Plants vs. Zombies Heroes/Unused Card Content
This is a sub-page of Plants vs. Zombies Heroes.
To do: There is more.
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Unused Graphics
Buddy System textures
Textures for the unused Buddy System card. Also comes equipped with a full animation alongside it.
Early Three-Nut
An earlier design for the Three-Nut plant, being much simpler in design.
Old Teleportation Zombie
To do: Replace with his actual sprites |
An earlier version of the Teleportation Zombie, looking far more Star Trek-inspired. May have been changed to avoid legal issues.
Unused Animations
Plants
Early Shamrocket
An earlier animation for the Shamrocket card, using a completely different design. (click to animate if frozen)
Go-Nuts Animation
An earlier animation for Go-Nuts, complete with some confetti! (click to animate if frozen)
Sunflower Seed Death
An unused death animation for the Sunflower Seed. (click to animate if frozen)
Zombies
Old Area 22
An earlier version of Area 22 being played on the field, with a different design. (click to animate if frozen)
Unwanted Gifts
An early animation for the Unexpected Gifts, back when it was called Unwanted Gifts. (click to animate if frozen)
Overshoot Animations
To do: Add all of the Overshoot animations individually |
Via the use of the Disco Dance Floor and Moon Base Z cards, the player is capable of giving every zombie in the game the Overshoot trait. These can make zombies use animations that are found nowhere else.
Strangely, a few Plants also have Overshoot animations, despite the Overshoot trait being exclusive to zombies.
Unused Tribes
There are references to an Onion tribe in the game, likely intended for the plant Onion Rings. Likely scrapped due to how few plants based on onions are in the game.
Unused Cards
There are several unused cards in the game, with some being more complete than others.
Plants
Name | Card text | Notes |
---|---|---|
Resistant Radish | None | A 6-cost 4/6 that gives all plants on the field +2 attack |
Whack-a-Zombie | None | A 5-cost Kabloom Trick that deals five damage to a zombie selected. A card with the same name managed to get into the final game, though with different mechanics. Shares ability with Sun Strike. |
Hypnotize | Deal 3 damage to a Plant or the Plant Hero | Despite what the card text says, it actually does 3 damage to a Zombie or Zombie Hero. According to the files, it was considered a Superpower card. |
Health-Nut | None | 5-cost 6/6 with no ability. A card also named Health-Nut did make it to the final game as an event card, but was completely different. |
Gloom-Shroom | CHARACTER REMOVED | 8-cost 8/8 which did 3 damage to all zombies when played. Was later changed into a 5-cost 5/4 with "When played: Do 1 damage to Zombies here. Mushroom Evolution: Deal 3 damage instead." Gloom-shroom did appear in the final game via an update, though again, was slightly different. |
Gatling Pea | When played: Destroy a Plant. | 3-cost 6/6. Once again shares a name with a plant who did appear in the final game, though much different. |
Imitator | When played: Draw two cards. | 2-cost 0/2. Card text used to be "When played: Gain two Plants." in older versions due to the wording of abilities back then. Yet again shares the name with a card in the final game who is completely different. |
Body-Gourd | When played: Your Block Meter goes up by a Double Charge. | 5-cost 3/6. And of course, it shares the name with a completely different card in the final game. |
Mega-heal | Heal a Plant to full, It gets +5 health | Finally, a card that doesn't share it's name with an existing card! It was Wall-Knight's original signature superpower, before getting replaced (due to it being incredibly unbalanced) with Uncrackable. |
