger="Das  l der Verh rtung"
Swe="H rdande Olja"
Jap=" n [ f j   O E I C  "

[STR_OIL_OF_IMPERVIOUSNESS]
Eng="Oil of Imperviousness"
Fre="Huile d'imperm abilit "
Ger="Das  l der Undurchl ssigkeit"
Swe="Ogenomtr nglighetens Olja"
Jap=" C   v   r   X l X E I C  "

[STR_OIL_OF_MASTERY]
Eng="Oil of Mastery"
Fre="Huile de ma trise"
Ger="Das  l der Meisterlichkeit"
Swe="M starens Olja"
Jap=" } X ^   [ E I C  "

[STR_OIL_OF_PERMENANCE]
Eng="Oil of Permenance"
Fre="Huile de permanence"
Ger="Das  l der Haltbarkeit"
Swe="Varaktightens Olja"
Jap=" p [ } l   X E I C  "

[STR_OIL_OF_SHARPNESS]
Eng="Oil of Sharpness"
Fre="Huile de pr cision"
Ger="Das  l der Sch rfe"
Swe="Skarphetens Olja"
Jap=" V   [ v l X E I C  "

[STR_OIL_OF_SKILL]
Eng="Oil of Skill"
Fre="Huile de comp tence"
Ger="Das  l der Fertigkeit"
Swe="F rdighetens Olja"
Jap=" X L   E I C  "

[STR_OK]
Eng="OK"
Fre="OK"
Ger="OK"
Swe="OK"
Jap="OK"

[STR_ONE]
Eng="One"
Fre="Premier"
Ger="Eins"
Swe="Ett"
Jap=" P"

[STR_ONE_HANDED_SWORD]
Eng="one handed sword"
Fre=" p e   une main"
Ger="Einh nder-Schwert"
Swe="enhandssv rd"
Jap="         \ [ h"

[STR_OOZEDROOL]
Eng="Oozedrool"
Fre="Sue-la-mort"
Ger="S uresabber"
Swe="Ozedrol"
Jap=" I H Y h   [  "

[STR_OPEN_DOOR]
Eng="Open Door"
Fre="Porte ouverte"
Ger="Offene T re"
Swe=" ppen D rr"
Jap=" J     h A"

[STR_OPTIC_AMULET]
Eng="Optic Amulet"
Fre="Amulette optique"
Ger="Das Optische Amulett"
Swe="Optisk Amulett"
Jap=" I v e B b N E A ~     b g"

[STR_OPTIONS]
Eng="Options"
Fre="Options"
Ger="Optionen"
Swe="Alternativ"
Jap=" I v V    "

[STR_OPTIONS_MENU]
Eng="Options"
Fre="Options"
Ger="Optionen"
Swe="Alternativ"
Jap=" I v V    "

[STR_ORNATE]
Eng="Ornate"
Fre="Orn "
Ger="Geschm ckter"
Swe="Ornamenterad"
Jap="    "

[STR_OSMOSIS]
Eng="osmosis"
Fre="d'osmose"
Ger="der Osmose"
Swe="osmos"
Jap=" E I X   V X"

[STR_OVERLORD]
Eng="Overlord"
Fre="Monsaigneur"
Ger="Overlord"
Swe=" verlord"
Jap=" I [ o [   [ h"

[STR_OVERLORD_S_HELM]
Eng="OverLord's Helm"
Fre="Heaume du seigneur"
Ger="Der Helm des OverLords"
Swe=" verherrens Hj lm"
Jap=" I [ o [   [ h w    "

[STR_PAIN]
Eng="pain"
Fre="de douleur"
Ger="des Schmerzes"
Swe="sm rta"
Jap=" E y C  "

[STR_PAIN_MASTER]
Eng="Pain Master"
Fre="Ma tre de la douleur"
Ger="Herr der Schmerzen"
Swe="Sm rtm stare"
Jap=" y C   } X ^ ["

[STR_PARALYSIS]
Eng="paralysis"
Fre="de paralysie"
Ger="der L hmung"
Swe="paralysering"
Jap=" E p     V X"

[STR_PASSWORD__]
Eng="password: "
Fre="mot de passe:"
Ger="Pa wort:"
Swe="l senord:"
Jap=" p X   [ h F"

[STR_PAUSE]
Eng="Pause"
Fre="Pause"
Ger="Pause"
Swe="Paus"
Jap=" | [ Y"

[STR_PEARL]
Eng="Pearl"
Fre="en perle"
Ger="Perlen-"
Swe="P rl"
Jap=" p [   E"

[STR_PEDESTAL_OF_BLOOD]
Eng="Pedestal of Blood"
Fre="Pi destal de sang"
Ger="Blutsockel"
Swe="Blodets Piedestal"
Jap="        "

[STR_PEPIN]
Eng="Pepin"
Fre="P pin"
Ger="Pepin"
Swe="Pepin"
Jap=" y s  "

[STR_PEPIN_THE_HEALER]
Eng="Pepin the Healer"
Fre="P pin le Gu risseur"
Ger="Pepin, der Heiler"
Swe="Pepin Helbr gdag raren"
Jap="     t   y s  "

[STR_PERFECTION]
Eng="perfection"
Fre="de perfection"
Ger="der Perfektion"
Swe="perfektion"
Jap=" E p [ t F N V    "

[STR_PHASING]
Eng="Phasing"
Fre="de phase"
Ger="Verschiebung"
Swe="Fasning"
Jap=" t F C V   O"

[STR_PIECES]
Eng="pieces"
Fre="pi ces"
Ger="Goldst cke"
Swe="delar"
Jap="  "

[STR_PIECE]
Eng="piece"
Fre="pi ce"
Ger="Goldst ck"
Swe="del"
Jap="  "

[STR_PIERCING]
Eng="piercing"
Fre="de per age"
Ger="des perfekten Stichs"
Swe="genomborrande"
Jap=" E s A V   O"

[STR_PIT_BEAST]
Eng="Pit Beast"
Fre="Lance-venin"
Ger="H llenbiest"
Swe="H ldj vul"
Jap=" s b g r [ X g"

[STR_PLAGUEWRATH]
Eng="Plaguewrath"
Fre="Sent-la-peste"
Ger="Seuchenzorn"
Swe="Pestvrede"
Jap=" v   M     [ X"

[STR_PLAGUE_EATER]
Eng="Plague Eater"
Fre="Mangeur de chol ra"
Ger="Seuchenfresser"
Swe="Pestslukare"
Jap=" v   C O E C [ ^ ["

[STR_PLATE]
Eng="Plate"
Fre="Armure   plaques"
Ger="Panzerplatte"
Swe="Pl t"
Jap=" v   [ g"

[STR_PLATE_MAIL]
Eng="Plate Mail"
Fre="Camail"
Ger="Harnisch"
Swe="Sk ldbrynja"
Jap=" v   [ g   C  "

[STR_PLATINUM]
Eng="Platinum"
Fre="en platine"
Ger="Platin-"
Swe="Platina"
Jap=" v   ` i E"

[STR_PLAYER_1]
Eng="Player One"
Fre="Premier joueur"
Ger="Spieler Eins"
Swe="Spelare Ett"
Jap=" v   C   [ P"

[STR_PLAYER_2]
Eng="Player Two"
Fre="Deuxi me joueur"
Ger="Spieler Zwei"
Swe="Spelare Tv "
Jap=" v   C   [ Q"

[STR_PLAYER_ATTACK]
Eng="Player Attack"
Fre="Joueur agressif"
Ger="Gegeneinander"
Swe="Spelare Attack"
Jap=" v   C   [   U  "

[STR_PLAYER_FRIENDLY]
Eng="Player friendly"
Fre="Joueur pacifique"
Ger="Miteinander"
Swe="Spelare v lvillig"
Jap=" v   C   [      "

[STR_PLAYER_ONE]
Eng="Player One"
Fre="Premier joueur"
Ger="Spieler Eins"
Swe="Spelare Ett"
Jap=" v   C   [ P"

[STR_PLAYER_ONE_NAME]
Eng="Enter Name"
Fre="Entrez un nom"
Ger="Namen eingeben"
Swe="Skriv namn"
Jap="   O    "

[STR_PLAYER_TWO]
Eng="Player Two"
Fre="Deuxi me joueur"
Ger="Spieler Zwei"
Swe="Spelare Tv "
Jap=" v   C   [ Q"

[STR_PLAYER_TWO_NAME]
Eng="Enter Name"
Fre="Entrez un nom"
Ger="Namen eingeben"
Swe="Skriv namn"
Jap="   O    "

[STR_PLAYER___D]
Eng="Player  %d"
Fre="%d joueur"
Ger="Spieler  %d"
Swe="Spelare  %d"
Jap=" v   C   [  %d"

[STR_PLENTIFUL]
Eng="Plentiful"
Fre="riche"
Ger="Wohlstands-"
Swe="Omfattande"
Jap=" v     e B t   E"

[STR_PLENTY]
Eng="plenty"
Fre="d'abondance"
Ger="des  berflusses"
Swe="flera"
Jap=" E v     e B"

[STR_POINTS_TO]
Eng="POINTS TO"
Fre="POINTS A"
Ger="PUNKTE F R"
Swe="PO NG TILL"
Jap=" | C   g"

[STR_POISONED_WATER_SUPPLY]
Eng="Poisoned Water Supply"
Fre="Source d'eau empoisonn e"
Ger="Die vergiftete Wasserquelle"
Swe="F rgiftad Vattenk lla"
Jap="          "

[STR_POISON_SPITTER]
Eng="Poison Spitter"
Fre="Crache-poison"
Ger="Giftspucker"
Swe="Giftspottare"
Jap=" | C ]   X s b ^ ["

[STR_PORTAL_TO]
Eng="Portal to"
Fre="Porte vers"
Ger="Portal nach:"
Swe="Portal till"
Jap="Portal to"

[STR_POTENTIAL___NOT_BOWS]
Eng="potential - not bows"
Fre="d'une arme - sauf les arcs"
Ger="einer Waffe (au er Bogen)."
Swe="potentiellt - ej pilb gar"
Jap=" | { E      "

[STR_POTION_OF_EXPERIENCE]
Eng="Potion of Experience"
Fre="Potion d'exp rience"
Ger="Trank der Erfahrung"
Swe="Erfarenhetrens Dekokt"
Jap=" G N X y   G   X E | [ V    "

[STR_POTION_OF_FULL_HEALING]
Eng="Potion of Full Healing"
Fre="Potion de gu rison totale"
Ger="Trank der v lligen Heilung"
Swe="Fullt l kande Dekokt"
Jap=" t   q [     O E | [ V    "

[STR_POTION_OF_FULL_MANA]
Eng="Potion of Full Mana"
Fre="Potion de mana total"
Ger="Trank des v lligen Manas"
Swe="Dekokt med full Mana"
Jap=" t   } i E | [ V    "

[STR_POTION_OF_FULL_REJUVENATION]
Eng="Potion of Full Rejuvenation"
Fre="Potion de jouvence absolue"
Ger="Trank der v lligen Genesung"
Swe="Hela Livskraftens Dekokt"
Jap=" t     W   x l [ V     E | [ V    "

[STR_POTION_OF_HEALING]
Eng="Potion of Healing"
Fre="Potion de gu rison"
Ger="Heiltrank"
Swe="L kande Dekokt"
Jap=" q [     O E | [ V    "

[STR_POTION_OF_MANA]
Eng="Potion of Mana"
Fre="Potion de mana"
Ger="Manatrank"
Swe="Mana Dekokt"
Jap=" } i E | [ V    "

[STR_POTION_OF_REJUVENATION]
Eng="Potion of Rejuvenation"
Fre="Potion de jouvence"
Ger="Trank der Genesung"
Swe="Livskraftens Dekokt"
Jap="   W   x l [ V     E | [ V    "

[STR_POWER]
Eng="power"
Fre="de pouvoir"
Ger="der Macht"
Swe="kraft"
Jap=" E p   ["

[STR_PRECISION]
Eng="precision"
Fre="de pr cision"
Ger="der Pr zision"
Swe="precision"
Jap=" E v   V W    "

[STR_PRESS_C_TO_READ]
Eng="Press < to read"
Fre="Appuyez sur < pour lire"
Ger="Zum Lesen < dr cken"
Swe="Tryck < f r att l sa"
Jap="<            "

[STR_PRESS_C_TO_USE]
Eng="Press < to use"
Fre="Appuyez sur < pour utiliser"
Ger="Zum Verwenden < dr cken"
Swe="Tryck < f r att anv nda"
Jap="<         g p    "

[STR_PRESS_C_TO_VIEW]
Eng="Press < to view"
Fre="Appuyer sur < pour regarder"
Ger="Zum Ansehen < dr cken"
Swe="Tryck < f r att titta p "
Jap="<         r   [  "

[STR_PRESS_KEY_FOR__S]
Eng="Press key for %s"
Fre="Pour %s appuyez sur la touche"
Ger="Taste f r %s dr cken"
Swe="Tryck knapp f r %s"
Jap="%s { ^                  "

[STR_PRESS_START]
Eng="Press START"
Fre="Appuyer sur START"
Ger="START dr cken"
Swe="Tryck p  Startknappen"
Jap=" X ^ [ g { ^                "

[STR_PRESS_T_FOR_PREVIOUS_MENU]
Eng="Press > for Previous Menu"
Fre="Appuyer sur > pour le menu pr c dent"
Ger="Mit > zur ck zum vorherigen Men "
Swe="Tryck < f r f reg ende meny"
Jap=">         O     j   [  "

[STR_PRESS___TO_CONTINUE]
Eng="Press _ to continue"
Fre="Appuyez sur _ pour continuer"
Ger="Weiter mit _"
Swe="Tryck _ f r att forts tta"
Jap="_ @ { ^                  "

[STR_PREVIOUS_MENU]
Eng="Previous Menu"
Fre="Menu pr c dent"
Ger="Vorheriges Men "
Swe="F reg ende Meny"
Jap=" O     j   [  "

[STR_PROFILER]
Eng="Profiler"
Fre="Analyseur de performances"
Ger="Profiler"
Swe="Sk rmuppdatering"
Jap=" v   t @ C  "

[STR_PROTECTION]
Eng="protection"
Fre="de protection"
Ger="des Schutzes"
Swe="skydd"
Jap=" E v   e N V    "

[STR_PUKERAT_THE_UNCLEAN]
Eng="Pukerat the Unclean"
Fre="Pukerat le malpropre"
Ger="Kotzeratt der Unreine"
Swe="Pukerat den Smutsige"
Jap=" s   [ N   b g E W E A   N   [  "

[STR_PULSECRAWLER]
Eng="Pulsecrawler"
Fre="Buveur de sang"
Ger="Pulskriecher"
Swe="Pulskrypare"
Jap=" p   X N   E   ["

[STR_PUNCTURING]
Eng="puncturing"
Fre="de poin onnage"
Ger="der Perforation"
Swe="punkterande"
Jap=" E p   N `   A     O"

[STR_PURIFYING_SPRING]
Eng="Purifying Spring"
Fre="Fontaine de purification"
Ger="Reinigende Quelle"
Swe="Renande K lla"
Jap="        "

[STR_P_I___LIGHT_RADIUS]
Eng="+%i%% light radius"
Fre="+%i%% de rayon de lumi re"
Ger="+%i%% Lichtradius"
Swe="+%i%% ljusradie"
Jap="   E  +%i%%"

[STR_QUALITY]
Eng="quality"
Fre="admirable"
Ger="der Qualit t"
Swe="kvalitet"
Jap=" E N I   e B"

[STR_QUARTER_STAFF]
Eng="Quarter Staff"
Fre="Gros b ton"
Ger="Kampfstab"
Swe="Kvartsstav"
Jap=" N I [ ^ [ X ^ b t"

[STR_QUESTS_LOG]
Eng="Quests log"
Fre="Journal de qu tes"
Ger="Auftr ge"
Swe="Uppdragslogg"
Jap=" N G X g   L ^"

[STR_QUEST_LOG]
Eng="Quest Log"
Fre="Journal de qu te"
Ger="Auftr ge"
Swe="Uppdragslogg"
Jap=" N G X g   L ^"

[STR_QUICK_ATTACK]
Eng="quick attack"
Fre="attaque rapide"
Ger="Rascher Angriff"
Swe="hastig attack"
Jap=" f     U  "

[STR_QUICK_DROP_WEAPON]
Eng="Quick Drop Weapon"
Fre="L cher d'arme rapide"
Ger="Waffe schnell fallenlassen"
Swe="Snabbl mna vapen"
Jap=" N C b N        "

[STR_QUICK_SPELL]
Eng="Quick Spell"
Fre="Sort rapide"
Ger="Schneller Zauber"
Swe="Snabbtrollformel"
Jap=" N C b N X y  "

[STR_QUICK_USE_HEALTH]
Eng="Quick Health"
Fre="Sant  rapide"
Ger="Schnelle Heilung"
Swe="Snabbh lsa"
Jap=" N C b N w   X"

[STR_QUICK_USE_MANA]
Eng="Quick Mana"
Fre="Mana rapide"
Ger="Schnelles Mana"
Swe="Snabbmana"
Jap=" N C b N } i"

[STR_QUIET]
Eng="Quiet"
Fre="Tranquille"
Ger="Stiller"
Swe="Tyst"
Jap="    "

[STR_QUILTED_ARMOR]
Eng="Quilted Armor"
Fre="Armure matelass e"
Ger="Gef tterter Panzer"
Swe="Fl tat Pansar"
Jap=" L   e b h A [ } ["

[STR_QUIT__]
Eng="QUIT ?"
Fre="QUITTER ?"
Ger="VERLASSEN?"
Swe="AVSLUTA ?"
Jap="           H"

[STR_RADIANCE]
Eng="radiance"
Fre="de rayonnement"
Ger="des Leuchtens"
Swe="str lglans"
Jap=" E   f B A   X"

[STR_RAGS]
Eng="Rags"
Fre="Guenille"
Ger="Lumpen"
Swe="Trasor"
Jap="   O"

[STR_RAVEN_S]
Eng="Raven's"
Fre="du corbeau"
Ger="Raben-"
Swe="Korps"
Jap="   C u   Y E"

[STR_READINESS]
Eng="readiness"
Fre="de promptitude"
Ger="der Bereitschaft"
Swe="l tthet"
Jap=" E   f B l X"

[STR_REALITY_WEAVER]
Eng="Reality Weaver"
Fre="Tisseur de r alit s"
Ger="Wirklichkeitsweber"
Swe="Verklighetsv vare"
Jap="   A   e B E E B [ o ["

[STR_RECEIVE_HEALING]
Eng="Receive healing"
Fre="Recevoir des soins"
Ger="Geheilt werden"
Swe="Bli helad"
Jap="            "

[STR_RECHARGE_STAVES]
Eng="Recharge staves"
Fre="Recharger des b tons"
Ger="Einen Stab aufladen"
Swe="Ladda stavar"
Jap="   [ U    "

[STR_RECHARGE_WHICH_ITEM_____________YOUR_GOLD____I]
Eng="Recharge which item?\nYour gold : %i"
Fre="Que faut-il recharger?\nVotre or : %i"
Ger="Was soll ich denn aufladen?\nEuer Gold : %i"
Swe="Vilket f rem l ska laddas?\nDitt guld : %i"
Jap="         [ U           H\n       F%i"

[STR_RECOVER_LIFE]
Eng="recover life"
Fre="r cup rer la vie"
Ger="Bringt Lebenspunkte zur ck"
Swe=" terge livskraft"
Jap="   C t      "

[STR_RECOVER_LIFE_AND_MANA]
Eng="recover life and mana"
Fre="r cup rer la vie et le mana"
Ger="Bringt Lebenspunkte und Mana zur ck"
Swe=" terge livskraft och mana"
Jap="   C t   } i      "

[STR_RECOVER_MANA]
Eng="recover mana"
Fre="r cup rer le mana"
Ger="F llt Mana wieder auf"
Swe=" terge mana"
Jap=" } i      "

[STR_RECOVER_PARTIAL_LIFE]
Eng="recover partial life"
Fre="r cup rer la vie partielle"
Ger="Bringt einige Lebenspunkte zur ck"
Swe=" terge delvis livskraft"
Jap="   C t          "

[STR_REDUCES_ATTRIBUTES_NEEDED]
Eng="reduces attributes needed"
Fre="r duit les attributs n cessaires"
Ger="Verringert die n tigen Charakterwerte"
Swe="reducerar kr vda attribut"
Jap=" h           K v \   l"

[STR_RED]
Eng="Red"
Fre="rouge"
Ger="Rot-"
Swe="R d"
Jap="   b h E"

[STR_RED_DEATH]
Eng="Red Death"
Fre="Mort rouge"
Ger="Roter Tod"
Swe="R d D d"
Jap="   b h f X"

[STR_RED_STORM]
Eng="Red Storm"
Fre="Temp te rouge"
Ger="Rotsturm"
Swe="R d Storm"
Jap="   b h X g [  "

[STR_RED_VEX]
Eng="Red Vex"
Fre="Harpie rouge"
Ger="Rothexe"
Swe="R d Vex"
Jap="   b h x b N X"

[STR_RELATIVE]
Eng="Relative"
Fre="Relatif"
Ger="Relativ"
Swe="Relativ"
Jap="Relative"

[STR_RELIGIOUS]
Eng="Religious"
Fre="Religieux"
Ger="Religi ser"
Swe="Religi s"
Jap=" C  "

[STR_REPAIR_ITEMS]
Eng="Repair items"
Fre="R parer des objets"
Ger="Etwas reparieren lassen"
Swe="Reparera f rem l"
Jap=" A C e        "

[STR_REPAIR_WHICH_ITEM_____________YOUR_GOLD____I]
Eng="Repair which item?\nYour gold : %i"
Fre="Quel objet faut-il r parer?\nVotre or : %i"
Ger="Was soll ich reparieren?\nEuer Gold : %i"
Swe="Vilket f rem l ska repareras?\nDitt guld : %i"
Jap="               H\n       F%i"

[STR_REQUIRED_]
Eng="Required:"
Fre="N cessite:"
Ger="Erforderlich:"
Swe="Krav:"
Jap=" K v \   F"

[STR_REQUIREMENTS_NOT_MET]
Eng="Requirements not met"
Fre="Les conditions ne sont pas remplies"
Ger="Anforderungen zu hoch"
Swe="Krav ej uppfyllda"
Jap="Requirements not met"

[STR_RESISTS___]
Eng="Resists : "
Fre="R siste :"
Ger="Widersteht :"
Swe="Motst r :"
Jap="     F"

[STR_RESIST]
Eng="RESIST"
Fre="RESISTANCE"
Ger="WIDERSTEHEN"
Swe="MOTST "
Jap="    "

[STR_RESIST_ALL___75___MAX]
Eng="Resist All : 75% MAX"
Fre="R sistance totale : 75% MAX"
Ger="Widersteht Allem : 75% MAX"
Swe="Motst  Allt : 75% MAX"
Jap=" S     F75% MAX"

[STR_RESIST_ALL_____I__]
Eng="Resist All : %+i%%"
Fre="R sistance totale: %+i%%"
Ger="Widersteht Allem : %+i%%"
Swe="Motst  Allt : %+i%%"
Jap=" S     F%+i%%"

[STR_RESIST_FIRE___75___MAX]
Eng="Resist Fire : 75% MAX"
Fre="R sistance au feu: 75% MAX"
Ger="Widersteht Feuer : 75% MAX"
Swe="Motst  Eld : 75% MAX"
Jap="       F75% MAX"

[STR_RESIST_FIRE_____I__]
Eng="Resist Fire : %+i%%"
Fre="R sistance au feu : %+i%%"
Ger="Widersteht Feuer : %+i%%"
Swe="Motst  Eld : %+i%%"
Jap="       F%+i%%"

[STR_RESIST_LIGHTNING___75___MAX]
Eng="Resist Lightning : 75% MAX"
Fre="R sistance aux  clairs: 75% MAX"
Ger="Widersteht Blitz : 75% MAX"
Swe="Motst  Blixt : 75% MAX"
Jap="   d   F75% MAX"

[STR_RESIST_LIGHTNING_____I__]
Eng="Resist Lightning : %+i%%"
Fre="R sistance aux  clairs : %+i%%"
Ger="Widersteht Blitz : %+i%%"
Swe="Motst  Blixt : %+i%%"
Jap="   d   F%+i%%"

[STR_RESIST_MAGIC___75___MAX]
Eng="Resist Magic : 75% MAX"
Fre="R sistance   la magie : 75% MAX"
Ger="Widersteht Magie : 75% MAX"
Swe="Motst  Magi : 75% MAX"
Jap="     @ F75% MAX"

[STR_RESIST_MAGIC_____I__]
Eng="Resist Magic : %+i%%"
Fre="R sistance   la magie : %+i%%"
Ger="Widersteht Magie : %+i%%"
Swe="Motst  Magi : %+i%%"
Jap="     @ F%+i%%"

[STR_RESTART_IN_TOWN]
Eng="Restart In Town"
Fre="Recommencer en ville"
Ger="In der Stadt neu anfangen"
Swe="Starta om i Staden"
Jap="              "

[STR_RESURRECT]
Eng="Resurrect"
Fre="de r surrection"
Ger="Auferstehung"
Swe=" teruppliva"
Jap="   U   N V    "

[STR_RICHES_ABOUND_WHEN_LEAST_EXPECTED]
Eng="Riches abound when least expected"
Fre="Les richesses abondent quand on s'y attend le moins"
Ger="Das Geld liegt auf der Stra e - manchmal"
Swe="Rikedomar finns d r du minst anar dem"
Jap="               R      "

[STR_RIGHT_CLICK_TO_READ]
Eng="Right click to read"
Fre="Faire un clic-droit pour lire"
Ger="Zum Lesen mit der rechten Maustaste anklicken"
Swe="H gerklicka f r att l sa"
Jap=" E N   b N      "

[STR_RIGHT_CLICK_TO_READ__THEN]
Eng="Right-click to read, then"
Fre="Faire un clic-droit pour lire, puis"
Ger="Zum Lesen mit der rechten Maustaste anklicken, dann"
Swe="H gerklicka f rst f r att l sa,"
Jap=" E N   b N       A"

