| This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
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| To do: Add missing sprites if needed |
Introduced in the Western build in 2020, the Vigilante, as a playable character, functioned differently from Peppino and Noise, as his moveset emphasized traversal with projectiles rather than speed. Unfortunately, he was scrapped around the time of the Eggplant build in 2022 for requiring too much work, and he will not get any Noise Update-like treatment.
The Vigilante is now just a boss and will stay that way, but his sprites from when he was playable remain in the files. A chunk of his animations were recycled in his boss fight; those that were thus won't be listed here.
Idle
Graphic
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Name
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Replaced
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Description
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spr_playerV_idle1
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No
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The Vigilante getting angry and shaking his fist.
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spr_playerV_idle2
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The Vigilante squinting his eyes and looking up.
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spr_playerV_idle3
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The Vigilante lookin' cool.
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spr_playerV_idle4
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Vigilante spitting out some cheese. Wait a second...
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spr_playerV_idle6
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Vigilante looking back carefully.
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Combo Walk
Graphic
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Name
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Replaced
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Description
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spr_playerV_angrymove
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No
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The Vigilante's walking animation when he gets a combo of 35 or higher. No animation for a 50 or higher combo exists, however.
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Falling
Graphic
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Name
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Replaced
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Description
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spr_playerV_bigfall1
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No
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Vigi's long falling animation.
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spr_playerV_bigfall2
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The Vigilante freefalling.
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spr_playerV_freefall
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Vigilante falling after bumping into a ceiling.
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Jumping/Bouncing
Graphic
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Name
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Replaced
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Description
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spr_playerV_stompprep
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No
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Unlike Peppino and the Noise who use their feet when bouncing on enemies, the Vigilante uses his hands (or gloves, rather) to jump off them.
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spr_playerV_stomp
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spr_playerV_superjump
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In the Western build, The Vigilante had the ability to preform a jump with a stick of dynamite he could use by pressing up and the grab button together, then jumping before the dynamite's explosion occurs.
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Crouching
Graphic
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Name
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Replaced
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Description
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spr_playerV_crouch
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No
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The Vigilante staying still while crouched down.
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spr_playerV_crouchjumpstart
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The Vigilante preforming a crouch jump.
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spr_playerV_crouchjump
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Vigilante falling after a crouch jump.
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spr_playerV_crouchland
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Vigilante landing after a crouch fall.
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Wall Jumping and Climbing
Graphic
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Name
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Replaced
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Description
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spr_playerV_wallclimb
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No
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The Vigilante climbing a wall.
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spr_playerV_walljump
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Vigilante jumping off a wall.
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spr_playerV_walljumpend
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Vigilante mid-air after jumping off a wall.
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Mach
Graphic
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Name
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Replaced
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Description
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spr_playerV_mach3
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No
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The Vigilante running at Mach 3.
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spr_playerV_mach3jump
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The Vigilante jumping at Mach 3.
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spr_playerV_mach3hit
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The Vigilante hitting an enemy at Mach 3.
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spr_playerV_mach3boost
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Vigilante turning around.
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spr_playerV_mach2boost
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The Vigilante turning around at Mach 2.
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spr_playerV_crazyrun
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Vigilante running at Mach 4.
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Mach Sliding
Graphic
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Name
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Replaced
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Description
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spr_playerV_machslide
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No
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The Vigilante sliding to a stop.
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spr_playerV_machslideend
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The Vigilante finally stopping.
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Mach Hit
Graphic
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Name
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Replaced
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Description
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spr_playerV_machhit1
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No
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The Vigilante hitting blocks and enemies in a Mach 1/2 state.
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spr_playerV_machhit2
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Dive
Graphic
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Name
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Replaced
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Description
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spr_playerV_dive
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No
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The Vigilante doing a dive.
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Ladder
Graphic
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Name
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Replaced
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Description
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spr_playerV_climb
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No
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The Vigilante climbing a ladder.
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spr_playerV_ladderstill
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The Vigilante idle on a ladder. This sprite uses the first frame from spr_playerV_climb
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spr_playerV_downladder
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Vigilante going down a ladder.
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Vigi's Boots
Graphic
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Name
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Replaced
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Description
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spr_playerV_bootsout
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No
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The Vigilante getting his boots out.
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spr_playerV_bootsidle
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The Vigilante standing with his boots.
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spr_playerV_bootsjump
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Vigilante jumping with his boots. This was also used as his Mach 1 and 2 jump.
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spr_playerV_bootsfall
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Vigilante falling while his boots are out.
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spr_playerV_bootsland
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The Vigilante landing while he's got his boots.
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Taunts
Slipping
Graphic
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Name
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Replaced
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Description
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spr_playerV_slipping
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No
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The Vigilante when slipping on a banana peel or sliding on ice. Even a cowboy like him slips from time to time!
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Going into a Pizza Box
Graphic
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Name
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Replaced
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Description
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spr_playerV_downbox
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No
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The Vigilante going down a pizza box...
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spr_playerV_upbox
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...and going up a pizza box.
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Doors
Graphic
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Name
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Replaced
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Description
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spr_playerV_keydoor
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No
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Vigilante entering an unlocked keydoor.
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spr_playerV_door
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The Vigilante entering a standard door.
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Getting a Treasure
Graphic
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Name
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Replaced
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Description
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spr_playerV_gottreasure
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No
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The Vigilante getting a secret treasure.
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Collecting a Key
Graphic
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Name
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Replaced
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Description
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spr_playerV_gottreasure
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No
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The Vigilante collecting a key, tossing it in the air.
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HUD
Note that none of the Vigilante's sprites for the updated TV HUD were ever created, so when playing as the Vigilante, the HUD defaults to Peppino's. That being said, his sprites for the old HUD still linger in the files.
Graphic
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Name
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Replaced
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Description
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spr_playerV_normalHUD
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No
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The Vigilante's idle animation.
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spr_playerV_machHUD
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The Vigilante with any level of mach.
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spr_playerV_happyHUD
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The Vigilante lookin' cool after collecting toppings to restore his HP.
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spr_playerV_hurtHUD
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The Vigilante taking damage.
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spr_playerV_angryHUD
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The Vigilante while taking out enemies.
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spr_playerV_panicHUD
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The Vigilante during Pizza Time.
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Graphic
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Name
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Replaced
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Description
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spr_slimepresentup
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No
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In the Peppino's Xmas Break demo, various characters, such as Mr. Stick, Noise, Gustavo, Snick, and as featured here on this page, The Vigilante. They would pop out of presents at random in Strongcold's Santa Noise boss fight, making it harder to get defeat the Noise, the main target the player would have to hit.
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spr_slimepresent
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spr_slimepresentdown
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spr_slimepresentdead
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Transformations
Ball
Graphic
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Name
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Replaced
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Description
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spr_playerV_tumblestart
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No
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The Vigilante starting his tumble.
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spr_playerV_tumblestart2
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A shorter version of spr_playerV_tumblestart
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spr_playerV_tumble
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The Vigilante tumbling (or rolling, rather).
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spr_playerV_tumbleend
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Vigilante's tumbling coming to an end, via hitting a wall.
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Squished
Graphic
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Name
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Replaced
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Description
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spr_playerV_squished
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No
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The Vigilante getting squished by something from above.
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