If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
Notes:Quest for Glory II: Trial by Fire (2008)
Jump to navigation
Jump to search
This page contains notes for the game Quest for Glory II: Trial by Fire (2008) (Debug Mode).
Room Numbers
To do: Complete the ??? ones |
- Crashes the game
- Crashes the game
- Desert Tree
- Shapeir Fountain Plaza (South, with apothecary, food and pots merchants)
- Shapeir Fountain Plaza (North, with Keapon's Magic Shop)
- Fighters Plaza (East, with weapons shop)
- Fighters Plaza (Adventurer's Guild)
- Palace Plaza (West, with carpet and jewelry merchants)
- Gate Plaza
- Palace Gates
- Shapeir Gate Saurus lot
- Desert outlook on Shapeir
- Desert (actual position depends on other variables for screen transition ; can crash if doing unexpected transitions)
- Desert (actual position depends on other variables for screen transition ; can crash if doing unexpected transitions)
- Desert (actual position depends on other variables for screen transition ; can crash if doing unexpected transitions)
- Desert (actual position depends on other variables for screen transition ; can crash if doing unexpected transitions)
- Crashes the game
- Desert (actual position depends on other variables for screen transition ; can crash if doing unexpected transitions)
- Desert (actual position depends on other variables for screen transition ; can crash if doing unexpected transitions)
- Dervish Oasis
- Griffin's Nest
- Chimera beast's Cage
- Desert (actual position depends on other variables for screen transition ; can crash if doing unexpected transitions)
- Desert (actual position depends on other variables for screen transition ; can crash if doing unexpected transitions)
- Desert (actual position depends on other variables for screen transition ; can crash if doing unexpected transitions)
- Desert (actual position depends on other variables for screen transition ; can crash if doing unexpected transitions)
- Desert (actual position depends on other variables for screen transition ; can crash if doing unexpected transitions)
- Desert (actual position depends on other variables for screen transition ; can crash if doing unexpected transitions)
- Crashes the game
- Keapon's Magic Shop
- Gate Plaza (Fire Elemental active)
- Alleys, Fire Elemental (pouring incense motion active automatically, even if you don't have it)
- Palace Plaza (Air Elemental active)
- Palace Gates (Air Elemental active)
- Black screen giving a message saying you take a short break while merchants close up shop (used for switching from sunset to night)
- Crashes the game
- Crashes the game
- Crashes the game
- Crashes the game
- Apothecary
- Crashes the game
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- Crashes the game
- Shapeir's inn
- Shema's Dance
- Omar reciting poetry, but if no variables are set, it remains stuck
- Crashes the game
- ???
- Shapeir's inn's bedroom
- ???
- ???
- Issur's Weapons Shop - arm wrestling with Issur
- Issur's Weapons Shop (robbery sequence, which is supposed to be the second house to rob, visually looks like night but does not change the actual time of the day)
- Issur's Weapons Shop
- Adventurer's Guild's entrance
- Adventurer's Guild's Quest Board
- WIT (Wizard's Institute of Technocery) hall
- WIT (Wizard's Institute of Technocery)'s Erasmus exam room
- WIT (Wizard's Institute of Technocery) magic pathway (air)
- WIT (Wizard's Institute of Technocery) magic pathway (earth)
- WIT (Wizard's Institute of Technocery) magic pathway (water)
- WIT (Wizard's Institute of Technocery) magic pathway (fire)
- Alley leading to WIT door in the city
- Mordavian Swamp (death)
- Adventurer's Guild Hall training room; warping here with nothing set only brings Simba in
- Crashes the game
- ???
- ???
- ???
- ???
- Crashes the game
- Guard's house, which is the third house to rob (instant death if during daytime)
- Alley leading to Aziza's door
- Aziza's home
- Aziza showing stuff, but with nothing set, you're stuck and must restore
- Aziza's Sim Siddhi mini-game
- Crashes the game
- ???
- ???
- ???
- ???
- ???
