If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
This article has a talk page!

Prerelease:Pizza Tower/Altered Music & Samples

From The Cutting Room Floor
Jump to navigation Jump to search

This is a sub-page of Prerelease:Pizza Tower.

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
SOMETIMES I SEE A TEXT BOX AND I JUST CAN'T HELP MYSSDFGFFDHFGDJGGFSHGDFH
This page sucks.
If you could make it suck less, that would be awesome.
Specifically: Use other words than "instrument(s)" / Just change (almost) all the descriptions.
Hmmm...
To do:
  • Oh boy, there's a lot to do here... Many music tracks got updated over time and some even got updated during the game's release, cover these in a future revision.
  • Oh boy, there's-a more... Some builds have REMIXES of tracks, those need to get covered too.

A lot of songs were either teased in an early state, altered, or cut from the game entirely during Pizza Tower's development. This page goes over the differences for each track.

Contents

Used Tracks (+ Remixes, used & unused)

Pizza Deluxe! (Title Screen)

Some instruments and samples are missing, such as the "Wahoo!" on the first drop. It notably features a lone Wario voiceclip from Wario Land 4, and the "Pizza" voice sample was more audible. The bass is also different in comparison to the Halloween demo.

It's Pizza Time! (Escape)

There are two variations for this track; The first version (used in Early Test Build) has a lot of differences, detailed here. The second version (used in Demo 2) gives a bit more energetic life to the track, as well as replacing the Wario samples in the middle, which would be retained all the way to the finished version of the track. Also, included as a bonus in the Halloween Demo's dance room, and unused later on, is a remix of the track that was originally made by ClascyJitto before they were brought onto the team.

The Death that I Deservioli (Escape Lap 2)

This one can be heard in the Halloween demo. The portamento effect on the lead is present at the very beginning of the track, rather than slowly activating over the course of the intro like in the final. The tempo increase also commences on the fourth measure instead of the third. It has harsher EQ, a slightly different transition at 0:32, and is missing the live guitar playing of the final. A unique slap bass section starts at 0:45, not present in the final track.

The Noise's Jam-Packed Radical Anthem (John Gutter Noise Version)

There are multiple variations. Version 1 is missing many of the background instruments, and has no trumpets near the end. There's also a bit of echoing in the beginning. The 2nd version sounds nearly identical to the final, but still has that echoing in the beginning of the track.

Hot Spaghetti (Pizzascape)

This version of the track can be heard in the SAGE 2019 build (except for the September 29th revision). The guitar is missing, there are no background screams, and the track doesn't fade out. There is a notable chord dissonance at 0:43, combining Cm with Fm.

Cold Spaghetti (Pizzascape Part 2)

The first version of this track from playtest builds of the Halloween demo used samples of Wario's voice, which can be heard at 0:45 and 1:39. These couldn't stay for obvious reasons, so they were replaced in the second version from Demo 2 with more copyright-friendly sounds. These would once again be replaced in Blue Block Land with samples that fit in much better with the song. Both versions of the track also lack a few extra flavor in certain parts, such as the synth solo at 1:49.

Theatrical Shenanigans (Ancient Cheese)

Used in the Early Test Build, and was previously titled "One Pizza At A Time". It has far simpler percussion, uses different samples for its lead and bass, and lacks the chords, backing brass, and electric piano of the final. Contains a unique accordion section which seems to have been replaced by the saxophone part at 1:04 in the final.

Dungeon Freakshow (Bloodsauce Dungeon)

All that's different is the ending of the track, which fades out early.

Pepperman Strikes! (Vs. Pepperman)

Previously titled "Threat On a Leaning Tower". The older version is shorter, repeats some parts, had different bleeps, and lacks the voice samples. The trumpet was replaced with a piano in the final version.

What's on the Kid's Menu? (Fun Farm Part 2)

Originally intended for Kids Party/Don't Make A Sound. The melody of the track is different.

mmm yess put the tree on my pizza (Gnome Forest)

Some of the bass instruments are missing.

Leaning Dream (Pause Screen)

This 5 minute track was originally intended for Deep-Dish 9, and would later be used in a truncated form for the pause menu when that level's theme got replaced with Extraterrestrial Wahwahs.

Pumpin' Hot Stuff (Vs. The Noise)

The song is a lot louder and has a lot of missing background instruments.

Tubular Trash Zone (Oh Shit!)

Previously titled "Toxic Pepperoni". It's very early draft of what would eventually become Tubular Trash Zone, with different samples for all of the instruments, far simpler percussion, a slower BPM, is mostly in a different key, and has rougher mixing. The melody used in the bridge section that plays before the guitar solo at 1:05 in the final track is used directly after the intro in this version. Interestingly, Oh Shit's secret theme, "A Fecal Secret", is composed in this early iteration's key of D#m.

Don't Preheat Your Oven Because If You Do The Song Won't Play (Refrigerator-Refrigerador-Freezerator)

Phew, that's one long track name. Anyway, there are 2 different versions of this track. The first variation sounds nothing like the final, with the track going for a darker tone. This was later changed to an entirely different theme. The second variation of the track we all know and like has some instruments missing, some instruments were different, and at 1:07, the main theme of the song is repeated again.

There's a Bone in My Spaghetti! (Pizzascare)

Previously titled "Cold Freakeloni". The guitar in this version is a lot louder, there's no evil laughter, and the guitar doesn't sound the same when it fades out.

Tunnely Shimbers (Don't Make A Sound)

The biggest difference in this version of the song is that the guitar sounds more echo-y.

Receding Hairline Celebration Party (Credits)

Previously titled "I Ain't Got No Time To Dance", it is composed ever-so slightly differently from the final version used in the game's credits, such as lack of leitmotifs, as well as some voices being featured at the start of the track.

