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Notes:Mega Man X3 (SNES)
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This page contains notes for the game Mega Man X3 (SNES).
Graphics Offsets
0x0D0000 (0x03C0) Objects - Lift platform 0x0D030C (0x2600) Objects - "3" Title Screen object 0x0D083E (0x07A0) Objects - Notor Banger 0x0D0DF6 (0x07E0) Objects - Drimole-W 0x0D1382 (0x09A0) Objects - Helit 0x0D1694 (0x09A0) Objects - Earth Commander 0x0D1CC7 (0x0800) Objects - Escanail 0x0D2329 (0x0400) Objects - (Miscellaneous parts?) 0x0D2624 (0x0400) Objects - Caterkiller 0x0D28F7 (0x0340) Objects - Water splash? 0x0D2B89 (0x1000) Objects - Main object set (Explosions, life bar, etc.) 0x0D377D (0x0020) Objects - (Square?) 0x0D378D (0x7760) BG Tiles - Blizzard Buffalo 0x0D9682 (0x7DC0) BG Tiles - Crush Crawfish 0x0DEA9C (0x4C00) BG Tiles - Volt Catfish 0x0E1CA4 (0x0A00) BG Tiles - Font 0x0E2307 (0x7C00) BG Tiles - Tunnel Rhino 0x0E791A (0x0900) Objects - Glass shattering 0x0E7DF4 (0x07C0) Objects - Snow Slider 0x0E84B3 (0x2600) BG Tiles - Title Screen 0x0E9FC3 (0x0800) NULL 0x0EA19C (0x0940) Objects - Hotareeca 0x0EA9AF (0x0600) Objects - Wall Cancer 0x0EAE54 (0x02C0) Objects - READY text 0x0EAFB9 (0x0400) Objects - Water splash 0x0EB28E (0x0160) Objects - Boss Door 0x0EB378 (0x0960) Objects - Blady 0x0EBA5E (0x7DA0) BG Tiles - Intro Stage 0x0F03AB (0x75E0) BG Tiles - Gravity Beetle 0x0F4284 (0x1800) Objects - Tunnel Rhino 0x0F56F3 (0x0C40) Objects - (Flying bug robots) 0x0F6085 (0x1D00) Objects - (Big bug robot) 0x0F7836 (0x1000) Objects - Victoroid 0x0F85E5 (0x0760) Objects - Wild Tank 0x0F8BD8 (0x0002) NULL 0x0F8BDB (0x1B80) Objects - Blast Hornet (parts) 0x0FA068 (0x0480) BG Tiles - Capcom logo 0x0FA43E (0x0800) Objects - Ride Armor (base parts) 0x0FAA4E (0x1600) Objects - Neon Tiger (parts) 0x0FBAC3 (0x7E00) BG Tiles - Blast Hornet 0x100BC2 (0x0A00) Objects - Head Gunner 0x101289 (0x0400) Objects - Crablaster 0x101500 (0x0800) NULL 0x101552 (0x04C0) Objects - Blast Hornet ship platform 0x1017ED (0x03E0) Objects - Snow splash? 0x101974 (0x3902) Objects - Ride Armor (Arms) 0x101B39 (0x00E0) Objects - Ride Armor debris 0x101C15 (0x01C0) Objects - Doppler Stage life generator 0x101DAF (0x07E0) Objects - Ride Armor (???) 0x10239F (0x0600) Objects - Spiked ball 0X10279A (0x03C0) Objects - Ride Armor (Chimera Parts) 0X102AEA (0x0800) Objects - Ride Armor (Kangaroo Parts) 0X103112 (0x0560) Objects - Ride Armor (Hawk Parts) 0X103522 (0x0200) ??? 