Prerelease:The Legend of Zelda: Ocarina of Time/Sword on A (Part 5)
This is a sub-page of Prerelease:The Legend of Zelda: Ocarina of Time.
To do: Add missing images. |
Contents
- 1 July, 1998
- 1.1 Actions
- 1.2 Items
- 1.3 Environments
- 1.3.1 Revisited - Kokiri Forest
- 1.3.2 Revisited - Lon Lon Ranch
- 1.3.3 Revisited - Epona
- 1.3.4 Renting Horses
- 1.3.5 Racing Ingo
- 1.3.6 Child Malon
- 1.3.7 Adult Malon
- 1.3.8 Ingo (Past)
- 1.3.9 Ingo (Future)
- 1.3.10 Cowshed
- 1.3.11 Revisited - Hyrule Castle Town
- 1.3.12 Revisited - Temple of Time Exterior
- 1.3.13 Garden Minigame
- 1.3.14 Revisited - Castle Courtyard
- 1.3.15 Kakariko Village House
- 1.3.16 Revisited - Graveyard
- 1.3.17 Dampé's Shack
- 1.3.18 Redead Grave
- 1.3.19 Redead
- 1.3.20 Revisited - Death Mountain Crater
- 1.3.21 Revisited - Ice Cavern
- 1.3.22 Serenade of Water
- 1.3.23 Twinrova's Lair
- 2 References
- 3 Index
July, 1998
Actions
No automatic camera
April. 1998 | July. 1998 |
---|---|
The camera wouldn't automatically rotate behind Link after a brief moment had passed.
Items
Power: How about magic? Miyamoto: The magic system is one of the few things that isn't finished yet. You'll be able to apply different types of magic to weapons on the item screen. If you apply fire magic to the bow, you can use a fire bow.
Sword
Master Sword
July 1998 | Final |
---|---|
320px |
Link's Master Sword used to use different shading approach (flat shading), which made the texture reflect oddly compared to the final game model.
Sword Beam
A beam attack of some sort is demonstrated. It is unknown how this was performed.
Magic Spin Attack
The Magic Spin Attack looks the same as the final game now.
Environments
Revisited - Kokiri Forest
July 1998 | Final |
---|---|
Actor Debugger is turned on. A green debug arrow is visible above the stump. The Kokiri Girl NPC had a lighter green headband and there's a lot more bushes placed. House models weren't redesigned yet and the old minimap is shown.
Revisited - Lon Lon Ranch
July 1998 | Final |
---|---|
A tree was added to this location, and more detail was added to the cliff texture.
Revisited - Epona
July 1998 | Final |
---|---|
Renting Horses
xxx
Racing Ingo
Rather oddly, a timer is counting down during the race rather then up. This might have been a placeholder.
Child Malon
July 1998 | Final |
---|---|
xxx
Prototype | Final |
---|---|
It seems that Malon didn't originally give you a hint about where to find her father.
Pre-release Screenshot | Official Japanese Script |
---|---|
とーさんったら きっと どっかで アソンでるのヨ。 |
とーさん きっと お城の どっかで ねてるのヨ… |
I'm sure that old dad of mine is goofing off somewhere. |
I'm sure my dad's asleep at the castle somewhere... |
Adult Malon
Prototype | Final |
---|---|
xxx
Ingo (Past)
Prototype | Final |
---|---|
The race track's starting line is not present, and the gate uses some earlier textures.
Ingo (Future)
July Screenshot | JP Final | US Final |
---|---|---|
Ingo calls Ganondorf 大魔王 (Daimaō) in the final, which in the English translation is 'great' or 'Evil King'. This pre-release image notably has the actor debugger enabled for it, further explanation here. The message is in the same location as the final, however.
Cowshed
Prototype | Final |
---|---|
The wall textures are noticeably more simple.
Revisited - Hyrule Castle Town
Prototype | Final |
---|---|
Lots of differences to take a look at here. Regarding NPC's we can see everyone is wearing blue clothes, no flock actor, Twin Jugglers aren't laughing and the observing one above the roof isn't there. The type of tree used here was changed and its shadow isn't casted onto the pre-render. The bushes close to the tree aren't there and the stone tiling of the ground has faced some adjustments.
Revisited - Temple of Time Exterior
Prototype | Final |
---|---|
Death Mountain's smoke cloud seen in the May/June '98 pre-render is gone. The angle is quite different to both May/June '98 version of the pre-render and final.
Garden Minigame
xxx
Revisited - Castle Courtyard
xxx
Kakariko Village House
July 1998 | Final |
---|---|
Talon is seen sleeping on the bed as Adult Link and the pre-render is final.
Revisited - Graveyard
Prototype | Final |
---|---|
Royal Family's Tomb was placed further away from the wall and had no Ocarina playing spot. The lack of the Ocarina playing spot indicates that the grave would've been made once Sun's Song was added, as originally only the warp songs were planned to exist. The fence above the mountain wall still seemed to use the design that ended up only being used in Zora's Fountain.
Dampé's Shack
Prototype | Final |
---|---|
The door is also the same as the Forest Temple, heavily indicating that most door designs were derived from it first.
Prototype | Final |
---|---|
Appears finalized.
Redead Grave
Prototype | Final |
---|---|
A noticeable triforce symbol is present above the chest, and the torches nearby are different. This triforce symbol ended up being moved to Royal Family's Tomb once it was made.
Redead
Prototype | Final |
---|---|
xxx
Revisited - Death Mountain Crater
xxx
Revisited - Ice Cavern
Serenade of Water
July Screenshot | JP Final (Alternate Setup) |
---|---|
The first close look at Sheik's earlier character model, notably simpler in geometry and textures. The door behind Sheik is the same one used in Ice Cavern's alternate setup in the final version, identical to the Forest Temple's doors.
The line Sheik says here ("We meet again, Link...") is the same, however it was separated into two lines, presumably to make room for the player's name.
Twinrova's Lair
Prototype | Final |
---|---|
The floor tiles appear to be a simpler repeating pattern, rather than the 'framed' design of the final.
References
Index
Introduction | Conception - December 1995 |
---|---|
A + B | October 1996 - April 1997 |
A + C | May - July 1997 |
Early Sword on A | August - September 1997 |
Sword on A | October - December 1997 • January - March 1998 • April 1998 • May - June 1998 • July - August 1998 |
Sword on B | August - September 1998 • October - November 1998 |