- Crashes the game
- Dinarzad's Money Exchange
- Astrologer
- Abu's House, which is the first house to rob (instant death if during daytime)
- Ad Avis in front of the Forbidden City trying to open it, forces time to night
- Khaveen's quarters
- EOF
- Raseir Jail with Sharaf (doing this on day 1 warps you to the inn on the day of departure to Raseir)
- Zayishah's quarters
- Alley leading to the EOF door
- EOF, after the fight with Walid, you can obey or refuse to kill him
- Saurus Repair Shop
- Intro (Djinn grabbing the mountain, ESC gets you at the game start scroll)
- Carpet going over the flaming QFG logo, brings you back to game start
- Intro sequences
- Intro sequences
- Intro sequences
- Intro sequences
- Intro sequences
- Intro sequences
- Intro sequences
- Introduction with the Hero landing in Shapeir in QFG1 costume
- Ad Avis hypnotizing you, leads to room 93
- Crashes the game
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- Crashes the game
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- Crashes the game
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- Crashes the game
- Warps you in combat with Rakeesh in the Adventurer's Guild Hall (end of fight warps you back where you were)
- Crashes the game
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- Crashes the game
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- Crashes the game
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- Crashes the game
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- Crashes the game
- Warps you in combat with Khaveen, but bugs out because nothing is displayed
- Warps you in combat with Khaveen, but music doesn't activate (first stage of combat where he gets to disarm you and you to disarm him; endgame is reachable)
- Crashes the game
- ???
- ???
- ???
- ???
- ???
- ???
- Crashes the game
- Warps you in combat with the Griffin, and you will end in a weird place after that (if it was in the city you can warp out with the map)
- Crashes the game
- ???
- ???
- ???
- ???
- ???
- Crashes the game
- Elemental Death screen (but if nothing is set, it will bug out, forcing you to need to warp out from it)
- Iblis Rising Death
- Outside Raseir
- Entering Raseir
- Raseir's Plaza of the Fountain, first section
- Raseir's Plaza of the Fountain, second section
- Raseir's across from the Palace gates
- Raseir's Palace gates
- Waiting to join the caravan to Raseir
- Endgame (Palace of the Sultan)
- Endgame (Kattas' testimony) - nothing happens there so you must restore/restart/quit
- Pre-endgame's Raseir's palace room with harem (Thief path)
- Pre-endgame's Raseir's palace room post-harem (Thief path)
- Pre-endgame's Raseir's palace room with Khaveen (non Thief path)
- Pre-endgame's Raseir's palace room with Ad Avis (Thief path)
- Pre-endgame's Raseir's palace room with Ad Avis (non Thief path)
- Endgame (saving Raseir's water supply)
- Joining the caravan to Raseir
- Intermission (caravan sequence)
- Caravan's battle victory
- Leaving the caravan
- Rick Astley dances in the inn
- Crashes the game
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- Crashes the game
- Forbidden City, first cave
- Forbidden City, waterfall
- Forbidden City, fire room
- Forbidden City, Suleiman's Door
- Forbidden City, treasure room
- Forbidden City, room where Iblis is sealed
- Crashes the game
- ???
- ???
- ???
- Crashes the game
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- Crashes the game
- Returning to Shapeir's inn in time for the caravan
- Raseir's inn
- Talking with Ferrari in Raseir's inn
- Sleeping in Raseir's inn's bedroom
- Endgame's Stats' screen
- Any other number than the ones listed above will crash the game.