0X1035BA (0x0180) Objects - Heart Tank 0X10370D (0x5CE0) BG Tiles - Stage Select 0X108CD9 (0x0160) Objects - Vertical Boss Door 0X108E0C (0x0420) Objects - X's Head Parts scanning graphics 0x108F3A (0x04A0) Objects - Ride Armor (Frog Parts) 0x10932A (0x0200) Objects - Ride Armor Modules 0x109456 (0x0240) Objects - Ride Armor platform 0x109666 (0x0400) Objects - Gravity Beetle missile platform 0x1098A4 (0x0800) NULL 0x109F76 (0x03A0) Objects - Rideable platform (Volt Catfish) 0x10A1FD (0x0800) NULL 0x10A3BF (0x0280) ??? 0x10A526 (0x1E60) BG Tiles - Got Weapon screen 0x10BBF5 (0x0200) BG Tiles - Capcom logo 0x10BDC3 (0x1000) NULL 0x10BEA0 (0x0200) Objects - Falling ceiling 0x10C022 (0x0700) Objects - ??? 0x10C6C1 (0x02E0) Objects - Static 0x10C87B (0x1920) Objects - Maoh the Giant 0x10DB3E (0x02A0) Objects - ??? (Copy of 10C022?) 0x10DD6E (0x0600) Objects - Tombort 0x10E23C (0x0740) Objects - Atareeter 0x10E7E4 (0x1DA0) BG Tiles - Pause menu 0x10F84D (0x0800) NULL 0x10F90C (0x1460) Objects - Godkarmachine O Inary 0x1108BA (0x0560) Objects - Drill Waying 0x110CCF (0x0600) Objects - Walk Blaster 0x111123 (0x0800) NULL 0x11117F (0x0800) NULL 0x1113D4 (0x0800) NULL 0x11141D (0x0B60) Objects - Password menu 0x111E17 (0x1000) NULL 0x1121F3 (0x0160) Objects - Bit & Byte Door 0x112312 (0x0800) Objects - Ice / Iwan De Voux 0x1129C3 (0x0300) Objects - Rising platform? (Unused?) 0x112CB9 (0x1DE0) Objects - Gravity Beetle 0x114352 (0x1A00) Objects - Blizzard Buffalo 0x115755 (0x0600) Objects - Stage select cursor 0x115917 (0x0020) NULL (White Square) 0x11591E (0x09C0) Objects - Hamma Hamma 0x115FB9 (0x0240) Objects - Genjibo 0x11610E (0x14E0) Objects - Crush Crawfish 0x1171AF (0x0D80) Objects - Doppler symbol 0x117AA7 (0x1000) NULL 0x117C40 (0x0400) Objects - Vile Stage elevator 0x117E41 (0x0002) NULL 0x117E44 (0x0800) NULL 0x1180AA (0x1AE0) Objects - REX-2000 0x11918B (0x0800) NULL 0x1193D1 (0x0300) NULL 0x11950A (0x0800) NULL 0x119552 (0x0800) NULL 0x1195A4 (0x03C0) Objects - Option Mode title 0x1198C2 (0x0060) NULL 0x1198F8 (0x79A0) BG Tiles - Tunnel Rhino 0x11F72A (0x0800) NULL 0x11F90E (0x14E0) Objects - Bit 0x1208A2 (0x0800) NULL 0x120932 (0x0220) Objects - Vile teleporter 0x120A67 (0x03C0) Objects - Sigma Virus 0x120BE8 (0x0FE0) Objects - Mac 0x1218DB (0x0E00) Objects - Vile (In Armor) 0x1224A2 (0x1520) Objects - Vile 0x1235D8 (0x1000) NULL 0x12367F (0x0002) NULL 0x123682 (0x1000) NULL 0x123C48 (0x0300) NULL 0x123C65 (0x6060) BG Tiles - Doppler Stage 1 0x128548 (0x5C20) BG Tiles - Doppler Stage 2 0x12C547 (0x48C0) BG Tiles - Doppler Stage 3 0x12FF81 (0x4D40) BG Tiles - Doppler Stage 4 0x13337A (0x0800) NULL 0x1333CC (0x0060) NULL 0x133402 (0x0800) NULL 0x1336E1 (0x6EC0) BG Tiles - Splash Tiger 0x138799 (0x1960) BG Tiles - Dr. Cain's Base 0x1399F4 (0x2000) BG Tiles - Maoh the Giant 0x13AFC6 (0x02E0) ??? 0x13B0EE (0x4880) BG Tiles - Vile's stage 0x13E638 (0x01C0) Objects - Rubble 0x13E79E (0x1000) ??? 0x13E8A2 (0x1000) ??? 