Micro Machines 2: Turbo Tournament (Game Gear)
Micro Machines 2: Turbo Tournament |
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Developer: Codemasters This game has uncompiled source code. |
Checksum Test
Passed | Failed |
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Hold Up + 1 + 2 when powering on the system and after the Sega logo the game will perform a ROM checksum test. Once it's complete, the ROM checksum along with the game's build date (in DDMMYY format) and time will be shown. If the checksum test passes, a smiley face on a green background will be displayed. If the checksum test fails, the game will display a dead face on a red background and play a constant buzzing tone.
Hidden Credits?
Present in the ROM at 0x47A62 are what seems to be a couple of hidden credits. These can also be found in the previous game.
JON THE PROGRAMMERS' - SQUINKY BIG RED S CO.
Uncompiled Source
A few bits of assembler are spread throughout the ROM.
0x2C:
*6 LD C,4 784C+#380+#C0 D DE,40*7 LD C,40 CALL OUT_TEXTWIN ; RET TXT_2ON1 SVA #784C+#380 LD DE,40*8 LD C,40 CALL OUT_TEXTWIN ; SVA #784C+#38
0x7E86:
NAME1 CALL OUT_LINE LD HL,#7A4E+#40+20 LD DE,BNAME2 CALL OUT_LINE RET ; $DOUBLES LD HL,#7A4E+#00-2 LD DE,BNAME1 CALL OUT_LINE LD HL,#7A4E+#40-2 LD DE,BNAME2 CALL OUT_LINE ; LD HL,#7A4E+#00+20 LD DE,BNAME3 CALL OUT_LINE
The Micro Machines series
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NES | Micro Machines |
SNES | Micro Machines |
Game Boy (Color) | Micro Machines • Micro Machines 1 and 2: Twin Turbo • Micro Machines V3 |
Sega Master System | Micro Machines |
Game Gear | Micro Machines • Micro Machines 2: Turbo Tournament |
Nintendo 64 | Micro Machines 64 Turbo |
Game Boy Advance | Micro Machines |
Nintendo DS | Micro Machines V4 |
PlayStation Portable | Micro Machines V4 |
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- Micro Machines series
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