No More Heroes
No More Heroes |
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Developer: Grasshopper Manufacture This game has unused areas. |
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
To do: There's a beta from 11/14/2007. |
I'm in it to win, baby! Number one, here I come!
Contents
Unused Music
MatomeKiri
A short techno remix of the game's main theme.
MagicShowHISSATU
An unfiltered version of the song that plays during the magic show cutscene prior to the fight against Harvey. The version used in-game has a very heavy echo applied. Additionally, the music, sounds, and voices in cutscenes are mixed together into a single file, so this would go unused regardless.
DR_PEACE_STUDIUM
An edited version of Dr. Peace's song "The Virgin Child Makes Her Wish Without Feeling Anything" with intense reverb applied. A used version with a few seconds trimmed from the start, "DR_PEACE_STUDIUM2", can be heard by standing outside the door to his boss room; the unused version is not trimmed.
DrPeace_Sax
The full version of the aforementioned song. In the game, only the last fifteen seconds or so are heard - and, as noted prior, cutscene audio is stored all in one file, so it would be unused anyway.
Unused Audio
wdrksys
Very creepy ambience. Judging by the "drk" suffix, it may have been used somewhere in the confrontation with Dark Star.
q10xRank07TGS
A trimmed version of the phone call you receive from Sylvia prior to fighting Destroyman. This was used in the TGS 2007 demo, likely to avoid wasting time. It's about fifty seconds shorter than the used version.
PD01
An early version of the first cutscene's audio. The used version, "PD01US" has a different motorcycle sound and improved mixing.
dam
A completely empty sound file - presumably "dam" stands for "dammy" as a later dummy file shares that name.
Japanese/European Cutscene Audio
The North American release of the game contains censored copies of the cutscene audio, denoted by the "J" suffix. These versions lack the sounds of blood splattering, as it was replaced with black mist in those regions. Additionally, there is a censored equivalent to the previously mentioned early version of the first cutscene's audio. The final version is labelled with "JP" instead.
Batch Files
The game contains a couple of leftover Windows batch files, likely used by the developers during production of the game.
GlobalConv
The first is in "Global" and contains the following:
xcopy %HEROES_FOLDER%\Design\2D\noise\sceff??.BIN %HEROES_FOLDER%\Program\Data\Global\Global\Effect\Noise /Y /D rem xcopy %HEROES_FOLDER%\Design\2D\effect\hx_gc002.BIN %HEROES_FOLDER%\Program\Data\Global\Global\Effect\hx_gc001_1.BIN /Y /D xcopy %HEROES_FOLDER%\Design\2D\noise\sceff??.BIN %HEROES_FOLDER%\Program\Data\Global\Global\Effect\Noise /Y /D xcopy %HEROES_FOLDER%\Design\2D\effect\hx_gc001.BIN %HEROES_FOLDER%\Program\Data\Global\Global\Effect /Y /D xcopy %HEROES_FOLDER%\Design\2D\star\hn_star01_1.BIN %HEROES_FOLDER%\Program\Data\Global\Global\Effect /Y /D set SRCFOL=%HEROES_FOLDER%\Design\Model\OBJ set DSTFOL=%HEROES_FOLDER%\Program\Data\Global\Global\Effect\Money xcopy %SRCFOL%\046\OBJ046.GM2 %DSTFOL% /Y /D xcopy %SRCFOL%\047\OBJ047.GM2 %DSTFOL% /Y /D xcopy %SRCFOL%\048\OBJ048.GM2 %DSTFOL% /Y /D xcopy %SRCFOL%\049\OBJ049.GM2 %DSTFOL% /Y /D xcopy %SRCFOL%\050\OBJ050.GM2 %DSTFOL% /Y /D xcopy %SRCFOL%\051\OBJ051.GM2 %DSTFOL% /Y /D xcopy %SRCFOL%\052\OBJ052.GM2 %DSTFOL% /Y /D xcopy %SRCFOL%\053\OBJ053.GM2 %DSTFOL% /Y /D xcopy %SRCFOL%\054\OBJ054.GM2 %DSTFOL% /Y /D xcopy %SRCFOL%\055\OBJ055.GM2 %DSTFOL% /Y /D xcopy %SRCFOL%\056\OBJ056.GM2 %DSTFOL% /Y /D xcopy %SRCFOL%\057\OBJ057.GM2 %DSTFOL% /Y /D xcopy %SRCFOL%\058\OBJ058.GM2 %DSTFOL% /Y /D xcopy %HEROES_FOLDER%\Design\Model\CHR\COL\STDCOL000.GCL %HEROES_FOLDER%\Program\Data\Global\Global /Y /D rem IF NOT EXIST %HEROES_FOLDER%\Program\Data\Global\Global\Item MKDIR %HEROES_FOLDER%\Program\Data\Global\Global\Item