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Proto:Deltarune/Chapter 1 & 2 Demo (2021)

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This is a sub-page of Proto:Deltarune.

Hmmm...
To do:
  • Add stuff in the talk page here.
  • Patch differences.
  • Regional differences.

Also applies to subpages:

  • Make some comparsions actually use {{compare}}.
  • Use {{fn}} for filenames like object names; code tag for stuff like variable names.

Undertale 2 Part 2 The "Chapter 1&2" demo of Deltarune was released for Windows and Mac OS X on September 17, 2021, two days after Undertale's 6th anniversary - the date its release was announced to everyone's surprise. Being the work of a larger team compared to Chapter 1's, this demo has a wealth of unused content.

Sub-Pages

Miscellaneous tidbits that are interesting enough to point out here.
Notes
DR-ch1 Ruddin Idle.png
Unused Enemies
Swatchlings and the RODENTS together, oh my-!
DeltaCH2-spr cutscene 30b toriel facepalm.png
Unused Graphics
So many early drafts.
Deltarune-spr darktalkbt-0.png
Unused Text
cheese will be PUNISHED.
Deltarune room dw city prototype 01.png
Unused Rooms
The biggest rooms in the littlest city.
SoundIcon.png
Unused Audio
do dee doo
DeltaCH2-Queen Bro JP.png
Version Differences
Regional, revisional, you name it.
Sneo heart.gif
Unused Attacks
BIRTHDAY OVERFLOW BIRTHDAY OVERFLOW BIRTHDAY OVERFLOW BIRTHDAY OVERFLOW

Debug Mode

Hmmm...
To do:
Add actual debug features.

Text

Most of these were unfortunately stripped out starting from v1.08.

Ambyu-lance Battle

Text Description
Car done did a hit (number) times!
Appears after the car attack, and displays how many times your soul was hit by a car, likely to test the avoid and get hit ACTs.
cheese will be PUNISHED
Appears during the car attack, if you "cheese" the attack by not moving your soul horizontally.
cheese punishment canceled
Appears after the previous text string if you change your cheating ways and move horizontally.
(Source: Original TCRF research)

Berdly Battle

Text Description
berdly is PISS
Appears when the B key is pressed during the second Berdly fight, and makes Berdly pissed (no, it doesn't turn him into piss).
berdly is not piss
Appears when the B key is pressed during the second Berdly fight after it has already been pressed, and makes Berdly no longer pissed.
(Source: Original TCRF research)

Tasque Manager Battle

Text Description
You've selected QUIZZLER
Appears when the B key is pressed during the Tasque Manager fight, and turns all attacks into the Tasque Manager Says attack.
Next attack will be random
Appears when the B key is pressed during the Tasque Manager fight after previously being pressed, and makes all attacks be random.
(Source: Original TCRF research)

Spamton Battle

Text Description
Spamton body mode changed
Appears when the B key is pressed during the Spamton fight. This changes Spamton's appearance depending on what action is taking place: when choosing your attack, his head grows before instantly shrinking, while making a deal with Spamton, he laughs, when choosing whether you're interested in the deal, his arms go up, and when choosing whether to give money or not, his arms go forward.
Toggled Spamton's DISGUISTING mouth
Appears when the N key is pressed during the Spamton fight, and turns Spamton's head big like how it is when he attacks.
(Source: Original TCRF research)

Rouxls Kaard Battle

Text Description
[B] turn thrash debug on/off
Appears during the Rouxls Kaard fight.
[V] turn thrash debug on/off
An early version of the previous text.
up/down/shift: change thrash parts
1-3/Numpad7-9 for specific attacks
4/Numpad 5 for random attack
0/Numpad 0 for random machine
Appears after enabling the Thrash Machine debug.
Thrash machine piece debug enabled.
Appears when enabling the Thrash Machine debug.
Thrash machine piece debug disabled.
Appears when disabling the Thrash Machine debug.
Debug mode won't prevent you from losing points.
Appears when selecting all duck parts with the debug mode.
Thrash machine randomized.
Appears when randomizing the thrash machine.
ROUXLS' NEXT ATTACK SHALL BE OF THE HEAD
Appears when pressing 1 during the Rouxls Kaard fight with the Thrash Machine debug open.
ROUXLS' NEXT ATTACK SHALL BE OF THE FOOT
Appears when pressing 2 during the Rouxls Kaard fight with the Thrash Machine debug open.
ROUXLS' NEXT ATTACK SHALL BE OF THE BLOCKSE
Appears when pressing 3 during the Rouxls Kaard fight with the Thrash Machine debug open.
ROUXLS' NEXT ATTACK... COULD BE ANYTHINGE!! PREPAREST THINE ASS
Appears when pressing 4 during the Rouxls Kaard fight with the Thrash Machine debug open.
ROUXLS' NEXT ATTACK SHALL BE OF THE BLOCKS
An unused version of the text that appears when pressing 3 during the Rouxls Kaard fight with the Thrash debug open.
ROUXLS' NEXT ATTACK... COULD BE ANYTHING!! PREPARE THINE ASS
An unused version of the text that appears when pressing 4 during the Rouxls Kaard fight with the Thrash debug open.
(Source: Original TCRF research)

