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Notes:The Legend of Zelda: Ocarina of Time/Sound Effects
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This is a sub-page of Notes:The Legend of Zelda: Ocarina of Time.
Player
PLAYER | ||||
---|---|---|---|---|
No. | Filename | Identification | Used | Notes |
00 | NA_SE_PL_WALK_GROUND | Child Link — Walking on Ground | ✔ | Dirt paths, other miscellaneous ground types. |
01 | NA_SE_PL_WALK_SAND | Child Link — Walking on Sand | ✔ | |
02 | NA_SE_PL_WALK_CONCRETE | Child Link — Walking on Stone | ✔ | |
03 | NA_SE_PL_WALK_DIRT | Child Link — Walking on Jabu-Jabu's Insides | ✔ | Mismatched filename? |
04 | NA_SE_PL_WALK_WATER0 | Child Link — Walking in Shallow Water | ✔ | |
05 | NA_SE_PL_WALK_WATER1 | Child Link — Walking in Deep Water | ✔ | |
06 | NA_SE_PL_WALK_WATER2 | Child Link — Walking in Tall Grass | ✔ | Mismatched filename? Tall grass found in Kokiri Forest |
07 | NA_SE_PL_WALK_MAGMA | Child Link — Walking in Magma | ✔ | |
08 | NA_SE_PL_WALK_GRASS | Child Link — Walking on Grass | ✔ | |
09 | NA_SE_PL_WALK_IRON | Child Link — Walking on Carpets | ✔ | Mismatched filename? |
0A | NA_SE_PL_WALK_LADDER | Child Link — Walking on Wood | ✔ | Also ladder climb sound for Child & Adult Link. |
0B | NA_SE_PL_WALK_GLASS | Child Link — Walking on Wood Bridges | ✔ | Mismatched filename? |
0C | NA_SE_PL_WALK_WALL | Climbing Vine Walls | ✔ | |
0D | NA_SE_PL_WALK_HEAVYBOOTS | Walking with Iron Boots | ✔ | |
0E | NA_SE_PL_DUMMY_14 | ? | ||
0F | NA_SE_PL_WALK_ICE | Child Link — Walking on Ice | ✔ | |
10 | NA_SE_PL_JUMP | Child Link — Jumping off Ground | ✔ | |
11 | NA_SE_PL_JUMP_SAND | Child Link — Jumping off Sand | ✔ | |
12 | NA_SE_PL_JUMP_CONCRETE | Child Link — Jumping off Stone | ✔ | |
13 | NA_SE_PL_JUMP_DIRT | Child Link — Jumping off Jabu-Jabu's Insides | ✔ | Mismatched filename? |
14 | NA_SE_PL_JUMP_WATER0 | Child Link — Jumping out of Shallow Water | ✔ | |
15 | NA_SE_PL_JUMP_WATER1 | Child Link — Jumping out of Deep Water | ✔ | |
16 | NA_SE_PL_JUMP_WATER2 | Child Link — Jumping out of Tall Grass | ✔ | Mismatched filename? |
17 | NA_SE_PL_JUMP_MAGMA | Child Link — Jumping out of Magma | ✔ | |
18 | NA_SE_PL_JUMP_GRASS | Child Link — Jumping off Grass | ✔ | |
19 | NA_SE_PL_JUMP_IRON | Child Link — Jumping off Carpets | ✔ | Mismatched filename? |
1A | NA_SE_PL_JUMP_LADDER | Child Link — Jumping off Wood | ✔ | |
1B | NA_SE_PL_JUMP_GLASS | Child Link — Jumping off Wood Bridges | ✔ | Mismatched filename? |
1C | NA_SE_PL_DUMMY28 | ? | ||
1D | NA_SE_PL_JUMP_HEAVYBOOTS | Jumping with Iron Boots | ✔ | |
1E | NA_SE_PL_DUMMY30 | ? | ||
1F | NA_SE_PL_JUMP_ICE | Child Link — Jumping off Ice | ✔ | |
20 | NA_SE_PL_LAND | Child Link — Landing on Ground | ✔ | |
21 | NA_SE_PL_LAND_SAND | Child Link — Landing on Sand | ✔ | |
22 | NA_SE_PL_LAND_CONCRETE | Child Link — Landing on Stone | ✔ | |
23 | NA_SE_PL_LAND_DIRT | Child Link — Landing on Jabu-Jabu's Insides | ✔ | Mismatched filename? |
24 | NA_SE_PL_LAND_WATER0 | Child Link — Landing in Shallow Water | ✔ | |
25 | NA_SE_PL_LAND_WATER1 | Child Link — Landing in Deep Water | ✔ | |
26 | NA_SE_PL_LAND_WATER2 | Child Link — Landing in Tall Grass | ✔ | Mismatched filename? |
27 | NA_SE_PL_LAND_MAGMA | Child Link — Landing in Magma | ✔ | |
28 | NA_SE_PL_LAND_GRASS | Child Link — Landing on Grass | ✔ | |
29 | NA_SE_PL_LAND_IRON | Child Link — Landing on Carpets | ✔ | Mismatched filename? |
2A | NA_SE_PL_LAND_LADDER | Child Link — Landing on Wood | ✔ | |
2B | NA_SE_PL_LAND_GLASS | Child Link — Landing on Wood Bridges | ✔ | Mismatched filename? |
2C | NA_SE_PL_DUMMY_44 | ? | ||
2D | NA_SE_PL_LAND_HEAVYBOOTS | Landing with Iron Boots | ✔ | |
2E | NA_SE_PL_DUMMY_46 | ? | ||
2F | NA_SE_PL_LAND_ICE | Child Link — Landing on Ice | ✔ | |
30 | NA_SE_PL_SLIPDOWN | Going over Ledge from Top | ✔ | e.g. getting on vine wall from top |
31 | NA_SE_PL_CLIMB_CLIFF | Going over Ledge from Side | ✔ | e.g. getting off vine wall from top |
32 | NA_SE_PL_SIT_ON_HORSE | Getting on Epona | ✔ | |
33 | NA_SE_PL_GET_OFF_HORSE | Getting off Epona | ✔ | |
34 | NA_SE_PL_TAKE_OUT_SHIELD | ✘ | Meant for using sword/shield on Epona? | |
35 | NA_SE_PL_CHANGE_ARMS | Changing Held Item | ✔ | |
36 | NA_SE_PL_CATCH_BOOMERANG | Catching Boomerang | ✔ | |
37 | NA_SE_PL_DUMMY_55 | ? | land in water? | |
38 | NA_SE_PL_DUMMY_56 | ? | land in water? | |
39 | NA_SE_PL_SWIM | Swimming in Water | ✔ | |
3A | NA_SE_PL_THROW | Throwing Objects | ✔ | e.g. bombs, grass, etc. |
3B | NA_SE_PL_BODY_BOUND | ? | Link running into a bumper? | |
3C | NA_SE_PL_ROLL | Rolling and Backflips | ✔ | |
3D | NA_SE_PL_SKIP | Side-jumping | ✔ | |
3E | NA_SE_PL_BODY_HIT | Hit by Something | ✔ | e.g. enemy, fall damage |
3F | NA_SE_PL_DAMAGE | Hit by Enemy | ✔ | |
40 | NA_SE_PL_SLIP | ✘ | ||
41 | NA_SE_PL_SLIP_SAND | ✘ | ||
42 | NA_SE_PL_SLIP_CONCRETE | ✘ | ||
43 | NA_SE_PL_SLIP_DIRT | ✘ | ||
44 | NA_SE_PL_SLIP_WATER0 | ✘ | Sounds like 0x43 | |
45 | NA_SE_PL_SLIP_WATER1 | ✘ | Sounds like 0x43 | |
46 | NA_SE_PL_SLIP_WATER2 | ✘ | Sounds like 0x43 | |
47 | NA_SE_PL_SLIP_MAGMA | ✘ | Sounds like 0x43 | |
48 | NA_SE_PL_SLIP_GRASS | ✘ | ||
49 | NA_SE_PL_SLIP_IRON | ✘ | ||
4A | NA_SE_PL_SLIP_LADDER | ✘ | ||
4B | NA_SE_PL_SLIP_GLASS | ✘ | Sounds like 0x4A | |
4C | NA_SE_PL_DUMMY76 | ✘ | Water drop? | |
4D | NA_SE_PL_SLIP_HEAVYBOOTS | ✘ | Sounds like 0x4A | |
4E | NA_SE_PL_DUMMY78 | ✘ | ||
4F | NA_SE_PL_SLIP_ICE | ✘ | ||
50 | NA_SE_PL_BOUND | Rebound from Hit onto Ground | ✔ | |
51 | NA_SE_PL_BOUND_SAND | Rebound from Hit onto Sand | ✔ | |
52 | NA_SE_PL_BOUND_CONCRETE | Rebound from Hit onto Stone | ✔ | |
53 | NA_SE_PL_BOUND_DIRT | Rebound from Hit onto Jabu-Jabu's Insides | ✔ | Mismatched filename? |
54 | NA_SE_PL_BOUND_WATER0 | Rebound from Hit into Shallow Water | ✔ | |
55 | NA_SE_PL_BOUND_WATER1 | Rebound from Hit into Deep Water | ✔ | |
56 | NA_SE_PL_BOUND_WATER2 | Rebound from Hit into Tall Grass | ✔ | Mismatched filename? |
57 | NA_SE_PL_BOUND_MAGMA | Rebound from Hit into Magma | ✔ | |
58 | NA_SE_PL_BOUND_GRASS | Rebound from Hit onto Grass | ✔ | |
59 | NA_SE_PL_BOUND_IRON | Rebound from Hit onto Carpets | ✔ | Mismatched filename? |
5A | NA_SE_PL_BOUND_LADDER | Rebound from Hit onto Wood | ✔ | |
5B | NA_SE_PL_BOUND_WOOD | Rebound from Hit onto Wood Bridges | ✔ | |
5C | NA_SE_PL_DUMMY_92 | ✘ | ? | |
5D | NA_SE_PL_BOUND_HEAVYBOOTS | ✘ | ||
5E | NA_SE_PL_DUMMY_94 | ✘ | ? | |
5F | NA_SE_PL_BOUND_ICE | Rebound from Hit onto Ice | ✔ | |
60 | NA_SE_PL_DUMMY_96 | ✘ | Sounds like 0D | |
61 | NA_SE_PL_DUMMY_97 | ✘ | Sounds like 1D | |
62 | NA_SE_PL_DUMMY_98 | ✘ | Sounds like 2D | |
63 | NA_SE_PL_FACE_UP | Surfacing from Water | ✔ | |
64 | NA_SE_PL_DIVE_BUBBLE | Diving in Water | ✔ | |
65 | NA_SE_PL_MOVE_BUBBLE | ✘ | Moving while diving has no sound effect | |
66 | NA_SE_PL_METALEFFECT_KID | Child Link — Clanging Equipment when Walking | ✔ | Also when wearing Iron Boots as Adult Link |
67 | NA_SE_PL_METALEFFECT_ADULT | Adult Link — Clanging Equipment when Walking | ✔ | |
68 | NA_SE_PL_SPARK | ? | Long sound | |
69 | NA_SE_PL_PULL_UP_PLANT | Picking up Grass | ✔ | |
6A | NA_SE_PL_PULL_UP_ROCK | Picking up Rock or Bomb Flower | ✔ | |
6B | NA_SE_PL_IN_BUBBLE | While Underwater | ✔ | (long sound) |
6C | NA_SE_PL_PULL_UP_BIGROCK | Picking up Large, Obsidian Rocks | ✔ | |
6D | NA_SE_PL_SWORD_CHARGE | Spin Attack Charge | ✔ | |
6E | NA_SE_PL_FREEZE | ✘ | ||
6F | NA_SE_PL_PULL_UP_POT | Picking up Pot | ✔ | |
70 | NA_SE_PL_KNOCK | ? | Unused boot-tapping noise? | |
71 | NA_SE_PL_CALM_HIT | Shuffling in Idle Animation | ✔ | Mismatched filename? |
72 | NA_SE_PL_CALM_PAT | ? | Unused idle anim sound? | |
73 | NA_SE_PL_SUBMERGE | ✘ | Used diving noise is an ENVIRONMENT sound | |
74 | NA_SE_PL_FREEZE_S | Frozen by Enemy | ✔ | |
75 | NA_SE_PL_ICE_BROKEN | Breaking Out of Freeze Effect | ✔ | |
76 | NA_SE_PL_SLIP_ICE_LELEL | ? | Ice slipping sound | |
77 | NA_SE_PL_PUT_OUT_ITEM | ? | Put away item? | |
78 | NA_SE_PL_PULL_UP_WOODBOX | Picking up Small Wooden Crate | ✔ | |
79 | NA_SE_PL_MAGIC_FIRE | Casting Din's Fire | ✔ | |
7A | NA_SE_PL_MAGIC_WIND_NORMAL | Casting Farore's Wind | ✔ | |
7B | NA_SE_PL_MAGIC_WIND_WARP | Warping with Farore's Wind | ✔ | |
7C | NA_SE_PL_MAGIC_SOUL_NORMAL | Using Nayru's Love | ? | Sound effect prints 087C in ScrPrt, but Nayru's Love usage prints 007C |
7D | NA_SE_PL_ARROW_CHARGE_FIRE | Charging Fire Arrow | ? | Sound effect prints 087D in ScrPrt, but fire arrow prints 007D |
7E | NA_SE_PL_ARROW_CHARGE_ICE | Charging Ice Arrow | ? | Sound effect prints 087E in ScrPrt, but ice arrow prints 007E |
7F | NA_SE_PL_ARROW_CHARGE_LIGHT | Charging Light Arrow | ? | Sound effect prints 087F in ScrPrt, but light arrow prints 007F |
80 | NA_SE_PL_DUMMY_128 | Adult Link — Walking on Ground | ✔ | |
81 | NA_SE_PL_DUMMY_129 | Adult Link — Walking on Sand | ✔ | |
82 | NA_SE_PL_DUMMY_130 | Adult Link — Walking on Stone | ✔ | |
83 | NA_SE_PL_PULL_UP_RUTO | Picking up Ruto | ✔ | Also used for walking on Jabu-Jabu's insides as Adult Link |
84 | NA_SE_PL_DUMMY_132 | Adult Link — Walking in Shallow Water | ✔ | |
85 | NA_SE_PL_DUMMY_133 | Adult Link — Walking in Deep Water | ✔ | |
86 | NA_SE_PL_DUMMY_134 | Adult Link — Walking in Tall Grass | ✔ | |
87 | NA_SE_PL_DUMMY_135 | Adult Link — Walking in Magma | ✔ | |
88 | NA_SE_PL_DUMMY_136 | Adult Link — Walking on Grass | ✔ | |
89 | NA_SE_PL_DUMMY_137 | Adult Link — Walking on Carpets | ✔ | |
8A | NA_SE_PL_DUMMY_138 | Adult Link — Walking on Wood | ✔ | |
8B | NA_SE_PL_DUMMY_139 | Adult Link — Walking on Wood Bridges | ✔ | |
8C | NA_SE_PL_DUMMY_140 | ✘ | Sounds like it could be adult version of 0C, but Adult Link uses 0C too. | |
8D | NA_SE_PL_DUMMY_141 | ✘ | Sounds like 0D | |
8E | NA_SE_PL_DUMMY_142 | ✘ | Sounds like 80 | |
8F | NA_SE_PL_DUMMY_143 | Adult Link — Walking on Ice | ✔ | |
90 | NA_SE_PL_DUMMY_144 | Adult Link — Jumping off Ground | ✔ | |
91 | NA_SE_PL_DUMMY_145 | Adult Link — Jumping off Sand | ✔ | |
92 | NA_SE_PL_DUMMY_146 | Adult Link — Jumping off Stone | ✔ | |
93 | NA_SE_PL_DUMMY_147 | Adult Link — Jumping off Jabu-Jabu's Insides | ✔ | |
94 | NA_SE_PL_DUMMY_148 | Adult Link — Jumping out of Shallow Water | ✔ | |
95 | NA_SE_PL_DUMMY_149 | Adult Link — Jumping out of Deep Water | ✔ | |
96 | NA_SE_PL_DUMMY_150 | Adult Link — Jumping out of Tall Grass | ✔ | |
97 | NA_SE_PL_DUMMY_151 | Adult Link — Jumping out of Magma | ✔ | |
98 | NA_SE_PL_DUMMY_152 | Adult Link — Jumping off Grass | ✔ | |
99 | NA_SE_PL_DUMMY_153 | Adult Link — Jumping off Carpets | ✔ | |
9A | NA_SE_PL_DUMMY_154 | Adult Link — Jumping off Wood | ✔ | |
9B | NA_SE_PL_DUMMY_155 | Adult Link — Jumping off Wood Bridges | ✔ | |
9C | NA_SE_PL_DUMMY_156 | ✘ | Sounds like 80 | |
9D | NA_SE_PL_DUMMY_157 | ✘ | Sounds like 1D | |
9E | NA_SE_PL_DUMMY_158 | ✘ | Sounds like 80 | |
9F | NA_SE_PL_DUMMY_159 | Adult Link — Jumping off Ice | ✔ | |
A0 | NA_SE_PL_DUMMY_160 | Adult Link — Landing on Ground | ✔ | |
A1 | NA_SE_PL_DUMMY_161 | Adult Link — Landing on Sand | ✔ | |
A2 | NA_SE_PL_DUMMY_162 | Adult Link — Landing on Stone | ✔ | |
A3 | NA_SE_PL_DUMMY_163 | Adult Link — Landing on Jabu-Jabu's Insides | ✔ | |
A4 | NA_SE_PL_DUMMY_164 | Adult Link — Landing in Shallow Water | ✔ | |
A5 | NA_SE_PL_DUMMY_165 | Adult Link — Landing in Deep Water | ✔ | |
A6 | NA_SE_PL_DUMMY_166 | Adult Link — Landing in Tall Grass | ✔ | |
A7 | NA_SE_PL_DUMMY_167 | Adult Link — Landing in Magma | ✔ | |
A8 | NA_SE_PL_DUMMY_168 | Adult Link — Landing on Grass | ✔ | |
A9 | NA_SE_PL_DUMMY_169 | Adult Link — Landing on Carpets | ✔ | |
AA | NA_SE_PL_DUMMY_170 | Adult Link — Landing on Wood | ✔ | |
