Proto:Deltarune/Chapter 1 & 2 Demo (2021)
This is a sub-page of Proto:Deltarune.
To do:
Also applies to subpages: |
Undertale 2 Part 2 The "Chapter 1&2" demo of Deltarune was released for Windows and Mac OS X on September 17, 2021, two days after Undertale's 6th anniversary - the date its release was announced to everyone's surprise. Being the work of a larger team compared to Chapter 1's, this demo has a wealth of unused content.
Sub-Pages
Notes |
Unused Enemies Swatchlings and the RODENTS together, oh my-! |
Unused Graphics So many early drafts. |
Unused Text cheese will be PUNISHED. |
Unused Rooms The biggest rooms in the littlest city. |
Unused Audio do dee doo |
Version Differences Regional, revisional, you name it. |
Unused Attacks BIRTHDAY OVERFLOW BIRTHDAY OVERFLOW BIRTHDAY OVERFLOW BIRTHDAY OVERFLOW |
Debug Mode
To do: Add actual debug features. |
Text
Most of these were unfortunately stripped out starting from v1.08.
Ambyu-lance Battle
Text | Description |
---|---|
Car done did a hit (number) times! |
Appears after the car attack, and displays how many times your soul was hit by a car, likely to test the avoid and get hit ACTs. |
cheese will be PUNISHED |
Appears during the car attack, if you "cheese" the attack by not moving your soul horizontally. |
cheese punishment canceled |
Appears after the previous text string if you change your cheating ways and move horizontally. |
Berdly Battle
Text | Description |
---|---|
berdly is PISS |
Appears when the B key is pressed during the second Berdly fight, and makes Berdly pissed (no, it doesn't turn him into piss). |
berdly is not piss |
Appears when the B key is pressed during the second Berdly fight after it has already been pressed, and makes Berdly no longer pissed. |
Tasque Manager Battle
Text | Description |
---|---|
You've selected QUIZZLER |
Appears when the B key is pressed during the Tasque Manager fight, and turns all attacks into the Tasque Manager Says attack. |
Next attack will be random |
Appears when the B key is pressed during the Tasque Manager fight after previously being pressed, and makes all attacks be random. |
Spamton Battle
Text | Description |
---|---|
Spamton body mode changed |
Appears when the B key is pressed during the Spamton fight. This changes Spamton's appearance depending on what action is taking place: when choosing your attack, his head grows before instantly shrinking, while making a deal with Spamton, he laughs, when choosing whether you're interested in the deal, his arms go up, and when choosing whether to give money or not, his arms go forward. |
Toggled Spamton's DISGUISTING mouth |
Appears when the N key is pressed during the Spamton fight, and turns Spamton's head big like how it is when he attacks. |
Rouxls Kaard Battle
Text | Description |
---|---|
[B] turn thrash debug on/off |
Appears during the Rouxls Kaard fight. |
[V] turn thrash debug on/off |
An early version of the previous text. |
up/down/shift: change thrash parts 1-3/Numpad7-9 for specific attacks 4/Numpad 5 for random attack 0/Numpad 0 for random machine |
Appears after enabling the Thrash Machine debug. |
Thrash machine piece debug enabled. |
Appears when enabling the Thrash Machine debug. |
Thrash machine piece debug disabled. |
Appears when disabling the Thrash Machine debug. |
Debug mode won't prevent you from losing points. |
Appears when selecting all duck parts with the debug mode. |
Thrash machine randomized. |
Appears when randomizing the thrash machine. |
ROUXLS' NEXT ATTACK SHALL BE OF THE HEAD |
Appears when pressing 1 during the Rouxls Kaard fight with the Thrash Machine debug open. |
ROUXLS' NEXT ATTACK SHALL BE OF THE FOOT |
Appears when pressing 2 during the Rouxls Kaard fight with the Thrash Machine debug open. |
ROUXLS' NEXT ATTACK SHALL BE OF THE BLOCKSE |
Appears when pressing 3 during the Rouxls Kaard fight with the Thrash Machine debug open. |
ROUXLS' NEXT ATTACK... COULD BE ANYTHINGE!! PREPAREST THINE ASS |
Appears when pressing 4 during the Rouxls Kaard fight with the Thrash Machine debug open. |
ROUXLS' NEXT ATTACK SHALL BE OF THE BLOCKS |
An unused version of the text that appears when pressing 3 during the Rouxls Kaard fight with the Thrash debug open. |
ROUXLS' NEXT ATTACK... COULD BE ANYTHING!! PREPARE THINE ASS |
An unused version of the text that appears when pressing 4 during the Rouxls Kaard fight with the Thrash debug open. |
Other
Text | Description |
---|---|
Transmitting VERY EVIL computer virus to dataminer's house and room... |
Appears when selecting spawn type 21 in room_bullettest (ID 17). Looks like we're screwed. |
Leftover Debug Features
Credits Controls
Please elaborate. Having more detail is always a good thing. Specifically: Which patch? |
During the credits at the end of Chapter 2, typing "r" on the keyboard restarts the credits. Typing "p" immediately ends the credits. This was removed by a subsequent patch.
