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Notes:The Legend of Zelda: Ocarina of Time/Gameshark Codes

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This is a sub-page of Notes:The Legend of Zelda: Ocarina of Time.

Map Select

To use Map Select, input the codes below, then load a file.

The Debug ROM has Map Select enabled by default.

Codes

OoT (U/J) 1.0

This particular code also allows you to access Map Select at any time by pressing L + R + Z while in the game.

810F1434 00B9
810F1436 E400
810F1438 00BA
810F143A 1160
810F143C 8080
810F143E 09C0
810F1440 8080
810F1442 3720
810F1448 8080
810F144A 1C14
810F144C 8080
810F144E 1C08
D10F1430 803B
8011B92F 0000
D11C84B4 2030
8011B92F 0002
D11C84B4 2030
811DA2B4 0EC0

OoT (U) 1.1

810F15F4 00B9
810F15F6 E5A0
810F15F8 00BA
810F15FA 1300
810F15FC 8080
810F15FE 09C0
810F1600 8080
810F1602 3720
810F1608 8080
810F160A 1C14
810F160C 8080
810F160E 1C08

OoT (U) 1.2

810F1A74 00B9
810F1A76 E430
810F1A78 00BA
810F1A7A 1190
810F1A7C 8080
810F1A7E 09C0
810F1A80 8080
810F1A82 3720
810F1A88 8080
810F1A8A 1C14
810F1A8C 8080
810F1A8E 1C08

OoT (E) 1.0

810EF384 00B9
810EF386 DB40
810EF388 00BA
810EF38A 08A0
810EF38E 09C0
810EF390 8080
810EF392 3720
810EF398 8080
810EF39A 1C14
810EF39C 8080
810EF39E 1C08
810EF3AC 0001
810EF3AE CAE0

OoT (E) 1.1

810EF3C4 00B9
810EF3C6 DB80
810EF3C8 00BA
810EF3CA 08E0
810EF3CC 8080
810EF3CE 09C0
810EF3C0 8080
810EF3C2 3720
810EF3C8 8080
810EF3CA 1C14
810EF3CC 8080
810EF3CE 1C08

OoT GC (E)

810EE2A4 00B8
810EE2A6 AAA0
810EE2A8 00B8
810EE2AA D720
810EE2AC 8080
810EE2AE 0850
810EE2B0 8080
810EE2B2 34D0
810EE2B8 8080
810EE2BA 1A40
810EE2BC 8080
810EE2BE 1A34

OoT GC (J)

810F0924 00B8
810F0926 B2B0
810F0928 00B8
810F092A DF30
810F092C 8080
810F092E 0850
810F0930 8080
810F0932 34D0
810F0938 8080
810F093A 1A40
810F093C 8080
810F093E 1A34

OoT MQ (U)

810EE284 00B8
810EE286 AA80
810EE288 00B8
810EE28A D700
810EE28C 8080
810EE28E 0850
810EE290 8080
810EE292 34D0
810EE298 8080
810EE29A 1A40
810EE29C 8080
810EE29E 1A34

OoT MQ (J)

810F0924 00B8
810F0926 B2D0
810F0928 00B8
810F092A DF50
810F092C 8080
810F092E 0870
810F0930 8080
810F0932 34F0
810F0938 8080
810F093A 1A60
810F093C 8080
810F093E 1A54

OoT MQ (E)

810EE284 00B8
810EE286 AA80
810EE288 00B8
810EE28A D700
810EE28C 8080
810EE28E 0850
810EE290 8080
810EE292 34D0
810EE298 8080
810EE29A 1A40
810EE29C 8080
810EE29E 1A34