No Time 2 Boogie Woogie (Early Version of the Credits Theme)

Before I Ain't Got No Time To Dance was created, this track would've been used for Fake Peppino's fight, back when the main gimmick of his fight was going to be a dance-off between him and the real Peppino. This version uses more synthesizers and guitars, lacks the opening fade-in, and also uses violins for its composition, which have a solo of their own, too. The motifs heard in I Ain't Got No Time To Dance are also heard here.

Distasteful Anchovi (JC RE-EDIT) (Noise Escape)

Earlier versions of the new version of Noise's Escape theme had a much longer intro. ClascyJitto shared a part of the first ever version of the re-edit on December 23, 2024, exactly one year after the release of first teaser for The Noise Update. This version probably predates the version heard in said trailer, which at that point was nearly finalized.


(Source: ClascyJitto on Twitter)

Unused Tracks

In the final game's files

Spaghetti (Pizzascape)

Around 1:31, the track has less variety, repeating the same part over, and at 2:26, there's a part that was taken out. Otherwise, the track is the same as the final.

Not in the final game's files

Pesto Anchovi (Noise Escape Draft 1)

In old builds of the game where the Noise was playable up to the Rework Build, he used Pesto Anchovi as his escape theme. This theme is actually a remix of Beethoven's Piano Sonata No. 14 - 3rd Movement. This track was later planned to be replaced with a new track called Distasteful Anchovi, though that track was also eventually replaced with a remix titled Distasteful Anchovi (JC RE-EDIT), which is the theme used in the final game. In this draft, some of the Super Mario World instruments are different and it ends at 0:57, while later drafts of the track have an extra portion that extends the length to 1:12.

This track was replaced due to its composer, ClascyJitto, hating it, going as far as to private or delete her uploads of it and start a running joke of it never existing.

Distasteful Anchovi (Noise Escape Draft 2)

A short sample of the song was included in Thing of the Week 4. This track was the replacement for Pesto Anchovi, Noise's previous escape theme, until this song was remixed into "Distasteful Anchovi (JC RE-EDIT)", which is The Noise's escape theme in the final game. In this version there's less bass, the slide whistle sound that plays at 1:30 in later revisions of the song is not present in this version, and The Noise's theme plays instead of Beethoven's Piano Sonata No. 14 - 3rd Movement or the melody played in the final game's remix of the song. The way the song progresses is also different.

SNICK IS COMING (Snick's Challenge)

It uses some melodies from Spooky Apartment. Likely meant to be the escape theme for the scrapped Spooky Tower level.

Theatrical Mischief (Ancient Cheese Part 2, SAGE 2019)

The track has less variety, the progress of the track is completely different, and the earlier version is shorter.

Ground Bound (Mansion)

Originally intended for the equally scrapped Mansion level. Some minor parts are different, and the final version is longer. The Do-Re-Mi voice finishes its solo with "Suck my dick" instead of "Bring me ravioli", and at 0:51, a voice can be heard saying "Congratulations!", taken from the English dub of Neon Genesis Evangelion.

The Phantom Tower (Wasteyard, Eggplant)

Intended for the first part of the scrapped Spooky Tower stage. Not much else is known about this stage besides this music track.

Spooky Apartment (Spooky Mansion Part 2)

The second part of the scrapped Spooky Tower stage.

Freefallin'

Song for a scrapped freefalling level, details unknown.

Collapse! (Freefallin' Escape)

Not only was the freefalling level scrapped, the idea of every level having its own escape theme was also scrapped.

Small Fruit, 5 PM (Pizzascape Escape)

Escape theme for Pizzascape. It was leftover unused in the Early Test Build and later used in Demo 2, but is absent in the final game.

LEANING NIGHTMARE (Snick's Challenge, 2 minutes left)

Originally intended as the escape theme for Deep-Dish 9, when its main theme was still going to be Leaning Dream. This song was temporarily reused for the SAGE 2019 demo in Snick's Challenge, when the timer hits the two-minute mark.

Running With Pockets Full of Meatballs (Peppibot Factory Escape)

Escape theme for Peppibot Factory. It was used in Demo 2, but goes unused in the final game.

Toxic Rave (Oh Shit! Escape)

Escape theme for Oh Shit! The composition and structure seem to be closer to that of Toxic Pepperoni, as this song was likely being composed before Tubular Trash Zone was finalized.

Sandy Dealings (Early Version of Tropical Crust)

An early version of Tropical Crust, the theme for Crust Cove. This version lacks its complex percussion, jumps straight into the main melody without the intial record scratch samples, and has a differently tuned guitar.

Delivery for the City (April 2021 City Theme)

The theme used for the April 2021 build's City level. It has quite the contrast in tone compared to Pig City's Bite the Crust, going for a more upbeat approach.

funiculario (Old Tutorial)

An original song composed by a user named Dim Widdy. This song was used in various demos, such as the Halloween Demo and the SAGE 2019 Demo.

Not in the final game's files, but are bonus songs in the game's soundtrack

Tarragon Pizza (Dragon's Lair)

The main theme of the Dragon's Lair level, as heard in the Boss build.

Teeth Dust in the Strongcold

A festive remix of Bloodsauce Dungeon's main theme, Dungeon Freakshow. This was oh-so famously used in the Peppino's Xmas Break demo.

For a Few Toppings More (Vigilante's Entrance Theme)

This theme, being a play-on words of the spaghetti-western film For a Few Dollars More, was originally going to be the Vigilante's entrance theme, if he were to stay in the final game as a playable character.

Overcooked Meat Lover (Mr. Stick Boss Fight Theme)

This bass-heavy song was used as the theme for the fight against Mr. Stick.