Developer Oversights
Misplaced Spamton NEO VCR icons
Mock VCR HUD icons appear during Spamton NEO's ultimate attack on both the normal and Weird Routes. However, prior to the v1.08 update, they only appeared in the Weird Route and the battle test room without glitches; this is because the sprites are drawn relative to the room's coordinates, and the camera moves far away from the appropriate location in the normal route. This error is fixed in v1.08.
Development Text
To do:
|
Switch Build Paths
Within the Nintendo Switch v1.03a version's options.ini are some leftover build paths.
[LLVM-Switch] SDKDir=C:\Nintendo\sunkus-1-2-switch\NintendoSDK UseNEX=False nMeta=C:\Users\atrem\OneDrive\Documents\Games\Deltarune\Merged\sunkus-ch1-2-merged\DELTARUNE.yyp\options/switch/application.nmeta
Shortcut Metadata
To do: More data may exist. |
In all Windows versions from itch.io, a shortcut to the executable is included, which has some leftover metadata:
Icon path | D:\builds\final_sept_16_2021\DELTARUNE Chapter 1&2 Data\DELTARUNE.exe
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Machine ID | msi
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The itch.io Mac 1.00 version has a GMLive executable presumably left over from development, along with a shortcut pointing to it, which also has metadata:
Local base path | C:\drune_work\sunkus-ch2-gms2.3-pc\DELTARUNE.yyp\datafiles\GMLive\gmlive-server.exe
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Working directory | C:\drune_work\sunkus-ch2-gms2.3-pc\DELTARUNE.yyp\datafiles\GMLive
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Icon path | C:\drune_work\icon.ico
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Machine ID | desktop-o589nkr
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Music/Sound Metadata
Similar to Undertale and its demo, some audio files contain metadata. Most seem to come from FL Studio.