Destinations

Hmmm...
To do:
Update with more current info at some point.
  • 01: Hyrule Field
    scene 00: Link's dream (part of the prologue)
    scene 01: Zelda escaping cutscene
    scene 02: Flashback: Zelda escaping (part of Light Arrow cutscene)
    scene 03: Title Screen
    scene 04: Ocarina of Time cutscene (after learning the Song of Time)
    scene 05: Credits
    scene 06: Escape from Lon-Lon Ranch scene
    scene 07: Cutscene with Link and Zelda talking up in the sky (part of the ending)
    scene 08: Impa cutscene (after learning Zelda's Lullaby)
  • 02: Kakariko Village
    scene 00: Burning Kakariko cutscene
    scene 01: Kakariko after the fire cutscene
    scene 02: Windmill cutscene (after playing Song of Storms)
    scene 03: Death Mountain eruption cutscene (plays after Volvagia is beaten)
    scene 04: Credits
  • 03: Graveyard
    scene 00: Royal Family's Tomb opening cutscene
    scene 01: Sun's Song cutscene
  • 04: Zora's River (all scenes are the same as Kokiri Forest; see below)
  • 05: Kokiri Forest
    scene 00: Farore cutscene
    scene 01: Kokiri's emerald cutscene
    scene 02: Deku Tree talking cutscene (after the above)
    scene 03: Navi cutscene (part of the prologue)
    scene 04: Unused cutscene: lost Deku Tree cutscene
    scene 05: Unused cutscene: no idea.
    scene 06: Credits
    scene 07: Credits
    scene 08: Deku Tree Sprout cutscene (first part)
    scene 09: Deku Tree Sprout cutscene (second part)
  • 06: Sacred Forest Meadow
    scene 00: Minuet of Forest cutscene
    scene 01: Saria cutscene
  • 07: Lake Hylia
    scene 00: Lake Hylia filling up cutscene (after beating Morpha)
    scene 01: Credits
  • 08: Zora's Domain
    scene 00: Credits
  • 09: Zora's Fountain
    scene 00: Zora's Sapphire cutscene
    scene 01: Unused cutscene: Something with Jabu-Jabu I assume
    scene 02: Unused cutscene: Another one
  • 10: Gerudo Valley
    scene 00: Din cutscene (second part)
    scene 01: Din cutscene (first part)
    scene 02: Credits
  • 11: Lost Woods
    scene 00: Fairy Ocarina cutscene
  • 12: Desert Colossus
    scene 00: Requiem of Spirit cutscene
    scene 01: Cutscene where Nabooru is captured
  • 13: Gerudo's Fortress
    scene 00: Horseback Archery cutscene
    scene 01: Credits
    scene 02: Getting captured cutscene
  • 14: Haunted Wasteland
  • 15: Hyrule Castle/Ganon's Castle
    scene 00: Rainbow Bridge cutscene
  • 16: Death Mountain Trail
    scene 00: Nayru cutscene
    scene 01: Goron's Ruby cutscene
    scene 02: Unused cutscene: unfinished Goron's Ruby cutscene
    scene 03: Credits
    scene 04: Credits
  • 17: Death Mountain Crater
    scene 00: Bolero of Fire cutscene
    scene 01: Title screen cutscene (plays if you press no buttons on the title screen)
  • 18: Goron City
    scene 00: Saria's Song cutscene
    scene 01: Credits
  • 19: Lon Lon Ranch
    scene 00: Horse Race (either Ingo Race or Malon Race)
    scene 01: Epona's Song cutscene
    scene 02: Ending Dance
    scene 03: Ending Dance
    scene 04: Ending Dance
    scene 05: Ending Dance
    scene 06: Ending Dance
    scene 07: Ending Dance
  • 20: Temple of Time
    scene 00: Sheik cutscene (when you go forward in time for the first time)
    scene 01: Navi leaving cutscene (part of the ending)
    scene 02: Prelude of Light cutscene
    scene 03: Door of Time opening cutscene
    scene 04: Unused cutscene: shows Kokiri Emerald, drops you in the Sacred Forest Meadow.
    scene 05: Unused cutscene: shows Goron's Ruby, drops you in the Death Mountain Crater.
    scene 06: Unused cutscene: shows Zora's Sapphire, drops you in Lake Hylia filling up cutscene! Odd one.
    scene 07: Zelda telepathic message (Song of Time cutscene)
    scene 08: Light Arrow cutscene (first part)
    scene 09: Light Arrow cutscene (second part)
    scene 10: Light Arrow cutscene (third part)
  • 21: Chamber of Sages, Forest Medallion cutscene. One thing to note is that this level, normally completely off-limits to the player except for cutscenes, is the only one in the entire game to have low gravity – if you jump around, you will jump much farther than usual.
