Primal Rage (Arcade)
Primal Rage |
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Developer: Atari Games This game has hidden development-related text. |
Primal Rage is a strange one-on-one fighting game where a bunch of prehistoric animals fight each other in a post-apocalyptic Earth. Techniques include farts as special moves and urinating as a finisher.
To do: A debug menu was found but no info was provided on how to access it.
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Debug Options
Hold Up on both joysticks and P1 Button 1 while flicking the test switch. If done right, a message will pop up saying "OK, I HEARD YOU", acting as your cue to immediately let go of the inputs to avoid going to the normal Test Menu.
If done right, a new Debug Options choice will appear on the test menu between Statistics and Game Options.
The Development setting enables some more disabled service menu options seen below. The other two settings don't appear to do anything.
- The controls test displays the raw data at the upper left.
- A sound test and an error log is added to the sound tests menu.
- A Scope Loops option is added to the service menu.
- A sprite viewer is added to the video tests menu.
Unused Graphics
To do: Find the correct palettes for these. |
A logo and some text for the CAGE audio system used by the game. It was probably intended to appear in the attract mode.
Crash Handler
If the game ever crashes, it'll display a crash handler. Pressing Start three times reboots the game. All of the text for it can be found at 0x10C in the main CPU.
RUNNING INTO VECS INT1 INT2 INT3 INT4 INT5 INT6 INT7 BUS ERR ADDRESS ERR ILLEGAL INS ZERO DIV CHECK FAIL TRAPV PRIVILEGE VIOL TRACE VEC 1010 EXCEPT 1111 EXCEPT RESERVED VEC FORMAT ERR UNINITIALIZED INT SPURIOUS INT TRAP
Unused Text
Present at 0x4C841 in the main CPU is a reference to a Windows executable.
F:\COL\BMPCOL\BMPCOL.EXE
Present at 0xDEDB2 is text for a possible debug mode.
get_dmg() got_hit() ATK_NULL DEMO ONLY st_atk in_atk std_idle crc_idle air_idle wfwd wbwd dizzy unknown getup inatk proj air froze tg_fwd ai_get_attack_menu() ai_get_mv_menu_ndx: bad attack_menu AI dfP: dfC: atm: mvm: mov : bnx: DIF Reset Game Exit Menu Set Time Unit Drone Options Damage Toggle Debug flags ENTER OF MASS EDITOR PLAYFIELD EDITOR MOVE EDITOR TOGGLE SEQN EDITOR TOGGLE TUNE EDITOR TOGGLE Dizzy Toggle HUSH Tribe edit SHOW AI LEVEL START AUTOPLAY TRIBE TOGGLE DUMP KEYS Return to main menu Toggle Player 0 Toggle Player 1 Set Player 0 difficulty Set Player 1 difficulty Show dx and dy Ai debug info Defend safety net test Return to main menu DBG special moves DBG projectiles DBG collision DBG jump DBG invulnerability DBG center of mass DBG CMass Live Cursor btn1 to abort default 10, btn0 to accept new value joy left, joyright, to modify default 30, btn0 to accept new value joy left, joyright, btn2+btn3 to modify player 0 computer flag = player 1 computer flag = player 0 ai dif lev = player 1 ai dif lev = show dx and dy = Debug AI info ENABLED debug AI info DISABLED Debug defend saftey net ENABLED.debug defend safety net DISABLED dbg flag ON dbg flag OFF dmg DISABLED dmg ENABLED diz DISABLED diz ENABLED counterfeit game XX - + BAD MOB PRIORITY BAD MO_ACTION REC1 REC2 DRC1 DRC2 INVUL0 INVUL1 DX DY BC A1 A2 DX DY F1 F2 c_bProj1 dProj1 c_bProj2 dProj2 px1 py1 px2 py2 dpx dpy CMX CMY XPOS YPOS NewX NewY Simul Col kill tiger pri left plr kill tiger pri right plr equal priority left plr hits last to win right plr hits last to win left plr behind in dmg right plr behind in dmg random plr wins Not Simul Col rex_msl() rex_megl() */ rex_stmp rex_stmp rex_megpv spi_supc() spi_megc() spi_ball() spi_ball() ATTACK ACTIVE DAMAGE: % BLKDMG: % DIZZY: % BLKDZY: % SPEED: DIST: HTIME: ATKSND: HITSND: BLKSND: BLKSTN: CYCLE: TIMER: INDEX: SEQN: YPOS: XPOS: NO SEQUENCE TABLE NO OFFSET TABLE STORE COORDINATE MOVE EDITOR ON SEQN EDITOR ON TUNE EDITOR ON TRIBE EDITOR ON NO OBJECTS TO EDIT SETUP ERROR WORLD IS MAXED! DZ: DY: DX: ATTRIB: ZPOS: YPOS: XPOS: MO: TOTAL: PLAYFIELD EDITOR SCROLL SCREEN START EDITOR SELECT OBJECT CHANGE PICTURE MOVE CHANGE ATTRIB DELETE ADD OBJECT CURSOR EXIT CMY: CMX: DINO: CENTER EDITOR STORE CENTER SELECT DINO EDIT CENTERS REX KONG TALON COBRA SPIKE
References
The Primal Rage series
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32X | Primal Rage |
Arcade | Primal Rage • Primal Rage II |
SNES | Primal Rage |
Genesis | Primal Rage (Prototype) |
Game Boy | Primal Rage |
PlayStation | Primal Rage |
Game Gear | Primal Rage |
Jaguar CD | Primal Rage |
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- To do
- Primal Rage series
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