If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Notes:Quest for Glory II: Trial by Fire (2008)

From The Cutting Room Floor
Jump to navigation Jump to search

This page contains notes for the game Quest for Glory II: Trial by Fire (2008) (Debug Mode).

Room Numbers

Hmmm...
To do:
Complete the ??? ones
  1. Crashes the game
  2. Crashes the game
  3. Desert Tree
  4. Shapeir Fountain Plaza (South, with apothecary, food and pots merchants)
  5. Shapeir Fountain Plaza (North, with Keapon's Magic Shop)
  6. Fighters Plaza (East, with weapons shop)
  7. Fighters Plaza (Adventurer's Guild)
  8. Palace Plaza (West, with carpet and jewelry merchants)
  9. Gate Plaza
  10. Palace Gates
  11. Shapeir Gate Saurus lot
  12. Desert outlook on Shapeir
  13. Desert (actual position depends on other variables for screen transition ; can crash if doing unexpected transitions)
  14. Desert (actual position depends on other variables for screen transition ; can crash if doing unexpected transitions)
  15. Desert (actual position depends on other variables for screen transition ; can crash if doing unexpected transitions)
  16. Desert (actual position depends on other variables for screen transition ; can crash if doing unexpected transitions)
  17. Crashes the game
  18. Desert (actual position depends on other variables for screen transition ; can crash if doing unexpected transitions)
  19. Desert (actual position depends on other variables for screen transition ; can crash if doing unexpected transitions)
  20. Dervish Oasis
  21. Griffin's Nest
  22. Chimera beast's Cage
  23. Desert (actual position depends on other variables for screen transition ; can crash if doing unexpected transitions)
  24. Desert (actual position depends on other variables for screen transition ; can crash if doing unexpected transitions)
  25. Desert (actual position depends on other variables for screen transition ; can crash if doing unexpected transitions)
  26. Desert (actual position depends on other variables for screen transition ; can crash if doing unexpected transitions)
  27. Desert (actual position depends on other variables for screen transition ; can crash if doing unexpected transitions)
  28. Desert (actual position depends on other variables for screen transition ; can crash if doing unexpected transitions)
  29. Crashes the game
  30. Keapon's Magic Shop
  31. Gate Plaza (Fire Elemental active)
  32. Alleys, Fire Elemental (pouring incense motion active automatically, even if you don't have it)
  33. Palace Plaza (Air Elemental active)
  34. Palace Gates (Air Elemental active)
  35. Black screen giving a message saying you take a short break while merchants close up shop (used for switching from sunset to night)
  36. Crashes the game
  37. Crashes the game
  38. Crashes the game
  39. Crashes the game
  40. Apothecary
  41. Crashes the game
  42. ???
  43. ???
  44. ???
  45. ???
  46. ???
  47. ???
  48. ???
  49. Crashes the game
  50. Shapeir's inn
  51. Shema's Dance
  52. Omar reciting poetry, but if no variables are set, it remains stuck
  53. Crashes the game
  54. ???
  55. Shapeir's inn's bedroom
  56. ???
  57. ???
  58. Issur's Weapons Shop - arm wrestling with Issur
  59. Issur's Weapons Shop (robbery sequence, which is supposed to be the second house to rob, visually looks like night but does not change the actual time of the day)
  60. Issur's Weapons Shop
  61. Adventurer's Guild's entrance
  62. Adventurer's Guild's Quest Board
  63. WIT (Wizard's Institute of Technocery) hall
  64. WIT (Wizard's Institute of Technocery)'s Erasmus exam room
  65. WIT (Wizard's Institute of Technocery) magic pathway (air)
  66. WIT (Wizard's Institute of Technocery) magic pathway (earth)
  67. WIT (Wizard's Institute of Technocery) magic pathway (water)
  68. WIT (Wizard's Institute of Technocery) magic pathway (fire)
  69. Alley leading to WIT door in the city
  70. Mordavian Swamp (death)
  71. Adventurer's Guild Hall training room; warping here with nothing set only brings Simba in
  72. Crashes the game
  73. ???