AB | NA_SE_PL_DUMMY_171 | Adult Link — Landing on Wood Bridges | ✔ | |
AC | NA_SE_PL_DUMMY_172 | ✘ | Sounds like 80 | |
AD | NA_SE_PL_DUMMY_173 | ✘ | Sounds like 2D | |
AE | NA_SE_PL_DUMMY_174 | ✘ | Sounds like 80 | |
AF | NA_SE_PL_DUMMY_175 | Adult Link — Landing on Ice | ✔ | |
B0 | NA_SE_PL_CRAWL | Crawling on Ground | ✔ | Through a crawl hole |
B1 | NA_SE_PL_CRAWL_SAND | ? | Crawling on sand? | |
B2 | NA_SE_PL_CRAWL_CONCRETE | Crawling on Stone Floor | ✔ | |
B3 | NA_SE_PL_CRAWL_DIRT | ? | Crawling in Jabu-Jabu? | |
B4 | NA_SE_PL_CRAWL_WATER0 | ? | Crawling in shallow water? | |
B5 | NA_SE_PL_DUMMY_181 | ? | Crawling in deep water? | |
B6 | NA_SE_PL_DUMMY_182 | ? | Crawling in tall grass? | |
B7 | NA_SE_PL_DUMMY_183 | ? | Crawling in magma? | |
B8 | NA_SE_PL_DUMMY_184 | Crawling on Grass | ✔ | |
B9 | NA_SE_PL_DUMMY_185 | ? | Crawling on carpet? | |
BA | NA_SE_PL_DUMMY_186 | Crawling on Wood | ✔ | |
BB | NA_SE_PL_CRAWL_WOOD | ? | Crawling on wood bridge? | |
BC | NA_SE_PL_CRAWL_ICE | ? | Mismatched filename? (Sounds like 00) | |
BD | NA_SE_PL_DUMMY_189 | ? | Sounds like 00 | |
BE | NA_SE_PL_DUMMY_190 | ? | Sounds like 00 | |
BF | NA_SE_PL_DUMMY_191 | ? | Crawling on ice? | |
C0 | NA_SE_PL_MAGIC_SOUL_FLASH | Nayru's Love Ending | ? | ScrPrt prints 08C0 for this effect, but 00C0 when using Nayru's Love |
C1 | NA_SE_PL_ROLL_DUST | Dust Clouds when Rolling | ? | ScrPrt prints 08C1 for this effect, but 00C1 when rolling. |
C2 | NA_SE_PL_DUMMY_192 | ✘ | ||
C3 | NA_SE_PL_MAGIC_SOUL_BALL | Casting Nayru's Love | ? | ScrPrt prints 08C3 for this effect, but 00C3 when casting Nayru's Love |
C4 | NA_SE_PL_SPIRAL_HEAL_BEAM | Great Fairy Healing | ✔ | |
C5 | NA_SE_PL_BOUND_NOWEAPON | ? | Rebounding with no sword/shield? | |
C6 | NA_SE_PL_PLANT_GROW_UP | Planting Magic Bean Plant | ? | ScrPrt shows 08C6 for this effect, but 00C6 when planting. |
C7 | NA_SE_PL_PLANT_TALLER | ✘ | Magic bean plant growing? (Appears fully grown as adult) | |
C8 | NA_SE_PL_MAGIC_WIND_VANISH | Farore's Wind — Dispelling the Warp Point | ✔ | |
C9 | NA_SE_PL_HOBBERBOOTS_LV | Hovering with Hover Boots | ? | ScrPrt shows 08C9 for this effect, but 00C9 when hover boots are used |
CA | NA_SE_PL_PLANT_MOVE | Magic Bean Plant Moving | ? | ScrPrt shows 08CA for this effect, but 00CA when the plant moves. |
CB | NA_SE_EV_WALL_MOVE_SP | ? | ||
CC | NA_SE_PL_DUMMY_204 | ✘ | Sounds like 00 | |
CD | NA_SE_PL_DUMMY_205 | ✘ | Sounds like 00 | |
CE | NA_SE_PL_DUMMY_206 | ✘ | Sounds like 00 | |
CF | NA_SE_PL_DUMMY_207 | ✘ | Sounds like 00 | |
D0 | NA_SE_PL_SLIP_LEVEL | Slipping on Floor | ? | ScrPrt shows 08D0 for this effect, but 00D0 when slipping around. |
D1 | NA_SE_PL_SLIP_SAND_LEVEL | ✘ | ||
D2 | NA_SE_PL_SLIP_CONCRETE_LEVEL | ✘ | ||
D3 | NA_SE_PL_SLIP_DIRT_LEVEL | ✘ | ||
D4 | NA_SE_PL_SLIP_WATER0_LEVEL | ✘ | Sounds like D3 | |
D5 | NA_SE_PL_SLIP_WATER1_LEVEL | ✘ | Sounds like D3 | |
D6 | NA_SE_PL_SLIP_WATER2_LEVEL | ✘ | Sounds like D3 | |
D7 | NA_SE_PL_SLIP_MAGMA_LEVEL | ✘ | Sounds like D3 | |
D8 | NA_SE_PL_SLIP_GRASS_LEVEL | ✘ | ||
D9 | NA_SE_PL_SLIP_IRON_LEVEL | ✘ | ||
DA | NA_SE_PL_SLIP_GLASS_LEVEL | ✘ | ||
DB | NA_SE_PL_SLIP_WOOD_LEVEL | ✘ | ||
DC | NA_SE_PL_DUMMY_220 | ✘ | Sounds like walking in water | |
DD | NA_SE_PL_DUMMY_221 | ✘ | ||
DE | NA_SE_PL_SLIP_HEAVYBOOTS_LEVEL | ✘ | ||
DF | NA_SE_PL_SLIP_ICE_LEVEL | ✘ | End of PLAYER bank sounds? | |
E0 | NA_SE_PL_JUMP_METAL | ✘ | Silence | |
E1 | NA_SE_PL_LAND_METAL | ✘ | Silence | |
E2 | NA_SE_PL_WALK_RUNNINGMAN | ✘ | Silence (OoT3D Only?) | |
E3 | NA_SE_PL_WALK_ZELDA_DEMO | ✘ | Silence (OoT3D Only?) | |
E4 | NA_SE_PL_YOBI_DATA02 | ✘ | Silence (OoT3D Only?) | |
E5 | NA_SE_PL_YOBI_DATA03 | ✘ | Silence (OoT3D Only?) | |
E6 | NA_SE_PL_YOBI_DATA04 | ✘ | Silence (OoT3D Only?) | |
E7 | NA_SE_PL_YOBI_DATA05 | ✘ | Silence (OoT3D Only?) | |
E8 | NA_SE_PL_YOBI_DATA06 | ✘ | Silence (OoT3D Only?) | |
E9 | NA_SE_PL_YOBI_DATA07 | ✘ | Silence (OoT3D Only?) | |
EA | NA_SE_PL_YOBI_DATA08 | ✘ | Silence (OoT3D Only?) | |
EB | NA_SE_PL_YOBI_DATA09 | ✘ | Silence (OoT3D Only?) | |
EC | NA_SE_PL_YOBI_DATA10 | ✘ | Silence (OoT3D Only?) | |
ED | NA_SE_PL_YOBI_DATA11 | ✘ | Silence (OoT3D Only?) | |
EE | NA_SE_PL_YOBI_DATA12 | ✘ | Silence (OoT3D Only?) | |
EF | NA_SE_PL_YOBI_DATA13 | ✘ | Silence (OoT3D Only?) | |
F0 | NA_SE_PL_YOBI_DATA14 | ✘ | Silence (OoT3D Only?) |
Item
ITEM | ||||
---|---|---|---|---|
No. | Filename | Identification | Used | Notes |
00 | NA_SE_IT_SWORD_IMPACT | ? | Used as the cursor noise in Map Select. | |
01 | NA_SE_IT_SWORD_SWING | Swing Sword | ✔ | |
02 | NA_SE_IT_SWORD_PUTAWAY | Sheathe Sword | ✔ | |
03 | NA_SE_IT_SWORD_PICKOUT | Draw Sword | ✔ | |
04 | NA_SE_IT_ARROW_SHOT | Shoot Arrow | ✔ | |
05 | NA_SE_IT_BOOMERANG_THROW | Throw Boomerang | ✔ | |
06 | NA_SE_IT_SHIELD_BOUND | Projectile Bounces off Shield | ✔ | Also hitting rocks with sword |
07 | NA_SE_IT_BOW_DRAW | Draw Bow | ✔ | |
08 | NA_SE_IT_SHIELD_REFLECT_SW | Blade Reflects off Shield | ✔ | |
09 | NA_SE_IT_ARROW_STICK_HRAD | Arrow Sticks in Hard Surface | ✘ | Sounds like 15 |
0A | NA_SE_IT_HAMMER_HIT | Hammer Hits Target | ✔ | |
0B | NA_SE_IT_HOOKSHOT_CHAIN | Hookshot Chain Unravels | ? | ScrPrt shows 180B for this effect, but 100B when using hookshot |
0C | NA_SE_IT_SHIELD_REFLECT_MG | Mirror Shield Reflects Magic | ✔ | Twinrova boss battle |
0D | NA_SE_IT_BOMB_IGNIT | Bomb is Lit | ? | ScrPrt shows 180D for this effect, but 100D when using bomb |
0E | NA_SE_IT_BOMB_EXPLOSION | Bomb Explodes | ✔ | |
0F | NA_SE_IT_BOMB_UNEXPLOSION | Bomb is Extinguished | ✔ | Thrown in water |
10 | NA_SE_IT_BOOMERANG_FLY | Boomerang Flies | ? | ScrPrt shows 1810 for this effect, but 1010 when using boomerang |
11 | NA_SE_IT_SWORD_STRIKE | Strike Enemy with Sword | ✔ | |
12 | NA_SE_IT_HAMMER_SWING | Hammer Swung through Air | ✔ | |
13 | NA_SE_IT_HOOKSHOT_REFLECT | Hookshot Bounces off Hard Surface | ✔ | |
14 | NA_SE_IT_ARROW_STICK_CRE | Arrows Sticks in Enemy | ✔ | |
15 | NA_SE_IT_ARROW_STICK_OBJ | Arrow Sticks in Object | ✔ | |
16 | NA_SE_IT_DUMMY | ✘ | ||
17 | NA_SE_IT_DUMMY2 | ✘ | ||
18 | NA_SE_IT_SWORD_SWING_HARD | Swing Fishing Rod | ✔ | Mismatched Filename? |
19 | NA_SE_IT_DUMMY3 | ✘ | ||
1A | NA_SE_IT_WALL_HIT_HARD | Sword Bounces off Wall | ✔ | |
1B | NA_SE_IT_WALL_HIT_SOFT | Sword Bounces off Bombable Wall | ✔ | |
1C | NA_SE_IT_STONE_HIT | Sword Bounces off Stone | ? | |
1D | NA_SE_IT_WOODSTICK_BROKEN | Deku Stick Breaks | ✔ | |
1E | NA_SE_IT_LASH | Whip Epona | ✔ | |
1F | NA_SE_IT_SHIELD_POSTURE | Take out/Use Shield | ✔ | |
20 | NA_SE_IT_SLING_SHOT | Fire Slingshot | ✔ | |
21 | NA_SE_IT_SLING_DRAW | Draw Slingshot | ✔ | |
22 | NA_SE_IT_SWORD_CHARGE | Charging Spin Attack | ? | ScrPrt shows 1822 for this effect, but 1022 when charging sword |
23 | NA_SE_IT_ROLLING_CUT | Spin Attack, No Magic | ✔ | |
24 | NA_SE_IT_SWORD_STRIKE_HARD | ? | ||
25 | NA_SE_IT_SLING_REFLECT | Deku Seed Bounces off Hard Surface | ✔ | |
26 | NA_SE_IT_SHIELD_REMOVE | Put Away Shield | ✔ | |
27 | NA_SE_IT_HOOKSHOT_READY | Hookshot is Ready to Fire | ✔ | |
28 | NA_SE_IT_HOOKSHOT_RECEIVE | ? | ||
29 | NA_SE_IT_HOOKSHOT_STICK_OBJ | Hookshot Latches to Surface | ✔ | |
2A | NA_SE_IT_SWORD_REFLECT_MG | Reflect Magic With Sword | ✘ | Meant for Twinrova? |
2B | NA_SE_IT_DEKU | Throw Deku Nut | ✔ | |
2C | NA_SE_IT_WALL_HIT_BUYO | ? | ||
2D | NA_SE_IT_SWORD_PUTAWAY_STN | ? | ||
2E | NA_SE_IT_ROLLING_CUT_LV1 | Spin Attack, Blue Spin | ✔ | |
2F | NA_SE_IT_ROLLING_CUT_LV2 | Spin Attack, Red Spin | ✔ | |
30 | NA_SE_IT_BOW_FLICK | Fire Empty Bow | ✔ | |
31 | NA_SE_IT_BOMBCHU_MOVE | Set Bombchu Free | ? | ScrPrt shows 1831 for this effect, but 1031 when dropping Bombchu |
32 | NA_SE_IT_SHIELD_CHARGE_LV1 | Charge Mirror Shield (Level 1) | ? | ScrPrt shows 1832 for this effect, but 1032 while battling Twinrova |
33 | NA_SE_IT_SHIELD_CHARGE_LV2 | Charge Mirror Shield (Level 2) | ? | ScrPrt shows 1833 for this effect, but 1033 while battling Twinrova |
34 | NA_SE_IT_SHIELD_CHARGE_LV3 | Charge Mirror Shield (Level 3) | ? | ScrPrt shows 1834 for this effect, but 1034 while battling Twinrova |
35 | NA_SE_IT_SLING_FLICK | Fire Empty Slingshot | ✔ | |
36 | NA_SE_IT_SWORD_STICK_STN | ? | ||
37 | NA_SE_IT_REFLECTION_WOOD | Sword Bounces Off Wooden Surface | ✔ | Also Deku Stick hitting rock |
38 | NA_SE_IT_SHIELD_REFLECT_MG2 | Shield Reflects Magic (2) | ✘ | Meant for Twinrova? |
39 | NA_SE_IT_MAGIC_ARROW_SHOT | Fire Magic Arrow | ✔ | |
3A | NA_SE_IT_EXPLOSION_FRAME | Fire Arrow Explodes on Impact | ✔ | |
3B | NA_SE_IT_EXPLOSION_ICE | Ice Arrow Explodes on Impact | ✔ | |
3C | NA_SE_IT_EXPLOSION_LIGHT | Light Arrow Explodes on Impact | ✔ | |
3D | NA_SE_IT_FISHING_REEL_SLOW | Reel In Fishing Rod Slowly | ? | ScrPrt shows 183D for this effect, but 103D when reeling. |
3E | NA_SE_IT_FISHING_REEL_HIGH | Reel In Fishing Rod Quickly | ? | ScrPrt shows 183E for this effect, but 103E when reeling. |
3F | NA_SE_IT_PULL_FISHING_ROD | Pull Back on Fishing Rod | ✘ | |
40 | NA_SE_IT_DM_FLYING_GOD_PASS | Goddess Passing by Camera | ✔ | Cutscene |
41 | NA_SE_IT_DM_FLYING_GOD_DASH | Goddess Dashing | ✔ | Cutscene |
42 | NA_SE_IT_DM_RING_EXPLOSION | Goddess Causing Explosion | ✔ | Cutscene |
43 | NA_SE_IT_DM_RING_GATHER | ✘ | Cutscene | |
44 | NA_SE_IT_INGO_HORSE_NEIGH | Horse Neigh | ✘ | Used sound is an ENVIRONMENT sound |
45 | NA_SE_IT_EARTHQUAKE | ? | ||
46 | NA_SE_IT_DUMMY4 | ✘ | ||
47 | NA_SE_IT_KAKASHI_JUMP | Scarecrow Jumping | ✔ | |
48 | NA_SE_IT_FLAME | ? | ||
49 | NA_SE_IT_SHIELD_BEAM | ✘ | Meant for Twinrova? | |
4A | NA_SE_IT_FISHING_HIT | ✘ | ||
4B | NA_SE_IT_GOODS_APPEAR | ? | ||
4C | NA_SE_IT_MAJIN_SWORD_BROKEN | Giant's Knife Breaking | ✔ | |
4D | NA_SE_IT_HAND_CLAP | ? | Not that? | |
4E | NA_SE_IT_MASTER_SWORD_SWING | ✘ | ||
4F | NA_SE_IT_DUMMY5 | ✘ | ||
50 | NA_SE_IT_YOBI19 | ✘ | Blank | |
51 | NA_SE_FISHING_REEL_SLOW2 | ✘ | OoT 3D Only? | |
52 | NA_SE_IT_SPIDERNET_HIT1 | ✘ | OoT 3D Only? | |
53 | NA_SE_IT_LURE_LAND1 | ✘ | OoT 3D Only? | |
54 | NA_SE_IT_HOOKSHOT_STICK_OBJ_WATER | ✘ | OoT 3D Only? | |
55 | NA_SE_IT_SWORD_PICKOUT_GANON | ✘ | OoT 3D Only? | |
56 | NA_SE_IT_BOMB_IGNIT_DODO_M | ✘ | OoT 3D Only? | |
57 | NA_SE_IT_YOBI05 | ✘ | OoT 3D Only? | |
58 | NA_SE_IT_YOBI06 | ✘ | OoT 3D Only? | |
59 | NA_SE_IT_YOBI07 | ✘ | OoT 3D Only? | |
5A | NA_SE_IT_YOBI08 | ✘ | OoT 3D Only? | |
5B | NA_SE_IT_YOBI09 | ✘ | OoT 3D Only? | |
5C | NA_SE_IT_YOBI10 | ✘ | OoT 3D Only? | |
5D | NA_SE_IT_YOBI11 | ✘ | OoT 3D Only? | |
5E | NA_SE_IT_YOBI12 | ✘ | OoT 3D Only? | |
5F | NA_SE_IT_YOBI13 | ✘ | OoT 3D Only? | |
60 | NA_SE_IT_YOBI14 | ✘ | OoT 3D Only? | |
61 | NA_SE_IT_YOBI15 | ✘ | OoT 3D Only? | |
62 | NA_SE_IT_YOBI16 | ✘ | OoT 3D Only? | |
63 | NA_SE_IT_YOBI17 | ✘ | OoT 3D Only? | |
64 | NA_SE_IT_YOBI18 | ✘ | OoT 3D Only? |
Environment
ENVIRONMENT | ||||
---|---|---|---|---|
No. | Filename | Identification | Used | Notes |
00 | NA_SE_EV_DOOR_OPEN | Open Door | ✘ | Used sound is an OCARINA sound |
01 | NA_SE_EV_DOOR_CLOSE | Close Door | ✔ | |
02 | NA_SE_EV_EXPLOSION | ? | ||
03 | NA_SE_EV_HORSE_WALK | Epona Walks | ✔ | |
04 | NA_SE_EV_HORSE_RUN | Epona Runs | ✔ | |
05 | NA_SE_EV_HORSE_NEIGH | Epona Neighs | ✔ | |
06 | NA_SE_EV_RIVER_STREAM | Flowing River | ✔ | Looping sound |
07 | NA_SE_EV_WATER_WALL_BIG | Large Waterfall Rushes | ✔ | Looping sound |
08 | NA_SE_EV_OUT_OF_WATER | Zora Jumping out of Water | ✔ | Also fish when fishing |
09 | NA_SE_EV_DIVE_WATER | Zora Diving into Water | ✔ | |
0A | NA_SE_EV_ROCK_SLIDE | Pushing Block | ✔ | Looping sound |
0B | NA_SE_EV_MAGMA_LEVEL | Magma Bubbles | ✘ | Used version is 32 |