0x13EF30 (0x0400) Objects - Light Capsule 0x13F246 (0x0400) Objects - Dr. Light 0x13F651 (0x0A00) Objects - Ganseki Carrier 0x13FDC1 (0x0280) ??? 0x13FE68 (0x0160) Objects - Energy Tank 0x13FF64 (0x05A0) Objects - X subscreen portrait 0x140448 (0x0480) Objects - Zero subscreen portrait 0x140894 (0x0240) Objects - ??? 0x1409C0 (0x0800) NULL 0x140A39 (0x0800) NULL 0x140AA6 (0x0800) NULL 0x140B18 (0x0800) NULL 0x140B97 (0x03E0) Objects - Dust 0x140D11 (0x0300) Objects - Dust 0x140E97 (0x0320) Objects - Snow 0x140FD5 (0x0400) Objects - ??? 0x141198 (0x01E0) Objects - Electricity? 0x141372 (0x1A00) Objects - Toxic Seahorse 0x1429EE (0x11E0) Objects - Dr. Doppler sub-objects 0x1435B5 (0x0800) NULL 0x143630 (0x0800) NULL 0x1436A2 (0x0800) NULL 0x143718 (0x0800) NULL 0x14377C (0x0800) NULL 0x1437ED (0x0800) NULL 0x14385C (0x0800) NULL 0x1438C2 (0x18A0) BG Tiles - Intro Stage background? 0x143FF4 (0x1000) NULL 0x144519 (0x01C0) Objects - Dr. Cain 0x1446AB (0x0800) NULL 0x144704 (0x0040) BG Tiles - (Square?) 0x144715 (0x0400) Objects - Building rubble 0x144AC4 (0x0200) Objects - Electricity? 0x144C24 (0x1800) Objects - Hell Crusher objects 0x145E88 (0x0DA0) Objects - Mosquitus 0x14682C (0x09A0) Objects - Acid Burst 0x146E84 (0x0FC0) Objects - Worm Seeker-R 0x147B59 (0x12A0) Objects - Press Disposer 0x148A98 (0x0800) NULL 0x148CCB (0x0800) NULL 0x148D55 (0x1CE0) BG Tiles - Mega Man and Zero (Intro Cutscene) 0x14A31D (0x1000) NULL 0x14AB68 (0x0800) NULL 0x14ABDA (0x2840) BG Tiles - Ending Cutscene 0x14C399 (0x0800) NULL 0x14C3EA (0x0002) NULL 0x14C3ED (0x0002) NULL 0x14C3F0 (0x0002) NULL 0x14C3F3 (0x0002) NULL 0x14C3F6 (0x0002) NULL 0x14C3F9 (0x0002) NULL 0x14C3FC (0x0002) NULL 0x14C3FF (0x0002) NULL 0x14C402 (0x0080) BG Tiles - ??? 0x14C48F (0x0200) BG Tiles - ??? 0x14C585 (0x0140) BG Tiles - Lives digits 0x14C659 (0x0200) BG Tiles - ??? 0x14C76A (0x0800) NULL 0x14C989 (0x0800) NULL 0x14CAEF (0x0800) NULL 0x14CB37 (0x0800) NULL 0x14D1F8 (0x0800) NULL 0x14D350 (0x0580) Objects - Trapper 0x14D5BD (0x15E0) Objects - Goliath 0x14E6AF (0x19E0) Objects - Volt Kurageil 0x14FAB8 (0x0020) NULL (square) 0x14FABF (0x0020) NULL (Square) 0x14FAC6 (0x01C0) Objects - Opening Scene laser fire 0x14FBB4 (0x1580) Objects - Byte 0x150E88 (0x1600) Objects - Byte hands 0x151C53 (0x1C20) Objects - Sigma 0x153464 (0x1E00) Objects - Kaiser Sigma 0x154CBC (0x1520) Objects - Godkarmachine O Inary projectiles 0x155A49 (0x0020) NULL (Square) 0x155A50 (0x0C20) Objects - Spurting fire 0x156156 (0x0020) NULL (Square) 0x15615D (0x0020) NULL (Square) 0x156164 (0x13A0) Objects - Dr. Doppler 0x15728C (0x02C0) Objects - Platform? 0x1574ED (0x0520) Objects - Angled lines 0x157604 (0x0800) Objects - Ceiling crusher 0x157CBF (0x0980) Objects - Injured Doppler
Object IDs