  74. ???
  75. ???
  76. ???
  77. Crashes the game
  78. Guard's house, which is the third house to rob (instant death if during daytime)
  79. Alley leading to Aziza's door
  80. Aziza's home
  81. Aziza showing stuff, but with nothing set, you're stuck and must restore
  82. Aziza's Sim Siddhi mini-game
  83. Crashes the game
  84. ???
  85. ???
  86. ???
  87. ???
  88. ???
  89. Crashes the game
  90. Dinarzad's Money Exchange
  91. Astrologer
  92. Abu's House, which is the first house to rob (instant death if during daytime)
  93. Ad Avis in front of the Forbidden City trying to open it, forces time to night
  94. Khaveen's quarters
  95. EOF
  96. Raseir Jail with Sharaf (doing this on day 1 warps you to the inn on the day of departure to Raseir)
  97. Zayishah's quarters
  98. Alley leading to the EOF door
  99. EOF, after the fight with Walid, you can obey or refuse to kill him
  100. Saurus Repair Shop
  101. Intro (Djinn grabbing the mountain, ESC gets you at the game start scroll)
  102. Carpet going over the flaming QFG logo, brings you back to game start
  103. Intro sequences
  104. Intro sequences
  105. Intro sequences
  106. Intro sequences
  107. Intro sequences
  108. Intro sequences
  109. Intro sequences
  110. Introduction with the Hero landing in Shapeir in QFG1 costume
  111. Ad Avis hypnotizing you, leads to room 93
  112. Crashes the game
  113. ???
  114. ???
  115. ???
  116. ???
  117. ???
  118. ???
  119. ???
  120. Crashes the game
  121. ???
  122. ???
  123. ???
  124. ???
  125. ???
  126. ???
  127. ???
  128. ???
  129. ???
  130. Crashes the game
  131. ???
  132. ???
  133. ???
  134. ???
  135. ???
  136. ???
  137. ???
  138. ???
  139. Crashes the game
  140. Warps you in combat with Rakeesh in the Adventurer's Guild Hall (end of fight warps you back where you were)
  141. Crashes the game
  142. ???
  143. ???
  144. ???
  145. ???
  146. ???
  147. ???
  148. ???
  149. ???
  150. Crashes the game
  151. ???
  152. ???
  153. ???
  154. ???
  155. ???
  156. ???
  157. ???
  158. ???
  159. ???
  160. Crashes the game
  161. ???
  162. ???
  163. ???
  164. ???
  165. ???
  166. ???
  167. ???
  168. ???
  169. ???
  170. Crashes the game
  171. ???
  172. ???
  173. ???
  174. ???
  175. ???
  176. ???
  177. ???
  178. ???
  179. Crashes the game
  180. Warps you in combat with Khaveen, but bugs out because nothing is displayed
  181. Warps you in combat with Khaveen, but music doesn't activate (first stage of combat where he gets to disarm you and you to disarm him; endgame is reachable)
  182. Crashes the game
  183. ???
  184. ???
  185. ???
  186. ???
  187. ???
  188. ???
  189. Crashes the game
  190. Warps you in combat with the Griffin, and you will end in a weird place after that (if it was in the city you can warp out with the map)
  191. Crashes the game
  192. ???
  193. ???
  194. ???
  195. ???
  196. ???