Blank Plant | None | N/A |
Pea Pod Planet | None | 2-cost Environmental card, appears to give all plants in the lane it was played +1/+1 on beginning of each turn. |
Bouncy Toy | None | 3-cost trick, bounces all Plants and Zombies in the lane it is played. |
Buddy System | None | 1-cost Solar trick. It has animations and visuals, and it uses gloves pretty similar to Gardening Gloves, but they're redrawn to be animated to handshake. |
Veloci-Radish Packmate | Team-Up. Dino-Roar: This gets +1 Strength. | A token card originally made when Veloci-Radish (now known as Veloci-Radish Hunter) was played. |
Zombies
Name | Card text | Notes |
---|---|---|
TEST Zombie Aquatic | None | Probably used for testing the behavior of the Amphibious trait. |
TEST Zombie Destroy Target Plant Fighter Burst | None | Burst is a keyword used in PvZH Code for tricks, so this was likely a card made to test how tricks that destroy would behave. |
TEST Zombie Buff Fighter Burst | None | Probably used for testing the behavior of Tricks that buff Zombies. |
0 Plant Board Clear Cheat 0 | Destroy all fighters | This Superpower trick is a developer cheat. Possible to be seen in older versions via a glitch in The Smash's hero quest. |
Skydiver Training | Move a Zombie from Heights. It gets +1 Strength/+1 Health. | This was a Superpower Trick. |
Rubo's Master | None | 5-cost 3/5 with no ability. |
Zomboss's Gargantuar | When played: This does a Bonus Attack. | 10-cost 10/10. Maybe replaced by the Trickster? |
Screen Door Zombie | Armored 1 | 2-cost 2/3. A similar zombie with the same name does appear in the final game, though slightly different. |
Minelayer Zombie | Gravestone | 3-cost 2/1 that destroys a plant when revealed |
Imposter | When destroyed: Make a 3/1 Imp here. | 3-cost 1/3. This was originally a Galactic Gardens card. Another Imposter did manage to appear in the final game as an event card, though is much different. |
Other Imposter | None | 3-cost 3/1. Summoned by Imposter after destroying him. |
Finale Dancer | When destroyed: Do 3 damage to the Plant Hero. | 5-cost 6/3. |
Zombie Mob | When played: Destroy a Zombie. | 6-cost 6/6. |
Zomboss Lab | None | 3-cost Environment card. Zombies that are on this lane gets +2/+2 on the beginning of each turn. |
Wilting Away | Deal 3 | 3-cost Trick that deals 3 damage to a plant |
Stoneworker | None | 2-cost 2/1. |
Jetpack Zombie | None | 1-cost 3/1. Would've been in the Crazy class |
Brains in a Jar | When played: Gain 3 Brains this turn. | 2-cost Trick. Likely an early Cryo-Brain. |
The Blocker | None | 5-cost 3/5. |
Toughen Up! | All Zombies get +2 Health | 2-cost Trick. Likely an early Camel Crossing. |
Duplicate | None | 4-cost Trick with no ability. |
Regenerating Zombie | None | 3-cost, has 2/4 and heals himself for 20 at the beginning of each turn. |
Double Trouble | None | 3-cost Trick with no ability. |
Bionic Zombie | None | None |
Blank Zombie | None | It costs 99 Brains and cannot be played. Possible to be seen in update 1.14.10 by Mad Chemist or Eureka. This card is used to deflate AI difficulty by putting an unplayable (Even if they have 99 brains) card in their hand. |
Cheating Zombie | Draw 5 cards. Heal your Hero for 20. Gain 30 Sun. Then this dies. Now get to work! | Developer Cheat |
Zombie Nurse | Start of Tricks: Heal all Zombies and the Zombie Hero for 2. | 3-cost 2/4 Professional Zombie in the Hearty class. She was made during the early betas of Colossal Fossils, but was scrapped for Sneezing Zombie. |
Raptor Grounds | When a Zombie enters this lane, it does a Bonus Attack. | 3-cost Rare Environment in the Brainy class. Sprites are reused for Teleportation Station. |
Earlier Card Stats
Several cards that were added into the final game were changed up a bit before they were added.