(most files) | |
Name | Content |
---|---|
ENCODER |
FL Studio |
mus/fanfare.ogg ("Fanfare") snd_rurus_appear(_ch1).ogg | |
Name | Content |
Software |
FL Studio 10 |
mus/checkers.ogg ("Checker Dance") | |
Name | Content |
Encoded by |
LAME in FL Studio 10 |
BPM (beats per minute) |
160 |
DATE |
2016 |
mus/kingboss.ogg ("Chaos King") | |
Name | Content |
Encoded by |
LAME in FL Studio 10 |
BPM (beats per minute) |
147 |
DATE |
2016 |
snd_usefountain(_ch1).ogg ("Your Power") | |
Name | Content |
encoded_by |
LAME in FL Studio 10 |
TBPM |
118 |
date |
2016 |
mus/alarm_titlescreen.ogg | |
Name | Content |
Encoded by |
LAME in FL Studio 10 |
BPM (beats per minute) |
165 |
DATE |
2017 |
mus/berdly_theme.ogg ("Berdly") | |
Name | Content |
Encoded by |
LAME in FL Studio 10 |
BPM (beats per minute) |
98 |
DATE |
2019 |
mus/noelle_ferriswheel.ogg ("Ferris Wheel") | |
Name | Content |
Encoded by |
LAME in FL Studio 10 |
BPM (beats per minute) |
200 |
DATE |
2018 |
mus/noelle_normal.ogg ("Lost Girl") | |
Name | Content |
Encoded by |
LAME in FL Studio 10 |
BPM (beats per minute) |
75 |
DATE |
2018 |
mus/giant_queen_appears.ogg ("Giga Size") | |
Name | Content |
Encoded by |
LAME in FL Studio 10 |
BPM (beats per minute) |
125 |
DATE |
2019 |
(some files under the root folder - seems to be added by GameMaker) | |
Name | Content |
encoder |
Lavc libvorbis |
snd_hit(_ch1) | |
Name | Content |
IART |
Don Ralke; Sherman Bros. |
ICRD |
1972 |
INAM |
Snoopy, Come Home |
snd_spearappear(_ch1) | |
Name | Content |
ICRD |
2013 |
snd_won_skipping | |
Name | Content |
ICMT |
hackerman |
The mentions of "LAME in FL Studio 10" imply that some files were converted from MP3s - LAME is a MP3 encoder.
Unused Cutscenes
obj_example_cutscene_old
An old version of the previous unused object, which consists of Susie walking up to Kris and going back before a blank text box appears, softlocking the game.
obj_example_cutscene_b
An alternate version of the previous unused objects that simply has the characters moving around. Unlike the previous objects, this one requires partners with you or else the game will crash.
obj_ch2_scene26_powers_combined_old
An early version of the thrash transformation cutscene. The final object uses the Berdly statue as a placeholder sprite, while this uses the Berdly statue in a toilet sprite.
obj_ch2_fountain_sideb
A very incomplete version of the Weird Route's Spamton NEO fight cutscene.
Unused Objects
obj_berdlyb_tornado_old
An early version of the tornado used in the Berdly battle.
obj_sneo_wireheart_old
An early version of Spamton NEO's heart.
obj_sneo_wireheart_edit
Another early version of Spamton NEO's heart, which likely has its code edited from obj_sneo_wireheart_old.
obj_sneo_heartattack_old
An even earlier version of Spamton NEO's heart, using the placeholder black and white sprites.
obj_yheart_shot1
Old version of the projectile used for yellow heart mode. Using it will make the majority of hittable objects in Spamton NEO fight (bombs, faces, etc.) untouchable as the bullet simply pass through those.
obj_sprite_hunter
Seems to be a cut debug tool used to find what objects use the specified sprite.
obj_skewed_sprite_speciall
An example object used to show how sprite deformation works. Also exist another version of this that goes by the name of obj_skewed_sprite_example that doesn't deform.
obj_queenshield_enemy_old
Two old versions of the Queen shields exists in the files.
obj_queenshield_enemy_old shows shield durability with a transparent overlay in the size of the shield and breaks into pieces instead of poorly exploding.
obj_queenshield_enemy_old2 is, by default, broken, and show a single big line stretched across the screen, but with some code tinkering it's possible to get it to a more pleasing state.
Unused Items
Consumables
ID | 17 | 26 | 29 | 31 | |
---|---|---|---|---|---|
Name | Mannequin マネキン |
JavaCookie Javaクッキー |
TensionMax テンションMAX |
ReviveBrite リザレクトライト | |
Full description | It's a mannequin with the clothes
|
A coffee-and-chocolate flavored cookie. コーヒーチョコレート味のクッキー。
|
Raises TP to full in battle. バトル中 TPを満タンにする。
|
A breakable mint that revives all 割って使えるミント。
| |
Battle description | Useless 使いみち
|
Healing 回復量
|
Raises TP
|
Revives 味方全員
| |
Target type | None | Individual | Party | Party | |
Usable | No | Yes | Yes | Yes | |
Use text | * ~1 used the CLOTHESDOLL! * ... but nothing happened! * ~1は * しかし なにも起こらなかった!
