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PocketBike Racer
PocketBike Racer |
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Developer: Blitz Games This game has hidden development-related text. |
To do: A prototype was released recently. Document it. |
There is nothing better than a racing game with Burger King charactersǃ
Contents
Unused Graphics
Placeholder Textures
SAVE_ICON.PNG
A placeholder save icon can be found inside of dataXB1.wad.
CHR_RANDOM.TDX
Unused Text
Cheats
CONTROLS.TXT has references to developer cheats that do not work in the retail build.
//Cheats... [CHEAT] R2,L2,RSTICK_UP PC_F4 [CHEAT_CAM_NEXT] R1 PC_TAB [CHEAT_FREEZE_AI] BUT_D PC_F [CHEAT_RESTART_LEVEL] BUT_C PC_L [CHEAT_WIN] BUT_B PC_W [CHEAT_MISC] BUT_A PC_M [CHEAT_UNLOCK_EVERYTHING] BUT_B PC_E [CHEAT_DISABLE_HUD] DPAD_RIGHT PC_H [CHEAT_LOD] DPAD_LEFT PC_O [DYNAMIC_GAMMA] DPAD_DOWN PC_G [CHEAT_TOGGLE_LOCATION] L1 PC_P [CHEAT_PUBLIC_UNLOCK] X360_BACK,BUT_D [GENERIC_LSTICK_X] LSTICK_X [GENERIC_LSTICK_Y] LSTICK_Y [GENERIC_RSTICK_X] RSTICK_X [GENERIC_RSTICK_Y] RSTICK_Y
Tyre Effects Readme
SFX\TYRE EFFECTS README.TXT is a readme that describes how to implement the tyre effects.
The format of the TyreEffects.txt must be as follows [SUBSTANCE] Substance_Name Kickup_CNT_Name Smoke_CNT_Name Skidmark_Colour Where: [SUBSTANCE] - Tells the game that a substance is about to begin Subtance_Name - is the name of the substance (the same as in the acolyte materials box) Kickup_CNT_Name - is the name of the CNT file containing the kickup particle emitter (without the .CNT on the end), If there is no kickup emitter for this substance thne this must be "NoKickupEmitter" (without quotes) Smoke_CNT_Name - is the name of the CNT file containing the kickup particle emitter (without the .CNT on the end), If there is no smoke emitter for this substance thne this must be "NoSmokeEmitter" (without quotes) Skidmark_Colour - is the comma seperated (R,G,B,A) values of the skidmarks colour, if this is line reads "DefaultSkidColour" instead of a colour, the default skidmark colour of (0,0,0,64) is used, another value that is acceptable is "RainbowSkidColour", if this is specified as the colour the skidmark cycles through a series of colours. **** IMPORTANT **** NONE OF THE LINES CAN BE MISSED OUT, IF THEY ARNT ALL PRESENT THEN THE RESULTS ARE UNDEFINED. YOU CAN HOWEVER NOT INCLUDE A SUBSTANCE AT ALL IF YOU WANT IT TO BEHAVE IN THE DEFAULT WAY. *******************
Developer Comments
The configuration files for the game contain some comments from the developers.
CAREER_RACESELECT.TXT
//start with the top left (50cc race) tournament image
//NOTE: the tags in the image boxes realte to which tournament gets selected
LEADERBOARDS.TXT
//NOTE: cant use custom move as these elements will enable / disable dynamically
MP_SYNC.TXT
//NOTE: all entries are inactive - we control the selection / activation in code
SPLASH_DEV.TXT
//NOTE: this also contains the copyright notice
w_apploadingscreen.fet
It appears that the character tool was borrowed from Big Bumpin'.
# "C:\Projects\BumperKing\Binaries\XBox\Packages\w_AppLoadingScreen.fet" # exported on 06/09/2006 at 16:24:14 by 'rcallaghan:PC489' # NOTE: This file is programatically generated by the Flare Editor, although # it is possible to edit the values it contains manually it is VITAL # that no entries are deleted or their order moved around as the parser # expects them in their intended format. # If you want to change this file please try to do so within the editor. 126 # FET file version "06/09/2006 at 16:24:14 by rcallaghan" # description 1 # Debug/Release build robust FET 3000 # memory estimate
Placeholder Strings
TEXT.XML contains two old revisions of the text bank that cycle through some rather amusing placeholder strings.