1: ??? 2: ??? (Background effect controller?) 03: Blizzard Buffalo snow effect. 04: Tunnel Rhino conveyor belt effect. 05: Sigma Stage 4 lava effect. 06: Sigma Stage 4 bubbling capsule effect. 3: Blady. 00: Default. 4: Boss defeated object. 5: Elevating platform. 00: Default. 6: Earth Commander. 00: Default. 7: Title Screen "3" Object. 00: Stationary "3". 02: Moving "3". 8: Notor Banger. 00: Stationary Notor Banger. 01: Jumping Notor Banger. 9: Escanail. 00: Snail facing right, going up. 40: Snail facing left, going up. 80: Snail facing right, going down [UNUSED]. C0: Snail facing left, going down [UNUSED]. 10: Carry Arm. 00: Carry Arm body. 02: Carry Arm arms + box. 11: Caterkiller. 00: Firing Caterkiller (Facing left) 01: Non-firing Caterkiller (Facing left) 80: Firing Caterkiller (Facing right) 81: Non-firing Caterkiller (Facing right) 12: Drimole-W. 00: Default. 13: Helit. 00: Missiles move horizontally: Flies up. 80: Missiles move down, then across: Flies in an arc [UNUSED]. 14: Wall Cancer. 00: Left-facing Wall Cancer. 01: Right-facing Wall Cancer. 15: Carry Arm start? 16: ??? (Crashes game.) 17: Crablaster. 00: Floor Crablaster. 80: Ceiling Crablaster. 18: Ride Armor / T.Fang destructable block. 19: Ride Armor / T.Fang destructable wall. XX: Wall ID. 20: Spycopter (background) 01: Large Spycopter. 01: Small Spycopter #1. 02: Small Spycopter #2. 03: Falling Spycopter. 21: Ride Armor test boss [UNUSED]. 22: Meta Capsule. 00: Ground Meta Capsule. 01: Ceiling Meta Capsule. 02: Fire once, then destroy object. 23: Spycopter. 00: Default. 24: Head Gunner. 00: Customer, facing left. 01: Customer, facing right. 02: Masspro, facing left. 03: Masspro, facing right. 25: X-mark elevator platform. 11: Gravity Beetle platform. 26: Ride Armor destructable block. 27: Spike ball generator. 00: Spike balls spawn falling to the left. 01: Spike balls spawn falling to the right. 02: Spike balls spawn falling straight down. 28: Mine Tortoise. 00: Default. 29: Wild Tank. 00: Burrowing Wild Tank [UNUSED] 01: Above ground Wild Tank. 30: Victoroid. 00: Victoroid Masspro 01: Victoroid Customer. 31: Tombort. 00: ??? (Related to distance) 32: Collapsing ceiling piece. 00: Damaging ceiling piece. 01: Cutscene ceiling piece. 33: Breaking glass object. 00: Default. 34: Atareeter. 00: Default. 35: Snow Soldier + Snow Slider. 00: Snow Slider. 02: Snow Soldier. 20: ??? (Continuously shoots out snow from rear) 80: Snow Soldier jumping out of slider. 81: ??? (Snow Soldier mech?) 36: Blizzard machine. 00: Default. 37: Falling bullet-shaped platform. XX: Number of platforms to spawn. 38: Multidirectional elevator platform. 00: Platform travels up. 01: Travel 16 pixels lower. 02: Travel 16 pixels higher. 03: Travel 96 pixels lower. 