0C | NA_SE_EV_BRIDGE_OPEN | Drawbridge Opens | ✔ | Looping sound |
0D | NA_SE_EV_BRIDGE_CLOSE | Drawbridge Closes | ✔ | Looping sound |
0E | NA_SE_EV_BRIDGE_OPEN_STOP | Drawbridge Finishes Opening | ✔ | |
0F | NA_SE_EV_BRIDGE_CLOSE_STOP | Drawbridge Finishes Closing | ✔ | |
10 | NA_SE_EV_WALL_BROKEN | Wall Destroyed by Explosion | ✔ | |
11 | NA_SE_EV_CHICKEN_CRY_N | Cucco Clucks | ✔ | |
12 | NA_SE_EV_CHICKEN_CRY_A | Cucco Clucks While Attacking | ✔ | |
13 | NA_SE_EV_CHICKEN_CRY_M | Cucco Crows at Dawn | ✔ | Also when hit |
14 | NA_SE_EV_SLIDE_DOOR_OPEN | Sliding Dungeon Door Opens | ✔ | |
15 | NA_SE_EV_FOOT_SWITCH | Switch Depressed | ✔ | |
16 | NA_SE_EV_HORSE_GROAN | Horse Snorts | ✔ | |
17 | NA_SE_EV_BOMB_DROP_WATER | Bomb Dropped in Water | ✔ | |
18 | NA_SE_EV_HORSE_JUMP | Epona Jumps | ✔ | |
19 | NA_SE_EV_HORSE_LAND | Epona Lands | ✔ | |
1A | NA_SE_EV_HORSE_SLIP | Epona Comes to a Screeching Halt | ✔ | |
1B | NA_SE_EV_FAIRY_DASH | Navi Emerges, Flies to Targetable Object | ✔ | |
1C | NA_SE_EV_SLIDE_DOOR_CLOSE | Sliding Dungeon Door Closes | ✔ | |
1D | NA_SE_EV_STONE_BOUND | Large Stone Door Closes | ✔ | |
1E | NA_SE_EV_STONE_STATUE_OPEN | Temple of Time Door Opening | ✔ | Mismatched filename? |
1F | NA_SE_EV_TBOX_UNLOCK | Unlock Treasure Chest | ✔ | |
20 | NA_SE_EV_TBOX_OPEN | Open Treasure Chest | ✔ | Chests with cutscene only |
21 | NA_SE_SY_TIMER | Timer Ticks | ? | The filename indicates that this is meant to be a System file. Looping sound. |
22 | NA_SE_EV_FLAME_IGNITION | Light Torch | ✔ | |
23 | NA_SE_EV_SPEAR_HIT | Guard Hits Spear on Ground | ✔ | |
24 | NA_SE_EV_ELEVATOR_MOVE | Elevator Moves | ✔ | Also Goron Statue spinning. Looping sound. |
25 | NA_SE_EV_WARP_HOLE | Blue Warp Resonates | ✔ | Looping sound |
26 | NA_SE_EV_LINK_WARP | Enter Blue Warp | ✔ | |
27 | NA_SE_EV_PILLAR_SINK | ? | Looping sound | |
28 | NA_SE_EV_WATER_WALL | Small Waterfall Trickles | ✔ | Looping sound |
29 | NA_SE_EV_RIVER_STREAM_S | ? | Looping sound | |
2A | NA_SE_EV_RIVER_STREAM_F | ? | Looping sound | |
2B | NA_SE_EV_HORSE_LAND2 | Epona Lands (2) | ✔ | Used by Phantom Ganon's horse in intro cutscene |
2C | NA_SE_EV_HORSE_SANDDUST | Epona Stops in Sand/Dust | ✔ | |
2D | NA_SE_EV_DUMMY45 | ✘ | Sounds like electricity? | |
2E | NA_SE_EV_LIGHTNING | Lightning Crashes | ✔ | |
2F | NA_SE_EV_BOMB_BOUND | Bomb Bouncing off Wall | ✔ | |
30 | NA_SE_EV_WATERDROP | Water Drips | ✔ | Looping sound |
31 | NA_SE_EV_TORCH | Torch Crackles | ✔ | Looping sound |
32 | NA_SE_EV_MAGMA_LEVEL_M | Lava Bubbles | ✔ | Looping sound |
33 | NA_SE_EV_FIRE_PILLAR | Pillar of Fire | ✔ | Looping sound |
34 | NA_SE_EV_FIRE_PLATE | Wall of Fire | ✔ | Looping sound |
35 | NA_SE_EV_BLOCK_BOUND | Push Block Into Place | ✔ | |
36 | NA_SE_EV_METALDOOR_SLIDE | ? | Looping sound | |
37 | NA_SE_EV_METALDOOR_STOP | ? | ||
38 | NA_SE_EV_BLOCK_SHAKE | Shaking Block | ✔ | Fire Temple Face Block |
39 | NA_SE_EV_BOX_BREAK | Wood Breaking | ✔ | |
3A | NA_SE_EV_HAMMER_SWITCH | ✘ | ||
3B | NA_SE_EV_MAGMA_LEVEL_L | Magma Bubbles | ✘ | |
3C | NA_SE_EV_SPEAR_FENCE | Spear-shaped Fence Rising | ✔ | Found in Forest Temple Boss Room |
3D | NA_SE_EV_GANON_HORSE_NEIGH | Ganondorf's Horse Neighs | ✔ | |
3E | NA_SE_EV_GANON_HORSE_GROAN | Ganondorf's Horse Snorts | ✔ | |
3F | NA_SE_EV_FANTOM_WARP_S | Phantom Ganon Going through Painting | ✔ | |
40 | NA_SE_EV_FANTOM_WARP_L | Witches Kidnapping Nabooru | ✔ | Mismatched filename? |
41 | NA_SE_EV_FOUNTAIN | Pillar of Water | ✔ | |
42 | NA_SE_EV_KID_HORSE_WALK | Child Epona Walks | ? | |
43 | NA_SE_EV_KID_HORSE_RUN | Child Epona Runs | ? | |
44 | NA_SE_EV_KID_HORSE_NEIGH | Child Epona Neighs | ✔ | |
45 | NA_SE_EV_KID_HORSE_GROAN | Child Epona Snorts | ✔ | |
46 | NA_SE_EV_WHITE_OUT | ✔ | Used in Ganon's Tower, hitting orbs with Light Arrow & warping back to barrier room | |
47 | NA_SE_EV_LIGHT_GATHER | ✔ | Used in Ganon's Tower, sage preparing to remove part of barrier | |
48 | NA_SE_EV_TREE_CUT | ✘ | Early cutting bush? | |
49 | NA_SE_EV_VOLCANO | Volcano Erupts | ✔ | Looping sound |
4A | NA_SE_EV_GUILLOTINE_UP | Guillotine Rises | ✔ | |
4B | NA_SE_EV_GUILLOTINE_BOUND | Guillotine Falls | ✔ | |
4C | NA_SE_EV_ROLLCUTTER_MOTOR | Spinning Blades (Giant Scythes) | ✔ | |
4D | NA_SE_EV_CHINETRAP_DOWN | Chain Trap Lowers | ? | Looping sound |
4E | NA_SE_EV_PLANT_BROKEN | Thrown Plant Destroyed on Impact | ✔ | |
4F | NA_SE_EV_SHIP_BELL | Bells on Shadow Temple Ship | ✔ | Looping sound |
50 | NA_SE_EV_FLUTTER_FLAG | Flag Flaps in Wind | ? | Looping sound |
51 | NA_SE_EV_TRAP_BOUND | ? | ||
52 | NA_SE_EV_ROCK_BROKEN | Thrown Rock Destroyed on Impact | ✔ | |
53 | NA_SE_EV_FANTOM_WARP_S2 | Phantom Ganon Going through Painting | ✔ | |
54 | NA_SE_EV_FANTOM_WARP_L2 | ✘? | Looping version of 53 | |
55 | NA_SE_EV_COFFIN_CAP_OPEN | Coffin Lid Opens | ? | |
56 | NA_SE_EV_COFFIN_CAP_BOUND | ? | ||
57 | NA_SE_EV_WIND_TRAP | Giant Fans | ✔ | Looping sound |
58 | NA_SE_EV_TRAP_OBJ_SLIDE | Spike Wall Trap Closing In | ✔ | Looping sound |
59 | NA_SE_EV_METALDOOR_OPEN | Portcullis Rising | ✔ | |
5A | NA_SE_EV_METALDOOR_CLOSE | ✘? | ||
5B | NA_SE_EV_BURN_OUT | ✘? | Looping sound | |
5C | NA_SE_EV_BLOCKSINK | Floor Tiles in Ganondorf Battle Falling | ✔ | Looping sound |
5D | NA_SE_EV_CROWD | Hyrule Market Crowd Hubbub | ✔ | Looping sound |
5E | NA_SE_EV_WATER_LEVEL_DOWN | Water Level Changes in Water Temple | ✔ | Looping sound |
5F | NA_SE_EV_NAVY_VANISH | Navi Hides under Link's Hat | ✔ | |
60 | NA_SE_EV_LADDER_DOUND | Ladder Landing | ✔ | |
61 | NA_SE_EV_WEB_VIBRATION | Web Vibrating | ✔ | Floor web in Deku Tree |
62 | NA_SE_EV_WEB_BROKEN | Web Breaking | ✔ | Floor web in Deku Tree |
63 | NA_SE_EV_ROLL_STAND | ? | Looping sound | |
64 | NA_SE_EV_BUYODOOR_OPEN | Jabu-Jabu Door Opening | ✔ | |
65 | NA_SE_EV_BUYODOOR_CLOSE | Jabu-Jabu Door Closing | ✔ | |
66 | NA_SE_EV_WOODDOOR_OPEN | ✘? | ||
67 | NA_SE_EV_METALGATE_OPEN | Gate to Death Mountain Trail Opening | ✔ | Looping sound |
68 | NA_SE_IT_SCOOP_UP_WATER | Dipping Bottle in Water | ✔ | Filename indicates it may supposed to be an ITEM sound |
69 | NA_SE_EV_FISH_LEAP | Fish Flopping on Ground | ✔ | |
6A | NA_SE_EV_KAKASHI_SWING | Scarecrow Swaying Side-to-Side | ✔ | |
6B | NA_SE_EV_KAKASHI_ROLL | Scarecrow Spinning Around | ✔ | |
6C | NA_SE_EV_BOTTLE_CAP_OPEN | Opening Bottle | ✔ | Releasing fish, bugs |
6D | NA_SE_EV_JABJAB_BREATHE | Jabu-Jabu Breathing In | ✔ | Looping sound |
6E | NA_SE_EV_SPIRIT_STONE | Resonating Spiritual Stones | ✔ | Looping sound |
6F | NA_SE_EV_TRIFORCE_FLASH | Triforce above Door of Time Flashing | ✔ | |
70 | NA_SE_EV_FALL_DOWN_DIRT | Ruto Falling through Hole | ✔ | |
71 | NA_SE_EV_NAVY_FLY | Navi Flying | ✔ | |
72 | NA_SE_EV_NAVY_CRASH | Navi Crashing into Fence | ✔ | |
73 | NA_SE_EV_WOOD_HIT | ? | ||
74 | NA_SE_EV_SCOOPUP_WATER | ? | Not that? Looping sound | |
75 | NA_SE_EV_DROP_FALL | ✘? | Water Droplets | |
76 | NA_SE_EV_WOOD_GEAR | Windmill Gears Spinning | ✔ | Looping sound |
77 | NA_SE_EV_TREE_SWING | Moving through Bush | ✔ | 2D bushes in Hyrule Field |
78 | NA_SE_EV_HORSE_RUN_LEVEL | Ganondorf's Horse Running | ✔ | Also Zelda's Horse |
79 | NA_SE_EV_ELEVATOR_MOVE2 | ✘? | Looping sound | |
7A | NA_SE_EV_ELEVATOR_STOP | ✘? | ||
7B | NA_SE_EV_TRE_BOX_APPEAR | Treasure Chest Appearing | ✔ | |
7C | NA_SE_EV_CHAIN_KEY_UNLOCK | Unlocking Chained Door | ✔ | |
7D | NA_SE_EV_SPINE_TRAP_MOVE | Sliding Blade Trap Hitting Wall | ✔ | |
7E | NA_SE_EV_HEALING | ✘? | ||
7F | NA_SE_EV_GREAT_FAIRY_APPEAR | Great Fairy Appears | ✔ | |
80 | NA_SE_EV_GREAT_FAIRY_VANISH | Great Fairy Disappears | ✔ | |
81 | NA_SE_EV_RED_EYE | ✘? | Early Lens of Truth sound? | |
82 | NA_SE_EV_ROLL_STAND_2 | ? | Not that? | |
83 | NA_SE_EV_WALL_SLIDE | ? | ||
84 | NA_SE_EV_TRE_BOX_FLASH | Flash of Light Opening Chest | ✔ | |
85 | NA_SE_EV_WINDMILL_LEVEL | Windmill Blades Spinning | ✔ | Looping sound |
86 | NA_SE_EV_GOTO_HEAVEN | ? | ||
87 | NA_SE_EV_POT_BROKEN | Breaking Pot | ✔ | |
88 | NA_SE_PL_PUT_DOWN_POT | ✘ | Can't put down pots | |
89 | NA_SE_EV_DIVE_INTO_WATER | Diving into Water | ✔ | |
8A | NA_SE_EV_JUMP_OUT_WATER | Climbing out of Water | ✔ | |
8B | NA_SE_EV_GOD_FLYING | Goddesses Flying | ✔ | Looping sound |
8C | NA_SE_EV_TRIFORCE | Triforce Resonating | ✔ | Looping sound |
8D | NA_SE_EV_AURORA | Light around Triforce | ✔ | Looping sound |
8E | NA_SE_EV_DEKU_DEATH | Deku Tree Dying | ✔ | |
8F | NA_SE_EV_BUYOSTAND_RISING | Jabu-Jabu Miniboss Platform Rising | ✔ | Looping sound |
90 | NA_SE_EV_BUYOSTAND_FALL | Jabu-Jabu Miniboss Platform Falling | ✔ | Looping sound |
91 | NA_SE_EV_BUYOSHUTTER_OPEN | Jabu-Jabu Door Unbarred | ✔ | |
92 | NA_SE_EV_BUYOSHUTTER_CLOSE | Jabu-Jabu Door Barred | ✔ | |
93 | NA_SE_EV_STONEDOOR_STOP | Temple of Time Door Finished Opening | ✔ | |
94 | NA_SE_EV_S_STONE_REVIVAL | ✘ | Power returning to spiritual stones? | |
95 | NA_SE_EV_MEDAL_APPEAR_S | Medallion Falling in Chamber of Sages | ✔ | Looping sound |
96 | NA_SE_EV_HUMAN_BOUND | ? | ||
97 | NA_SE_EV_MEDAL_APPEAR_L | Link Gets Arrow of Light | ✔ | Mismatched filename? |
98 | NA_SE_EV_EARTHQUAKE | Temple of Time Rumbling (Zelda Captured) | ✔ | |
99 | NA_SE_EV_SHUT_BY_CRYSTAL | Zelda Trapped in Crystal | ✔ | |
9A | NA_SE_EV_GOD_LIGHTBALL_2 | Sages Becoming Balls of Light (Trapping Ganondorf) | ✔ | |
9B | NA_SE_EV_RUN_AROUND | ✘? | Dupe of 9C? | |
9C | NA_SE_EV_CONSENTRATION | Sages Flying into Triforce (Trapping Ganondorf) | ✔ | |
9D | NA_SE_EV_TIMETRIP_LIGHT | Halo at End of Time Travel | ✔ | |
9E | NA_SE_EV_BUYOSTAND_STOP_A | Jabu-Jabu Miniboss Platform Stopping at Top | ✔ | |
9F | NA_SE_EV_BUYOSTAND_STOP_U | Jabu-Jabu Miniboss Platform Stopping at Bottom | ✔ | |
A0 | NA_SE_EV_OBJECT_FALL | Goron Falling (Getting Goron Ruby) | ✔ | |
A1 | NA_SE_EV_JUMP_CONC | ? | Sounds like PLAYER sound 3C | |
A2 | NA_SE_EV_ICE_MELT | Red Ice Melting | ✔ | |
A3 | NA_SE_EV_FIRE_PILLAR_S | Constant Pillar of Fire | ✔ | Looping sound. Fire Temple room 0x15 |
A4 | NA_SE_EV_BLOCK_RISING | ? | ||
A5 | NA_SE_EV_NABALL_VANISH | ✘? | ? | |
A6 | NA_SE_EV_SARIA_MELODY | Warp Song — Leaving | ✔ | Mismatched filename? |
A7 | NA_SE_EV_LINK_WARP_OUT | Warp Song — Arriving | ✔ | |
A8 | NA_SE_EV_FIATY_HEAL | Pink Fairy Heals | ✔ | Looping sound |
A9 | NA_SE_EV_CHAIN_KEY_UNLOCK_B | Unlock Boss Door | ✔ | |
AA | NA_SE_EV_WOODBOX_BREAK | Throwing Small Wooden Crate | ✔ | |
AB | NA_SE_EV_PUT_DOWN_WOODBOX | Dropping Small Wooden Crate | ✔ | |
AC | NA_SE_EV_LAND_DIRT | Throwing Ruto onto Jabu-Jabu's Insides | ✔ | |
AD | NA_SE_EV_FLOOR_ROLLING | ? | ||
AE | NA_SE_EV_DOG_CRY_EVENING | Wolf Howl for Night | ✔ | |
AF | NA_SE_EV_JABJAB_HICCUP | ✘? | ||
B0 | NA_SE_EV_NALE_MAGIC | Not that? Sounds like bottle swipe. | ||
B1 | NA_SE_EV_FROG_JUMP | Frog Jumps on Log | ✔ | |
B2 | NA_SE_EV_ICE_FREEZE | ✘? | ||
B3 | NA_SE_EV_BURNING | Wall of Fire | ✔ | |
B4 | NA_SE_EV_WOODPLATE_BOUND | ✘? | ||
B5 | NA_SE_EV_GORON_WATER_DROP | ✘? | ||
B6 | NA_SE_EV_JABJAB_GROAN | Jabu-Jabu Breathing | ✔ | |
B7 | NA_SE_EV_DARUMA_VANISH | Hitting Dalm Block (Fire Temple Entrance) | ✔ | |
B8 | NA_SE_EV_BIGBALL_ROLL | Rolling Boulder | ✔ | |
B9 | NA_SE_EV_ELEVATOR_MOVE3 | ? | ||
BA | NA_SE_EV_DIAMOND_SWITCH | Hitting Diamond Switch | ✔ | |
BB | NA_SE_EV_FLAME_OF_FIRE | Fires in Kakariko Village | ✔ | |
BC | NA_SE_EV_RAINBOW_SHOWER | Light Constructing Rainbow Bridge | ✔ | |
BD | NA_SE_EV_FLYING_AIR | ✘? | ||
BE | NA_SE_EV_PASS_AIR | ✘? | ||
BF | NA_SE_EV_COME_UP_DEKU_JR | Deku Tree Sprout Rises from Ground | ✔ | |
C0 | NA_SE_EV_SAND_STORM | Desert Sand Storm | ✔ | Looping sound |