Plants
Name | Description | Notes |
---|---|---|
Spike Weed | None | 3-cost. Mostly the same ability as the final, but dealt the 2 damage at the end of tricks rather than when it is reached in combat. |
Plantern | When played: Destroy all Zombie Environments. | 3-cost 3/3. |
Cosmic Nut | When played: Conjure a Nut, its Strength becomes 3 | 4-cost 3/4. |
Starch-Lord | None | 4-cost 2/5. Same ability as final. |
Gravitree | None | 5-cost 4/5 with Armored 1. Same ability as final. |
Primal Wall-Nut | Team-Up, Untrickable, When played: Draw a card | 3-cost 0/7. |
Shamrocket | Destroy a Zombie that has 4 Strength or more. | 4-cost |
Corn Dog | None | 2-cost 2/3 with Amphibious. Ability appeared to be "When a Plant is played here: This moves to a random lane." |
Banana Launcher | None | 3-cost 0/2. Same ability as final. |
Flying Banana Bomb | !#Flying Banana Bomb_shortDesc#! | 0-cost. Could target either the Zombie Hero or a Zombie for 2 damage. Was renamed to just 'Banana Bomb' |
Pair Pearadise | When you play a Plant here, make a copy of that Plant with Team-Up here. | 5-cost. |
Fireweed | When played on the Ground: Make Hot Lava here. | 2-cost 2/4. |
Imitater | When you play a Plant, this transforms into a copy of that Plant. | 3-cost 2/2. |
Veloci-Radish Hatchling | Dino-Roar: This gets +1 Strength | 1-cost 1/3. |
Strawberrian | When you play a Berry, do 1 damage to a random Zombie. Berry Evolution: Gain a Berry Blast. | 3-cost 3/3. |
Gloom-Shroom | When played: Do 1 damage to Zombies here and next door. Mushroom Evolution: Instead, do 3 damage to them. | 5-cost 5/6. |
Trans-fig-uration | Whenever a Plant becomes hurt, transform it into a random Plant. | 4-cost 2/4. Was renamed to Transfiguration without the hyphens. |
Sweet Pea | None | 3-cost 3/3. Same ability as final. |
Coffee Grounds | Plants here get +1 Strength/+1 Health and do a Bonus Attack after combat. | 4-cost. Was Super-Rare. Later was changed to 2-cost and Uncommon but kept the ability. |
Moonbean | When this does damage, shuffle two Magic Beanstalks into your deck. | 3-cost 2/4. |
Pod Fighter | None | 5-cost 3/3. Same ability as final. |
Umbrella Leaf | Team-Up. Plants here and next door are Untrickable | 1-cost 0/3. Was later changed to a 0/2 but kept everything else about it. |
Savage Spinach | Leafy Evolution: All Plants in your hand get +2 Strength/+2 Health | 4-cost 5/3. |
Apotatosaurus | Untrickable. Dino-Roar: This gets +2 Strength/+2 Health. When played: Gain a Sweet Potato. | 6-cost 4/4. |
Lily of the Valley | When you play a Plant on the Heights, that Plant gets +2 Strength/+2 Health. | 2-cost 1/1. Beta nerf, eventually was changed to a 1/2 instead. |
Dark Matter Dragonfruit | Amphibious. Splash Damage 5. Zombies Trick cost 5 Brains more. | 8-cost 5/5. |
Pear Pal | Team-Up. When played: This becomes a +2 Strength/+2 Health.png if another Plant is here. | 1-cost 0/4. |
Tricorn | Attacks here and next door. Plant Evolution: This gets +2 Strength. | 6-cost 2/4. |
Lima-Pleurodon | Amphibious. When you draw a card: Shuffle two Magic Beanstalks into your deck. | 1-cost 2/2. |
Lily Pad | Amphibious. Fusion: A Plant played on this gets Amphibious. Draw a card. | 1-cost 0/1. |
Rotobaga | Amphibious. This attacks both lanes next door instead of this lane. | 2-cost 2/2. |
Shrinking Ultraviolet | Zombies here and next door get -2 Strength. | 4-cost. |
Snake Grass | Team-Up. Start of turn: Make more Snake Grass next door. | 4-cost 2/1. Was in the Mega-Grow class. This was moved to the Smarty class with the same stats and abilities in a later update but before it was complete. |
Cosmoss | This gets +1 Strength/+1 Health for each Environment. | 1-cost 2/2. |
Apple Saucer | None | 4-cost 4/3. Ability appeared to be "When destroyed: Heal the Plant Hero for 4 Health." |
Venus Flytraplanet | When a Plant here does damage and survives, heal your Hero for that much. | 5-cost. Beta nerf, only ability change went through. |
Zen Garden | None | 3 cost. Was mostly the same as the final, but made a Sunflower even if a Zombie was in the lane. Was renamed to Solar Winds. |
Astrocado | None | 6-cost 6/3 with Strikethrough. Created an Astrocado Pit whenever anything on the board was destroyed. |