|
* ~1 used the JAVACOOKIE! * ~1は
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* ~1 used the TENSIONMAX! * ~1は
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* ~1 used the REVIVEBRIGHT! * ~1は
| |
Character comments | Susie | (No comments) | It says GUTS! 「ガッツ」って書いてあるぞ!
|
(No comments) | Don't throw mints at me! オレにミント投げんなよ!
|
Ralsei | It says Fluffy... 「モフさ」って書いてある…
|
It's minty! ミントのかおり!
| |||
Noelle | I... I can't read these symbols... この記号は… 解読できないよ…
|
What are you throwing? なにを投げてるの…?
| |||
Value | 300 | 160 | 1000 | 4000 | |
Notes | An early version of the used item Mannequin, set to be a regular item rather than a piece of armor. | Heals 100 HP when used on Kris or 90 HP when used on anyone else. | Seems to be a stronger version of the used items TensionBit and TensionGem. | Seems to be a stronger version of the used item ReviveDust, with similar character comments. |
TP
English | Japanese |
---|---|
* ~1 used the TENSIONBIT! * Tension raised up earlier. |
* ~1は テンションビッツを使った! * テンションが 早めに上がった。 |
* ~1 used the TENSIONGEM! |
* ~1は テンションジェムを使った! |
TensionMax
English | Japanese |
---|---|
* (You felt tense.) |
* (テンションが 上がった) |
* (... try using it in battle.) |
* (…バトル中に使ったほうが よさそうだ) |
Mannequin
* (The clothes are stuck to the doll...) |
* (There's no way you can use this.) |
DogDollar Use Text
English | Japanese |
---|---|
* (Where'd this come from?) |
* (いつのまに 手に入れていた…?) |
There is dialogue for when you try to use the DogDollar item, but since that item is unselectable, the text can't be ever seen.
Weapons
ID | 11 | 15 | |
---|---|---|---|
Name | TwistedSwd ツイストソード |
CheerScarf チアーマフラー | |
Description | A strange blade おかしな剣。
|
A scarf with colorful you-can-do-it ポジティブで前向きなイメージの
| |
Attack | +16 | +1 | |
Defense | 0 | 0 | |
Magic | 0 | +2 | |
Ability | Trance トランス |
Smiley スマイル | |
Value | 1 | 250 | |
Characters | Kris | ||
Susie | ... uhh, looks bad. …なんだよこれ
|
Smiley faces? Ecch. スマイルマーク? うぇ…
| |
Ralsei | It's like a spiral. ネジネジだね
|
You can do it! 大丈夫! キミならできる!
| |
Noelle | It's... kind of scary... なんかちょっと… 怖い…
|
Now THIS is a tacky scarf! Faha! なにこのマフラー! ダサーい! ふはは!
| |
Notes | Can be obtained by fusing a ThornRing and a PureCrystal, but the PureCrystal is unobtainable, rendering this item effectively unused as well. Uses the same ability name (Trance) as the ThornRing, but this version of Trance uses a different ability icon and doesn't appear to be functional. |
Armor
Noelle's Item Dialogue
Most consumables and equipment have a set of character-specific dialogue lines for when they're used/equipped by each character. Since Noelle only joins the party for a limited time, her comments on items that can only be obtained after she leaves go unused, as do those for items that are entirely unobtainable.