C1 | NA_SE_EV_TRIFORCE_MARK | Triforce Hand Mark Shines | ✔ | |
C2 | NA_SE_EV_GRAVE_EXPLOSION | Royal Family's Tomb Explodes | ✔ | |
C3 | NA_SE_EV_LURE_MOVE_W | Moving Fishing Lure | ✔ | |
C4 | NA_SE_EV_POT_MOVE_START | Picking up Pot | ✘ | Used sound is a PLAYER sound |
C5 | NA_SE_EV_DIVE_INTO_WATER_L | Throwing Rock or Grass into Water | ✔ | Mismatched Filename? |
C6 | NA_SE_EV_OUT_OF_WATER_L | ✘? | ||
C7 | NA_SE_EV_GANON_MANTLE | Ganondorf Whips His Cloak | ✔ | |
C8 | NA_SE_EV_DIG_UP | ? | ||
C9 | NA_SE_EV_WOOD_BOUND | ? | ||
CA | NA_SE_EV_WATER_BUBBLE | Tank in Laboratory | ✔ | Looping sound |
CB | NA_SE_EV_ICE_BROKEN | ✘? | ||
CC | NA_SE_EV_FROG_GROW_UP | Frog Growing after Song | ✔ | |
CD | NA_SE_EV_WATER_CONVECTION | ✘? | ||
CE | NA_SE_EV_GROUND_GATE_OPEN | ? | ||
CF | NA_SE_EV_FACE_BREAKDOWN | ? | ||
D0 | NA_SE_EV_FACE_EXPLOSION | ? | ||
D1 | NA_SE_EV_FACE_CRUMBLE_SLOW | ? | ||
D2 | NA_SE_EV_ROUND_TRAP_MOVE | ✘? | ||
D3 | NA_SE_EV_HIT_SOUND | ✘? | ||
D4 | NA_SE_EV_ICE_SWING | ? | Not that? | |
D5 | NA_SE_EV_DOWN_TO_GROUND | ✘? | Descend from warp | |
D6 | NA_SE_EV_KENJA_ENVIROMENT_0 | Chamber of Sages Ambience | ✔ | |
D7 | NA_SE_EV_KENJA_ENVIROMENT_1 | Chamber of Sages Ambience (Sealing Ganondorf) | ✔ | |
D8 | NA_SE_EV_SMALL_DOG_BARK | Dog Barking | ✔ | |
D9 | NA_SE_EV_ZELDA_POWER | Zelda Opening Gate | ✔ | |
DA | NA_SE_EV_RAIN | ✘? | ||
DB | NA_SE_EV_IRON_DOOR_OPEN | Iron Door Opening | ✔ | In Shadow Temple |
DC | NA_SE_EV_IRON_DOOR_CLOSE | Iron Door Closing | ✔ | In Shadow Temple |
DD | NA_SE_EV_WHIRLPOOL | Whirlpool | ✔ | |
DE | NA_SE_EV_TOWER_PARTS_BROKEN | Ganon's Tower Crumbling | ✔ | |
DF | NA_SE_EV_COW_CRY | Cow Mooing | ✔ | |
E0 | NA_SE_EV_METAL_BOX_BOUND | ✘? | ||
E1 | NA_SE_EV_ELECTRIC_EXPLOSION | Throwing Obsidian Rock into Tower Barrier | ✔ | |
E2 | NA_SE_EV_HEAVY_THROW | Throwing Obsidian Rock | ✔ | |
E3 | NA_SE_EV_FROG_CRY_0 | Frog Croaks while Jumping Back into Water | ✔ | |
E4 | NA_SE_EV_FROG_CRY_1 | Frog Croaks after Growing | ✔ | |
E5 | NA_SE_EV_COW_CRY_LV | Cow mooing from Elsewhere | ✔ | |
E6 | NA_SE_EV_RONRON_DOOR_CLOSE | Ingo Gates Closing | ✔ | |
E7 | NA_SE_EV_BUTTERFRY_TO_FAIRY | Butterfly Transforms into Fairy | ✔ | |
E8 | NA_SE_EV_FIVE_COUNT_LUPY | Collect Silver Rupee | ✔ | |
E9 | NA_SE_EV_STONE_GROW_UP | Gossip Stone Stretches | ✔ | |
EA | NA_SE_EV_STONE_LAUNCH | Gossip Stone Launching into Space | ✔ | Looping sound |
EB | NA_SE_EV_STONE_ROLLING | Gossip Stone Spins in Place | ✔ | |
EC | NA_SE_EV_TOGE_STICK_ROLLING | Spiky Log Rolling | ✔ | |
ED | NA_SE_EV_TOWER_ENERGY | Energy Fluctuating in Minidungeon Final Rooms | ✔ | Looping sound |
EE | NA_SE_EV_TOWER_BARRIER | Ganon's Tower Barrier Fluctuating | ✔ | Looping sound |
EF | NA_SE_EV_CHIBI_WALK | Grave Kid Walking | ✔ | |
F0 | NA_SE_EV_KNIGHT_WALK | Hyrule Guard Walking | ✔ | |
F1 | NA_SE_EV_PILLAR_MOVE_STOP | Pillar Stops Moving | ✔ | Last ENVIRONMENT sound? |
F2 | NA_SE_EV_ERUPTION_CLOUD | ✘ | Duplicate of E2 | |
F3 | NA_SE_EV_LINK_WARP_OUT_LV | ✘ | Duplicate of E3 | |
F4 | NA_SE_EV_LINK_WARP_IN | ✘ | Duplicate of E4 | |
F5 | NA_SE_EV_OCARINA_BMELO_0 | ✘ | Duplicate of E5 | |
F6 | NA_SE_EV_OCARINA_BMELO_1 | ✘ | Duplicate of E6 | |
F7 | NA_SE_EV_EXPLOSION_FOR_RENZOKU | ✘ | Duplicate of E7 | |
F8 | NA_SE_EV_ELEVATOR_MOVE_KABE1 | ✘ | Nothing, freezes game | |
F9 | NA_SE_EV_RIVER_STREAM_F_IDO | ✘ | Nothing | |
FA | NA_SE_EV_GUILLOTINE_BOUND_copyOrigin | ✘ | OoT3D Only? (Nothing) | |
FB | NA_SE_EV_HEALING_TOU | ✘ | OoT3D Only? (Nothing) | |
FC | NA_SE_EV_RUMUBLE_KEMURI | ✘ | OoT3D Only? (Nothing) | |
FD | NA_SE_EV_GANON_HADOU | ✘ | OoT3D Only? (Freezes) | |
FE | NA_SE_EV_KANOKE_OPEN | ✘ | OoT3D Only? (Nothing) | |
FF | NA_SE_EV_KANOKE_CLOSE | ✘ | OoT3D Only? (Nothing) | |
100 | NA_SE_EV_SEEK_CLOTH1 | ✘ | OoT3D Only? (Duplicate of 00) | |
101 | NA_SE_EV_SEEK_CLOTH2 | ✘ | OoT3D Only? (Duplicate of 01) | |
102 | NA_SE_EV_BOTTLE_CAP_CLOSE | ✘ | OoT3D Only? (Duplicate of 02) | |
103 | NA_SE_EV_ELEVATOR_MOVE_KABE2 | ✘ | OoT3D Only? (Duplicate of 03) | |
104 | NA_SE_EV_WATER_LEVEL_DOWN_STOP | ✘ | OoT3D Only? (Duplicate of 04) | |
105 | NA_SE_EV_DAIKU_CLOTH1 | ✘ | OoT3D Only? (Duplicate of 05) | |
106 | NA_SE_EV_DEMO_EPONA_LAND | ✘ | OoT3D Only? (Duplicate of 06) | |
107 | NA_SE_EV_DIVE_INTO_WATER_BLOCK | ✘ | OoT3D Only? (Duplicate of 07) | |
108 | NA_SE_EV_TORCH2 | ✘ | OoT3D Only? (Duplicate of 08) | |
109 | NA_SE_EV_TORCH3 | ✘ | OoT3D Only? (Duplicate of 09) | |
10A | NA_SE_EV_TORCH4 | ✘ | OoT3D Only? (Duplicate of 0A) | |
10B | NA_SE_EV_TORCH5 | ✘ | OoT3D Only? (Duplicate of 0B) | |
10C | NA_SE_EV_EARTHQUAKE_LAST | ✘ | OoT3D Only? (Duplicate of 0C) | |
10D | NA_SE_EV_YAMI_TRAP_CHAIN | ✘ | OoT3D Only? (Duplicate of 0D) | |
10E | NA_SE_EV_FLAME_IGNITION_GANON | ✘ | OoT3D Only? (Duplicate of 0E) | |
10F | NA_SE_EV_MGANON_DOWN2 | ✘ | OoT3D Only? (Duplicate of 0F) | |
110 | NA_SE_EV_EXPLOSION_HOUKAI | ✘ | OoT3D Only? (Duplicate of 10) | |
111 | NA_SE_EV_BLOCKSINK_GANON | ✘ | OoT3D Only? (Duplicate of 11) | |
112 | NA_SE_EV_DOG_WALK | ✘ | OoT3D Only? (Duplicate of 12) | |
113 | NA_SE_EV_GANON_HOUKAI_KEMURI1 | ✘ | OoT3D Only? (Duplicate of 13) | |
114 | NA_SE_EV_YOBI21 | ✘ | OoT3D Only? (Duplicate of 14) | |
115 | NA_SE_EV_YOBI22 | ✘ | OoT3D Only? (Duplicate of 15) | |
116 | NA_SE_EV_YOBI23 | ✘ | OoT3D Only? (Duplicate of 16) | |
117 | NA_SE_EV_YOBI24 | ✘ | OoT3D Only? (Duplicate of 17) | |
118 | NA_SE_EV_YOBI25 | ✘ | OoT3D Only? (Duplicate of 18) |
Enemy
ENEMY | ||||
---|---|---|---|---|
No. | Filename | Identification | Used | Notes |
00 | NA_SE_EN_DODO_J_WALK | Dodongo — Walking | ✔ | |
01 | NA_SE_EN_DODO_J_CRY | Dodongo — Exhaling | ✔ | |
02 | NA_SE_EN_DODO_J_FIRE | Dodongo — Breathing Fire | ✔ | Looping sound |
03 | NA_SE_EN_DODO_J_DAMAGE | Dodongo — Hurt by Link | ✔ | |
04 | NA_SE_EN_DODO_J_DEAD | Dodongo — Final Hit | ✔ | |
05 | NA_SE_EN_DODO_K_CRY | King Dodongo — Exhaling | ✔ | |
06 | NA_SE_EN_DODO_K_DAMAGE | King Dodongo — Hurt by Link | ✔ | |
07 | NA_SE_EN_DODO_K_DEAD | King Dodongo — Final Hit | ✔ | |
08 | NA_SE_EN_DODO_K_WALK | King Dodongo — Walking | ✔ | |
09 | NA_SE_EN_DODO_K_FIRE | King Dodongo — Breathing Fire | ✔ | Looping sound |
0A | NA_SE_EN_GOMA_WALK | Gohma — Walking on Ground | ✔ | |
0B | NA_SE_EN_GOMA_HIGH | Gohma — Walking on Ceiling | ✔ | |
0C | NA_SE_EN_GOMA_CLIM | Gohma — Climbing to Ceiling | ✔ | |
0D | NA_SE_EN_GOMA_DOWN | Gohma — Falls off Ceiling | ✔ | |
0E | NA_SE_EN_GOMA_CRY1 | Gohma — Cries | ✔ | |
0F | NA_SE_EN_GOMA_CRY2 | Gohma — Grumbles | ✔ | |
10 | NA_SE_EN_GOMA_DAM1 | Gohma — Hurt by Link | ✔ | |
11 | NA_SE_EN_GOMA_DAM2 | Gohma — Hit in Eyeball | ✔ | |
12 | NA_SE_EN_GOMA_DEAD | Gohma — Final Hit | ✔ | |
13 | NA_SE_EN_GOMA_UNARI | Gohma — Dropping Larvae | ✔ | |
14 | NA_SE_EN_GOMA_BJR_EGG1 | Gohma Larva (Boss Battle) — Egg Falls onto Floor | ✔ | |
15 | NA_SE_EN_GOMA_BJR_EGG2 | Gohma Larva (Boss Battle) — Egg Hatches | ✔ | |
16 | NA_SE_EN_GOMA_BJR_WALK | Gohma Larva (Boss Battle) — Walking | ✔ | |
17 | NA_SE_EN_GOMA_BJR_CRY | Gohma Larva (Boss Battle) — Cries | ✔ | |
18 | NA_SE_EN_GOMA_BJR_DAM1 | Gohma Larva (Boss Battle) — Hurt by Link | ✔ | |
19 | NA_SE_EN_GOMA_BJR_DAM2 | Gohma Larva (Boss Battle) — Hurt by Link | ✔ | |
1A | NA_SE_EN_GOMA_BJR_DEAD | Gohma Larva (Boss Battle) — Final Hit | ✔ | |
1B | NA_SE_EN_GOMA_DEMO_EYE | Gohma — Eye Rolls (Battle Start) | ✔ | |
1C | NA_SE_EN_GOMA_LAST | Gohma — Body Burns Away | ✔ | Looping sound |
1D | NA_SE_EN_GOMA_UNARI2 | Gohma — Cries When Stuck in Ground | ✔ | |
1E | NA_SE_EN_GOMA_FAINT | Gohma — Temporarily Paralyzed | ✔ | Looping sound |
1F | NA_SE_EN_GOMA_BJR_FREEZE | Gohma Larva (Boss Battle) — Paralyzed | ✔ | |
20 | NA_SE_EN_DODO_M_CRY | Baby Dodongo — Attack Cry | ✔ | |
21 | NA_SE_EN_DODO_M_DEAD | Baby Dodongo — Final Hit | ✔ | |
22 | NA_SE_EN_DODO_M_MOVE | Baby Dodongo — Moving | ✔ | |
23 | NA_SE_EN_DODO_M_DOWN | Baby Dodongo — Burrowing | ✔ | |
24 | NA_SE_EN_DODO_M_UP | Baby Dodongo — Emerging | ✔ | |
25 | NA_SE_EN_GANON_THROW_MASIC | Ganondorf — Throws Energy Orb | ✔ | |
26 | NA_SE_EN_DODO_M_EAT | Baby Dodongo — Eats Bomb | ✔ | |
27 | NA_SE_EN_GANON_DD_THUNDER | Ganondorf — Hit by Light Arrow | ✔ | |
28 | NA_SE_EN_RIZA_ONGND | Lizalfos — xxx | ✘? | Similar to 2E |
29 | NA_SE_EN_RIZA_CRY | Lizalfos — Cries | ✔ | |
2A | NA_SE_EN_RIZA_ATTACK | Lizalfos — Attacks | ✔ | |
2B | NA_SE_EN_RIZA_DAMAGE | Lizalfos — Hurt by Link | ✔ | |
2C | NA_SE_EN_RIZA_WARAU | Lizalfos - xxx | ✘ | Laughing |
2D | NA_SE_EN_RIZA_DEAD | Lizalfos — Final Hit | ✔ | |
2E | NA_SE_EN_RIZA_WALK | Lizalfos — Walking | ✔ | |
2F | NA_SE_EN_RIZA_JUMP | Lizalfos — Jumps | ✔ | |
30 | NA_SE_EN_STALKID_WALK | Stalchild — Walking | ✔ | |
31 | NA_SE_EN_STALKID_ATTACK | Stalchild — Attacking | ✔ | |
32 | NA_SE_EN_STALKID_DAMAGE | Stalchild — Hurt by Link | ✔ | |
33 | NA_SE_EN_STALKID_DEAD | Stalchild — Final Hit | ✔ | |
34 | NA_SE_EN_FLOORMASTER_SLIDING | Floormaster — Sliding on Ground | ✔ | Looping sound |
35 | NA_SE_EN_TEKU_WALK_WATER | Tektite — Turning around in Water | ✔ | |
36 | NA_SE_EN_LIGHT_ARROW_HIT | ? | ||
37 | NA_SE_EN_TUBOOCK_FLY | Flying Pot Trap — Flying | ✔ | |
38 | NA_SE_EN_STAL_WARAU | Stalfos — Laughs | ✔ | |
39 | NA_SE_EN_STAL_SAKEBI | Stalfos — Swipes Sword | ✔ | |
3A | NA_SE_EN_STAL_DAMAGE | Stalfos — Hurt by Link | ✔ | |
3B | NA_SE_EN_STAL_DEAD | Stalfos — Final Hit | ✔ | |
3C | NA_SE_EN_WOLFOS_APPEAR | Wolfos — Howling on Appearance | ✔ | |
3D | NA_SE_EN_STAL_WALK | Stalfos — Walking | ✔ | |
3E | NA_SE_EN_WOLFOS_CRY | Wolfos — Cries | ✔ | |
3F | NA_SE_EN_WOLFOS_ATTACK | Wolfos — Attack & Cry | ✔ | |
40 | NA_SE_EN_FFLY_ATTACK | Keese — Attacking | ✔ | |
41 | NA_SE_EN_FFLY_FLY | Keese — Flying | ✔ | |
42 | NA_SE_EN_FFLY_DEAD | Keese — Final Hit | ✔ | |
43 | NA_SE_EN_WOLFOS_DAMAGE | Wolfos — Hurt by Link | ✔ | |
44 | NA_SE_EN_AMOS_WALK | Armos — Hopping | ✔ | |
45 | NA_SE_EN_AMOS_WAVE | Armos — Awakes | ✔ | |
46 | NA_SE_EN_AMOS_DEAD | Armos — Final Hit | ✔ | |
47 | NA_SE_EN_AMOS_DAMAGE | Armos — Hurt by Link | ✔ | |
48 | NA_SE_EN_AMOS_VOICE | Armos — Roars | ✔ | |
49 | NA_SE_EN_SHELL_MOUTH | Shellblade — Opens Mouth | ✔ | |
4A | NA_SE_EN_SHELL_DEAD | Shellblade — Final Hit | ✔ | |
4B | NA_SE_EN_WOLFOS_DEAD | Wolfos — Final Hit | ✔ | |
4C | NA_SE_EN_DODO_K_COLI | King Dodongo — Last Roll into Wall | ✔ | |
4D | NA_SE_EN_DODO_K_COLI2 | King Dodongo — Curls into Ball, Rolls into Wall | ✔ | |
4E | NA_SE_EN_DODO_K_ROLL | King Dodongo — Rolling | ✔ | Looping sound |
4F | NA_SE_EN_DODO_K_BREATH | King Dodongo — Inhaling | ✔ | Looping sound |
50 | NA_SE_EN_DODO_K_DRINK | King Dodongo — Swallows Bomb | ✔ | |
51 | NA_SE_EN_DODO_K_DOWN | King Dodongo — Temporarily Paralyzed | ✔ | Looping sound |
52 | NA_SE_EN_DODO_K_OTAKEBI | King Dodongo — Introductory Roar | ✔ | |
53 | NA_SE_EN_DODO_K_END | King Dodongo — Melting | ✔ | |
54 | NA_SE_EN_DODO_K_LAST | King Dodongo — Melting | ✔ | |
55 | NA_SE_EN_DODO_K_LAVA | King Dodongo — In Lava | ✔ | Looping sound |
56 | NA_SE_EN_GANON_FLOAT | Ganondorf — Floating in Air (Cutscene) | ✔ | Looping sound |
57 | NA_SE_EN_GANON_DARKWAVE_M | Ganondorf — Purple Vortex | ✔ | Looping sound |
58 | NA_SE_EN_DODO_J_BREATH | Dodongo — Inhaling | ✔ | Looping sound |
59 | NA_SE_EN_DODO_J_TAIL | Dodongo — Tail Dragging on Ground | ✔ | |
5A | NA_SE_EN_WOLFOS_WALK | Wolfos — Walking | ✔ | |
5B | NA_SE_EN_DODO_J_EAT | Dodongo — Eats Bomb | ? | Can dodongos eat bombs? |
5C | NA_SE_EN_DEKU_MOUTH | Big Deku Baba — Chomps Mouth | ✔ | |
5D | NA_SE_EN_DEKU_ATTACK | Big Deku Baba — Attacks | ✔ | |
5E | NA_SE_EN_DEKU_DAMAGE | Big Deku Baba — Hurt by Link | ✔ | Used by Deku Baba too |