Item Numbers
- Sword
- Chainmail
- Jerkin
- Lockpick
- Money
- Thieves' License
- Dagger
- Thieves' Toolkit
- Waterskin
- Ration
- Shield
- Zap[1]
- Calm[1]
- Dazzle[1]
- Detect Magic[1]
- Fetch[1]
- Flame Dart[1]
- Force Bolt[1]
- Levitate
- Open[1]
- Reversal[1]
- Trigger[1]
- Red Saurus[2]
- Flower Bouquet
- Map
- Dates[3]
- Empty Pot
- Brass Lamp
- Cloth Bag
- Saurus
- Healing Pill
- Magic Rope
- Compass
- Bread[3]
- Vigor Pill
- X-ray Glasses
- Fine Sword
- Falafel[3]
- Mana Pill
- Saurus-on-a-stick[3]
- Poison Cure Pill
- Oil
- Incense
- Pot of Dirt
- Soulforge
- Powder of Burning
- Sapphire Pin
- Dispel Potion
- Bellows
- Inn Key
- Silver Tea Service
- Emerald Bowl
- Silver Dagger
- Scorpion Tail
- Dervish Beard
- Rock
- Spare Clothes
- Hand Mirror
- Raseirian Visa
- Magic Lamp
- Ghoul Claw
- Blackbird
- Griffin Feather
- Fruit of Compassion
- Omar's Purse
- Bag of Sand
- Bag with Magic Earth
- Bellows with Air Elemental
- Elemental Waterskin
- EOF Badge
- Djinni Ring[4]
- Boots
- Sand Dome
- Trash Can
- Flower Art Julanar
- Flower Art Shapier
- Emerald Rug
- Sapphire Rug
- Brass Jar
- Brass Jar Narrow
- Potted Plant 1
- Potted Plant 2
- Normal Weaving
- Hero Weaving
- Pot 1
- Pot 2
- Magic Fan
- Signed QFG2 Game Box
- Bumper Sticker
- Ghoul Head
- Oil Lamp
- Money Bag
- Warrior's Diary
- Blue Frog
- Basket
- Basket with Sand
- Unguent
- Stored Money
- Rusty Nail
- EOF Note
- Scimitar
- Bracelet
- Pizza Box[5]
- Any other number than the ones listed above will crash the game.
- Entering in a blank entry will prompt a harmless message about "item #0".
Global scripting values
To do: Complete the ??? ones |
- When set to 0, hero has stopped walking (used with walking arrow keys)
- level of water in hero's waterskins
- 0=empty 1=Almost Empty 2=Half-full 3=Mostly full 4=Full
- Players HERO type
- 1=Fighter 2=Magic User 3=Thief
- Player imported hero into game (pressed IMPORT button)
- Hero walking, running or sneaking
- 0=walk mode 1=run mode 2=sneak mode
- Time of DAY/NIGHT
- 0=dawning 1=mid-morning 2=midday 3=mid-afternoon 4=Sunset 5=night is young 6=Midnight 7=Not yet dawn
- 'Everything you do hurts' message has been displayed
- Global int for freezing day/night etc timers
- Global int for character select screen WHICHBUTTON
- Global int for Interface11 being switched on
- global int for which spell is currently selected
- global int to determine whether the hero is riding the saurus or not
- global int to determine which NPC player is talking to if multiple NPC's are on screen
- global int to identify the item that's being bought
- global int to keep track of x-location in desert
- global int to keep track of y-location in desert
- global int to determine appearance of caged beast
- global int to determine whether hero is in desert or not
- global int to control Fire Elemental. 0: before arrival, 1: present, 2: defeated
- global int to control Air Elemental. 0: before arrival, 1: present, 2: defeated
- global int to control Earth Elemental. 0: before arrival, 1: present, 2: defeated
- global int to control Water Elemental. 0: before arrival, 1: present, 2: defeated
- global int to keep track of Julanar: 0: don't know about tree 1: Aziza/Harik told you, 2: got gift of sacrifice, 3: got Fruit of Compassion
- global int to keep track of poison cure pill status. 0: none taken, 1: taken
- global int to assist with disabling the bounce of the Force Bolt in WIT
- global int to keep track zap status
- global int to assist non-blocking moving
- global int to keep track of x-ray specs status
- global int to block mana usage/exp gain while trying to use spells
- global int to help with levitate
- global int to keep track of EOF initiation status
- global int to keep track of fading during combat
- global int to keep track of amount of times you passed the rope challenge
- global int to determine which vision Aziza conjures
- global int to check if sign of inn is burned or not
- global int to keep track of Griffin status
- x position of dead Griffin
- y position of dead Griffin
- can drop the katta pin now
- Rocky's health
- Shapeir part is over
- Can sleep at tree
- Knows about components
- ???