Other

Text Description
Transmitting VERY EVIL computer virus to dataminer's house and room...
Appears when selecting spawn type 21 in room_bullettest (ID 17). Looks like we're screwed.
(Source: Original TCRF research)

Leftover Debug Features

Credits Controls

Acactussayswhat?
Please elaborate.
Having more detail is always a good thing.
Specifically: Which patch?

During the credits at the end of Chapter 2, typing "r" on the keyboard restarts the credits. Typing "p" immediately ends the credits. This was removed by a subsequent patch.

(Source: r/Deltarune Discord, Underminers Discord)

Developer Oversights

Misplaced Spamton NEO VCR icons

Mock VCR HUD icons appear during Spamton NEO's ultimate attack on both the normal and Weird Routes. However, prior to the v1.08 update, they only appeared in the Weird Route and the battle test room without glitches; this is because the sprites are drawn relative to the room's coordinates, and the camera moves far away from the appropriate location in the normal route. This error is fixed in v1.08.

(Source: blaize.mayes)

Development Text

Hmmm...
To do:
  • Add language file date property.

Switch Build Paths

Within the Nintendo Switch v1.03a version's options.ini are some leftover build paths.

[LLVM-Switch]
SDKDir=C:\Nintendo\sunkus-1-2-switch\NintendoSDK
UseNEX=False
nMeta=C:\Users\atrem\OneDrive\Documents\Games\Deltarune\Merged\sunkus-ch1-2-merged\DELTARUNE.yyp\options/switch/application.nmeta
(Source: Original TCRF research)

Shortcut Metadata

Hmmm...
To do:
More data may exist.

In all Windows versions from itch.io, a shortcut to the executable is included, which has some leftover metadata:

Icon path D:\builds\final_sept_16_2021\DELTARUNE Chapter 1&2 Data\DELTARUNE.exe
Machine ID msi

The itch.io Mac 1.00 version has a GMLive executable presumably left over from development, along with a shortcut pointing to it, which also has metadata:

Local base path C:\drune_work\sunkus-ch2-gms2.3-pc\DELTARUNE.yyp\datafiles\GMLive\gmlive-server.exe
Working directory C:\drune_work\sunkus-ch2-gms2.3-pc\DELTARUNE.yyp\datafiles\GMLive
Icon path C:\drune_work\icon.ico
Machine ID desktop-o589nkr
(Source: Original TCRF research)

Music/Sound Metadata

Similar to Undertale and its demo, some audio files contain metadata. Most seem to come from FL Studio.

(most files)
Name Content
ENCODER FL Studio
mus/fanfare.ogg ("Fanfare")
snd_rurus_appear(_ch1).ogg
Name Content
Software FL Studio 10
mus/checkers.ogg ("Checker Dance")
Name Content
Encoded by LAME in FL Studio 10
BPM (beats per minute) 160
DATE 2016
mus/kingboss.ogg ("Chaos King")
Name Content
Encoded by LAME in FL Studio 10
BPM (beats per minute) 147
DATE 2016
snd_usefountain(_ch1).ogg ("Your Power")
Name Content
encoded_by LAME in FL Studio 10
TBPM 118
date 2016
mus/alarm_titlescreen.ogg
Name Content
Encoded by LAME in FL Studio 10
BPM (beats per minute) 165
DATE 2017
mus/berdly_theme.ogg ("Berdly")
Name Content
Encoded by LAME in FL Studio 10
BPM (beats per minute) 98
DATE 2019
mus/noelle_ferriswheel.ogg ("Ferris Wheel")
Name Content
Encoded by LAME in FL Studio 10
BPM (beats per minute) 200
DATE 2018
mus/noelle_normal.ogg ("Lost Girl")
Name Content
Encoded by LAME in FL Studio 10
BPM (beats per minute) 75
DATE 2018
mus/giant_queen_appears.ogg ("Giga Size")
Name Content
Encoded by LAME in FL Studio 10
BPM (beats per minute) 125
DATE 2019
(some files under the root folder - seems to be added by GameMaker)
Name Content
encoder Lavc libvorbis
snd_hit(_ch1)
Name Content
IART Don Ralke; Sherman Bros.
ICRD 1972
INAM Snoopy, Come Home
snd_spearappear(_ch1)
Name Content
ICRD 2013
snd_won_skipping
Name Content
ICMT hackerman

The mentions of "LAME in FL Studio 10" imply that some files were converted from MP3s - LAME is a MP3 encoder.