[STR_RIGHT_CLICK_TO_USE]
Eng="Right click to use"
Fre="Faire un clic-droit pour utiliser"
Ger="Zum Anwenden mit der rechten Maustaste anklicken"
Swe="H gerklicka f r att anv nda"
Jap=" E N   b N   g  "

[STR_RIGHT_CLICK_TO_VIEW]
Eng="Right click to view"
Fre="Faire un clic-droit pour voir"
Ger="Zum Ansehen mit der rechten Maustaste anklicken"
Swe="H gerklicka f r att se"
Jap=" E N   b N      "

[STR_RING]
Eng="Ring"
Fre="Anneau"
Ger="Ring"
Swe="Ring"
Jap="     O"

[STR_RING_MAIL]
Eng="Ring Mail"
Fre="Cotte de mailles"
Ger="Ringpanzer"
Swe="Ringbrynja"
Jap="     O   C  "

[STR_RING_OF_ENGAGEMENT]
Eng="Ring of Engagement"
Fre="Anneau d'engagement"
Ger="Der Verlobungsring"
Swe="F rlovningsring"
Jap="     O E I u E G   Q [ W"

[STR_RING_OF_REGHA]
Eng="Ring of Regha"
Fre="Anneau de Regha"
Ger="Der Ring von Regha"
Swe="Reghas Ring"
Jap="     O E I u E   K ["

[STR_RING_OF_TRUTH]
Eng="Ring of Truth"
Fre="Anneau de v rit "
Ger="Der Ring der Wahrheit"
Swe="Sanningens Ring"
Jap="     O E I u E g D   [ X"

[STR_RISING_SUN]
Eng="Rising Sun"
Fre="Aurore"
Ger="Gasthof zum Sonnenaufgang"
Swe="Stigande Sol"
Jap="     o  "

[STR_ROBE]
Eng="Robe"
Fre="Tunique"
Ger="Robe"
Swe="Mantel"
Jap="   [ u"

[STR_ROCK]
Eng="Rock"
Fre="Caillou"
Ger="Felsen"
Swe="Sten"
Jap="  "

[STR_ROD_OF_ONAN]
Eng="Rod of Onan"
Fre="Baguette de Ronan"
Ger="Die Kr cke von Arnheim"
Swe="Onans P le"
Jap="   b h E I u E I [ i  "

[STR_ROGUE]
Eng="Rogue"
Fre="Arch re"
Ger="J gerin"
Swe="Landstrykare"
Jap="   [ O"

[STR_ROTCARNAGE]
Eng="Rotcarnage"
Fre="Carnassier"
Ger="Verwesnik"
Swe="Likstinke"
Jap="   b g J   l [ W"

[STR_ROTFEAST_THE_HUNGRY]
Eng="Rotfeast the Hungry"
Fre="Avaleur de viande pourrie"
Ger="Faulifra  der Hungrige"
Swe="Liksk nde den Hungrige"
Jap="   [ ^ t @ X g E U E n   O   ["

[STR_ROTTING_CARCASS]
Eng="Rotting Carcass"
Fre="Carcasse pourrissante"
Ger="Verrottender Leichnam"
Swe="Ruttnande Lik"
Jap="   b e B   O E J [ J X"

[STR_ROYAL_CIRCLET]
Eng="Royal Circlet"
Fre="Bandeau royal"
Ger="Die K niglichen Kreise"
Swe="Kungligt Diadem"
Jap="   C     T [ N   b g"

[STR_RUBY]
Eng="Ruby"
Fre="rubis"
Ger="Rubin-"
Swe="Rubin"
Jap="   r [ E"

[STR_RUSTED]
Eng="Rusted"
Fre="rouill (e)"
Ger="Rost-"
Swe="Rostig"
Jap="   X e b h E"

[STR_RUSTWEAVER]
Eng="Rustweaver"
Fre="Rouille-tout-seul"
Ger="Rostweber"
Swe="Rostv vare"
Jap="   X g E B [ o ["

[STR_RUTHLESS]
Eng="Ruthless"
Fre="impitoyable"
Ger="Attentats-"
Swe="H nsynsl s"
Jap="   [ X   X E"

[STR_SABRE]
Eng="Sabre"
Fre="Sabre"
Ger="S bel"
Swe="Sabel"
Jap=" T [ x  "

[STR_SACRED]
Eng="Sacred"
Fre="Sacr "
Ger="Heiliger"
Swe="Helig"
Jap="   l"

[STR_SAINTLY]
Eng="Saintly"
Fre="saint(e)"
Ger="Seligen-"
Swe="Salig"
Jap=" Z C   e B E"

[STR_SALVATION_COMES_AT_THE_COST_OF_WISDOM]
Eng="Salvation comes at the cost of wisdom"
Fre="Le salut se paie par la sagesse"
Ger="Die Erl sung geht auf Kosten der Weisheit"
Swe="Visdom  r Fr lsningens pris"
Jap=" ~     m           ^        "

[STR_SAPPHIRE]
Eng="Sapphire"
Fre="saphir"
Ger="Saphir-"
Swe="Safir"
Jap=" T t @ C A E"

[STR_SARCOPHAGUS]
Eng="Sarcophagus"
Fre="Sarcophage"
Ger="Sarkophag"
Swe="Sarkofag"
Jap="  "

[STR_SAVAGE]
Eng="Savage"
Fre="sauvage"
Ger="Wild-"
Swe="Grym"
Jap=" T x b W E"

[STR_SAVE_CHARACTER]
Eng="Save Character"
Fre="Sauvegarder le personnage"
Ger="Charakter speichern"
Swe="Spara rollfigur"
Jap=" Z [ u L     N ^ ["

[STR_SAVE_CHARACTER_MENU]
Eng="Save Character Menu"
Fre="Menu de sauvegarde personnage"
Ger="Men  Charakter speichern"
Swe="Spara rollfigur meny"
Jap=" Z [ u L     N ^ [   j   ["

[STR_SAVE_GAME]
Eng="Save Game"
Fre="Sauvegarder la partie"
Ger="Spiel speichern"
Swe="Spara Spel"
Jap=" Z [ u Q [  "

[STR_SAVE_GAME_TO_MEMORY_CARD_1]
Eng="Save Game To Memory Card 1"
Fre="Sauvegarder sur la carte m moire 1"
Ger="Spiel auf Memory Card 1 speichern"
Swe="Spara spel till minneskort 1"
Jap="       [ J [ h P   Z [ u"

[STR_SAVE_GAME_TO_MEMORY_CARD_2]
Eng="Save Game To Memory Card 2"
Fre="Sauvegarder sur la carte m moire 2"
Ger="Spiel auf Memory Card 2 speichern"
Swe="Spara spel till minneskort 2"
Jap="       [ J [ h Q   Z [ u"

[STR_SAVE___LOAD_MENU]
Eng="Save / Load"
Fre="Sauvegarder / Charger"
Ger="Speichern/Laden"
Swe="Spara / Ladda"
Jap=" Z [ u ^   [ h"

[STR_SAVING_N]
Eng="Saving\n"
Fre="Sauvegarde en cours\n"
Ger="Speichert\n"
Swe="Sparar\n"
Jap=" Z [ u  \n"

[STR_SAVING___]
Eng="Saving..."
Fre="Sauvegarde en cours..."
Ger="Wird gespeichert..."
Swe="Sparar "
Jap=" Z [ u  ..."

[STR_SAY_GOODBYE]
Eng="Say Goodbye"
Fre="Au revoir"
Ger="Auf Wiedersehen sagen"
Swe="S g Adj "
Jap="          "

[STR_SCALE_MAIL]
Eng="Scale Mail"
Fre="Cotte    cailles"
Ger="Schuppenpanzer"
Swe="Fj llbrynja"
Jap=" X P C     [  "

[STR_SCARAB_AMULET]
Eng="Scarab Amulet"
Fre="Amulette scarab e"
Ger="Scarab us-Amulett"
Swe="Scarab amulett"
Jap=" X J   x E A ~     b g"

[STR_SCAVENGER]
Eng="Scavenger"
Fre="Charogne"
Ger="Fledderer"
Swe="As tare"
Jap=" X J x   W   ["

[STR_SCAVENGER_CARAPACE]
Eng="Scavenger Carapace"
Fre="Carapace de charogne"
Ger="Aasfressers Beute"
Swe="As tarens Pansar"
Jap=" X J x   W   [ E J   p X"

[STR_SCHAEFER_S_HAMMER]
Eng="Schaefer's Hammer"
Fre="Marteau-pilon"
Ger="Rolfs Streithammer"
Swe="Schaefers Sl gga"
Jap=" V   t @ [ Y E n   } ["

[STR_SCIMITAR]
Eng="Scimitar"
Fre="Cimeterre"
Ger="Skimitar"
Swe="Kroksabel"
Jap=" V ~ ^ ["

[STR_SCROLL]
Eng="Scroll"
Fre="Rouleau"
Ger="Schriftrolle"
Swe="Skriftrulle"
Jap=" X N   [  "

[STR_SCROLL_OF_APOCALYPSE]
Eng="Scroll of Apocalypse"
Fre="Rouleau d'apocalypse"
Ger="Schriftrolle 'Apokalypse'"
Swe="Skriftrulle om Apokalypsen"
Jap=" A | J   v X E X N   [  "

[STR_SCROLL_OF_BLOOD_STAR]
Eng="Scroll of Blood Star"
Fre="Rouleau d' toile sanglante"
Ger="Schriftrolle 'Blutstern'"
Swe="Skriftrulle om Blodsstj rna"
Jap=" u   b h X ^ [ E X N   [  "

[STR_SCROLL_OF_BONE_SPIRIT]
Eng="Scroll of Bone Spirit"
Fre="Rouleau d'esprit des os"
Ger="Schriftrolle 'Knochengeist'"
Swe="Skriftrulle om Bensj l"
Jap=" { [   X s   b g E X N   [  "

[STR_SCROLL_OF_CHAIN_LIGHTNING]
Eng="Scroll of Chain Lightning"
Fre="Rouleau d' clairs en cha ne"
Ger="Schriftrolle 'Kettenblitz'"
Swe="Skriftrulle om Kedjeblixt"
Jap=" ` F C     C g j   O E X N   [  "

[STR_SCROLL_OF_CHARGED_BOLT]
Eng="Scroll of Charged Bolt"
Fre="Rouleau de petits  clairs"
Ger="Schriftrolle 'Schocksto '"
Swe="Skriftrulle om Laddad Blixt"
Jap=" `   [ W {   g E X N   [  "

[STR_SCROLL_OF_FIREBALL]
Eng="Scroll of Fireball"
Fre="Rouleau de boule de feu"
Ger="Schriftrolle 'Feuerball'"
Swe="Skriftrulle om Eldklot"
Jap=" t @ C   [ { [   E X N   [  "

[STR_SCROLL_OF_FIREBOLT]
Eng="Scroll of Firebolt"
Fre="Rouleau de flamme magique"
Ger="Schriftrolle 'Flammenpfeil'"
Swe="Skriftrulle om Eldblixtar"
Jap=" t @ C   [ {   g E X N   [  "

[STR_SCROLL_OF_FIRE_WALL]
Eng="Scroll of Fire Wall"
Fre="Rouleau de mur de feu"
Ger="Schriftrolle 'Feuerwall'"
Swe="Skriftrulle om Eldv gg"
Jap=" t @ C   [ E H [   E X N   [  "

[STR_SCROLL_OF_FLAME_WAVE]
Eng="Scroll of Flame Wave"
Fre="Rouleau d'onde enflamm e"
Ger="Schriftrolle 'Feuerwelle'"
Swe="Skriftrulle om Eldsv g"
Jap=" t   C   E F [ u E X N   [  "

[STR_SCROLL_OF_FLASH]
Eng="Scroll of Flash"
Fre="Rouleau de flash"
Ger="Schriftrolle 'Ringblitz'"
Swe="Skriftrulle om Blixten"
Jap=" t   b V   E X N   [  "

[STR_SCROLL_OF_GOLEM]
Eng="Scroll of Golem"
Fre="Rouleau du golem"
Ger="Schriftrolle 'Golem'"
Swe="Skriftrulle om Golem"
Jap=" S [     E X N   [  "

[STR_SCROLL_OF_GUARDIAN]
Eng="Scroll of Guardian"
Fre="Rouleau gardien"
Ger="Schriftrolle 'W chter'"
Swe="Skriftrulle om V ktare"
Jap=" K [ f B A   E X N   [  "

[STR_SCROLL_OF_HEALING]
Eng="Scroll of Healing"
Fre="Rouleau de gu rison"
Ger="Schriftrolle 'Heilung'"
Swe="Skriftrulle om L kning"
Jap=" q [     O E X N   [  "

[STR_SCROLL_OF_HOLY_BOLT]
Eng="Scroll of Holy Bolt"
Fre="Rouleau de feu sacr "
Ger="Schriftrolle 'Heiliger Schlag'"
Swe="Skriftrulle om Helig Blixt"
Jap=" z [   [ {   g E X N   [  "

[STR_SCROLL_OF_IDENTIFY]
Eng="Scroll of Identify"
Fre="Rouleau d'identification"
Ger="Schriftrolle 'Identifizieren'"
Swe="Skriftrulle om Identifiering"
Jap="       X N   [  "

[STR_SCROLL_OF_INFERNO]
Eng="Scroll of Inferno"
Fre="Rouleau d'enfer"
Ger="Schriftrolle 'Inferno'"
Swe="Skriftrulle om Inferno"
Jap=" C   t F   m E X N   [  "

[STR_SCROLL_OF_INFRAVISION]
Eng="Scroll of Infravision"
Fre="Rouleau d'infravision"
Ger="Schriftrolle 'Nachtsicht'"
Swe="Skriftrulle om Infraseende"
Jap=" C   t   r W     E X N   [  "

[STR_SCROLL_OF_LIGHTNING]
Eng="Scroll of Lightning"
Fre="Rouleau d' clairs"
Ger="Schriftrolle 'Blitz'"
Swe="Skriftrulle om  ska"
Jap="   C g j   O E X N   [  "

[STR_SCROLL_OF_MANA_SHIELD]
Eng="Scroll of Mana Shield"
Fre="Rouleau de bouclier de mana"
Ger="Schriftrolle 'Manaschild'"
Swe="Skriftrulle om Manask ld"
Jap=" } i V [   h E X N   [  "

[STR_SCROLL_OF_NONE]
Eng="Scroll of None"
Fre="Rouleau de n ant"
Ger="Schriftrolle 'Nichts'"
Swe="Skriftrulle om Inget"
Jap="     X N   [  "

[STR_SCROLL_OF_NOVA]
Eng="Scroll of Nova"
Fre="Rouleau de nova"
Ger="Schriftrolle 'Nova'"
Swe="Skriftrulle om Nova"
Jap=" m o E X N   [  "

[STR_SCROLL_OF_PHASING]
Eng="Scroll of Phasing"
Fre="Rouleau de hasard"
Ger="Schriftrolle 'Verschiebung'"
Swe="Skriftrulle om Fasning"
Jap=" t F C V   O E X N   [  "

[STR_SCROLL_OF_RESURRECT]
Eng="Scroll of Resurrect"
Fre="Rouleau de r surrection"
Ger="Schriftrolle "Auferstehung""
Swe="Skriftrulle om  teruppst ndelsen"
Jap="   U   N V     E X N   [  "

[STR_SCROLL_OF_STONE_CURSE]
Eng="Scroll of Stone Curse"
Fre="Rouleau de p trification"
Ger="Schriftrolle 'Steinfluch'"
Swe="Skriftrulle om Stenf rbannelse"
Jap=" X g [   J [ X E X N   [  "

[STR_SCROLL_OF_TELEKINESIS]
Eng="Scroll of Telekinesis"
Fre="Rouleau de t l kin sie"
Ger="Schriftrolle 'Telekinese'"
Swe="Skriftrulle om Telekinesi"
Jap=" e   L l V X E X N   [  "

[STR_SCROLL_OF_TELEPORT]
Eng="Scroll of Teleport"
Fre="Rouleau de t l portation"
Ger="Schriftrolle 'Teleport'"
Swe="Skriftrulle om Teleport"
Jap=" e   | [ g E X N   [  "

[STR_SCROLL_OF_TOWN_PORTAL]
Eng="Scroll of Town Portal"
Fre="Rouleau de la porte de la ville"
Ger="Schriftrolle 'Stadtportal'"
Swe="Skriftrulle om Stadsportal"
Jap=" ^ E   | [ ^   E X N   [  "

[STR_SCROLL_OF__S]
Eng="Scroll of %s"
Fre="Rouleau %s"
Ger="Schriftrolle '%s'"
Swe="Skriftrulle om %s"
Jap="%s E X N   [  "

[STR_SECLUDED]
Eng="Secluded"
Fre="Solitaire"
Ger="Verborgener"
Swe="Avskild"
Jap=" B  "

[STR_SEE_WITH_INFRAVISION]
Eng="see with infravision"
Fre="voir avec l'infravision"
Ger="Andauernde Nachtsicht"
Swe="se med infraseende"
Jap=" C   t   r W          "

[STR_SELECT_CHARACTER_TO_LOAD]
Eng="Select Character To Load"
Fre="S lectionnez le personnage   charger"
Ger="Charakter zum Laden w hlen"
Swe="V lj rollfigur att ladda"
Jap="   [ h     L     N ^ [   I              "

[STR_SELECT_CURRENT_SPELL_BUTTON]
Eng="Select current spell button"
Fre="S lectionnez le bouton du sort pr par "
Ger="Zauber-Hotkey ausw hlen"
Swe="V lj nuvarande trollformelsknapp"
Jap="       X y   { ^     I              "

[STR_SELECT_DIFFICULTY]
Eng="Choose Difficulty"
Fre="Choisissez la difficult "
Ger="Schwierigkeitsgrad w hlen"
Swe="V lj sv righetsgrad"
Jap="     x I  "

[STR_SELECT_FILE_TO_LOAD]
Eng="Select file to load"
Fre="S lectionnez le fichier   charger"
Ger="Datei zum Laden w hlen"
Swe="V lj fil att ladda"
Jap="   [ h t @ C     I  "

[STR_SELECT_LANGUAGE]
Eng="SELECT LANGUAGE"
Fre="SELECTIONNEZ LA LANGUE"
Ger="SPRACHE W HLEN"
Swe="V LJ SPR K"
Jap="     I  "

[STR_SELECT_MEMORY_CARD]
Eng="Select memory card"
Fre="Selectionnez la carte m moire"
Ger="Memory Card w hlen"
Swe="V lj minneskort"
Jap="       [ J [ h   I  "

[STR_SELECT_SAVE_SLOT]
Eng="Select Save Slot"
Fre="S lectionnez un espace de sauvegarde"
Ger="Speicherplatz w hlen"
Swe="V lj plats att spara p "
Jap="       [ J [ h         I              "

[STR_SELL_ITEMS]
Eng="Sell items"
Fre="Vendre des objets"
Ger="Etwas verkaufen"
Swe="S lja f rem l"
Jap=" A C e        "

[STR_SERPENT_S]
Eng="Serpent's"
Fre="de la couleuvre"
Ger="Vipern-"
Swe="Lindorms"
Jap=" T [ y   g D X E"

[STR_SHADOWBITE]
Eng="Shadowbite"
Fre="Mangeur d'ombre"
Ger="Schattenbi "
Swe="Skuggbett"
Jap=" V   h E o C g"

[STR_SHADOWCROW]
Eng="Shadowcrow"
Fre="Noircorbeau"
Ger="Schattenkr he"
Swe="Skuggkr ka"
Jap=" V   h E N   E"

[STR_SHADOWDRINKER]
Eng="Shadowdrinker"
Fre="Buveur d'ombre"
Ger="Schattentrinker"
Swe="Skuggslickare"
Jap=" V   h E E h     J ["

[STR_SHADOWHAWK]
Eng="Shadowhawk"
Fre="Epervier de l'ombre"
Ger="Der Schattenfalke"
Swe="Skuggfalke"
Jap=" V   h E z [ N"

[STR_SHADOW_BEAST]
Eng="Shadow Beast"
Fre="B te immonde"
Ger="Schattenbiest"
Swe="Skuggbest"
Jap=" V   h E r [ X g"

[STR_SHARP]
Eng="Sharp"
Fre="aiguis (e)"
Ger="Scharf-"
Swe="Vass"
Jap=" V   [ v E"

[STR_SHARP_BEAK]
Eng="Sharp Beak"
Fre="Becac r "
Ger="Der Scharfe Schnabel"
Swe="Skarp N bb"
Jap=" V   [ v r [ N"

[STR_SHIELD]
Eng="Shield"
Fre="Bouclier"
Ger="Schild"
Swe="Sk ld"
Jap=" V [   h"

[STR_SHOCK]
Eng="shock"
Fre="de choc"
Ger="des Schocks"
Swe="chock"
Jap=" E V   b N"

[STR_SHORT_BATTLE_BOW]
Eng="Short Battle Bow"
Fre="Arc de combat court"
Ger="Kurzer Kampfbogen"
Swe="Kort Stridsb ge"
Jap=" V   [ g o g   { E"

[STR_SHORT_BOW]
Eng="Short Bow"
Fre="Arc court"
Ger="Kurzbogen"
Swe="Kort B ge"
Jap=" V   [ g { E"

[STR_SHORT_STAFF]
Eng="Short Staff"
Fre="B ton court"
Ger="Kurzstab"
Swe="Kort Stav"
Jap=" V   [ g X ^ b t"

[STR_SHORT_STAFF_OF_CHARGED_BOLT]
Eng="Short Staff of Charged Bolt"
Fre="B ton court   petits  clairs"
Ger="Kurzstab des Schocksto es"
Swe="Kort Stav eller Laddad Blixt"
Jap=" `   [ W {   g E V   [ g X ^ b t"

[STR_SHORT_SWORD]
Eng="Short Sword"
Fre="Ep e courte"
Ger="Kurzschwert"
Swe="Kort Sv rd"
Jap=" V   [ g \ [ h"

[STR_SHORT_WAR_BOW]
Eng="Short War Bow"
Fre="Arc de guerre court"
Ger="Kurzer Kriegsbogen"
Swe="Kort Krigsb ge"
Jap=" V   [ g E H [ { E"

[STR_SILVER]
Eng="Silver"
Fre="en argent"
Ger="Silber-"
Swe="Silver"
Jap=" V   o [ E"

[STR_SIR_GORASH]
Eng="Sir Gorash"
Fre="Egorgeur"
Ger="Sir Gorash"
Swe="Sir Gorash"
Jap=" T [ E S   b V  "

[STR_SKELETON]
Eng="Skeleton"
Fre="Squelette"
Ger="Skelett"
Swe="Skelett"
Jap=" X P   g  "

[STR_SKELETON_CAPTAIN]
Eng="Skeleton Captain"
Fre="Capitaine des squelettes"
Ger="Skelettf hrer"
Swe="Skelettkapten"
Jap=" X P   g   E L   v e  "

[STR_SKELETON_KING]
Eng="Skeleton King"
Fre="Roi squelette"
Ger="Skelettk nig"
Swe="Skelettkung"
Jap=" X P   g   L   O"

[STR_SKELETON_KING_S_LAIR]
Eng="Skeleton King's Lair"
Fre="Repaire du Roi Squelette"
Ger="Quartier des Skelettk nigs"
Swe="Skelettkungens H la"
Jap=" X P   g   L   O    "

[STR_SKELETON_TOME]
Eng="Skeleton Tome"
Fre="Volume de squelette"
Ger="Skelettbuch"
Swe="Skelettskrift"
Jap=" X P   g      "

[STR_SKILL]
Eng="skill"
Fre="de comp tence"
Ger="der Fertigkeit"
Swe="f rdighet"
Jap=" E X L  "

[STR_SKULLFIRE]
Eng="Skullfire"
Fre="Cr ne-en-feu"
Ger="Sch delbrand"
Swe="Skalleld"
Jap=" X J   t @ C   ["

[STR_SKULL_CAP]
Eng="Skull Cap"
Fre="Bonnet serr "
Ger="Kappe"
Swe="Skallh tta"
Jap=" X J   L   b v"

[STR_SKULL_LEVER]
Eng="Skull Lever"
Fre="Levier-cr ne"
Ger="Sch del-Hebel"
Swe="Skallprydd Spak"
Jap=" h N       o ["

[STR_SLAIN_HERO]
Eng="Slain Hero"
Fre="H ros abattu"
Ger="Get teter Held"
Swe="Dr pt Hj lte"
Jap="       E  "

[STR_SLAIN_TOWNSMAN]
Eng="Slain Townsman"
Fre="Villageois massacr "
Ger="Get teter Dorfbewohner"
Swe="Dr pt Stadsbo"
Jap=" Z l      "

[STR_SLAUGHTER]
Eng="slaughter"
Fre="d'h catombe"
Ger="des Abschlachtens"
Swe="slakt"
Jap=" E X   [ ^ ["

[STR_SLAYER]
Eng="Slayer"
Fre="Massacreur"
Ger="H uter"
Swe="Dr pare"
Jap=" X   C   ["

[STR_SLAYING]
Eng="slaying"
Fre="de massacre"
Ger="des Sieges"
Swe="dr pande"
Jap=" E X   C C   O"

[STR_SMALL_AXE]
Eng="Small Axe"
Fre="Petite hache"
Ger="Kleinaxt"
Swe="Liten Yxa"
Jap=" X   [   A b N X"

[STR_SMALL_CHEST]
Eng="Small Chest"
Fre="Petit coffre"
Ger="Kleine Kiste"
Swe="Liten Kista"
Jap="       ` F X g"

[STR_SMALL_SHIELD]
Eng="Small Shield"
Fre="Petit bouclier"
Ger="Kleinschild"
Swe="Liten Sk ld"
Jap=" X   [   V [   h"

[STR_SNAKE_S]
Eng="Snake's"
Fre="du serpent"
Ger="Schlangen-"
Swe="Orms"
Jap=" X l [ N X E"

[STR_SNOTSPILL]
Eng="Snotspill"
Fre="Morve-au-nez"
Ger="Snotspill"
Swe="Snorspill"
Jap=" X m b g X s  "