    scene 00: Rauru cutscene (when you go forward in time for the first time)
    scene 01: Rauru cutscene (after collecting all the medallions)
    scene 02: Banishing Ganondorf cutscene (part of the ending)
  • 22: Shooting Gallery
  • 23: Castle Courtyard
  • 24: Underground grave (with single Redead)
  • 25: Underground grave (with Hylian Shield and Fairy Fountain)
  • 26: Royal Family's Tomb
    scene 00: Sun's Song cutscene (first part)
    scene 01: Sun's Song cutscene (second part)
  • 27: Great Fairy's Fountain
  • 28: Great Fairy's Fountain
  • 29: Great Fairy's Fountain
  • 30: Escape from Ganon's Tower (first part)
  • 31: Zelda's Courtyard
    scene 00: Meeting Zelda cutscene (part of the ending)
    scene 01: Impa cutscene
    scene 02: Impa cutscene...again?
  • 32: Fishing Pond
  • 33: Bombchu Bowling Alley
  • 34: Lon Lon Ranch House
  • 35: Lon Lon Ranch Silo
  • 36: Guard House
  • 37: Potion Shop (with the hag)
  • 38: Treasure Box Shop
  • 39: Skultulla House
  • 40: Main Alley (between Market and Hyrule Field)
  • 41: Market
  • 42: Back Alley
  • 43: Outside the Temple of Time
  • 44: Link's House
    scene 00: Meeting Navi cutscene
  • 45: Kakariko House
  • 46: Back Alley House
  • 47: Know-it-All Brothers' House
  • 48: Twins' House
  • 49: Mido's House
  • 50: Saria's House
  • 51: Stable (Lon-Lon Ranch)
  • 52: Dampe's Hut
  • 53: Back Alley House
  • 54: Impa's House
  • 55: Lakeside Laboratory
  • 56: Tent
  • 57: Bazaar
  • 58: Kokiri Shop
  • 59: Goron Shop
  • 60: Zora Shop
  • 61: Potion Shop (closed)
  • 62: Potion Shop (open)
  • 63: Bombchu Store
  • 64: Mask Shop
  • 65: Gerudo Training Grounds
  • 66: Inside the Deku Tree
  • 67: Gohma Battle
  • 68: Dodongo's Cavern
  • 69: King Dodongo Battle
  • 70: Jabu Jabu's Belly
    scene 00: Ruto finding Zora's Sapphire cutscene
  • 71: Barinade cutscene
  • 72: Forest Temple
  • 73: Phantom Ganon Battle
  • 74: Bottom of the Well
  • 75: Shadow Temple
  • 76: Bongo-Bongo Battle
  • 77: Fire Temple
  • 78: Volvagia Battle
  • 79: Water Temple
  • 80: Morpha Battle
  • 81: Spirit Temple
  • 82: Battle with Nabooru
  • 83: Koume and Kotake battle
  • 84: Ganon's Tower
  • 85: Ganondorf Battle
  • 86: Ice Cavern
    scene 00: Serenade of Water cutscene
  • 87: Dampe's Grave
  • 88: Inside Ganon's Castle
  • 89: Ganon Battle
  • 90: Escape from Ganon's Tower (second part)
  • 91: Escape from Ganon's Tower (third part)
  • 92: Escape from Ganon's Tower (fourth part)
  • 93: Escape from Ganon's Tower (fifth part)
  • 94: Escape from Ganon's Tower (sixth part)
  • 95: Thieves' Hideout
  • 96: Thieves' Hideout
  • 97: Thieves' Hideout
  • 98: Thieves' Hideout
  • 99: Thieves' Hideout
  • 100: Thieves' Hideout
  • 101: Grotto (generic)
  • 102: Grotto (Large Skultulla + Golden Skultulla)
  • 103: Grotto (Deku Scrub Salesman, sells Piece of Heart)
  • 104: Grotto (two Redeads, get Gold Rupee on defeat)
  • 105: Grotto (three Deku Scrub Salesmen)
  • 106: Grotto (three webs; a cow, a Stone of Truth and a Large Skultulla)
  • 107: Grotto (Octorok, pool with Rupees)
  • 108: Grotto (two Deku Scrub salesmen, one offers Deku Nuts upgrade)
  • 109: Grotto (two Wolfos, get Purple Rupee on defeat)
  • 110: Grotto (Stone walls, with Gold Skultulla)
  • 111: Grotto (two Deku Scrub salesmen, offer potions)
  • 112: Grotto (Blue Tektite, pool with Piece of Heart)
  • 113: Grotto (Forest Stage)
  • 114: Grotto (cow with rupees)
  • 115: Empty level with rain. This appears to be a generic level used for all cutscenes that don't play in any particular area.
    scene 00: Goddess cutscene (Deku Tree, first part)
    scene 01: Ganondorf cutscene (Deku Tree)
    scene 02: Goddess cutscene (Deku Tree, second part)
    scene 03: Ganondorf cutscene (when you go forward in time for the first time)
    scene 04: Triforce cutscene (Sheik)
    scene 05: History of Link cutscene
    scene 06: Title screen cutscene (plays if you press no buttons on the title screen)
    scene 07: Goddess cutscene (Zelda)
    scene 08: Ganondorf cutscene (part of the ending)

