Paper Mario: The Thousand-Year Door/Unused Enemies
This is a sub-page of Paper Mario: The Thousand-Year Door.
Unused Enemies
Hyper Bob-Omb
File Name: c_bomhey_m
Internal Name: btl_un_hyper_bomhei
Enemy Name: Hyper Bob-Omb
btl_hlp_hyper_bomhei | |||||||||
---|---|---|---|---|---|---|---|---|---|
That's a Hyper Bob-Omb.
Once you hit it, it'll get angry |
Max HP is 5,
Attack it with something hard, like a |
Ultra Bob-Omb
File Name: c_bomhey_h
Internal Name: btl_un_ultra_bomhei
Enemy Name: Ultra Bob-Omb
btl_hlp_ultra_bomhei | |||||||||
---|---|---|---|---|---|---|---|---|---|
That's an Ultra Bob-Omb.
Once you hit it, it'll get angry |
Max HP is 7,
Attack it with something hard, like a |
Red Buzzy Beetle
File Name: c_met_h
Internal Name: btl_un_crimson_met
Enemy Name: Red Buzzy Beetle
アカメット |
Red Buzzy Beetle
Red Parabuzzy
File Name: c_met_h
Internal Name: btl_un_crimson_patamet
Enemy Name: R. Parabuzzy
アカパタメット |
Red Parabuzzy
Red Spiked Parabuzzy
File Name: c_met_h
Internal Name: btl_un_crimson_patatogemet
Enemy Name: R. Parabuzzy
アカパタトゲメット |
Red Spiked Parabuzzy
Dark Atomic Boo
File Name: c_atmic_trs_p
The only thing ever completed of this boss was its texture and animation file. It doesn't have an assigned name or any code present on the disc.
Lord Crump (Type #2)
File Name: c_kanbu
Internal Name: btl_un_kanbu2
Enemy Name: Lord Crump
btl_hlp_kanbu2 | |||||
---|---|---|---|---|---|
That's Lord Crump. |
'Max HP is 15, |
An unused battle with Lord Crump. The internal name appears in the Great Tree's level data. He was meant to be faced either in addition to, or in place of, Magnus von Grapple.
Okooru
File Name: c_oko-ru
Internal Name: btl_un_okorl
Enemy Name: オコール (Okooru)
This is an odd case. While Okooru does have a texture file, the only texture present is this reference image. He has not been broken up into parts like the other enemies, so he can't possibly function as one. This was one of the first image files to be entered into the game, and it hasn't been modified since it was first put in. Okooru means "to get angry". It looks quite calm how it is now. The battle probably changed when the meter on its head got to red.
Enemies Without Graphics
Internal Name | Enemy Name | Log Name | Log Entry | Notes |
---|---|---|---|---|
Battle Name + Log Entry | ||||
btl_un_bomzou | BOMBZO GLOBAL 1701 | menu_enemy_158 | BOMBZO GLOBAL 1776 | |
btl_un_christine | Goombella | menu_enemy_162 | Goombella | This is a test character. |
btl_un_chuchurina | Ms. Mowz | menu_enemy_168 | Ms. Mowz | This is a test character. |
btl_un_clauda | Flurrie | menu_enemy_165 | Flurrie | This is a test character. |
btl_un_koura | Shell | menu_enemy_161 | Shell | This is a test character. |
btl_un_kurikuri | Goomba Bros. | menu_enemy_138 | クリクリ5兄弟 (5 Goomgoom Bros.) |
At one point in the game's development, the Goomba Bros in the Glitz Pit may have attacked as a single unit. |
btl_un_majolyne2 | Beldam | menu_enemy_105 | マジョリン2 (Beldam 2) |
Given where the Shadow Sirens appear, there was meant to be a second battle in Chapter 4. |
btl_un_majolyne3 | Beldam | menu_enemy_106 | マジョリン3 (Beldam 3) |
Given where the Shadow Sirens appear, there was meant to be a third battle in Chapter 6. |
btl_un_marilyn2 | Marilyn | menu_enemy_109 | マリリン2 (Marilyn 2) |
Probably meant to be fought in Chapter 4. |
btl_un_marilyn3 | Marilyn | menu_enemy_110 | マリリン3 (Marilyn 3) |
Probably meant to be fought in Chapter 6. |
btl_un_mario | Mario | menu_enemy_160 | Mario | This is a test character. |
btl_un_nokotarou | Koops | menu_enemy_163 | Koops | This is a test character. |
btl_un_sanders | Bobbery | menu_enemy_167 | Bobbery | This is a test character. |