[STR_SNOW_WITCH]
Eng="Snow Witch"
Fre="Sorci re des neiges"
Ger="Schneehexe"
Swe="Sn h xa"
Jap=" X m E E E B b `"

[STR_SOLDIER_S]
Eng="Soldier's"
Fre="du soldat"
Ger="Soldaten-"
Swe="Soldats"
Jap=" \   W   [ Y E"

[STR_SOME_ARE_WEAKENED_AS_ONE_GROWS_STRONG]
Eng="Some are weakened as one grows strong"
Fre="Certains s'affaiblissent alors que l'un devient fort"
Ger="Manche werden schw cher, doch einer erstarkt"
Swe="N gra veknar n r andra v xer sig starka"
Jap="       ]       A V                  "

[STR_SOME_MAGIC_IMMUNITIES]
Eng="Some Magic Immunities"
Fre="Un peu d'immunit    la magie"
Ger="Immun gegen einige Formen der Magie"
Swe="N gra Magiska Immuniteter"
Jap="             @    "

[STR_SOME_MAGIC_RESISTANCES]
Eng="Some Magic Resistances"
Fre="Un peu de r sistance   la magie"
Ger="Ein wenig Widerstandskraft gegen Magie"
Swe="N gon Magisk Motst ndskraft"
Jap="             @    "

[STR_SORCEROR]
Eng="Sorceror"
Fre="Magicien"
Ger="Zauberer"
Swe="Trollkarl"
Jap=" \ [ T   ["

[STR_SORCERY]
Eng="sorcery"
Fre="de sorcellerie"
Ger="der Zauberei"
Swe="svartkonst"
Jap=" E \ [ T   ["

[STR_SOULPUS]
Eng="Soulpus"
Fre="Sacapuces"
Ger="Seelendreck"
Swe="Soulpus"
Jap=" \ E   p X"

[STR_SOULSLASH]
Eng="Soulslash"
Fre="Moulinette d' mes"
Ger="Seelenpeitsch"
Swe="Sj lahugg"
Jap=" \ E   X   b V  "

[STR_SOUL_BURNER]
Eng="Soul Burner"
Fre="Grilleuse d' mes"
Ger="Seelenbrennerin"
Swe="Sj labr nnare"
Jap=" \ E   o [ i ["

[STR_SOUND]
Eng="Sound"
Fre="Son"
Ger="Ger usche"
Swe="Effektljud"
Jap=" r e w"

[STR_SOUND_ENABLED]
Eng="Sound Enabled"
Fre="Son activ "
Ger="Ger usche eingeschaltet"
Swe="Effektljud tillg ngligt"
Jap=" r e w      "

[STR_SOUND_MENU]
Eng="Volume Adjustment"
Fre="R glage du volume"
Ger="Lautst rke anpassen"
Swe="Volyminst llning"
Jap="        "

[STR_SOUND_VOLUME]
Eng="Sound Volume"
Fre="Volume du son"
Ger="Ger uschlautst rke"
Swe="Ljudvolym"
Jap=" r e w    "

[STR_SPARKING_MAIL]
Eng="Sparking Mail"
Fre="Cotte  tincelante"
Ger="Funkenr stung"
Swe="Gnistrande Brynja"
Jap=" X s [ L   O   C  "

[STR_SPECTRAL_ELIXIR]
Eng="Spectral Elixir"
Fre="Elixir spectral"
Ger="Spektral-Elixir"
Swe="Spektralt Elixir"
Jap=" X y N g     G   N T ["

[STR_SPEED]
Eng="speed"
Fre="de vitesse"
Ger="der Geschwindigkeit"
Swe="hastighet"
Jap=" E X s [ h"

[STR_SPEED_SPELL_BOOK]
Eng="Speed Spell Book"
Fre="Livre de sorts rapide"
Ger="Schnell-Zauberbuch"
Swe="Snabbok trollformler"
Jap=" X s [ h X y   u b N"

[STR_SPELLS_ARE_DECREASED_1_LEVEL]
Eng="spells are decreased 1 level"
Fre="les sorts sont diminu s d'1 niveau"
Ger="Zauber werden um 1 Stufe gesenkt"
Swe="trollformler minskar 1 niv "
Jap=" S X y   P   x   _ E  "

[STR_SPELLS_ARE_INCREASED_1_LEVEL]
Eng="spells are increased 1 level"
Fre="les sorts sont augment s d'1 niveau"
Ger="Zauber werden um 1 Stufe erh ht"
Swe="trollformler  kar 1 niv "
Jap=" S X y   P   x   A b v"

[STR_SPELLS_ARE_INCREASED_2_LEVELS]
Eng="spells are increased 2 levels"
Fre="les sorts sont augment s de 2 niveaux"
Ger="Zauber werden um 2 Stufen erh ht"
Swe="trollformler  kar 2 niv er"
Jap=" S X y   Q   x   A b v"

[STR_SPELL_BOOK]
Eng="Full spell book"
Fre="Livre de sorts complet"
Ger="Komplettes Zauberbuch"
Swe="Komplett trollformelsbok"
Jap="        "

[STR_SPELL_LEVEL_0___UNUSABLE]
Eng="Spell Level 0 - Unusable"
Fre="Niveau de sorts 0 - Inutilisable"
Ger="Zauberstufe 0 - Alles vergessen"
Swe="Trollformel Niv  0 - Oanv ndbar"
Jap=" X y     x   O | g p s \"

[STR_SPELL_LEVEL__I]
Eng="Spell Level %i"
Fre="Niveau de sorts %i"
Ger="Zauberstufe %i"
Swe="Trollformel Niv  %i"
Jap=" X y     x  %i"

[STR_SPIDER_S]
Eng="Spider's"
Fre="de l'araign e"
Ger="Spinnen-"
Swe="Spindels"
Jap=" X p C _ [ Y E"

[STR_SPIKED_CLUB]
Eng="Spiked Club"
Fre="Gourdin clout "
Ger="Nagelkeule"
Swe="Spikf rsedd Klubba"
Jap=" X p C N h N   u"

[STR_SPINEEATER]
Eng="Spineeater"
Fre="Empiffreur-de-moelle"
Ger="Gratbrecher"
Swe="M rg tare"
Jap=" X p C   C [ ^ ["

[STR_SPIRITUAL]
Eng="Spiritual"
Fre="Spirituel"
Ger="Spiritueller"
Swe="Spiritistisk"
Jap="    "

[STR_SPLINT_MAIL]
Eng="Splint Mail"
Fre="Haubert"
Ger="Parader stung"
Swe="Skenbrynja"
Jap=" X v     g   C  "

[STR_SPLIT_SKULL_SHIELD]
Eng="Split Skull Shield"
Fre="Bouclier de cr nes"
Ger="Schild des Gespaltenen Sch dels"
Swe="Klyvskalles Sk ld"
Jap=" X s   b g X J   V [   h"

[STR_SPOOKY]
Eng="Spooky"
Fre="Lugubre"
Ger="Gespenstischer"
Swe="Skr mmande"
Jap=" H  "

[STR_STABILITY]
Eng="stability"
Fre="de stabilit "
Ger="der Stabilit t"
Swe="stabilitet"
Jap=" E X ^ r   e B"

[STR_STAFF]
Eng="Staff"
Fre="B ton"
Ger="Stab"
Swe="Stav"
Jap=" X ^ b t"

[STR_STAFF_OF_LAZARUS]
Eng="Staff of Lazarus"
Fre="B ton de Lazarus"
Ger="Stab des Lazarus"
Swe="Lazarus Stav"
Jap="   U   X    "

[STR_STAFF_OF_SHADOWS]
Eng="Staff of Shadows"
Fre="B ton d'ombres"
Ger="Stab der Schatten"
Swe="Skuggstaven"
Jap=" X ^ b t E I u E V   h E Y"

[STR_STAFF_OF__S]
Eng="Staff of %s"
Fre="B ton %s"
Ger="Zauberstab '%s'"
Swe="Stav med %s"
Jap="%s E X ^ b t"

[STR_STAFF_RECHARGE]
Eng="Staff Recharge"
Fre="de recharge de b ton"
Ger="Aufladen"
Swe="Ladda Stav"
Jap=" X ^ b t     [ U"

[STR_STAFF___I_CHARGES_]
Eng="Staff (%i charges)"
Fre="B ton (%i recharges)"
Ger="Stab (%i Ladungen)"
Swe="Stav (%i laddningar)"
Jap=" X ^ b t i%i `   [ W j"

[STR_STALKER]
Eng="Stalker"
Fre="Traqueur"
Ger="Schleicher"
Swe="Smygj gare"
Jap=" X g [ J ["

[STR_STAREYE_THE_WITCH]
Eng="Stareye the Witch"
Fre="Sorci re borgne"
Ger="Die Hexe Sternenauge"
Swe="Stj rn ga H xan"
Jap=" X ^ [ A C E U E E B b `"

[STR_STEELSKULL_THE_HUNTER]
Eng="Steelskull the Hunter"
Fre="Cr ne de fer le conqu rant"
Ger="Stahlsch del der J ger"
Swe="St lskalle J garen"
Jap=" X ` [   X J   E U E n   ^ ["

[STR_STEEL]
Eng="Steel"
Fre="en acier"
Ger="Stahl-"
Swe="St l"
Jap=" X ` [   E"

[STR_STEEL_LORD]
Eng="Steel Lord"
Fre="Seigneur de fer"
Ger="Stahlf rst"
Swe="St llord"
Jap=" X ` [     [ h"

[STR_STEEL_TOME]
Eng="Steel Tome"
Fre="Volume d'acier"
Ger="Stahlbuch"
Swe="St lskrift"
Jap="        "

[STR_STONECLEAVER]
Eng="Stonecleaver"
Fre="Fend-la-pierre"
Ger="Der Steinspalter"
Swe="Stenklyvare"
Jap=" X g [   N   [ o ["

[STR_STONE]
Eng="Stone"
Fre="Monolithe"
Ger="Steinerner"
Swe="Sten"
Jap="    "

[STR_STONE_CLAN]
Eng="Stone Clan"
Fre="Buquetin"
Ger="Steinclan"
Swe="Sten Klan"
Jap=" X g [   N    "

[STR_STONE_CURSE]
Eng="Stone Curse"
Fre="de p trification"
Ger="Steinfluch"
Swe="Stenf rbannelse"
Jap=" X g [   J [ X"

[STR_STORMBANE]
Eng="Stormbane"
Fre="Cataclysme imminent"
Ger="Sturmbanner"
Swe="Stormbane"
Jap=" X g [   x [  "

[STR_STORMSHIELD]
Eng="Stormshield"
Fre="Brise-temp te"
Ger="Das Sturmschild"
Swe="Stormsk ld"
Jap=" X g [   V [   h"

[STR_STORM_LORD]
Eng="Storm Lord"
Fre="Seigneur de temp te"
Ger="Sturmf rst"
Swe="Stormlord"
Jap=" X g [   E   [ h"

[STR_STORM_RIDER]
Eng="Storm Rider"
Fre="Chevaucheur de temp te"
Ger="Sturmreiter"
Swe="Stormryttare"
Jap=" X g [     C _ ["

[STR_STORM_SPIRE]
Eng="Storm Spire"
Fre="Cracheur d'aiguilles"
Ger="Die Sturmspitze"
Swe="Stormspira"
Jap=" X g [   E X p C A"

[STR_STRANGE]
Eng="Strange"
Fre=" trange"
Ger="Drecks-"
Swe="M rklig"
Jap=" X g     W E"

[STR_STRENGTH]
Eng="strength"
Fre="de force"
Ger="der St rke"
Swe="styrka"
Jap=" E X g     O X"

[STR_STRENGTH_IS_BOLSTERED_BY_HEAVENLY_FAITH]
Eng="Strength is bolstered by heavenly faith"
Fre="La force est affermie par la foi"
Ger="Kraft wird verst rkt durch himmlischen Glauben"
Swe="Styrka st ds av himmelskt  de"
Jap="       A _     M           ^        "

[STR_STRONG]
Eng="Strong"
Fre="solide"
Ger="St rke-"
Swe="Stark"
Jap=" X g     O E"

[STR_STRUCTURE]
Eng="structure"
Fre="de structure"
Ger="der Festigkeit"
Swe="struktur"
Jap=" E X g   N `   ["

[STR_STR]
Eng="STR"
Fre="FCE"
Ger="STRK."
Swe="STY"
Jap="    "

[STR_STUDDED_LEATHER_ARMOR]
Eng="Studded Leather Armor"
Fre="Armure en cuir clout "
Ger="Nietenpanzer"
Swe="Nitf rsett l derpansar"
Jap=" X ^ e b h   U [ A [ } ["

[STR_STURDINESS]
Eng="sturdiness"
Fre="de robustesse"
Ger="der Haltbarkeit"
Swe="robusthet"
Jap=" E X ^ f B l X"

[STR_SUCCUBUS]
Eng="Succubus"
Fre="Succube"
Ger="Succubus"
Swe="Succubus"
Jap=" T L   o X"

[STR_SWEDISH]
Eng="Swedish"
Fre="Su dois"
Ger="Svenska"
Swe="Svenska"
Jap=" X E F [ f    "

[STR_SWIFTNESS]
Eng="swiftness"
Fre="de rapidit "
Ger="der Gewandtheit"
Swe="raskhet"
Jap=" E X C t g l X"

[STR_SWORD]
Eng="Sword"
Fre="Ep e"
Ger="Schwert"
Swe="Sv rd"
Jap=" \ [ h"

[STR_TAINTED]
Eng="Tainted"
Fre="Tach "
Ger="Beschmutzter"
Swe="Befl ckad"
Jap="    "

[STR_TALE_OF_THE_THREE]
Eng="Tale of the Three"
Fre="La l gende des Trois"
Ger="Die Sage von den Dreien"
Swe="Legenden om de Tre"
Jap=" O            "

[STR_TALKING_TO__S]
Eng="Talking to %s"
Fre="En parlant avec %s"
Ger="Gespr ch mit %s"
Swe="Talar med %s"
Jap="%s   b        "

[STR_TALK_TO_ADRIA]
Eng="Talk to Adria"
Fre="Parler avec Adria"
Ger="Mit Adria reden"
Swe="Tala med Adria"
Jap=" G C h   A   b  "

[STR_TALK_TO_CAIN]
Eng="Talk to Cain"
Fre="Parler avec Cair"
Ger="Mit Cain reden"
Swe="Tala med Cain"
Jap=" P C     b  "

[STR_TALK_TO_FARNHAM]
Eng="Talk to Farnham"
Fre="Parler avec Farnham"
Ger="Mit Farnham reden"
Swe="Tala med Farnham"
Jap=" t @ [   n     b  "

[STR_TALK_TO_GILLIAN]
Eng="Talk to Gillian"
Fre="Parler avec Gillian"
Ger="Mit Gillian reden"
Swe="Tala med Gillian"
Jap=" W   A     b  "

[STR_TALK_TO_GRISWOLD]
Eng="Talk to Griswold"
Fre="Parler avec Griswold"
Ger="Mit Griswold reden"
Swe="Prata med Griswold"
Jap=" O   Y E H   h   b  "

[STR_TALK_TO_OGDEN]
Eng="Talk to Ogden"
Fre="Parler avec Bogdan"
Ger="Mit Ogden reden"
Swe="Tala med Ogden"
Jap=" I O f     b  "

[STR_TALK_TO_PEPIN]
Eng="Talk to Pepin"
Fre="Parler avec P pin"
Ger="Mit Pepin reden"
Swe="Tala med Pepin"
Jap=" y s     b  "

[STR_TALK_TO_WIRT]
Eng="Talk to Wirt"
Fre="Parler avec Barlou"
Ger="Mit Bert reden"
Swe="Tala med Wirt"
Jap="   [ g   b  "

[STR_TALK_TO__S]
Eng="Talk to %s"
Fre="Parler avec %s"
Ger="Mit %s reden"
Swe="Tala med %s"
Jap="%s   b  "

[STR_TAVERN_SIGN]
Eng="Tavern Sign"
Fre="Enseigne de la taverne"
Ger="Schild des Gasthofs"
Swe="V rdshusskylt"
Jap=" h        "

[STR_TEARS]
Eng="tears"
Fre="de larmes"
Ger="der Tr nen"
Swe="t rar"
Jap=" E e B A [ Y"

[STR_TELEKINESIS]
Eng="Telekinesis"
Fre="de t l kin sie"
Ger="Telekinese"
Swe="Telekinesi"
Jap=" e   L l V X"

[STR_TELEPORT]
Eng="Teleport"
Fre="de t l portation"
Ger="Teleport"
Swe="Teleport"
Jap=" e   | [ g"

[STR_THAT_WHICH_CANNOT_BE_HELD_CANNOT_BE_HARMED]
Eng="That which cannot be held cannot be harmed"
Fre="Ce qui ne peut  tre tenu ne peut  tre bless "
Ger="Was man nicht halten kann, kann man nicht zerst ren"
Swe="Det som icke kan h llas kan icke skadas"
Jap="           A                              "

[STR_THAUMATURGIC]
Eng="Thaumaturgic"
Fre="Thaumaturgique"
Ger="Thaumaturgischer"
Swe="Underg rande"
Jap="    "

[STR_THE DARK_EXILE]
Eng="THE DARK EXILE"
Fre="L'EXIL NOIR"
Ger="DAS DUNKLE EXIL"
Swe="DEN M RKA EXILEN"
Jap="        "

[STR_THE_AGES]
Eng="the ages"
Fre="des  ges"
Ger="der Zeitlosigkeit"
Swe=" ldrarna"
Jap=" E U E G C W X"

[STR_THE_ARCH_LITCH_MALIGNUS]
Eng="The Arch-Litch Malignus"
Fre="Malignus le d mon tordu"
Ger="Der Erzlich Malignus"
Swe=" rkelitchen Malignus"
Jap=" W E A [ N   b ` E     O k X"

[STR_THE_AWAKENING]
Eng="THE AWAKENING"
Fre="L'EVEIL"
Ger="DAS ERWACHEN"
Swe="UPPVAKNANDET"
Jap="   o  "

[STR_THE_BAT]
Eng="the bat"
Fre="de la chauve-souris"
Ger="der Fledermaus"
Swe="fladdermusen"
Jap=" E U E o b g"

[STR_THE_BEAR]
Eng="the bear"
Fre="de l'ours"
Ger="des B ren"
Swe="bj rnen"
Jap=" E U E x A ["

[STR_THE_BINDING_OF_THE_THREE]
Eng="THE BINDING OF THE THREE"
Fre="LA CAPTURE DES TROIS"
Ger="DIE GEFANGENNAHME DER DREI"
Swe="BINDANDET AV DE TRE"
Jap=" O Z        "

[STR_THE_BLACKOAK_BOW]
Eng="The Blackoak Bow"
Fre="Arc de ch ne"
Ger="Der Schwarzeichenbogen"
Swe="Svarteksb gen"
Jap=" u   b N I [ N { E"

[STR_THE_BLACK_KING]
Eng="The Black King"
Fre="Le Roi Noir"
Ger="Der Schwarze K nig"
Swe="Den Svarte Kungen"
Jap="        "

[STR_THE_BLEEDER]
Eng="The Bleeder"
Fre="Le saigneur"
Ger="Der Bluter"
Swe="Bl daren"
Jap=" u   [ _ ["

[STR_THE_BONESAW]
Eng="The Bonesaw"
Fre="Scie   nonos"
Ger="Die Knochens ge"
Swe="Bens gen"
Jap=" { [   \ E"

[STR_THE_BUTCHER]
Eng="The Butcher"
Fre="Le Boucher"
Ger="Der Schl chter"
Swe="Slaktaren"
Jap=" u b `   ["

[STR_THE_BUTCHER_S_CLEAVER]
Eng="The Butcher's Cleaver"
Fre="Le fendoir du Boucher"
Ger="Das Metzgerbeil des Schl chters"
Swe="Slaktarens Yxa"
Jap=" u b `   [ Y E N   [ o ["

[STR_THE_CELESTIAL_AXE]
Eng="The Celestial Axe"
Fre="La hache c leste"
Ger="Das Paradiesbeil"
Swe="Den Gudomliga Yxan"
Jap=" Z   e B A   E A b N X"

[STR_THE_CELESTIAL_BOW]
Eng="The Celestial Bow"
Fre="L'arc c leste"
Ger="Der Paradiesbogen"
Swe="Den Gudomliga B gen"
Jap=" Z   e B A   E { E"

[STR_THE_CELESTIAL_STAR]
Eng="The Celestial Star"
Fre="L' toile c leste"
Ger="Der Stern des Paradieses"
Swe="Den Gudomliga Stj rnan"
Jap=" Z   e B A   E X ^ ["

[STR_THE_CHAMBER_OF_BONE]
Eng="The Chamber of Bone"
Fre="Les catacombes"
Ger="Die Knochenkammer"
Swe="Benkammaren"
Jap=" [    "

[STR_THE_CRANIUM_BASHER]
Eng="The Cranium Basher"
Fre="L' crabouilleur de cr nes"
Ger="Der Sch delbasisbrecher"
Swe="Kraniumkrossaren"
Jap=" U E N   j   E   E o b V   ["

[STR_THE_CURSE_OF_KING_LEORIC]
Eng="The Curse of King Leoric"
Fre="La mal diction du Roi L oric"
Ger="Der Fluch des K nig Leoric"
Swe="Kung Leorics F rbannelse"
Jap="   I   b N        "

[STR_THE_DARKENING_OF_TRISTRAM]
Eng="THE DARKENING OF TRISTRAM"
Fre="TENEBRES SUR TRISTAM"
Ger="DUNKELHEIT  BER TRISTRAM"
Swe="TRISTRAMS F RM RKELSE"
Jap=" g   X g     A          "

[STR_THE_DARK]
Eng="the dark"
Fre="de l'obscurit "
Ger="der Finsternis"
Swe="m rkret"
Jap=" E U E _ [ N"

[STR_THE_DARK_EXILE]
Eng="The Dark Exile"
Fre="L'Exil Noir"
Ger="Das Finstere Exil"
Swe="Den M rka Exilen"
Jap="        "

[STR_THE_DARK_LORD]
Eng="The Dark Lord"
Fre="Le Seigneur t n breux"
Ger="Der Dunkle F rst"
Swe="Den M rke Lorden"
Jap=" U E _ [ N   [ h"

[STR_THE_DEFENDER]
Eng="The Defender"
Fre="Le d fenseur"
Ger="Der Verteidiger"
Swe="F rsvararen"
Jap=" f B t F   _ ["

[STR_THE_DEFLECTOR]
Eng="The Deflector"
Fre="Le d flecteur"
Ger="Der Deflektor"
Swe="Deflektorn"
Jap=" f B t   N ^ ["

[STR_THE_EAGLE]
Eng="the eagle"
Fre="de l'aigle"
Ger="des Adlers"
Swe=" rnen"
Jap=" E U E C [ O  "

[STR_THE_ESSENCE_OF_LIFE_FLOWS_FROM_WITHIN]
Eng="The essence of life flows from within"
Fre="L'essence de vie coule de l'int rieur"
Ger="Die Essenz des Lebens flie t von innen heraus"
Swe="Livets essens fl dar inifr n"
Jap="       {   A           N   o  "

[STR_THE_EXECUTIONER_S_BLADE]
Eng="The Executioner's Blade"
Fre="La lame du bourreau"
Ger="Die Henkersklinge"
Swe="B delns Klinga"
Jap=" G N X L   [ W   i [ Y E u   [ h"

[STR_THE_FALCON_S_TALON]
Eng="The Falcon's Talon"
Fre="La griffe de faucon"
Ger="Die Falkenklaue"
Swe="Falkenerarens Klo"
Jap=" t @   R   Y E ^    "

[STR_THE_FALL_OF_THE_BLACK_KING]
Eng="THE FALL OF THE BLACK KING"
Fre="LA CHUTE DU ROI NOIR"
Ger="DER NIEDERGANG DES SCHWARZEN K NIGS"
Swe="DEN SVARTE KUNGENS FALL"
Jap="              "

[STR_THE_FLAYER]
Eng="The Flayer"
Fre="Le fouetteur"
Ger="Der Peitscher"
Swe="Hudfl ngaren"
Jap=" U E t   C   ["

[STR_THE_FOOL]
Eng="the fool"
Fre="du fou"
Ger="des Narren"
Swe="d ren"
Jap=" E U E t [  "

[STR_THE_FOX]
Eng="the fox"
Fre="du renard"
Ger="des Fuchses"
Swe="r ven"
Jap=" E U E t H b N X"

[STR_THE_GAME_ENDED]
Eng="The game ended"
Fre="Fin de partie"
Ger="Das Spiel ist beendet"
Swe="Spelet avslutades"
Jap=" Q [     I  "

[STR_THE_GLADIATOR_S_BANE]
Eng="The Gladiator's Bane"
Fre="La peste du gladiateur"
Ger="Gladiators Alptraum"
Swe="Gladiatorns Bane"
Jap=" O   W G C ^ [ Y E { [  "

[STR_THE_GRANDFATHER]
Eng="The Grandfather"
Fre="L'anc tre"
Ger="Der Opa"
Swe="Farfadern"
Jap=" O     h t @ [ U ["

[STR_THE_GREAT_CONFLICT]
Eng="THE GREAT CONFLICT"
Fre="LE GRAND CONFLIT"
Ger="DER GROSSE ZWIST"
Swe="DET STORA SLAGET"
Jap="            "

[STR_THE_GRIZZLY]
Eng="The Grizzly"
Fre="Le grizzli"
Ger="Der Grizzly"
Swe="Grizzlyn"
Jap=" O   Y   ["

[STR_THE_HANDS_OF_MEN_MAY_BE_GUIDED_BY_FATE]
Eng="The hands of men may be guided by fate"
Fre="La main de l'homme peut  tre guid e par le destin"
Ger="Die Hand des Menschen wird oft vom Schicksal gef hrt"
Swe="M nniskans hand kan styras av  det"
Jap=" l       A     ^                  "

[STR_THE_HEAVENS]
Eng="the heavens"
Fre="des cieux"
Ger="der Himmel"
Swe="himlen"
Jap=" E U E w C u  "