5F | NA_SE_EN_DEKU_DEAD | Big Deku Baba — Final Hit | ✔ | |
60 | NA_SE_EN_DEKU_JR_MOUTH | Deku Baba — Chomps Mouth | ✔ | |
61 | NA_SE_EN_DEKU_JR_ATTACK | Dekub Baba — Attacks | ✔ | |
62 | NA_SE_EN_DEKU_JR_DEAD | Deku Baba — Final Hit | ✔ | |
63 | NA_SE_EN_DEKU_SCRAPE | Deku Baba — Scrapes Mouth along Ground | ✔ | Used by Big Deku Baba too |
64 | NA_SE_EN_TAIL_FLY | Tailpasaran — Flying, Rising out of Ground | ✔ | |
65 | NA_SE_EN_TAIL_CRY | Tailpasaran — Cries | ✔ | |
66 | NA_SE_EN_TAIL_DEAD | Tailpasaran — Final Hit | ✔ | |
67 | NA_SE_EN_GANON_SPARK | Ganondorf — Charging Ball | ✔ | |
68 | NA_SE_EN_STALTU_DOWN | Skulltula — Drops Down | ✔ | |
69 | NA_SE_EN_STALTU_UP | Skulltula — Goes Up | ✔ | |
6A | NA_SE_EN_STALTU_LAUGH | Skulltula — Quivers | ✔ | |
6B | NA_SE_EN_STALTU_DAMAGE | Skulltula — Hurt by Link | ✔ | |
6C | NA_SE_EN_STAL_JUMP | Stalfos — Jumps | ✔ | Also tektite jumping on ground |
6D | NA_SE_EN_TEKU_DAMAGE | Tektite — Hurt by Link | ✔ | |
6E | NA_SE_EN_TEKU_DEAD | Tektite — Final Hit | ✔ | |
6F | NA_SE_EN_TEKU_WALK | Tektite — Turning around on Ground | ✔ | |
70 | NA_SE_EN_PO_KANTERA | Poe — Spins Lantern | ✔ | |
71 | NA_SE_EN_PO_FLY | Poe — Flying | ✔ | |
72 | NA_SE_EN_PO_AWAY | Poe — Runs Away | ✔ | |
73 | NA_SE_EN_PO_APPEAR | Poe — Appears | ✔ | |
74 | NA_SE_EN_PO_DISAPPEAR | Poe — Disappears When Z-Targeting | ✔ | |
75 | NA_SE_EN_PO_DAMAGE | Poe — Hurt by Link | ✔ | |
76 | NA_SE_EN_PO_DEAD | Poe — Final Hit | ✔ | |
77 | NA_SE_EN_PO_DEAD2 | Poe — Turns into Soul | ✔ | |
78 | NA_SE_EN_EXTINCT | Body Disappears (Any Enemy) | ✔ | |
79 | NA_SE_EN_GOLON_LAND_BIG | Rolling Goron — Hits Ground | ✔ | |
7A | NA_SE_EN_RIZA_DOWN | Lizalfos — Lands on Back | ✔ | |
7B | NA_SE_EN_DODO_M_GND | Baby Dodongo — Landing on Ground | ✔ | Also other enemies |
7C | NA_SE_EN_NUTS_UP | Mad Scrub — Emerges from Ground | ✔ | |
7D | NA_SE_EN_NUTS_DOWN | Mad Scrub — Burrows into Ground | ✔ | |
7E | NA_SE_EN_NUTS_THROW | Mad Scrub — Spits Nut | ✔ | |
7F | NA_SE_EN_NUTS_WALK | Mad Scrub — Walking | ✔ | |
80 | NA_SE_EN_NUTS_DAMAGE | Mad Scrub — Hurt by Link | ✔ | |
81 | NA_SE_EN_NUTS_DEAD | Mad Scrub — Last Hit | ✔ | |
82 | NA_SE_EN_NUTS_FAINT | Business Scrub — Squeaks When Talking | ✔ | |
83 | NA_SE_EN_PO_BIG_GET | Big Poe — Catch Poe Soul | ✔ | |
84 | NA_SE_EN_STALTU_ROLL | Skulltula — Turns Around | ✔ | |
85 | NA_SE_EN_STALWALL_DEAD | Skullwalltula — Final Hit | ✔ | |
86 | NA_SE_EN_PO_SISTER_DEAD | Poe Sister — Final Hit | ✔ | |
87 | NA_SE_EN_BARI_SPLIT | Bari — Splits into Biri | ✔ | |
88 | NA_SE_EN_TEKU_REVERSE | Tektite — Flipped Upside-Down | ✔ | Shockwave from Megaton Hammer |
89 | NA_SE_EN_VALVAISA_LAND2 | Volvagia — Skull Lands | ✔ | |
8A | NA_SE_EN_TEKU_LAND_WATER | Tektite — Land in Water (Long Jump) | ✔ | |
8B | NA_SE_EN_LAST_DAMAGE | Final Hit (Any Enemy) | ✔ | |
8C | NA_SE_EN_STALWALL_ROLL | Skullwalltula — Spinning on Wall | ✔ | |
8D | NA_SE_EN_STALWALL_DASH | Skullwalltula — Dashing towards Link | ✔ | |
8E | NA_SE_EN_TEKU_JUMP_WATER | Tektite — Jump in Water | ✔ | |
8F | NA_SE_EN_TEKU_LAND_WATER2 | Tektite — Land in Water (Short Jump) | ✔ | |
90 | NA_SE_EN_FALL_AIM | Wallmaster — Falling over Link | ✔ | |
91 | NA_SE_EN_FALL_UP | Wallmaster — Flies Up | ✔ | |
92 | NA_SE_EN_FALL_CATCH | Wallmaster — Catches Link | ✔ | |
93 | NA_SE_EN_FALL_LAND | Wallmaster & Floormaster — Lands | ✔ | |
94 | NA_SE_EN_FALL_WALK | Wallmaster & Floormaster — Walking | ✔ | |
95 | NA_SE_EN_FALL_DAMAGE | Wallmaster & Floormaster — Hurt by Link | ✔ | |
96 | NA_SE_EN_FALL_DEAD | Wallmaster & Floormaster — Final Hit | ✔ | |
97 | NA_SE_EN_KAICHO_FLUTTER | Guay — Flying | ✔ | |
98 | NA_SE_EN_BIRI_FLY | Biri — Floating | ✔ | |
99 | NA_SE_EN_BIRI_JUMP | Biri — Flies Up | ✔ | |
9A | NA_SE_EN_BIRI_SPARK | Biri — Attacks | ✔ | Looping sound |
9B | NA_SE_EN_BIRI_DEAD | Biri — Final Hit | ✔ | |
9C | NA_SE_EN_BIRI_BUBLE | Biri — Bubbles when Dead | ✔ | |
9D | NA_SE_EN_BARI_ROLL | Bari — Spinning | ✔ | |
9E | NA_SE_EN_GOMA_JR_FREEZE | Gohma Larva — Temporarily Paralyzed | ✔ | |
9F | NA_SE_EN_BARI_DEAD | Bari — Final Hit | ✔ | |
A0 | NA_SE_EN_GANON_FIRE | Ganondorf — Thrown Magic Orb | ✔ | Looping sound |
A1 | NA_SE_EN_FANTOM_TRANSFORM | Phantom Ganon — Removes Face | ✔ | |
A2 | NA_SE_EN_FANTOM_THUNDER | Phantom Ganon — Lighting Attack | ✔ | |
A3 | NA_SE_EN_FANTOM_SPARK | Phantom Ganon — Sparks from Lighting Attack | ✔ | |
A4 | NA_SE_EN_FANTOM_FLOAT | Phantom Ganon — Floating | ✔ | Also Ganondorf. Looping sound |
A5 | NA_SE_EN_FANTOM_MASIC1 | Phantom Ganon — xxx | ✘? | Magic 1 |
A6 | NA_SE_EN_FANTOM_MASIC2 | Phantom Ganon — Enters Painting | ✔ | |
A7 | NA_SE_EN_FANTOM_FIRE | Phantom Ganon — Fires Lightning Ball with Staff | ✔ | |
A8 | NA_SE_EN_FANTOM_HIT_THUNDER | Phantom Ganon — Lightning Ball hits Phantom Ganon or Link | ✔ | |
A9 | NA_SE_EN_FANTOM_ATTACK | Phantom Ganon — xxx | ✘? | |
AA | NA_SE_EN_FANTOM_STICK | Phantom Ganon — Spins Staff | ✔ | |
AB | NA_SE_EN_FANTOM_EYE | Phantom Ganon — Eye Glows after Face Removal | ✔ | |
AC | NA_SE_EN_FANTOM_LAST | Phantom Ganon — Dying Roar | ✔ | |
AD | NA_SE_EN_FANTOM_THUNDER_GND | Phantom Ganon — Lightning Ball Hits Ground | ✔ | |
AE | NA_SE_EN_FANTOM_DAMAGE | Phantom Ganon — Hurt by Link | ✔ | |
AF | NA_SE_EN_FANTOM_DEAD | Phantom Ganon — Final Hit | ✔ | |
B0 | NA_SE_EN_FANTOM_LAUGH | Phantom Ganon — Laughs | ✔ | |
B1 | NA_SE_EN_FANTOM_DAMAGE2 | Phantom Ganon — Hurt by Lightning Ball | ✔ | |
B2 | NA_SE_EN_FANTOM_VOICE | Phantom Ganon — Yells | ✔ | |
B3 | NA_SE_EN_KAICHO_DAMAGE | Guay — Hurt by Link | ✘ | Guays can't be hurt non-fatally. |
B4 | NA_SE_EN_GANON_ATTACK_DEMO | Ganondorf (Cutscene) — Charges Magic Attack | ✔ | |
B5 | NA_SE_EN_GANON_FIRE_DEMO | Ganondorf (Cutscene) — Shoots Magic Attack | ✔ | |
B6 | NA_SE_EN_KAICHO_CRY | Guay — Cries | ✔ | |
B7 | NA_SE_EN_KAICHO_ATTACK | Guay — Attacks Link | ✔ | |
B8 | NA_SE_EN_MORIBLIN_WALK | Spear Moblin — Walking | ✔ | |
B9 | NA_SE_EN_MORIBLIN_SLIDE | Spear Moblin — Slides to a Halt | ✔ | |
BA | NA_SE_EN_MORIBLIN_ATTACK | Spear Moblin — Attack Cry | ✔ | |
BB | NA_SE_EN_MORIBLIN_VOICE | Spear Moblin — Grunts | ✔ | |
BC | NA_SE_EN_MORIBLIN_SPEAR_AT | Spear Moblin — Readies Spear | ✔ | |
BD | NA_SE_EN_MORIBLIN_SPEAR_NORM | Spear Moblin — Pulls Spear Up | ✔ | |
BE | NA_SE_EN_MORIBLIN_DEAD | Spear Moblin — Final Hit | ✔ | |
BF | NA_SE_EN_MORIBLIN_DASH | Spear Moblin — Dashes after Link | ✔ | |
C0 | NA_SE_EN_OCTAROCK_ROCK | Octorok — Rock Breaks on Impact | ✔ | |
C1 | NA_SE_EN_OCTAROCK_FLOAT | Octorok — Floating on Water | ✔ | |
C2 | NA_SE_EN_OCTAROCK_JUMP | Octorok — Jumps out of Water | ✔ | |
C3 | NA_SE_EN_OCTAROCK_LAND | Octorok — Settles on Surface | ✔ | |
C4 | NA_SE_EN_OCTAROCK_SINK | Octorok — Goes under Surface | ✔ | |
C5 | NA_SE_EN_OCTAROCK_BUBLE | Octorok — Bubbles Underwater | ✔ | |
C6 | NA_SE_EN_OCTAROCK_DEAD1 | Octorok — Final Hit | ✔ | |
C7 | NA_SE_EN_OCTAROCK_DEAD2 | Octorok — Dying Noise | ✔ | |
C8 | NA_SE_EN_BUBLE_WING | Bubble — Flying | ✔ | |
C9 | NA_SE_EN_BUBLE_MOUTH | Red Bubble — Chomps Mouth | ✔ | other Bubbles too? |
CA | NA_SE_EN_BUBLE_LAUGH | Bubble — Laughing | ✔ | |
CB | NA_SE_EN_BUBLE_BITE | Bubble — Attacks | ✔ | |
CC | NA_SE_EN_BUBLE_UP | Bubble — Protective Flame Reappears | ✔ | |
CD | NA_SE_EN_BUBLE_DOWN | Bubble — Protective Flame Disappears | ✔ | |
CE | NA_SE_EN_BUBLE_DEAD | Bubble — Final Hit | ✔ | |
CF | NA_SE_EN_BUBLEFALL_FIRE | Red Bubble — Jumping through Magma | ✔ | |
D0 | NA_SE_EN_VALVAISA_APPEAR | Volvagia — Dives into/Appears from Magma Holes | ✔ | |
D1 | NA_SE_EN_VALVAISA_ROAR | Volvagia — Roars | ✔ | |
D2 | NA_SE_EN_VALVAISA_MAHI1 | Volvagia — Hit with Hammer | ✔ | |
D3 | NA_SE_EN_VALVAISA_MAHI2 | Volvagia — Falls to Ground | ✔ | |
D4 | NA_SE_EN_VALVAISA_KNOCKOUT | Volvagia — Temporarily Paralyzed | ✔ | |
D5 | NA_SE_EN_VALVAISA_DAMAGE1 | Volvagia — Hurt by Link | ✔ | |
D6 | NA_SE_EN_VALVAISA_DAMAGE2 | Volvagia — Awoken by Link's Attacks | ✔ | |
D7 | NA_SE_EN_VALVAISA_ROCK | Volvagia — Falling Rock | ✔ | |
D8 | NA_SE_EN_VALVAISA_SW_NAIL | Volvagia — Swipes at Link | ✔ | |
D9 | NA_SE_EN_VALVAISA_DEAD | Volvagia — Final Hit | ✔ | |
DA | NA_SE_EN_VALVAISA_BURN | Volvagia — Burns Up | ✔ | |
DB | NA_SE_EN_VALVAISA_FIRE | Volvagia — Breathes Fire | ✔ | Looping sound |
DC | NA_SE_EN_BARI_DAMAGE | Bari — xxx | ? | |
DD | NA_SE_EN_MOFER_CORE_LAND | Morpha — Nucleus Lands on Ground | ✔ | |
DE | NA_SE_EN_MOFER_CORE_MOVE_WT | Morpha — Goes after Link in Water | ✔ | |
DF | NA_SE_EN_MOFER_CORE_SMJUMP | Morpha — Nucleus Hops on Water | ✔ | |
E0 | NA_SE_EN_MONBLIN_GNDWAVE | Club Moblin — Shockwave from Club Hit | ✔ | Looping sound |
E1 | NA_SE_EN_MONBLIN_HAM_DOWN | Club Moblin — Hit Ground with Club | ✔ | |
E2 | NA_SE_EN_MONBLIN_HAM_UP | Club Moblin — Raise Club | ✔ | |
E3 | NA_SE_EN_BUBLE_DAMAGE | Bubble — Hurt by Link | ✔ | |
E4 | NA_SE_EN_REDEAD_CRY | Redead — Moaning | ✔ | |
E5 | NA_SE_EN_REDEAD_AIM | Redead — Screams at Link, Approaches | ✔ | |
E6 | NA_SE_EN_REDEAD_DAMAGE | Redead — Hurt by Link | ✔ | |
E7 | NA_SE_EN_REDEAD_DEAD | Redead — Final Hit | ✔ | |
E8 | NA_SE_EN_REDEAD_ATTACK | Redead — Jumps on Link and Attacks | ✔ | |
E9 | NA_SE_EN_NYU_MOVE | Spike Trap — Rolling towards Link | ✔ | |
EA | NA_SE_EN_NYU_HIT_STOP | Spike Trap — Turns into Rock | ✔ | |
EB | NA_SE_EN_KAICHO_DEAD | Guay — Final Hit | ✔ | |
EC | NA_SE_EN_PO_LAUGH | Poe — Laughs | ✔ | |
ED | NA_SE_EN_PO_CRY | Poe — Cries | ✘? | |
EE | NA_SE_EN_PO_ROLL | Poe — Spinning after Link | ✔ | Poe Sisters only? |
EF | NA_SE_EN_PO_LAUGH2 | Poe Sister — Laughs | ✔ | |
F0 | NA_SE_EN_MOFER_APPEAR | Morpha — Appears | ✔ | |
F1 | NA_SE_EN_MOFER_ATTACK | Morpha — Attacks Link | ✔ | |
F2 | NA_SE_EN_MOFER_WAVE | Morpha — Waves Link Around | ✔ | |
F3 | NA_SE_EN_MOFER_CATCH | Morpha — Grabs Link | ✔ | |
F4 | NA_SE_EN_MOFER_CUT | Morpha — Link Grabs Nucleus from Tentacle | ✔ | |
F5 | NA_SE_EN_MOFER_MOVE_DEMO | Morpha (Cutscene) — Moving Underwater | ✔ | Looping sound |
F6 | NA_SE_EN_MOFER_BUBLE_DEMO | Morpha (Cutscene) — Makes Bubbles | ✔ | |
F7 | NA_SE_EN_MOFER_CORE_JUMP | Morpha — Nucleus Jumps on Water | ✔ | |
F8 | NA_SE_EN_MOFER_DEAD | Morpha — Final Hit | ✔ | Looping sound |
F9 | NA_SE_EN_MOFER_LASTVOICE | Morpha — Dying Cry | ✔ | |
FA | NA_SE_EN_MOFER_CORE_ROLL | Morpha — Nucleus Rolls in Water | ✔ | Looping sound |
FB | NA_SE_EN_MOFER_CORE_FLY | Morpha — xxx | ✘? | |
FC | NA_SE_EN_GOLON_WAKE_UP | Goron — Sitting Up | ✔ | |
FD | NA_SE_EN_GOLON_SIT_DOWN | Goron — Standing up or Sitting Down | ✔ | |
FE | NA_SE_EN_CHICKEN_FLUTTER | Cucco — xxx | ✘ | Blank? |
FF | NA_SE_EN_DEKU_WAKEUP | Cucco — Fluttering Wings | ✔ | Mismatched filename? |
100 | NA_SE_EN_DEADHAND_BITE | Dead Hand — Bites Link | ✔ | |
101 | NA_SE_EN_DEADHAND_WALK | Dead Hand — Sliding | ✔ | |
102 | NA_SE_EN_DEADHAND_GRIP | Dead Hand — Has Grip on Link | ✔ | |
103 | NA_SE_EN_DEADHAND_HAND_AT | Dead Hand's Hands — Grab Link | ✔ | |
104 | NA_SE_EN_DAIOCTA_MAHI | Big Octorok — Temporarily Paralyzed | ✔ | |
105 | NA_SE_EN_DAIOCTA_SPLASH | Big Octorok — Walking around in Water | ✔ | Looping sound |
106 | NA_SE_EN_DAIOCTA_VOICE | Big Octorok — Grunts | ✔ | |
107 | NA_SE_EN_DAIOCTA_DAMAGE | Big Octorok — Hurt by Link | ✔ | |
108 | NA_SE_EN_DAIOCTA_SINK | Big Octorok — Sinks into Ground | ✔ | |
109 | NA_SE_EN_DAIOCTA_DEAD | Big Octorok — Final Hit | ✔ | |
10A | NA_SE_EN_DAIOCTA_DEAD2 | Big Octorok — Dying | ✔ | |
10B | NA_SE_EN_GANON_HIT_THUNDER | Ganondorf — Lightning Ball Hits Someone | ✔ | |
10C | NA_SE_EN_TWINROBA_APPEAR_MS | Twinrova — Sisters Appear | ✔ | |
10D | NA_SE_EN_TWINROBA_TRANSFORM | Twinrova — Sister Transforms | ✔ | When starting first & second forms |