The following levels appear only in the Debug ROM:

  • 116: Strongbox Warp. Weird empty room.
  • 117: Bamboo Grass Test (generic test level)
  • 118: Test Map (physics test)
  • 119: Test Room (treasure chest test)
  • 120: Middle Stalfos Room Early version
  • 121: Boss Stalfos Room Early version
  • 122: Obsolete Early version
  • 123: Shooting Gallery
  • 124: Depth Test
  • 125: Castle Courtyard Early version

Replacement Codes

Actors, Objects, and Variables

Before You Begin

You can try loading actors, objects, and variables yourself using the codes below. There are several rules to keep in mind:

  • Replace "oooo" with the object number.
  • Replace "aaaa" with the actor number.
  • Replace "vvvv" with the variable number.
  • Unless stated otherwise, assume the default variable is 0000.
  • To load an actor that uses object 0001, you must be indoors.
  • To load an actor that uses object 0002, you must be outdoors.
  • To load an actor that uses object 0003, you must be in a dungeon.
  • To load a new actor, you must exit and reenter the map.

OoT (U/J) 1.0

Replace Boy in Kokiri Forest

Replaces the boy pulling rocks outside of Mido's House in Kokiri Forest.

81244096 oooo
81244124 aaaa
81244132 vvvv

Replaces the boy pulling rocks outside of Mido's House in Kokiri Forest, for actors that use object 0000 or 0002.

81244124 aaaa
81244132 vvvv

Replace Heart in Saria's House

Replaces the heart closest to the door and furthest from the camera in Saria's House.

81221108 oooo
8122112C aaaa
8122113A vvvv

Replaces the heart closest to the door and furthest from the camera in Saria's House, for actors that use object 0000 or 0001.

8122112C aaaa
8122113A vvvv

Replace Treasure Chest in Deku Tree

Replaces the treasure chest in the central room of the Deku Tree.

81234128 oooo
81234218 aaaa
81234226 vvvv

Replaces the treasure chest in the central room of the Deku Tree, for actors that use object 0000 or 0003.

81234218 aaaa
81234226 vvvv

Replace Wolfos in Sacred Forest Meadow

Replaces the Wolfos at the entrance to the Sacred Forest Meadow.

81259F3A oooo
81259F50 aaaa
81259F5E vvvv

Replace Guard in Kakariko Village

Replaces the guard beside the entrance in Kakariko Village.

8123A92C oooo
8123AC34 aaaa
8123AC42 vvvv

Replace Pot in Lon Lon Ranch

Replaces the pot nearest the entrance in Lon Lon Ranch.

8124851C oooo
81248564 aaaa
81248572 vvvv

Replace Sign in Zora's Domain

Replaces the sign beside the entrance in Zora's Domain.

8126097C oooo
81260A38 aaaa
81260A46 vvvv

Replace Sign in Gerudo Valley

Replaces the sign beside the entrance in Gerudo Valley.

81247260 oooo
8124732C aaaa
8124733A vvvv

Replace Wolfos in Forest Temple Entryway

Replaces the Wolfos in the first room of the Forest Temple.

81231CD4 oooo
81231CE4 aaaa
81231CF2 vvvv

Debug ROM

Spin Attack Spawner

Spawns an actor that uses object 0000, 0001, 0002, or 0003 each time Link performs a spin attack.

813D7756 aaaa
813D7740 2409
813D7742 vvvv

Replace Saria in Saria's House (Child)

Replaces Saria in Saria's House as Child Link.

8126A956 oooo
8126A96C aaaa
8126A97A vvvv

Replaces Saria in Saria's House as Child Link, for actors that use object 0000 or 0001.

8126A96C aaaa
8126A97A vvvv

Replace Warp Pad in Temple of Time (Child)

Replaces the Light Medallion warp pad in the Temple of Time as Child Link.

81288060 oooo
81288064 aaaa
81288072 vvvv

Replaces the Light Medallion warp pad in the Temple of Time as Child Link, for actors that use object 0000 or 0001.

81288064 aaaa
81288072 vvvv

Replace Nabooru in Spirit Temple (Child)

Replaces Nabooru kneeling beside the crawling hole in the first room of the Spirit Temple.

81273086 oooo
81273174 aaaa
81273182 vvvv

Replaces Nabooru kneeling beside the crawling hole in the first room of the Spirit Temple, for actors that use object 0000 or 0003.

81273174 aaaa
81273182 vvvv

Replace Beamos in Fire Temple Mini-Dungeon

Replaces the Beamos in the fire temple mini-dungeon in Ganon's Tower.

8128D0BC oooo
8128D1C0 aaaa
8128D1CE vvvv

For actors using object 0000 or 0003:

8128D1C0 aaaa
8128D1CE vvvv

Replace Fishing Pond Objects in Fishing Pond (Child)

Replaces the fishing pond objects actor (the fisherman, the sign, the fish, etc.), placing the new actor in the center of the pond.

81283780 oooo
81283784 aaaa
81283792 vvvv

For actors using object 0000 or 0002(?):

81283784 aaaa
81283792 vvvv

Replace Warp Pad in Desert Colossus (Child)

Replaces the warp pad in the Desert Colossus.

81284538 oooo
812846D0 aaaa
812846DE vvvv

For actors using object 0000 or 0002:

812846D0 aaaa
812846DE vvvv

Replace Warp Pad in Death Mountain Crater

Replaces the warp pad in the Death Mountain Crater.

81281710 oooo
81281878 aaaa
81281886 vvvv

For actors using object 0000 or 0002:

81281878 aaaa
81281886 vvvv

Replace Boy in Kokiri Forest (Child)

Replaces the rock-pulling boy in Kokiri Forest.