[STR_THE_JACKAL]
Eng="the jackal"
Fre="du chacal"
Ger="des Schakals"
Swe="sjakalen"
Jap=" E U E W   b J  "

[STR_THE_JAGUAR]
Eng="the jaguar"
Fre="du jaguar"
Ger="des Jaguars"
Swe="jaguaren"
Jap=" E U E W   K ["

[STR_THE_LANDS_OF_KHANDURAS]
Eng="THE LANDS OF KHANDURAS"
Fre="LES PAYS DE KHANDURAS"
Ger="DAS LAND KHANDURAS"
Swe="LANDET KHANDURAS"
Jap=" J   f     X   n"

[STR_THE_LEECH]
Eng="the leech"
Fre="de la sangsue"
Ger="der Blutegel"
Swe="blodigeln"
Jap=" E U E   [ `"

[STR_THE_LION]
Eng="the lion"
Fre="du lion"
Ger="des L wen"
Swe="lejonet"
Jap=" E U E   C I  "

[STR_THE_MAGIC_ROCK]
Eng="The Magic Rock"
Fre="Le caillou magique"
Ger="Der Magische Stein"
Swe="Den Magiska Klippan"
Jap=" V E    "

[STR_THE_MAMMOTH]
Eng="the mammoth"
Fre="du mammouth"
Ger="des Mammuts"
Swe="mammuten"
Jap=" E U E }     X"

[STR_THE_MANGLER]
Eng="The Mangler"
Fre="L'estropieur"
Ger="Der Zermalmer"
Swe="Manglaren"
Jap=" }   O   ["

[STR_THE_MIND]
Eng="the mind"
Fre="de l'esprit"
Ger="des Verstandes"
Swe="sinnet"
Jap=" E U E } C   h"

[STR_THE_MOON]
Eng="the moon"
Fre="de la lune"
Ger="des Mondes"
Swe="m nen"
Jap=" E U E   [  "

[STR_THE_NATURE_OF_THE_SOULSTONES]
Eng="THE NATURE OF THE SOULSTONES"
Fre="LA NATURE DES PIERRES D'AMES"
Ger="DIE BESCHAFFENHEIT DER SEELENSTEINE"
Swe="SJ LASTENARNAS NATUR"
Jap=" \ E   X g [            "

[STR_THE_NEEDLER]
Eng="The Needler"
Fre="L'arbal te"
Ger="Der Nadler"
Swe="N lsv rmaren"
Jap=" j [ h   ["

[STR_THE_NIGHT]
Eng="the night"
Fre="de la nuit"
Ger="der Nacht"
Swe="natten"
Jap=" E U E i C g"

[STR_THE_PIT]
Eng="the pit"
Fre="de la fosse"
Ger="der Tonne"
Swe="h lan"
Jap=" E U E s b g"

[STR_THE_POWERS_OF_MANA_REFOCUSED_RENEWS]
Eng="The powers of mana refocused renews"
Fre="La puissance du mana focalis  se renouvelle"
Ger="Die Kraft des Mana, in neuen Wegen, bringt Erneuerung"
Swe="Kraften fr n mana fokuseras och f rnyas"
Jap=" L       } i     A         W  "

[STR_THE_PROTECTOR]
Eng="The Protector"
Fre="Le protecteur"
Ger="Der Besch tzer"
Swe="Beskyddaren"
Jap=" v   e N ^ ["

[STR_THE_RAINBOW_CLOAK]
Eng="The Rainbow Cloak"
Fre="Le manteau arc-en-ciel"
Ger="Das Regenbogencape"
Swe="Regnb gskappan"
Jap="   C   { E E N   [ N"

[STR_THE_REALMS_BEYOND]
Eng="The Realms Beyond"
Fre="Les Royaumes au-del "
Ger="Die Reiche des Jenseits"
Swe="De Yttre Rikena"
Jap="          "

[STR_THE_REIGN_OF_DIABLO]
Eng="THE REIGN OF DIABLO"
Fre="LE REGNE DE DIABLO"
Ger="DIE HERRSCHAFT VON DIABLO"
Swe="DIABLOS STYRE"
Jap=" f B A u        "

[STR_THE_RETURN_OF_TERROR]
Eng="THE RETURN OF TERROR"
Fre="LE RETOUR DE LA TERREUR"
Ger="DIE R CKKEHR DES TERRORS"
Swe="TERRORNS  TERKOMST"
Jap="   |      "

[STR_THE_RIFT_BOW]
Eng="The Rift Bow"
Fre="L'arc de crevasse"
Ger="Der Sagenbogen"
Swe="Den Spruckna B gen"
Jap="   t g { E"

[STR_THE_SIN_WAR]
Eng="THE SIN WAR"
Fre="LA GUERRE DU PECHE"
Ger="DER S NDENKRIEG"
Swe="SYNDAKRIGET"
Jap="   [      "

[STR_THE_SKY]
Eng="the sky"
Fre="du ciel"
Ger="des Firmamentes"
Swe="skyn"
Jap=" E U E X J C"

[STR_THE_STARS]
Eng="the stars"
Fre="des  toiles"
Ger="der Sterne"
Swe="stj rnorna"
Jap=" E U E X ^ ["

[STR_THE_SWORD_OF_JUSTICE_IS_SWIFT_AND_SHARP]
Eng="The sword of justice is swift and sharp"
Fre="L' p e de justice est rapide et aff t e"
Ger="Das Schwert der Gerechtigkeit ist schnell und scharf"
Swe="R ttvisans sv rd  r rappt och vasst"
Jap=" `       U         A s   n   h  "

[STR_THE_TALE_OF_THE_HORADRIM]
Eng="The Tale of the Horadrim"
Fre="La l gende des Horadrim"
Ger="Die Legende der Horadrim"
Swe="S gnen om Horadrim"
Jap=" z   h          "

[STR_THE_TIGER]
Eng="the tiger"
Fre="du tigre"
Ger="des Tigers"
Swe="tigern"
Jap=" E U E ^ C K ["

[STR_THE_TOWN_ELDER]
Eng="The Town Elder"
Fre="L'ancien de la ville"
Ger="Der Dorf lteste"
Swe="Stadens  lderman"
Jap="          "

[STR_THE_UNDEAD_CROWN]
Eng="The Undead Crown"
Fre="La couronne immortelle"
Ger="Die Krone der Untoten"
Swe="De Od das Krona"
Jap=" A   f b h E N   E  "

[STR_THE_UNHOLY_ALTAR]
Eng="The Unholy Altar"
Fre="L'autel impie"
Ger="Der Unheilige Altar"
Swe="Det Sk ndade Altaret"
Jap=" s         d"

[STR_THE_VIZIER]
Eng="The Vizier"
Fre="Le vizir"
Ger="Der Wesir"
Swe="Vesiren"
Jap=" U E r W   ["

[STR_THE_VULTURE]
Eng="the vulture"
Fre="du vautour"
Ger="des Geiers"
Swe="gamen"
Jap=" E U E   @   `   ["

[STR_THE_WAGES_OF_SIN_ARE_WAR]
Eng="The Wages of Sin are War"
Fre="La guerre est le tribut du p ch "
Ger="Der Lohn der S nde ist der Krieg"
Swe="Syndens L n  r Krig"
Jap="         A          "

[STR_THE_WAY_IS_MADE_CLEAR_WHEN_VIEWED_FROM_ABOVE]
Eng="The way is made clear when viewed from above"
Fre="Le chemin s' claire quand on le voit d'en haut"
Ger="Der Weg ist klar, wenn ihn der Vogel sieht"
Swe="V gen blir tydlig n r den ses fr n ovan"
Jap=" V           A                "

[STR_THE_WHALE]
Eng="the whale"
Fre="du cachalot"
Ger="des Wales"
Swe="valen"
Jap=" E U E z G [  "

[STR_THE_WOLF]
Eng="the wolf"
Fre="du loup"
Ger="des Wolfes"
Swe="vargen"
Jap=" E U E E   t"

[STR_THE_ZODIAC]
Eng="the zodiac"
Fre="du zodiaque"
Ger="der Sternkreise"
Swe="zodiaken"
Jap=" E U E ] f B A b N"

[STR_THIEVES]
Eng="thieves"
Fre="de voleurs"
Ger="der Diebe"
Swe="tjuvar"
Jap=" E V [ u X"

[STR_THINKING_CAP]
Eng="Thinking Cap"
Fre="Bonnet de pens es"
Ger="Die Denkkappe"
Swe="T nkarh tta"
Jap=" V   L   O L   b v"

[STR_THIS_ITEM_IS_]
Eng="This item is:"
Fre="Cet objet est:"
Ger="Ich konnte den Gegenstand identifizieren als:"
Swe="Detta f rem l  r:"
Jap="     A C e     F"

[STR_THORNS]
Eng="thorns"
Fre="d' pines"
Ger="der Dornen"
Swe="t rnen"
Jap=" E \ [  "

[STR_THOSE_WHO_ARE_LAST_MAY_YET_BE_FIRST]
Eng="Those who are last may yet be first"
Fre="Les derniers pourront  tre les premiers"
Ger="Die Letzten werden die Ersten sein - wenn sie sich beeilen"
Swe="De som  r sist kan  n bli f rst"
Jap=" l X                    ..."

[STR_THOSE_WHO_DEFEND_SELDOM_ATTACK]
Eng="Those who defend seldom attack"
Fre="Ceux qui d fendent attaquent rarement"
Ger="Wer verteidigt, greift selten an"
Swe="De som f rsvarar sig attackerar s llan"
Jap="       A          "

[STR_THUNDERCALL]
Eng="Thundercall"
Fre="Grondefeu"
Ger="Donnerruf"
Swe=" skrop"
Jap=" T   _ [ R [  "

[STR_THUNDER]
Eng="thunder"
Fre="de tonnerre"
Ger="des Donners"
Swe=" ska"
Jap=" E T   _ ["

[STR_TIME_CANNOT_DIMINISH_THE_POWER_OF_STEEL]
Eng="Time cannot diminish the power of steel"
Fre="Le temps ne peut diminuer le pouvoir de l'acier"
Ger="Die Zeit vermag nichts gegen die Kraft des Stahls"
Swe="Tiden kan inte t ra p  st lets kraft"
Jap="         A |       D          "

[STR_TIN]
Eng="Tin"
Fre="en  tain"
Ger="Zinn-"
Swe="Bleck"
Jap=" e B   E"

[STR_TITANS]
Eng="titans"
Fre="de titans"
Ger="der Titanen"
Swe="titaner"
Jap=" E ^ C ^  "

[STR_TOAD_DEMON]
Eng="Toad Demon"
Fre="D mon-crapaud"
Ger="Kr tend mon"
Swe="Demonpadda"
Jap=" g [ h f [    "

[STR_TOGGLE_SPELL]
Eng="Toggle Spell"
Fre="Sorts altern s"
Ger="Anderer Spruch"
Swe="Byt trollformel"
Jap=" g O   X y  "

[STR_TOME]
Eng="Tome"
Fre="Volume"
Ger="Buch"
Swe="Skrift"
Jap="    "

[STR_TOPAZ]
Eng="Topaz"
Fre="en topaze"
Ger="Topas-"
Swe="Topas"
Jap=" g p [ Y E"

[STR_TORKA_S_AMULET_OF_POWER]
Eng="Torka's Amulet of Power"
Fre="Amulette de pouvoir de Torka"
Ger="Torkas Amulett der Macht"
Swe="Torkas Maktamulett"
Jap=" g   J Y E A ~     b g E I u E p   ["

[STR_TORN_FLESH_OF_SOULS]
Eng="Torn Flesh of Souls"
Fre="Hachis d' mes"
Ger="Fleisch der gequ lten Seelen"
Swe="Rivet Sj lak tt"
Jap=" g [   t   b V   E I u E \ E  "

[STR_TOTAL_KILLS____I]
Eng="Total kills : %i"
Fre="Nombre de morts : %i"
Ger="Siege gesamt : %i"
Swe="Totalt d dade : %i"
Jap=" E     F%i"

[STR_TOWER_SHIELD]
Eng="Tower Shield"
Fre="Bouclier arrondi"
Ger="Turmschild"
Swe="Tornsk ld"
Jap=" ^   [ V [   h"

[STR_TOWN_PORTAL]
Eng="Town Portal"
Fre="Porte de la ville"
Ger="Stadtportal"
Swe="Stadsportal"
Jap=" ^ E   | [ ^  "

[STR_TO_HIT]
Eng="TO HIT"
Fre="POUR FRAPPER"
Ger="TREFFERCHANCE"
Swe="F R ATT TR FFA"
Jap="      "

[STR_TO_HIT____I______I___DAMAGE]
Eng="to hit: %+i%%, %+i%% damage"
Fre="pour toucher: %+i%%, %+i%% de d g ts"
Ger="Trefferchance: %+i%%, %+i%% Schaden"
Swe="att tr ffa: %+i%%, %+i%% skada"
Jap="       F%+i%%, %+i%% _   [ W"

[STR_TO_USE_ARMOR_OR_WEAPONS]
Eng="to use armor or weapons"
Fre="pour utiliser les armures ou les armes"
Ger="f r bestimmte Waffen oder R stungen"
Swe="f r att anv nda rustningar eller vapen"
Jap="   l            "

[STR_TO__S]
Eng="To %s"
Fre="To %s"
Ger="To %s"
Swe="To %s"
Jap="To %s"

[STR_TRAPPED__S]
Eng="Trapped %s"
Fre="%s pi g (e)"
Ger="%s mit Fallenschlo "
Swe="F ngad %s"
Jap=" g   b v   |      %s"

[STR_TRAP_DISARM]
Eng="Trap Disarm"
Fre="de d sarmor age de pi ge"
Ger="Entsch rfen"
Swe="Desarmera F lla"
Jap=" g   b v      "

[STR_TROUBLE]
Eng="trouble"
Fre="de peine"
Ger="des  rgers"
Swe="trubbel"
Jap=" E g   u  "

[STR_TWO]
Eng="Two"
Fre="Deuxi me"
Ger="Zwei"
Swe="Tv "
Jap=" Q"

[STR_TWO_HANDED_SWORD]
Eng="Two-Handed Sword"
Fre="Ep e   deux mains"
Ger="Zweih nder-Schwert"
Swe="Tv handssv rd"
Jap=" c [ n   h \ [ h"

[STR_T_BACK_S_DEFAULT]
Eng="> BACK   _ DEFAULT"
Fre="PRECEDENT >   PAR DEFAUT _"
Ger="> ZUR CK   _ STANDARD"
Swe="> TILLBAKA   _ STANDARD"
Jap="> @ o b N   _ @ f t H   g"

[STR_T_FARC_EVOL_S_TOMB]
Eng="T'farc Evol's Tomb"
Fre="Tombe de T'farc Evol"
Ger="T'farc Evols Gruft"
Swe="T'farc Evols Skrift"
Jap=" g t @ N E G {   X E g D [  "

[STR_T__PREVIOUS_MENU]
Eng=">  Previous Menu"
Fre="> Menu pr c dent"
Ger=">  Vorheriges Men "
Swe="> F reg ende meny"
Jap=">   O     j   ["

[STR_UNDEAD_BALROG]
Eng="Undead Balrog"
Fre="Balrog mort-vivant"
Ger="Untoter Balrog"
Swe="Icked d Balrog"
Jap=" A   f b h E o     O"

[STR_UNHOLY_ALTAR]
Eng="Unholy Altar"
Fre="Autel impie"
Ger="Der Unheilige Altar"
Swe="Sk ndat Altare"
Jap=" s         d"

[STR_UNIQUE_ITEM]
Eng="Unique Item"
Fre="Objet unique"
Ger="Einzelst ck"
Swe="Unikt F rem l"
Jap="   j [ N A C e  "

[STR_UNRAVELER]
Eng="Unraveler"
Fre="Effilocheur"
Ger="Entwirrer"
Swe="Avsl jare"
Jap=" A     x   ["

[STR_UNSEEN]
Eng="Unseen"
Fre="Invisible"
Ger="Ungesehener"
Swe="Osedd"
Jap=" A   V [  "

[STR_UNUSUAL_ITEM_DAMAGE]
Eng="unusual item damage"
Fre="d g ts d'un objet inhabituel"
Ger="Ungew hnlicher Schaden bei Gegenst nden"
Swe="ovanligt f rem l skada"
Jap="   [ j [ N A C e       _   [ W"

[STR_UP_TO_LEVEL__I]
Eng="Up to level %i"
Fre="Remonter au niveau %i"
Ger="Rauf zur Ebene %i"
Swe="Upp till niv  %i"
Jap="   x  %i        "

[STR_UP_TO_TOWN]
Eng="Up to town"
Fre="Remonter en ville"
Ger="Rauf in die Stadt"
Swe="Upp till staden"
Jap="        "

[STR_USELESS]
Eng="Useless"
Fre="inutile"
Ger="Idioten-"
Swe="Oanv ndbar"
Jap="   [ Y   X E"

[STR_USER_LOSES_ALL_MANA]
Eng="user loses all mana"
Fre="l'utilisateur perd tout le mana"
Ger="Tr ger verliert sein gesamtes Mana."
Swe="anv ndaren f rlorar all mana"
Jap=" g p     S     } i      "

[STR_USE_ITEM]
Eng="Use belt item"
Fre="Utiliser un objet de la ceinture"
Ger="G rtel-Gegenstand benutzen"
Swe="Anv nd b ltesf rem l"
Jap=" x   g A C e     g  "

[STR_VALIANT]
Eng="Valiant"
Fre="brave"
Ger="Tapferkeits-"
Swe="Modig"
Jap=" o   A   g E"

[STR_VALOR]
Eng="Valor"
Fre="Valor"
Ger="Tapferstahl"
Swe="Valor"
Jap="   @   ["

[STR_VAMPIRES]
Eng="vampires"
Fre="des vampires"
Ger="der Vampire"
Swe="vampyrerna"
Jap=" E o   p C A [ Y"

[STR_VEIL_OF_STEEL]
Eng="Veil of Steel"
Fre="Voile d'acier"
Ger="St hlerner Schleier"
Swe="St lsl ja"
Jap=" x C   E I u E X ` [  "

[STR_VERSION_]
Eng="version."
Fre="shareware."
Ger="nicht m glich)"
Swe="versionen."
Jap=" o [ W    ."

[STR_VICIOUS]
Eng="Vicious"
Fre="perfide"
Ger="Mords-"
Swe="Ond"
Jap="   B V   X E"

[STR_VIGOR]
Eng="vigor"
Fre="de vigueur"
Ger="der H rte"
Swe="vig r"
Jap=" E r K ["

[STR_VILETOUCH]
Eng="Viletouch"
Fre="Vissequeux"
Ger=" belr hr"
Swe="Ondr re"
Jap=" o C   g [ `"

[STR_VILE_STAND]
Eng="Vile Stand"
Fre="R telier abominable"
Ger="Waffenst nder der Verderbnis"
Swe="Uselt St ll"
Jap="         X ^   h"

[STR_VIM]
Eng="vim"
Fre="d' nergie"
Ger="der Behendigkeit"
Swe="energi"
Jap=" E r  "

[STR_VIPERFLAME]
Eng="Viperflame"
Fre="Br le-vip re"
Ger="Vipernfackel"
Swe="Orml ga"
Jap=" o C p [ t   [  "

[STR_VITALITY]
Eng="vitality"
Fre="de vitalit "
Ger="der Lebenskraft"
Swe="vitalitet"
Jap=" E o C ^   e B"

[STR_VIT]
Eng="VIT"
Fre="VIE"
Ger="LEB."
Swe="VIT"
Jap="    "

[STR_VORTEX_LORD]
Eng="Vortex Lord"
Fre="Seigneur du vortex"
Ger="Vortexf rst"
Swe="Vortexlord"
Jap=" {   e b N X E   [ h"

[STR_VULNERABLE]
Eng="Vulnerable"
Fre="vuln rable"
Ger="Wunden-"
Swe="S rbar"
Jap=" o   i   u   E"

[STR_WARLORD_OF_BLOOD]
Eng="Warlord of Blood"
Fre="Seigneur du Sang"
Ger="Der Blutf rst"
Swe="Blodets Krigsherre"
Jap=" N       R"

[STR_WARMAGGOT_THE_MAD]
Eng="Warmaggot the Mad"
Fre="Maggot-le-maboul"
Ger="Schlachtmade von Wahn"
Swe="Krigsmaggot Den Galne"
Jap=" E H [ } K b g E U E } b h"

[STR_WARPFIRE_HELLSPAWN]
Eng="Warpfire Hellspawn"
Fre="Vermine incendiaire"
Ger="Scheinflamm H llentsprung"
Swe="Soteld Helvetesfr nde"
Jap="   [ v t @ C   E w   X | [  "

[STR_WARPSKULL]
Eng="Warpskull"
Fre="Cr ne-tordu"
Ger="Beulsch del"
Swe="Vridskalle"
Jap="   [ v X J  "

[STR_WARRIOR]
Eng="Warrior"
Fre="Guerrier"
Ger="Krieger"
Swe="Krigare"
Jap=" E H [   A ["

[STR_WARRIOR_S]
Eng="Warrior's"
Fre="du guerrier"
Ger="Krieger-"
Swe="Krigares"
Jap=" E H [   A [ Y E"

[STR_WAR_HAMMER]
Eng="War Hammer"
Fre="Marteau de guerre"
Ger="Kriegshammer"
Swe="Krigssl gga"
Jap=" E H [ n   } ["

[STR_WAR_STAFF]
Eng="War Staff"
Fre="B ton de guerre"
Ger="Kriegsstab"
Swe="Krigsstav"
Jap=" E H [ X ^ b t"

[STR_WEAKNESS]
Eng="weakness"
Fre="de faiblesse"
Ger="der Schw che"
Swe="svaghet"
Jap=" E E B [ N l X"

[STR_WEAK]
Eng="Weak"
Fre="Faible"
Ger="Schw che-"
Swe="Vek"
Jap=" E B [ N E"

[STR_WEAPON_RACK]
Eng="Weapon Rack"
Fre="R telier   armes"
Ger="Waffenst nder"
Swe="Vapenst ll"
Jap="      "

[STR_WEAPON_S_CHANCE_TO_HIT]
Eng="weapon's chance to hit"
Fre="de faire mouche d'une arme"
Ger="einer Waffe betr chtlich."
Swe="vapens tr ffs kerhet"
Jap="                "

[STR_WEBWIDOW]
Eng="Webwidow"
Fre="Veuve noire"
Ger="Netzwitwe"
Swe=" nkev vare"
Jap=" E F u E E B h E"

[STR_WEIRD]
Eng="Weird"
Fre="bizarre"
Ger="Schlamm-"
Swe="Konstig"
Jap=" E B A [ h E"

[STR_WELCOME_TO_DIABLO]
Eng="Welcome to Diablo"
Fre="Diablo vous souhaite la bienvenue"
Ger="Willkommen bei Diablo"
Swe="V lkommen till Diablo"
Jap=" f B A u            "

[STR_WELCOME_TO_THE]
Eng="Welcome to the"
Fre="Bienvenue  "
Ger="Willkommen im"
Swe="V lkommen till"
Jap="         I"

[STR_WHAT_HAVE_YOU_GOT_]
Eng="What have you got?"
Fre="Qu'est-ce-que c'est?"
Ger="Ok, was hast Du?"
Swe="Vad har du att erbjuda?"
Jap="         H"

[STR_WHAT_ONCE_WAS_OPENED_NOW_IS_CLOSED]
Eng="What once was opened now is closed"
Fre="Ce qui fut ouvert est ferm    pr sent"
Ger="Was einst ge ffnet, ist nun verschlossen"
Swe="Det som en g ng var  ppet  r nu st ngt"
Jap=" J         A   A          "

[STR_WHEREVER_YOU_GO__THERE_YOU_ARE]
Eng="Wherever you go, there you are"
Fre="O  que vous alliez, vous y serez"
Ger="Wo immer Du auch hingeht - da bist Du dann auch"
Swe="Varth n du  n g r, d r  r du"
Jap="       s       A      "

[STR_WHERE_AVARICE_FAILS__PATIENCE_GAINS_REWARD]
Eng="Where avarice fails, patience gains reward"
Fre="O  l'avarice faiblit, la patience r compense"
Ger="Wo die Habgier nachgibt, findet Geduld ihren Lohn"
Swe="D r girigheten st r sig sl tt, prisas t lamodet"
Jap=" ]         A j     ^        "

[STR_WHICH_ITEM_IS_FOR_SALE_____________YOUR_GOLD____I]
Eng="Which item is for sale?\nYour gold : %i"
Fre="Que pouvez-vous me vendre?\nVotre or : %i"
Ger="Was wollt Ihr denn verkaufen?\nEuer Gold : %i"
Swe="Vilket f rem l  r till salu?\nDitt guld : %i"
Jap="                       H\n       F%i"

[STR_WHILE_IN_STORES]
Eng="while in stores"
Fre="dans les boutiques"
Ger="in Gesch ften"
Swe="n r du  r i en aff r"
Jap="while in stores"

[STR_WHILE_THE_SPIRIT_IS_VIGILANT_THE_BODY_THRIVES]
Eng="While the spirit is vigilant the body thrives"
Fre="Quand l'esprit est vigilant le corps se d veloppe"
Ger="Wenn der Geist wachsam ist, bl ht der K rper auf"
Swe="N r sj len  r vaksam utvecklas kroppen"
Jap="   f                 A     g          "

[STR_WHITE]
Eng="White"
Fre="blanc(he)"
Ger="Wei -"
Swe="Vit"
Jap=" z   C g E"

[STR_WICKED_AXE]
Eng="Wicked Axe"
Fre="Hache cruelle"
Ger="Die b sartige Axt"
Swe="Ond Yxa"
Jap=" E B L b h A b N X"

[STR_WINDFORCE]
Eng="Windforce"
Fre="Temp te"
Ger="Windmacht"
Swe="Vindvine"
Jap=" E C   h t H [ X"

[STR_WINDSPAWN]
Eng="Windspawn"
Fre="Vent infernal"
Ger="Windgez cht"
Swe="Vindfr nde"
Jap=" E C   h X | [  "