  197. Crashes the game
  198. Elemental Death screen (but if nothing is set, it will bug out, forcing you to need to warp out from it)
  199. Iblis Rising Death
  200. Outside Raseir
  201. Entering Raseir
  202. Raseir's Plaza of the Fountain, first section
  203. Raseir's Plaza of the Fountain, second section
  204. Raseir's across from the Palace gates
  205. Raseir's Palace gates
  206. Waiting to join the caravan to Raseir
  207. Endgame (Palace of the Sultan)
  208. Endgame (Kattas' testimony) - nothing happens there so you must restore/restart/quit
  209. Pre-endgame's Raseir's palace room with harem (Thief path)
  210. Pre-endgame's Raseir's palace room post-harem (Thief path)
  211. Pre-endgame's Raseir's palace room with Khaveen (non Thief path)
  212. Pre-endgame's Raseir's palace room with Ad Avis (Thief path)
  213. Pre-endgame's Raseir's palace room with Ad Avis (non Thief path)
  214. Endgame (saving Raseir's water supply)
  215. Joining the caravan to Raseir
  216. Intermission (caravan sequence)
  217. Caravan's battle victory
  218. Leaving the caravan
  219. Rick Astley dances in the inn
  220. Crashes the game
  221. ???
  222. ???
  223. ???
  224. ???
  225. ???
  226. ???
  227. ???
  228. ???
  229. Crashes the game
  230. Forbidden City, first cave
  231. Forbidden City, waterfall
  232. Forbidden City, fire room
  233. Forbidden City, Suleiman's Door
  234. Forbidden City, treasure room
  235. Forbidden City, room where Iblis is sealed
  236. Crashes the game
  237. ???
  238. ???
  239. ???
  240. Crashes the game
  241. ???
  242. ???
  243. ???
  244. ???
  245. ???
  246. ???
  247. ???
  248. Crashes the game
  249. Returning to Shapeir's inn in time for the caravan
  250. Raseir's inn
  251. Talking with Ferrari in Raseir's inn
  252. Sleeping in Raseir's inn's bedroom
  253. Endgame's Stats' screen


  • Any other number than the ones listed above will crash the game.

Item Numbers

  1. Sword
  2. Chainmail
  3. Jerkin
  4. Lockpick
  5. Money
  6. Thieves' License
  7. Dagger
  8. Thieves' Toolkit
  9. Waterskin
  10. Ration
  11. Shield
  12. Zap[1]
  13. Calm[1]
  14. Dazzle[1]
  15. Detect Magic[1]
  16. Fetch[1]
  17. Flame Dart[1]
  18. Force Bolt[1]
  19. Levitate
  20. Open[1]
  21. Reversal[1]
  22. Trigger[1]
  23. Red Saurus[2]
  24. Flower Bouquet
  25. Map
  26. Dates[3]
  27. Empty Pot
  28. Brass Lamp
  29. Cloth Bag
  30. Saurus
  31. Healing Pill
  32. Magic Rope
  33. Compass
  34. Bread[3]
  35. Vigor Pill
  36. X-ray Glasses
  37. Fine Sword
  38. Falafel[3]
  39. Mana Pill
  40. Saurus-on-a-stick[3]
  41. Poison Cure Pill
  42. Oil
  43. Incense
  44. Pot of Dirt
  45. Soulforge
  46. Powder of Burning
  47. Sapphire Pin
  48. Dispel Potion
  49. Bellows
  50. Inn Key
  51. Silver Tea Service
  52. Emerald Bowl
  53. Silver Dagger
  54. Scorpion Tail
  55. Dervish Beard
  56. Rock
  57. Spare Clothes
  58. Hand Mirror
  59. Raseirian Visa
  60. Magic Lamp
  61. Ghoul Claw
  62. Blackbird
  63. Griffin Feather
  64. Fruit of Compassion
  65. Omar's Purse
  66. Bag of Sand
  67. Bag with Magic Earth
  68. Bellows with Air Elemental
  69. Elemental Waterskin
  70. EOF Badge
  71. Djinni Ring[4]
  72. Boots
  73. Sand Dome
  74. Trash Can
  75. Flower Art Julanar
  76. Flower Art Shapier
  77. Emerald Rug
  78. Sapphire Rug
  79. Brass Jar
  80. Brass Jar Narrow
  81. Potted Plant 1
  82. Potted Plant 2
  83. Normal Weaving
  84. Hero Weaving
  85. Pot 1
  86. Pot 2
  87. Magic Fan
  88. Signed QFG2 Game Box
  89. Bumper Sticker
  90. Ghoul Head
  91. Oil Lamp
  92. Money Bag
  93. Warrior's Diary
  94. Blue Frog
  95. Basket
  96. Basket with Sand
  97. Unguent
  98. Stored Money
  99. Rusty Nail
  100. EOF Note
  101. Scimitar
  102. Bracelet
  103. Pizza Box[5]


  • Any other number than the ones listed above will crash the game.