8128D7C0 oooo
8128D844 aaaa
8128D852 vvvv

For actors using object 0000 or 0002:

8128D844 aaaa
8128D852 vvvv

Replace Freezard in Ice Cavern

Replaces the first Freezard when going through the Ice Cavern.

8129AE7E oooo
8129AE94 aaaa
8129AEA2 vvvv

For actors using object 0000 or 0003:

8129AE94 aaaa
8129AEA2 vvvv

Replace Bonooru in Sasa Test

Replaces Bonooru the Scarecrow in the Child (Day) setup of Sasa Test.

812965DC oooo
812964E4 aaaa
812964F2 vvvv

For actors using object 0000 or 0002:

812964E4 aaaa
812964F2 vvvv

Replace Dark Link in Sutaru

Replaces Dark Link in Sutaru.

812B0BD0 oooo
812B0BE0 aaaa
812B0BEE vvvv

For actors using object 0000 or 0003:

812B0BE0 aaaa
812B0BEE vvvv

Items

Hmmm...
To do:
Reformat and update with current information.

8011A638 00?? - Modify B button item (NTSC v1.0)

Generally, you can use any of the normal items as either Link, save for a few combinations:

  • Using the Deku Stick as an Adult will crash the N64, but not in emulated releases (GCN/Wii).
  • Attempting to use the Hookshot/Longshot as a child will result in a soft lock.
  • Magic Arrows act the same as the Bow + Magic Arrows.
  • The Bow and Magic Arrow items act as the Fairy Slingshot as a child, and the Fairy Slingshot acts like the Bow as an Adult.
  • The Biggoron Sword is the same item as the Giant's Knife. A hit count determines whether it's broken or not, and a separate flag determines whether the hit count should decrease.
 00 = Deku Stick
 01 = Deku Nut
 02 = Bomb
 03 = Fairy Bow
 04 = Fire Arrow
 05 = Din's Fire
 06 = Fairy Slingshot
 07 = Fairy Ocarina
 08 = Ocarina of Time
 09 = Bombchu
 0A = Hookshot
 0B = Longshot
 0C = Ice Arrow
 0D = Farore's Wind
 0E = Boomerang (this will be a bit awkward as Adult Link, but will surprisingly work!)
 0F = Lens of Truth
 10 = Magic Beans
 11 = Megaton Hammer
 12 = Light Arrow
 13 = Nayru's Love
 14 = Empty Bottle
 15 = Red Potion
 16 = Green Potion
 17 = Blue Potion
 18 = Fairy
 19 = Fish
 1A = Lon Lon Milk
 1B = Letter from Ruto
 1C = Blue Fire
 1D = Bug
 1E = Big Poe
 1F = Lon Lon Milk (half)
 20 = Poe
 21 = Weird Egg
 22 = Chicken
 23 = Zelda's Letter
 24 = Keaton Mask
 25 = Skull Mask
 26 = Spooky Mask
 27 = Bunny Hood
 28 = Goron Mask
 29 = Zora Mask
 2A = Gerudo Mask
 2B = Mask of Truth
 2C = SOLD OUT (works like the Master Sword)
 2D = Pocket Egg
 2E = Pocket Cucco
 2F = Cojiro
 30 = Odd Mushroom
 31 = Odd Potion
 32 = Poacher's Saw
 33 = Broken Goron Sword
 34 = Prescription
 35 = Eyeball Frog
 36 = Eye Drops
 37 = Claim Check
 38 = Fairy Bow + Fire Arrow (Japanese text reading "Wind Medaillon")
 39 = Fairy Bow + Ice Arrow (Japanese text reading "Fire Medaillon")
 3A = Fairy Bow + Light Arrow (Japanese text reading "Ice Medaillon")
 3B = Kokiri Sword
 3C = Master Sword
 3D = Biggoron's Sword (looks pretty weird as a kid but works!)

