If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
NFL Football (SNES, Sculptured Software)
(Redirected from NFL Football (Sculptured Software))
Jump to navigation
Jump to search
NFL Football (unofficial name) |
---|
Developer: Sculptured Software This game has uncompiled source code. |
This game was never completed and/or given a public release. As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually been released. |
An untitled NFL Football game by Sculptured Software. Despite this, it's rather playable.
Hidden Credit
Present at 0xC22B.
Blast Technology by Steve Aguirre Sculptured Software (c) 1994
Unused Text
Present at 0x1959A2.
NOW IS THE TIME FOR ALL QUICK BROWN FOXES TO JUMP OVER THE LAZY DOG
Uncompiled Source Code
A chunk of source code is also present in the ROM. Judging by the references to wrestlers, it likely comes from one of Sculptured's WWF titles, most likely WWF WrestleMania: The Arcade Game, given the references to arcade hardware.
BSSX wrest_joystat, 32*16*2 ;16 bit joyval: 16 bit count .bss wrestler_x, 32*NUM_WRES ;long * number wrestlers .bss wrestler_y, 32*NUM_WRES ;long * " .bss wrestler_z, 32*NUM_WRES ;long * " BSSX match_time, 16*3 ;frac, 1's, 10's BSSX match_over, 16 ;0=not over, !0=over BSSX match_realtime, 16 ;actual seconds elapsed BSSX match_winner, 16 ;just like PSTATUS BSSX secret_damage, 16 ;0=none,1=plyr 1,2=plyr 2 BSSX fight_debug, 16 BSSX p1winstreak, 16 ;player 1 winning streak BSSX p2winstreak, 16 ;player 2 winning streak BSSX current_round, 16 ;current round in match (1+) BSSX p1rounds, 16 ;player 1 rounds won BSSX p2rounds, 16 ;player 2 rounds won BSSX p1cpu_ladder, 16 ;1 player game matchup #. Used BSSX p2cpu_ladder, 16 ;for ladder of progression ;keep these in order and adjacent BSSX front_rproc, 32 ;front ropes proc BSSX back_rproc, 32 ;back ropes proc BSSX left_rproc, 32 ;left ropes proc BSSX right_rproc, 32 ;right ropes proc .text ****************************************************************************** SUBR InitAddresses movi COINS,a0 move a0,@_coin_addr,L movi SWITCH,a0 move a0,@_switch_addr,L movi SWITCH2,a0 move a0,@_switch2_addr,L movi WATCHDOG,a0 move a0,@_watchdog_addr,L movi DIPSWITCH,a0 move a0,@_dipswitch_addr,L movi SOUND,a0 move a0,@_sound_addr,L movi SOUNDIRQ,a0 move a0,@_soundirq_addr,L movi COIN_COUNTERS,a0 move a0,@_coin_counter_addr,L movi VMUX_INITMODE,a0 move a0,@VMUX_CONTROL rets ****************************************************************************** SUBR AddressSet1 movi COINS_M1,a0 move a0,@_coin_addr,L movi SWITCH_M1,a0 move a0,@_switch_addr,L movi SWITCH2_M1,a0 move a0,@_switch2_addPÐ��������� �$�(�,�0�4�8�<�@�D�H�L�P�T�X�\�`�d�h�l�p�t�x�|�€�„�ˆ�Œ��”�˜�œ� �¤�¨�¬�°�´�¸�¼�À�Ä�È�Ì�Ð�Ô�Ø�Ü�à�ä�è�ì�ð�ô�ø�ü� ��������������� �$�(�,�0�4�8�<�@�D�H�L�P�T�X�\�`�d�h�l�p�t�x�|�€�„�ˆ�Œ��”�˜�œ� �¤�¨�¬�°�´�¸�¼�À�Ä�È�Ì�Ð�Ô�Ø�Ü�à�ä�è�ì�ð�ô�ø�ü� ‘��‘��‘��‘��‘��‘��‘��‘� ‘�$‘�(‘�,‘�0‘�4‘�8‘�<‘�@‘�D‘�H‘�L‘ PP‘�’�”’�˜’�œ’� ’�¤’�¨’�¬’�°’�´’�¸’�¼’�À’�Ä’�È’�Ì’�Ð’�Ô’�Ø’�Ü’�à’�ä’�è’�ì’�ð’�ô’�ø’�ü’� “��“��“��“��“��“��“��“� “�$“�(“�,“�0“�4“�8“�<“�@“�D“�H“�L“�P“�T“�X“�\“�`“�d“�h“�l“�p“�t“�x“�|“�€“�„“�ˆ“�Œ“�“�”“�˜“�œ“� “�¤“�¨“�¬“�°“�´“�¸“�¼“�À“�Ä“�È“�Ì“�Г�Ô“�Ø“�Ü“�à“�ä“�è“�ì“�ð“�ô“�ø“�ü“� ”��”��”��”��”��”��”��”� ”�$”�(”�,”�0”�4”�8”�<”�@”�D”�H”�L”�P”�T”�X”�\”�`”�d”�h”�l”�p”�t”�x”�|”�€”�„”�ˆ”�Œ”�”�””�˜”�œ”� ”�¤”�¨”�¬”�°”�´”�¸”�¼”�À”�Ä”�È”�Ì” X_CONTROL rets ****************************************************************************** SUBR AddressSet3 movi COINS_M3,a0 move a0,@_coin_addr,L movi SWITCH_M3,a0 move a0,@_switch_addr,L movi SWITCH2_M3,a0 move a0,@_switch2_addr,L movi WATCHDOG_M3,a0 move a0,@_watchdog_addr,L movi DIPSWITCH_M3,a0 move a0,@_dipswitch_addr,L movi SOUND_M3,a0 move a0,@_sound_a�ÿÿp��ÿÿÿÿ�z�š��ÿÿ�� C†�ÿÿ�ÿÿÿÿ�_package_buf �Ÿ�¤��ÿÿÿÿ�ÿÿ·�top_of_buffer �¼�� �Á����ÿÿÈ�� �Ø�ÿÿsearch_fwd Ý��� â�ü� ç�õ��ÿÿî�. �ÿÿÿÿ� �ÿÿÿÿ� �ÿÿÿÿ; �ÿÿÿÿ ���A�)��+����ÿÿ�ÿÿ"�� �ÿÿÿÿ� �0�ÿÿ�ÿÿ7�� |<�ÿÿ1ÿÿÿÿ�F�ÿÿ�K�P��ÿÿÿÿ�U�Z��ÿÿÿÿ)_�¶��d�ÿÿ�t��search_fwd y�ÿÿ ~�›��ÿÿ…�. �”�ÿÿescape_re �ÿÿÿÿ� �ÿÿÿÿ_equivalents �ÿÿÿÿ� �»�å��ÿÿÂ�� Ç�ÿÿ Ì�Ý��ÿÿÓ�� |Ø�ÿÿ1ÿÿÿÿ�ÿÿÿÿ== ê�³��ï� ��ÿÿö�� "û�ÿÿ�ÿÿ��� �ÿÿÿÿ= ���ÿÿ������ÿÿ�ÿÿ��� $�ÿÿ )�z��.�P�(3�C��ÿÿ:�� �ÿÿÿÿ� �ÿÿJ�. �ÿÿÿÿ !U�ÿÿ�ÿÿ\�� �ÿÿe�� �j�ÿÿ�ÿÿq�� �ÿÿÿÿ� �ÿÿÿÿ� €ÿÿ†��‹�ÿÿ�ÿÿ’�� !—�ÿÿ�ÿÿž�� £�ÿÿ�ÿÿª�� �ÿÿÿÿ� �ÿÿÊ�beginning_of_line 0Ï�ÿÿ
The NFL series
| |
---|---|
NFL Blitz | |
Game Boy (Color) | NFL Blitz 2000 • NFL Blitz 2001 |
Nintendo 64 | NFL Blitz • NFL Blitz 2000 • NFL Blitz 2001 |
PlayStation 2 | NFL Blitz 20-03 |
NFL Quarterback Club | |
SNES | NFL Quarterback Club • NFL Quarterback Club 96 |
Genesis | NFL Quarterback Club |
32X | NFL Quarterback Club |
Game Boy (Color) | NFL Quarterback Club II • NFL Quarterback Club 96 |
Nintendo 64 | NFL Quarterback Club 98 • NFL Quarterback Club 99 • NFL Quarterback Club 2000 • NFL QB Club 2001 |
Other | |
SNES | NFL Football (Konami) • NFL Football (Sculptured Software) • Troy Aikman NFL Football |
Arcade | Hard Yardage |
CD-i | NFL Football Trivia Challenge • NFL Instant Replay |
Xbox | NFL Fever 2003 |
Wii | EA Sports Active: NFL Training Camp |
See Also | |
Madden series |
Cleanup > Pages missing developer references
Games
Games
Games > Games by content > Games with hidden developer credits
Games > Games by content > Games with uncompiled source code
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Throwback Entertainment > Games developed by Acclaim Entertainment > Games developed by Acclaim Studios Salt Lake City > Games developed by Sculptured Software
Games > Games by platform > SNES games
Games > Games by release date > Unreleased games
Games > Games by release date > Unreleased games > Unreleased SNES games
Games > Games by series > NFL series