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Paper Mario: The Thousand-Year Door/Unused Enemies

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This is a sub-page of Paper Mario: The Thousand-Year Door.

Unused Enemies

Hyper Bob-Omb

PMTTYDHyperBomb.png

File Name: c_bomhey_m
Internal Name: btl_un_hyper_bomhei
Enemy Name: Hyper Bob-Omb

btl_hlp_hyper_bomhei
『ハイパーボムへい』よ
_
こうげきすると おこりだすよ

That's a Hyper Bob-Omb.
Attack it and it'll lose its temper.

おこっている時に こうげきすると
バクハツするから ちゅうい!

Once you hit it, it'll get angry
and explode, so watch out!

さいだいHPは『5』で
こうげき力は『1』 ぼうぎょ力は『0』よ

Max HP is 5,
Attack is 1, and Defense is 0.

ハンマーや コウラのように
かたいモノで こうげきすると
だいじょうぶだよ

Attack it with something hard, like a
hammer or shell, and you should be fine.

Ultra Bob-Omb

PMTTYDUltraBomb.png

File Name: c_bomhey_h
Internal Name: btl_un_ultra_bomhei
Enemy Name: Ultra Bob-Omb

btl_hlp_ultra_bomhei
『ウルトラボムへい』よ
_
こうげきすると おこりだすよ

That's an Ultra Bob-Omb.
Attack it and it'll lose its temper.

おこっている時に こうげきすると
バクハツするから ちゅうい!

Once you hit it, it'll get angry
and explode, so watch out!

さいだいHPは『7』で
こうげき力は『1』 ぼうぎょ力は『0』よ

Max HP is 7,
Attack is 1, and Defense is 0.

ハンマーや コウラのように
かたいモノで こうげきすると
だいじょうぶだよ

Attack it with something hard, like a
hammer or shell, and you should be fine.

Red Buzzy Beetle

PMTTYDRedBuzzy.png

File Name: c_met_h
Internal Name: btl_un_crimson_met
Enemy Name: Red Buzzy Beetle

btl_hlp_crimson_met
アカメット

Red Buzzy Beetle

Red Parabuzzy

PMTTYDRedParabuzzy.png

File Name: c_met_h
Internal Name: btl_un_crimson_patamet
Enemy Name: R. Parabuzzy

btl_hlp_crimson_patamet
アカパタメット

Red Parabuzzy

Red Spiked Parabuzzy

PMTTYDRedSParabuzzy.png

File Name: c_met_h
Internal Name: btl_un_crimson_patatogemet
Enemy Name: R. Parabuzzy

btl_hlp_crimson_patatogemet
アカパタトゲメット

Red Spiked Parabuzzy

Dark Atomic Boo

PMTTYDDarkAtomicBoo.png


File Name: c_atmic_trs_p

The only thing ever completed of this boss was its texture and animation file. It doesn't have an assigned name or any code present on the disc.

Lord Crump (Type #2)

File Name: c_kanbu
Internal Name: btl_un_kanbu2
Enemy Name: Lord Crump

btl_hlp_kanbu2
『ペケダー』よ
_
タイプ2よ

That's Lord Crump.
This is type 2.

さいだいHPは『15』で
こうげき力は『X』 ぼうぎょ力は『0』よ

'Max HP is 15,
Attack is X, and Defense is 0.

An unused battle with Lord Crump. The internal name appears in the Great Tree's level data. He was meant to be faced either in addition to, or in place of, Magnus von Grapple.

Okooru

PMTTYDOkooru.png


File Name: c_oko-ru
Internal Name: btl_un_okorl
Enemy Name: オコール (Okooru)

This is an odd case. While Okooru does have a texture file, the only texture present is this reference image. He has not been broken up into parts like the other enemies, so he can't possibly function as one. This was one of the first image files to be entered into the game, and it hasn't been modified since it was first put in. Okooru means "to get angry". It looks quite calm how it is now. The battle probably changed when the meter on its head got to red.