btl_un_switch | Switch | menu_enemy_156 | Switch | This is a test character. |
btl_un_system | System | menu_enemy_159 | System | This is a test character. |
btl_un_testnpc | TEST GLOBAL 1700 | menu_enemy_157 | Test Character | This is a test character. |
btl_un_tree | Odd Tree | menu_enemy_155 | きになるき (Worrisome Tree) |
|
btl_un_vivian | Vivian | menu_enemy_166 | Vivian | This is a test character. |
btl_un_vivian2 | Vivian | menu_enemy_113 | ビビアン2 (Vivian 2) |
Probably meant to be fought in Chapter 4. |
btl_un_yoshi | Yoshi | menu_enemy_164 | Yoshi | This is a test character. |
Battle Name Only | ||||
btl_un_black_heiho | ブラックヘイホー (Black Shy Guy) |
Localized as Anti Guy in Paper Mario. | ||
btl_un_command_heiho | コマンドヘイホー (Commando Shy Guy) |
Localized as Spy Guy in Paper Mario. | ||
btl_un_dancing_heiho | ダンシングヘイホー (Dancing Shy Guy) |
Localized as Groove Guy in Paper Mario. | ||
btl_un_fighter | Fighter | |||
btl_un_fire_heiho | ファイアヘイホー (Fire Shy Guy) |
Localized as Pyro Guy in Paper Mario. | ||
btl_un_hatty | ハッチー (Hatchii) |
This is the Bzzap! enemy from Paper Mario. | ||
btl_un_heiho | ヘイホー (Shy Guy) |
|||
btl_un_kohatty | コバッチー (Kohatchii) |
The ko prefix here probably means "child", so a little Bzzap! | ||
btl_un_mecha_kame | メカカメ (Mechaturtle) |
This does not refer to a Mechakoopa, which has the same name in English and Japanese. | ||
btl_un_mecha_kuri | メカクリ (Mechagoom) |
|||
btl_un_minarai_kamec | みならいカメック (Magikoopa Apprentice) |
|||
btl_un_tuyonarl | ツヨナール (Tsuyonaaru) |
Name taken from Tsuyomaru, meaning "to gain strength". Possible stronger version of Yowaaru. | ||
btl_un_ufo | キャッチャン (Kyacchan) |
Portmanteau of kyatcha, meaning catcher, and the diminutive suffix chan. This refers to the Sentinels that were in Tubba Blubba's castle in Paper Mario. | ||
btl_un_wanawana | ワナワナー (Wanawanaa) |
Possible referring to the Chain Chomp's Japanese name, wanwan. | ||
btl_un_yowarl | ヨワール (Yowaaru) |
Name taken from Yowaru, meaning "to weaken". Possible stronger version of Okooru. | ||
Blank Entries | ||||
btl_un_hotdog_master | Refers to Mr. Hoggle, the Hot Dog vendor. | |||
btl_un_marco | Japanese name for Flavio. | |||
btl_un_master | Likely means the bar owner, Podley, since his internal NPC name is masutaa, or "proprietor". | |||
btl_un_nancy | Japanese name for Zess T. | |||
btl_un_reporter | Probably refers to the Lakitu reporter in the Glitz Pit. |
Unused Enemy Groups
Five enemy groups are defined in the game but aren't used. Most of these are in rooms that don't have enemies otherwise.
Twilight Trail
Room: Twilight Trail Transitional Room
Empty Room?: Yes
Enemy List: 2 Hyper Goomba / 2 Paragoomba / 2 Paragoomba, Crazee Dayzee
Unique Formation?: Yes
Room: Boulder Area
Empty Room?: No
Enemy List: 2 Hyper Cleft
Unique Formation?: Yes
Pirate's Grotto
Room: Sluice Gate Room
Empty Room?: Yes
Enemy List: Bill Blaster, Bulky Bob-omb
Unique Formation?: Yes
Riverside Station
Room: Clock Room
Empty Room?: No
Enemy List: 2 Spiked Parabuzzy
Unique Formation?: No
X-Naut Base
Room: Potion Laboratory
Empty Room?: Yes
Enemy List: 4 X-Nauts, X-Naut PhD
Unique Formation?: Yes
Unused Ceiling Behaviors
Buzzy Beetle
All grounded Buzzy Beetle variants have an unused behavior for being on the ceiling, as well as an unused attack where they drop from the ceiling and land on the player. After the attack they remain on the ground for the rest of the battle.
Piranha Plant
Piranha Plants have a similar behavior, after attacking the player there is a chance they can reappear on the ceiling if there is one in the battle. Although this behavior is technically used, no Piranha Plant variants ever appear in battles where a ceiling appears.