Oni (Windows)
Oni |
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Developer: Bungie This game has unused animations. |
Set in the year 2032, Oni is a third-person 3D action game with weapons and hand-to-hand combat featuring Konoko, a highly skilled agent.
To do:
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Contents
Unused Animations
An animation exists in game of Konoko changing the outfit that she is wearing into a different one. The developers intended this to serve some kind of purpose in gameplay but it was scrapped.
Developers' Hard Drive
These strings can be found throughout the executable.
F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_FileManager\BFW_FileManager_Common.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_FileManager\Platform_Win32\BFW_FileManager_Win32.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_LocalInput\Platform_Win32\BFW_LI_Platform_Win32.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_LocalInput\BFW_LocalInput.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_Motoko\Engines\DrawEngine\OpenGL\gl_engine.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_Motoko\Engines\GeomEngine\Software\MS_GeomEngine_Method.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_Motoko\Manager\Motoko_Draw.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_Motoko\Manager\Motoko_Geom.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_Motoko\Manager\Motoko_Geom_Camera.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_Motoko\Manager\Motoko_Geom_Matrix.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_Motoko\Manager\Motoko_Manager.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_Motoko\Manager\Motoko_Sort.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_Motoko\Manager\Motoko_State_Draw.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_Motoko\Manager\Motoko_State_Geom.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_Motoko\Manager\Motoko_Texture.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_Motoko\Manager\Motoko_Utility.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_Motoko\Manager\BFW_Motoko_Template.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_TemplateManager\BFW_TM_Common.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_TemplateManager\BFW_TM_Construction.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_TemplateManager\BFW_TM_Game.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_Utility\BFW_Memory.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_Utility\Platform_Win32\BFW_Platform_Win32.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_Utility\BFW_Utility.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_Totoro\BFW_Totoro.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_Totoro\BFW_Totoro_Template.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_TextSystem\BFW_TextSystem.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_TextSystem\BFW_TextSystem_Template.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_Console\BFW_Console.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_Group\BFW_Group.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_AppUtilities\BFW_AppUtilities.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_Object\BFW_Object.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_Akira\BFW_Akira.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_Akira\BFW_Akira_Collision.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_Akira\BFW_Akira_Render.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_Akira\BFW_Akira_Template.c. F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_FileFormat\BMP\BFW_FF_BMP.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_FileFormat\PSD\BFW_FF_PSD.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_FileFormat\DDS\BFW_FF_DDS.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_Image\BFW_Image.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_Image\BFW_Image_Scale_Box.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_Particle\BFW_Decal.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_Particle\BFW_EnvParticle.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_Particle\BFW_Particle3.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_WindowManager\WM_Dialog\WM_Dialog.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_WindowManager\WM_DrawContext\WM_DrawContext.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_WindowManager\WM_PartSpecification\WM_PartSpecification.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_WindowManager\WM_Windows\WM_Box.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_WindowManager\WM_Windows\WM_Button.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_WindowManager\WM_Windows\WM_CheckBox.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_WindowManager\WM_Windows\WM_EditField.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_WindowManager\WM_Windows\WM_ListBox.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_WindowManager\WM_Windows\WM_Menu.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_WindowManager\WM_Windows\WM_MenuBar.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_WindowManager\WM_Windows\WM_Picture.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_WindowManager\WM_Windows\WM_PopupMenu.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_WindowManager\WM_Windows\WM_ProgressBar.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_WindowManager\WM_Windows\WM_RadioButton.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_WindowManager\WM_Windows\WM_Scrollbar.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_WindowManager\WM_Windows\WM_Slider.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_WindowManager\WM_Windows\WM_Text.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_WindowManager\BFW_WindowManager.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_ScriptLang\BFW_ScriptLang.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_ScriptLang\BFW_ScriptLang_Database.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_ScriptLang\BFW_ScriptLang_Parse.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_ScriptLang\BFW_ScriptLang_Scheduler.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_ScriptLang\BFW_ScriptLang_Token.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_BinaryData\BFW_BinaryData.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_BinaryData\BFW_BinaryData_Template.