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Pokémon Diamond and Pearl/Unused Graphics

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This is a sub-page of Pokémon Diamond and Pearl.

Pokémon

Hmmm...
To do:
There's a TON MORE to add.

PKMN DP Early Charmeleon.png

Scattered within many NARC files is this early graphic of a Charmeleon.


(Source: Team Fail)

Cherrim (Sunshine form)

Hmmm...
To do:
Rip the Animation
Normal Shiny
PokemonDP unused Cherrim Frame 2.png PokemonDP unused Cherrim Frame 2 Shiny.png

Cherrim's Sunshine form has an unused front sprite frame for a sending out animation, which is normally impossible to see. Cherrim always enters the battle in the Overcast form, even when the sun is already active.


(Source: https://www.spriters-resource.com/ds_dsi/pokemondiamondpearl/sheet/32305/)

Unused Back Sprites

Hmmm...
To do:
Add missing comparisons. Missing Deoxys, Burmy, Wormadam, and Cherrim, as well as Shiny Bronzor, Shiny Shellos, and Shiny Gastrodon.

Many of these are carryovers from earlier builds of the game. Notably, Bronzor's back sprite is an earlier version of its front sprite, and Jirachi's back sprite here is cropped.

Pokémon Sprite Shiny Female Shiny Female Final Final Shiny Final Female Final Shiny Female
Treecko PKMNDP Trecko1.png PKMNDP Trecko2.png FinalPokeDPBackM252-0.png
Torchic PKMNDP Torchic1.png PKMNDP Torchic2.png PKMNDP Torchic3.png PKMNDP Torchic4.png FinalPokeDPBackM255-0.png FinalPokeDPBackF255-0.png
Mudkip PKMNDP Mud1.png PKMNDP Mud2.png FinalPokeDPBackM258-0.png
Ralts PKMNDP Ralts1.png PKMNDP Ralts2.png FinalPokeDPBackM280-0.png
Kirlia PKMNDP Kirlia1.png PKMNDP Kirlia2.png FinalPokeDPBackM281-0.png
Gardevoir PKMNDP Gard1.png PKMNDP Gard2.png FinalPokeDPBackM282-0.png
Jirachi PKMNDP Jirachi1.png PKMNDP Jirachi2.png FinalPokeDPBackM385-0.png
Turtwig PKMNDP Turtwig1.png PKMNDP Turtwig2.png FinalPokeDPBackM387-0.png
Chimchar PKMNDP Chimchar1.png PKMNDP Chimchar2.png FinalPokeDPBackM390-0.png
Piplup PKMNDP Pip1.png PKMNDP Pip2.png FinalPokeDPBackM393-0.png
Shellos PKMNDP Shellos.png FinalPokeDPBackM422-0.png
Gastrodon PKMNDP Gastrodon.png FinalPokeDPBackM423-0.png
Bronzor PKMNDP Bronzor.png FinalPokeDPFrontM436-0.png
Manaphy PKMNDP Manaphy1.png PKMNDP Manaphy2.png FinalPokeDPBackM490-0.png


(Source: Hfc2x, Homerowed, GermanPokemon, Bulbapedia)

Textures

Hmmm...
To do:
The following is every tileset ripped from the game. Pinpoint unused tilesets from this. http://i84.photobucket.com/albums/k13/Cyhunt/DPRipping/Allfiles.png

Poké Mart

DPUnusedShopIcon.png

In the texture files of an unused Poké Mart model, there is text which isn't even used in the model.


(Source: Dga7696)

Unused Texture Set

Debug texture pkmndp.png

Within the game's texture files, there is a set of textures that go unused, and ultimately display unused graphics. However, these textures were displayed in some pre-release screenshots of the game, so it was likely that these textures were placeholders and were intended to be removed. The textures can be displayed in-game by reloading the graphics while in the Mystery Zone and then returning to the overworld. Interestingly, the dirt path tiles seem to have been shifted around in development, and the water tiles appear to animate incorrectly. The textures are identified as texture 0 within the game's coding.

Route 217 Snow Texture Set

Bikestand snowtex unused dp.png

In the textures that are used on Route 217 (identified as texture 14 in the game's coding), there are a few unused textures, one of which has what seems to be a placeholder for the bicycle stands that appear in Eterna City and Oreburgh City.

Lake snowtex unused dp.png

In that same set of textures, there is also unused textures for the lakes and their respective edges. However, only the center of the lake has textures; the edges do not appear to have any textures in the designated texture file. They may have been removed during development, or the developers may have made the main lake texture, but never finished the rest of the still lake texture in favor of creating moving water for Lake Acuity, which uses the same texture set.