[STR_WINGED_DEMON]
Eng="Winged-Demon"
Fre="D mon ail "
Ger="Gefl gelter D mon"
Swe="Bevingad Demon"
Jap=" E B   O f [    "

[STR_WIRT]
Eng="Wirt"
Fre="Barlou"
Ger="Bert"
Swe="Wirt"
Jap="   [ g"

[STR_WIRT_THE_PEG_LEGGED_BOY]
Eng="Wirt the Peg-legged Boy"
Fre="Barlou le gar on   la jambe de bois"
Ger="Bert, der Junge mit dem Holzbein"
Swe="Wirt Pojken med Tr benet"
Jap=" `       N   [ g"

[STR_WISDOM_S_WRAP]
Eng="Wisdom's Wrap"
Fre="Cape de sagesse"
Ger="Das Geistreiche Gewand"
Swe="Vishetens K pa"
Jap="   B Y _   Y E   b v"

[STR_WITCHFIRE_THE_UNHOLY]
Eng="Witchfire the Unholy"
Fre="Feu d'enfer l'impie"
Ger="Hexenfeuer"
Swe="H xeld den Sk ndlige"
Jap=" E B b ` t @ C   [ E W E A   z [   ["

[STR_WITCHMOON]
Eng="Witchmoon"
Fre="Sorci re-de-lune"
Ger="Hexenmond"
Swe="H xm ne"
Jap=" E B b `   [  "

[STR_WITCH_S_SHACK]
Eng="Witch's shack"
Fre="Chaumi re de la magicienne"
Ger="Hexenhaus"
Swe="H xans stuga"
Jap="          "

[STR_WIZARDRY]
Eng="wizardry"
Fre="de mal fice"
Ger="der Hexerei"
Swe="h xerier"
Jap=" E E B U [ h   ["

[STR_WIZARDSPIKE]
Eng="Wizardspike"
Fre="Epieu de sorcier"
Ger="Magierspitz"
Swe="Trollpike"
Jap=" E B U [ h X p C N"

[STR_WOULD_YOU_LIKE_TO_]
Eng="Would you like to:"
Fre="Voulez-vous:"
Ger="Was m chtet Ihr denn gerne:"
Swe="Vill du:"
Jap="         F"

[STR_WOUNDED_TOWNSMAN]
Eng="Wounded Townsman"
Fre="l'homme bless "
Ger="Verwundeter Dorfbewohner"
Swe="S rad Stadsbo"
Jap="         Z l"

[STR_WRATHFIRE_THE_DOOMED]
Eng="Wrathfire the Doomed"
Fre="Catastrophe ambulante"
Ger="Zornflamme der Gezeichnete"
Swe="Vredeld den F rd mde"
Jap="   [ X t @ C   [ E U E h D [  "

[STR_WRATHRAVEN]
Eng="Wrathraven"
Fre="Oiseau-de-malheur"
Ger="Zornrabe"
Swe="Korpvrede"
Jap="   [ X   C u  "

[STR_WYRM]
Eng="Wyrm"
Fre="Ver"
Ger="Lindwurm"
Swe="Wyrm"
Jap=" E B    "

[STR_WYRM_S]
Eng="Wyrm's"
Fre="du ver"
Ger="Lindwurm-"
Swe="Wyrms"
Jap="   [   Y E"

[STR_X_SELECT]
Eng="$ SELECT"
Fre="SELECTIONNER $"
Ger="$ W HLEN"
Swe="$ V LJ"
Jap="$ @ Z   N g"

[STR_X_SELECT_T_BACK]
Eng="$ SELECT   > BACK"
Fre="SELECTIONNER $   PRECEDENT >"
Ger="$ W HLEN   > ZUR CK"
Swe="$ V LJ   > TILLBAKA"
Jap="$ Z   N g @> o b N"

[STR_YES]
Eng="Yes"
Fre="Oui"
Ger="Ja"
Swe="Ja"
Jap="    "

[STR_YOU_CAN_T_HEAL]
Eng="you can't heal"
Fre="vous ne pouvez gu rir"
Ger="Heilung nicht m glich"
Swe="du kan inte l ka"
Jap="   C t              "

[STR_YOU_DO_NOT_HAVE_ENOUGH_GOLD]
Eng="You do not have enough gold"
Fre="Vous n'avez pas assez d'or"
Ger="Ihr besitzt nicht genug Gold"
Swe="Du har inte tillr ckligt med guld"
Jap="                  "

[STR_YOU_DO_NOT_HAVE_ENOUGH_ROOM_IN_INVENTORY]
Eng="You do not have enough room in inventory"
Fre="Vous n'avez pas assez de place dans l'inventaire"
Ger="Ihr habt zu wenig Platz in Eurem Gep ck"
Swe="Du har inte mer plats bland dina inventarier"
Jap=" u                  "

[STR_YOU_HAVE_NOTHING_I_WANT_____________YOUR_GOLD____I]
Eng="You have nothing I want.\nYour gold : %i"
Fre="Vous n'avez pas ce qu'il me faut.\nVotre or : %i"
Ger="Ihr habt nichts, was mich reizt.\nEuer Gold : %i"
Swe="Du har inget som jag vill ha\nDitt guld : %i"
Jap="                           B\n       F%i"

[STR_YOU_HAVE_NOTHING_TO_IDENTIFY_____________YOUR_GOLD____I]
Eng="You have nothing to identify.\nYour gold : %i"
Fre="Vous n'avez rien   identifier.\nVotre or : %i"
Ger="Ihr habt nicht, was identifiziert werden m  te.\nEuer Gold : %i"
Swe="Du har inget att identifiera.\nDitt guld : %i"
Jap="                               B\n       F%i"

[STR_YOU_HAVE_NOTHING_TO_RECHARGE_____________YOUR_GOLD____I]
Eng="You have nothing to recharge.\nYour gold : %i"
Fre="Vous n'avez rien   recharger.\nVotre or : %i"
Ger="Da gibt es nichts aufzuladen.\nEuer Gold : %i"
Swe="Du har inget att ladda upp.\nDitt guld : %i"
Jap=" [ U                   B\n       F%i"

[STR_YOU_HAVE_NOTHING_TO_REPAIR_____________YOUR_GOLD____I]
Eng="You have nothing to repair.\nYour gold : %i"
Fre="Vous n'avez rien   r parer.\nVotre or : %i"
Ger="Ihr braucht nichts zu reparieren.\nEuer Gold : %i"
Swe="Du har inget att reparera.\nDitt guld : %i"
Jap="                     B\n       F%i"

[STR_YOU_HAVE__U_GOLD]
Eng="You have %u gold"
Fre="Or en votre possession %u"
Ger="Ihr habt %u"
Swe="Du har %u guld"
Jap="%u S [   h            "

[STR_YOU_MUST_BE_AT_LEAST_LEVEL_13_TO_USE_THIS_]
Eng="You must be at least level 13 to use this."
Fre="Vous devez au moins  tre au niveau 13 pour utiliser ceci."
Ger="Ihr m  t erst Erfahrungsstufe 13 erreichen, bevor Ihr hier durchgehen d rft"
Swe="Du m ste uppn  minst niv  13 f r att anv nda detta."
Jap="       g p         A     P R   x                       B"

[STR_YOU_MUST_BE_AT_LEAST_LEVEL_17_TO_USE_THIS_]
Eng="You must be at least level 17 to use this."
Fre="Vous devez au moins  tre au niveau 17 pour utiliser ceci"
Ger="Hier kommt Ihr nicht rein, bevor ihr nicht Erfahrungsstufe 17 erreicht habt"
Swe="Du m ste uppn  minst niv  17 f r att anv nda detta."
Jap="       g p         A     P V   x                       B"

[STR_YOU_MUST_BE_AT_LEAST_LEVEL_8_TO_USE_THIS_]
Eng="You must be at least level 8 to use this."
Fre="Vous devez au moins  tre au niveau 8 pour utiliser ceci."
Ger="Ihr m  t erst Erfahrungsstufe 8 erreichen, um diesen Eingang zu benutzen"
Swe="Du m ste uppn  minst niv  8 f r att anv nda detta."
Jap="       g p         A     W   x                       B"

[STR_YOU_WANT_TO_REMOVE_]
Eng="you want to remove?"
Fre="vous en prendre?"
Ger="wollt Ihr wegnehmen?"
Swe="vill du ta bort?"
Jap="             H"

[STR_YULM_S_MYSTIC_AMULET]
Eng="Yulm's Mystic Amulet"
Fre="Amulette secr te de Yulm"
Ger="Yulms Mystischer Anh nger"
Swe="Yulms Mystiska Amulett"
Jap="       Y E ~ X e B b N E A ~     b g"

[STR_ZAMPHIR]
Eng="Zamphir"
Fre="Attila"
Ger="Zamphir"
Swe="Zamfir"
Jap=" U   s [  "

[STR_ZEST]
Eng="zest"
Fre="d'entrain"
Ger="des Eifers"
Swe="livslust"
Jap=" E c F X g"

[STR_ZHAR_THE_MAD]
Eng="Zhar the Mad"
Fre="Zhar le fou"
Ger="Zhar der Verr ckte"
Swe="D ren Zhar"
Jap="   l U [  "

[STR_ZHAR_THE_MAD_S_MEMOIRS]
Eng="Zhar the Mad's Memoirs"
Fre="M moires de Zhar le fou"
Ger="Memoirering von Zhar dem Verr ckten"
Swe="D ren Zhars Memoarer"
Jap="   l U [     L ^"

[STR_ZOMBIE]
Eng="Zombie"
Fre="Zombie"
Ger="Zombie"
Swe="Zombie"
Jap=" ]   r"

[STR_]
Eng=""
Fre=""
Ger=""
Swe=""
Jap=""

[STR__200__DAMAGE_VS__DEMONS]
Eng="+200% damage vs. demons"
Fre="+200% de d g ts contre les d mons"
Ger="+200% Schaden gegen D monen"
Swe="+200% skada mot demoner"
Jap="   f [     _   [ W+200%"

[STR__D]
Eng="%d"
Fre="%d"
Ger="%d"
Swe="%d"
Jap="%d"

[STR__I]
Eng="%i"
Fre="%i"
Ger="%i"
Swe="%i"
Jap="%i"

[STR__I_CHARGES]
Eng="%i Charges"
Fre="%i Recharges"
Ger="%i Ladungen"
Swe="%i Laddningar"
Jap="%i `   [ W"

[STR__I_GOLD__S]
Eng="%i gold %s"
Fre="%i %s d'or"
Ger="%i gold %s"
Swe="%i guld %s"
Jap="%i  S [   h %s"

[STR__I_SCROLLS]
Eng="%i Scrolls"
Fre="%i Rouleaux"
Ger="%i Schriftrollen"
Swe="%i Skriftrullar"
Jap="%i {   X N   [  "

[STR__I__I]
Eng="%i-%i"
Fre="%i-%i"
Ger="%i-%i"
Swe="%i-%i"
Jap="%i-%i"

[STR__I__S_CHARGES]
Eng="%i %s charges"
Fre="%i recharges %s"
Ger="%i %s Ladungen"
Swe="%i %s laddningar"
Jap="%i %s `   [ W"

[STR__I__]
Eng="%i%%"
Fre="%i%%"
Ger="%i%%"
Swe="%i%%"
Jap="%i%%"

[STR__LI]
Eng="%li"
Fre="%li"
Ger="%li"
Swe="%li"
Jap="%li"

[STR__NCARD_FORMATTED]
Eng="Card Formatted"
Fre="Carte format e"
Ger="Karte formatiert"
Swe="Kort formaterat"
Jap=" t H [ } b g    "

[STR__NCHARACTER_SAVED]
Eng="Character saved"
Fre="Personnage sauvegard "
Ger="Charakter gespeichert"
Swe="Rollfigur sparad"
Jap=" L     N ^ [ Z [ u    "

[STR__NFORMAT_ERROR__NCARD_UNUSABLE]
Eng="Format error!\nCard Unusable"
Fre="Erreur de formatage!\nCarte inutilisable"
Ger="Formatierungsfehler!\nKarte nicht benutzbar"
Swe="Formateringsfel!\nOanv ndbart kort"
Jap=" t H [ } b g G   [\n           [ J [ h   g        "

[STR__NGAME_SAVED]
Eng="Game Saved"
Fre="Partie sauvegard e"
Ger="Spiel gespeichert"
Swe="Spel sparat"
Jap=" Q [   Z [ u    "

[STR__NMEMORY_CARD_IS_NOT_FORMATTED]
Eng="Memory card is not formatted"
Fre="Carte m moire non format e"
Ger="Memory Card nicht formatiert"
Swe="Minneskort  r ej formaterat"
Jap="       [ J [ h   t H [ } b g              "

[STR__NMEMORY_CARD_IS_UNUSABLE]
Eng="Memory card is unusable"
Fre="Carte m moire inutilisable"
Ger="Memory Card nicht benutzbar"
Swe="Minneskortet  r oanv ndbart"
Jap="       [ J [ h   g        "

[STR__NNOT_A_DIABLO_SAVE]
Eng="Not a Diablo save"
Fre="Ceci n'est pas une sauvegarde Diablo"
Ger="Kein gespeichertes Diablo-Spiel"
Swe="Filen  r ej sparad i Diablo"
Jap=" Z [ u o        "

[STR__NNOT_ENOUGH_ROOM_ON_MEMORY_CARD]
Eng="Not enough room on memory card"
Fre="Espace carte m moire insuffisant"
Ger="Nicht gen gend Platz auf Memory Card"
Swe="Otillr ckligt utrymme p  minneskortet"
Jap="     e              "

[STR__NNO_MEMORY_CARD_DETECTED]
Eng="No memory card detected"
Fre="Carte m moire introuvable"
Ger="Keine Memory Card gefunden"
Swe="Hittar ej minneskortet"
Jap="       [ J [ h            "

[STR__NPLEASE_WAIT]
Eng="Please wait"
Fre="Veuillez attendre"
Ger="Bitte warten"
Swe="V nta "
Jap="            "

[STR__NSAVE_ERROR_]
Eng="Save error!"
Fre="Erreur de sauvegarde !"
Ger="Speicher-Fehler!"
Swe="Fel vid sparande av fil!"
Jap=" Z [ u G   [ I"

[STR__NSAVING_GAME_PLEASE_WAIT_______]
Eng="Saving game please wait......."
Fre="Sauvegarde en cours..."
Ger="Spiel wird gespeichert, bitte warten ..."
Swe="Sparar spel, v nta.... "
Jap=" Z [ u   D D D            "

[STR__N_NNOT_A_DIABLO_SAVED_CHARACTER]
Eng="Not a Diablo saved character\n\n$ Continue"
Fre="Ceci n'est pas un personnage sauvegard  dans Diablo\n\nContinuer $"
Ger="Kein gespeicherter Diablo-Charakter\n\n$ Weiter"
Swe="Filen  r ej en rollfigur ur Diablo\n\n$ Forts tt"
Jap=" f B A u     L     N ^ [ Z [ u f [ ^              \n\n$ @ { ^                  "

[STR__N_NNOT_A_DIABLO_SAVE_N_NPRESS_X_TO_CONTINUE]
Eng="Not a Diablo saved game\n\n$ Continue"
Fre="Ceci n'est pas une sauvegarde Diablo\n\nContinuer $"
Ger="Kein gespeichertes Diablo-Spiel\n\n$ Weiter"
Swe="Ej ett sparat Diablo-spel\n\n$ Forts tt"
Jap=" f B A u     Z [ u f [ ^              \n\n$ @ { ^                "

[STR__N_NNO_MEMORY_CARD_DETECTED_N_NPRESS_X_TO_CONTINUE]
Eng="No memory card detected\n\nPress X to continue"
Fre="Aucune carte m moire trouv e\n\nAppuyez sur X pour continuer"
Ger="Keine Memory Card gefunden\n\nWeiter mit X-Taste"
Swe="Hittar ej minneskortet\n\nTryck X f r att forts tta"
Jap="       [ J [ h            \n\nX { ^                "

[STR__N_NNO_MEMORY_CARD_FILES_N_NPRESS_X_TO_CONTINUE]
Eng="No memory card files\n\nPress X to continue"
Fre="Pas de fichier carte m moire\n\nAppuyez sur X pour continuer"
Ger="Keine Memory-Card-Dateien\n\nWeiter mit X-Taste"
Swe="Inga minneskortsfiler\n\nTryck X f r att forts tta"
Jap="       [ J [ h   Z [ u f [ ^            \n\nX { ^                "

[STR__S_OF__S]
Eng="%s of %s"
Fre="%s de %s"
Ger="%s von %s"
Swe="%s av %s"
Jap="%s E I u%s"

[STR__S_SHRINE]
Eng="%s Shrine"
Fre="Autel %s"
Ger="Schrein von %s"
Swe="%s Helgedom"
Jap="%s     d"

[STR__S_SKILL]
Eng="%s Skill"
Fre="Comp tence %s"
Ger="Fertigkeit %s"
Swe="%s F rdighet"
Jap="%s X L  "

[STR__S_SPELL]
Eng="%s Spell"
Fre="Sort %s"
Ger="Zauber %s"
Swe="%s Trollformel"
Jap="%s X y  "

[STR__S__I_DEX]
Eng="%s %i Dex"
Fre="%i %s Dext"
Ger="%s %i Gesch."
Swe="%s %i Smi"
Jap="%s %i  q  "

[STR__S__I_MAG]
Eng="%s %i Mag"
Fre="%i %s magie"
Ger="%s %i Magie"
Swe="%s %i Mag"
Jap="%s %i     "

[STR__S__I_STR]
Eng="%s %i Str"
Fre="%i %s force"
Ger="%s %i Kraft"
Swe="%s %i Sty"
Jap="%s %i     "

[STR__S___HOW_MANY_DO]
Eng="%s.  How many do"
Fre="%s. Combien voulez"
Ger="%s. Wie viele"
Swe="%s.  Hur m nga vill"
Jap="%s.  How many do"

[STR__]
Eng=" "
Fre=" "
Ger=" "
Swe=" "
Jap=" "

[STR___I_DAMAGE_FROM_ENEMIES]
Eng="%+i damage from enemies"
Fre="%+i de d g ts par les ennemis"
Ger="%+i Schaden vom Gegner"
Swe="%+i skada av fiender"
Jap=" G           _   [ W  %+i"

[STR___I_TO_ALL_ATTRIBUTES]
Eng="%+i to all attributes"
Fre="%+i   tous les attributs"
Ger="%+i zu allen Charakterwerten"
Swe="%+i till alla attribut"
Jap=" S \   l  %+i"

[STR___I_TO_DEXTERITY]
Eng="%+i to dexterity"
Fre="%+i   la dext rit "
Ger="%+i zur Geschicklichkeit"
Swe="%+i till smidighet"
Jap=" q    %+i"

[STR___I_TO_MAGIC]
Eng="%+i to magic"
Fre="%+i   la magie"
Ger="%+i zur Magie"
Swe="%+i till magi"
Jap="      %+i"

[STR___I_TO_STRENGTH]
Eng="%+i to strength"
Fre="%+i   la force"
Ger="%+i zur Kraft"
Swe="%+i till styrka"
Jap="      %+i"

[STR___I_TO_VITALITY]
Eng="%+i to vitality"
Fre="%+i   la vitalit "
Ger="%+i zur Lebenskraft"
Swe="%+i till vitalitet"
Jap="      %+i"

[STR___I___ARMOR]
Eng="%+i%% armor"
Fre="%+i%% d'armure"
Ger="%+i%% R stung"
Swe="%+i%% pansar"
Jap="%+i%% h    "

[STR___I___DAMAGE]
Eng="%+i%% damage"
Fre="%+i%% de d g ts"
Ger="%+i%% Schaden"
Swe="%+i%% skada"
Jap="%+i%% _   [ W"

[STR___MASTER_VOLUME]
Eng="  Master"
Fre="  G n ral"
Ger="  Lautst rke"
Swe=" Generell"
Jap="   S  "

[STR___MUSIC_VOLUME]
Eng="  Music"
Fre="  Musique"
Ger="  Musik"
Swe=" Musik"
Jap="   a f l"

[STR___SFX_VOLUME]
Eng="  Sound Effects"
Fre="  Effets sonores"
Ger="  Soundeffekte"
Swe=" Ljudeffekter"
Jap="        "

[STR___SPEECH_VOLUME]
Eng="  Speech"
Fre="  Dialogues"
Ger="  Sprache"
Swe=" Tal"
Jap="   { C X"

[STR___VIDEO_VOLUME]
Eng="  Video Volume"
Fre="  Volume vid o"
Ger="  Video-Lautst rke"
Swe=" Videovolym"
Jap="     [ r [      "

[STR__________]
Eng="---------"
Fre="---------"
Ger="---------"
Swe="---------"
Jap="---------"
...
...
...
/*** Text Defines ***/
/********************/