(Source: Original TCRF research)

Unused Cutscenes

obj_example_cutscene_old

An old version of the previous unused object, which consists of Susie walking up to Kris and going back before a blank text box appears, softlocking the game.

(Source: Original TCRF research)

obj_example_cutscene_b

An alternate version of the previous unused objects that simply has the characters moving around. Unlike the previous objects, this one requires partners with you or else the game will crash.

(Source: Original TCRF research)

obj_ch2_scene26_powers_combined_old

An early version of the thrash transformation cutscene. The final object uses the Berdly statue as a placeholder sprite, while this uses the Berdly statue in a toilet sprite.

(Source: Original TCRF research)

obj_ch2_fountain_sideb

A very incomplete version of the Weird Route's Spamton NEO fight cutscene.

(Source: Original TCRF research)

Unused Objects

obj_berdlyb_tornado_old

An early version of the tornado used in the Berdly battle.

(Source: Original TCRF research)

obj_sneo_wireheart_old

An early version of Spamton NEO's heart.

(Source: Original TCRF research)

obj_sneo_wireheart_edit

Another early version of Spamton NEO's heart, which likely has its code edited from obj_sneo_wireheart_old.

(Source: Original TCRF research)

obj_sneo_heartattack_old

An even earlier version of Spamton NEO's heart, using the placeholder black and white sprites.

(Source: Original TCRF research)

obj_yheart_shot1

Old version of the projectile used for yellow heart mode. Using it will make the majority of hittable objects in Spamton NEO fight (bombs, faces, etc.) untouchable as the bullet simply pass through those.

(Source: Original TCRF research)

obj_sprite_hunter

Seems to be a cut debug tool used to find what objects use the specified sprite.

(Source: Original TCRF research)

obj_skewed_sprite_speciall

An example object used to show how sprite deformation works. Also exist another version of this that goes by the name of obj_skewed_sprite_example that doesn't deform.
Ezgif-7-a2eeb123fd.gif

(Source: Original TCRF research)

obj_queenshield_enemy_old

Two old versions of the Queen shields exists in the files. obj_queenshield_enemy_old shows shield durability with a transparent overlay in the size of the shield and breaks into pieces instead of poorly exploding.

obj_queenshield_enemy_old2 is, by default, broken, and show a single big line stretched across the screen, but with some code tinkering it's possible to get it to a more pleasing state.

(Source: Original TCRF research)

Unused Items

Consumables

ID 17 26 29 31
Name Mannequin
マネキン
JavaCookie
Javaクッキー
TensionMax
テンションMAX
ReviveBrite
リザレクトライト
Full description It's a mannequin with the clothes
permanently attached. Useless
A coffee-and-chocolate flavored cookie.
Words spark out when you bite it.

コーヒーチョコレート味のクッキー。
かむと文字があふれだす。
Raises TP to full in battle.
バトル中 TPを満タンにする。
A breakable mint that revives all
fallen party members to 100% HP.

割って使えるミント。
倒れた仲間全員を HP100%で復活させる。
Battle description Useless 使いみち
ナシ
Healing
varies
回復量
キャラ毎に
変化
Raises
TP
Max
TP
MAX
Revives
team
100%
味方全員
HP100%で
復活
Target type None Individual Party Party
Usable No Yes Yes Yes
Use text * ~1 used the CLOTHESDOLL!* ... but nothing happened!
* ~1は
  マネキンを使った!
* しかし なにも起こらなかった!
* ~1 used the JAVACOOKIE!
* ~1は
  JAVAクッキーを使った!
* ~1 used the TENSIONMAX!
* ~1は
  テンションMAXを使った!
* ~1 used the REVIVEBRIGHT!
* ~1は
  リザレクトライトを使った!
Character comments Susie (No comments) It says GUTS! 「ガッツ」って書いてあるぞ! (No comments) Don't throw mints at me! オレにミント投げんなよ!
Ralsei It says Fluffy... 「モフさ」って書いてある… It's minty! ミントのかおり!
Noelle I... I can't read these symbols... この記号は… 解読できないよ… What are you throwing? なにを投げてるの…?
Value 300 160 1000 4000
Notes An early version of the used item Mannequin, set to be a regular item rather than a piece of armor. Heals 100 HP when used on Kris or 90 HP when used on anyone else. Seems to be a stronger version of the used items TensionBit and TensionGem. Seems to be a stronger version of the used item ReviveDust, with similar character comments.

