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Midway Arcade Treasures 3

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Title Screen

Midway Arcade Treasures 3

Developers: Backbone Entertainment (GCN/Xbox/PS2), Midway Games (Windows)
Publishers: Midway Games (GCN/Xbox/PS2/US Windows), Zoo Digital Publishing (EU Windows)
Platforms: GameCube, Xbox, PlayStation 2, Windows
Released in US: September 26, 2005 (GCN), September 27, 2005 (Xbox/PS2), February 17, 2006 (Windows)
Released in EU: October 14, 2005 (Xbox/PS2), March 17, 2006 (Windows)


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.


ProtoIcon.png This game has a prototype article

Midway Arcade Treasures 3 is the third game in the Midway Arcade Treasures series, which in this case consists entirely of arcade racing/driving games from Midway and Atari. It was later released on Windows as part of Midway Arcade Treasures Deluxe Edition, which was merely just a bundle of Midway Arcade Treasures 2 and 3.

Also, for whatever reason, the GameCube port was exclusive to North America.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info

Unused Areas

Hydro Thunder Test Track

MAT3-hydrotesttrack.png

The test track from the arcade version of Hydro Thunder is still present in the PS2 and Windows versions of the game. To access it, use one of the below codes. The track uses the loading screen for Hydro Speedway. The test track is not present in the GameCube or Xbox versions.

00279D7C 00000009 (PlayStation 2 US/EU)
Using Cheat Engine, change the below byte to 09 after selecting a track.
007255E4 (Windows)
(Source: Ferrox)

Debug Functions

Debug Menu

Hmmm...
To do:
Xbox codes.

The emulators for S.T.U.N. Runner, Badlands, Race Drivin', Super Off Road, and Super Off Road Track Pak contain a very basic debug menu. To access them, use one of the below codes.

--- Debug menus (GameCube) ---
003DC2FB 00000004 - Stun Runner
0013C1DB 00000004 - Badlands
00449C7B 00000004 - Race Drivin'
000F80FB 00000004 - Super Off Road/Super Off Road Track Pak

--- Debug menus (PlayStation 2 US) ---
0043A270 00000004 - Stun Runner
00195D70 00000004 - Badlands
004AA4B0 00000004 - Race Drivin'
00192C00 00000004 - Super Off Road/Super Off Road Track Pak


--- Debug menus (PlayStation 2 EU) ---
0043A8F0 00000004 - Stun Runner
00196370 00000004 - Badlands
004AABB0 00000004 - Race Drivin'
00193280 00000004 - Super Off Road/Super Off Road Track Pak

--- Debug menus (Windows) ---
Using Cheat Engine, change one of the below bytes to 03 when the game is paused.
004FFDBC - Stun Runner
000F3084 - Badlands
00508B3C - Race Drivin'
004EF9DC - Super Off Road/Super Off Road Track Pak

The first option returns you to the pause menu, the second option displays a graph (which doesn't work in the GameCube port), the third option toggles v-sync, and the fourth displays some player status icons at the bottom of the screen.

(Source: Ferrox)

Game Selection Menu

MAT3-gameselect.png

The emulator for Super Off Road/Super Off Road Track Pak contains a basic game selection menu that can be accessed by replacing ffe.dol with offroad_d.dol in the GameCube version, replacing FFE.ELF with OFFROAD.ELF in the PlayStation 2 version, or just by running Offroad.exe in the Windows version. This menu isn't present in the Xbox version.

(Source: Ferrox)

Crash Handler

MAT3-crash.png

If the game ever crashes, it'll display a basic crash handler.

(Source: Ferrox)

Unused Graphics

Old Control Screens

Launch.xtex and the data folder contain several control screens that are leftover from older builds of the compilation. They are all stylized very differently than what ended up being used in final.

