Plants vs. Zombies: Garden Warfare 2/Debugging Material
This is a sub-page of Plants vs. Zombies: Garden Warfare 2.
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Contents
Developer Menu
Accessed from the pause screen, a button called QA Debug is hidden in retail builds. Clicking it loads a window with many options, values and tabs; most of these options don't work or are lazily written.
Tabs
Gameplay Debug
Gameplay debug options.
Options
- ADD HEALTH: Is meant to change the user's health value, but doesn't work; it can be set to 1, 25, 100, 500, 1000 or 100000, and defaults to 100.
- Teleport to active objective: Doesn't work.
- TELEPORT TO OBJECTIVE: Is meant to change the objective, but doesn't work; it can be set to 1, 2, 3 or ?, and defaults to 1.
- INSTANT CAPTURE: Doesn't work; it can be set to true or false, and defaults to false.
- RUSH TIMER: Likely was used to change the rush timer, but no longer works; it can be set to unpause or pause, and defaults to unpause.
- Jump to wave: Immediately goes to the given wave; it can be set to 1, 2, 3 or ?, and defaults to 1.
- Disable Ability Cooldown (must also be set on server): A server-side setting to toggle ability cooldowns that doesn't work because it needs to be set on the server; it can be set to true or false, and defaults to false.
- COOPS debug: Enters debug mode for Co-Op. The "set health" option works, but "skip wave" does not.
- Zombies Win: Is meant to make the Zombie team instantly win, but doesn't work.
- Plants Win: Is meant to make the Plant team instantly win, but doesn't work.
- Disable Preround: Disables the Waiting For Players phase. Doesn't always work.
- Build Current Teleporter: Doesn't work.
- Ignore Mission Dependencies: Is meant to ignore dependencies for Missions, but doesn't work; it can be set to true or false, and defaults to false.
- Cvd Disable Gnomes: Disables gnomes for Cats vs. Dinos.
- Cvd Force Gnomes: Forces gnomes for Cats vs. Dinos. Results in a crash shortly after they spawn.
- Cvd Disable Singularities: Disables singularities for Cats vs. Dinos. Also removes preexisting ones.
- Cvd Force Singularities: Spawns one singularity per click, seemingly maxing out at 3.
- Cvd Force EndGame: Forces the space-time continuum to collapse.
- Cvd Pause Round Timer: Pauses the round timer.
- Cvd Toggle Debug: Is meant to toggle debug for Cats vs. Dinos, but does nothing.
- Crazy Option Quick Regen: Enables the Quick Regen Crazy Setting. This applies to the entire server and can only be used online.
- Crazy Option Healing Auras: Enables the Healing Aura Crazy Setting. This applies to the entire server and can only be used online.
- Crazy Option Berserk: Enables the Berserker Crazy Setting. This applies to the entire server and can only be used online.
- CTT Plants Win: Makes the Plant team instantly win for Capture the Taco.
- CTT Zombies Win: Makes the Zombie team instantly win for Capture the Taco.
- CTT Toggle Timer: Pauses the timer in Capture the Taco.
- Taco Week: Sets the Taco Week value in the Backyard. This changes the stage of the taco on top of the town hall.
UI Debug
UI debug options.
Options
- Language: Changes the language the game is using; it can be set to English, French, Italian, German, Spanish, Japanese, Brazilian and HAL IDs, and defaults to the language of the user.
- Coop Slots Debug: Enters debug mode for Co-op slots.
- Objective UI Testbed: Enters debug mode for the Objective UI.
- Coop Scoring Debug: Enters debug mode for the Co-op Scoring UI.
- Display Special Characters: Loads a screen with all special characters in all languages from the fonts.
- Long Text Test: A test for displaying long text. Shows LONG TEXT in the top-left corner.
- Boss Heads: Enters boss head debug mode.
- EA Text Debug: Shows Debug Text aligned vertically for the center, top, or bottom.
AI DEBUG
AI debug options.
Options
- Pathfinding Debug: Is meant to toggle Pathfinding Debug, but doesn't work; it can be set to Disabled or Large Type, and defaults to Disabled.
- Kill All AI: Is meant to kill all AIs, but doesn't do anything; it can be set to Team Plans, Team Neutral or Team Zombies.
- Pause AI (must be host): Is meant to pause all AIs, but does nothing; it can be set to true or false, and defaults to false. Can only done as the host.
- AI SPAWN DEBUG: Does nothing.
PROGRESSION DEBUG
Progression debug options.
Options
- Sticker Shop: Loads the Sticker Shop.
