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Notes:The Cutting Room Floor:Project Names

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This page contains notes for the game The Cutting Room Floor:Project Names.

Common name locations

Hmmm...
To do:
*
  • See if there are common locations for specific game engines (unity, gamemaker, unreal etc)
  • Add potential location: GameCube/Wii (or just one of them?) "[game] disc has been removed" string. Not 100% sure if this string is even used in games, but it does appear in all/many.
System Locations
Various systems Metadata of images, videos etc. Both of promotional/press materials and from data in-game.
" Internal name in ROM header
" Source code, leaks, rumours, developer interviews
" Source code paths in executable
" Symbol names in executable or symbol map
" Symbol map filenames
" Version control data (e.g. CVS, SVN)
" Build date/log files
" Save filenames/headers
" Debug menu/printouts
" root/main directory name
" ROM filename for digital copies of ROMs (e.g. in emulated releases or multi-game collections, including demo collections}}
" Server URLs
Steam Steam depot, package and branch names, initial app names,
PlayStation (post-PS2) Content IDs
Xbox One/Series Xbox package names
PC, Wii U Executable name
Various Nintendo systems Product codes (e.g. GB, short for Gambit, Splatoon's codename). Unfortunately Switch game codenames don't appear to be abbreviations.
" Nintendo SDK sound and message data filenames (SDAT/B*CSAR for sound BMG/MSB* for text)
" filenames inside B*CSAR
" mstx filename in msbp footer
3DS exheader name field
" Filenames of images in Manual.bcma
" Filenames of images in banner.bin
" Download Play banner (icn/smdh) filenames
Switch .nss path in executable
PC .pdb paths in exes and dlls