del %HEROES_FOLDER%\Program\Data\Global\Global\Item\*.GM2 set SRCFOL=%HEROES_FOLDER%\Design\Model\OBJ set DSTFOL=%HEROES_FOLDER%\Program\Data\Global\Global\Item xcopy %SRCFOL%\153\OBJ153.GM2 %DSTFOL% /Y /D xcopy %SRCFOL%\195\OBJ195.GM2 %DSTFOL% /Y /D xcopy %SRCFOL%\196\OBJ196.GM2 %DSTFOL% /Y /D xcopy %SRCFOL%\197\OBJ197.GM2 %DSTFOL% /Y /D xcopy %SRCFOL%\198\OBJ198.GM2 %DSTFOL% /Y /D xcopy %SRCFOL%\199\OBJ199.GM2 %DSTFOL% /Y /D xcopy %SRCFOL%\079\OBJ079.GM2 %DSTFOL% /Y /D xcopy %SRCFOL%\087\OBJ087.GM2 %DSTFOL% /Y /D xcopy %SRCFOL%\088\OBJ088.GM2 %DSTFOL% /Y /D xcopy %HEROES_FOLDER%\Design\Model\CHR\LTRV\FCE\tex\TRVDFCE01.BIN %HEROES_FOLDER%\Program\Data\Global\Global\Effect /Y /D xcopy %HEROES_FOLDER%\Design\Model\CHR\LTRV\FCE\tex\TRVDHND01.BIN %HEROES_FOLDER%\Program\Data\Global\Global\Effect /Y /D rem mkdir %HEROES_FOLDER%\Program\Data\Global\Global\Font rem xcopy %HEROES_FOLDER%\Design\2D\font\*.BIN %HEROES_FOLDER%\Program\Data\Global\Global\Font /Y /D rem xcopy %HEROES_FOLDER%\Design\2D\font\imagelist.txt %HEROES_FOLDER%\Program\Data\Global\Global\Font /Y /D del %HEROES_FOLDER%\Program\Data\Global\Global\Font\*.* /Q %HEROES_FOLDER%\Tool\DxaEncodeG.exe -S:CVS %HEROES_FOLDER%\Program\Data\Global\Global %HEROES_FOLDER%\Tool\Lz.exe %HEROES_FOLDER%\Program\Data\Global\Global.dxa del %HEROES_FOLDER%\Program\Data\Global\Global.dxa
FileListCreate
The second is in "Viewer" and contains only one line:
%HEROES_FOLDER%\Tool\FileListCreate.exe
Model Viewer
The directory "Viewer" houses a handful of files relating to a model viewer. These include a Japanese text file entitled "DefParam" that contains various settings for the viewer, and another called "BackColor" that contains an RGB color value, presumably for the background of the viewer. An archive called "ATM001.GM2" is also present in the directory, but it is unknown how to extract it at this time. Opening it in a hex editor reveals strings relating to various body parts. Finally, in the subdirectory "Image" there are two files named "mimi" and "oto" that serve an unknown purpose.
Dummy Text File
In "Hoshi" lies a blank text file titled "dammy".
TGS 2007 Level
In "STG", "STG0030T.bin" and "STG0031T.bin" contain the TGS 2007 version of Destroyman's stage. The aforementioned trimmed phone call plays in this version. Destroyman is missing some SFX during the fight, and dying softlocks the game. A promotional cinematic plays upon defeating Destroyman.
Additionally, "STG9007T.bin" is an unused toilet for the level.
Music Filenames
A couple of the song names don't match their in-game usage. For example, "Boss_Destroiman" contains Jeane's theme (implying it was originally his theme), whereas Destroyman's actual theme is named "Boss_NEWDestroyMan". Additionally, Holly Summers' theme is named "Boss_Shinobu2" while Shinobu's actual theme is "Boss_trueShinobu", as Shinobu was planned to have two boss fights early in development.
Alternate Names
In many files, Henry is referred to as The Kill. Additionally, Lovikov is referred to as both Lovykof and Lovykov internally.
Empty Directories
There are three empty directories in the game's filesystem - "Global\Global\Font", "Card\TXT\", and "Card\MES".
Shop Theme Loops
All of the shop themes containing the song "Heavenly Star" are looped to an absurdly unnecessary length, with almost all of them being longer than fifteen minutes. This could have potentially been done for padding reasons.
Regional Differences
In the Japanese and European versions, all blood is censored into black mist as mentioned earlier. Additionally, the camera angles used in certain cutscenes have been altered to show less graphic violence.
Collapse The No More Heroes series
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Wii | No More Heroes • No More Heroes 2: Desperate Struggle |
Nintendo Switch | Travis Strikes Again: No More Heroes |
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