Item | English | Japanese | Notes |
---|---|---|---|
GigaSalad | Something to graze on! |
モグモグしたい! |
Leftover unused item from Chapter 1. Has a healing value of 90 HP when used on Noelle, as opposed to its standard value of 4 HP. |
FavSandwich | (Huh? I didn't know Kris liked this flavor.) |
(クリスが この味好きなんて…) |
Leftover unused item from Chapter 1. |
Ralsei Tea | There's nothing in here! |
なにも入ってないよ! |
Only obtainable after Noelle leaves the party. Has a healing value of 50 HP when used on her (the Tea items each have a unique healing value for all four characters). |
Susie Tea | (Wonder if they sell this in gallons?) |
(ボトルで売ってないのかな?) |
Only obtainable after Noelle leaves the party. Has a healing value of 400 HP when used on her, the highest of all the Tea interactions. |
ButJuice | B-Brainfreeze! ... kidding! |
頭がキーンとする…! …なーんてね |
Only obtainable after Noelle leaves the party. |
SpagettiCode | Reminds me of one of my sweaters. |
わたしの持ってるセーターみたい |
Only obtainable after Noelle leaves the party. |
ReviveDust | What are you sprinkling? |
なにを ふりまいてるの…? |
Only obtainable after Noelle leaves the party. |
S.POISON | (I'll... just pretend to drink it...) |
(とりあえず… 飲むフリだけ…) |
Only obtainable after Noelle leaves the party. Since she doesn't actually drink it, it's coded to do nothing when used on her, as opposed to its standard effect of damaging the user for 20 HP. |
EverybodyWeapon | Wh... what is this? |
これって… なに? |
Leftover unused weapon from Chapter 1. |
Trefoil | Okay! ...? What do you mean, unused!? |
オッケー! …え? 「ボツ」? どういうイミ!? |
Leftover unused weapon from Chapter 1. Interestingly, Noelle comments on how this item went unused. |
BrokenSwd | (Wh... why give this to me?) |
(え… なんで わたしに…?) |
Only obtainable after Noelle leaves the party. |
PuppetScarf | (Feels like guitar strings...) |
(ギターの弦みたいな感触…) |
Only obtainable after Noelle leaves the party. |
MouseToken | ... from the family entertainment center? |
…ネズミの絵が描いてある |
Leftover unused armor from Chapter 1. |
TwinRibbon | ... nostalgic, huh. |
…なつかしいな |
Only obtainable after Noelle leaves the party. |
ChainMail | Armor? (It's cool...) |
よろい?(かっこいい…) |
Only obtainable after Noelle leaves the party. |
B.ShotBowtie | ... do I put it in my hair? |
…これは 髪につけるのかな? |
Only obtainable after Noelle leaves the party. |
SpikeBand | (Maybe Susie would like this look?) |
(スージィに気に入ってもらえるかな?) |
Only obtainable after Noelle leaves the party. |
FrayedBowtie | (Reminds me of Asgore...) |
(アズゴアおじさんっぽいな…) |
Only obtainable after Noelle leaves the party. |
Dealmaker | (Seems... familiar?) |
(なんか… 見覚えが…?) |
Only obtainable after Noelle leaves the party. |
Key Items
ID | Name | Description | Notes |
---|---|---|---|
15 | PureCrystal ピュアジェム |
The shadow purified by the cat とあるネコの力で 闇の要素が浄化されている
|
Can be fused with a ThornRing to create a TwistedSwd. While the item description appears to allude to Seam's collection of the used ShadowCrystal key items, the relationship between them and the PureCrystal is not definitively known. |
Light World Equipment
As in Chapter 1, the Light World equipment can't be unequipped or examined, so the description strings for the new equipment items added in Chapter 2 cannot be seen. (Note that unlike the equipment from Chapter 1, these items don't have any use text defined.)
Item | English | Japanese |
---|---|---|
Eraser | * "Eraser" - Weapon 1 AT Pink, it bounces when thrown on the ground. |
* 「けしごむ」 - ぶき AT1 * ピンクいろ。ゆかにおちると ビヨンと はねる。 |
Mech. Pencil | * "Mechanical Pencil" - 1 AT * It's tempting to click it repeatedly. |
* 「シャープペンシル」 - ぶき AT1 * ついつい なんども カチカチしがち。 |
Wristwatch | * "Wristwatch" - Armor 1 DF * Maybe an expensive antique. * Stuck before half past noon. |
* 「うでどけい」 - ぼうぐ DEF1 * アンティークかも? 12じ30ぷんの まえで とまっている |
Unused Chests
KEYGEN Chest
If a chest is placed into room_dw_mansion_east_1f_secret (the room where the KEYGEN is used to unlock the basement of Queen's mansion), it will contain a single Dark Candy. Not too useful at this stage of the game.