- Looked in Omar's purse
- Soulforge reminder var
- Soulforge reminder var 2
- Aziza paladin points var
- Qualified as paladin and get 6 extra paladin points
- assists with getting saurus back to stable
- contains direction/loop of arrow
- whether Force Bolt Flurry has been lost (1) or won (2)
- Player has entered Khaveen's house
- Debug var, monster summoned
- 1=scorpion, 2=brigand, 3=terrorsaurus
- 4=ghoul, 5=jackal, 6=jackal(2x)
- 7=jackal(3x), 8=jackal(4x), 9=jackal(5x), 10=Rocky, 11=nothing, 0=cancel
- Game Clock Debug mode enabled
- Ugarte scene finished, Zayisha scene prepared
- Triggers Issur's arm wrestling game
- Assists with brigands in alleyway combat transition
- global int to store sound volume
- global int to store music volume
- global int to store game speed
- global int to assist with character selection help
- global int to assist chest system 0: normal, 1: player's inventory 2: chest's inventory
- global int to assist bargaining responses
- global int to assist conversations
- global int to determine which character the player is talking to. 0: text parser only, 1: P&C or combo.
- global int to assist with metalworker job
- global int to assist with issur robbery job
- global int to determine which guard you speak to
- global int to keep track of Issur's arm wrestling status
- global int to keep track of dispel potion knowledge 0=don't know 1=Aziza/Harik told hero about it 2=Harik has asked for ingredients 3=Harik has given the potions
- global int to determine which NPC to tell about
- global int to determine right answer to Aziza's test
- determines selected alleyway map 0 = Original, 1 = Simplified
- Determines character's alleyway location
- Determines compass direction on screen: 0 = North, 1 = East, 2 = South, 3 = West
- Determines current question being asked in WIT sequence
- Determines if hero was kicked out of WIT
- Choose a new bell in Erasmus' WIT test if game is restored
- if Fetch has been used already in Erasmus' tests
- keeps track of whether mirage Easter egg has been seen or not
- ???
- ???
- ???
- Keeps track of whether Hero entered a desert screen from the top edge
- Determines if the Hero came from a plaza screen when teleporting using the magic map (value = room number)
- Alleyway system: 0 = normal, 1 = simple
- Determines which character should speak in the close-up of the end ceremony
- Determines if the hero has stopped the wind blowing in the forbidden city
- Fire chamber var
- Fire chamber var
- Rope charges left
- befriended Sharaf
- is palace gate open or closed
- visited Zayishah
- Assist with Give Spells menu
- Amount of daggers thrown in room
- Learned Sword Dance
- Learned Cannonball Strike
- Learned Quadruple Slash
- Learned Force Bolt Power up
- Learned Flame Dart Power up
- Assists with amount of jackalmen in escapebattle function
- Assists with stopping walking guards when rope is being used
- keeps track of whether the golfer has been seen or not
- Assists with 1st thief job trapdoor
- Assists with time/date of 1st thief job
- Turns certain messages off permanently
- Is hero currently casting a spell or not
- Enemy stats are recorded from now on
- Alleyway city block 1...16
- Khaveen dead
- save game GUI blocked 0 = enabled, 1 = disabled
- Addy dead, end sequence started
- Stable board given for free
- if 1: not defeated Baba Yaga in QFG1
- assists with returning reward to Rakeesh
- whether Dinarzad told you break-in address or not
- amount of allowed meals left at inn
- assists with resetting monsterstatus back to 0
- silly clowns on or off
- kicked Simba already or not
- talked to Simba already or not
- heard about pin or not
- assists with Air Elemental death
- Zayishah's part finished
- fought ghoul once
- Guard caught you going for bellows
- Can play FBF-game
- Can play WW-game
- Assists with GreetAndBye-function
- Assists with X-ray-glasses being displayed in shopping GUI or not
- Assists with message displayed on Easter egg signs
- Assists with saurus returning home
- Assists with annoying guards at Raseir palace
- Assists with optional thief job
- Has metalworkers job been done or not
- Has Issur break-in been done or not
- Has Wizard's Whirl been won or lost
- Instructions for wizard's whirl given or not
- Stores page of warrior's diary
- Activates graffiti message
- Stores status of alleyway brigand
