Notes talk:The Legend of Heroes: Trails of Cold Steel 2
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Nice work on labeling the maps! I just finished my CS1 page here and discovered someone is doing CS2! Very neat. I was going to create a PS3 page with my findings but once you're done sorting out the maps I was wondering if it would be a good idea to combine our findings into one page. I don't know how the Vita version works as I only own the PS3 versions but here is some debug map IDs in this game:
a0000 Main Debug Map a0001 Heimdallr road with NPC a0002 light test a0003 random test a0004 random test 2 a0005 Animation Test a0006 Lots of tests and options. a0007 Animation Test 2 Goes through a bunch of animations a0008 random test. says trails of something again and has a donut ring in it. Has some unknown monster statue in it a0010 Pom map. Event battle pom, Battle pom, Victory pom. a0011 Potrait all test a0012 night Trista with old CS1 dialog? a0013 Animation Test 3. Has lots of NPCs doing animations. a0014 Door test map. a0101 Animation Test 4. Lots of NPCs. Eye test. a0102 Animation Test 5. Lots of NPCs Eye test. a0103 Animation Test 6 Same a0104 Animation Test 7 same a0120 Character Viewer Map 1 - Students a0121 Character Viewer Map 2 - Town People, Celdic? a0122 Character Viewer Map 3 - Nobles a0123 Character Viewer Map 4 - Roer NPCs a0124 Character Viewer Map 5 - Butlers, Maids, and Nord Villagers. a0125 Character Viewer Map 6 - Military, Yaegers and Police. a0126 Character Viewer Map 7 - Mixture of common folk, workers, , Arseid School Students and St. Astraia NPCs a0127 Character Viewer Map 8 - Animals. a0130 Character Viewer Map 9 - Music Academy students, Patrick's Lackeys, Arseid School Students. a0131 Character Viewer Map 10 - Students again. a0132 Character Viewer Map 11 - Assortment of NPCs. Elementary School Kids, Teachers, Common folk, a0133 Character Viewer Map 12 - All of Barahard's NPCs a0134 Character Viewer Map 13 - Roer NPCs with Military and Nord villagers. a0135 Character Viewer Map 14 - Military, Yaegers , Students, Church NPCs, and Police a0136 Character Viewer Map 15 - Students, Upper-class students, Courageous crew. a0137 Blank. a0138 Character Viewer Map 16 - Animals, without Aragetlam. a0139 Character Viewer Map 17 - Lakelord III and unknowns? a0193 Animation Test 8 Playing animations don't work. a0194 Animation Test 9. Contains a lot of NPCs where you can view their animations by speaking to Towa. a0195 Animation Test 10. Contains a lot of NPCs. Speaking to Towa will make Sara move around from side to side. a0196 Animation Test 11. Contains a lot of NPCs. Speaking to Towa will make various NPCs animate, such as Rean grabing Osborne's coller. Claire hugging Rean unused? Sharon sucks Reans finger? a0197 Animation Test 12. Contains a lot of NPCs. No Towa??? a0198 Animation Test 13. Contains a lot of NPCs. Has Masked C unused. Rufus is named luciferia here for some reason. Speaking to Towa will play animations after the final battle in Reverie Corridor. Also plays animations for Crow's death. a0199 Animation Test 14. Plays various story related animations here. a0200 left off a0500 vehicle map a0501 Soldot map a2000 very odd large map. Probably snow board test map. a2001 same as a1800 in CS1 a2002 Event icon test map. a2003 Terrain test map. a2005 Valimar battle test map with options. Get up top somehow? a2006 Infernal Castle animation test map. a2007 Has the main cast here and Viscount Arseid with McBurn's demon form. Also has a lot of weapons such as McBurns demon weapon. ba0000 depth test
Pardon the messiness as these are just my notes so far on the maps. Hopefully we can collaborate on this. --Punk7890 (talk) 02:23, 10 April 2017 (EDT)
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a0200 Common enemies like snake egg
a0201 Enemies like Nosferatu and Lucifuge, I assume one of them appear in CS1, while the other in CS2. All Legram enemies? <a href="http://imgur.com/5LylMp6"><img src="http://i.imgur.com/5LylMp6.jpg" title="source: imgur.com" /></a>
a0202 All enemies in Nord? like Ginosha Zanak the giant spider
a0203 Cryptids enemies, with unused Black Unsurtr (Temp) <a href="http://imgur.com/fLSBzBv"><img src="http://i.imgur.com/fLSBzBv.jpg" title="source: imgur.com" /></a>
a0204 crashed in Vita, but exist
a0205 Enemies like Loa Luciferia, speaking to Loa Luciferia will show all of his animation. <a href="http://imgur.com/dfyOL5s"><img src="http://i.imgur.com/dfyOL5s.jpg" title="source: imgur.com" /></a>
a0206 Enemies like Soldats and Tildawns <a href="http://imgur.com/Sglzo4I"><img src="http://i.imgur.com/Sglzo4I.jpg" title="source: imgur.com" /></a>
a0207 High Level Enemies like optional bosses Gargel Lyger and Spel Jango (cryptids Agnagarn and Heidrun) (my picture sucks, need to change save file) <a href="http://imgur.com/wAtThL0"><img src="http://i.imgur.com/wAtThL0.jpg" title="source: imgur.com" /></a>
a0208 Robot and Insect Enemies, there is an enemy called Regna Crocus which I never saw
a0209 why is this only floor in Vita?