#define MAX_STRINGS_MAINTXT 1255
#define ORG_MAINTXT 0x0000


#define STR_10__OF_MANA_ADDED_TO_ARMOR                 0 | 0x0000
#define STR_1_CHARGE                     1 | 0x0000
#define STR_1_SCROLL                     2 | 0x0000
#define STR_ABANDONED                     3 | 0x0000
#define STR_ABSORBS_HALF_OF_TRAP_DAMAGE                 4 | 0x0000
#define STR_ABSORPTION                     5 | 0x0000
#define STR_ACCURACY                     6 | 0x0000
#define STR_ACID_BEAST                     7 | 0x0000
#define STR_ACTION                      8 | 0x0000
#define STR_AC                       9 | 0x0000
#define STR_ADDS_20__TO_AN_ITEM_S                  10 | 0x0000
#define STR_ADDS__I_POINTS_TO_DAMAGE                 11 | 0x0000
#define STR_ADJUST                      12 | 0x0000
#define STR_ADRIA                      13 | 0x0000
#define STR_ADRIA_THE_WITCH                    14 | 0x0000
#define STR_ADVOCATE                     15 | 0x0000
#define STR_AGUINARA_S_HATCHET                   16 | 0x0000
#define STR_ALL_RESISTANCE_EQUALS_0                  17 | 0x0000
#define STR_ALL_SPELLS                     18 | 0x0000
#define STR_ALTERED_DURABILITY                   19 | 0x0000
#define STR_AMBER                      20 | 0x0000
#define STR_AMULET                      21 | 0x0000
#define STR_AMULET_OF_THE_DEAD                   22 | 0x0000
#define STR_ANCIENT_TOME                    23 | 0x0000
#define STR_ANGEL_S                      24 | 0x0000
#define STR_ANOTHER_ABILITY__NW_                  25 | 0x0000
#define STR_ANVIL_OF_FURY                    26 | 0x0000
#define STR_APOCALYPSE                     27 | 0x0000
#define STR_ARCADE_POWER_BRINGS_DESTRUCTION                28 | 0x0000
#define STR_ARCANE_KNOWLEDGE_GAINED_                 29 | 0x0000
#define STR_ARCHBISHOP_LAZARUS                   30 | 0x0000
#define STR_ARCHBISHOP_LAZARUS__LAIR                 31 | 0x0000
#define STR_ARCH_ANGEL_S                    32 | 0x0000
#define STR_ARCH_BISHOP_LAZARUS                   33 | 0x0000
#define STR_ARE_YOU_SURE_YOU_WANT_TO_BUY_THIS_ITEM_              34 | 0x0000
#define STR_ARE_YOU_SURE_YOU_WANT_TO_IDENTIFY_THIS_ITEM_            35 | 0x0000
#define STR_ARE_YOU_SURE_YOU_WANT_TO_RECHARGE_THIS_ITEM_            36 | 0x0000
#define STR_ARE_YOU_SURE_YOU_WANT_TO_REPAIR_THIS_ITEM_             37 | 0x0000
#define STR_ARE_YOU_SURE_YOU_WANT_TO_SELL_THIS_ITEM_             38 | 0x0000
#define STR_ARE_YOU_SURE__                    39 | 0x0000
#define STR_ARKAINE_S_VALOR                    40 | 0x0000
#define STR_ARMOR                      41 | 0x0000
#define STR_ARMOR_CLASS_ADDED_TO_LIFE                 42 | 0x0000
#define STR_ARMOR_CLASS___I                    43 | 0x0000
#define STR_ARMOR___I__DUR___I__I                  44 | 0x0000
#define STR_ARMOR___I__INDESTRUCTIBLE                 45 | 0x0000
#define STR_ARMOR___I__                     46 | 0x0000
#define STR_ASSERTION_FAILED___D__S_                 47 | 0x0000
#define STR_ASSERTION_FAILED___D__S__N_S                48 | 0x0000
#define STR_ATROPHY                      49 | 0x0000
#define STR_ATTACKER_TAKES_1_3_DAMAGE                 50 | 0x0000
#define STR_ATTACK                      51 | 0x0000
#define STR_AUTOMAP                      52 | 0x0000
#define STR_AWESOME                      53 | 0x0000
#define STR_AXE                       54 | 0x0000
#define STR_AZUREWRATH                     55 | 0x0000
#define STR_AZURE                      56 | 0x0000
#define STR_AZURE_DRAKE                     57 | 0x0000
#define STR_A_DARK_PASSAGE                    58 | 0x0000
#define STR_BACKGROUND                     59 | 0x0000
#define STR_BACK                      60 | 0x0000
#define STR_BACK_TO_LEVEL__I                   61 | 0x0000
#define STR_BALANCE                      62 | 0x0000
#define STR_BALROG                      63 | 0x0000
#define STR_BARANAR_S_STAR                    64 | 0x0000
#define STR_BARON_SLUDGE                    65 | 0x0000
#define STR_BARREL                      66 | 0x0000
#define STR_BASE                      67 | 0x0000
#define STR_BASHING                      68 | 0x0000
#define STR_BASTARD_SWORD                    69 | 0x0000
#define STR_BATTLE_AXE                     70 | 0x0000
#define STR_BENT                      71 | 0x0000
#define STR_BILEFROTH_THE_PIT_MASTER                 72 | 0x0000
#define STR_BLACKASH_THE_BURNING                  73 | 0x0000
#define STR_BLACKEST_BLADE                    74 | 0x0000
#define STR_BLACKJADE                     75 | 0x0000
#define STR_BLACKOAK_SHIELD                    76 | 0x0000
#define STR_BLACKSKULL                     77 | 0x0000
#define STR_BLACKSMITH_OIL                    78 | 0x0000
#define STR_BLACKSMITH_S_SHOP                   79 | 0x0000
#define STR_BLACKSTORM                     80 | 0x0000
#define STR_BLACKTONGUE                     81 | 0x0000
#define STR_BLACK_DEATH                     82 | 0x0000
#define STR_BLACK_KNIGHT                    83 | 0x0000
#define STR_BLACK_MUSHROOM                    84 | 0x0000
#define STR_BLACK_RAZOR                     85 | 0x0000
#define STR_BLADESKIN_THE_SLASHER                  86 | 0x0000
#define STR_BLADE                      87 | 0x0000
#define STR_BLESSED                      88 | 0x0000
#define STR_BLESSED_BY_A_BENEVOLENT_COMPANION_               89 | 0x0000
#define STR_BLIGHTFIRE                     90 | 0x0000
#define STR_BLIGHTHORN_STEELMACE                  91 | 0x0000
#define STR_BLIGHTSTONE_THE_WEAK                  92 | 0x0000
#define STR_BLINK                      93 | 0x0000
#define STR_BLOCKED_DOOR                    94 | 0x0000
#define STR_BLOCKING                     95 | 0x0000
#define STR_BLOODGUTTER                     96 | 0x0000
#define STR_BLOODLUST                     97 | 0x0000
#define STR_BLOODMOON_SOULFIRE                   98 | 0x0000
#define STR_BLOODSKIN_DARKBOW                   99 | 0x0000
#define STR_BLOODSLAYER                     100 | 0x0000
#define STR_BLOOD                      101 | 0x0000
#define STR_BLOOD_BOIL                     102 | 0x0000
#define STR_BLOOD_CLAW                     103 | 0x0000
#define STR_BLOOD_FOUNTAIN                    104 | 0x0000
#define STR_BLOOD_KNIGHT                    105 | 0x0000
#define STR_BLOOD_RITUAL                    106 | 0x0000
#define STR_BLOOD_STAR                     107 | 0x0000
#define STR_BLOOD_STONE                     108 | 0x0000
#define STR_BLUEHORN                     109 | 0x0000
#define STR_BLUE                      110 | 0x0000
#define STR_BONEHEAD_KEENAXE                   111 | 0x0000
#define STR_BONERIPPER                     112 | 0x0000
#define STR_BONESAW_THE_LITCH                   113 | 0x0000
#define STR_BONE_CHAMBER                    114 | 0x0000
#define STR_BONE_DEMON                     115 | 0x0000
#define STR_BONE_GASHER                     116 | 0x0000
#define STR_BONE_SPIRIT                     117 | 0x0000
#define STR_BONGO                      118 | 0x0000
#define STR_BOOKCASE                     119 | 0x0000
#define STR_BOOKSHELF                     120 | 0x0000
#define STR_BOOK_OF_BLOOD                    121 | 0x0000
#define STR_BOOK_OF_THE_BLIND                   122 | 0x0000
#define STR_BOOK_OF_VILENESS                   123 | 0x0000
#define STR_BOOK_OF_                     124 | 0x0000
#define STR_BOOK_ONE                     125 | 0x0000
#define STR_BOOK_TWO                     126 | 0x0000
#define STR_BOUNTIFUL                     127 | 0x0000
#define STR_BOW                       128 | 0x0000
#define STR_BOW_OF_THE_DEAD                    129 | 0x0000
#define STR_BRAIN                      130 | 0x0000
#define STR_BRAMBLE                      131 | 0x0000
#define STR_BRASS                      132 | 0x0000
#define STR_BREAKSPINE                     133 | 0x0000
#define STR_BREAST_PLATE                    134 | 0x0000
#define STR_BRILLIANCE                     135 | 0x0000
#define STR_BRITTLENESS                     136 | 0x0000
#define STR_BROAD_AXE                     137 | 0x0000
#define STR_BROAD_SWORD                     138 | 0x0000
#define STR_BROKENHEAD_BANGSHIELD                  139 | 0x0000
#define STR_BROKENSTORM                     140 | 0x0000
#define STR_BRONZEFIST_FIRESTONE                  141 | 0x0000
#define STR_BRONZE                      142 | 0x0000
#define STR_BRUTAL                      143 | 0x0000
#define STR_BUCKLER                      144 | 0x0000
#define STR_BURNING                      145 | 0x0000
#define STR_BURNING_DEAD                    146 | 0x0000
#define STR_BURNING_DEAD_CAPTAIN                  147 | 0x0000
#define STR_BUT_IT_WILL_COST_50_GOLD                 148 | 0x0000
#define STR_BUY_BASIC_ITEMS                    149 | 0x0000
#define STR_BUY_ITEMS                     150 | 0x0000
#define STR_BUY_PREMIUM_ITEMS                   151 | 0x0000
#define STR_BY_JERED_CAIN_THE_ELDER                  152 | 0x0000
#define STR_CABALIST                     153 | 0x0000
#define STR_CAIN                      154 | 0x0000
#define STR_CAIN_THE_ELDER                    155 | 0x0000
#define STR_CAPE                      156 | 0x0000
#define STR_CAP                       157 | 0x0000
#define STR_CARNAGE                      158 | 0x0000
#define STR_CARVER                      159 | 0x0000
#define STR_CAST_SPELL                     160 | 0x0000
#define STR_CAULDRON                     161 | 0x0000
#define STR_CAVE_SLUG                     162 | 0x0000
#define STR_CAVE_VIPER                     163 | 0x0000
#define STR_CENTRE_MENU                     164 | 0x0000
#define STR_CHAIN_LIGHTNING                    165 | 0x0000
#define STR_CHAIN_MAIL                     166 | 0x0000
#define STR_CHAMPION_S                     167 | 0x0000
#define STR_CHANCE_TO_HIT                    168 | 0x0000
#define STR_CHANCE_TO_HIT_____I__                  169 | 0x0000
#define STR_CHAOSHOWLER                     170 | 0x0000
#define STR_CHARACTER_INFORMATION                  171 | 0x0000
#define STR_CHARACTER_INFO                    172 | 0x0000
#define STR_CHARACTER_ONE                    173 | 0x0000
#define STR_CHARACTER_STATS                    174 | 0x0000
#define STR_CHARACTER_TWO                    175 | 0x0000
#define STR_CHARGED_BOLT                    176 | 0x0000
#define STR_CHARGES___I__I                    177 | 0x0000
#define STR_CHEATING_DETECTED                   178 | 0x0000
#define STR_CHEAT_MENU                     179 | 0x0000
#define STR_CHEST                      180 | 0x0000
#define STR_CIVERB_S_CUDGEL                    181 | 0x0000
#define STR_CLASS                      182 | 0x0000
#define STR_CLASS_OF_ARMOR_AND_SHIELDS                 183 | 0x0000
#define STR_CLAYMORE                     184 | 0x0000
#define STR_CLEAVER                      185 | 0x0000
#define STR_CLOAK                      186 | 0x0000
#define STR_CLOSED_DOOR                     187 | 0x0000
#define STR_CLOSE_QUEST_LOG                    188 | 0x0000
#define STR_CLUB                      189 | 0x0000
#define STR_CLUMSY                      190 | 0x0000
#define STR_COBALT                      191 | 0x0000
#define STR_CODEX_OF_ENLIGHTENMENT                  192 | 0x0000
#define STR_COMBO_KEY                     193 | 0x0000
#define STR_COMPOSITE_BOW                    194 | 0x0000
#define STR_COMPOSITE_STAFF                    195 | 0x0000
#define STR_CONSTANTLY_LOSE_HIT_POINTS                 196 | 0x0000
#define STR_CONSTRICTING_RING                   197 | 0x0000
#define STR_CONTROLLER_SETUP                   198 | 0x0000
#define STR_CONTROL_MENU                    199 | 0x0000
#define STR_CORPSE_AXE                     200 | 0x0000
#define STR_CORPSE_BOW                     201 | 0x0000
#define STR_CORPSE_CAPTAIN                    202 | 0x0000
#define STR_CORRUPTION                     203 | 0x0000
#define STR_COUNSELOR                     204 | 0x0000
#define STR_COW                       205 | 0x0000
#define STR_CRACKRUST                     206 | 0x0000
#define STR_CRAFTSMANSHIP                    207 | 0x0000
#define STR_CREDITS                      208 | 0x0000
#define STR_CREEPY                      209 | 0x0000
#define STR_CRIMSON                      210 | 0x0000
#define STR_CRIMSON_AND_AZURE_BECOME_AS_THE_SUN               211 | 0x0000
#define STR_CROWN                      212 | 0x0000
#define STR_CRUCIFIED_SKELETON                   213 | 0x0000
#define STR_CRYPTIC                      214 | 0x0000
#define STR_CRYSTAL                      215 | 0x0000
#define STR_CURRENT_AND_MAX_DURABILITY                 216 | 0x0000
#define STR_DAGGER                      217 | 0x0000
#define STR_DAMAGES_TARGET_S_ARMOR                  218 | 0x0000
#define STR_DAMAGES_UNDEAD_ONLY                   219 | 0x0000
#define STR_DAMAGE                      220 | 0x0000
#define STR_DAMAGE_POTENTIAL___NOT_BOWS                 221 | 0x0000
#define STR_DAMAGE___I__I__DUR___I__I                 222 | 0x0000
#define STR_DAMAGE___I__I__INDESTRUCTIBLE                223 | 0x0000
#define STR_DAMAGE___I__I__                    224 | 0x0000
#define STR_DAM                       225 | 0x0000
#define STR_DAM___I__I__DUR___I__I                  226 | 0x0000
#define STR_DARK_ONE                     227 | 0x0000
#define STR_DEADEYE                      228 | 0x0000
#define STR_DEADLY                      229 | 0x0000
#define STR_DEADLY_HEAL                     230 | 0x0000
#define STR_DEADLY_HUNTER                    231 | 0x0000
#define STR_DEATHSHADE_FLESHMAUL                  232 | 0x0000
#define STR_DEATHSPIT                     233 | 0x0000
#define STR_DEATH_WING                     234 | 0x0000
#define STR_DECAPITATED_BODY                   235 | 0x0000
#define STR_DECREASED_DURABILITY                  236 | 0x0000
#define STR_DECREASE_DEXTERITY                   237 | 0x0000
#define STR_DECREASE_STRENGTH                   238 | 0x0000
#define STR_DECREASE_VITALITY                   239 | 0x0000
#define STR_DEFAULTS                     240 | 0x0000
#define STR_DEFAULT                      241 | 0x0000
#define STR_DEFLECTION                     242 | 0x0000
#define STR_DEMONSPIKE_COAT                    243 | 0x0000
#define STR_DEVILSKULL_SHARPBONE                  244 | 0x0000
#define STR_DEVIL_KIN                     245 | 0x0000
#define STR_DEVIL_KIN_BRUTE                    246 | 0x0000
#define STR_DEVIL_WYRM                     247 | 0x0000
#define STR_DEVOURER                     248 | 0x0000
#define STR_DEXTERITY                     249 | 0x0000
#define STR_DEX                       250 | 0x0000
#define STR_DIABLO                      251 | 0x0000
#define STR_DIABLO_HELP                     252 | 0x0000
#define STR_DIAMOND                      253 | 0x0000
#define STR_DISEASE                      254 | 0x0000
#define STR_DISPLAY_CENTRE_MENU                   255 | 0x0000
#define STR_DISTRIBUTE                     256 | 0x0000
#define STR_DIVINE                      257 | 0x0000
#define STR_DONE                      258 | 0x0000
#define STR_DOOMBRINGER                     259 | 0x0000
#define STR_DOOMCLOUD                     260 | 0x0000
#define STR_DOOMGRIN_THE_ROTTING                  261 | 0x0000
#define STR_DOOMLOCK                     262 | 0x0000
#define STR_DOOM_FIRE                     263 | 0x0000
#define STR_DOOM_GUARD                     264 | 0x0000
#define STR_DOOM_SERPENTS                    265 | 0x0000
#define STR_DOWN_TO_CATACOMBS                   266 | 0x0000
#define STR_DOWN_TO_CAVES                    267 | 0x0000
#define STR_DOWN_TO_DIABLO                    268 | 0x0000
#define STR_DOWN_TO_DUNGEON                    269 | 0x0000
#define STR_DOWN_TO_HELL                    270 | 0x0000
#define STR_DOWN_TO_LEVEL__I                   271 | 0x0000
#define STR_DO_WE_HAVE_A_DEAL_                   272 | 0x0000
#define STR_DRAGON_S                     273 | 0x0000
#define STR_DRAGON_S_BREACH                    274 | 0x0000
#define STR_DRAKE_S                      275 | 0x0000
#define STR_DREADJUDGE                     276 | 0x0000
#define STR_DREAMFLANGE                     277 | 0x0000
#define STR_DRINK_AND_BE_REFRESHED                  278 | 0x0000
#define STR_DULL                      279 | 0x0000
#define STR_DUR___I__I___                    280 | 0x0000
#define STR_DYSLEXIA                     281 | 0x0000
#define STR_EAGLEHORN                     282 | 0x0000
#define STR_EAR_OF__S                     283 | 0x0000
#define STR_EERIE                      284 | 0x0000
#define STR_ELDRITCH                     285 | 0x0000
#define STR_ELEMENTAL                     286 | 0x0000
#define STR_ELIXIR_OF_DEXTERITY                   287 | 0x0000
#define STR_ELIXIR_OF_MAGIC                    288 | 0x0000
#define STR_ELIXIR_OF_STRENGTH                   289 | 0x0000
#define STR_ELIXIR_OF_VITALITY                   290 | 0x0000
#define STR_EL_CHUPACABRAS                    291 | 0x0000
#define STR_EMERALD                      292 | 0x0000
#define STR_EMPTY_SLOT                     293 | 0x0000
#define STR_EMPYREAN_BAND                    294 | 0x0000
#define STR_ENCHANTED                     295 | 0x0000
#define STR_ENDS_PROCESSING_                   296 | 0x0000
#define STR_ENERGY_COMES_AT_THE_COST_OF_WISDOM               297 | 0x0000
#define STR_ENGLISH                      298 | 0x0000
#define STR_ERROR                      299 | 0x0000
#define STR_ETHEREALIZE                     300 | 0x0000
#define STR_EXIT                      301 | 0x0000
#define STR_EXPERIENCE                     302 | 0x0000
#define STR_EXTRA_CHARGES                    303 | 0x0000
#define STR_FALCHION                     304 | 0x0000
#define STR_FALLEN_ONE                     305 | 0x0000
#define STR_FAMILIAR                     306 | 0x0000
#define STR_FANGSKIN                     307 | 0x0000
#define STR_FANGSPEIR                     308 | 0x0000
#define STR_FARNHAM                      309 | 0x0000
#define STR_FARNHAM_THE_DRUNK                   310 | 0x0000
#define STR_FASCINATING                     311 | 0x0000
#define STR_FASTER_ATTACK                    312 | 0x0000
#define STR_FASTER_ATTACK_SWING                   313 | 0x0000
#define STR_FASTER_HIT_RECOVERY                   314 | 0x0000
#define STR_FASTEST_ATTACK                    315 | 0x0000
#define STR_FASTEST_HIT_RECOVERY                  316 | 0x0000
#define STR_FAST_ATTACK                     317 | 0x0000
#define STR_FAST_BLOCK                     318 | 0x0000
#define STR_FAST_HIT_RECOVERY                   319 | 0x0000
#define STR_FEAR                      320 | 0x0000
#define STR_FESTERSKULL                     321 | 0x0000
#define STR_FIELD_PLATE                     322 | 0x0000
#define STR_FIEND                      323 | 0x0000
#define STR_FINE                      324 | 0x0000
#define STR_FIREBALL                     325 | 0x0000
#define STR_FIREBOLT                     326 | 0x0000
#define STR_FIRES_RANDOM_SPEED_ARROWS                 327 | 0x0000
#define STR_FIREWOUND_THE_GRIM                   328 | 0x0000
#define STR_FIRE                      329 | 0x0000
#define STR_FIRE_ARROWS_DAMAGE___I__I                 330 | 0x0000
#define STR_FIRE_CLAN                     331 | 0x0000
#define STR_FIRE_DRAKE                     332 | 0x0000
#define STR_FIRE_HIT_DAMAGE___I__I                  333 | 0x0000
#define STR_FIRE_WALL                     334 | 0x0000
#define STR_FIRE_                      335 | 0x0000
#define STR_FLAIL                      336 | 0x0000
#define STR_FLAMEDART                     337 | 0x0000
#define STR_FLAME                      338 | 0x0000
#define STR_FLAME_LORD                     339 | 0x0000
#define STR_FLAME_WAVE                     340 | 0x0000
#define STR_FLAMING                      341 | 0x0000
#define STR_FLASH                      342 | 0x0000
#define STR_FLAYED_ONE                     343 | 0x0000
#define STR_FLESHDANCER                     344 | 0x0000
#define STR_FLESHSTINGER                    345 | 0x0000
#define STR_FLESH_CLAN                     346 | 0x0000
#define STR_FLY_MODE                     347 | 0x0000
#define STR_FOOD                      348 | 0x0000
#define STR_FOOL_S_CREST                    349 | 0x0000
#define STR_FOULWING                     350 | 0x0000
#define STR_FOUNTAIN_OF_TEARS                   351 | 0x0000
#define STR_FRAGILITY                     352 | 0x0000
#define STR_FRAILTY                      353 | 0x0000
#define STR_FRENCH                      354 | 0x0000
#define STR_FROG_S                      355 | 0x0000
#define STR_FROM__S                      356 | 0x0000
#define STR_FROST_CHARGER                    357 | 0x0000
#define STR_FULLY_RECOVER_LIFE                   358 | 0x0000
#define STR_FULLY_RECOVER_LIFE_AND_MANA                 359 | 0x0000
#define STR_FULLY_RECOVER_MANA                   360 | 0x0000
#define STR_FULL_HELM                     361 | 0x0000
#define STR_FULL_PLATE_MAIL                    362 | 0x0000
#define STR_FULL_SPELLBOOK                    363 | 0x0000
#define STR_FUNGAL_TOME                     364 | 0x0000
#define STR_GAME__                      365 | 0x0000
#define STR_GAMMA                      366 | 0x0000
#define STR_GARGOYLE                     367 | 0x0000
#define STR_GARNET                      368 | 0x0000
#define STR_GENEROSITY_BRINGS_ITS_OWN_REWARDS               369 | 0x0000
#define STR_GERMAN                      370 | 0x0000
#define STR_GHARBAD_THE_WEAK                   371 | 0x0000
#define STR_GHOUL                      372 | 0x0000
#define STR_GIANTS                      373 | 0x0000
#define STR_GIBBOUS_MOON                    374 | 0x0000
#define STR_GILLIAN                      375 | 0x0000
#define STR_GILLIAN_THE_BARMAID                   376 | 0x0000
#define STR_GLASSKULL_THE_JAGGED                  377 | 0x0000
#define STR_GLEAMSONG                     378 | 0x0000
#define STR_GLIMMERING                     379 | 0x0000
#define STR_GLOOMY                      380 | 0x0000
#define STR_GLOOM                      381 | 0x0000
#define STR_GLORIOUS                     382 | 0x0000
#define STR_GNARLED_ROOT                    383 | 0x0000
#define STR_GOAT_SHRINE                     384 | 0x0000
#define STR_GODLY                      385 | 0x0000
#define STR_GOLDBLIGHT_OF_THE_FLAME                  386 | 0x0000
#define STR_GOLDEN_ELIXIR                    387 | 0x0000
#define STR_GOLDFLIP                     388 | 0x0000
#define STR_GOLD                      389 | 0x0000
#define STR_GOLD_VIPER                     390 | 0x0000
#define STR_GOLEM                      391 | 0x0000
#define STR_GONNAGAL_S_DIRK                    392 | 0x0000
#define STR_GOREFEAST                     393 | 0x0000
#define STR_GORESTONE                     394 | 0x0000
#define STR_GORETONGUE                     395 | 0x0000
#define STR_GORE                      396 | 0x0000
#define STR_GOSSIP                      397 | 0x0000
#define STR_GOTHIC_PLATE                    398 | 0x0000
#define STR_GOTHIC_SHIELD                    399 | 0x0000
#define STR_GOTTERDAMERUNG                    400 | 0x0000
#define STR_GRAND                      401 | 0x0000
#define STR_GRAYWAR_THE_SLAYER                   402 | 0x0000
#define STR_GREATLY_INCREASES_A                   403 | 0x0000
#define STR_GREATLY_INCREASES_A_WEAPON_S                404 | 0x0000
#define STR_GREATLY_INCREASES_THE_ARMOR                 405 | 0x0000
#define STR_GREAT_AXE                     406 | 0x0000
#define STR_GREAT_HELM                     407 | 0x0000
#define STR_GREAT_SWORD                     408 | 0x0000
#define STR_GRIMSPIKE                     409 | 0x0000
#define STR_GRISWOLD                     410 | 0x0000
#define STR_GRISWOLD_S_EDGE                    411 | 0x0000
#define STR_GRISWOLD_THE_BLACKSMITH                  412 | 0x0000
#define STR_GRYPHONS_CLAW                    413 | 0x0000
#define STR_GUARDIAN                     414 | 0x0000
#define STR_GUTSHANK_THE_QUICK                   415 | 0x0000
#define STR_HALLS_OF_THE_BLIND                   416 | 0x0000
#define STR_HAMMER                      417 | 0x0000
#define STR_HAMMER_OF_JHOLM                    418 | 0x0000
#define STR_HARD_LEATHER_ARMOR                   419 | 0x0000
#define STR_HARLEQUIN_CREST                    420 | 0x0000
#define STR_HARMONY                      421 | 0x0000
#define STR_HASTE                      422 | 0x0000
#define STR_HAZESHIFTER                     423 | 0x0000
#define STR_HEALER_S_HOME                    424 | 0x0000
#define STR_HEALING                      425 | 0x0000
#define STR_HEALTH                      426 | 0x0000
#define STR_HEAL_OTHER                     427 | 0x0000
