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Pokémon Stadium (International)/Kids Club

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This is a sub-page of Pokémon Stadium (International).

Though in the final game there are nine minigames to choose from, the switch handled in the function at RAM address 0x8002F2A0 (US v1.0) handles the minigames and seems to pick from 16 cases, implying that more minigames had been planned... although some of the menu states do not correspond to minigames.

To run these games, breakpoint address 0x8002F414 (US 1.0) in RAM when picking any of the minigames (Magikarp's Splash will work) and then change the register value in S1 to the desired ID.

Menu State ID Menu State
1 Magikarp's Splash
2 Clefairy Says
3 Run, Rattata, Run
4 (Unused) Jigglypuff Doodle [Unfinished]
5 Snore War
6 Thundering Dynamo
7 (Unused) Minigame Sample Model Viewer
8 (Unused) Minigame Sample Model Viewer
9 Sushi-Go-Round
10 (Unused) Snap Mode [see Menu Oddities]
11 (Unused) Credits [see Menu Oddities]
12 (Unused) Demo Cutscene [see Menu Oddities]
13 Ekans' Hoop Hurl
14 (Unused) Light Projector Test [possibly another unfinished minigame]
15 Rock Harden
16 Dig! Dig! Dig!

Menu Oddities (Cases 10, 11, 12)

For some reason, cases 10-12 respectively attempt to run Snap Mode, the credits, and the demo cutscene engine. The former and latter each crash due to certain assets not being loaded and an invalid demo ID (0) being passed. It's technically possible that these cases are "referring" to bin IDs which were minigames at one point but were replaced with these systems instead.

Jigglypuff Doodle

Pokemon Stadium Jigglypuff Minigame.png

An unused Jigglypuff minigame where, based on the leftover Japanese text in the minigame executable, the objective was to jump up sometimes and press A to doodle based on an unknown objective. You are able to move around and jump by pressing Up on the analog stick. Based on the strings, one could infer the objective was to doodle on some kind of background image loaded during the minigame.

ROM Offset EUC-JP Encoded Text Translation
0x133FE0 プリンのらくがき Jigglypuff Doodle
0x133FF4 3Dスティックでジャンプして Jump with the 3D stick
0x134014 Aボタンでらくがきしよう。 Let's doodle with the A button.

Sample Model Viewer(s)

Pokemon Stadium Minigame Sample.png

A generic "model viewer" using the same 3D model viewer code as the Snap Mode functionality. Based on the text printed in the top-left corner, it can be inferred this is just a sample placeholder to be replaced with the intended minigame once it was developed. This placeholder is accessed with Minigame IDs #7 and #8, with the respective number used in the text.

Light Projector Test

Pokemon Stadium Light Projector Test.png

An unknown test for a set of three light "projectors". A, B, and C-Left all toggle these projectors. There is no Japanese text associated with this minigame, so it's not known what it was for.