 -- anything beyond this usually crashes the game --

 3E = Kokiri Shield
 3F = Hylian Shield
 40 = Mirror Shield
 41 = Kokiri Tunic
 42 = Goron Tunic
 43 = Zora Tunic
 44 = Kokiri Boots
 45 = Iron Boots
 46 = Hover Boots
 47 = Bullet Bag (Holds 30)
 48 = Bullet Bag (Holds 40)
 49 = Bullet Bag (Holds 50)
 4A = Quiver (Holds 30)
 4B = Quiver (Holds 40)
 4C = Quiver (Holds 50)
 4D = Bomb Bag (Holds 20)
 4E = Bomb Bag (Holds 30)
 4F = Bomb Bag (Holds 40)
 50 = Goron Bracelet
 51 = Silver Gauntlets
 52 = Golden Gauntlets
 53 = Silver Scale
 54 = Golden Scale
 55 = Giant's Knife (Broken)
 56 = Adult's Wallet (Japanese text reading "Dungeon Boss Key")
 57 = Giant's Wallet (Japanese text reading "Dungeon Boss Key")
 58 = Slingshot Bullets (Japanese text reading "Dungeon Boss Key")
 59 = Fishing Rod (Japanese text reading "Dungeon Boss Key")
 5A = Minuet of Forest
 5B = Bolero of Fire
 5C = Serenade of Water
 5D = Requiem of Spirit
 5E = Nocturne of Shadow
 5F = Prelude of Light
 60 = Zelda's Lullaby
 61 = Epona's Song
 62 = Saria's Song
 63 = Sun's Song
 64 = Song of Time
 65 = Song of Storms
 66 = Forest Medallion
 67 = Fire Medallion
 68 = Water Medallion
 69 = Spirit Medallion
 6A = Shadow Medallion
 6B = Light Medallion
 6C = Kokiri's Emerald
 6D = Goron's Ruby
 6E = Zora's Sapphire
 6F = Stone of Agony
 70 = Gerudo's Card
 71 = Gold Skulltula
 72 = Piece of Heart

Link's Actions

Hmmm...
To do:
Reformat and update with current information.

803AA701 00?? - change Din's Fire action (US v1.0)

00 - Nothing
01 - Sword (doesn't seem to be usable)
02 - Fishing Rod
03 - Kokiri Sword
04 - Master Sword
05 - Biggoron's Sword
06 - Crash
07 - Megaton Hammer
08 - Arrow
09 - Fire Arrow
0A - Ice Arrow
0B - Light Arrow
0C - Unused Arrow 1
0D - Unused Arrow 2
0E - Unused Arrow 3
0F - Slingshot
10 - Hookshot
11 - Longshot
12 - Bombs
13 - Bombchus
14 - Boomerang
15 - Unused spell 1? (Locks up)
16 - Unused spell 2? (Locks up)
17 - Unused spell 3? (Locks up)
18 - Farore's Wind
19 - Nayru's Love
1A - Din's Fire
1B - Deku Nuts
1C - Fairy Ocarina
1D - Ocarina of Time
1E - Empty Bottle
1F - Fish
20 - Blue Fire
21 - Bugs
22 - Poe
23 - Big Poe
24 - Ruto's Letter
25 - Red Potion
26 - Blue Potion
27 - Green Potion
28 - Lon-Lon Milk
29 - Lon-Lon Milk (half)
2A - Fairy
2B - Zelda's Letter
2C - Weird Egg
2D - Chicken
2E - Magic Beans
2F - Pocket Egg
30 - Pocket Cucco
31 - Cojiro
32 - Odd Mushroom
33 - Odd Potion
34 - Poacher's Saw
35 - Broken Goron Sword
36 - Prescription
37 - Eyeball Frog
38 - Eye Drops
39 - Claim Check
3A - Keaton Mask
3B - Skull Mask
3C - Spooky Mask
3D - Bunny Hood
3E - Goron Mask
3F - Zora Mask
40 - Gerudo Mask
41 - Mask of Truth
42 - Lens of Truth (no obvious effect)

Link's Animations

Hmmm...
To do:
Reformat and update with current information.

Use the code 813F4442 ???? on the Debug ROM version of the game. Link's jumpslash animation (Z-Targeting and then pressing A afterwards) will be replaced with one of the animations below.

Make sure you are falling off a cliff as you do the jumpslash to view the whole animation as it'll end as soon as Link hits the ground. Room 118's giant tower is recommended. If you're having trouble viewing the animation, the Debug Camera with the third mode selected might help you.

