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Proto:Crash Tag Team Racing/Demo

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This is a sub-page of Proto:Crash Tag Team Racing.

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Careful, you'll lose an eye.
This page or section needs more images.
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To do:
  • Model comparison.
  • Compare the voice clips.
  • Unused and inaccessible content, such as:
    • Game modes
    • Characters, cars, skins, upgrades
    • Leftover data - E3 demo menus

This demo came with the Official PlayStation 2 Magazines across US and Europe/Australia. It's a timed demo, which seems to vary between regions. Only Crash and Cortex are playable, each in their tier 1 cars. Playable areas include Midway, Track and the Beanstalk, and Rings of Uranus. The Classic Crash and Ninja Cortex skins are available in the Midway. The demo is dated around May 24th, 2005, about three months before the final PS2 NTSC-U release version.

General Differences

  • The music at the beginning of the FMV intro is from Rings of Uranus (specifically if you're on the last lap and far behind). It then shows a different logo and cuts to a montage of prototype clips, with a slightly different rendition of the main Rings of Uranus theme.
  • Several voice clips were removed from the final game for both playable characters and NPCs, in and outside races. Most notably, an Indian woman's voice was completely removed.

Menu

  • The title screen sports the old logo's font for the words "TAG TEAM RACING", along with other minor differences. More noticeably, the music played here is an early version of Fossil Fuel Injection.
  • The loading screen lacks the Crash and the Ninja Penguin backdrop.
    • Burps and farts are both mapped to the X button. In the final game, the fart is set to Square.
  • The character select screen is plain and greenish. The car appears to the right of the character instead of taking their place in the middle. The circle around each icon is larger.
  • The track select screen displays required times for each trophy tier, despite the game mode being Race instead of Fast Lap. These are also placeholder scores for all tracks - 1:30 for Gold, 2:05 for Silver, 3:30 for Bronze, 4:05 for Finish.
  • Aku Aku appears in the pause menu and at the end of a race.
  • The pause menu has a few differences:
    • Aku Aku can be seen at the bottom instead of a spinning gear.
    • The tire screech sound upon pausing the game is missing.
    • One of the grayed out options reads "Controls" instead of "Preferences".
    • The UI has the X button prompt.
    • The font is white instead of pinkish.
    • Selecting "Restart" or "Quit Game" will not open a confirmation pop-up to ensure the option hadn't been selected accidentally.

Gameplay

Race

  • Pasadena's car is The Ruckus, which became her PSP-exclusive car in the final game.
  • Cortex's tier 1 car, the Imperium, has a different backside. It makes it harder to see Cortex.
  • The track intro UI is slightly different - there are no bars behind the texts and it reads "START RACE" instead of "START NOW".
    • You cannot disable the UI by pressing Triangle.
    • The track name font is colored yellow instead of orange.
  • The in-race HUD is a bit different and more confusing:
    • The boost meter is the little blue bar over the speedometer, while the car health is actually the bars in the middle.
    • Onscreen notices and comments fly across the screen from right to left.
    • The comments that appear when destroying cars are located differently - the character icon is placed on the right side, while the text is centered and bigger.
    • The weapon HUD is styled differently - the weapon icons are surrounded by an orange bar and are colored white, instead of having their own color.
    • There is no rearview mirror.
    • A different "Finished!" font is used.
  • Instead of the crossed checkered flags, the word "START" is shown at the beginning of each track, with an appropriate style for each track.
  • Music does not reset when restarting the track.
  • You can still use items and shoot while your car is destroyed.
  • You can easily earn a +10 boost meter bonus by barely drifting the car.
  • When clashed, the L1 button lets you zoom in if you're the gunner. This feature isn't in the final game.
  • The Fire Guy power-up leaves a green trail when thrown.
  • The CPU gunner is not transparent.
  • The power-up icons in races all used to look like those found in Astro Land.
    • The piano, cow, and submarine power-ups all have the wrong icons. The piano and submarine have the turbo boost icon, and the cow has the piano one.
  • The shark missile looks more like an actual, live shark.
  • Cars jump a lot higher when they go off bumps in the road.
  • When a car lands on the ground, it doesn't make the metal sound effect or sparks under it.
  • You can always hear cars exploding, regardless of how distant they are.
  • Shooting at targets don't usually give a boost meter bonus.
  • The final lap music is always the bad version unless you're in first place, as opposed to the final game where the good version plays even if you're in second place. It also plays during the second lap.
  • Sound effects are the same for the most part, but the car engines sound different.
  • Weapons have some differences:
    • Cortex and Von Clutch's weapons have 45 rounds instead of 30.
    • Crunch's weapon has 300 rounds instead of 200.
    • Coco and Pasadena's weapons have 60 rounds instead of 40.
  • The results screen does not count your score. It simply shows your total automatically.
    • The Pays and KO's rows are switched.
    • Pays is referred to as "Payout" instead.
    • The coin icon is different and features a Wumpa fruit symbol on it.
    • The trophy icon is displayed above the total, rather than trophies appearing next to the character's names for the top 3 places.
    • Some characters are named differently - NGIN instead of N-GIN and VONCLUTCH instead of VON CLUTCH.
    • No grey box surrounding the characters and KO's.
    • There will be a separate screen afterwards with a "PLAY AGAIN" or "CONTINUE" option, rather than being able to do it while in the results screen.
  • The lap counter remains onscreen after crossing the finish line.