Frog's legs Onions The Eiffel Tower Girls' hairy armpits Garlic Running away
Sticking spears into bulls Sleeping Guitars Half-built hotels Basque separatists Franco
Build Date
At 0x205060 in default.xbe is a build date for the executable.
Sep 29 2006 13:58:28
Build Info
At 0x2079B8 in default.xbe is a string that suggests that the final build was internally known as Release Candidate 6.
RC 6
Command Listing
Starting at 0x216410 and throughout default.xbe is a listing and description of commands for use in an inaccessible console.
CLOSE Remove this console display Close HELP Lists all commands Help DEBUG Activates hidden debug commands Debug PIPE <filename> Subsequent commands saved to filename.CFG PIPE <nothing> will close the file. Pipe LIST <filename> Display the contents of the given file (in ASCII) List EXEC <filename> Interpret the supplied filename.CFG Exec BUILD Display current build number Build bz_DIR [wildcard] Perform relative directory listing bz_Dir bz_CLAMPFPS <val> Clamp frame-rate to given value (0=Reset) bz_ClampFPS bz_VIDEO Print info on current mode etc... bz_Video bz_SETFOV <vp> <angle> Set the camera fov for a viewport bz_SetFOV bz_SETYON <vp> <dist> Set the Far-Clip for a viewport bz_SetYON bz_SETHITHER <vp> <dist> Set the Near-Clip for a viewport bz_SetHither bz_SHOWFPS Turns on the internal FPS monitor bz_ShowFPS bz_HIDEFPS Turns off the internal FPS monitor bz_HideFPS bz_SHOWAR Turns on action replay & timing diagnostics bz_ShowAR bz_HIDEAR Turns off action replay & timing diagnostics bz_HideAR bz_WIREFRAME < on / off > Render everything wireframe or not. bz_Wireframe bz_DRAWPOINT < on / off > Render everything as points or not. bz_DrawPoint bz_NOTRISTRIP < on / off > If on, tri strips in models are not rendered. bz_NoTriStrip bz_NOTRILIST < on / off > If on tri lists in models are not rendered. bz_NoTriList bz_MODELDEBUG < one or more of [fnorms][vnorms][centres][boxes][ticks][all][none][shadshape] > Select various visual aids for models. bz_ModelDebug bz_NOALPHA < on / off > bz_NoAlpha bz_MUNGEFILES <Help to come...> bz_MungeFiles bz_SETAMBIENT <vp> <r> <g> <b> bz_SetAmbient VERSION Version bz_DeactivateWindow <0/1> Deactivate app when window is in background bz_DeactivateWindow bz_FogColour <r> <g> <b> {<a>} bz_FogColour <rgba as hex> bz_FogColour bz_FogColour <r> <g> <b> {<a>} bz_FogColour <rgba as hex> bz_FogColour bz_Multitexture < on / off > bz_Multitexture salad [<salad_path [= <value>]] salad slip friction bmagnitude bwavelength rollingresistance CarHandling Allows the user to edit the handling of the car. To save car handling to a text .cfg file, type carhandling save <filename> CarHandling WhatMaterialAmIOn Returns the name of the material the car is on WhatMaterialAmIOn SetMaterial slip/friction/bmagnitude/bwavelength/rollingresistance value Sets the material parameters for the last material displayed by WhatMaterialAmIOn SetMaterial Gravity Set the gravity in m/s^2 Gravity on on off off Torque Nm TyreGraph <graph_index> <command> <data> TyreGraph
- Pages missing developer references
- Games developed by Blitz Games
- Pages missing publisher references
- Games published by King Games
- Xbox games
- Xbox 360 games
- Pages missing date references
- Games released in 2006
- Games released in November
- Games released on November 19
- Games with hidden development-related text
- Games with unused graphics
- Games with unused text
- To do
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Blitz Games
Games > Games by platform > Xbox 360 games
Games > Games by platform > Xbox games
Games > Games by publisher > Games published by King Games
Games > Games by release date > Games released in 2006
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 19