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Notes:Zelda's Adventure
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This page contains notes for the game Zelda's Adventure.
Item IDs
These IDs can be used with the Unused Items page's TinyCDI cheat to add specific items to the inventory.
(Source: 0rganics (code, IDs))
Spells
0027B693 - Wand 0027B695 - Bow and Arrow 0027B697 - Broadsword 0027B699 - Hourglass (unused) 0027B69B - Calm 0027B69D - Feather 0027B69F - Rings of Fire 0027B6A1 - Firestorm 0027B6A3 - Gold Necklace 0027B6A5 - Hammer 0027B6A7 - Jade Amulet 0027B6A9 - Joust 0027B6AB - Jade Ring 0027B6AD - Dagger 0027B6AF - Leather Book (unused) 0027B6B1 - Energy Orb (unused) 0027B6B3 - Noise 0027B6B5 - Opal Amulet (unused) 0027B6B7 - Pyros 0027B6B9 - Roar Stick 0027B6BB - Short Axe 0027B6BD - Trident (unused) 0027B6BF - Turquoise Ring 0027B6C1 - Boomerang 0027B6C3 - (blank)
Treasures
0027B6C5 - Vial of Acid (unused) 0027B6C7 - Alligator Shoes (unused) 0027B6C9 - Brown Jar (unused) 0027B6CB - Black Orb 0027B6CD - Bone 0027B6CF - Bouquet 0027B6D1 - Brush (unused) 0027B6D3 - Ticket (Blue/Green Knight) 0027B6D5 - Candle 0027B6D7 - Raw Steak (unused) 0027B6D9 - Coal 0027B6DB - Compass (Shrine of Earth) 0027B6DD - Compass (Shrine of Illusion) 0027B6DF - Compass (Shrine of Air) 0027B6E1 - Compass (Shrine of Destiny) 0027B6E3 - Compass (Shrine of Water) 0027B6E5 - Compass (Shrine of Strength) 0027B6E7 - Compass (Shrine of Fire) 0027B6E9 - Diamond 0027B6EB - Empty Pitcher 0027B6ED - Flute 0027B6EF - Full Pitcher 0027B6F1 - Plank 0027B6F3 - Knife 0027B6F5 - Gold Trumpet (unused) 0027B6F7 - Harp 0027B6F9 - Ticket (Red Knight) 0027B6FB - Life Potion 0027B6FD - Underworld Map (Shrine of Earth) 0027B6FF - Underworld Map (Shrine of Illusion) 0027B701 - Underworld Map (Shrine of Air) 0027B703 - Underworld Map (Shrine of Destiny) 0027B705 - Underworld Map (Shrine of Water) 0027B707 - Underworld Map (Shrine of Strength) 0027B709 - Underworld Map (Shrine of Fire) 0027B70B - Rug 0027B70F - Fishing Net (unused) 0027B70D - Magic Shield 0027B711 - Ladder 0027B713 - White Orb 1 (unused) 0027B715 - White Orb 2 (unused) 0027B717 - Bell 0027B719 - Raft 0027B71B - Red Boots 0027B71D - Zola Repellant 0027B71F - Red Ribbon 0027B721 - Rupee (item) 0027B723 - Scroll (unused) 0027B725 - Wooden Spoon (unused) 0027B727 - Silver Trumpet (unused) 0027B729 - Vial of Wind 0027B72B - Yellow Boots 0027B72D - (blank)
Celestial Signs
0027B72F - Sign of Earth 0027B731 - Sign of Illusion 0027B733 - Sign of Air 0027B735 - Sign of Destiny 0027B737 - Sign of Water 0027B739 - Sign of Strength 0027B73B - Sign of Fire
Misc.
- The byte 0027B7CB controls the amount of keys Zelda has. Anything over 9 will have the counter extend out of its box, as the first 0 is fake and doesn't actually count the keys.
- The Rupee counter is split into two separate bytes at two separate locations. The first (0007EA24 and 0027B79C) notes every 256 Rupees she has with a single byte (01 = 256, 02 = 512, and so on), while the second (0007EA25 and 0027B79D) stores any leftover Rupees. Therefore, 999 Rupees would equal to 03 (768) and E7 (231).