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Notes:Zero Time Dilemma (Windows, PlayStation Vita)
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This page contains notes for the game Zero Time Dilemma (Windows, PlayStation Vita).
Contents
Character ID
ID | Corresponds to |
---|---|
010 | Carlos |
020 | Akane |
030 | Junpei |
040 | Q |
050 | Mira |
060 | Eric |
070 | Diana |
080 | Sigma |
090 | Phi |
100 | Zero |
110 | Delta |
120 | Gab |
130 | Robed Mira |
Scenes
Scenes (or events) follow the following format: sxxyyz
- s: Stands for "scene"
- xx: Double digit number. The first number corresponds to how deep the fragment is in the timeline, the second number is which branch on the timeline (eg. 20 is an early fragment where nobody dies, while 31 is a later fragment where C-team was executed)
- yy: Can either be "xc" (C-team), "yq" (Q-team), "zd" (D-team), or "aa" (all teams). The xyz prefixes are added to allow for alphabetical sorting while maintaining the desired CQD order.
- z: The exact fragment based on choices of other teams. For example, "s23yq" is an early Q-team fragment on the timeline where D-team is executed. s23yq1 is the branch where Carlos kills Akane, while s23yq2 is where Carlos kills himself.
ID | Corresponds to |
---|---|
s00aa1 | Coincide |
s10aa1 | Execution |
s10xc1 | Execution: C |
s10yq1 | Execution: Q |
s10zd1 | Execution: D |
s18aa1 | Execution Results |
s20xc1 | First come, first saved: C |
s20yq1 | First come, first saved: Q |
s20zd1 | First come, first saved: D |
s21yq1 | Radical-6 |
s21zd1 | Suppression |
s21zd2 | Outbreak / End-D1 |
s22xc1 | Poison |
s22zd1 | Fire |
s23xc1 | Suspicion |
s23yq1 | Pop off |
s23yq2 | Triangle |
s23zd1 | Door of Truth |
s30xc1 | Force Quit: C |
s30yq1 | Force Quit: Q |
s30zd1 | Force Quit: D |
s31yq1 | Reality |
s32xc1 | Ambidex |
s32xc2 | Anthropic Principle |
s32xc3 | Monty Hall |
s32zd1 | Transporter |
s33xc1 | Get back |
s33yq1 | Q |
s39xc1 | Pressed the yellow button (C) |
s39yq1 | Pressed the yellow button (Q) |
s39zd1 | Pressed the yellow button (D) |
s40aa1 | Final Decision |
s78xc1 | Flashback to C-team getting executed |
s78yq1 | Flashback to Q-team getting executed |
s78zd1 | Flashback to D-team getting executed |
s81xc1 | Apocalypse |
s98aa1 | Pay off |
s99aa1 | Pay off 2 |
Audio
Audio files correspond directly to the message IDs. For example, message 13 corresponds to "00013.ogg". However, this is only for the Japanese audio. English audio has an offset of 9000 added to it, so the same message is voiced in "09013.ogg".
Maps
ID | Corresponds to | Notes |
---|---|---|
m010 | Lounge (C-ward) | |
m011 | Lounge (Q-ward) | |
m012 | Lounge (D-ward) | |
m013 | Lounge (Real) | |
m014 | ??? | (only in \map) |
m020 | Decontamination Room | |
m030 | Prep Room | (only in \system\title) |
m040 | Control room | |
m050 | Infirmary | |
m060 | Rec Room | |
m070 | Pantry | |
m080 | Power Room | |
m090 | Healing Room | |
m100 | Locker Room | |
m110 | Manufacturing | |
m120 | Transporter | |
m130 | Fire | |
m140 | Pod Room | |
m150 | BioLab | |
m160 | Quantum Computer Dome | |
m170 | Study | |
m180 | Confinement Cells from Coincide | |
m230 | Elevator Room | |
m240 | Nevada Desert DCOM | |
m250 | Nevada Desert Apocalypse |
Compression
In the 3DS version, some files are compressed with GZip. Example tool to decompress this is Kuriimu. But note that the TCRF page doesn't account for the 3DS version yet.
(Source: Original TCRF research)