Badlands

MAT3 OldBadlandsConfig1.png MAT3 OldBadlandsConfig2.png MAT3 OldBadlandsConfig3.png

Hydro Thunder

MAT3 hydro.png MAT3 OldHydroThunderConfig1.png MAT3 OldHydroThunderConfig2.png

Offroad Thunder

MAT3 offroad.png MAT3 OldOffroadThunderConfig1.png MAT3 OldOffroadThunderConfig2.png

Race Drivin'

MAT3 OldRaceDrivinConfig1.png MAT3 OldRaceDrivinConfig2.png

Rush 2049

MAT3 rush.png MAT3 OldRush2049Config1.png MAT3 OldRush2049Config2.png

Rush The Rock

MAT3 rock.png MAT3 OldRushTheRockConfig1.png MAT3 OldRushTheRockConfig2.png

Stun Runner

MAT3 OldStunRunnerConfig1.png MAT3 OldStunRunnerConfig2.png MAT3 OldStunRunnerConfig3.png

Super Off Road

MAT3 OldSuperOffroadConfig1.png MAT3 OldSuperOffroadConfig2.png MAT3 OldSuperOffroadConfig3.png MAT3 OldSuperOffroadConfig4.png

Save Icon

The Xbox executables for Hydro Thunder and San Francisco Rush 2049 both have a save icon that goes unused due to the saving functionality being handled only by DEFAULT.XBE. The graphic itself implies that the two games were possibly intended to be on a combo disc that went unreleased.

MAT3 HydroSaveIcon.png

Unused Text

ps2geo.txt

A listing of various folders can be found inside of rush2049_data\PS2GEO from the GC release.

52
2004-03-18  11:15       <DIR>          stunt4
2004-03-18  11:15       <DIR>          stunt3
2004-03-18  11:15       <DIR>          stunt2
2004-03-18  11:15       <DIR>          dm9
2004-03-18  11:15       <DIR>          dm8
2004-03-18  11:15       <DIR>          dm7
2004-03-18  11:15       <DIR>          dm6
2004-03-18  11:15       <DIR>          dm5
2004-03-18  11:15       <DIR>          dm4
2004-03-18  11:15       <DIR>          dm3
2004-03-18  11:15       <DIR>          dm2
2004-03-18  11:15       <DIR>          dm10
2004-03-18  11:15       <DIR>          wings
2004-03-18  11:15       <DIR>          weapons
2004-03-18  11:15       <DIR>          vehicles
2004-03-18  11:15       <DIR>          track6
2004-03-18  11:15       <DIR>          track5
2004-03-18  11:15       <DIR>          track4
2004-03-18  11:15       <DIR>          track3
2004-03-18  11:15       <DIR>          track2
2004-03-18  11:15       <DIR>          track1
2004-03-18  11:15       <DIR>          targetst6
2004-03-18  11:15       <DIR>          targetst5
2004-03-18  11:15       <DIR>          targetst4
2004-03-18  11:15       <DIR>          targetst3
2004-03-18  11:15       <DIR>          targetst2
2004-03-18  11:15       <DIR>          targetst1
2004-03-18  11:15       <DIR>          targetsnopak
2004-03-18  11:15       <DIR>          targets
2004-03-18  11:15       <DIR>          stunt1
2004-03-18  11:15       <DIR>          seltrk
2004-03-18  11:15       <DIR>          selcirc
2004-03-18  11:15       <DIR>          selcar
2004-03-18  11:15       <DIR>          obstacle1
2004-03-18  11:15       <DIR>          hudstunt
2004-03-18  11:15       <DIR>          hudbattle
2004-03-18  11:15       <DIR>          hud
2004-03-18  11:15       <DIR>          dm1
2004-03-18  11:15       <DIR>          car9
2004-03-18  11:15       <DIR>          car8
2004-03-18  11:15       <DIR>          car7
2004-03-18  11:15       <DIR>          car6
2004-03-18  11:15       <DIR>          car5
2004-03-18  11:15       <DIR>          CAR4
2004-03-18  11:15       <DIR>          car3
2004-03-18  11:15       <DIR>          CAR2
2004-03-18  11:15       <DIR>          CAR13
2004-03-18  11:15       <DIR>          car12
2004-03-18  11:15       <DIR>          car11
2004-03-18  11:15       <DIR>          car10
2004-03-18  11:15       <DIR>          CAR1
2004-03-18  11:15       <DIR>          attract