#define STR_HEART                      428 | 0x0000
#define STR_HEAVY                      429 | 0x0000
#define STR_HELLSLAYER                     430 | 0x0000
#define STR_HELL                      431 | 0x0000
#define STR_HELL_BURNER                     432 | 0x0000
#define STR_HELL_SPAWN                     433 | 0x0000
#define STR_HELL_STONE                     434 | 0x0000
#define STR_HELMUT                      435 | 0x0000
#define STR_HELM                      436 | 0x0000
#define STR_HELM_OF_SPRITS                    437 | 0x0000
#define STR_HELP_MENU_ACTION                   438 | 0x0000
#define STR_HELP_MENU_ATTACK                   439 | 0x0000
#define STR_HELP_MENU_CAST_SPELL                  440 | 0x0000
#define STR_HELP_MENU_CHARACTER_INFO                 441 | 0x0000
#define STR_HELP_MENU_COMBO_BUTTON                  442 | 0x0000
#define STR_HELP_MENU_COMMAND_SUM                  443 | 0x0000
#define STR_HELP_MENU_HELP_TEXT                   444 | 0x0000
#define STR_HELP_MENU_INVENTORY                   445 | 0x0000
#define STR_HELP_MENU_MAP_CENTRE                  446 | 0x0000
#define STR_HELP_MENU_MAP_SCROLL                  447 | 0x0000
#define STR_HELP_MENU_MAP_ZOOM_DEFAULT                 448 | 0x0000
#define STR_HELP_MENU_MAP_ZOOM_IN                  449 | 0x0000
#define STR_HELP_MENU_MAP_ZOOM_OUT                  450 | 0x0000
#define STR_HELP_MENU_MISC_HELP                   451 | 0x0000
#define STR_HELP_MENU_MISC_HELP_AUTO_MAP_TEXT               452 | 0x0000
#define STR_HELP_MENU_MISC_HELP_AUTO_MAP_TITLE               453 | 0x0000
#define STR_HELP_MENU_MISC_HELP_BOOKS_TEXT                454 | 0x0000
#define STR_HELP_MENU_MISC_HELP_BOOKS_TITLE                455 | 0x0000
#define STR_HELP_MENU_MISC_HELP_CUSTOM_TEXT                456 | 0x0000
#define STR_HELP_MENU_MISC_HELP_CUSTOM_TITLE               457 | 0x0000
#define STR_HELP_MENU_MISC_HELP_ITEM_TEXT                458 | 0x0000
#define STR_HELP_MENU_MISC_HELP_ITEM_TITLE                459 | 0x0000
#define STR_HELP_MENU_MISC_HELP_MOVEMENT_TEXT               460 | 0x0000
#define STR_HELP_MENU_MISC_HELP_MOVEMENT_TITLE               461 | 0x0000
#define STR_HELP_MENU_MISC_HELP_OBJECTS_TEXT               462 | 0x0000
#define STR_HELP_MENU_MISC_HELP_OBJECTS_TITLE               463 | 0x0000
#define STR_HELP_MENU_MISC_HELP_QUICK_TEXT                464 | 0x0000
#define STR_HELP_MENU_MISC_HELP_QUICK_TITLE                465 | 0x0000
#define STR_HELP_MENU_MISC_HELP_SPELLS_TEXT                466 | 0x0000
#define STR_HELP_MENU_MISC_HELP_SPELLS_TITLE               467 | 0x0000
#define STR_HELP_MENU_MOVEMENT                   468 | 0x0000
#define STR_HELP_MENU_PAUSE                    469 | 0x0000
#define STR_HELP_MENU_QUEST_LOG                   470 | 0x0000
#define STR_HELP_MENU_QUICK_HEALTH                  471 | 0x0000
#define STR_HELP_MENU_QUICK_MANA                  472 | 0x0000
#define STR_HELP_MENU_SPEED_SPELL_BOOK                 473 | 0x0000
#define STR_HELP_MENU_SPELL_BOOK                  474 | 0x0000
#define STR_HELP_MENU_TITLE                    475 | 0x0000
#define STR_HELP_MENU_TOGGLE_HELP                  476 | 0x0000
#define STR_HELP_MENU_TOGGLE_SPELL                  477 | 0x0000
#define STR_HELP_MENU_USE_ITEM                   478 | 0x0000
#define STR_HELP_MENU_VIEW_MAP                   479 | 0x0000
#define STR_HELP_PREV_MENU                    480 | 0x0000
#define STR_HELP_PREV_MENU_IN_GAME                  481 | 0x0000
#define STR_HELP_PREV_MENU_IN_GAME_MAIN                 482 | 0x0000
#define STR_HIDDEN                      483 | 0x0000
#define STR_HIGH_DURABILITY                    484 | 0x0000
#define STR_HIT                       485 | 0x0000
#define STR_HIT_MONSTER_DOESN_T_HEAL                 486 | 0x0000
#define STR_HIT_POINTS__I_OF__I                   487 | 0x0000
#define STR_HIT_POINTS____I_OF__I                  488 | 0x0000
#define STR_HIT_POINTS____I__I                   489 | 0x0000
#define STR_HIT_POINTS_____I                   490 | 0x0000
#define STR_HIT_STEALS_3__LIFE                   491 | 0x0000
#define STR_HIT_STEALS_3__MANA                   492 | 0x0000
#define STR_HIT_STEALS_5__LIFE                   493 | 0x0000
#define STR_HIT_STEALS_5__MANA                   494 | 0x0000
#define STR_HOLLOW_ONE                     495 | 0x0000
#define STR_HOLY                      496 | 0x0000
#define STR_HOLY_BOLT                     497 | 0x0000
#define STR_HOLY_DEFENDER                    498 | 0x0000
#define STR_HORNED_DEMON                    499 | 0x0000
#define STR_HORROR                      500 | 0x0000
#define STR_HORROR_CAPTAIN                    501 | 0x0000
#define STR_HOWLINGIRE_THE_SHADE                  502 | 0x0000
#define STR_HUNTER_S_BOW                    503 | 0x0000
#define STR_HYDRA_S                      504 | 0x0000
#define STR_HYENA_S                      505 | 0x0000
#define STR_ICE_SHANK                     506 | 0x0000
#define STR_IDENTIFY                     507 | 0x0000
#define STR_IDENTIFY_AN_ITEM                   508 | 0x0000
#define STR_IDENTIFY_WHICH_ITEM_____________YOUR_GOLD____I            509 | 0x0000
#define STR_ILLNESS                      510 | 0x0000
#define STR_ILLUSION_WEAVER                    511 | 0x0000
#define STR_IMMOLATOR                     512 | 0x0000
#define STR_IMMUNE___                     513 | 0x0000
#define STR_INCINERATOR                     514 | 0x0000
#define STR_INCREASES_AN_ITEM_S                   515 | 0x0000
#define STR_INCREASES_A_WEAPON_S                  516 | 0x0000
#define STR_INCREASES_A_WEAPON_S_DAMAGE                 517 | 0x0000
#define STR_INCREASES_THE_ARMOR_CLASS                 518 | 0x0000
#define STR_INCREASE_DEXTERITY                   519 | 0x0000
#define STR_INCREASE_MAGIC                    520 | 0x0000
#define STR_INCREASE_STRENGTH                   521 | 0x0000
#define STR_INCREASE_VITALITY                   522 | 0x0000
#define STR_INDESTRUCTIBLE                    523 | 0x0000
#define STR_INDESTRUCTIBLE___                   524 | 0x0000
#define STR_INFERNO                      525 | 0x0000
#define STR_INFO_MENU                     526 | 0x0000
#define STR_INFO_SCREEN                     527 | 0x0000
#define STR_INFRAVISION                     528 | 0x0000
#define STR_INNSIGN                      529 | 0x0000
#define STR_INTENSITY_COMES_AT_THE_COST_OF_WISDOM              530 | 0x0000
#define STR_INVENTORY                     531 | 0x0000
#define STR_INVISIBILITY                    532 | 0x0000
#define STR_INVISIBLE_LORD                    533 | 0x0000
#define STR_INVULNERABLE                    534 | 0x0000
#define STR_IRON                      535 | 0x0000
#define STR_IS_NOT_AVAILABLE                   536 | 0x0000
#define STR_ITEM_REPAIR                     537 | 0x0000
#define STR_IVORY                      538 | 0x0000
#define STR_I_HAVE_SOMETHING_FOR_SALE_                 539 | 0x0000
#define STR_I_HAVE_THESE_ITEMS_FOR_SALE_____________YOUR_GOLD____I          540 | 0x0000
#define STR_I_HAVE_THESE_PREMIUM_ITEMS_FOR_SALE_____YOUR_GOLD____I          541 | 0x0000
#define STR_I_HAVE_THIS_ITEM_FOR_SALE_____________YOUR_GOLD____I          542 | 0x0000
#define STR_JADE                      543 | 0x0000
#define STR_JAGGED                      544 | 0x0000
#define STR_JAPANESE                     545 | 0x0000
#define STR_JAPAN                      546 | 0x0000
#define STR_JUST_TO_TAKE_A_LOOK__                  547 | 0x0000
#define STR_KING_LEORIC_S_TOMB                   548 | 0x0000
#define STR_KING_S                      549 | 0x0000
#define STR_KITE_SHIELD                     550 | 0x0000
#define STR_KNIGHT_S                     551 | 0x0000
#define STR_KNOCKS_TARGET_BACK                   552 | 0x0000
#define STR_KNOWLEDGE_AND_WISDOM_AT_THE_COST_OF_SELF             553 | 0x0000
#define STR_LACHDANAN                     554 | 0x0000
#define STR_LANGUAGE_MENU                    555 | 0x0000
#define STR_LAPIS                      556 | 0x0000
#define STR_LARGE_AXE                     557 | 0x0000
#define STR_LARGE_CHEST                     558 | 0x0000
#define STR_LARGE_SHIELD                    559 | 0x0000
#define STR_LAVA_LORD                     560 | 0x0000
#define STR_LAVA_MAW                     561 | 0x0000
#define STR_LEATHER_ARMOR                    562 | 0x0000
#define STR_LEATHER_OF_AUT                    563 | 0x0000
#define STR_LEAVE                      564 | 0x0000
#define STR_LEAVE_HEALER_S_HOME                   565 | 0x0000
#define STR_LEAVE_THE_SHACK                    566 | 0x0000
#define STR_LEAVE_THE_SHOP                    567 | 0x0000
#define STR_LEAVE_THE_TAVERN                   568 | 0x0000
#define STR_LEFT_CLICK_TO_TARGET                  569 | 0x0000
#define STR_LEVEL                      570 | 0x0000
#define STR_LEVEL_15                     571 | 0x0000
#define STR_LEVEL_UP                     572 | 0x0000
#define STR_LEVEL___I                     573 | 0x0000
#define STR_LEVEL____I                     574 | 0x0000
#define STR_LEVER                      575 | 0x0000
#define STR_LGTNING                      576 | 0x0000
#define STR_LGT                       577 | 0x0000
#define STR_LIBRARIUS_EX_HORADRIM_1                  578 | 0x0000
#define STR_LIBRARIUS_EX_HORADRIM_2                  579 | 0x0000
#define STR_LIBRARY_BOOK                    580 | 0x0000
#define STR_LIFE                      581 | 0x0000
#define STR_LIFE_STEALING                    582 | 0x0000
#define STR_LIGHTFORGE                     583 | 0x0000
#define STR_LIGHTNING                     584 | 0x0000
#define STR_LIGHTNING_ARROWS_DAMAGE__I__I                585 | 0x0000
#define STR_LIGHTNING_HIT_DAMAGE___I__I                 586 | 0x0000
#define STR_LIGHTNING_                     587 | 0x0000
#define STR_LIGHTSABRE                     588 | 0x0000
#define STR_LIGHT                      589 | 0x0000
#define STR_LIONSKULL_THE_BENT                   590 | 0x0000
#define STR_LITCH_DEMON                     591 | 0x0000
#define STR_LOADING_N                     592 | 0x0000
#define STR_LOADING___                     593 | 0x0000
#define STR_LOAD                      594 | 0x0000
#define STR_LOAD_CHARACTER                    595 | 0x0000
#define STR_LOAD_GAME                     596 | 0x0000
#define STR_LONG_BATTLE_BOW                    597 | 0x0000
#define STR_LONG_BOW                     598 | 0x0000
#define STR_LONG_STAFF                     599 | 0x0000
#define STR_LONG_SWORD                     600 | 0x0000
#define STR_LONG_WAR_BOW                    601 | 0x0000
#define STR_LORD_OF_THE_PIT                    602 | 0x0000
#define STR_LORD_SAYTER                     603 | 0x0000
#define STR_LORD_S                      604 | 0x0000
#define STR_LOTS_OF_MANA                    605 | 0x0000
#define STR_MACE                      606 | 0x0000
#define STR_MADBURNER                     607 | 0x0000
#define STR_MADEYE_THE_DEAD                    608 | 0x0000
#define STR_MAELSTORM                     609 | 0x0000
#define STR_MAGICAL                      610 | 0x0000
#define STR_MAGIC                      611 | 0x0000
#define STR_MAGIC_IS_NOT_ALWAYS_WHAT_IT_SEEMS_TO_BE              612 | 0x0000
#define STR_MAGIC_ROCK                     613 | 0x0000
#define STR_MAGIC_                      614 | 0x0000
#define STR_MAGISTRATE                     615 | 0x0000
#define STR_MAGMA_DEMON                     616 | 0x0000
#define STR_MAG                       617 | 0x0000
#define STR_MAIL                      618 | 0x0000
#define STR_MAIMING                      619 | 0x0000
#define STR_MAIN_MENU                     620 | 0x0000
#define STR_MAKES_AN_ITEM_INDESTRUCTIBLE                621 | 0x0000
#define STR_MANA                      622 | 0x0000
#define STR_MANA_SHIELD                     623 | 0x0000
#define STR_MANA___I__DAM__1_3_TGT_HP                 624 | 0x0000
#define STR_MANA___I__DAM___I____I                  625 | 0x0000
#define STR_MANA___I___DAM__N_A                   626 | 0x0000
#define STR_MANA_____I                     627 | 0x0000
#define STR_MANY                      628 | 0x0000
#define STR_MAP_OF_THE_STARS                   629 | 0x0000
#define STR_MASSIVE                      630 | 0x0000
#define STR_MASTER_S                     631 | 0x0000
#define STR_MAUL                      632 | 0x0000
#define STR_MAX                       633 | 0x0000
#define STR_MAZE                      634 | 0x0000
#define STR_MEMCARD_MENU                    635 | 0x0000
#define STR_MEMORY_CARD_1                    636 | 0x0000
#define STR_MEMORY_CARD_2                    637 | 0x0000
#define STR_MEMORY_CARD_MENU                   638 | 0x0000
#define STR_MERCILESS                     639 | 0x0000
#define STR_MESSERSCHMIDT_S_REAVER                  640 | 0x0000
#define STR_METEORIC                     641 | 0x0000
#define STR_MIGHT                      642 | 0x0000
#define STR_MINDCRY                      643 | 0x0000
#define STR_MITHRIL                      644 | 0x0000
#define STR_MOONBENDER                     645 | 0x0000
#define STR_MORNING_STAR                    646 | 0x0000
#define STR_MOVE_STYLE                     647 | 0x0000
#define STR_MUD_MAN                      648 | 0x0000
#define STR_MUD_RUNNER                     649 | 0x0000
#define STR_MURKY_POOL                     650 | 0x0000
#define STR_MUSHROOM_PATCH                    651 | 0x0000
#define STR_MUSIC                      652 | 0x0000
#define STR_MUSIC_DISABLED                    653 | 0x0000
#define STR_MUSIC_VOLUME                    654 | 0x0000
#define STR_MYSTERIES_ARE_REVEALED_IN_THE_LIGHT_OF_REASON            655 | 0x0000
#define STR_MYSTERIOUS                     656 | 0x0000
#define STR_MYTHICAL_BOOK                    657 | 0x0000
#define STR_NAJ_S_LIGHT_PLATE                   658 | 0x0000
#define STR_NAJ_S_PUZZLER                    659 | 0x0000
#define STR_NEW_CARD                     660 | 0x0000
#define STR_NEW_GAME                     661 | 0x0000
#define STR_NEW_STRENGTH_IS_FORGED_THROUGH_DESTRUCTION             662 | 0x0000
#define STR_NEXT_LEVEL                     663 | 0x0000
#define STR_NIGHTMARE                     664 | 0x0000
#define STR_NIGHTSCAPE                     665 | 0x0000
#define STR_NIGHTWING_THE_COLD                   666 | 0x0000
#define STR_NIGHT_CLAN                     667 | 0x0000
#define STR_NONE                      668 | 0x0000
#define STR_NON_ITEM                     669 | 0x0000
#define STR_NORMAL                      670 | 0x0000
#define STR_NOT_IDENTIFIED                    671 | 0x0000
#define STR_NOVA                      672 | 0x0000
#define STR_NOW                       673 | 0x0000
#define STR_NO                       674 | 0x0000
#define STR_NO_AUTOMAP_AVAILABLE_IN_TOWN                675 | 0x0000
#define STR_NO_HELP_AVAILABLE                   676 | 0x0000
#define STR_NO_IMMUNITIES                    677 | 0x0000
#define STR_NO_MAGIC_RESISTANCE                   678 | 0x0000
#define STR_NO_PAUSE_IN_MULTIPLAYER                  679 | 0x0000
#define STR_NO_PAUSE_IN_TOWN                   680 | 0x0000
#define STR_NO_REQUIRED_ATTRIBUTES                  681 | 0x0000
#define STR_NO_RESISTANCES                    682 | 0x0000
#define STR_NO_RESPONSE                     683 | 0x0000
#define STR_NO_STRENGTH_REQUIREMENT                  684 | 0x0000
#define STR_NUMBER_OF_PLAYERS                   685 | 0x0000
#define STR_N_I___LIGHT_RADIUS                   686 | 0x0000
#define STR_OBSIDIAN                     687 | 0x0000
#define STR_OBSIDIAN_LORD                    688 | 0x0000
#define STR_OF_ARMOR_AND_SHIELDS                  689 | 0x0000
#define STR_OF_HEAVEN_AND_HELL                   690 | 0x0000
#define STR_OGDEN                      691 | 0x0000
#define STR_OGDEN_S_SIGN                    692 | 0x0000
#define STR_OGDEN_THE_TAVERN_OWNER                  693 | 0x0000
#define STR_OIL                       694 | 0x0000
#define STR_OIL_OF_ACCURACY                    695 | 0x0000
#define STR_OIL_OF_DEATH                    696 | 0x0000
#define STR_OIL_OF_FORTITUDE                   697 | 0x0000
#define STR_OIL_OF_HARDENING                   698 | 0x0000
#define STR_OIL_OF_IMPERVIOUSNESS                  699 | 0x0000
#define STR_OIL_OF_MASTERY                    700 | 0x0000
#define STR_OIL_OF_PERMENANCE                   701 | 0x0000
#define STR_OIL_OF_SHARPNESS                   702 | 0x0000
#define STR_OIL_OF_SKILL                    703 | 0x0000
#define STR_OK                       704 | 0x0000
#define STR_ONE                       705 | 0x0000
#define STR_ONE_HANDED_SWORD                   706 | 0x0000
#define STR_OOZEDROOL                     707 | 0x0000
#define STR_OPEN_DOOR                     708 | 0x0000
#define STR_OPTIC_AMULET                    709 | 0x0000
#define STR_OPTIONS                      710 | 0x0000
#define STR_OPTIONS_MENU                    711 | 0x0000
#define STR_ORNATE                      712 | 0x0000
#define STR_OSMOSIS                      713 | 0x0000
#define STR_OVERLORD                     714 | 0x0000
#define STR_OVERLORD_S_HELM                    715 | 0x0000
#define STR_PAIN                      716 | 0x0000
#define STR_PAIN_MASTER                     717 | 0x0000
#define STR_PARALYSIS                     718 | 0x0000
#define STR_PASSWORD__                     719 | 0x0000
#define STR_PAUSE                      720 | 0x0000
#define STR_PEARL                      721 | 0x0000
#define STR_PEDESTAL_OF_BLOOD                   722 | 0x0000
#define STR_PEPIN                      723 | 0x0000
#define STR_PEPIN_THE_HEALER                   724 | 0x0000
#define STR_PERFECTION                     725 | 0x0000
#define STR_PHASING                      726 | 0x0000
#define STR_PIECES                      727 | 0x0000
#define STR_PIECE                      728 | 0x0000
#define STR_PIERCING                     729 | 0x0000
#define STR_PIT_BEAST                     730 | 0x0000
#define STR_PLAGUEWRATH                     731 | 0x0000
#define STR_PLAGUE_EATER                    732 | 0x0000
#define STR_PLATE                      733 | 0x0000
#define STR_PLATE_MAIL                     734 | 0x0000
#define STR_PLATINUM                     735 | 0x0000
#define STR_PLAYER_1                     736 | 0x0000
#define STR_PLAYER_2                     737 | 0x0000
#define STR_PLAYER_ATTACK                    738 | 0x0000
#define STR_PLAYER_FRIENDLY                    739 | 0x0000
#define STR_PLAYER_ONE                     740 | 0x0000
#define STR_PLAYER_ONE_NAME                    741 | 0x0000
#define STR_PLAYER_TWO                     742 | 0x0000
#define STR_PLAYER_TWO_NAME                    743 | 0x0000
#define STR_PLAYER___D                     744 | 0x0000
#define STR_PLENTIFUL                     745 | 0x0000
#define STR_PLENTY                      746 | 0x0000
#define STR_POINTS_TO                     747 | 0x0000
#define STR_POISONED_WATER_SUPPLY                  748 | 0x0000
#define STR_POISON_SPITTER                    749 | 0x0000
#define STR_PORTAL_TO                     750 | 0x0000
#define STR_POTENTIAL___NOT_BOWS                  751 | 0x0000
#define STR_POTION_OF_EXPERIENCE                  752 | 0x0000
#define STR_POTION_OF_FULL_HEALING                  753 | 0x0000
#define STR_POTION_OF_FULL_MANA                   754 | 0x0000
#define STR_POTION_OF_FULL_REJUVENATION                 755 | 0x0000
#define STR_POTION_OF_HEALING                   756 | 0x0000
#define STR_POTION_OF_MANA                    757 | 0x0000
#define STR_POTION_OF_REJUVENATION                  758 | 0x0000
#define STR_POWER                      759 | 0x0000
#define STR_PRECISION                     760 | 0x0000
#define STR_PRESS_C_TO_READ                    761 | 0x0000
#define STR_PRESS_C_TO_USE                    762 | 0x0000
#define STR_PRESS_C_TO_VIEW                    763 | 0x0000
#define STR_PRESS___FOR_PREVIOUS_MENU                 764 | 0x0000
#define STR_PREVIOUS_MENU                    765 | 0x0000
#define STR_PROFILER                     766 | 0x0000
#define STR_PROTECTION                     767 | 0x0000
#define STR_PUKERAT_THE_UNCLEAN                   768 | 0x0000
#define STR_PULSECRAWLER                    769 | 0x0000
#define STR_PUNCTURING                     770 | 0x0000
#define STR_PURIFYING_SPRING                   771 | 0x0000
#define STR_P_I___LIGHT_RADIUS                   772 | 0x0000
#define STR_QUALITY                      773 | 0x0000
#define STR_QUARTER_STAFF                    774 | 0x0000
#define STR_QUESTS_LOG                     775 | 0x0000
#define STR_QUEST_LOG                     776 | 0x0000
#define STR_QUICK_ATTACK                    777 | 0x0000
#define STR_QUICK_DROP_WEAPON                   778 | 0x0000
#define STR_QUICK_SPELL                     779 | 0x0000
#define STR_QUICK_USE_HEALTH                   780 | 0x0000
#define STR_QUICK_USE_MANA                    781 | 0x0000
#define STR_QUIET                      782 | 0x0000
#define STR_QUILTED_ARMOR                    783 | 0x0000
#define STR_QUIT__                      784 | 0x0000
#define STR_RADIANCE                     785 | 0x0000
#define STR_RAGS                      786 | 0x0000
#define STR_RAVEN_S                      787 | 0x0000
#define STR_READINESS                     788 | 0x0000
#define STR_REALITY_WEAVER                    789 | 0x0000
#define STR_RECEIVE_HEALING                    790 | 0x0000
#define STR_RECHARGE_STAVES                    791 | 0x0000
#define STR_RECHARGE_WHICH_ITEM_____________YOUR_GOLD____I            792 | 0x0000
#define STR_RECOVER_LIFE                    793 | 0x0000
#define STR_RECOVER_LIFE_AND_MANA                  794 | 0x0000
#define STR_RECOVER_MANA                    795 | 0x0000
#define STR_RECOVER_PARTIAL_LIFE                  796 | 0x0000
#define STR_REDUCES_ATTRIBUTES_NEEDED                 797 | 0x0000
#define STR_RED                       798 | 0x0000
#define STR_RED_DEATH                     799 | 0x0000
#define STR_RED_STORM                     800 | 0x0000
#define STR_RED_VEX                      801 | 0x0000
#define STR_RELIGIOUS                     802 | 0x0000
#define STR_REPAIR_ITEMS                    803 | 0x0000
#define STR_REPAIR_WHICH_ITEM_____________YOUR_GOLD____I            804 | 0x0000
#define STR_REQUIRED_                     805 | 0x0000
#define STR_REQUIREMENTS_NOT_MET                  806 | 0x0000
#define STR_RESISTS___                     807 | 0x0000
#define STR_RESIST                      808 | 0x0000
#define STR_RESIST_ALL___75___MAX                  809 | 0x0000
#define STR_RESIST_ALL_____I__                   810 | 0x0000
#define STR_RESIST_FIRE___75___MAX                  811 | 0x0000
#define STR_RESIST_FIRE_____I__                   812 | 0x0000
#define STR_RESIST_LIGHTNING___75___MAX                 813 | 0x0000
#define STR_RESIST_LIGHTNING_____I__                 814 | 0x0000
#define STR_RESIST_MAGIC___75___MAX                  815 | 0x0000
#define STR_RESIST_MAGIC_____I__                  816 | 0x0000
#define STR_RESTART_IN_TOWN                    817 | 0x0000
#define STR_RESURRECT                     818 | 0x0000
#define STR_RICHES_ABOUND_WHEN_LEAST_EXPECTED               819 | 0x0000
#define STR_RIGHT_CLICK_TO_READ                   820 | 0x0000
#define STR_RIGHT_CLICK_TO_READ__THEN                 821 | 0x0000
#define STR_RIGHT_CLICK_TO_USE                   822 | 0x0000
#define STR_RIGHT_CLICK_TO_VIEW                   823 | 0x0000
#define STR_RING                      824 | 0x0000
#define STR_RING_MAIL                     825 | 0x0000
#define STR_RING_OF_ENGAGEMENT                   826 | 0x0000
#define STR_RING_OF_REGHA                    827 | 0x0000
#define STR_RING_OF_TRUTH                    828 | 0x0000
#define STR_RISING_SUN                     829 | 0x0000
#define STR_ROBE                      830 | 0x0000
#define STR_ROCK                      831 | 0x0000
#define STR_ROD_OF_ONAN                     832 | 0x0000
#define STR_ROGUE                      833 | 0x0000
#define STR_ROTCARNAGE                     834 | 0x0000
#define STR_ROTFEAST_THE_HUNGRY                   835 | 0x0000
#define STR_ROTTING_CARCASS                    836 | 0x0000
#define STR_ROYAL_CIRCLET                    837 | 0x0000
#define STR_RUBY                      838 | 0x0000
#define STR_RUSTED                      839 | 0x0000
#define STR_RUSTWEAVER                     840 | 0x0000
#define STR_RUTHLESS                     841 | 0x0000
#define STR_SABRE                      842 | 0x0000
#define STR_SACRED                      843 | 0x0000
#define STR_SAINTLY                      844 | 0x0000