10E | NA_SE_EN_TWINROBA_MS_FIRE | Twinrova — Fire Attack Charging | ✔ | |
10F | NA_SE_EN_TWINROBA_FIRE_EXP | Twinrova — Fire Attack Hits Ground | ✔ | Looping sound |
110 | NA_SE_EN_TWINROBA_POWERUP | Twinrova — xxx | ? | |
111 | NA_SE_EN_TWINROBA_SHOOT_FREEZE | Twinrova — Shooting Ice Attack | ✔ | |
112 | NA_SE_EN_TWINROBA_MS_FREEZE | Twinrova — Charging Ice Attack | ✔ | |
113 | NA_SE_EN_TWINROBA_MASIC_SET | Twinrova — Starting to Cast Magic | ✔ | |
114 | NA_SE_EN_TWINROBA_CUTBODY | Young Twinrova — Hit by Link with Sword | ✔ | |
115 | NA_SE_EN_GANON_HIT_GND_IMP | Ganondorf — Pounds Ground | ✔ | |
116 | NA_SE_EN_TWINROBA_DAMAGE_VOICE | Twinrova — Hurt by Link | ✔ | |
117 | NA_SE_EN_TWINROBA_REFL_FIRE | Twinrova — Reflect Fire Attack | ✔ | |
118 | NA_SE_EN_TWINROBA_REFL_FREEZE | Twinrova — Reflect Ice Attack | ✔ | |
119 | NA_SE_EN_GANON_CUTBODY | Ganondorf — Hit with Sword by Link | ✔ | |
11A | NA_SE_EN_TWINROBA_YOUNG_DAMAGE | Young Twinrova — Hit with Mirror Shield | ✔ | |
11B | NA_SE_EN_TWINROBA_YOUNG_DEAD | Young Twinrova — Final Hit | ✔ | |
11C | NA_SE_EN_GOLON_EYE_BIG | Biggoron — xxx | ? | |
11D | NA_SE_EN_GOLON_GOOD_BIG | Biggoron — xxx | ? | |
11E | NA_SE_EN_TWINROBA_FB_FLY | Twinrova — Particle Remains Flying | ✔ | After boss fight |
11F | NA_SE_EN_TWINROBA_FLY | Twinrova — Flying | ✔ | Looping sound |
120 | NA_SE_EN_TWINROBA_UNARI | Twinrova — Sisters Hovering | ✔ | |
121 | NA_SE_EN_TWINROBA_ROLL | Twinrova — Sister Spins Around | ✔ | |
122 | NA_SE_EN_TWINROBA_SHOOT_FIRE | Twinrova — Shooting Fire Attack | ✔ | |
123 | NA_SE_EN_TWINROBA_THROW_MASIC | Twinrova — Casts Magic | ✔ | |
124 | NA_SE_EN_DARUNIA_HIT_BREAST | Darunia — Pounds Chest | ✔ | Looping sound |
125 | NA_SE_EN_DARUNIA_HIT_LINK | Darunia — Hits Link's Head | ✔ | |
126 | NA_SE_EN_OWL_FLUTTER | Kaepora Gaebora — Flies Away | ✔ | |
127 | NA_SE_EN_VALVAISA_LAND | Volvagia — Collapses on Ground | ✔ | After Hammer Hit |
128 | NA_SE_EN_IRONNACK_WALK | Iron Knuckle — Walking | ✔ | |
129 | NA_SE_EN_IRONNACK_SWING_AXE | Iron Knuckle — Swings Axe | ✔ | |
12A | NA_SE_EN_IRONNACK_ARMOR_DEMO | Iron Knuckle (Cutscene) — Armor Clank | ✔ | |
12B | NA_SE_EN_IRONNACK_STAGGER_DEMO | Iron Knuckle (Cutscene) — Staggers | ✔ | |
12C | NA_SE_EN_IRONNACK_ARMOR_OFF_DEMO | Iron Knuckle (Cutscene) — Armor Falls Off | ✔ | |
12D | NA_SE_EN_IRONNACK_ARMOR_LAND1_DEMO | Iron Knuckle (Cutscene) — Armor Lands | ✔ | |
12E | NA_SE_EN_IRONNACK_ARMOR_LAND2_DEMO | Iron Knuckle (Cutscene) — Armor Lands | ✔ | |
12F | NA_SE_EN_IRONNACK_ARMOR_LAND3_DEMO | Iron Knuckle (Cutscene) — Armor Lands | ✔ | |
130 | NA_SE_EN_FLOORMASTER_ATTACK | Floormaster — Attacks | ✔ | |
131 | NA_SE_EN_FLOORMASTER_SM_WALK | Small Floormaster — Walking | ✔ | |
132 | NA_SE_EN_FLOORMASTER_SM_DEAD | Small Floormaster — Final Hit | ✔ | |
133 | NA_SE_EN_FLOORMASTER_RESTORE | Floormaster — Grows | ✔ | |
134 | NA_SE_EN_FLOORMASTER_EXPAND | Floormaster — Grows | ✔ | |
135 | NA_SE_EN_FLOORMASTER_SPLIT | Floormaster — Splits Apart | ✔ | |
136 | NA_SE_EN_FLOORMASTER_SM_STICK | Small Floormaster — Grabs onto Link | ✔ | |
137 | NA_SE_EN_FLOORMASTER_SM_LAND | Small Floormaster — Lands on Floor | ✔ | |
138 | NA_SE_EN_IRONNACK_WAVE_DEMO | Iron Knuckle (Cutscene) — Shakes Axe | ✔ | |
139 | NA_SE_EN_IRONNACK_FINGER_DEMO | Iron Knuckle (Cutscene) — Finger Snap | ✔ | |
13A | NA_SE_EN_IRONNACK_ARMOR_HIT | Iron Knuckle — Link Hits Armor | ✔ | |
13B | NA_SE_EN_NUTS_CUTBODY | Mad Scrub — Hit with Sword by Link | ✔ | |
13C | NA_SE_EN_BALINADE_LEVEL | Barinade — Rumbling | ✔ | |
13D | NA_SE_EN_BALINADE_DAMAGE | Barinade — Hurt by Link | ✔ | |
13E | NA_SE_EN_BALINADE_FAINT | Barinade — Weakpoint Hurt by Link | ✔ | |
13F | NA_SE_EN_BALINADE_BREAK | Barinade — Dying | ✔ | |
140 | NA_SE_EN_BALINADE_DEAD | Barinade — Dying Cry | ✔ | |
141 | NA_SE_EN_BALINADE_STICK | Barinade — Bari Attaches to Barinade | ✔ | |
142 | NA_SE_EN_BALINADE_THUNDER | Barinade — Lightning Attack | ✔ | |
143 | NA_SE_EN_BALINADE_BL_SPARK | Barinade (Bari) — Sparks | ✔ | |
144 | NA_SE_EN_BALINADE_BL_DEAD | Barinade (Bari) — Final Hit | ✔ | |
145 | NA_SE_EN_BALINADE_BREAK2 | Barinade — Tentacles Break Off | ✔ | |
146 | NA_SE_EN_BALINADE_HIT_RINK | Barinade — Hits Edge of Room? | ✔ | |
147 | NA_SE_EN_GANON_WAVE_GND | Ganondorf — Shockwave from Ground Pound | ✔ | Looping sound |
148 | NA_SE_EN_AWA_BOUND | Shabom — Bounces off Surface | ✔ | |
149 | NA_SE_EN_AWA_BREAK | Shabom — Pops | ✔ | |
14A | NA_SE_EN_BROB_WAVE | Red Jelly — Waves Around | ✔ | |
14B | NA_SE_EN_NYU_DEAD | Spike Trap — Final Hit | ✔ | |
14C | NA_SE_EN_EIER_DAMAGE | Stinger — Hurt by Link | ✔ | |
14D | NA_SE_EN_EIER_DEAD | Stinger — Final Hit | ✔ | |
14E | NA_SE_EN_EIER_FLUTTER | Stinger — Flops on Ground | ✔ | |
14F | NA_SE_EN_EIER_FLY | Stinger (Land) — Gliding | ✔ | Looping sound |
150 | NA_SE_EN_SHADEST_TAIKO_LOW | Bongo Bongo — Low Drum Hit | ✔ | |
151 | NA_SE_EN_SHADEST_TAIKO_HIGH | Bongo Bongo — High Drum Hit | ✔ | |
152 | NA_SE_EN_SHADEST_CLAP | Bongo Bongo — Claps Link | ✔ | |
153 | NA_SE_EN_SHADEST_FLY_ATTACK | Bongo Bongo — Swipes Hand | ✔ | |
154 | NA_SE_EN_PIHAT_UP | Peahat — Rises out of Ground | ✔ | |
155 | NA_SE_EN_PIHAT_FLY | Peahat — Flying | ✔ | Looping sound |
156 | NA_SE_EN_PIHAT_DAMAGE | Peahat — Hurt by Link | ✔ | |
157 | NA_SE_EN_PIHAT_LAND | Peahat — Lands | ✔ | |
158 | NA_SE_EN_BALINADE_HAND_DOWN | Parasitic Tentacle — Hits Link | ✔ | |
159 | NA_SE_EN_BALINADE_HAND_UP | Parasitic Tentacle — Gets Ready to Hit | ✔ | |
15A | NA_SE_EN_BALINADE_HAND_DAMAGE | Parasitic Tentacle — Hurt by Link | ✔ | |
15B | NA_SE_EN_BALINADE_HAND_DEAD | Parasitic Tentacle — Final Hit | ✔ | |
15C | NA_SE_EN_GOMA_JR_WALK | Gohma Larva — Walking | ✔ | |
15D | NA_SE_EN_GOMA_JR_CRY | Gohma Larva — Croaks | ✔ | |
15E | NA_SE_EN_GOMA_JR_DAM1 | Gohma Larva — Hurt by Link | ✔ | |
15F | NA_SE_EN_GOMA_JR_DAM2 | Gohma Larva — Cries when Hurt by Link | ✔ | |
160 | NA_SE_EN_GOMA_JR_DEAD | Gohma Larva — Final Hit | ✔ | |
161 | NA_SE_EN_GOMA_EGG1 | Gohma Larva — Larva Escapes Egg | ✔ | |
162 | NA_SE_EN_GOMA_EGG2 | Gohma Larva — Egg Cracks | ✔ | |
163 | NA_SE_EN_GANON_BODY_SPARK | Ganondorf — Lightning when Transforming into Ganon | ✔ | Looping sound |
164 | NA_SE_EN_SHADEST_HAND_WAVE | Bongo Bongo — Waves Hand | ✔ | |
165 | NA_SE_EN_SHADEST_CATCH | Bongo Bongo — Grabs Link | ✔ | |
166 | NA_SE_EN_SHADEST_LAND | Bongo Bongo — Falls after Shot in Eye | ✔ | |
167 | NA_SE_EN_SHADEST_HAND_FLY | Bongo Bongo — Attacks with Hand | ✔ | Looping sound |
168 | NA_SE_EN_SHADEST_SHAKEHAND | Bongo Bongo — Shakes Attacked Hand | ✔ | |
169 | NA_SE_EN_SHADEST_DAMAGE | Bongo Bongo — Hurt by Link | ✔ | |
16A | NA_SE_EN_SHADEST_DAMAGE_HAND | Bongo Bongo — Hand Hurt by Link | ✔ | |
16B | NA_SE_EN_SHADEST_DISAPPEAR | Bongo Bongo — Turns Invisible | ✔ | |
16C | NA_SE_EN_GANON_CHARGE_MASIC | Ganondorf — Charges Big Lightning Attack | ✔ | |
16D | NA_SE_EN_GANON_THROW_BIG | Ganondorf — Throws Big Lightning Attack | ✔ | Also Transforming into Ganon |
16E | NA_SE_EN_SHADEST_FREEZE | Bongo Bongo — Temporarily Paralyzed | ✔ | |
16F | NA_SE_EN_SHADEST_DEAD | Bongo Bongo — Final Hit | ✔ | |
170 | NA_SE_EN_BIMOS_ROLL_HEAD | Beamos — Spinning Around | ✔ | |
171 | NA_SE_EN_BIMOS_LAZER | Beamos — Laser Beam | ✔ | |
172 | NA_SE_EN_BIMOS_LAZER_GND | Beamos — Laser Hits Ground | ✔ | |
173 | NA_SE_EN_BIMOS_AIM | Beamos — About to Fire | ✔ | |
174 | NA_SE_EN_BUBLEWALK_WALK | Torch Slug — Crawling | ✔ | |
175 | NA_SE_EN_BUBLEWALK_AIM | Torch Slug — Sees Link | ✔ | |
176 | NA_SE_EN_BUBLEWALK_REVERSE | Torch Slug — xxx | ? | |
177 | NA_SE_EN_BUBLEWALK_DAMAGE | Torch Slug — Hurt by Link | ✔ | |
178 | NA_SE_EN_BUBLEWALK_DEAD | Torch Slug — Final Hit | ✔ | |
179 | NA_SE_EN_YUKABYUN_FLY | Flying Floor Tile — Flies After Link | ✔ | |
17A | NA_SE_EN_FLAME_DAMAGE | Flare Dancer — Hurt by Link | ✔ | |
17B | NA_SE_EN_TWINROBA_FLY_DEMO | Twinrova — Flying (Non-boss Cutscenes) | ✔ | |
17C | NA_SE_EN_FLAME_KICK | Flare Dancer — Kicks while Running | ✔ | |
17D | NA_SE_EN_FLAME_RUN | Flare Dancer — Runs Around | ✔ | |
17E | NA_SE_EN_FLAME_ROLL | Flare Dancer — Spins Around | ✔ | |
17F | NA_SE_EN_FLAME_MAN_RUN | Flare Dancer Head — Runs | ✔ | |
180 | NA_SE_EN_FLAME_MAN_DAMAGE | Flare Dancer Head — Hurt by Link | ✔ | |
181 | NA_SE_EN_FLAME_LAUGH | Flare Dancer — Laughs | ✔ | |
182 | NA_SE_EN_FLAME_MAN_SLIDE | Flare Dancer Head — Slides on Ground | ✔ | |
183 | NA_SE_EN_FLAME_FIRE_ATTACK | Flare Dancer — Shoots Fire | ✔ | |
184 | NA_SE_EN_PIHAT_SM_FLY | Peahat Larva — Flying | ✔ | Looping sound |
185 | NA_SE_EN_PIHAT_SM_DEAD | Peahat Larva — Final Hit | ✔ | |
186 | NA_SE_EN_RIVA_APPEAR | Leaver — Emerges from Ground | ✔ | |
187 | NA_SE_EN_AKINDONUTS_HIDE | Deku Seller — Burrows into Ground | ✔ | Also Leaver |
188 | NA_SE_EN_RIVA_DAMAGE | Leaver — Hurt by Link | ✔ | |
189 | NA_SE_EN_RIVA_DEAD | Leaver — Final Hit | ✔ | |
18A | NA_SE_EN_RIVA_MOVE | Leaver — Moves on Ground | ✔ | |
18B | NA_SE_EN_FLAME_MAN_SURP | Flare Dancer Head — Yells | ✔ | |
18C | NA_SE_EN_SHADEST_LAST | Bongo Bongo — Disappears after Death | ✔ | Looping sound |
18D | NA_SE_EN_SHADEST_MOVE | Bongo Bongo — Charges after Link | ✔ | |
18E | NA_SE_EN_SHADEST_PRAY | Bongo Bongo — Chanting | ✔ | |
18F | NA_SE_EN_MGANON_ROAR | Ganon — Roars | ✔ | |
190 | NA_SE_EN_LIKE_WALK | Like Like — Moving | ✔ | |
191 | NA_SE_EN_LIKE_UNARI | Like Like — Groans | ✔ | |
192 | NA_SE_EN_LIKE_DRINK | Like Like — Swallows Link | ✔ | |
193 | NA_SE_EN_LIKE_EAT | Like Like — Eating Link | ✔ | |
194 | NA_SE_EN_LIKE_THROW | Like Like — Spits out Link | ✔ | |
195 | NA_SE_EN_LIKE_DAMAGE | Like Like — Hurt by Link | ✔ | |
196 | NA_SE_EN_LIKE_DEAD | Like Like — Final Hit | ✔ | |
197 | NA_SE_EN_MGANON_SWORD | Ganon — Swings Sword | ✔ | |
198 | NA_SE_EN_GERUDOFT_ATTACK | Gerudo Fighter — Attacks Link | ✔ | |
199 | NA_SE_EN_GERUDOFT_DAMAGE | Gerudo Fighter — Hurt by Link | ✔ | |
19A | NA_SE_EN_GERUDOFT_DEAD | Gerudo Fighter — Final Hit | ✔ | |
19B | NA_SE_EN_MGANON_DAMAGE | Ganon — Hurt by Link | ✔ | |
19C | NA_SE_EN_ANUBIS_FIRE | Anubis — Breathes Fire | ✔ | |
19D | NA_SE_EN_ANUBIS_FIREBOMB | Anubis — Fire Attack Hits Surface | ✔ | |
19E | NA_SE_EN_MGANON_DEAD1 | Ganon — Final Hit (Can Get Master Sword) | ✔ | |
19F | NA_SE_EN_ANUBIS_DEAD | Anubis — Final Hit | ✔ | |
1A0 | NA_SE_EN_MUSI_LAND | Insect — Fall on Ground | ✔ | Also Gerudo Fighter walking |
1A1 | NA_SE_EN_MGANON_DEAD2 | Ganon — Final Hit (Stabbed with Master Sword) | ✔ | |
1A2 | NA_SE_EN_EIER_ATTACK | Stinger (Water) — Attacks Link | ✔ | |
1A3 | NA_SE_EN_EIER_CRY | Stinger (Water) — Squeaks | ✔ | |
1A4 | NA_SE_EN_FREEZAD_BREATH | Freezard — Breathes Ice | ✔ | |
1A5 | NA_SE_EN_FREEZAD_DAMAGE | Freezard — Hurt by Link | ✔ | |
1A6 | NA_SE_EN_FREEZAD_DEAD | Freezard — Final Hit | ✔ | |
1A7 | NA_SE_EN_DEADHAND_LAUGH | Dead Hand — Laughs | ✔ | |
1A8 | NA_SE_EN_DEADHAND_HIDE | Dead Hand — Hides in Ground | ✔ | |
1A9 | NA_SE_EN_DEADHAND_DAMAGE | Dead Hand — Hurt by Link | ✔ | |
1AA | NA_SE_EN_DEADHAND_HAND_DEAD | Dead Hand's Hand — Final Hit | ✔ | |
1AB | NA_SE_EN_DEADHAND_DEAD | Dead Hand — Final Hit | ✔ | |
1AC | NA_SE_EN_IRONNACK_BREAK_PILLAR2 | Iron Knuckle — Breaks Pillar Stump | ✔ | |
1AD | NA_SE_EN_IRONNACK_BREAK_PILLAR | Iron Knuckle — Breaks Pillar | ✔ | |
1AE | NA_SE_EN_IRONNACK_HIT_GND | Iron Knuckle — Swings Axe into Ground | ✔ | |
1AF | NA_SE_EN_MGANON_BREATH | Ganon — Temporarily Paralyzed | ✔ | |
1B0 | NA_SE_EN_TWINROBA_LAUGH | Twinrova — Koume Laughs | ✔ | |
1B1 | NA_SE_EN_TWINROBA_LAUGH2 | Twinrova — Kotake Laughs | ✔ | |
1B2 | NA_SE_EN_DUMMY434 | ✘ | Twinrova shrieking? | |