Hub World

  • Chick Gizzard Lips is smoking a cigarette, likely because the rating for the game was still pending at the time of this build.
  • Stew is lacking his hair and headphones.
  • There is no minimap.
  • The HUD lacks the gears around the crystal and coin counts.
  • NPCs never show angry/scared animations when attacking them.
    • You also cannot jump on their heads.
  • Crash does not have a death animation when he dies. Instead, he immediately respawns to where he was last standing.
    • The screen does not turn black either.
  • Jump pads are brighter and do not make a sound effect when jumped on.
  • The spinning animation wasn't yet added to the Classic Crash skin. This makes Crash lose his costume while spinning.
  • The selectable speed types are called "Fast", "Faster" and "Fastest", as opposed to "Normal", "Faster" and "Insane". Interestingly, the demo may feature the final names depending on the region, which seems to be the only difference between the demos.

Level Differences

Midway

  • The N. Sanity Beach theme from Crash Twinsanity is used as a placeholder. In the final game, it plays the main theme for this game.
  • The Von Clutch statue isn't present. In its place, there is a platform with a car on top that isn't playable in any version. All of the car platforms show this car too.
    • The car model is based on the unused "testcar3" car, but with different wheels.
  • Stew is bald in-game.
  • The ticket dispenser looks quite different, with a large "Tickets" sign on top.
  • Stew is next to the car platform where Von Clutch's statue is in the final version, rather than being next to Chick's usual spot.
  • Coco and Cortex are switched with each other.
  • Chick stands near Coco.
  • The meal cabinets have been moved around a bit.
  • The ground around Penny Arcade is much greener.
    • The Penny Arcade lacks its sign.
    • The Park Drone who works at the Penny Arcade is missing.
  • The vending machine has a rather different paint job.
    • The floor and walls are yellow instead of purple.
    • The Die-O-Rama "Heavy Metal" is present, but looks less detailed.
  • The bowling alley is usually purple, but it's quite yellow in the demo. The giant chickens aren't here either. There's just a big bowling pin in their place. The 3 lifts in the middle are much bluer as well.
  • The Die-O-Rama "Mechanic Monday" isn't present. It is just an empty spot in its place.
  • Astro Land looks much brighter in general.
  • The letters in the Happily Ever Faster sign aren't pink.
  • The Mystery Island sign lacks the grass.
  • The gate to Mystery Island doesn't open like a door. It instead falls and breaks down on a Park Drone. The entrance looks different too.
  • There is a lot of heads and outfits for NPCs that aren't used in the final version.
  • The turtle rides are different.
  • The demo lacks the Park Drone hanging on to dear life on the spinning gizmo at the center.
  • There are no Wumpa Whips across the area.

Track and the Beanstalk

  • The skybox is different.
  • The unicorn is big, fat and gray, rather than small and pink.
  • The bee statue looks quite different and much larger.
  • The giant pig statues have a different style from the final version.
    • Their houses are also noticeably different.

Rings of Uranus

Soundtrack Differences

Level Demo Final Notes
Fossil Fuel Injection File:CTTR-Demo FossilFuelInjection Theme.ogg File:CTTR FossilFuelInjection Theme.ogg
Track and the Beanstalk File:CTTR-Demo TrackAndTheBeanstalk Theme.ogg File:CTTR TrackAndTheBeanstalk Theme.ogg The music differs slightly in certain segments. The most noticeable difference is the lack of "la-la-la"s in the first part of the song.
Rings of Uranus File:CTTR-Demo RingsOfUranus Theme.ogg File:CTTR RingsOfUranus Theme.ogg

Unused Content

  • E3 demo leftovers - level select.
  • Language menu.
  • Online lobbies.