Astro Vera | None | 8-cost 5/5. Mostly the same ability as the final, but didn't increase the Plant Hero's health by 10. |
Cob Cannon | When played: Zombies here and next door get -1 Strength/-1 Health. Team-Up Evolution: Destroy all other Plants and Zombies here. | 6-cost 6/6. |
Green Crosshairs | All Plants get Strikethrough this turn. Draw a card. | 3-cost. Renamed to Sun Strike |
Aloesaurus | Dino-Roar: Heal all Plants and the Plant Hero for 2. | 5-cost 5/6. |
Zombies
Name | Card text | Notes |
---|---|---|
Biodome Botanist | None | 4-cost 6/6. Same ability as final, but was in the Hearty class. Later was moved to Beastly as a 2-cost 2/4. |
Cyborg Zombie | None | 2-cost 1/1. Same ability as final. Vengeful Cyborg was a 3-cost 4/4 with the same ability. |
Vengeful Cyborg | Hunt | 7-cost 7/7. |
Interstellar Bounty Hunter | None | 4-cost 3/4 with Frenzy. Same ability as final. Was called just Bounty Hunter at a certain point. |
Supernova Gargantuar | Frenzy
When a Gargantuar destroys a Plant, destroy all copies of that Plant. |
5-cost 5/6. |
Wilting Away | Choose a lane with a Zombie. Destroy all Plants there. | 3-cost. |
Ancient Vimpire | Frenzy
When any Zombie with Frenzy destroys a Plant, that Zombie gets +2 Strength/+2 Health. |
4-cost 3/5. |
Mondo Bronto | Amphibious
Dino-Roar: All Pets get +1 Strength/+1 Health. Later was made to be the only one to get +1/+1 and conjure a History card when played. |
4-cost 3/3. |
Killer Whale | Amphibious
Fusion: A Zombie played on this gets +2 Strength/+2 Health and Amphibious. |
2-cost 2/2. |
Gargantuar-Throwing Gargantuar | When hurt: Make a Random Gargantuar in a random lane. | 7-cost 5/5. |
Sneezing Zombie | Plants and the Plant Hero can't be healed.
When played: All copies of a Plant get -2 Strength/-2 Health. |
5-cost 4/4. The description lacks the strength and health icons. |
Cosmic Scientist | Bullseye
When played: Conjure a Science card, and it gets Bullseye. |
2-cost 1/3. |
Wormhole Gatekeeper | None | 3-cost 3/3. Same ability as final. |
Interdimensional Zombie | Start of turn: This transforms into a random Zombie that costs 1 Brain more. It keeps this ability when it transforms. | 1-cost 1/3. |
Zomblob | Zombie Evolution: You get +5 Brains this turn. | 4-cost 4/4. Later turned into a 5-cost who gave 6 Brains instead of 5 |
Mustache Waxer | Start of Tricks: All Mustaches in your hand cost 1 Brain less. | 1-cost 1/3. Later made that when the player played a Mustache card, they get +2 Brains |
Pot of Silver | Draw three cards. | 5-cost. |
Duckstache | When this does damage: Conjure a Mustache
Mustache Evolution: This gets +2 Strength/+2 Health. |
3-cost 3/1. |
Leprechaun Imp | When played: Shuffle two Pots of Gold into your deck. | 1-cost 2/1 |
Space Ninja | While in an environment: Before combat here, do 1 damage to each Plant. | 2-cost 3/2 |
Gas Giant | None | 5-cost 5/5. Was Legendary. Mostly same ability as the final, but also dealt 5 damage to the Zombie Hero when destroyed. |
Lizard Zombie | Zombie Evolution: Do 2 damage to each Plant. | 3-cost 3/2. |
Four-Armed Bandit | Zombie Evolution: Conjure a Zombie, a Trick, an Environment, and a Superpower. | 4-cost 4/4. Was a Party Monster Zombie rather than a Pirate Monster Zombie. Later made to only use the Evolution ability on a zombie who cost 4 Brains or more |
Ankylosaurus Rider | When you draw a card: Do 2 damage to a random Plant or the Plant Hero. | 4-cost 2/5. |
Zombie's Best Friend | When played: Make a random Zombie that costs 1 Brain. | 2-cost 2/1. |
Exploding Fruitcake | Do 5 damage to a Plant. The Plant Hero Conjures a Fruit. | 2-cost. |
Captain Deadbeard | None | 3-cost 3/3 with Overshoot. This was a concept idea for an event version of Captain Deadbeard, this would eventually turn into Captain Flameface. |
Cone Zone | None | 2-cost. Mostly same ability as the final, but only gave +2 Health. |
Celestial Custodian | When played: Destroy all Plant Environments. | 4-cost 4/4. |
Regenerating Zombie | None | 1-cost 2/1 with Armored 1. Mostly the same ability as the final, but got the boost at the start of a turn rather than the start of tricks. |
Zombot Battlecruiser | None | 7-cost 5/5. Same ability as final. Was changed to a 6-cost 7/5 before the final release. |
Zombie Middle Manager | This gets +1 Strength/+1 Health when you play a Professional.