  • Entering in a blank entry will prompt a harmless message about "item #0".

Global scripting values

Hmmm...
To do:
Complete the ??? ones
  1. When set to 0, hero has stopped walking (used with walking arrow keys)
  2. level of water in hero's waterskins
    0=empty 1=Almost Empty 2=Half-full 3=Mostly full 4=Full
  3. Players HERO type
    1=Fighter 2=Magic User 3=Thief
  4. Player imported hero into game (pressed IMPORT button)
  5. Hero walking, running or sneaking
    0=walk mode 1=run mode 2=sneak mode
  6. Time of DAY/NIGHT
    0=dawning 1=mid-morning 2=midday 3=mid-afternoon 4=Sunset 5=night is young 6=Midnight 7=Not yet dawn
  7. 'Everything you do hurts' message has been displayed
  8. Global int for freezing day/night etc timers
  9. Global int for character select screen WHICHBUTTON
  10. Global int for Interface11 being switched on
  11. global int for which spell is currently selected
  12. global int to determine whether the hero is riding the saurus or not
  13. global int to determine which NPC player is talking to if multiple NPC's are on screen
  14. global int to identify the item that's being bought
  15. global int to keep track of x-location in desert
  16. global int to keep track of y-location in desert
  17. global int to determine appearance of caged beast
  18. global int to determine whether hero is in desert or not
  19. global int to control Fire Elemental. 0: before arrival, 1: present, 2: defeated
  20. global int to control Air Elemental. 0: before arrival, 1: present, 2: defeated
  21. global int to control Earth Elemental. 0: before arrival, 1: present, 2: defeated
  22. global int to control Water Elemental. 0: before arrival, 1: present, 2: defeated
  23. global int to keep track of Julanar: 0: don't know about tree 1: Aziza/Harik told you, 2: got gift of sacrifice, 3: got Fruit of Compassion
  24. global int to keep track of poison cure pill status. 0: none taken, 1: taken
  25. global int to assist with disabling the bounce of the Force Bolt in WIT
  26. global int to keep track zap status
  27. global int to assist non-blocking moving
  28. global int to keep track of x-ray specs status
  29. global int to block mana usage/exp gain while trying to use spells
  30. global int to help with levitate
  31. global int to keep track of EOF initiation status
  32. global int to keep track of fading during combat
  33. global int to keep track of amount of times you passed the rope challenge
  34. global int to determine which vision Aziza conjures
  35. global int to check if sign of inn is burned or not
  36. global int to keep track of Griffin status
  37. x position of dead Griffin
  38. y position of dead Griffin
  39. can drop the katta pin now
  40. Rocky's health
  41. Shapeir part is over
  42. Can sleep at tree
  43. Knows about components
  44. ???
  45. Looked in Omar's purse
  46. Soulforge reminder var
  47. Soulforge reminder var 2
  48. Aziza paladin points var
  49. Qualified as paladin and get 6 extra paladin points
  50. assists with getting saurus back to stable
  51. contains direction/loop of arrow
  52. whether Force Bolt Flurry has been lost (1) or won (2)
  53. Player has entered Khaveen's house
  54. Debug var, monster summoned
    1=scorpion, 2=brigand, 3=terrorsaurus
    4=ghoul, 5=jackal, 6=jackal(2x)
    7=jackal(3x), 8=jackal(4x), 9=jackal(5x), 10=Rocky, 11=nothing, 0=cancel
  55. Game Clock Debug mode enabled
  56. Ugarte scene finished, Zayisha scene prepared
  57. Triggers Issur's arm wrestling game
  58. Assists with brigands in alleyway combat transition
  59. global int to store sound volume
  60. global int to store music volume
  61. global int to store game speed
  62. global int to assist with character selection help
  63. global int to assist chest system 0: normal, 1: player's inventory 2: chest's inventory
  64. global int to assist bargaining responses
  65. global int to assist conversations
  66. global int to determine which character the player is talking to. 0: text parser only, 1: P&C or combo.