1B3 | NA_SE_EN_TWINROBA_SHOOT_VOICE | Twinrova — Yells when Casting Magic | ✔ | |
1B4 | NA_SE_EN_TWINROBA_SENSE | Twinrova — Sister Notices Halo | ✔ | |
1B5 | NA_SE_EN_TWINROBA_DIE | Twinrova — Final Cry | ✔ | |
1B6 | NA_SE_EN_DUMMY438 | ✘ | Twinrova shrieking? | |
1B7 | NA_SE_EN_TWINROBA_YOUNG_DAMAGE2 | Young Twinrova — Hurt by Link | ✔ | |
1B8 | NA_SE_EN_TWINROBA_YOUNG_SHOOTVC | Young Twinrova — Casting Magic | ✔ | |
1B9 | NA_SE_EN_TWINROBA_YOUNG_LAUGH | Young Twinrova — Laughs | ✔ | |
1BA | NA_SE_EN_DUMMY442 | ✘ | Twinrova shrieking? | |
1BB | NA_SE_EN_TWINROBA_YOUNG_WINK | Young Twinrova — Winks at Link | ✔ | |
1BC | NA_SE_EN_DUMMY444 | ✘ | Duplicate of 139? | |
1BD | NA_SE_EN_DUMMY445 | ✘ | Grunt from 129? | |
1BE | NA_SE_EN_IRONNACK_DAMAGE | Iron Knuckle — Hurt by Link | ✔ | |
1BF | NA_SE_EN_IRONNACK_DASH | Iron Knuckle — Dashes after Link | ✔ | |
1C0 | NA_SE_EN_IRONNACK_DEAD | Iron Knuckle — Final Hit | ✔ | |
1C1 | NA_SE_EN_IRONNACK_PULLOUT | Iron Knuckle — Pulls Axe out of Ground | ✔ | |
1C2 | NA_SE_EN_IRONNACK_WAKEUP | Iron Knuckle — Wakes Up | ✔ | |
1C3 | NA_SE_EN_DUMMY451 | ✘ | duplicate of 198 (NA_SE_EN_GERUDOFT_ATTACK) | |
1C4 | NA_SE_EN_DUMMY452 | ✘ | duplicate of 199 (GERUDOFT_DAMAGE) | |
1C5 | NA_SE_EN_DUMMY453 | ✘ | duplicate of 19A (GERUDOFT_DEAD) | |
1C6 | NA_SE_EN_GERUDOFT_BREATH | Gerudo Fighter — Exhales | ✔ | |
1C7 | NA_SE_EN_GANON_LAUGH | Ganondorf — Laughs | ✔ | |
1C8 | NA_SE_EN_GANON_VOICE_DEMO | Ganondorf (Cutscene) — Whips Horse | ✔ | |
1C9 | NA_SE_EN_GANON_THROW | Ganondorf — Yells when Throwing Lightning Ball | ✔ | |
1CA | NA_SE_EN_GANON_AT_RETURN | Ganondorf — Yells when Hitting Lightning Ball | ✔ | |
1CB | NA_SE_EN_GANON_HIT_GND | Ganondorf — Yells when Hitting Ground | ✔ | |
1CC | NA_SE_EN_GANON_DAMAGE1 | Ganondorf — Yells when Hurt by Lightning Ball | ✔ | Also when hit with sword |
1CD | NA_SE_EN_GANON_DAMAGE2 | Ganondorf — Yells when Hurt by Light Arrow | ✔ | |
1CE | NA_SE_EN_GANON_DOWN | Ganondorf — Gasping while on Knees | ✔ | |
1CF | NA_SE_EN_GANON_RESTORE | Ganondorf — Yells when Back Up | ✔ | |
1D0 | NA_SE_EN_GANON_DEAD | Ganondorf — Final Hit | ✔ | |
1D1 | NA_SE_EN_GANON_BREATH | Ganondorf — Dying Gasps | ✔ | |
1D2 | NA_SE_EN_GANON_TOKETU | Ganondorf — Vomits Blood | ✔ | |
1D3 | NA_SE_EN_GANON_CASBREAK | Ganondorf — Yells when Destroying Tower | ✔ | |
1D4 | NA_SE_EN_GANON_BIGMASIC | Ganondorf — Yells when Throwing Big Lightning Attack | ✔ | |
1D5 | NA_SE_EN_GANON_DARKWAVE | Ganondorf — Yells when Using Dark Vortex | ✔ | |
1D6 | NA_SE_EN_FANTOM_ST_LAUGH | Phantom Ganon — Laughs | ✔ | Also Ganondorf |
1D7 | NA_SE_EN_MGANON_WALK | Ganon — Walking | ✔ | |
1D8 | NA_SE_EN_MGANON_STAND | Ganon — Stands after Getting Stabbed | ✔ | |
1D9 | NA_SE_EN_MGANON_UNARI | Ganon — Roars | ✔ | |
1DA | NA_SE_EN_STALGOLD_ROLL | Gold Skulltula — Spinning Around | ✔ | |
1DB | NA_SE_EN_KDOOR_WAVE | Killer Door — Waves Around | ✔ | |
1DC | NA_SE_EN_KDOOR_HIT | Killer Door — Hits Link | ✔ | |
1DD | NA_SE_EN_KDOOR_BREAK | Killer Door — Breaks Apart | ✔ | |
1DE | NA_SE_EN_KDOOR_HIT_GND | Killer Door — Hits Ground | ✔ | |
1DF | NA_SE_EN_MGANON_SWDIMP | Ganon — xxx | ✘? | Bell sound? Sword ? |
1E0 | NA_SE_EN_STALTU_WAVE | Skulltula — Swings Side-to-Side | ✔ | |
1E1 | NA_SE_EN_STALTU_DOWN_SET | Skulltula — Creaks after Falling | ✔ | |
1E2 | NA_SE_EN_DUMMY482 | ✘ | Something coming out of the ground? | |
1E3 | NA_SE_EN_GOMA_BJR_LAND | Gohma Larva (Boss) — Lands after Hurt by Link | ✔ | |
1E4 | NA_SE_EN_GOMA_BJR_LAND2 | Gohma Larva (Boss) — Lands after Attack Hop | ✔ | |
1E5 | NA_SE_EN_GOMA_JR_LAND | Gohma Larva — Lands after Hurt by Link | ✔ | |
1E6 | NA_SE_EN_GOMA_JR_LAND2 | Gohma Larva — Lands after Attack Hop | ✔ | |
1E7 | NA_SE_EN_TWINROBA_FIGHT | Twinrova — Sisters Bickering | ✔ | |
1E8 | NA_SE_EN_PO_BIG_CRY | Big Poe — Poe Soul Crying (Getting with Bottle) | ✔ | |
1E9 | NA_SE_EN_MUSI_SINK | Insect — Burrows in Bean Planting Spot | ✔ | |
1EA | NA_SE_EN_STALGOLD_UP_CRY | Gold Skulltula — xxx | ✘? | |
1EB | NA_SE_EN_GOLON_CRY | Goron — xxx | ✘ | Goron Crying |
1EC | NA_SE_EN_MOFER_CORE_DAMAGE | Morpha — Nucleus Hurt by Link | ✔ | |
1ED | NA_SE_EN_DAIOCTA_LAND_WATER | Big Octorok — Lands in Water | ✔ | |
1EE | NA_SE_EN_RIVA_BIG_APPEAR | Big Leever — Appears | ✔ | |
1EF | NA_SE_EN_MONBLIN_HAM_LAND | Club Moblin — Club Hits Ground | ✔ | |
1F0 | NA_SE_EN_MUSI_WALK | Insect — Walking | ✔ | |
1F1 | NA_SE_EN_MIMICK_BREATH | ✘ | Duplicate of 1A4? | |
1F2 | NA_SE_EN_STALWALL_LAUGH | Skullwalltula — Makes Noise before Attacking | ✔ | End of ENEMY bank? |
1F3 | NA_SE_EN_TWINROBA_TRANSFORM2 | Twinrova — xxx | ✘ | OoT3D Only? (Blank) |
1F4 | NA_SE_EN_KAICHO_PIYORI | Guay — xxx | ✘ | OoT3D Only? (Blank) |
1F5 | NA_SE_EN_DODO_K_WALK_APPEAR | King Dodongo — xxx | ✘ | OoT3D Only? (Blank) |
1F6 | NA_SE_EN_DODO_K_STOP | King Dodongo — xxx | ✘ | OoT3D Only? (Blank) |
1F7 | NA_SE_EN_TEKU_GND993 | Tektite — xxx | ✘ | OoT3D Only? (Blank) |
1F8 | NA_SE_EN_TEKU_JUMP993 | Tektite — xxx | ✘ | OoT3D Only? (Blank) |
1F9 | NA_SE_EN_MORIBLIN_DEMO | Moblin — xxx | ✘ | OoT3D Only? (Blank) |
1FA | NA_SE_EN_LEADED_WHITE | Redead — xxx | ✘ | OoT3D Only? (Blank) |
1FB | NA_SE_EN_RIVA_HIDE_NEW | Leever — xxx | ✘ | OoT3D Only? (Blank) |
1FC | NA_SE_EN_STALBABY_HIDE_NEW | Stalchild — xxx | ✘ | OoT3D Only? (Blank) |
1FD | NA_SE_EN_STAL_REBORN | ✘ | OoT3D Only? (Blank) | |
1FE | NA_SE_EN_DAIKU_FOOT | Carpenter — xxx | ✘ | OoT3D Only? (Blank) |
1FF | NA_SE_EN_STALKID_DAMAGE_NEW | Skullkid — xxx | ✘ | OoT3D Only? (Blank) |
NA_SE_EN_STALKID_DOWN_NEW | Skullkid — xxx | ✘ | OoT3D Only | |
NA_SE_EN_BALINADE_ARM_LAND | Barinade — xxx | ✘ | OoT3D Only | |
NA_SE_EN_BALINADE_ARM_DEAD | Barinade — xxx | ✘ | OoT3D Only | |
NA_SE_EN_READED_WALK | Redead — xxx | ✘ | OoT3D Only | |
NA_SE_EN_YOBI14 | ✘ | OoT3D Only | ||
NA_SE_EN_YOBI15 | ✘ | OoT3D Only | ||
NA_SE_EN_YOBI16 | ✘ | OoT3D Only | ||
NA_SE_EN_YOBI17 | ✘ | OoT3D Only | ||
NA_SE_EN_YOBI18 | ✘ | OoT3D Only | ||
NA_SE_EN_YOBI19 | ✘ | OoT3D Only | ||
NA_SE_EN_YOBI20 | ✘ | OoT3D Only | ||
NA_SE_EN_YOBI21 | ✘ | OoT3D Only | ||
NA_SE_EN_YOBI22 | ✘ | OoT3D Only | ||
NA_SE_EN_YOBI23 | ✘ | OoT3D Only | ||
NA_SE_EN_YOBI24 | ✘ | OoT3D Only | ||
NA_SE_EN_YOBI25 | ✘ | OoT3D Only | ||
NA_SE_EN_YOBI26 | ✘ | OoT3D Only | ||
NA_SE_EN_YOBI27 | ✘ | OoT3D Only | ||
NA_SE_EN_YOBI28 | ✘ | OoT3D Only | ||
NA_SE_EN_YOBI29 | ✘ | OoT3D Only | ||
NA_SE_EN_YOBI30 | ✘ | OoT3D Only |
System
SYSTEM | ||||
---|---|---|---|---|
No. | Filename | Identification | Used | Notes |
00 | NA_SE_SY_WIN_OPEN | Open Pause Window | ✔ | |
01 | NA_SE_SY_WIN_CLOSE | Close Pause Window | ✔ | |
02 | NA_SE_SY_CORRECT_CHIME | Player Accomplished Something | ✔ | The classic Zelda chime. |
03 | NA_SE_SY_GET_RUPY | Get Rupee | ✔ | |
04 | NA_SE_SY_MESSAGE_WOMAN | Countdown Timer — 10 Seconds Down | ✔ | The filename indicates that this may have been used for dialogue by female NPCs. |
05 | NA_SE_SY_MESSAGE_MAN | ✘ | Duplicate of ERROR. The filename indicates that this may have been used for dialogue by male NPCs. It seems to have been overwritten. | |
06 | NA_SE_SY_ERROR | Error | ✔ | |
07 | NA_SE_SY_TRE_BOX_APPEAR | Reveal Treasure Chest | ✔ | |
08 | NA_SE_SY_DECIDE | Select Pause Menu Option | ✔ | |
09 | NA_SE_SY_CURSOR | Move Pause Menu Cursor | ✔ | |
0A | NA_SE_SY_CANCEL | Cancel Pause Menu Selection | ✘ | |
0B | NA_SE_SY_HP_RECOVER | Get Recovery Heart | ✔ | |
0C | NA_SE_SY_ATTENTION_ON | Enter Z-Target Mode | ✔ | |
0D | NA_SE_SY_DUMMY_13 | ✘ | ||
0E | NA_SE_SY_DUMMY_14 | ✘ | Duplicate of ITEM sound 00? | |
0F | NA_SE_SY_LOCK_OFF | Stop Z-Targeting Object | ✔ | |
10 | NA_SE_SY_LOCK_ON_HUMAN | Start Z-Targeting Object (Except Enemies) | ✔ | |
11 | NA_SE_SY_DUMMY_17 | ✘ | Duplicate of 0D (DUMMY_13). | |
12 | NA_SE_SY_DUMMY_18 | ✘ | Sounds like opposite of 0D. | |
13 | NA_SE_SY_CAMERA_ZOOM_UP | Enter/Exit First-Person View | ✔ | Also hiding map with L |
14 | NA_SE_SY_CAMERA_ZOOM_DOWN | Show Map with L | ✔ | |
15 | NA_SE_SY_DUMMY_21 | ✘ | Duplicate of 13 (CAMERA_ZOOM_UP). | |
16 | NA_SE_SY_DUMMY_22 | ✘ | Duplicate of 13 (CAMERA_ZOOM_UP). | |
17 | NA_SE_SY_ATTENTION_ON_OLD | Z-Target Enemy (Early) | ✘ | The filename indicates that this is an older version of ATTENTION_ON. |
18 | NA_SE_SY_MESSAGE_PASS | Advance Text Box | ✔ | |
19 | NA_SE_SY_WARNING_COUNT_N | Countdown Timer — Under 1 Minute (per 2 Seconds) | ✔ | |
1A | NA_SE_SY_WARNING_COUNT_E | Countdown Timer — Under 10 Seconds (per Second) | ✔ | |
1B | NA_SE_SY_HITPOINT_ALARM | Low Health Beep | ✔ | |
1C | NA_SE_SY_DUMMY_28 | ✘ | Duplicate of DEMO_CUT. | |
1D | NA_SE_SY_DEMO_CUT | ? | ||
1E | NA_SE_SY_NAVY_CALL | Navi Button (Early) | ✘ | The filename indicates that this may be the noise that played when Link selected the Navi button. |
1F | NA_SE_SY_GAUGE_UP | Magic Meter Refills | ✔ | Looping sound |
20 | NA_SE_SY_DUMMY_32 | ✘ | Sounds like some sort of targeting sound, perhaps? | |
21 | NA_SE_SY_DUMMY_33 | ✘ | Blank | |
22 | NA_SE_SY_DUMMY_34 | ✘ | Blank | |
23 | NA_SE_SY_PIECE_OF_HEART | Press Start on Title Screen | ✔ | Mismatched filename? |
24 | NA_SE_SY_GET_ITEM | Get Small Item | ✔ | |
25 | NA_SE_SY_WIN_SCROLL_LEFT | Scroll Pause Menu Left | ✔ | |
26 | NA_SE_SY_WIN_SCROLL_RIGHT | Scroll Pause Menu Right | ✔ | |
27 | NA_SE_SY_OCARINA_ERROR | Make a Mistake Playing the Ocarina | ✔ | |
28 | NA_SE_SY_CAMERA_ZOOM_UP_2 | Sound Effect - Enter First-Person View (Alternate) | ✘ | The filename indicates that this is another version of CAMERA_ZOOM_UP. |
29 | NA_SE_SY_CAMERA_ZOOM_DOWN_2 | Sound Effect - Exit First-Person View (Alternate) | ✘ | The filename indicates that this is another version of CAMERA_ZOOM_DOWN. |
2A | NA_SE_SY_GLASSMODE_ON | Activate Lens of Truth | ✔ | |
2B | NA_SE_SY_GLASSMODE_OFF | Deactivate Lens of Truth | ✔ | |
2C | NA_SE_SY_FOUND | Gerudo Guard Blows Whistle | ✔ | |
2D | NA_SE_SY_HIT_SOUND | ✘ | ? | |
2E | NA_SE_SY_MESSAGE_END | Last Text Window | ✔ | |
2F | NA_SE_SY_RUPY_COUNT | Rupee Counter Increases | ✔ | |
30 | NA_SE_SY_LOCK_ON | Z-Target Enemy | ✔ | |
31 | NA_SE_SY_GET_BOXITEM | Sound Effect — Get Small Item From Chest | ✔ | |
32 | NA_SE_SY_WHITE_OUT_L | ✘? | Long | |
33 | NA_SE_SY_WHITE_OUT_S | Short Fade to White | ✔ | |
34 | NA_SE_SY_WHITE_OUT_T | Sage Appears (Opening Sacred Realm) | ✔ | |
35 | NA_SE_SY_START_SHOT | Shotgun Fires to Start Race | ✔ | |
36 | NA_SE_SY_METRONOME | Skullkids' Tambourine Metronome (First Skull Kid Done) | ✔ | |
37 | NA_SE_SY_ATTENTION_URGENCY | Threat Detected when Z-Targeting | ✔ | |
38 | NA_SE_SY_METRONOME_LV | Skullkids' Drum Metronome (Playing Tune) | ✔ | |
39 | NA_SE_SY_FSEL_CURSOR | File Select — Move File Select Cursor | ✔ | File select |
3A | NA_SE_SY_FSEL_DECIDE_S | File Select — Type Character in Name Entry | ✔ | |
3B | NA_SE_SY_FSEL_DECIDE_L | File Select — Select Option | ✔ | |
3C | NA_SE_SY_FSEL_CLOSE | File Select — Exit Option | ✔ | |
3D | NA_SE_SY_FSEL_ERROR | File Select — Error | ? | |
3E | NA_SE_SY_SET_FIRE_ARROW | Fire Magic Set to Bow | ✔ | |
3F | NA_SE_SY_SET_ICE_ARROW | Ice Magic Set to Bow | ✔ | |
40 | NA_SE_SY_SET_LIGHT_ARROW | Light Magic Set to Bow | ✔ | |
41 | NA_SE_SY_SYNTH_MAGIC_ARROW | Magic Bow Set to C | ✔ | |
42 | NA_SE_SY_METRONOME_2 | Skullkids' Tambourine Metronome (Second Skull Kid Done) | ✔ | |
43 | NA_SE_SY_KINSTA_MARK_APPEAR | Gold Skulltula Token Appears | ✔ | |
44 | NA_SE_SY_FIVE_COUNT_LUPY | Sound Effect - Get Silver Rupee | ✘ | Used version is ENVIRONMENT sound E8 |
45 | NA_SE_SY_CARROT_RECOVER | Carrot Replenished | ✔ | Last SYSTEM sound? |
46 | NA_SE_EV_FAIVE_LUPY_COUNT | ? | Duplicate of 36 (METRONOME) or 42 (METRONOME_2)? | |