Duplicate Revive Dust Chest
In room_dw_mansion_bridges (the first puzzle room in the Acid Tunnel of Love), the chest that's guarded by the Werewire is first set to contain a Revive Dust, before being set to instead contain... a Revive Dust.
Alternative Cutscenes
Cards
This page or section has one or more broken YouTube links. Please find an archived version of the video(s) or a suitable replacement. |
In the cutscene where Lancer and Rouxls become Key Items, there is code for them to turn into cards, which is never used.
Asset Naming Oddities
Loox Wazowski
The Loox NPC that appears in Hometown near Flower King, just like in Undertale, is referred to by the name "Mike Wazowski" internally, probably because their design bears a strong resemblance to the aforementioned Monsters Inc. character.
Early Ambyu-Lance Name
All of the enemies that you can fight in Chapter 2 have their English name used as their internal name, except for Ambyu-Lance, who is instead referred to as "omawaroid" internally, suggesting that their name was originally "Omawaroid".
Rurus Kaado
Similar to Ambyu-Lance, internally, Rouxls Kaard is frequently referred to as his Japanese name, "Rurus Kaado", despite the fact that the file names are in English.
Bulking Up for Winter
Charles, the hat-wearing mouse found in QC's Diner, is internally referred to as spr_npc_most_improved_1997. In Chapter 2, he receives a new sprite, spr_npc_most_improved_1997_ch2. The only difference between the two is that the Chapter 2 sprite is one (1) pixel taller, possibly referencing his dialogue in which he says he is bulking up for winter.
Not Piss
The sprite of Asgore watering the flowers is referred to as spr_asgoreu_notpiss_ch1, referencing a joke theory among fans of Undertale: that Asgore was pissing on the flowers in the garden right before he talks to you (based on the absence of a water can and the suspicious shaking he does). As stated by these filenames, he does not, in fact, use piss to water his flowers.
DEVICE_FRIEND
The ominously grinning face with pink and yellow eyes that can be seen for a split-second in the Mansion Basement has its object name as DEVICE_FRIEND and its sprite name as IMAGE_FRIEND, which is rather concerningly suspicious given that ALL-CAPS internal names are for the most part, only used for things that take place outside the context of the game's world.
Music
BIG SHOT
BIG SHOT, the song that plays when fighting Spamton NEO, is internally referred to as spamton_neo_mix_ex_wip.ogg.
Susie Neo
Susie's theme for the cutscene in school where Susie pushes Kris against the lockers is referred to as s_neo.ogg, while the creepy sound effect that plays as she threatens to bite Kris' face off is called s_neo_clip.ogg.
Normal Noelle
Lost Girl, Noelle's somber theme in her room in Queen's mansion, is referred to as noelle_normal.ogg, whereas Girl Next Door, which is more commonly used as Noelle's theme, is called noelle_school.ogg, which may imply that Lost Girl was or is meant to be Noelle's 'main' theme.
Weird Route Music Names
Unlike most Chapter 2 tracks, the music from the Alternate/Weird/Snowgrave route is not found in the official Deltarune Chapter 2 soundtrack. Internally, they're called cybercity_alt.ogg (a longer, alternate version of "WELCOME TO THE CITY" that plays in the Cyber City when you're far enough into the route), d.ogg (plays when Noelle momentarily snaps out of it and realizes she's fighting Berdly), berdly_battle_heartbeat_true.ogg (second Berdly fight theme), and flashback_excerpt.ogg (plays during the cutscene with Noelle after she leaves Rudy's hospital room).
Muscle Sans
Just like in Undertale, Sans' theme, sans., is referred to as muscle.ogg in the game files.