  67. global int to assist with metalworker job
  68. global int to assist with issur robbery job
  69. global int to determine which guard you speak to
  70. global int to keep track of Issur's arm wrestling status
  71. global int to keep track of dispel potion knowledge 0=don't know 1=Aziza/Harik told hero about it 2=Harik has asked for ingredients 3=Harik has given the potions
  72. global int to determine which NPC to tell about
  73. global int to determine right answer to Aziza's test
  74. determines selected alleyway map 0 = Original, 1 = Simplified
  75. Determines character's alleyway location
  76. Determines compass direction on screen: 0 = North, 1 = East, 2 = South, 3 = West
  77. Determines current question being asked in WIT sequence
  78. Determines if hero was kicked out of WIT
  79. Choose a new bell in Erasmus' WIT test if game is restored
  80. if Fetch has been used already in Erasmus' tests
  81. keeps track of whether mirage Easter egg has been seen or not
  82. ???
  83. ???
  84. ???
  85. Keeps track of whether Hero entered a desert screen from the top edge
  86. Determines if the Hero came from a plaza screen when teleporting using the magic map (value = room number)
  87. Alleyway system: 0 = normal, 1 = simple
  88. Determines which character should speak in the close-up of the end ceremony
  89. Determines if the hero has stopped the wind blowing in the forbidden city
  90. Fire chamber var
  91. Fire chamber var
  92. Rope charges left
  93. befriended Sharaf
  94. is palace gate open or closed
  95. visited Zayishah
  96. Assist with Give Spells menu
  97. Amount of daggers thrown in room
  98. Learned Sword Dance
  99. Learned Cannonball Strike
  100. Learned Quadruple Slash
  101. Learned Force Bolt Power up
  102. Learned Flame Dart Power up
  103. Assists with amount of jackalmen in escapebattle function
  104. Assists with stopping walking guards when rope is being used
  105. keeps track of whether the golfer has been seen or not
  106. Assists with 1st thief job trapdoor
  107. Assists with time/date of 1st thief job
  108. Turns certain messages off permanently
  109. Is hero currently casting a spell or not
  110. Enemy stats are recorded from now on
  111. Alleyway city block 1...16
  112. Khaveen dead
  113. save game GUI blocked 0 = enabled, 1 = disabled
  114. Addy dead, end sequence started
  115. Stable board given for free
  116. if 1: not defeated Baba Yaga in QFG1
  117. assists with returning reward to Rakeesh
  118. whether Dinarzad told you break-in address or not
  119. amount of allowed meals left at inn
  120. assists with resetting monsterstatus back to 0
  121. silly clowns on or off
  122. kicked Simba already or not
  123. talked to Simba already or not
  124. heard about pin or not
  125. assists with Air Elemental death
  126. Zayishah's part finished
  127. fought ghoul once
  128. Guard caught you going for bellows
  129. Can play FBF-game
  130. Can play WW-game
  131. Assists with GreetAndBye-function
  132. Assists with X-ray-glasses being displayed in shopping GUI or not
  133. Assists with message displayed on Easter egg signs
  134. Assists with saurus returning home
  135. Assists with annoying guards at Raseir palace
  136. Assists with optional thief job
  137. Has metalworkers job been done or not
  138. Has Issur break-in been done or not
  139. Has Wizard's Whirl been won or lost
  140. Instructions for wizard's whirl given or not
  141. Stores page of warrior's diary
  142. Activates graffiti message
  143. Stores status of alleyway brigand
  144. Stores which class alleyway brigand imitates (0=fighter,1=mage,2=thief,3=all)
  145. Earth given to Julanar
  146. Water Elemental stops moving
  147. help for saurus battle has been given
  148. Water given to Julanar
  149. Reversal active
  150. type of opponent hp meter