- Stores which class alleyway brigand imitates (0=fighter,1=mage,2=thief,3=all)
- Earth given to Julanar
- Water Elemental stops moving
- help for saurus battle has been given
- Water given to Julanar
- Reversal active
- type of opponent hp meter
- Instructions for Force Bolt Flurry have been given or not
- Keeps guard from reacting until the bellows has been fetched completely
- Gave Shema flowers after dance
- Globalint for use in room 6 (guard catching you)
- Globalint for use in room 6 (guard catching you)
- Globalint for keeping track of water supply in chest
- Globalint to determine if player has typed "suck blue frog" yet
- Makes WALK the active icon in special levitating situations (with hand/eye/walk icons available)
- Hero escaped from Raseir jail cell
- If Saurus is present at the Oasis
- Keeps track of whether the hero was overloaded when he entered WIT
- Keeps track of whether the hero ripped open the QFG2 game box
- Helps with bypassing warning when directly tossing attack spells at patrolling guards
- Helps with bypassing SetAlternativeTint delay bug
- Helps with transporting back to the Blue Parrot Inn when it's time to go there
- Helps with dropping/storing money
- Keeps track of how you got the bellows 1: won, 2: convinced, 3: stole
- Keeps track of whether you've seen Julanar or not
- CoPilot: On/Off
- CoPilot: Attack value
- CoPilot: Defense value
- CoPilot: Block/Dodge
- CoPilot: Sidestep/Back
- CoPilot: Offense/Counter
- CoPilot: Maximum Swings
- Owe Issur money from EOF membership
- Gradual increase of comm/honor stat when greeting
- Aziza's annoyance level 0=happy, 9>=PO'ed
- Aziza asked about tea
- Can apologize to Aziza
- Damage meter on/off
- message for hero needing room for spell casting disabled or not
- helps with Sharkee Easter egg appearance
- helps with Prince of Persia Easter egg appearance
- helps with blocking the left sidestep in Rocky battles
- keeps track of how many topics were discussed with Aziza
- calls the saurus to your current location
- stores the date on which the metal workers job was given and adds 2 days
- stores the date on which the weaponer's job was given and adds 2 days
- this one gets set to 1 to indicate powder tossed at ghoul outside of combat
- saurus stays away due to you trying to injure it
- keeps track of which alleyway merchant you're talking to
- assists with fetching Omar's purse from the ground
- global int to keep track which enemy is chasing hero
- global int to keep track of number of jackalmen
- global int to keep track of enemy maximum HP
- global int to special sequence key presses
- global int to determine battle speed (normal or slow)
- global int to determine whether a battle is going on or not
- global int to check keypresses for battle sequences
- global int that determines difficulty. 1 is easy, 3 is hard
- global int to guide key redefining
- global int to block/unblock stat screen (1=blocked, 0=unblocked)
- global int to assist with resting GUI
- global int to block arrow keys (0 is enabled, 1 is disabled)
- global int to check if hero is dead or not
- global int to keep track of hero being chased or not
- global int to assist monsters crossing over into the next screen
- condition of leather boots
- escaped or victory in battle
- Can obtain ghoul head
- Can obtain Dervish Beard
- Can obtain Incense
- Forbidden City part started
- helps with magic repeater hotkey
- helps with Dialogue Interface/Alleyway Layout options on GUI 19
- helps with Dialogue Interface/Alleyway Layout options on GUI 19
- helps with Dialogue Interface/Alleyway Layout options on GUI 19
- helps with Dialogue Interface/Alleyway Layout options on GUI 19
- helps with Dialogue Interface/Alleyway Layout options on GUI 19
- 0=Harik hasn't mentioned powder of burning 1=Harik has mentioned powder of burning
- Message appeared in Zayisha alley screen
- No-encounter mode on (global int 54 set to 11 permanently)
- Prevents you from putting more than one waterskin on the plaza floor
- Set to 1 when challenging Rakeesh on day 12
- Allows you to reply to old man in metal worker's house
- Keeps track of item that's currently offered in shop GUI
- Amount of dirt you can throw
- Amount of sand from cloth bags you can throw
- Amount of sand from baskets you can throw
- helps with R2D2 Easter egg appearance
- helps with Al Emmo Easter egg appearance
- checks if Detect has already been cast in Erasmus' pre-test