TP

English Japanese
* ~1 used the TENSIONBIT!
* Tension raised up earlier.
* ~1は
  テンションビッツを使った!
* テンションが 早めに上がった。
* ~1 used the TENSIONGEM!
* ~1は
  テンションジェムを使った!
(Source: Original TCRF research)

TensionMax

English Japanese
* (You felt tense.)
* (テンションが 上がった)
* (... try using it in battle.)
* (…バトル中に使ったほうが
  よさそうだ)
(Source: Original TCRF research)

Mannequin

* (The clothes are stuck to the
  doll...)
* (There's no way you can use
  this.)
(Source: Original TCRF research)

DogDollar Use Text

English Japanese
* (Where'd this come from?)
* (いつのまに 手に入れていた…?)

There is dialogue for when you try to use the DogDollar item, but since that item is unselectable, the text can't be ever seen.

(Source: KristalTeam/Kristal)

Weapons

ID 11 15
Name TwistedSwd
ツイストソード
CheerScarf
チアーマフラー
Description A strange blade
おかしな剣。
A scarf with colorful you-can-do-it
imagery. Gains more TP from criticals.

ポジティブで前向きなイメージの
カラフルなマフラ…ルダメージを受けたときに獲得するTPが増える。
Attack +16 +1
Defense 0 0
Magic 0 +2
Ability Deltarune-spr dmenu items-6.png Trance
Deltarune-spr dmenu items-6.png トランス
Deltarune-spr dmenu items-10.png Smiley
Deltarune-spr dmenu items-10.png スマイル
Value 1 250
Characters Kris
Susie ... uhh, looks bad.
…なんだよこれ
Smiley faces? Ecch.
スマイルマーク? うぇ…
Ralsei It's like a spiral.
ネジネジだね
You can do it!
大丈夫! キミならできる!
Noelle It's... kind of scary...
なんかちょっと… 怖い…
Now THIS is a tacky scarf! Faha!
なにこのマフラー! ダサーい! ふはは!
Notes Can be obtained by fusing a ThornRing and a PureCrystal, but the PureCrystal is unobtainable, rendering this item effectively unused as well. Uses the same ability name (Trance) as the ThornRing, but this version of Trance uses a different ability icon and doesn't appear to be functional.

Armor

ID 17 18 19
Name DarkGoldBand
ダークGバンド
SkyMantle
マウスコイン
SpikeShackle
トゲの手かせ
Description A black metal with a golden shine.
黄金色に輝く 黒い金属製。
A cape that shimmers fluorescently.
Protects against Elec and Holy attacks.

ぼんやり光る蛍光マント。
電属性と聖属性のこうげきを防ぐ。
Attack 0 0 +3
Defense 0 +1 +1
Magic 0 0 0
TP range 0 0 0
Ability Deltarune-spr dmenu items-7.png Deltarune-spr dmenu items-4.png Elec/Holy
Deltarune-spr dmenu items-4.png 電/聖
Deltarune-spr dmenu items-7.png Attack
Deltarune-spr dmenu items-7.png ATアップ
Value 200 during Chapter 1; increases in value by 420 for every subsequent Chapter 1 300
Characters Kris
Susie Not even gonna ask. Get a load of THIS! ヤベえ! 見ろよ これ!
Ralsei Um, the d-dress is cute... Looking SHARP! うーん トガッてるー!
Noelle (Why did they spend $300 on this!?) (It's tearing my sleeves...) (服のそでが破けちゃう…)
Notes Its character comments are the same as those of the used item Mannequin, presumably as a placeholder. For some reason, they're left in English even in the Japanese strings, which do properly translate the corresponding comments for the Mannequin itself. It's set to reduce damage from attacks with element 1 by 50%, presumably corresponding to the "Elec/Holy" elements mentioned in the description, but there are no attacks anywhere in the game that have that element set, rendering this ability useless.