  151. Instructions for Force Bolt Flurry have been given or not
  152. Keeps guard from reacting until the bellows has been fetched completely
  153. Gave Shema flowers after dance
  154. Globalint for use in room 6 (guard catching you)
  155. Globalint for use in room 6 (guard catching you)
  156. Globalint for keeping track of water supply in chest
  157. Globalint to determine if player has typed "suck blue frog" yet
  158. Makes WALK the active icon in special levitating situations (with hand/eye/walk icons available)
  159. Hero escaped from Raseir jail cell
  160. If Saurus is present at the Oasis
  161. Keeps track of whether the hero was overloaded when he entered WIT
  162. Keeps track of whether the hero ripped open the QFG2 game box
  163. Helps with bypassing warning when directly tossing attack spells at patrolling guards
  164. Helps with bypassing SetAlternativeTint delay bug
  165. Helps with transporting back to the Blue Parrot Inn when it's time to go there
  166. Helps with dropping/storing money
  167. Keeps track of how you got the bellows 1: won, 2: convinced, 3: stole
  168. Keeps track of whether you've seen Julanar or not
  169. CoPilot: On/Off
  170. CoPilot: Attack value
  171. CoPilot: Defense value
  172. CoPilot: Block/Dodge
  173. CoPilot: Sidestep/Back
  174. CoPilot: Offense/Counter
  175. CoPilot: Maximum Swings
  176. Owe Issur money from EOF membership
  177. Gradual increase of comm/honor stat when greeting
  178. Aziza's annoyance level 0=happy, 9>=PO'ed
  179. Aziza asked about tea
  180. Can apologize to Aziza
  181. Damage meter on/off
  182. message for hero needing room for spell casting disabled or not
  183. helps with Sharkee Easter egg appearance
  184. helps with Prince of Persia Easter egg appearance
  185. helps with blocking the left sidestep in Rocky battles
  186. keeps track of how many topics were discussed with Aziza
  187. calls the saurus to your current location
  188. stores the date on which the metal workers job was given and adds 2 days
  189. stores the date on which the weaponer's job was given and adds 2 days
  190. this one gets set to 1 to indicate powder tossed at ghoul outside of combat
  191. saurus stays away due to you trying to injure it
  192. keeps track of which alleyway merchant you're talking to
  193. assists with fetching Omar's purse from the ground
  194. global int to keep track which enemy is chasing hero
  195. global int to keep track of number of jackalmen
  196. global int to keep track of enemy maximum HP
  197. global int to special sequence key presses
  198. global int to determine battle speed (normal or slow)
  199. global int to determine whether a battle is going on or not
  200. global int to check keypresses for battle sequences
  201. global int that determines difficulty. 1 is easy, 3 is hard
  202. global int to guide key redefining
  203. global int to block/unblock stat screen (1=blocked, 0=unblocked)
  204. global int to assist with resting GUI
  205. global int to block arrow keys (0 is enabled, 1 is disabled)
  206. global int to check if hero is dead or not
  207. global int to keep track of hero being chased or not
  208. global int to assist monsters crossing over into the next screen
  209. condition of leather boots
  210. escaped or victory in battle
  211. Can obtain ghoul head
  212. Can obtain Dervish Beard
  213. Can obtain Incense
  214. Forbidden City part started
  215. helps with magic repeater hotkey
  216. helps with Dialogue Interface/Alleyway Layout options on GUI 19
  217. helps with Dialogue Interface/Alleyway Layout options on GUI 19
  218. helps with Dialogue Interface/Alleyway Layout options on GUI 19
  219. helps with Dialogue Interface/Alleyway Layout options on GUI 19
  220. helps with Dialogue Interface/Alleyway Layout options on GUI 19
