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Notes:Proto:The Bugs Bunny Birthday Blowout
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This page contains notes for the game Proto:The Bugs Bunny Birthday Blowout.
To do: More stuff. Such as:
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RAM Stuff
General
Level Select
- 01E6 - Option selected.
- 0055 - Stage
- 0056 - Round
- 0057 - Handler
- 0058 - Handler
Mole Game
- 0020 - X Position Handler.
- 0021 - Y Position Handler.
- 0024 - Handler.
- 0035 - Handler.
- 0036 - Handler.
- 0053 - Mole Handler.
- 0055 - Mole Handler/Text handler
- 0056 - Text Handler/Mole Handler
- 0057 - Text box handler/Mole Handler.
- 0058 - Handler.
- 0059 - Carrot counter value.
- 005A - Carrot counter value.
- 005B - Value for displaying text.
- 005C - Text display. Here is a list:
- 00 - Blank text.
- 01 - PUSH BUTTON !
- 02 - GOOD LUCK !
- 03 - 3 IN LINE -- 1UP !!!
- 04 - 4 IN LINE -- 5UP !!!
- 05 - PERFECT -- 50UP !!!
- 06 - SORRY NO BONUS.
- 07 - CARROT NUMBER IS SHORT. SEE YOU LATER.
- 08 - Blank text.
- 09 - PUSH BUTTON !!
- 0A - GOOD LUCK !!
- 0B - TIME IS UP !
- 0C - CARROT IS SHORT .
- 0D - Soft-locks the game.
- 0E - Soft-locks the game.
- 005D - Handler.
- 005E - Presumably text position.
- 005F - Presumably text position.
- 0060 - A kind of text handler
- 0061 - Text position handler.
- 0062 - Text handler.
- 89 at address 0062 - Default value for displaying text.
- 0065 - Handler.
- 0066 - Start game handler.
- 0067 - Start game handler.
- 0068 - Textbox/Menu handler.
- 0069 - Textbox/Menu handler.
- 006A - Carrot counter value.
- 006B - Carrot counter value.
- 006C - Carrot counter value.
- 006D - Carrot counter value.
- 0072 - Handler.
- 0073 - Text display. Here's a list:
- 00 at address 0073 - PERFECT -- 50UP !!!
- 02 at address 0073 - PERFECT BONUS
- 04 at address 0073 - CARROT NUMBER IS SHORT. SEE YOU LATER.
- 08 at address 0073 - PUSH BUTTON !!
- 0A at address 0073 - PUSH BUTTON !! GOOD LUCK !!!
- 10 at address 0073 - CARROT IS SHORT . SEE YOU AGAIN .
- 0C at address 0073 - TIME IS UP !
- 0E at address 0073 - TIME IS UP ! CARROT IS SHORT .
- 0074 - Text display, again.
- 0075 - Some kind of value.
- 0078 - X Position for the orange triangle thing. A0 seems to be the correct position.
- 0079 - Y Position for the orange triangle thing. C7 seems to be the correct position.
In-game
- 043E - Player frame.
- 043C - "If it's in air?" variable
- 00 - No, you can't jump.
- FF - Yes, you will fly in the sky.
- 043B - Detect if the player is jumping.
- 0435 - Player Y position. This is useful for when you are trying to access Level 5 or 6, which are unplayable due to the level maps replaced with the background layout of Level 6.
- 0432 - Scroll X.
- 0433 - Thing.
- 0452 - Camera thing.
- 00 - Locks the camera.
- 01 - Autoscrolls.
- 0428 - Amount of health.
- 00 - You die.
- 0C - Full health.
- Interestingly, setting value to 66, you will see enemies!
- 0439 - Move player.
- 0438 - Move player.
Palette Data
According to the YY-CHR Palette Editor, we can see the following:
- 00010DB0 to 00010DC0 - Mole Game data.
- 000106D0 to 000106E0 - Stage 1 Palette data.
- 000106F0 to 00010700 - Stage 2 Palette data.
- 00010710 to 00010720 - Stage 3 Palette data.
- 00010730 to 00010740 - Stage 4 Palette data.
- 00010750 to 00010760 - Stage 5 Palette data, identical to stage 4 palette data.
- 00010770 to 00010780 - Stage 6 Palette data, identical to stage 4 palette data.