If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
Prerelease:Antonball Deluxe/Version 1006
Jump to navigation
Jump to search
This is a sub-page of Prerelease:Antonball Deluxe.
A few weeks before the game's release, a stream was held on Twitch revealing the game's online mode. The build in this footage is listed as Version 1006, and has a few minor differences.
Online Menu
- The top header reads "Antonline", compared to the game's final "Online". Although a good pun, this was removed due to Antonline already being trademarked. A reference to this name can still be found in the final game, with the background being titled bg_antonline.
- The lobby screen wasn't formatted properly. One of the developers mentioned during the stream this needed some extra work.
Character Select
- Players 3 and 4 are missing their tags, these exact tags go unused in the SAGE & Steam demos.
- There's no prompt for players to leave or rebind the controls.
- The character selection noise still uses the sound from the SAGE & Steam demos.
- Nina's portrait has some differences, having bigger pupils, a different hairstyle and a pointy thumb.
Version 1006 | Final |
---|---|
VS. Level Select
- Beach Brawl has a different icon, with this screenshot being taken from the top left of the screen.
Version 1006 | Mockup | Final |
---|---|---|
- The bottom scrolling text is from the Antonball / Punchball campaign.
VS. Levels
- The Sewer background is slightly different, having the pipes in a different location and sized differently.
Version 1006 | Final |
---|---|
- The water rippling effect in Beach Brawl is more visible.
- Gundrops and triple ball drops don't have their icons, instead showing their brick counterpart.
- The win-lose counter font uses the prompt / pause menu font.
- The Rematch option is still there, which was removed from the final game.
Antonball Levels
- None of the levels have coins or gundrops.
- The triple ball and ghost bricks are flipped for some reason.
- Phase 2 has no triple or gun bricks.
- Phases 2, 3 and 5 have no alternating wall skribbles.
- The bonus phases still use the old background and tiles. This was mentioned during the stream.
- Intermission 1 still uses its early sprites.
- Phase 12 has a completely different and more crude design for Annie's face.
Version 1006 | Final |
---|---|
Misc
- Annie can't turn around for some reason. The other characters can.
- The pause menu still has the Restart option, something that was in the SAGE & Steam demos, but was removed from the final game.
- The only displayed funny icon shows Nash from Crash Nitro Kart, a placeholder of course.