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PO'ed

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Title Screen

PO'ed

Developer: Any Channel
Publishers: Any Channel (3DO), Accolade (US), Time Warner Interactive (EU), Coconuts Japan (JP)
Platforms: 3DO, PlayStation
Released in JP: August 23, 1996
Released in US: November 6, 1995 (3DO), April 1996
Released in EU: November 1996


DevMessageIcon.png This game has a hidden developer message.
DevTextIcon.png This game has hidden development-related text.
RegionIcon.png This game has regional differences.


Friggin' aliens! They hijacked your ship and kidnapped your shipmates. It's enough to get a guy... PO'ed

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: A level select code is listed on multiple sites, but I can't seem to get it to work. Does the 3DO version of the code work?
Hmmm...
To do:
  • 3DO version contains placeholder graphics, demo leftovers and sfx labeled "old".
  • The 3DO Interactive Sampler CD #3 contains a very early demo and #4 has a later demo.

Secret Passwords

A password feature was added to the PlayStation port. Typing in any of the following yields a hidden message.

Password Message Notes
HOWARDSTERN BABA

BOOEY

PAULLOUGHRIDGE SAINT

PAUL

MARCCONKLIN HNKYTONK

LAGOON

JERRYMANIER FUNK

MASTER

VINCEMACRI LITERALY

MUGGED

BOBZELEZNIK COACH Z

O MY GOD

Robert "Bob" Zeleznik[1]
KINTAM HEY STOP

WHACKING

DEBBIELEE HI

GIZMO

MARYCOZEAN SILK

STALKING

JACKIEJANNOTTA HI THERE
  JJ   
MICHELLEBREINER HI THERE
 MS P  
ORENTVERSKY SHORTLIL

FAT GUY

Oren Tversky, credited on Game Testing.
VALERIEGREEN OH STAND

PARTNER

DAVIDLIU HEY
   CUZ 
David Liu, credited on Game Testing and Additional Creative Inputs.
NATER YOU BAD

MOFO

ELLIS I NEVER

GIVE UP

Someone on the development team really liked Battle Arena Toshinden...
SOFIA THUNDER

RING

Another Battle Arena Toshinden reference.
JZK D G A F

F A JZK

DAVIDFORTH PAY UP

DUDE

KENTAWILLIAMS BUTTCAMP

GURU

Kenta Williams, credited on Graphics, 3D Models and Sound Design.
EDDYLUH DISCOUNT

SURGEON

Listed under special thanks.
BILLFIELD THANKS 4

THE FOOD

Billfield Cheng, credited on Monster Design.
ANYWAREFAST HOW FAST

IS FAST

Anyware Fast, listed under special thanks, a graphics software developer and consultant.
CHENTER YES I AM
 GAY   
CHENTER1 DOOM

MASTER

This message goes unused, as there is no "1" to input on the password screen. The Definitive Edition fixes this by changing the 1 into a 2.
OX ONE BAD

MOFO

That's you, that is.
JOHNIRWIN NET TREK

FOREVER

John Irwin, credited on Game Testing.
JASONMASAKI LOTUS

SUCKS

DAVIDZANDERKRAIG KICK ASS

TESTERS

Refers to Lead Tester David Fung and Game Testers Zander Collier and Kraig Horigan.
GREGWILLIAMS I NEED A

HAIRCUT

Greg Wiliams, credited as Producer under Accolade.
KURTISMATTHEWS U R AN

ANIMAL

Kurtis Matthews, credited as Assistant Producer under Accolade.
CHRISDOWNEND GREEN

BEEMER

Chris Downend, credited as Executive Producer under Accolade.
GEORGEMACDONALD THANKS 4

DISCOVER

George MacDonald, listed under Accolade's special thanks.
FRANCETANTIADO CHERRY

POP TART

France M. Tantiado, credited as Group Product Marketing Manager.
LUISRIVAS FIFTH

BULLET

Luis Rivas, listed under Accolade's special thanks.
ALEXCABAL BARBEQUE Alex V. Cabal, credited as Test Supervisor.

Unused Text

Various error messages with some developer notes scattered around the SLUS file.

Hotseg is NULL, CALL 911, CALL NATE!!!
Monster %d flying but not in empty region!
Monster %d started not on any walkonable quad!
Yip, made shift %d
Hey!  What are you doing here?
Didn't kick back
Whoops.  Russ made some assumptions about MAX_NORMALS.
You'd better tell him to get his act together.
Yikes!  Unknown sprite type in EvaluateSpriteProperties
Adjusting cycle_once textures blowing chunks!
Yikes!  Big overflow!
Yikes!  Unsupported weapon passed to MakeLaserBolt()
Yikes!  Error in SpuWrite()
Yikes!  Unknown weapon in InitAmmoBars()
Whoops!  Fell out of fire_request switch
Oops.  I need updated info about status bars
Oops.  I need updated info about status nums
Hey!  Fell out of switch in ReMapJoybits()!
Hey!  Why aren't you trapping me above!
Fell out of switch in MapJoybitsToActions()!
Whoops!  SOUND_NAME_LEN too small for %s
Whoops!  MAX_SMART_SOUNDS too small
Why are you calling GetNextAvailable8BitPlayer()?
Wow!  All 16 bit players filled with cont sounds!
Wow!  Really infinite loop
Yikes!  Error in SpuWrite()
Whoops.  Too many objects for ClipCheckObjects()
Yikes!  ModifyRIinMTList() is choking!

Other bits of unused text.

0x26E0

demorecord
demoplay

0x2880

<unknown weapon state>

Regional Differences

The EU version strips the difficulty settings of their unique names.

US EU
POedDifficultyUS.png POedDifficultyEU.png
POedMOM2.png

The EU version also skips Ox's transmission.

POedMOM1.png