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Mirror's Edge

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Title Screen

Mirror's Edge

Developer: EA DICE
Publisher: Electronic Arts
Platforms: Xbox 360, PlayStation 3, Windows
Released in JP: December 11, 2008 (PS3/360), January 22, 2009 (PC)
Released in US: November 11, 2008 (PS3/360), January 12, 2009 (PC)
Released in EU: November 14, 2008 (PS3/360), January 16, 2009 (PC)
Released in AU: November 13, 2008 (PS3/360), January 15, 2009 (PC)
Released in KR: November 11, 2008 (PS3/360), January 20, 2009 (PC)
Released in AS: November 11, 2008 (PS3/360)


AreasIcon.png This game has unused areas.
MusicIcon.png This game has unused music.
PiracyIcon.png This game has anti-piracy features.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Hmmm...
To do:
Lots more unused content.

Join protagonist Faith Connors as she runs for her life in a shiny authoritarian utopia where purple is illegal.

Pre-release trailer

In the 2008 February build of Mirror's Edge, an unused ATTRACT_MOVIE.bik was found, showing the unfinished version of levels in the game, an unused pursuit cop animation and the unfinished version of Still Alive, the theme song.

Unused Weapons

Beretta 93R

A perfectly usable weapon. The game does not give the player a chance to use it however. Only usable with mods.

Heckler & Koch MP7

Only the animation is left, and it is a one handed weapon.

Micro Uzi

It was meant to be added in Chapter 8 or 9, only the animation is left, and it is a one handed weapon.

Taurus Raging Bull

There are animation left overs for the following weapon.

Riot shield

There are left overs noting that the player can carry this item.

Fragmentation Grenade

Listed in TdGrenade throw marker. Removed because they are dangerous and are not to be used by the City Protection Force, because suspects (like Faith) lack powerful weapons.

Bag

It was meant to be used as a weapon.

Pistol DE05

Meant to be used as a handgun. Uses placeholder weapon sounds.

Enemies

Pursuit Cop V2 (Assault Rifle Runner)

Unknown reason why they were removed. Probably used in Chapter 9. Possibly used with the same way as Celeste; they shoot you with their Assault Rifles and then when you get close they drop it and run after you with a taser judging by the concept artwork. They are very accurate, that means they only miss 50% of the time. They shoot in very accurate 3 round bursts; it hits the player, misses the player with another burst and hits the player again; probably the most accurate AI similar to the sniper. It is the similar model as displayed in the artwork.

Travis Burfield (Ropeburn)

Originally, the player was meant to fight Travis. There are animations left in the files and sound files ready for use.

First person characters

In the game's files there are models of other characters used in first person. They consist of Faith, Merc, Jacknife, Celeste, pursuit Celeste (the white assassin model), a pursuit cop, and the unused black pursuit cop model. Multiplayer could've been planned for the game.

Unused Sounds

There are left overs possibly from the atmosphere testing phase, as well as other sound effects, like dog barking. In the file "A_VO_Extra.upk" there are voice files of Faith insults, like "Jerk." or "Idiot!" and "Son of a bitch.". It's not clear to why they were left out. There were also going to be monologues of Faith reflecting, although only one of these still remains in the game during The Shard chapter.

Unused Music

Jacknife

Combat

A variation to the battle theme heard when exiting the storm drain via crane. Part of this can be heard on the official soundtrack.

Chase

Separately mixed 24-second loops of Jacknife's chase theme, each missing instruments.

Heat

Chase

Going by filenames, the theme heard when the chopper shows up comes after both of these similar unused tracks.

Puzzle

Heat doesn't feature any jumping puzzle/room escape sequences.

New Eden

Ambience

There isn't anywhere this could have been used without the ambient music locations being shuffled around or level being longer - it ends right as the previous ambient track plays (going by filename, a very accurate reflection of the game's linear progression).

Boat

Ambience

An ambient theme that again going by filename, should have gone before the one that is used at the very beginning of the level.

Chase

Two pieces of music for a chase sequence that would have come some time before chasing down the masked runner (the only chase in this level).

Combat

Intended to follow the end-level battle theme, suggesting the fight was intended to be much longer, or there was another fight after it.

The Shard

While this sounds like a just a minor variation on the server room's battle theme, the naming scheme points to this being a completely separate battle - most likely the scrapped "final boss" encounter on the helipad.

SP 07

SP_07 is the internal name for Boat, which has no playable rooftop or tunnel areas as it takes place on a boat. Files consist of older material already released as part of a Solar Fields or H.U.V.A. Network album. They are very short and rather different than anything used in the game, and probably reflect a level that was cut very early on.

Outside

Uses the song "Swimming With Stones" by Solar Fields.

Recreation

Uses the song "Morning Call - Dawn Remix" by H.U.V.A. Network.

Rooftops

Uses the song "Indigo Room" by H.U.V.A. Network.

Tension

Uses the song "Moon Town" by H.U.V.A. Network.

Tunnel

Uses the song "Majestic Feeling" by Solar Fields.

Nonexistent levels

Unlike the above, these short tracks aren't identified as belonging to any particular level.

Puzzle

Uses the song "Zero Rotation" by Solar Fields.

Tension

Uses the song "Nea 3" by Solar Fields.

Low drums

Cut/Unused Levels

Prison Level

Cafeteria/Hallway of the level

According to some concept art found in the Unlockables section of the game, there was planned to be a prison level in the game that could've taken place in Chapter 3 or Chapter 8. The reason for this level's removal is unknown.

Also present is concept art of what appears to be an interrogation room. Likely could've been a cutscene.

The Shard Rooftop Fight

AI pathnodes

There was going to be a final roof battle on the top of the Shard. There were gonna be a few waves and snipers. The strange disappearance of the PK SWATs in the ending cut-scene can be explained by this, including that the level is structured to have Faith jump into the helicopter in numerous spots. Jacknife also uses the unused voice files he was meant to use, including one that implies that Celeste died after being exposed by Faith shortly before Chapter 8.

Anti-Piracy

If the game thinks it has been pirated, checkpoints throughout the game will be activated, causing Faith to do unusual things. The most notable example is when Faith slows down as she approaches ledges requiring fast speeds to get past, thus making progress past these ledges impossible.

Flyby Demo

Flyby demo can be seen by adding -flybyflight to the startup options.