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a2008 title screen test room with NPC called Event Jump Guy
a2009 High Level Enemies like optional bosses Gargel Lyger and Spel Jango (cryptids Agnagarn and Heidrun) and Large Soldat (Vulcan)
a2010 Twin Dragons Bridge with RMP Train (need to investigate this more)
a2011 crashed on Vita but it exist
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c0100 empty Heimdallr Street
C0800 completely finished but unused Heimdallr in front of uncorrupted Valflame Palace
C0801 completely finished but unused Heimdallr in front of corrupted Valflame Palace
C0801 Corrupted Valflame Palace
C0910 Chancellor Osbourne work room
C1000 Karel Imperial Villa (outside)
C1010 Karel Imperial Villa (main room)
C1020 Karel Imperial Villa - 3F
C1030 Karel Imperial Villa - Great Hall (where the imperial family was kept)
C2000 a partially finished Crossbell City used in epilogue with openable door to Geofront, Genten Orbal Store, and (with train sound) Times Department Store
C2010 Crossbell News Room (the one in epilogue)
C2100 a partially finished Orchids Tower complex in Crossbell
E1000 Valimar's spirit path (along with the strange sound)
E2000 Courageus' sky background
E2001 Courageus' sky background
E2000 Pantagruel's sky background
E2010 the big blue tree in Crossbell
E2020 the biggest Heimdallr with no collision, now with corrupted Valflame Palace
E2021 the biggest Heimdallr with no collision
E3000 empty?
E3010 unfinished version of Ymir snow path 2
E3020 unfinished version of Ymir
E3021 even more unfinished version of Ymir
E3030 Pantagruel, same as E7101 ?
E3040 Courageous (outside, but only the half left)
E3050 corrupted Valflame Palace (where Valimar destroyed the door) http://i.imgur.com/uZIZJJu.jpg
E3060 unused Central Square, Crossbell City. http://i.imgur.com/4tkwRYp.jpg http://i.imgur.com/0QimkIF.jpg http://i.imgur.com/9iQgA3O.jpg http://i.imgur.com/gA90RyF.jpg
E3070 unfinished version of Trista http://i.imgur.com/NEe2MNs.jpg
E3071 unfinished version of Thors http://i.imgur.com/Yt1Tdn9.jpg http://i.imgur.com/pdSRhil.jpg
E3500 Story Summary menu
E3600 Memories menu
E5210 Eisengraf - Car 2 = Car 1 to 6 is accessible but I forgot to safe
E5220 Eisengraf - Car 5 = Car 1 to 6 is accessible but I forgot to safe
E7001 COURAGEOUS go!
E7020 Courageous - 5F
E7030 Courageous - 4F
E7040 Courageous - 3F
E7050 Courageous - 2F
E7060 Courageous - 1F
E7090 Unfinished Courageous - 5F with more rooms behind the deck
E7091 Unfinished Courageous - 5F with even more rooms behind the deck
E7101 Pantagruel (outside, where Rean fight Crow)
E7110 Pantagruel - Guest Area
E7120 Pantagruel [started with Rean saying:] "Oh... (Should've figured I wouldn't be able to get through here)" "Nothing in particular. Please, keep up the good work" and then Rean got transferred to E7110 http://i.imgur.com/QcJGkOC.jpg http://i.imgur.com/vK62yfE.jpg
E7130 Pantagruel (The Scene where Rean escaped with Alvin, the map moves forward infinitely)
E7140 Pantagruel (deck only)
E7610 Bareahard Airliner 2F
E7611 Bareahard Airliner 2F
E9000 One of Soldat's cockpit
E9100 One of Divine Knight's cockpit
E9101 One of Divine Knight's cockpit
E9900 crashed in Vita