Noelle's Item Dialogue

Most consumables and equipment have a set of character-specific dialogue lines for when they're used/equipped by each character. Since Noelle only joins the party for a limited time, her comments on items that can only be obtained after she leaves go unused, as do those for items that are entirely unobtainable.

Item English Japanese Notes
GigaSalad
Something to graze on!
モグモグしたい!
Leftover unused item from Chapter 1. Has a healing value of 90 HP when used on Noelle, as opposed to its standard value of 4 HP.
FavSandwich
(Huh? I didn't know Kris liked this flavor.)
(クリスが この味好きなんて…)
Leftover unused item from Chapter 1.
Ralsei Tea
There's nothing in here!
なにも入ってないよ!
Only obtainable after Noelle leaves the party. Has a healing value of 50 HP when used on her (the Tea items each have a unique healing value for all four characters).
Susie Tea
(Wonder if they sell this in gallons?)
(ボトルで売ってないのかな?)
Only obtainable after Noelle leaves the party. Has a healing value of 400 HP when used on her, the highest of all the Tea interactions.
ButJuice
B-Brainfreeze! ... kidding!
頭がキーンとする…! …なーんてね
Only obtainable after Noelle leaves the party.
SpagettiCode
Reminds me of one of my sweaters.
わたしの持ってるセーターみたい
Only obtainable after Noelle leaves the party.
ReviveDust
What are you sprinkling?
なにを ふりまいてるの…?
Only obtainable after Noelle leaves the party.
S.POISON
(I'll... just pretend to drink it...)
(とりあえず… 飲むフリだけ…)
Only obtainable after Noelle leaves the party. Since she doesn't actually drink it, it's coded to do nothing when used on her, as opposed to its standard effect of damaging the user for 20 HP.
EverybodyWeapon
Wh... what is this?
これって… なに?
Leftover unused weapon from Chapter 1.
Trefoil
Okay! ...? What do you mean, unused!?
オッケー! …え? 「ボツ」? どういうイミ!?
Leftover unused weapon from Chapter 1. Interestingly, Noelle comments on how this item went unused.
BrokenSwd
(Wh... why give this to me?)
(え… なんで わたしに…?)
Only obtainable after Noelle leaves the party.
PuppetScarf
(Feels like guitar strings...)
(ギターの弦みたいな感触…)
Only obtainable after Noelle leaves the party.
MouseToken
... from the family entertainment center?
…ネズミの絵が描いてある
Leftover unused armor from Chapter 1.
TwinRibbon
... nostalgic, huh.
…なつかしいな
Only obtainable after Noelle leaves the party.
ChainMail
Armor? (It's cool...)
よろい?(かっこいい…)
Only obtainable after Noelle leaves the party.
B.ShotBowtie
... do I put it in my hair?
…これは 髪につけるのかな?
Only obtainable after Noelle leaves the party.
SpikeBand
(Maybe Susie would like this look?)
(スージィに気に入ってもらえるかな?)
Only obtainable after Noelle leaves the party.
FrayedBowtie
(Reminds me of Asgore...)
(アズゴアおじさんっぽいな…)
Only obtainable after Noelle leaves the party.
Dealmaker
(Seems... familiar?)
(なんか… 見覚えが…?)
Only obtainable after Noelle leaves the party.
(Source: Original TCRF research)

Key Items

ID Name Description Notes
15 PureCrystal
ピュアジェム
The shadow purified by the cat
とあるネコの力で 闇の要素が浄化されている
Can be fused with a ThornRing to create a TwistedSwd. While the item description appears to allude to Seam's collection of the used ShadowCrystal key items, the relationship between them and the PureCrystal is not definitively known.
(Source: Zyxyz, TrainerX493, Boo (testing), Nosarms (ability icons))

Light World Equipment

As in Chapter 1, the Light World equipment can't be unequipped or examined, so the description strings for the new equipment items added in Chapter 2 cannot be seen. (Note that unlike the equipment from Chapter 1, these items don't have any use text defined.)

Item English Japanese
Eraser
* "Eraser" - Weapon 1 AT
Pink, it bounces when thrown on the ground.
* 「けしごむ」 - ぶき AT1
* ピンクいろ。ゆかにおちると
  ビヨンと はねる。
Mech. Pencil
* "Mechanical Pencil" - 1 AT
* It's tempting to click it repeatedly.
* 「シャープペンシル」 - ぶき AT1
* ついつい なんども
  カチカチしがち。
Wristwatch
* "Wristwatch" - Armor 1 DF
* Maybe an expensive antique.
* Stuck before half past noon.
* 「うでどけい」 - ぼうぐ DEF1
* アンティークかも? 12じ30ぷんの
  まえで とまっている
(Source: Original TCRF research)

Unused Chests

KEYGEN Chest

If a chest is placed into room_dw_mansion_east_1f_secret (the room where the KEYGEN is used to unlock the basement of Queen's mansion), it will contain a single Dark Candy. Not too useful at this stage of the game.