47 | NA_SE_SY_DUMMY_71 | ✘ | Duplicate of 37 (ATTENTION_URGENCY). | |
48 | NA_SE_SY_KANADE_ISHI | ✘ | OoT3D Only? (Blank) | |
49 | NA_SE_SY_NA_HELLO_2 | ✘ | OoT3D Only? (Blank) | |
4A | NA_SE_SY_MAGIC_SOUL_NORMAL | ✘ | OoT3D Only? (Blank) | |
4B | NA_SE_SY_MAGIC_SOUL_FLASH | ✘ | OoT3D Only? (Blank) | |
4C | NA_SE_SY_CANCEL_CHALLENGE | ✘ | OoT3D Only? (Blank) | |
4D | NA_SE_SY_DECIDE_CHALLENGE | ✘ | OoT3D Only? (Blank) | |
4E | NA_SE_SY_YOBI05 | ✘ | OoT3D Only? (Blank) | |
4F | NA_SE_SY_YOBI06 | ✘ | OoT3D Only? (Blank) | |
50 | NA_SE_SY_YOBI07 | ✘ | OoT3D Only? (Blank) | |
51 | NA_SE_SY_YOBI08 | ✘ | OoT3D Only? (Blank) | |
52 | NA_SE_SY_YOBI09 | ✘ | OoT3D Only? (Blank) | |
53 | NA_SE_SY_YOBI10 | ✘ | OoT3D Only? (Blank) | |
54 | NA_SE_SY_YOBI11 | ✘ | OoT3D Only? (Blank) | |
55 | NA_SE_SY_YOBI12 | ✘ | OoT3D Only? (Blank) | |
56 | NA_SE_SY_YOBI13 | ✘ | OoT3D Only? (Blank) | |
57 | NA_SE_SY_YOBI14 | ✘ | OoT3D Only? (Blank) | |
58 | NA_SE_SY_YOBI15 | ✘ | OoT3D Only? (Blank) | |
59 | NA_SE_SY_YOBI16 | ✘ | OoT3D Only? (Blank) | |
5A | NA_SE_SY_YOBI17 | ✘ | OoT3D Only? (Blank) |
Ocarina
OCARINA | ||||
---|---|---|---|---|
No. | Filename | Identification | Used | Notes |
00 | NA_SE_OC_OCARINA | Harp or Ocarina Note | ✔ | |
01 | NA_SE_OC_ABYSS | Fall into Abyss | ✔ | |
02 | NA_SE_OC_DOOR_OPEN | Open Door | ✔ | |
03 | NA_SE_OC_SECRET_WARP_IN | Exit Lost Woods/Goron City Shortcut | ✔ | Also entering grotto |
04 | NA_SE_OC_SECRET_WARP_OUT | Enter Lost Woods/Goron City Shortcut | ✔ | |
05 | NA_SE_OC_SECRET_HOLE_OUT | Exiting Grotto | ✔ | |
06 | NA_SE_OC_REVENGE | Respawn after Falling into Abyss | ✔ | Last OCARINA sound? |
07 | NA_SE_OC_HINT_MOVIE | ✘ | OoT3D Only? (Duplicate of 00) | |
08 | NA_SE_OC_HINT_MOVIE2_WHITE | ✘ | OoT3D Only? (Blank) | |
09 | NA_SE_OC_HINT_MOVIE_ZOOMIN | ✘ | OoT3D Only? (Blank) | |
0A | NA_SE_OC_HIBIKI_ISHI | ✘ | OoT3D Only? (Blank) |
Voice
VOICE | ||||
---|---|---|---|---|
No. | Filename | Identification | Used | Notes |
00 | NA_SE_VO_LI_SWORD_N | Adult Link — Attack Yell | ✔ | |
01 | NA_SE_VO_LI_SWORD_L | Adult Link — Long Attack Yell | ✔ | |
02 | NA_SE_VO_LI_LASH | Adult Link — Whips Epona | ✔ | |
03 | NA_SE_VO_LI_HANG | Adult Link — Grabs onto Ledge | ✔ | |
04 | NA_SE_VO_LI_CLIMB_END | Adult Link — Climbs up from Ledge | ✔ | |
05 | NA_SE_VO_LI_DAMAGE_S | Adult Link — Hurt by Enemy | ✔ | |
06 | NA_SE_VO_LI_FREEZE | Adult Link — Frozen in Ice | ✔ | |
07 | NA_SE_VO_LI_FALL_S | Adult Link — Short Fall | ✔ | |
08 | NA_SE_VO_LI_FALL_L | Adult Link — Long Fall | ✔ | Hints at fall damage? |
09 | NA_SE_VO_LI_BREATH_REST | Adult Link — Breathing when Low on Health | ✔ | |
0A | NA_SE_VO_LI_BREATH_DRINK | Adult Link — Breath after Drinking | ✔ | |
0B | NA_SE_VO_LI_DOWN | Adult Link — Dying Gasps | ✔ | |
0C | NA_SE_VO_LI_TAKEN_AWAY | Adult Link — Taken by Wallmaster | ✔ | |
0D | NA_SE_VO_LI_HELD | Adult Link — Held by Hand | ✔ | Bongo-Bong, Dead Hand |
0E | NA_SE_VO_LI_SNEEZE | Adult Link — Sneezes in Cold Places | ✔ | |
0F | NA_SE_VO_LI_SWEAT | Adult Link — Sweats in Hot Places | ✔ | |
10 | NA_SE_VO_LI_DRINK | Adult Link — Drinks from Bottle | ✔ | |
11 | NA_SE_VO_LI_RELAX | Adult Link — Stretching and Yawning | ✔ | |
12 | NA_SE_VO_LI_SWORD_PUTAWAY | Adult Link — xxx | ✘? | Sounds like one of the possible 00 sounds |
13 | NA_SE_VO_LI_GROAN | Adult Link — xxx | ✘? | Sounds like Child Link shivering |
14 | NA_SE_VO_LI_AUTO_JUMP | Adult Link — Automatic Jump | ✔ | |
15 | NA_SE_VO_LI_MAGIC_NALE | Adult Link — Casting Nayru's Love | ✔ | |
16 | NA_SE_VO_LI_SURPRISE | Adult Link — Shocked Gasp | ✔ | |
17 | NA_SE_VO_LI_MAGIC_FROL | Adult Link — Casting Farore's Wind | ✔ | |
18 | NA_SE_VO_LI_PUSH | Adult Link — Pushes Block | ✔ | |
19 | NA_SE_VO_LI_HOOKSHOT_HANG | Adult Link — xxx | ✘? | Sounds similar to 18. |
1A | NA_SE_VO_LI_LAND_DAMAGE_S | Adult Link — Cringing from Fall Damage | ✔ | |
1B | NA_SE_VO_LI_NULL_0x1b | Adult Link — xxx | ✘? | |
1C | NA_SE_VO_LI_MAGIC_ATTACK | Adult Link — Casting Din's Fire | ✔ | |
1D | NA_SE_VO_BL_DOWN | Adult Link — xxx | ✘? | Sounds like 08. |
1E | NA_SE_VO_LI_DEMO_DAMAGE | Adult Link — xxx | ? | |
1F | NA_SE_VO_LI_ELECTRIC_SHOCK_LV | Adult Link — xxx | ✘? | Sounds like 00 |
20 | NA_SE_VO_LI_SWORD_N_KID | Child Link — Attack Yell | ✔ | |
21 | NA_SE_VO_LI_ROLLING_CUT_KID | Child Link — Long Attack Yell | ✔ | |
22 | NA_SE_VO_LI_LASH_KID | Child Link — xxx | ✘ | Can't ride horse as child (sounds like Adult Link) |
23 | NA_SE_VO_LI_HANG_KID | Child Link — Grabs onto Ledge | ✔ | |
24 | NA_SE_VO_LI_CLIMB_END_KID | Child Link — Climbs up from Ledge | ✔ | |
25 | NA_SE_VO_LI_DAMAGE_S_KID | Child Link — Hurt by Enemy | ✔ | |
26 | NA_SE_VO_LI_FREEZE_KID | Child Link — Frozen in Ice | ✔ | |
27 | NA_SE_VO_LI_FALL_S_KID | Child Link — Short Fall | ✔ | |
28 | NA_SE_VO_LI_FALL_L_KID | Child Link — Long Fall | ✔ | Hints at fall damage? |
29 | NA_SE_VO_LI_BREATH_REST_KID | Child Link — Breathing when Low on Health | ✔ | |
2A | NA_SE_VO_LI_BREATH_DRINK_KID | Child Link — Breath after Drinking | ✔ | |
2B | NA_SE_VO_LI_DOWN_KID | Child Link — Dying Gasps | ✔ | |
2C | NA_SE_VO_LI_TAKEN_AWAY_KID | Child Link — Taken by Wallmaster | ✔ | |
2D | NA_SE_VO_LI_HELD_KID | Child Link — Grabbed by Hand | ✔ | e.g. Dead Hand |
2E | NA_SE_VO_LI_SNEEZE_KID | Child Link — Sneezes in Cold Places | ✔ | |
2F | NA_SE_VO_LI_SWEAT_KID | Child Link — Sweats in Hot Places | ✔ | |
30 | NA_SE_VO_LI_DRINK_KID | Child Link — Drinks from Bottle | ✔ | |
31 | NA_SE_VO_LI_RELAX_KID | Child Link — Stretching and Yawning | ✔ | |
32 | NA_SE_VO_LI_SWORD_PUTAWAY_KID | Child Link — xxx | ✘? | Sounds like of the possible 20 sounds |
33 | NA_SE_VO_LI_GROAN_KID | Child Link — xxx | ✘? | Sounds like Child Link shivering |
34 | NA_SE_VO_LI_AUTO_JUMP_KID | Child Link — Automatic Jump | ✔ | |
35 | NA_SE_VO_LI_MAGIC_NALE_KID | Child Link — Casting Nayru's Love | ✔ | |
36 | NA_SE_VO_LI_SURPRISE_KID | Child Link — Surprised Gasp | ✔ | |
37 | NA_SE_VO_LI_MAGIC_FROL_KID | Child Link — Casting Farore's Wind | ✔ | |
38 | NA_SE_VO_LI_PUSH_KID | Child Link — Pushes Block | ✔ | |
39 | NA_SE_VO_LI_HOOKSHOT_HANG_KID | Child Link — xxx | ✘? | |
3A | NA_SE_VO_LI_LAND_DAMAGE_S_KID | Child Link — Cringing from Fall Damage | ✔ | |
3B | NA_SE_VO_LI_NULL_0x1b_KID | Child Link — xxx | ✘? | |
3C | NA_SE_VO_LI_MAGIC_ATTACK_KID | Child Link — Casting Din's Fire | ✔ | |
3D | NA_SE_VO_BL_DOWN_KID | Child Link — xxx | ✘? | Sounds like 28 |
3E | NA_SE_VO_LI_DEMO_DAMAGE_KID | Child Link — xxx | ✘? | Sounds like 28 |
3F | NA_SE_VO_LI_ELECTRIC_SHOCK_LV_KID | Child Link — xxx | ✘? | Sounds like Adult Link attacking |
40 | NA_SE_VO_NAVY_ENEMY | Navi — Z-Targeting Enemy | ✔ | Blank. Plays just before 43, or when retargeting enemy |
41 | NA_SE_VO_NAVY_HELLO | Navi — Z-Targeting Friendly NPC | ✔ | Blank. Blue arrow targets. |
42 | NA_SE_VO_NAVY_HEAR | Navi — Z-Targeting Sign | ✔ | Blank. Green arrow targets. |
43 | NA_SE_VO_NAVY_CALL | Navi — Z-Targeting Enemy | ✔ | |
44 | NA_SE_VO_NA_HELLO_3 | Navi — Says "H'lo!" | ✔ | Opening cutscene |
45 | NA_SE_VO_DUMMY_0x45 | ✘ | Duplicate of 43? | |
46 | NA_SE_VO_DUMMY_0x46 | ✘ | Duplicate of 43? | |
47 | NA_SE_VO_DUMMY_0x47 | ✘ | Duplicate of 43? | |
48 | NA_SE_VO_DUMMY_0x48 | ✘ | Duplicate of 43? | |
49 | NA_SE_VO_DUMMY_0x49 | ✘ | Duplicate of 43? | |
4A | NA_SE_VO_DUMMY_0x4a | ✘ | Duplicate of 43? | |
4B | NA_SE_VO_DUMMY_0x4b | ✘ | Duplicate of 43? | |
4C | NA_SE_VO_DUMMY_0x4c | ✘ | Duplicate of 43? | |
4D | NA_SE_VO_DUMMY_0x4d | ✘ | Duplicate of 43? | |
4E | NA_SE_VO_DUMMY_0x4e | ✘ | Duplicate of 43? | |
4F | NA_SE_VO_DUMMY_0x4f | ✘ | Duplicate of 43? | |
50 | NA_SE_VO_TA_SLEEP | Talon — Snoring | ✔ | |
51 | NA_SE_VO_TA_SURPRISE | Talon — Surprised at Being Woken | ✔ | |
52 | NA_SE_VO_TA_CRY_0 | Talon — Says "Huh?" | ✔ | |
53 | NA_SE_VO_TA_CRY_1 | Talon — Screaming while Running Away | ✔ | |
54 | NA_SE_VO_IN_CRY_0 | Ingo — Yells when Starting Race | ✔ | |
55 | NA_SE_VO_IN_LOST | Ingo — Frustrated at Losing Race | ✔ | |
56 | NA_SE_VO_IN_LASH_0 | Ingo — Whips Horse | ✔ | |
57 | NA_SE_VO_IN_LASH_1 | Ingo — Whips Horse | ✔ | |
58 | NA_SE_VO_FR_LAUGH_0 | Great Fairy — Laughs on Appearance | ✔ | |
59 | NA_SE_VO_FR_SMILE_0 | Great Fairy — Gentle Laugh | ✔ | |
5A | NA_SE_VO_NB_AGONY | Nabooru — In Agony | ✔ | |
5B | NA_SE_VO_NB_CRY_0 | Nabooru — Cries | ✔ | |
5C | NA_SE_VO_NB_NOTICE | Nabooru — Notices Link | ✔ | |
5D | NA_SE_VO_NA_HELLO_0 | Navi — xxx | ? | Watch out! (2 pitches) |
5E | NA_SE_VO_NA_HELLO_1 | Navi — xxx | ? | Look! (2 pitches) |
5F | NA_SE_VO_NA_HELLO_2 | Navi — Has Something to Tell Link | ✔ | "Hey!", 2 pitches |
60 | NA_SE_VO_RT_CRASH | Ruto — Crashes into Wall | ✔ | |
61 | NA_SE_VO_RT_DISCOVER | Ruto — Sees Zora's Sapphire | ✔ | |
62 | NA_SE_VO_RT_FALL | Ruto — Falls down Hole | ✔ | |
63 | NA_SE_VO_RT_LAUGH_0 | Ruto — Laughs | ✔ | |
64 | NA_SE_VO_RT_LIFT | Ruto — Picked up by Link | ✔ | |
65 | NA_SE_VO_RT_THROW | Ruto — Thrown by Link | ✔ | Also Navi squeaking after hitting fence |
66 | NA_SE_VO_RT_UNBALLANCE | Ruto — xxx | ? | |
67 | NA_SE_VO_ST_DAMAGE | ? | Cursed Skulltula men? | |
68 | NA_SE_VO_ST_ATTACK | ? | Cursed Skulltula men? | |
69 | NA_SE_VO_Z0_HURRY | Child Zelda — Gaps before Retelling Legend | ✔ | Saying you didn't understand the legend |
6A | NA_SE_VO_Z0_MEET | Child Zelda — Gasp when Meeting Link | ✔ | |
6B | NA_SE_VO_Z0_QUESTION | Child Zelda — Questions Link's Response | ✔ | Saying you don't have the stone |
6C | NA_SE_VO_Z0_SIGH_0 | Child Zelda — Sighs | ✔ | Not promising to keep legend a secret |
6D | NA_SE_VO_Z0_SMILE_0 | Child Zelda — Gentle Laugh | ✔ | |
6E | NA_SE_VO_Z0_SURPRISE | Child Zelda — Cries while Riding Away | ✔ | |
6F | NA_SE_VO_Z0_THROW | Child Zelda — Throws Ocarina of Time | ✔ | |
70 | NA_SE_VO_SK_CRY_0 | Sheik — xxx | ✘? | |
71 | NA_SE_VO_SK_CRY_1 | Sheik — Thrown by Shadow Spirit | ✔ | |
72 | NA_SE_VO_SK_CRASH | Sheik — Falls after Being Thrown | ✔ | |
73 | NA_SE_VO_SK_LAUGH | Navi — Starts Telling Link Something | ✔ | "Listen!", 2 pitches. Mismatched filename? |
74 | NA_SE_VO_SK_SHOUT | Sheik — Throws Deku Nut | ✔ | |
75 | NA_SE_VO_Z1_CRY_0 | Adult Zelda — Cries when Imprisoned in Crystal | ✔ | |
76 | NA_SE_VO_Z1_CRY_1 | Adult Zelda — Screams when Link is Hurt (Boss Battle) | ✔ | |
77 | NA_SE_VO_Z1_OPENDOOR | Adult Zelda — Opening Barred Door | ✔ | |
78 | NA_SE_VO_Z1_SURPRISE | Adult Zelda — Gasp when Temple of Time Shaking | ✔ | |
79 | NA_SE_VO_Z1_PAIN | Adult Zelda — Gasps when Link is Hurt (Escaping the Tower) | ✔ | |
7A | NA_SE_VO_KZ_MOVE | King Zora — Scooting Aside | ✔ | Last VOICE sound? |
7B | NA_SE_VO_NB_LAUGH | Nabooru — xxx | ✘? | Not that? (Navi saying "H'lo!") OoT3D only? |
7C | NA_SE_VO_IN_LAUGH | Ingo — xxx | ✘? | OoT3D only? (Blank) |
7D | NA_SE_VO_DUMMY_0x7d | ✘ | OoT3D only? (Similar to 2B? Multiple sound effects?) | |
7E | NA_SE_VO_DUMMY_0x7e | ✘ | OoT3D only? (Similar to 2F? Multiple sound effects?) | |
7F | NA_SE_VO_DUMMY_0x7f | ✘ | OoT3D only? (Multiple sound effects?) | |
80 | NA_SE_VO_DUMMY_0x80 | ✘ | OoT3D only? (Blank) | |
81 | NA_SE_VO_LI_AUTO_JUMP_DARKLINK | ✘ | OoT3D only? (Blank) | |
82 | NA_SE_VO_DUMMY_0x82_YOBI | ✘ | OoT3D only? (Blank) | |
83 | NA_SE_VO_DUMMY_0x83_YOBI | ✘ | OoT3D only? (Blank) | |
84 | NA_SE_VO_DUMMY_0x84_YOBI | ✘ | OoT3D only? (Blank) | |
85 | NA_SE_VO_DUMMY_0x85_YOBI | ✘ | OoT3D only? (Blank) | |
86 | NA_SE_VO_DUMMY_0x86_YOBI | ✘ | OoT3D only? (Blank) | |
87 | NA_SE_VO_DUMMY_0x87_YOBI | ✘ | OoT3D only? (Blank) | |
88 | NA_SE_VO_DUMMY_0x88_YOBI | ✘ | OoT3D only? (Blank) | |
89 | NA_SE_VO_DUMMY_0x89_YOBI | ✘ | OoT3D only? (Blank) |