04: Platform only activates when Vile's stage is open. 80: Platform travels down. 39: Worm Seeker-R. 00: Default. 40: Walk Blaster. 00: Default. 41: De Voux. 02: Ice De Voux #1. 03: Ice De Voux #2. 04: Ice De Voux #3. 80: Falls down immediately. 42: Crush Crawfish stage's large machine object. 00: Default. 43: Drill Waying. 00: Default. 44: Genjibo. 00: Default. 45: Hamma Hamma. 00: Normal Hamma Hamma. 01: Floor-destroying Hamma Hamma. 02: Load-bearing Hamma Hamma. 46: Rising lava damage object. 00: Damage object. 01: Bottom of lava solidity object. 47: Ride Armor platform. 0B: Blast Hornet platform. 48: Hell Crusher. 00: Default. 49: Vile stage elevator. 00: Elevator #1. 01: Elevator #2. 50: Electric spark. 00: Default. 51: Boulder. 00: Boulder travels left. 01: Boulder travels right. 02: Boulder falls down. 80: Boulder is destroyed when it hits a solid tile. 52: Suspended boulder. 00: Boulder #1. 01: Boulder #2. 53: Ganseki Carrier. 00: Flys with spike ball, doesn't drop [UNUSED]. 01: Flys with boulder. 02: Stationary, shoots missiles. 03: Flys with nothing and drops down [UNUSED]. 04: Flys and throws down spike balls. 54: Descending spike ceiling (Section). 00: Large, falls 48 pixels. 01: Large, falls 48 pixels. 02: Large, falls 64 pixels. 03: Large, falls 48 pixels. 04: Small, falls 64 pixels. 05: Small, falls 80 pixels. 06: Small, falls 64 pixels. 07: Small, falls 48 pixels. 55: Gravity-charged platform. 00: Default. 56: Crusing wall. 00: Moves to the right. 01: Moves to the left. 57: Vile stage falling bridge block. 00: Default. 58: Ride Armor destructable floor. 00: Default. 59: ??? 60: Charged Triad T. destructable platform. 00: Default. 61: Trapper. 00: Ceiling Trapper, long laser. 01: Ceiling Trapper, medium laser. 02: Ceiling Trapper, short laser. 80: Floor Trapper, long laser [UNUSED]. 81: Floor Trapper, medium laser [UNUSED]. 82: Floor Trapper, short laser [UNUSED]. 62: Descending spike ceiling (Whole). 00: Spike ceiling machine. 01: Section 1. 02: Section 2. 03: Section 3. 63: Falling sand. 00: Default. 64: Vile stage destruction object. 00: Destruction control object + first countdown digit. 01: Second countdown digit. 65: Crushing wall sequence object. 66: Hotareeca. 00: Default. 67: Godkarmachine O' Inary. 68: Kaiser Sigma parts. 00: Kaiser Sigma's left arm. 02: Kaiser Sigma's right arm. 04: Kaiser Sigma's legs + control object. 69: Godkarmachine O' Inary checker. 70: Byte/Bit boss checker. 00: Default. 71: Byte. 00: Default. 72: Dr. Doppler. 00: Doppler Boss. 01: Dopple palette change object. 73: Vile's Kangaroo Ride Armor. 74: Volt Kurageil. 00: Body control object. 01: Left shoulder plate. 02: Right shoulder plate. 03: Center mass of tentacles. 04: Left tentacle. 05: Right tentacle. 75: Destructable crate. 