  221. 0=Harik hasn't mentioned powder of burning 1=Harik has mentioned powder of burning
  222. Message appeared in Zayisha alley screen
  223. No-encounter mode on (global int 54 set to 11 permanently)
  224. Prevents you from putting more than one waterskin on the plaza floor
  225. Set to 1 when challenging Rakeesh on day 12
  226. Allows you to reply to old man in metal worker's house
  227. Keeps track of item that's currently offered in shop GUI
  228. Amount of dirt you can throw
  229. Amount of sand from cloth bags you can throw
  230. Amount of sand from baskets you can throw
  231. helps with R2D2 Easter egg appearance
  232. helps with Al Emmo Easter egg appearance
  233. checks if Detect has already been cast in Erasmus' pre-test
  234. a random guard is talking
  235. assists with Shameen and Shema at midnight switchover at inn
  236. assists with talk option 1 during midnight switchover at inn
  237. assists with talk option 2 during midnight switchover at inn
  238. assists with Shameen and Shema at midnight switchover at inn
  239. Hero has met Rakeesh
  240. Triggers Elemental arriving on scene
  241. Increments time after going back to room after midnight switchover
  242. Gives delayed water message
  243. Gives delayed food message
  244. Gave beggar food or money
  245. Time when ghost oil was applied
  246. Ghost oil is active
  247. Pizza Elemental defeated
  248. Tried to pick up pizza box
  249. Slices of elemental pizza left
  250. guard cannot enter when climbing down from magic rope (bellows scene)
  251. helps setting cursor back to interact after picking the lock of an alleyway door through the menu
  252. Determines Astrologer's fortune-answer
  253. alleyway names translated or not
  254. auto-critical off or on
  255. Aziza spoke about Julanar for the first time
  256. kicked out of Aziza's house
  257. Has been in Dinarzad's screen
  258. If 1...set cursor back
  259. Activates beast in Dervish' daily news tree
  260. Are Raseir Palace Gates closed or open
  261. Helps out with returning to Aziza's P&C tree
  262. Lasham gave you dirt
  263. Tossed dirt in Air Elemental
  264. Assists with fetching Pizza
  265. Keapon gave you dirt
  266. Assists with maintaining tint in combat transition during mainclock0 or mainclock25
  267. Also assists with maintaining tint in combat transition during mainclock0 or mainclock25
  268. Again assists with maintaining tint in combat transition during mainclock0 or mainclock25
  269. Makes sure you can only get honor bonus once when greeting Rakeesh
  270. Got it fairly
  271. Finished Combat Tutorial
  272. Amount of flowers given to Shema in one sitting
  273. Total amount of flowers given to Shema
  274. Shameen/Shema flower chat easter egg took place
  275. keeps track of whether Graham Easter egg has been seen or not
  276. is 1 if player skipped Zayisha and trash mirror is triggered
  277. If set to 1, auto-saves are made during every combat attack
  278. Alley/Desert logging is turned on if set to 1
  279. ???
  280. ???
  281. ???
  282. ???
  283. ???
  284. ???
  285. ???
  286. ???
  287. ???
  288. ???
  289. ???
  290. ???
  291. ???
  292. ???
  293. ???
  294. ???
  295. ???
  296. ???
  297. ???
  298. ???
  299. ???
  300. guard cannot enter when climbing down from magic rope (bellows scene)
  301. ???
  302. ???
  303. ???
  304. ???
  305. ???
  306. ???
  307. ???
  308. ???
  309. ???
  310. ???
  311. ???
  312. ???
  313. ???
  314. ???
  315. ???
  316. ???
  317. ???
  318. ???
  319. ???
  320. ???
  321. ???
  322. ???
  323. ???
  324. ???
  325. ???
  326. ???
  327. ???
  328. ???
  329. ???
  330. ???
  331. ???
  332. ???
  333. ???
  334. ???
  335. ???
  336. ???
  337. ???
  338. ???
  339. ???
  340. ???
  341. ???
  342. ???
  343. ???
  344. ???
  345. ???
  346. ???
  347. ???
  348. ???
  349. ???