(Source: localwhovian, Original TCRF research)

Duplicate Revive Dust Chest

In room_dw_mansion_bridges (the first puzzle room in the Acid Tunnel of Love), the chest that's guarded by the Werewire is first set to contain a Revive Dust, before being set to instead contain... a Revive Dust.

(Source: Original TCRF research)

Alternative Cutscenes

Cards

Remember when YT had a little indifferent face when a video went down? TCRF remembers.
This page or section has one or more broken YouTube links.
Please find an archived version of the video(s) or a suitable replacement.

In the cutscene where Lancer and Rouxls become Key Items, there is code for them to turn into cards, which is never used.

(Source: Original TCRF research)

Asset Naming Oddities

Loox Wazowski

The Loox NPC that appears in Hometown near Flower King, just like in Undertale, is referred to by the name "Mike Wazowski" internally, probably because their design bears a strong resemblance to the aforementioned Monsters Inc. character.

(Source: Original TCRF research)

Early Ambyu-Lance Name

All of the enemies that you can fight in Chapter 2 have their English name used as their internal name, except for Ambyu-Lance, who is instead referred to as "omawaroid" internally, suggesting that their name was originally "Omawaroid".

(Source: Original TCRF research)

Rurus Kaado

Similar to Ambyu-Lance, internally, Rouxls Kaard is frequently referred to as his Japanese name, "Rurus Kaado", despite the fact that the file names are in English.

(Source: Original TCRF research)

Bulking Up for Winter

Charles, the hat-wearing mouse found in QC's Diner, is internally referred to as spr_npc_most_improved_1997. In Chapter 2, he receives a new sprite, spr_npc_most_improved_1997_ch2. The only difference between the two is that the Chapter 2 sprite is one (1) pixel taller, possibly referencing his dialogue in which he says he is bulking up for winter.

(Source: u/Sympathetic_Stranger on r/Deltarune)

Not Piss

The sprite of Asgore watering the flowers is referred to as spr_asgoreu_notpiss_ch1, referencing a joke theory among fans of Undertale: that Asgore was pissing on the flowers in the garden right before he talks to you (based on the absence of a water can and the suspicious shaking he does). As stated by these filenames, he does not, in fact, use piss to water his flowers.

(Source: Original TCRF research)

DEVICE_FRIEND

The ominously grinning face with pink and yellow eyes that can be seen for a split-second in the Mansion Basement has its object name as DEVICE_FRIEND and its sprite name as IMAGE_FRIEND, which is rather concerningly suspicious given that ALL-CAPS internal names are for the most part, only used for things that take place outside the context of the game's world.

Music

BIG SHOT

BIG SHOT, the song that plays when fighting Spamton NEO, is internally referred to as spamton_neo_mix_ex_wip.ogg.

(Source: Original TCRF research)

Susie Neo

Susie's theme for the cutscene in school where Susie pushes Kris against the lockers is referred to as s_neo.ogg, while the creepy sound effect that plays as she threatens to bite Kris' face off is called s_neo_clip.ogg.

(Source: Original TCRF research)

Normal Noelle

Lost Girl, Noelle's somber theme in her room in Queen's mansion, is referred to as noelle_normal.ogg, whereas Girl Next Door, which is more commonly used as Noelle's theme, is called noelle_school.ogg, which may imply that Lost Girl was or is meant to be Noelle's 'main' theme.

(Source: Original TCRF research)

Weird Route Music Names

Unlike most Chapter 2 tracks, the music from the Alternate/Weird/Snowgrave route is not found in the official Deltarune Chapter 2 soundtrack. Internally, they're called cybercity_alt.ogg (a longer, alternate version of "WELCOME TO THE CITY" that plays in the Cyber City when you're far enough into the route), d.ogg (plays when Noelle momentarily snaps out of it and realizes she's fighting Berdly), berdly_battle_heartbeat_true.ogg (second Berdly fight theme), and flashback_excerpt.ogg (plays during the cutscene with Noelle after she leaves Rudy's hospital room).

(Source: Original TCRF research)

Muscle Sans

Just like in Undertale, Sans' theme, sans., is referred to as muscle.ogg in the game files.

(Source: Original TCRF research)