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Notes:Roblox (Windows, Mac OS X)
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This page contains notes for the game Roblox (Windows, Mac OS X).
Cool archived builds. https://github.com/MaximumADHD/Roblox-2007-Client https://archive.org/details/ROBLOX20072013
I figured this might be usefull:
Getting the time an asset was updated for the last time
Well just put this code into a script located inside of ServerScriptService. (This is for the specific versions of experiences.)
local asset = game:GetService("MarketplaceService"):GetProductInfo(PutYourAssetIdHere, Enum.InfoType.Asset, VersionValue) local update_stamp = tostring(asset.Updated) function ConvertTimeStamp(time_stamp) local date_pattern = "%d%d%d%d%-%d%d%-%d%d" local stamp_date = string.sub(time_stamp, string.find(time_stamp, date_pattern)) local split_date = string.split(stamp_date, "-") local year = split_date[1] local month = split_date[2] local day = split_date[3] local elapsed_years = (year - 1970) local elapsed_months = month - 1 local elapsed_days = day - 1 return year, month, day end print(ConvertTimeStamp(update_stamp))
Use this if you want the overall last update time:
local asset = game:GetService(“MarketplaceService”):GetProductInfo(PutYourAssetIdHere) local update_stamp = tostring(asset.Updated) function ConvertTimeStamp(time_stamp) local date_pattern = “%d%d%d%d%A%d%d%A%d%d” local stamp_date = string.sub(time_stamp, string.find(time_stamp, date_pattern)) local split_date = string.split(stamp_date, “-”) local year = split_date[1] local month = split_date[2] local day = split_date[3] local elapsed_years = (year - 1970) local elapsed_months = month - 1 local elapsed_days = day - 1 return year, month, day end print(ConvertTimeStamp(update_stamp))
User.lua
This is the Lua script for User.lua
local CorePackages = game:GetService("CorePackages") local Players = game:GetService("Players") local MockId = require(CorePackages.AppTempCommon.LuaApp.MockId) local User = {} User.PresenceType = { OFFLINE = "OFFLINE", ONLINE = "ONLINE", IN_GAME = "IN_GAME", IN_STUDIO = "IN_STUDIO", } function User.new() local self = {} return self end function User.mock() local self = User.new() self.id = MockId() self.isFetching = false self.isFriend = false self.lastLocation = nil self.name = "USER NAME" self.universeId = nil self.placeId = nil self.rootPlaceId = nil self.gameInstanceId = nil self.presence = User.PresenceType.OFFLINE self.membership = nil self.thumbnails = nil self.lastOnline = nil return self end function User.fromData(id, name, isFriend) local self = User.new() self.id = tostring(id) self.isFetching = false self.isFriend = isFriend self.lastLocation = nil self.name = name self.universeId = nil self.placeId = nil self.rootPlaceId = nil self.gameInstanceId = nil self.presence = (self.id == tostring(Players.LocalPlayer.UserId)) and User.PresenceType.ONLINE or nil self.thumbnails = nil self.lastOnline = nil return self end function User.compare(user1, user2) assert(not(user1 == nil and user2 == nil)) assert(user1 == nil or typeof(user1) == "table") assert(user2 == nil or typeof(user2) == "table") -- Return false if any of the provided input is nil(empty). if not user1 or not user2 then return false end for field, valueInUser2 in pairs(user2) do if user1[field] ~= valueInUser2 then return false end end for field, valueInUser1 in pairs(user1) do if user2[field] ~= valueInUser1 then return false end end return true end function User.userPresenceToText(localization, user) local presence = user.presence local lastLocation = user.lastLocation if not presence then return '' end if presence == User.PresenceType.OFFLINE then return localization:Format("Common.Presence.Label.Offline") elseif presence == User.PresenceType.ONLINE then return localization:Format("Common.Presence.Label.Online") elseif (presence == User.PresenceType.IN_GAME) or (presence == User.PresenceType.IN_STUDIO) then if lastLocation ~= nil then return lastLocation else return localization:Format("Common.Presence.Label.Online") end end end return User