  350. EOF: Brother scorpion=1; Brother saurus=2
  351. NPC's can't wander in during saurus in Gates Plaza cutscene
  352. Disable TAB key inventory screen
  353. WIT:Erasmus' Pretest solved
  354. 1=TALK clicked on SCOREE 2=TALK clicked on Sloree
  355. Dinarzad reduced price of 3rd thief job info: 15=15 Dinars... 18=18 Dinars
  356. Angered Ferrari
    0=haven't got bracelet 1=bracelet tangled 2=Got Jade Bracelet from 3rd break-in house
  357. Levitated from directly beneath swords in 3rd break-in house
  358. Reset var for levitating below swords in 3rd break-in house
  359. Gave Julanar all gifts
  360. ???
  361. ???
  362. ???
  363. ???
  364. ???
  365. ???
  366. ???
  367. ???
  368. ???
  369. ???
  370. ???
  371. ???
  372. ???
  373. ???
  374. ???
  375. ???
  376. ???
  377. ???
  378. ???
  379. ???
  380. ???
  381. ???
  382. ???
  383. ???
  384. ???
  385. ???
  386. ???
  387. ???
  388. ???
  389. ???
  390. ???
  391. ???
  392. ???
  393. ???
  394. ???
  395. ???
  396. ???
  397. ???
  398. ???
  399. ???
  400. ???
  401. ???
  402. ???
  403. ???
  404. ???
  405. ???
  406. ???
  407. ???
  408. ???
  409. ???
  410. ???
  411. ???
  412. ???
  413. ???
  414. ???
  415. ???
  416. ???
  417. ???
  418. ???
  419. ???
  420. ???
  421. ???
  422. ???
  423. ???
  424. ???
  425. ???
  426. ???
  427. ???
  428. ???
  429. ???
  430. ???
  431. ???
  432. ???
  433. ???
  434. ???
  435. ???
  436. ???
  437. ???
  438. ???
  439. ???
  440. ???
  441. ???
  442. ???
  443. ???
  444. ???
  445. ???
  446. ???
  447. ???
  448. ???
  449. ???
  450. ???
  451. ???
  452. ???
  453. ???
  454. ???
  455. ???
  456. ???
  457. ???
  458. ???
  459. ???
  460. ???
  461. ???
  462. ???
  463. ???
  464. ???
  465. ???
  466. ???
  467. ???
  468. ???
  469. ???
  470. ???
  471. ???
  472. ???
  473. ???
  474. ???
  475. ???
  476. ???
  477. ???
  478. ???
  479. ???
  480. ???
  481. ???
  482. Store's spell when middle-clicking
  483. Seen Dervish Beard note in Guild Hall
  484. Don't run levrise code when set to 1
  485. Something to do with using the waterskin
  486. ???
  487. ???
  488. ???
  489. ???
  490. ???
  491. ???
  492. ???
  493. ???
  494. ???
  495. Set to 1 if Arrow Keys were already blocked prior to levitating/magic rope
  496. cheat for unlocking battle mode without killing Pizza Elemental
  497. global int for guards catching hero in Raseir fountain plaza at night
  498. global int for test GUI regarding elementals
  499. global int for quest in test GUI

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Adding spells to the inventory has no effect. Skill must be increased through the separate 'Spell Skills' section and will then be automatically added to your spell tab. Having a 0 in magic will keep your magic tab greyed out even if you raise the skill.
  2. Adds the registration for the red saurus. Does not allow use of the red saurus prior to riding the caravan to Raseir.
  3. 3.0 3.1 3.2 3.3 These are the food items sold by Sloree and Scoree. If you purchase them legitimately, you eat them immediately at the stand. Adding them to your inventory has no real purpose since you can't use them in any way.
  4. Does not allow you to summon the Djinni, as it's scripted in the Forgotten City.
  5. Similarly to other elementals, note there is no separate entry for the Pizza Box with the Pizza Elemental inside it. If you wish to gain Battle Mode, you'll have to either complete its task, debug global flags 247 or 496 or get the proper files.