When played: Conjure a Professional. |
1-cost 1/1. Had Zombie's sprites. |
Primal Yeti | Zombie Evolution: All other Zombies get +2 Strength/+2 Health. | 4-cost 4/4. |
Stegosaurus Rider | When you draw a card, all cards in your hand cost 1 Brain less. | 5-cost 3/6. |
Angry Colosseum | Frenzy
Fusion: A Zombie played on this gets +3 Strength/+3 Health and Frenzy. |
3-cost 3/3. |
Turquoise Skull Zombie | Gravestone
Start of turn: The Plant player loses 1 Sun. This gets +1 Strength/+1 Health. |
4-cost 2/3. Later turned into a 2/4 card. |
Graveyard | None | 2-cost. Puts a Zombie in a Gravestone when played and at the end of tricks. |
Ice Pirate | None | 2-cost 3/1. Ability appears to have been "When played: Freeze all Plants here." |
Dr. Spacetime | Cards you Conjure get +1 Strength/+1 Health
When this hurts the Plant Hero, Conjure a Galactic Gardens card. |
2-cost 1/5. |
Laser Base Alpha | Zombies here get +1 Strength and Strikethrough | 2 cost. |
Cryo Yeti | When a Plant does damage, Freeze that Plant. | 5-cost 5/6. |
Space Cowboy | None | 4-cost 3/3 with Strikethrough. Same ability as final. Later became a 2/6 with Strikethrough |
Blowgun Imp | Deadly
Zombie Evolution: This gets +2 Strength}} and Strikethrough. |
3-cost 1/5. |
Zombot Aerostatic Gondola | Amphibious
When this does damage, it moves to a random lane and leaves behind a random Zombie. |
6-cost 3/6. |
Monkey Trainer | Gravestone
When you play a Trick, a steal section from the Plant Hero's Super-Block Meter. |
2-cost 2/3. Was Super-Rare rather than Uncommon. |
Buried Treasure | Springboard: Shuffle four Pots of Gold into your deck. | 2-cost 2/3. Springboard was the beta name for Fusion and was just a Pirate Zombie rather than a Pirate Barrel Zombie. Later made to Conjure a Legendary zombie and make it cost 1 Brain less |
Excavator Zombie | Gravestone
When revealed: Bounce all Plants here. |
3-cost 2/2. Was Uncommon rather than Super-Rare. |
Raptor Rider | Dino-Roar: This gets +1 Strength/+1 Health
When this hurts the Plant Hero, draw a card. |
3-cost 3/3. Later made 2/4 |
Fire Rooster | When a Plant is played here, this moves to a random lane. When this enters a lane: Do 1 damage to all Plants here. | 2-cost 2/2. |
Old Card Names
Several Cards had their names changed during development.
Current name | Beta name |
---|---|
Photosynthesizer | Gravitational Pull |
Spikeweed Sector | Spike Weed |
Marine Bean | Gilly Bean |
Force Field | Invincible Castle |
Blockbuster | Master Grave Blaster |
Veloci-Radish Hunter | Veloci-Radish |
Transfiguration | Trans-fig-uration |
Vegetation Mutation | Sprouting Expansion, Plant-etary Proliferation |
Planet of the Grapes | Tactical Position |
Sappy Place | Sap |
Cool Bean | Carbeanite |
Bog of Enlightenment | Dago-Bog |
Shrinking Violet | Shrinking Ultraviolet |
Lima-Pleurodon | Lima-Pleuradon |
Banana Bomb | Flying Banana Bomb |
Dark Matter Dragonfruit | Deep Space Dragonfruit |
Solar Winds | Zen Garden |
Sunnier-Shroom | Sun-Shroomier |
Venus Flytraplanet | Flytrapland |
Tanklyosaurus | Ankylosaurus Rider |
Stompadon | Brain Stomper/Stegosaurus Rider |
Mondo Bronto | Brontosaurus Rider |
Duckstache | Barbarous Barber |
Medulla Nebula | Brain Silo |
Quickdraw Con Man | Four-Armed Bandit/Four Armed Zombie |
Black Hole | Gravity Well |
Headhunter | Jungle Drummer |
Bad Moon Rising | Massmorph |
Planetary Gladiator | Planetary Guard |
Raiding Raptor | Raptor Rider |
Celestial Custodian | Space Janitor |
Total Eclipse | Stinky Mist |
Cursed Gargolith | Stone Gargantuar |