#define STR_SALVATION_COMES_AT_THE_COST_OF_WISDOM              845 | 0x0000
#define STR_SAPPHIRE                     846 | 0x0000
#define STR_SARCOPHAGUS                     847 | 0x0000
#define STR_SAVAGE                      848 | 0x0000
#define STR_SAVE_GAME                     849 | 0x0000
#define STR_SAVING_N                     850 | 0x0000
#define STR_SAVING___                     851 | 0x0000
#define STR_SAY_GOODBYE                     852 | 0x0000
#define STR_SCALE_MAIL                     853 | 0x0000
#define STR_SCARAB_AMULET                    854 | 0x0000
#define STR_SCAVENGER                     855 | 0x0000
#define STR_SCAVENGER_CARAPACE                   856 | 0x0000
#define STR_SCHAEFER_S_HAMMER                   857 | 0x0000
#define STR_SCIMITAR                     858 | 0x0000
#define STR_SCROLL                      859 | 0x0000
#define STR_SCROLL_OF_APOCALYPSE                  860 | 0x0000
#define STR_SCROLL_OF_BLOOD_STAR                  861 | 0x0000
#define STR_SCROLL_OF_BONE_SPIRIT                  862 | 0x0000
#define STR_SCROLL_OF_CHAIN_LIGHTNING                 863 | 0x0000
#define STR_SCROLL_OF_CHARGED_BOLT                  864 | 0x0000
#define STR_SCROLL_OF_FIREBALL                   865 | 0x0000
#define STR_SCROLL_OF_FIREBOLT                   866 | 0x0000
#define STR_SCROLL_OF_FIRE_WALL                   867 | 0x0000
#define STR_SCROLL_OF_FLAME_WAVE                  868 | 0x0000
#define STR_SCROLL_OF_FLASH                    869 | 0x0000
#define STR_SCROLL_OF_GOLEM                    870 | 0x0000
#define STR_SCROLL_OF_GUARDIAN                   871 | 0x0000
#define STR_SCROLL_OF_HEALING                   872 | 0x0000
#define STR_SCROLL_OF_HOLY_BOLT                   873 | 0x0000
#define STR_SCROLL_OF_IDENTIFY                   874 | 0x0000
#define STR_SCROLL_OF_INFERNO                   875 | 0x0000
#define STR_SCROLL_OF_INFRAVISION                  876 | 0x0000
#define STR_SCROLL_OF_LIGHTNING                   877 | 0x0000
#define STR_SCROLL_OF_MANA_SHIELD                  878 | 0x0000
#define STR_SCROLL_OF_NONE                    879 | 0x0000
#define STR_SCROLL_OF_NOVA                    880 | 0x0000
#define STR_SCROLL_OF_PHASING                   881 | 0x0000
#define STR_SCROLL_OF_RESURRECT                   882 | 0x0000
#define STR_SCROLL_OF_STONE_CURSE                  883 | 0x0000
#define STR_SCROLL_OF_TELEKINESIS                  884 | 0x0000
#define STR_SCROLL_OF_TELEPORT                   885 | 0x0000
#define STR_SCROLL_OF_TOWN_PORTAL                  886 | 0x0000
#define STR_SCROLL_OF__S                    887 | 0x0000
#define STR_SECLUDED                     888 | 0x0000
#define STR_SEE_WITH_INFRAVISION                  889 | 0x0000
#define STR_SELECT_CURRENT_SPELL_BUTTON                 890 | 0x0000
#define STR_SELECT_DIFFICULTY                   891 | 0x0000
#define STR_SELECT_FILE_TO_LOAD                   892 | 0x0000
#define STR_SELECT_LANGUAGE                    893 | 0x0000
#define STR_SELECT_MEMORY_CARD                   894 | 0x0000
#define STR_SELL_ITEMS                     895 | 0x0000
#define STR_SERPENT_S                     896 | 0x0000
#define STR_SHADOWBITE                     897 | 0x0000
#define STR_SHADOWCROW                     898 | 0x0000
#define STR_SHADOWDRINKER                    899 | 0x0000
#define STR_SHADOWHAWK                     900 | 0x0000
#define STR_SHADOW_BEAST                    901 | 0x0000
#define STR_SHARP                      902 | 0x0000
#define STR_SHARP_BEAK                     903 | 0x0000
#define STR_SHIELD                      904 | 0x0000
#define STR_SHOCK                      905 | 0x0000
#define STR_SHORT_BATTLE_BOW                   906 | 0x0000
#define STR_SHORT_BOW                     907 | 0x0000
#define STR_SHORT_STAFF                     908 | 0x0000
#define STR_SHORT_STAFF_OF_CHARGED_BOLT                 909 | 0x0000
#define STR_SHORT_SWORD                     910 | 0x0000
#define STR_SHORT_WAR_BOW                    911 | 0x0000
#define STR_SILVER                      912 | 0x0000
#define STR_SIR_GORASH                     913 | 0x0000
#define STR_SKELETON                     914 | 0x0000
#define STR_SKELETON_CAPTAIN                   915 | 0x0000
#define STR_SKELETON_KING                    916 | 0x0000
#define STR_SKELETON_KING_S_LAIR                  917 | 0x0000
#define STR_SKELETON_TOME                    918 | 0x0000
#define STR_SKILL                      919 | 0x0000
#define STR_SKULLFIRE                     920 | 0x0000
#define STR_SKULL_CAP                     921 | 0x0000
#define STR_SKULL_LEVER                     922 | 0x0000
#define STR_SLAIN_HERO                     923 | 0x0000
#define STR_SLAIN_TOWNSMAN                    924 | 0x0000
#define STR_SLAUGHTER                     925 | 0x0000
#define STR_SLAYER                      926 | 0x0000
#define STR_SLAYING                      927 | 0x0000
#define STR_SMALL_AXE                     928 | 0x0000
#define STR_SMALL_CHEST                     929 | 0x0000
#define STR_SMALL_SHIELD                    930 | 0x0000
#define STR_SNAKE_S                      931 | 0x0000
#define STR_SNOTSPILL                     932 | 0x0000
#define STR_SNOW_WITCH                     933 | 0x0000
#define STR_SOLDIER_S                     934 | 0x0000
#define STR_SOME_ARE_WEAKENED_AS_ONE_GROWS_STRONG              935 | 0x0000
#define STR_SOME_MAGIC_IMMUNITIES                  936 | 0x0000
#define STR_SOME_MAGIC_RESISTANCES                  937 | 0x0000
#define STR_SORCEROR                     938 | 0x0000
#define STR_SORCERY                      939 | 0x0000
#define STR_SOULPUS                      940 | 0x0000
#define STR_SOULSLASH                     941 | 0x0000
#define STR_SOUL_BURNER                     942 | 0x0000
#define STR_SOUND                      943 | 0x0000
#define STR_SOUND_ENABLED                    944 | 0x0000
#define STR_SOUND_MENU                     945 | 0x0000
#define STR_SOUND_VOLUME                    946 | 0x0000
#define STR_SPARKING_MAIL                    947 | 0x0000
#define STR_SPECTRAL_ELIXIR                    948 | 0x0000
#define STR_SPEED                      949 | 0x0000
#define STR_SPEED_SPELL_BOOK                   950 | 0x0000
#define STR_SPEED_SPELL_MENU                   951 | 0x0000
#define STR_SPELLS_ARE_DECREASED_1_LEVEL                952 | 0x0000
#define STR_SPELLS_ARE_INCREASED_1_LEVEL                953 | 0x0000
#define STR_SPELLS_ARE_INCREASED_2_LEVELS                954 | 0x0000
#define STR_SPELL_BOOK                     955 | 0x0000
#define STR_SPELL_LEVEL_0___UNUSABLE                 956 | 0x0000
#define STR_SPELL_LEVEL__I                    957 | 0x0000
#define STR_SPIDER_S                     958 | 0x0000
#define STR_SPIKED_CLUB                     959 | 0x0000
#define STR_SPINEEATER                     960 | 0x0000
#define STR_SPIRITUAL                     961 | 0x0000
#define STR_SPLINT_MAIL                     962 | 0x0000
#define STR_SPLIT_SKULL_SHIELD                   963 | 0x0000
#define STR_SPOOKY                      964 | 0x0000
#define STR_STABILITY                     965 | 0x0000
#define STR_STAFF                      966 | 0x0000
#define STR_STAFF_OF_LAZARUS                   967 | 0x0000
#define STR_STAFF_OF_SHADOWS                   968 | 0x0000
#define STR_STAFF_OF__S                     969 | 0x0000
#define STR_STAFF_RECHARGE                    970 | 0x0000
#define STR_STAFF___I_CHARGES_                   971 | 0x0000
#define STR_STALKER                      972 | 0x0000
#define STR_STAREYE_THE_WITCH                   973 | 0x0000
#define STR_STEELSKULL_THE_HUNTER                  974 | 0x0000
#define STR_STEEL                      975 | 0x0000
#define STR_STEEL_LORD                     976 | 0x0000
#define STR_STEEL_TOME                     977 | 0x0000
#define STR_STONECLEAVER                    978 | 0x0000
#define STR_STONE                      979 | 0x0000
#define STR_STONE_CLAN                     980 | 0x0000
#define STR_STONE_CURSE                     981 | 0x0000
#define STR_STORMBANE                     982 | 0x0000
#define STR_STORMSHIELD                     983 | 0x0000
#define STR_STORM_LORD                     984 | 0x0000
#define STR_STORM_RIDER                     985 | 0x0000
#define STR_STORM_SPIRE                     986 | 0x0000
#define STR_STRANGE                      987 | 0x0000
#define STR_STRENGTH                     988 | 0x0000
#define STR_STRENGTH_IS_BOLSTERED_BY_HEAVENLY_FAITH              989 | 0x0000
#define STR_STRONG                      990 | 0x0000
#define STR_STRUCTURE                     991 | 0x0000
#define STR_STR                       992 | 0x0000
#define STR_STUDDED_LEATHER_ARMOR                  993 | 0x0000
#define STR_STURDINESS                     994 | 0x0000
#define STR_SUCCUBUS                     995 | 0x0000
#define STR_SWEDISH                      996 | 0x0000
#define STR_SWIFTNESS                     997 | 0x0000
#define STR_SWORD                      998 | 0x0000
#define STR_SWRDFLIP                     999 | 0x0000
#define STR_TAINTED                      1000 | 0x0000
#define STR_TALE_OF_THE_THREE                   1001 | 0x0000
#define STR_TALKING_TO__S                    1002 | 0x0000
#define STR_TALK_TO_ADRIA                    1003 | 0x0000
#define STR_TALK_TO_CAIN                    1004 | 0x0000
#define STR_TALK_TO_FARNHAM                    1005 | 0x0000
#define STR_TALK_TO_GILLIAN                    1006 | 0x0000
#define STR_TALK_TO_GRISWOLD                   1007 | 0x0000
#define STR_TALK_TO_OGDEN                    1008 | 0x0000
#define STR_TALK_TO_PEPIN                    1009 | 0x0000
#define STR_TALK_TO_WIRT                    1010 | 0x0000
#define STR_TALK_TO__S                     1011 | 0x0000
#define STR_TAVERN_SIGN                     1012 | 0x0000
#define STR_TEARS                      1013 | 0x0000
#define STR_TELEKINESIS                     1014 | 0x0000
#define STR_TELEPORT                     1015 | 0x0000
#define STR_THAT_WHICH_CANNOT_BE_HELD_CANNOT_BE_HARMED             1016 | 0x0000
#define STR_THAUMATURGIC                    1017 | 0x0000
#define STR_THE_AGES                     1018 | 0x0000
#define STR_THE_ARCH_LITCH_MALIGNUS                  1019 | 0x0000
#define STR_THE_AWAKENING                    1020 | 0x0000
#define STR_THE_BAT                      1021 | 0x0000
#define STR_THE_BEAR                     1022 | 0x0000
#define STR_THE_BINDING_OF_THE_THREE                 1023 | 0x0000
#define STR_THE_BLACKOAK_BOW                   1024 | 0x0000
#define STR_THE_BLACK_KING                    1025 | 0x0000
#define STR_THE_BLEEDER                     1026 | 0x0000
#define STR_THE_BONESAW                     1027 | 0x0000
#define STR_THE_BUTCHER                     1028 | 0x0000
#define STR_THE_BUTCHER_S_CLEAVER                  1029 | 0x0000
#define STR_THE_CELESTIAL_AXE                   1030 | 0x0000
#define STR_THE_CELESTIAL_BOW                   1031 | 0x0000
#define STR_THE_CELESTIAL_STAR                   1032 | 0x0000
#define STR_THE_CHAMBER_OF_BONE                   1033 | 0x0000
#define STR_THE_CRANIUM_BASHER                   1034 | 0x0000
#define STR_THE_CURSE_OF_KING_LEORIC                 1035 | 0x0000
#define STR_THE_DARKENING_OF_TRISTRAM                 1036 | 0x0000
#define STR_THE_DARK                     1037 | 0x0000
#define STR_THE_DARK_EXILE                    1038 | 0x0000
#define STR_THE_DARK_LORD                    1039 | 0x0000
#define STR_THE_DEFENDER                    1040 | 0x0000
#define STR_THE_DEFLECTOR                    1041 | 0x0000
#define STR_THE_EAGLE                     1042 | 0x0000
#define STR_THE_ESSENCE_OF_LIFE_FLOWS_FROM_WITHIN              1043 | 0x0000
#define STR_THE_EXECUTIONER_S_BLADE                  1044 | 0x0000
#define STR_THE_FALCON_S_TALON                   1045 | 0x0000
#define STR_THE_FALL_OF_THE_BLACK_KING                 1046 | 0x0000
#define STR_THE_FLAYER                     1047 | 0x0000
#define STR_THE_FOOL                     1048 | 0x0000
#define STR_THE_FOX                      1049 | 0x0000
#define STR_THE_GAME_ENDED                    1050 | 0x0000
#define STR_THE_GLADIATOR_S_BANE                  1051 | 0x0000
#define STR_THE_GRANDFATHER                    1052 | 0x0000
#define STR_THE_GREAT_CONFLICT                   1053 | 0x0000
#define STR_THE_GRIZZLY                     1054 | 0x0000
#define STR_THE_HANDS_OF_MEN_MAY_BE_GUIDED_BY_FATE              1055 | 0x0000
#define STR_THE_HEAVENS                     1056 | 0x0000
#define STR_THE_JACKAL                     1057 | 0x0000
#define STR_THE_JAGUAR                     1058 | 0x0000
#define STR_THE_LANDS_OF_KHANDURAS                  1059 | 0x0000
#define STR_THE_LEECH                     1060 | 0x0000
#define STR_THE_LION                     1061 | 0x0000
#define STR_THE_MAGIC_ROCK                    1062 | 0x0000
#define STR_THE_MAMMOTH                     1063 | 0x0000
#define STR_THE_MANGLER                     1064 | 0x0000
#define STR_THE_MIND                     1065 | 0x0000
#define STR_THE_MOON                     1066 | 0x0000
#define STR_THE_NATURE_OF_THE_SOULSTONES                1067 | 0x0000
#define STR_THE_NEEDLER                     1068 | 0x0000
#define STR_THE_NIGHT                     1069 | 0x0000
#define STR_THE_PIT                      1070 | 0x0000
#define STR_THE_POWERS_OF_MANA_REFOCUSED_RENEWS               1071 | 0x0000
#define STR_THE_PROTECTOR                    1072 | 0x0000
#define STR_THE_RAINBOW_CLOAK                   1073 | 0x0000
#define STR_THE_REALMS_BEYOND                   1074 | 0x0000
#define STR_THE_REIGN_OF_DIABLO                   1075 | 0x0000
#define STR_THE_RETURN_OF_TERROR                  1076 | 0x0000
#define STR_THE_RIFT_BOW                    1077 | 0x0000
#define STR_THE_SIN_WAR                     1078 | 0x0000
#define STR_THE_SKY                      1079 | 0x0000
#define STR_THE_STARS                     1080 | 0x0000
#define STR_THE_SWORD_OF_JUSTICE_IS_SWIFT_AND_SHARP              1081 | 0x0000
#define STR_THE_TALE_OF_THE_HORADRIM                 1082 | 0x0000
#define STR_THE_TIGER                     1083 | 0x0000
#define STR_THE_TOWN_ELDER                    1084 | 0x0000
#define STR_THE_UNDEAD_CROWN                   1085 | 0x0000
#define STR_THE_UNHOLY_ALTAR                   1086 | 0x0000
#define STR_THE_VIZIER                     1087 | 0x0000
#define STR_THE_VULTURE                     1088 | 0x0000
#define STR_THE_WAGES_OF_SIN_ARE_WAR                 1089 | 0x0000
#define STR_THE_WAY_IS_MADE_CLEAR_WHEN_VIEWED_FROM_ABOVE            1090 | 0x0000
#define STR_THE_WHALE                     1091 | 0x0000
#define STR_THE_WOLF                     1092 | 0x0000
#define STR_THE_ZODIAC                     1093 | 0x0000
#define STR_THIEVES                      1094 | 0x0000
#define STR_THINKING_CAP                    1095 | 0x0000
#define STR_THIS_ITEM_IS_                    1096 | 0x0000
#define STR_THORNS                      1097 | 0x0000
#define STR_THOSE_WHO_ARE_LAST_MAY_YET_BE_FIRST               1098 | 0x0000
#define STR_THOSE_WHO_DEFEND_SELDOM_ATTACK                1099 | 0x0000
#define STR_THUNDERCALL                     1100 | 0x0000
#define STR_THUNDER                      1101 | 0x0000
#define STR_TIME_CANNOT_DIMINISH_THE_POWER_OF_STEEL              1102 | 0x0000
#define STR_TIN                       1103 | 0x0000
#define STR_TITANS                      1104 | 0x0000
#define STR_TOAD_DEMON                     1105 | 0x0000
#define STR_TOGGLE_SPELL                    1106 | 0x0000
#define STR_TOME                      1107 | 0x0000
#define STR_TOPAZ                      1108 | 0x0000
#define STR_TORKA_S_AMULET_OF_POWER                  1109 | 0x0000
#define STR_TORN_FLESH_OF_SOULS                   1110 | 0x0000
#define STR_TOTAL_KILLS____I                   1111 | 0x0000
#define STR_TOWER_SHIELD                    1112 | 0x0000
#define STR_TOWN_PORTAL                     1113 | 0x0000
#define STR_TO_HIT                      1114 | 0x0000
#define STR_TO_HIT____I______I___DAMAGE                 1115 | 0x0000
#define STR_TO_USE_ARMOR_OR_WEAPONS                  1116 | 0x0000
#define STR_TO__S                      1117 | 0x0000
#define STR_TRAPPED__S                     1118 | 0x0000
#define STR_TRAP_DISARM                     1119 | 0x0000
#define STR_TROUBLE                      1120 | 0x0000
#define STR_TWO                       1121 | 0x0000
#define STR_TWO_HANDED_SWORD                   1122 | 0x0000
#define STR_T_FARC_EVOL_S_TOMB                   1123 | 0x0000
#define STR_T__PREVIOUS_MENU                   1124 | 0x0000
#define STR_UNDEAD_BALROG                    1125 | 0x0000
#define STR_UNHOLY_ALTAR                    1126 | 0x0000
#define STR_UNIQUE_ITEM                     1127 | 0x0000
#define STR_UNRAVELER                     1128 | 0x0000
#define STR_UNSEEN                      1129 | 0x0000
#define STR_UNUSUAL_ITEM_DAMAGE                   1130 | 0x0000
#define STR_UP_TO_LEVEL__I                    1131 | 0x0000
#define STR_UP_TO_TOWN                     1132 | 0x0000
#define STR_USELESS                      1133 | 0x0000
#define STR_USER_LOSES_ALL_MANA                   1134 | 0x0000
#define STR_USE_ITEM                     1135 | 0x0000
#define STR_VALIANT                      1136 | 0x0000
#define STR_VALOR                      1137 | 0x0000
#define STR_VAMPIRES                     1138 | 0x0000
#define STR_VEIL_OF_STEEL                    1139 | 0x0000
#define STR_VERSION_                     1140 | 0x0000
#define STR_VICIOUS                      1141 | 0x0000
#define STR_VIGOR                      1142 | 0x0000
#define STR_VILETOUCH                     1143 | 0x0000
#define STR_VILE_STAND                     1144 | 0x0000
#define STR_VIM                       1145 | 0x0000
#define STR_VIPERFLAME                     1146 | 0x0000
#define STR_VITALITY                     1147 | 0x0000
#define STR_VIT                       1148 | 0x0000
#define STR_VORTEX_LORD                     1149 | 0x0000
#define STR_VULNERABLE                     1150 | 0x0000
#define STR_WARLORD_OF_BLOOD                   1151 | 0x0000
#define STR_WARMAGGOT_THE_MAD                   1152 | 0x0000
#define STR_WARPFIRE_HELLSPAWN                   1153 | 0x0000
#define STR_WARPSKULL                     1154 | 0x0000
#define STR_WARRIOR                      1155 | 0x0000
#define STR_WARRIOR_S                     1156 | 0x0000
#define STR_WAR_HAMMER                     1157 | 0x0000
#define STR_WAR_STAFF                     1158 | 0x0000
#define STR_WEAKNESS                     1159 | 0x0000
#define STR_WEAK                      1160 | 0x0000
#define STR_WEAPON_RACK                     1161 | 0x0000
#define STR_WEAPON_S_CHANCE_TO_HIT                  1162 | 0x0000
#define STR_WEBWIDOW                     1163 | 0x0000
#define STR_WEIRD                      1164 | 0x0000
#define STR_WELCOME_TO_DIABLO                   1165 | 0x0000
#define STR_WELCOME_TO_THE                    1166 | 0x0000
#define STR_WHAT_HAVE_YOU_GOT_                   1167 | 0x0000
#define STR_WHAT_ONCE_WAS_OPENED_NOW_IS_CLOSED               1168 | 0x0000
#define STR_WHEREVER_YOU_GO__THERE_YOU_ARE                1169 | 0x0000
#define STR_WHERE_AVARICE_FAILS__PATIENCE_GAINS_REWARD             1170 | 0x0000
#define STR_WHICH_ITEM_IS_FOR_SALE_____________YOUR_GOLD____I           1171 | 0x0000
#define STR_WHILE_IN_STORES                    1172 | 0x0000
#define STR_WHILE_THE_SPIRIT_IS_VIGILANT_THE_BODY_THRIVES            1173 | 0x0000
#define STR_WHITE                      1174 | 0x0000
#define STR_WICKED_AXE                     1175 | 0x0000
#define STR_WINDFORCE                     1176 | 0x0000
#define STR_WINDSPAWN                     1177 | 0x0000
#define STR_WINGED_DEMON                    1178 | 0x0000
#define STR_WIRT                      1179 | 0x0000
#define STR_WIRT_THE_PEG_LEGGED_BOY                  1180 | 0x0000
#define STR_WISDOM_S_WRAP                    1181 | 0x0000
#define STR_WITCHFIRE_THE_UNHOLY                  1182 | 0x0000
#define STR_WITCHMOON                     1183 | 0x0000
#define STR_WITCH_S_SHACK                    1184 | 0x0000
#define STR_WIZARDRY                     1185 | 0x0000
#define STR_WIZARDSPIKE                     1186 | 0x0000
#define STR_WOULD_YOU_LIKE_TO_                   1187 | 0x0000
#define STR_WOUNDED_TOWNSMAN                   1188 | 0x0000
#define STR_WRATHFIRE_THE_DOOMED                  1189 | 0x0000
#define STR_WRATHRAVEN                     1190 | 0x0000
#define STR_WSHIELD                      1191 | 0x0000
#define STR_WYRM                      1192 | 0x0000
#define STR_WYRM_S                      1193 | 0x0000
#define STR_YES                       1194 | 0x0000
#define STR_YOU_CAN_T_HEAL                    1195 | 0x0000
#define STR_YOU_DO_NOT_HAVE_ENOUGH_GOLD                 1196 | 0x0000
#define STR_YOU_DO_NOT_HAVE_ENOUGH_ROOM_IN_INVENTORY             1197 | 0x0000
#define STR_YOU_HAVE_NOTHING_I_WANT_____________YOUR_GOLD____I           1198 | 0x0000
#define STR_YOU_HAVE_NOTHING_TO_IDENTIFY_____________YOUR_GOLD____I          1199 | 0x0000
#define STR_YOU_HAVE_NOTHING_TO_RECHARGE_____________YOUR_GOLD____I          1200 | 0x0000
#define STR_YOU_HAVE_NOTHING_TO_REPAIR_____________YOUR_GOLD____I          1201 | 0x0000
#define STR_YOU_HAVE__U_GOLD                   1202 | 0x0000
#define STR_YOU_MUST_BE_AT_LEAST_LEVEL_13_TO_USE_THIS_             1203 | 0x0000
#define STR_YOU_MUST_BE_AT_LEAST_LEVEL_17_TO_USE_THIS_             1204 | 0x0000
#define STR_YOU_MUST_BE_AT_LEAST_LEVEL_8_TO_USE_THIS_             1205 | 0x0000
#define STR_YOU_WANT_TO_REMOVE_                   1206 | 0x0000
#define STR_YULM_S_MYSTIC_AMULET                  1207 | 0x0000
#define STR_ZAMPHIR                      1208 | 0x0000
#define STR_ZEST                      1209 | 0x0000
#define STR_ZHAR_THE_MAD                    1210 | 0x0000
#define STR_ZHAR_THE_MAD_S_MEMOIRS                  1211 | 0x0000
#define STR_ZOMBIE                      1212 | 0x0000
#define STR_                       1213 | 0x0000
#define STR__200__DAMAGE_VS__DEMONS                  1214 | 0x0000
#define STR__D                       1215 | 0x0000
#define STR__I                       1216 | 0x0000
#define STR__I_CHARGES                     1217 | 0x0000
#define STR__I_GOLD__S                     1218 | 0x0000
#define STR__I_SCROLLS                     1219 | 0x0000
#define STR__I__I                      1220 | 0x0000
#define STR__I__S_CHARGES                    1221 | 0x0000
#define STR__I__                      1222 | 0x0000
#define STR__LI                       1223 | 0x0000
#define STR__NGAME_SAVED_NPRESS_X_TO_CONTINUE               1224 | 0x0000
#define STR__NMEMORY_CARD_IS_NOT_FORMATTED                1225 | 0x0000
#define STR__NPLEASE_WAIT                    1226 | 0x0000
#define STR__N_NNOT_A_DIABLO_SAVE_N_NPRESS_X_TO_CONTINUE            1227 | 0x0000
#define STR__N_NNO_MEMORY_CARD_DETECTED_N_NPRESS_X_TO_CONTINUE           1228 | 0x0000
#define STR__N_NNO_MEMORY_CARD_FILES_N_NPRESS_X_TO_CONTINUE            1229 | 0x0000
#define STR__S_OF__S                     1230 | 0x0000
#define STR__S_SHRINE                     1231 | 0x0000
#define STR__S_SKILL                     1232 | 0x0000
#define STR__S_SPELL                     1233 | 0x0000
#define STR__S__I_DEX                     1234 | 0x0000
#define STR__S__I_MAG                     1235 | 0x0000
#define STR__S__I_STR                     1236 | 0x0000
#define STR__S__S                      1237 | 0x0000
#define STR__S___HOW_MANY_DO                   1238 | 0x0000
#define STR__U                       1239 | 0x0000
#define STR__U__                      1240 | 0x0000
#define STR__                       1241 | 0x0000
#define STR___I_DAMAGE_FROM_ENEMIES                  1242 | 0x0000
#define STR___I_TO_ALL_ATTRIBUTES                  1243 | 0x0000
#define STR___I_TO_DEXTERITY                   1244 | 0x0000
#define STR___I_TO_MAGIC                    1245 | 0x0000
#define STR___I_TO_STRENGTH                    1246 | 0x0000
#define STR___I_TO_VITALITY                    1247 | 0x0000
#define STR___I___ARMOR                     1248 | 0x0000
#define STR___I___DAMAGE                    1249 | 0x0000
#define STR___MASTER_VOLUME                    1250 | 0x0000
#define STR___MUSIC_VOLUME                    1251 | 0x0000
#define STR___SFX_VOLUME                    1252 | 0x0000
#define STR___SPEECH_VOLUME                    1253 | 0x0000
#define STR___VIDEO_VOLUME                    1254 | 0x0000
#define STR__________                     1255 | 0x0000
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