2300 Frezees
2310 Link stands and dives
2320 Gets scared and falls backwards
2330 Looks upwards and to the left and keeps playing with his sword and shield
2340 Deku sprout pops up
2350 Getting an item or a medal
2360 Pulling out the Master Sword
2370 Putting back his sword
2380 Looks left
2390 Stands up while looking left
23A0 Checking the purple crystal
23B0 Link stands up and dusts off
23C0 Goes from the ladder to the lowest side
23D0 Goes from the ladder to the uppermost side
23E0 Goes from standing to climbing a ladder
23F0 Climbing ladders
2400 Defending with the Hylian Shield (child)
2410 Waking up
2420 Asleep
2430 Sitting
2440 Looking around upwards
2450 Turned around 180 degrees (standing still)
2460 Turned around 180 degrees (animation)
2470 Looking around scared
2480 Goron's Sword standing up to a battle position (left)
2490 Goron's Sword standing up to a battle position (right)
24A0 Goron's Sword from the back to a battle position
24B0 Goron's Sword in both hands
24C0 Battle position
24D0 From shielding position (with Hylian Shield as child) to Battle positon
24E0 Pulling out the sword
24F0 Hit from the back of the head by an Octorok/Deku Scrub
2500 Walking leftwards while holding the Goron's Sword
2510 Defending
2520 Holding Goron's Sword
2530 Standing up
2540 Pulling out his sword (from upwards?) to battle
2550 Same as above
2560 After finishing off Ganon
2570 Z-Targeting, walking right
2580 Shielding while standing (standing still)
2590 Warming legs while in battle position
25A0 Shielding while crouched (stance)
25B0 Shielding while crouched (moving shield)
25C0 Shielding while standing (animation)
25D0 Warming legs while shielding
25E0 Shielding while crouched (animation)
25F0 Shielding while crouched (moving shield)
2600 Short slash
2610 Slash downwards
2620 Walking rightwards with sword ready
2630 Holding sword while warming legs
2640 Putting something in a bottle
2650 Opens bottle and looks around
2660 Whiping mouth
2670 Drinking (standing still)
2680 Swing with a bottle
2690 Opening bottle and releasing something
26A0 Readying bow (or slingshot)
26B0 Shooting with a bow (or slingshot)
26C0 Readying bow (standing still) 
26D0 Pushing something/on his knees
26E0 Walking rightwards with a bow
26F0 Charging bow (animation)
2700 Crawling
2710 Diving
2720 Plunging Master Sword
2730 Looking around while in battle position
2740 Shocked
2750 Opening and going through a door
2760 Opening and going through a door on the other side
2770 Standing still (180 degree angle)
2780 Receiving a medallion
2790 Looking behing his back
27A0 A defense stance
27B0 Lifting a silver rock
27C0 Continuation of the animation above.
27D0 Animations above, standing still
27E0 Blocking his face from the sand/Deku Nut flash
27F0 Looking at sword
2800 Looking right then forwards
2810 Getting caught by the Gerudo
2820 Looking down
2830 Lookind downards to see if the Rainbow Bridge is real
2840 Pulling Master Sword
2850 Shocked, looking upwards
2860 Being pulled up from a grotto
2870 Looking to the right while in battle position
2880 Slashing and shielding
2890 Diagonal slash
28A0 Diagonal slash
28B0 Horizontal slash
28C0 2 handed slice
28D0 2 handed upslice
28E0 2 handed stab
28F0 2 handed stab (final attack)
2900 Backside slice
2910 Final part of the Jump Strike
2920 Readying combat
2930 Continuation of the animation above
2940 Spin strike
2950 Jump animations
2960 Shield stance
2970 Pulling out sword
2980 Attacking from his shoulder
2990 Preparing to defend
29A0 Diagonal strike
29B0 Diagonal strike upwards
29C0 Long Spin Strike
29D0 Backflip
29E0 Landing from the backflip
29F0 Running wounded
2A00 Crouching and shielding
2A10 Same as above
2A20 Drawing Goron's Sword
2A30 From something to battle position
2A40 Running with sword ready
2A50 End of Jump Strike
2A60 Front Flip and sword ready to strike
2A70 Drawing Sword
2A80 Jumpslash animation
2A90 Moving forward, in a way
2AA0 Final slash in a combo
2AB0 Same as above. Somewhat different
2AC0 Same as above
2AD0 Jump Strike
2AE0 Spin Strike preparation
2AF0 Same as above
2B00 Same as above
2B10 Ricocheting off blade
2B20 Goron's Sword richocheting blade
2B30 Pulling sword
2B40 Running with sword ready using Goron's Sword
2B50 Horizontal slash
2B60 Moving rightwards
2B70 Horizontal slash (180 degrees)
2B80 Diagonal slash (180 degrees)
2B90 Slicing animation
2BA0 Stabing animation
2BB0 Readying Goron's Sword
2BC0 Preparation stance
2BD0 Same as above
2BE0 Standing still with Goron's Sword stance
2BF0 Same as above
2C00 Looking at the Triforce
2C10 Link standing still, with sword and shield ready
2C20 Avoiding something
2C30 Steadying sword
2C40 Using the Megaton Hammer
2C50 Picking the Megaton Hammer back up
2C60 Casting the Fishing Rod
2C70 2 handed slash
2C80 Picking up sword
2C90 Swimming animation
2CA0 Walking right with a bottle
2CB0 Same as above and same as below
2CC0 Hookshot Stance
2CD0 Finishing off Ganon
2CE0 Nayru's Love
2CF0 Getting out a hole
2D00 Receiving item/medallion
2D10 Din's Fire Animation
2D20 Rising from... something
2D30 Preparing?
2D40 Getting up from ledge
2D50 Jumping high up to reach a ledge
2D60 Moving a little bit
2D70 Climbing vines
2D80 Climbing ladder
2D90 Climbing ladder higher
2DA0 On his knees?
2DB0 Being knocked down/Falling
2DC0 Rising from the damage
2DD0 Moving legs?
2DE0 Being damaged, the animation is rather quick
2DF0 Stops walking
2E00 Picking up an object
2E10 Holding up said object
2E20 Stops shielding
2E30 Planting a Magic Bean
2E40 Staring at the ground
2E50 Climbing down a ladder
2E60 Climbing to the top of a ladder
2E70 Climbing
2E80 Climbing
2E90 Trudging through...
2EA0 Shields immediately
2EB0 Hopping?
2EC0 Basic Blocking
2ED0 Solid Blocking
2EE0 Sliding down...something
2EF0 Stops from the animation above
2F00 Electrified
2F10 Falling and grabbing onto a ledge
2F20 Pulling back up
2F30 Pulling out sword
2F40 Same as above
2F50 Shielding?
2F60 Falling back
2F70 Getting hit
2F80 Same as above
2F90 Grabs troat (From the Dead Hand/Morpha attack)
2FA0 Standing up front
2FB0 Climbing stairs
2FC0 Standing back up
2FD0 Hit from behind
2FE0 Jumping
2FF0 Holding a ledge
3000 Climbing a ledge
3010 Hanging on a ledge
3020 Standing up front
3030 Rolling
3040 Mid-falling
3050 After getting hurt?
3060 Stance before lifting something
3070 Same as above
3080 Pulling out sword
3090 Throwing something away?
30A0 Using a ocarina
30B0 Shielding?
30C0 Ready to slice something?
30D0 Same but with legs bending
30E0 After pushing something
30F0 Pushing something
3100 After pulling something
3110 Puts an object into the ground
3120 Grabs troat (being attacked by Dead Hand)
3130 Short hop
3140 Running
3150 From crouching to standing up front
3160 Diving animation
3170 Landing on feet
3180 Sidewalking right
3190 Walking leftwards with Z-targeting
31A0 Hand on hip
31B0 Looking up
31C0 Trowing an object
31D0 Sliding backwards
31E0 Countinuation of the animation above
31F0 Battle position
3200 Looking around
3210 Having it cold
3220 Battle position, warming legs
3230 Battle position, warming legs
3240 Standing, sorta of looking around
3250 Tired, then whiping of face
3260 Standing up and looking up
3270 Standing with shield
3280 Little movement
3290 Walking
32A0 Laying on his back to sitting
32B0 Getting an item from...underwater
32C0 Holding hands up
32D0 Swimming right
32E0 In water (standing still)
32F0 Swimming forward
3300 Getting to the surface
3310 Choaking
3320 Getting hit while swimming
3330 In water (standing still)
3340 Using a carrot on Epona
3350 When Epona stands on her back legs
3360 Using a carrot on Epona, another animation
3370 When Epona stands on her back legs, another animation
3380 On Epona (standing still)
3390 Getting out from epona's back (left)
33A0 Getting out from epona's back (right)
33B0 From walking to running (On epona)
33C0 Looking arround on epona
33D0 Few hearts left animation
33E0 Shaking clotes
33F0 Streching
3400 Few hearts left stance
3410 Tick with boots on the ground
3420 Trying to use the sword
3430 Streching
3440 After learning a new song
3450 Looking at the ocarina after learning a new song
3460 Same as above
3470 Looking behind (fast)
3480 Scared
3490 Defending with sword (cutscene)
34A0 Staring
34B0 Looking from behind to front
34C0 Looking up + step back
34D0 Looking right (Pose)
34E0 Looking right (animation)
34F0 Looking right up

