If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
Notes:The Cutting Room Floor:Project Names
Jump to navigation
Jump to search
This page contains notes for the game The Cutting Room Floor:Project Names.
Common name locations
To do: *
|
System | Locations |
---|---|
Various systems | Metadata of images, videos etc. Both of promotional/press materials and from data in-game. |
" | Internal name in ROM header |
" | Source code, leaks, rumours, developer interviews |
" | Source code paths in executable |
" | Symbol names in executable or symbol map |
" | Symbol map filenames |
" | Version control data (e.g. CVS, SVN) |
" | Build date/log files |
" | Save filenames/headers |
" | Debug menu/printouts |
" | root/main directory name |
" | ROM filename for digital copies of ROMs (e.g. in emulated releases or multi-game collections, including demo collections}} |
" | Server URLs |
Steam | Steam depot, package and branch names, initial app names, |
PlayStation (post-PS2) | Content IDs |
Xbox One/Series | Xbox package names |
PC, Wii U | Executable name |
Various Nintendo systems | Product codes (e.g. GB, short for Gambit, Splatoon's codename). Unfortunately Switch game codenames don't appear to be abbreviations. |
" | Nintendo SDK sound and message data filenames (SDAT/B*CSAR for sound BMG/MSB* for text) |
" | filenames inside B*CSAR |
" | mstx filename in msbp footer |
3DS | exheader name field |
" | Filenames of images in Manual.bcma |
" | Filenames of images in banner.bin |
" | Download Play banner (icn/smdh) filenames |
Switch | .nss path in executable |
PC | .pdb paths in exes and dlls |