If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
Notes:Final Fight Guy
Jump to navigation
Jump to search
This page contains notes for the game Final Fight Guy.
Addresses correspond to the USA version unless noted otherwise.
RAM Addresses
7E0CB6 - Game Level (DifficultyA) 04=Easy, 0A=Normal, 12=Hard, 18=Expert 7E0CB8 - Unused, a copy of the Game Level value (also present in Final Fight for DifficultyA). Set when demo or game is started but never read 7E0CC6 - Unused, formerly initial DifficultyA. Set when demo or game started but never read as it's not required - the current Game Level (7E0CB6) never changes 7E0CCC - Unused, formerly counter for number of credits used. Set to $00 when demo or game started but never read as Game Level (DifficultyA) is permanent in Final Fight Guy 7EFFF1 - Unused, formerly counter for number of times a new game has been started. The Easy DifficultyA bonus is missing in Final Fight Guy 7EFFF4 - Option Mode Game Level: 00=Easy, 01=Normal, 02=Hard, 03=Expert. Formerly DifficultyA 7EFFF5 - Option Mode DifficultyB. Unused, doesn't appear in Option Mode in Final Fight Guy. Set when demo or game started but is never read
Programming and Data
$01A208
$01/A208 9C C8 0C STZ $0CC8 [$00:0CC8] $01/A20B 9C C9 0C STZ $0CC9 [$00:0CC9] $01/A20E A9 00 LDA #$00 $01/A210 EB XBA $01/A211 AD CC 00 LDA $00CC [$00:00CC] //Demo mode $01/A214 F0 0B BEQ $0B [$A221] //Skip to $A221 if in demo mode $01/A216 AF F4 FF 7E LDA $7EFFF4[$7E:FFF4] //Game Level set in Option Mode (formerly DifficultyA) $01/A21A AA TAX $01/A21B BF 4E A2 01 LDA $01A24E,x //Game Level difficulty table $01/A21F 80 07 BRA $07 [$A228] $01/A221 A9 01 LDA #$01 //Normal difficulty $01/A223 AA TAX $01/A224 BF 4E A2 01 LDA $01A24E,x //Normal difficulty = DifficultyA $0A $01/A228 8D B6 0C STA $0CB6 [$00:0CB6] //Game Level (DifficultyA) $01/A22B 8D B8 0C STA $0CB8 [$00:0CB8] //Game Level (unused) $01/A22E 8D C6 0C STA $0CC6 [$00:0CC6] //Game Level (initial DifficultyA - unused) $01/A231 9C B7 0C STZ $0CB7 [$00:0CB7] $01/A234 9C B9 0C STZ $0CB9 [$00:0CB9] $01/A237 9C C7 0C STZ $0CC7 [$00:0CC7] $01/A23A AD CC 00 LDA $00CC [$00:00CC] //Demo mode $01/A23D F0 06 BEQ $06 [$A245] //Skip to $A245 if in demo mode $01/A23F AF F5 FF 7E LDA $7EFFF5[$7E:FFF5] //DifficultyB (unused) $01/A243 80 02 BRA $02 [$A247] $01/A245 A9 00 LDA #$00 //Lowest DifficultyB $01/A247 8D BA 0C STA $0CBA [$00:0CBA] //DifficultyB (value is set but never read) $01/A24A 9C BB 0C STZ $0CBB [$00:0CBB] $01/A24D 60 RTS
Game Level Difficulty Table
01A24E 04 01A42F 0A 01A430 12 01A431 18