The following codes can possibly be unused. Please test them and note them down on the Debug ROM page.

2330 Looks upwards and to the left and keeps playing with his sword and shield
24D0 From shielding position (with Hylian Shield as child) to Battle positon
2540 Pulling out his sword (from upwards?) to battle
2550 Same as above
2620 Walking rightwards with sword ready
2630 Holding sword while warming legs
26D0 Pushing something/on his knees
2920 Readying combat
2930 Continuation of the animation above
2960 Shield stance
2970 Pulling out sword
2A00 Crouching and shielding
2A10 Same as above
2A30 From something to battle position
2A60 Front Flip and sword ready to strike
2A90 Moving forward, in a way
2AD0 Jump Strike
2B30 Pulling sword
2C20 Avoiding something
2C80 Picking up sword
2CB0 Same as above?
2CF0 Getting out a hole
2D20 Rising from... something
2D30 Preparing?
2D60 Moving a little bit
2DA0 On his knees?
2DD0 Moving legs?
2E20 Stops shielding
2E90 Trudging through...
2EB0 Hopping?
2F00 Electrified
2F50 Shielding?
2FD0 Hit from behind
3020 Standing up front
3050 After getting hurt?
3090 Throwing something away?
30B0 Shielding?
30C0 Ready to slice something?
30D0 Same but with legs bending
3280 Little movement