Path puddle snowtex unused dp.png

Additionally, it has an unused path texture, a differently-colored version of the loamy soil for berries, and a slightly brighter edge around the puddles. The loamy soil texture would have gone unused mostly due to the fact that no berries would have grown in the locations where its texture would have been used, but it was never removed. They may have also been copy/pasted around during development to save time and then left in.

HUD and Menus

PKMN DP Unused Battle Box.png
There is an early battle HP/status box stored in the ROM.

(Source: Team Fail)

PKMN DP rse leftover.png
An unused leftover that matches the enemy HP box from Pokémon Ruby and Sapphire.

DPtradelist 1p.png
A mirrored image stored with the trading interface sprites. When reversed, it says "1P Poké".

DPtradelist 1.png DPtradelist 2.png DPtradelist 3.png DPtradelist 4.png DPtradelist 5.png DPtradelist 6.png

DPtradelist 7.png DPtradelist 8.png DPtradelist 9.png DPtradelist 10.png DPtradelist 11.png DPtradelist 12.png
A series of drawn numbers also located with the trading menu sprites. They may represent each player's displayed party of 6 Pokémon.


(Source: Rikan)

Battle Graphics

The images in this section can also be found in Pokémon HeartGold and SoulSilver and Pokémon Platinum's data.

PKMN DP wecell 36 0.png PKMN DP wecell 36 1.png PKMN DP wecell 36 2.png PKMN DP wecell 36 3.png
Four frames that form an animation of a blinking duck, included with the in-battle move effect graphics. This may have been used for a move that would inflict confusion.

PKMN HGSS unused3.png
An unused image found with the in-battle sprites.

PKMN HGSS unusedmovelist.png
A list of four moves written in Japanese. They read "かえんほうしゃ" ("Flamethrower"), "ハイドロポンプ" ("Hydro Pump"), "みずでっぽう" ("Water Gun"), and "かいりき" ("Strength"). The text at the bottom of the image is "もどる" ("go back" or "return").

The Pokémon in Gen 4 that can learn Flamethrower, Hydro Pump, and Strength together are Gyarados, Bagon, Shelgon, Salamence, and Palkia. However, none of these Pokémon can also learn Water Gun-- thus, the Pokémon this moveset belongs to cannot be determined.


(Source: Rikan)

Trainer Sprites

Hmmm...
To do:
Aroma Lady and Rich Boy

Camper

Used Unused
PKMNDP Trainer1Used.png PKMNDP Trainer1Unused.png

Picnicker

Used Unused
PKMNDP Trainer3Used.png PKMNDP Trainer3Unused.png

Sis and Bro

PKMNDP Trainer2Unused.png

There's also a “localized” version of this sprite in the HeartGold/SoulSilver repo, accordingly named trgs_aneotouto_us:

PKMNDP Trainer2Unused localized.png

Poké Kid

Used Unused
PKMNDP Trainer4Used.png PKMNDP Trainer4Unused.png


(Source: Pokeant, GermanPokemon)

Overworld Sprites

Hmmm...
To do:
There are some sprites in the game still that match styles used in pre-release screenshots. Rip n' upload these.

Ketsuban

PKMNDP OWKetsuban.png
Not to be confused with the infamous MissingNo., there is a placeholder 欠番 ("ketsuban", or "missing number") overworld sprite in the game written in red.


(Source: IIMarckus)

Unused NPC

PKMNDP OWUnusedMan.png PKMNDP OWUnusedMan1 2.png PKMNDP OWUnusedMan1 4.png PKMNDP OWUnusedMan1 6.png PKMNDP OWUnusedMan1 8.png PKMNDP OWUnusedMan1 9.png PKMNDP OWUnusedMan1 10.png PKMNDP OWUnusedMan1 12.png PKMNDP OWUnusedMan1 13.png PKMNDP OWUnusedMan1 14.png PKMNDP OWUnusedMan1 16.png

A generic male NPC sprite that's never used in the game.

Unused Large NPC

Used Unused
PKMNDP OWUsedBigMan.png PKMNDP OWUnusedBigMan.png

A different version of the larger NPC's sprite. The unused version looks more stretched-out, making the sprite seem...even larger.

Unused Rival Sprites

PKMNDP OWRivalSwim.png Sprites of the Rival either swimming or Surfing on a Pokémon.

(Source: GermanPokemon)

Miscellaneous

Pokemon DP BattleIntroSmileyFace.png
Amongst the images used to show Vs. battle intros (such as those used when facing the Pokémon League), this overly-happy and crudely-drawn smiley face exists. This graphic also exists in Pokémon HeartGold and SoulSilver and Pokémon Platinum, placed with the same set of graphics.

(Source: Team Fail)