- ADD CURRENCY: Is meant to add the given amount of coins, but does nothing; it can be set to 1, 100, 500, 1000 or 100k.
- Wipe Inventory: Does nothing.
- THIS_DOES_NOTHING: An obvious dummy button that, well, does nothing.
- Grant All Inventory: Does nothing.
- Grant Unopened Packs: Does nothing.
- Redeem Code: Does nothing, as the GUI for it was removed at some point.
- Stop Next Purchase Before: Is meant to stop the next IAP before a state, but does nothing; it can be set to CommerceCheckout, BlazeSetStarted, None, BlazeRedeem, BlazeSetConsumed, ConmmerceConsume or BlazeSetVerified.
- List Interrupted IAPs: Does nothing.
- Resume Interrupted IAPs: Does nothing.
- Award active challenge: Does nothing.
- Set Player Level: Is meant to set the player's level by the given value, but does nothing; it can be set to any value from 1-100.
- Prestige Character: Does nothing.
- Add Star Consumable: Is meant to add the given amount of stars to the user, but does nothing; it can be set to 1, 25, 100, 500, 1000 or 100k.
- Delete Bytevault record: Does nothing.
- Wipe Stats: Does nothing.
- Add Character XP: Is meant to add the given amount of character XP to the user, but does nothing; it can be set to 1, 1.10 25, 100, 500, 1000 or 100k.
- Reset Chests (Deletes all save): Does nothing.
- Short Circuit Purchase: Was likely where Short Circuit can be purchased from, but but no longer does anything; it can be set to CommerceCheckout, BlazeSetStarted, None, BlazeRedeem, BlazeSetConsumed, ConmmerceConsume or BlazeSetVerified.
- ID_M_ADD_SELFREVIVES: Was likely used to add the given self revive value to the user, but no longer does anything.
- ID_M_ADD_TEAMREVIVES: Was likely used to add the given team revive value to the user, but no longer does anything.
- Black Market: Was likely used to load Rux's shop. Loads a message named temporarily removed, sorry with text reading talk to jeff cif is you need this put back in!, and OK button text reading okidoke!.
- ID_M_ADD_RAINBOW_STARS: Does nothing.
- GrantGnomeUnderworldKey: Gives the user the selected Key. Grants consumables if you have the keys.
- Set Max Rank: Does nothing.
Quest
Quest options.
Displays current quests; this likely would have been used to enter another UI when clicked, which has seemingly been removed.
Gnomes
Gnomes mission options.
Options
- gn_xx: Displays challenge status for the given mission.
- Collect All Gnomes: Does nothing.
Co-op debug mode
An in-game display for co-op debugging.
Options
- Garden Health: Sets the health of the garden; it can be set to 10, 20, 30, 40 or ? and beyond, and defaults to 0 (automatic).
- Skip Ops Waves: Does nothing.
Co-op slots debug mode
An in-game display for debugging the co-op slot machine UI.
Options
- Play Intro: Plays the intro animation for the slot machine.
- Play Outro: Plays the outro animation for the slot machine.
- Play Match: Plays the matching animation for the slot machine.
A list for the slot machine's current data is also shown, with SlotXState, SlotXFinal and SlotXTease. These can be set to 1, 2 or 3.
Objective UI debug mode
An in-game display for the Objective UI.
Options
- Tune Rush Objective: Toggles Rush Objective UI; left increases Zombies, right increases Plants.
- TDM Zombie Kills: Toggles Zombie Kill UI; left increases Zombies, right increases Plants.
- TDM Plant Kills: Toggles Plant Kill UI; left increases Zombies, right increases Plants.
- Garden Ops Tuning: Enters Garden Ops Tuning Mode.
- Graveyard Ops Tuning: Enters Graveyard Ops Tuning Mode.
A note saying Navigate Left/Right when highlighted the corresponding menu option to increase and decrease values is also shown.
Garden Ops tuning mode
An in-game display for Garden Ops GUI tuning.
Graveyard Ops tuning mode
An in-game display for Graveyard Ops GUI tuning.
Co-op Scoring debug mode
An in-game display Co-op score display debugging.
Options
- Play Win Intro: Plays the win intro animation for the scoring display.
- Play Win Outro: Plays the win outro animation for the scoring display.
- Play Lose Intro: Plays the intro animation for the scoring display.
- Play Lose Outro: Plays the lose outro animation for the scoring display.
Boss head debug mode
An in-game display for Co-op score display debugging.
Options
- Boss Head: Shows the given boss head.