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_SoundSystem2\BFW_SoundSystem2.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_SoundSystem2\Platform_Win32\BFW_SS2_Platform_Win32.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_SoundSystem2\BFW_SS2_RegisterTemplate.c F:\BungieDevelopment\BungieSource\BungieFrameWork\BFW_Source\BFW_Materials\BFW_Materials.c F:\BungieDevelopment\BungieSource\OniProj\OniGameSource\Oni_AI\Oni_AI.c F:\BungieDevelopment\BungieSource\OniProj\OniGameSource\Oni_AI\Oni_AI2.c F:\BungieDevelopment\BungieSource\OniProj\OniGameSource\Oni_AI\Oni_AI2_Melee.c F:\BungieDevelopment\BungieSource\OniProj\OniGameSource\Oni_AI\Oni_AI2_Script.c F:\BungieDevelopment\BungieSource\OniProj\OniGameSource\Oni_Windows2.c F:\BungieDevelopment\BungieSource\OniProj\OniGameSource\Oni_Object\object_types\OT_Character.c F:\BungieDevelopment\BungieSource\OniProj\OniGameSource\Oni_Object\object_types\OT_Combat.c F:\BungieDevelopment\BungieSource\OniProj\OniGameSource\Oni_Object\object_types\OT_Console.c F:\BungieDevelopment\BungieSource\OniProj\OniGameSource\Oni_Object\object_types\OT_Door.c F:\BungieDevelopment\BungieSource\OniProj\OniGameSource\Oni_Object\object_types\OT_Flags.c F:\BungieDevelopment\BungieSource\OniProj\OniGameSource\Oni_Object\object_types\OT_Furniture.c F:\BungieDevelopment\BungieSource\OniProj\OniGameSource\Oni_Object\object_types\OT_Melee.c F:\BungieDevelopment\BungieSource\OniProj\OniGameSource\Oni_Object\object_types\OT_Neutral.c F:\BungieDevelopment\BungieSource\OniProj\OniGameSource\Oni_Object\object_types\OT_Particle.c F:\BungieDevelopment\BungieSource\OniProj\OniGameSource\Oni_Object\OT_PatrolPoint.c F:\BungieDevelopment\BungieSource\OniProj\OniGameSource\Oni_Object\object_types\OT_PowerUps.c F:\BungieDevelopment\BungieSource\OniProj\OniGameSource\Oni_Object\object_types\OT_Sound.c F:\BungieDevelopment\BungieSource\OniProj\OniGameSource\Oni_Object\object_types\OT_Trigger.c F:\BungieDevelopment\BungieSource\OniProj\OniGameSource\Oni_Object\object_types\OT_TriggerVolume.c F:\BungieDevelopment\BungieSource\OniProj\OniGameSource\Oni_Object\object_types\OT_Turret.c F:\BungieDevelopment\BungieSource\OniProj\OniGameSource\Oni_Object\object_types\OT_Weapon.c F:\BungieDevelopment\BungieSource\OniProj\OniGameSource\Oni_Object\Oni_Object.c F:\BungieDevelopment\BungieSource\OniProj\OniGameSource\Oni_Object\Oni_Object_RegisterTemplates.c F:\BungieDevelopment\BungieSource\OniProj\OniGameSource\Oni_Object\Oni_Object_Utils.c F:\BungieDevelopment\BungieSource\OniProj\OniGameSource\Oni_BinaryData\Oni_BinaryData.c F:\BungieDevelopment\BungieSource\OniProj\OniGameSource\Oni.c F:\BungieDevelopment\BungieSource\OniProj\OniGameSource\Oni_Bink.c F:\BungieDevelopment\BungieSource\OniProj\OniGameSource\Oni_Camera.c F:\BungieDevelopment\BungieSource\OniProj\OniGameSource\ONI_Character.c F:\BungieDevelopment\BungieSource\OniProj\OniGameSource\Oni_Cinematics.c F:\BungieDevelopment\BungieSource\OniProj\OniGameSource\Oni_Film.c F:\BungieDevelopment\BungieSource\OniProj\OniGameSource\Oni_GameSettings.c F:\BungieDevelopment\BungieSource\OniProj\OniGameSource\Oni_GameState.c F:\BungieDevelopment\BungieSource\OniProj\OniGameSource\Oni_ImpactEffect.c F:\BungieDevelopment\BungieSource\OniProj\OniGameSource\Oni_InGameUI.c F:\BungieDevelopment\BungieSource\OniProj\OniGameSource\Oni_Level.c F:\BungieDevelopment\BungieSource\OniProj\OniGameSource\Oni_Mechanics.c F:\BungieDevelopment\BungieSource\OniProj\OniGameSource\Oni_Motoko.c F:\BungieDevelopment\BungieSource\OniProj\OniGameSource\Oni_Particle3.c F:\BungieDevelopment\BungieSource\OniProj\OniGameSource\Oni_Path.c F:\BungieDevelopment\BungieSource\OniProj\OniGameSource\Oni_Script.c F:\BungieDevelopment\BungieSource\OniProj\OniGameSource\Oni_Sky.c F:\BungieDevelopment\BungieSource\OniProj\OniGameSource\Oni_Sound2.c F:\BungieDevelopment\BungieSource\OniProj\OniGameSource\Oni_Sound_Animation.c F:\BungieDevelopment\BungieSource\OniProj\OniGameSource\Oni_Templates.c F:\BungieDevelopment\BungieSource\OniProj\OniGameSource\Oni_TextureMaterials.c F:\BungieDevelopment\BungieSource\OniProj\OniGameSource\Oni_Weapon.c
Developer Message
This message can be found at 1345A4 in the executable.
Yo Mama! BMF4LIFE!
BMF was the Myth clan which one of Oni's developers belonged to. "Your Mom" jokes were popular at Bungie at the time.
Developer Mode
There is a development mode that enables a console for scripting commands, manual camera control and various debugging features. You need to patch the game with Daodan DLL and enter the cheat thedayismine to access the mode.
To do: More information and screenshots. |
Error Messages
This window can appear when the game crashes. "Blam" was a long-running inside joke at Bungie.
The Oni series
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Windows | Oni |
PlayStation 2 | Oni |
- Pages missing developer references
- Games developed by Bungie
- Pages missing publisher references
- Games published by Bungie
- Games published by Gathering of Developers
- Games published by MediaQuest
- Windows games
- Pages missing date references
- Games released in 2001
- Games released in September
- Games released on September 27
- Games released in January
- Games released on January 28
- Games released on January 26
- Games with unused animations
- Games with hidden developer messages
- Games with hidden development-related text
- Games with debugging functions
- To do
- Oni series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden developer messages
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused animations
Games > Games by developer > Games developed by Bungie
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Bungie
Games > Games by publisher > Games published by MediaQuest
Games > Games by publisher > Games published by Take-Two Interactive > Games published by Gathering of Developers
Games > Games by release date > Games released in 2001
Games > Games by release date > Games released in January
Games > Games by release date > Games released in January > Games released on January 26
Games > Games by release date > Games released in January > Games released on January 28
Games > Games by release date > Games released in September
Games > Games by release date > Games released in September > Games released on September 27
Games > Games by series > Oni series