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Notes:Earthworm Jim 2 (Genesis)
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This page contains notes for the game Earthworm Jim 2 (Genesis).
Virtual Console Patch
# # us # >0x180 string "GM T-132056-00" # アイテム「Barn Blaster」使用時の画面フラッシュ 0x258e40: beshort 0x4e71,0x4e71,0x4e71 # jsr L26bbc4 -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9a2 -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9a2 -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26bb9e -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9a2 -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9a2 -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26bbc4 -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9a2 -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9a2 -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26bb9e -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9a2 -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9a2 -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26bbc4 -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9a2 -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9a2 -> nop; nop; nop 0x258ebc: beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9a2 -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9a2 -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26bb9e -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9a2 -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9a2 -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9a2 -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9a2 -> nop; nop; nop # beshort 0x4eb9,0x0026,0xbbc4 # jsr L26bbc4 最後の1点滅 0x258f0e: beshort 0x303c,0x0000 # move.w #$000f,d0 -> move.w #$0000,d0 # ラウンド5:シューティング面開始直後に画面左から登場する気球を攻撃し、気球が爆発した際の画面フラッシュ 0x25eeae: beshort 0x4e71,0x4e71,0x4e71 # jsr L26bbc4 -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9a2 -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9a2 -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26bb9e -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9a2 -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9a2 -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26bbc4 -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9a2 -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9a2 -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26bb9e -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9a2 -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9a2 -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26bbc4 -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9a2 -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9a2 -> nop; nop; nop 0x25ef2a: beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9a2 -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9a2 -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26bb9e -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9a2 -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9a2 -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9a2 -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9a2 -> nop; nop; nop # beshort 0x4eb9,0x0026,0xbbc4 # jsr L26bbc4 最後の1点滅 0x25ef7c: beshort 0x303c,0x0001 # move.w #$000f,d0 -> move.w #$0001,d0 # # eu # >0x180 string "GM T-70446-50" # アイテム「Barn Blaster」使用時の画面フラッシュ 0x258e7e: beshort 0x4e71,0x4e71,0x4e71 # jsr L26bc0c -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9ea -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9ea -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26bbe6 -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9ea -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9ea -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26bc0c -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9ea -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9ea -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26bbe6 -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9ea -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9ea -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26bc0c -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9ea -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9ea -> nop; nop; nop 0x258efa: beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9ea -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9ea -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26bbe6 -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9ea -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9ea -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9ea -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9ea -> nop; nop; nop # beshort 0x4eb9,0x0026,0xbc0c # jsr L26bc0c 最後の1点滅 0x258f4c: beshort 0x303c,0x0000 # move.w #$000f,d0 -> move.w #$0000,d0 # ラウンド5:シューティング面開始直後に画面左から登場する気球を攻撃し、気球が爆発した際の画面フラッシュ 0x25eeec: beshort 0x4e71,0x4e71,0x4e71 # jsr L26bc0c -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9ea -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9ea -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26bbe6 -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9ea -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9ea -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26bc0c -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9ea -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9ea -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26bbe6 -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9ea -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9ea -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26bc0c -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9ea -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9ea -> nop; nop; nop 0x25ef68: beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9ea -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9ea -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26bbe6 -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9ea -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9ea -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9ea -> nop; nop; nop beshort 0x4e71,0x4e71,0x4e71 # jsr L26b9ea -> nop; nop; nop # beshort 0x4eb9,0x0026,0xbc0c # jsr L26bc0c 最後の1点滅 0x25efba: beshort 0x303c,0x0001 # move.w #$000f,d0 -> move.w #$0001,d0