00: Crate #1. 01: Collision object. 02: Crate #4. 03: Crate #3. 04: Crate #2. 76: Hangerter. 00: Normal Hangerter. 01: Can only be destroyed when Mac object has been. 77: Light Capsule. 78: Light Capsule lightning strike. 79: Shurikein. 0B: Default. 80: Maoh the Giant. 00: Body controller + left fist. 01: Right fist. 02: Bottom left arm piece. 03: Bottom right arm piece. 04: Middle left arm piece. 05: Middle right arm piece. 06: Top left arm piece. 07: Top right arm piece. 81: REX-2000. 00: Default. 82: Blizzard Buffalo. 00: Default. 83: Blast Hornet. 84: Crush Crawfish. 85: Tunnel Rhino. 86: Neon Tiger. 87: Toxic Seahorse. 88: Volt Catfish. 89: Gravity Beetle. 90: Press Disposer. 00: Body control object. 01: Disposer trunk. 02: Disposer claw. 03: Trash grinder. 04: Trash magnet. 91: Mosquitus. 00: Default. 92: Sigma Virus destruction path object. 93: Godkarmachine O' Inary transformation object. 94: Sigma. 00: Default. 95: Kaiser Sigma's head. 00: Player can't pause or change weapons. 08: Player can pause / change weapons. 96: Sigma Virus. 00: Default. 97: Vile. 00: Vile in Kangaroo Armor. 02: Vile Boss. 98: Mac. 00: Cutscene Mac. 01: Fighting Mac. 99: Vile's Goliath Armor. 00: Default. 100: Sigma Virus cutscene. 00: Default. 101: Item dispenser. 00: Default. 102: ??? 103: ??? 104: ??? 105: Boss intro object. 00: Lightning object #1. 01: Lightning object #2. 02: Lightning object #3. 03: Left moving spark. 04: Right moving spark. 05: Northwest moving spark. 06: Northeast moving spark. 07: Southeast moving spark. 08: Southwest moving spark. 106: ??? 107: ??? (Odd effects on palette of layer 1)
Music IDs
00: (Unused, crashes game) 01: (Unused, crashes game) 02: (Unused, crashes game) 03: (Unused, crashes game) 04: (Unused, crashes game) 05: (Unused, crashes game) 06: (Unused, crashes game) 07: (Unused, crashes game) 08: (Unused, crashes game) 09: (Unused, crashes game) 0A: Previous BGM playback 1 0B: Previous BGM playback 2 0C: Previous BGM playback 3 0D: (Unused, crashes game) 0E: Previous BGM playback 4 0F: Previous BGM playback 5 10: (Unused, crashes game) 11: Capcom Logo 12: Opening Stage 13: Blast Hornet 14: Blizzard Buffalo 15: Gravity Beetle 16: Toxic Seahorse 17: Doppler Stage 1&2 18: Crush Crawfish 19: Neon Tiger 1A: Boss 1B: Doppler Stage 4 1C: Title Screen 1D: Stage Select 1E: Password 1F: Tunnel Rhino 20: Stage Intro 21: Dr. Cain Cutscene 22: Big Boss 23: Doppler Stage Select 24: Boss Defeated 25: Opening 26: Epilogue 27: Boss Intro 28: ??? (Duplicate of Weapon Get theme [UNUSED]) 29: Doppler Stage 3 2A: ??? (Duplicate of Volt Cafish's theme [UNUSED]) 2B: Volt Catfish 2C: Vile's Stage 2D: Kaiser Sigma phase 1 2E: Kaiser Sigma phase 2 2F: Cast Roll 30: Weapon Get 31: Zero's Theme