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Proto:Crash Bandicoot: On The Run!/v0.1.1096 Alpha
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To do: Game data needs to be documented.
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This is a sub-page of Proto:Crash Bandicoot: On The Run!.
- A different app icon is used.
- Crash is standing at a different position.
- The icon has flat-shaped borders, but it was changed to rounded borders.
- The background is darker.
- The "King" circle on the bottom-left is different.
- Was called "Crash Bandicoot Mobile", a name used in Prealpha versions of the game and can be seen in the title screen. Assembly name and Namespace referenced in project files/script files is called "King.Milo.X", as opposed to "com.king.crash" in the Google Play store page and the obb. "Milo" is also the internal project name for all versions.
Differences
v0.1.1096 to v0.1.1279 | v0.7.6242 |
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In this version, Dingodile's model is different:
- His ears are positioned differently.
- His nose is thicker.
- His face is different.
- His head is smaller.
- His pants are blue instead of gray.
Same with his icons, that's because at some point Dingodile had a different design.
v0.1.1096 to v0.1.1279 | v0.7.6242 |
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Crash has a lighter texture.
Hypothetical Stage Designs
To do: * Split the graphics and move them to the pre-release article. |
Image file sactx-2048x2048-ETC2-UIRewards-b7ca7fec would reveal stages that are not present in this build, but possibly concept art since they are low detailed, and not actual game snapshots due to the wide screen, and Crash's odd looking position. These are the graphics for the so-called "Collection Lands".
- 1st Row: Lost City, Temple Ruin, Volcano
- 2nd Row: Snow Biz, Bear It, Sewer or Later
- 3rd Row: Neo Lab, Turtle Woods
However, Great Gate is not present at this point, but to top it off on all 3 rows, there is a sketch of Crash Bandicoot running. It's hard to tell if his design is different.