- a random guard is talking
- assists with Shameen and Shema at midnight switchover at inn
- assists with talk option 1 during midnight switchover at inn
- assists with talk option 2 during midnight switchover at inn
- assists with Shameen and Shema at midnight switchover at inn
- Hero has met Rakeesh
- Triggers Elemental arriving on scene
- Increments time after going back to room after midnight switchover
- Gives delayed water message
- Gives delayed food message
- Gave beggar food or money
- Time when ghost oil was applied
- Ghost oil is active
- Pizza Elemental defeated
- Tried to pick up pizza box
- Slices of elemental pizza left
- guard cannot enter when climbing down from magic rope (bellows scene)
- helps setting cursor back to interact after picking the lock of an alleyway door through the menu
- Determines Astrologer's fortune-answer
- alleyway names translated or not
- auto-critical off or on
- Aziza spoke about Julanar for the first time
- kicked out of Aziza's house
- Has been in Dinarzad's screen
- If 1...set cursor back
- Activates beast in Dervish' daily news tree
- Are Raseir Palace Gates closed or open
- Helps out with returning to Aziza's P&C tree
- Lasham gave you dirt
- Tossed dirt in Air Elemental
- Assists with fetching Pizza
- Keapon gave you dirt
- Assists with maintaining tint in combat transition during mainclock0 or mainclock25
- Also assists with maintaining tint in combat transition during mainclock0 or mainclock25
- Again assists with maintaining tint in combat transition during mainclock0 or mainclock25
- Makes sure you can only get honor bonus once when greeting Rakeesh
- Got it fairly
- Finished Combat Tutorial
- Amount of flowers given to Shema in one sitting
- Total amount of flowers given to Shema
- Shameen/Shema flower chat easter egg took place
- keeps track of whether Graham Easter egg has been seen or not
- is 1 if player skipped Zayisha and trash mirror is triggered
- If set to 1, auto-saves are made during every combat attack
- Alley/Desert logging is turned on if set to 1
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- guard cannot enter when climbing down from magic rope (bellows scene)
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- EOF: Brother scorpion=1; Brother saurus=2
- NPC's can't wander in during saurus in Gates Plaza cutscene
- Disable TAB key inventory screen
- WIT:Erasmus' Pretest solved
- 1=TALK clicked on SCOREE 2=TALK clicked on Sloree
- Dinarzad reduced price of 3rd thief job info: 15=15 Dinars... 18=18 Dinars
- Angered Ferrari
- 0=haven't got bracelet 1=bracelet tangled 2=Got Jade Bracelet from 3rd break-in house
- Levitated from directly beneath swords in 3rd break-in house
- Reset var for levitating below swords in 3rd break-in house
- Gave Julanar all gifts
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- Store's spell when middle-clicking
- Seen Dervish Beard note in Guild Hall
- Don't run levrise code when set to 1
- Something to do with using the waterskin
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- Set to 1 if Arrow Keys were already blocked prior to levitating/magic rope
- cheat for unlocking battle mode without killing Pizza Elemental
- global int for guards catching hero in Raseir fountain plaza at night
- global int for test GUI regarding elementals
- global int for quest in test GUI
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Adding spells to the inventory has no effect. Skill must be increased through the separate 'Spell Skills' section and will then be automatically added to your spell tab. Having a 0 in magic will keep your magic tab greyed out even if you raise the skill.
- ↑ Adds the registration for the red saurus. Does not allow use of the red saurus prior to riding the caravan to Raseir.
- ↑ 3.0 3.1 3.2 3.3 These are the food items sold by Sloree and Scoree. If you purchase them legitimately, you eat them immediately at the stand. Adding them to your inventory has no real purpose since you can't use them in any way.
- ↑ Does not allow you to summon the Djinni, as it's scripted in the Forgotten City.
- ↑ Similarly to other elementals, note there is no separate entry for the Pizza Box with the Pizza Elemental inside it. If you wish to gain Battle Mode, you'll have to either complete its task, debug global flags 247 or 496 or get the proper files.