Prerelease:Prey (2006)/1995
This is a sub-page of Prerelease:Prey (2006).
This article has just been started and needs the article basics added. Help us out and add them. |
To do:
|
February 1995
After finishing work on Rise of the Triad, the self-proclaimed Developers of Incredible Power (DIP) would start planning their next game. They eventually settle on a "dark Sci-Fi game".
July 1995
Work on Prey begins, with Tom Hall as project lead and William Scarboro as lead programmer.
October 1995
ITEM #1: 3D Realms recently hired Billy Zelsnack, giving 3D Realms arguably the best group of 3D programming talent in the gaming industry. Billy is considered by John Carmack, lead programmer at id Software, to be one of the best in the business. Billy, along with Ken Silverman (author of the Build 3D engine), and the 3D Realms' Prey team (William Scarboro, Mark Dochtermann, Jim Dose'), give 3D Realms an incredible foundation of 3D programming talent that no other company can match. The results of this talent will soon be seen with the release of Duke Nukem 3D, and many future 3D games.
November 1995
In November, a series of screenshots would be published.
To do:
|
November 9th
A build of the game is complied. This build is more of a tech demo and seems to have been shown to GT Interactive as a pitch.