Enemies Without Graphics

Internal Name Enemy Name Log Name Log Entry Notes
Battle Name + Log Entry
btl_un_bomzou BOMBZO GLOBAL 1701 menu_enemy_158 BOMBZO GLOBAL 1776
btl_un_christine Goombella menu_enemy_162 Goombella This is a test character.
btl_un_chuchurina Ms. Mowz menu_enemy_168 Ms. Mowz This is a test character.
btl_un_clauda Flurrie menu_enemy_165 Flurrie This is a test character.
btl_un_koura Shell menu_enemy_161 Shell This is a test character.
btl_un_kurikuri Goomba Bros. menu_enemy_138 クリクリ5兄弟
(5 Goomgoom Bros.)
At one point in the game's development, the Goomba Bros in the Glitz Pit may have attacked as a single unit.
btl_un_majolyne2 Beldam menu_enemy_105 マジョリン2
(Beldam 2)
Given where the Shadow Sirens appear, there was meant to be a second battle in Chapter 4.
btl_un_majolyne3 Beldam menu_enemy_106 マジョリン3
(Beldam 3)
Given where the Shadow Sirens appear, there was meant to be a third battle in Chapter 6.
btl_un_marilyn2 Marilyn menu_enemy_109 マリリン2
(Marilyn 2)
Probably meant to be fought in Chapter 4.
btl_un_marilyn3 Marilyn menu_enemy_110 マリリン3
(Marilyn 3)
Probably meant to be fought in Chapter 6.
btl_un_mario Mario menu_enemy_160 Mario This is a test character.
btl_un_nokotarou Koops menu_enemy_163 Koops This is a test character.
btl_un_sanders Bobbery menu_enemy_167 Bobbery This is a test character.
btl_un_switch Switch menu_enemy_156 Switch This is a test character.
btl_un_system System menu_enemy_159 System This is a test character.
btl_un_testnpc TEST GLOBAL 1700 menu_enemy_157 Test Character This is a test character.
btl_un_tree Odd Tree menu_enemy_155 きになるき
(Worrisome Tree)
btl_un_vivian Vivian menu_enemy_166 Vivian This is a test character.
btl_un_vivian2 Vivian menu_enemy_113 ビビアン2
(Vivian 2)
Probably meant to be fought in Chapter 4.
btl_un_yoshi Yoshi menu_enemy_164 Yoshi This is a test character.
Battle Name Only
btl_un_black_heiho ブラックヘイホー
(Black Shy Guy)
N/A
Localized as Anti Guy in Paper Mario.
btl_un_command_heiho コマンドヘイホー
(Commando Shy Guy)
N/A
Localized as Spy Guy in Paper Mario.
btl_un_dancing_heiho ダンシングヘイホー
(Dancing Shy Guy)
N/A
Localized as Groove Guy in Paper Mario.
btl_un_fighter Fighter
N/A
btl_un_fire_heiho ファイアヘイホー
(Fire Shy Guy)
N/A
Localized as Pyro Guy in Paper Mario.
btl_un_hatty ハッチー
(Hatchii)
N/A
This is the Bzzap! enemy from Paper Mario.
btl_un_heiho ヘイホー
(Shy Guy)
N/A
btl_un_kohatty コバッチー
(Kohatchii)
N/A
The ko prefix here probably means "child", so a little Bzzap!
btl_un_mecha_kame メカカメ
(Mechaturtle)
N/A
This does not refer to a Mechakoopa, which has the same name in English and Japanese.
btl_un_mecha_kuri メカクリ
(Mechagoom)
N/A
btl_un_minarai_kamec みならいカメック
(Magikoopa Apprentice)
N/A
btl_un_tuyonarl ツヨナール
(Tsuyonaaru)
N/A
Name taken from Tsuyomaru, meaning "to gain strength". Possible stronger version of Yowaaru.
btl_un_ufo キャッチャン
(Kyacchan)
N/A
Portmanteau of kyatcha, meaning catcher, and the diminutive suffix chan. This refers to the Sentinels that were in Tubba Blubba's castle in Paper Mario.
btl_un_wanawana ワナワナー
(Wanawanaa)
N/A
Possible referring to the Chain Chomp's Japanese name, wanwan.
btl_un_yowarl ヨワール
(Yowaaru)
N/A
Name taken from Yowaru, meaning "to weaken". Possible stronger version of Okooru.
Blank Entries
btl_un_hotdog_master
N/A
Refers to Mr. Hoggle, the Hot Dog vendor.
btl_un_marco
N/A
Japanese name for Flavio.
btl_un_master
N/A
Likely means the bar owner, Podley, since his internal NPC name is masutaa, or "proprietor".
btl_un_nancy
N/A
Japanese name for Zess T.
btl_un_reporter
N/A
Probably refers to the Lakitu reporter in the Glitz Pit.

Unused Enemy Groups

Five enemy groups are defined in the game but aren't used. Most of these are in rooms that don't have enemies otherwise.

Twilight Trail

Room: Twilight Trail Transitional Room
Empty Room?: Yes
Enemy List: 2 Hyper Goomba / 2 Paragoomba / 2 Paragoomba, Crazee Dayzee
Unique Formation?: Yes

Room: Boulder Area
Empty Room?: No
Enemy List: 2 Hyper Cleft
Unique Formation?: Yes

Pirate's Grotto

Room: Sluice Gate Room
Empty Room?: Yes
Enemy List: Bill Blaster, Bulky Bob-omb
Unique Formation?: Yes

Riverside Station

Room: Clock Room
Empty Room?: No
Enemy List: 2 Spiked Parabuzzy
Unique Formation?: No

X-Naut Base

Room: Potion Laboratory
Empty Room?: Yes
Enemy List: 4 X-Nauts, X-Naut PhD
Unique Formation?: Yes

Unused Ceiling Behaviors

Buzzy Beetle

All grounded Buzzy Beetle variants have an unused behavior for being on the ceiling, as well as an unused attack where they drop from the ceiling and land on the player. After the attack they remain on the ground for the rest of the battle.

(Source: Jdaster64)

Piranha Plant

Piranha Plants have a similar behavior, after attacking the player there is a chance they can reappear on the ceiling if there is one in the battle. Although this behavior is technically used, no Piranha Plant variants ever appear in battles where a ceiling appears.

(Source: Isocitration)