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Maximum Capacity: Hotel Giant

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Title Screen

Maximum Capacity: Hotel Giant

Also known as: Hotel Giant (UK), Hotel Gigant (DE), Hotel Tycoon (NL), 模擬飯店 (ZH)[1]
Developers: Enlight Software, QLOC
Publishers: JoWooD, Akella, Big Fish Games, Nobilis, Toplitz Productions
Platform: Windows
Released in US: May 14, 2002[2]
Released in EU: May 17, 2002[3]


GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
ItemsIcon.png This game has unused items.
SoundIcon.png This game has unused sounds.


An eye-candy simulator signed by Hong Kong-based game designer Trevor Chan, Maximum Capacity: Hotel Giant enables you to choose between engineering the inns of your dreams or meeting the AI customers' wants and needs (no, for some reason you can't do both).

Unused Models

Unused Hotels

A further scrutiny at the contents of the firm directory makes it clear that, at one point during Hotel Giant's building, its mood board had some room for a way more fantastic scope, when the retail versions still keep remnants of models from buildings à la Theme Park World - from skyscrapers with giraffe pillars to WonderLand replicas - that little have in common to the down-to-earth, (sub)urban simulacrum aesthetic that the used hotels are made of.

While the final build has no available textures for the unused building meshes, it is possible to see, for example, what H-FAIRY would have looked like in its full glory, via a snapshot of an early pre-release.

Textures

Graphics-wise, the few resources that were left from the concept are a couple of outdoors-mocking textures - whose intention was to be printed at the building's main entrance from the interior, simulating the external view - found at textures\firm\ex-h.res, that give one a superficial perspective of the scrapped buildings' original look.

Of note is that the thematic approach was also meant to be likewise carried away by the game's item sets, observed in leftover textures and thumbnails of unused objects.

It is also possible to have a shy peek at a finished H-EGYPT within Resource\jpg\SCENARIO.RES, as one of its image resources suggests a deleted scenario, being precisely a render of the elusive Egyptian building.

Unused Locations

Players are offered a number of real-world cities where they build hotels at, synthesized as 3D icons upon a 3D globe, symbolizing their respective landmarks. However, an extra number of them are never used in any scenarios.

(Source: LUCPIX)

Texture Oddities

Textures from The Sims

The standards of Hotel Giant‍ '​s whole body of character textures and meshes indeed follow The Sims‍ '​ footsteps. To the point where remnants of graphics from that title can be found within Giant's repository of textures, albeit unused.

HGIANT body.png
body, sampled off of The Sims‍ '​ original B003MAFitlgt_Dad02.

HGIANT head.png
head, samples C005MAlgt_Hipster.

HGIANT hand.png
hand, samples the generic hand textures for adult light-skinned Sims.

Vending Machine

HGIANT DTVENDINGM-001.png
DTVENDINGM-001 is the texture graphic for one of the two available beverage vending machines in the game. While its real-time mesh sports a made-up "Belly-Wash" branding, its pre-rendered thumbnail reads "Coca-Cola", which undoubtedly was an innocuous mistake in the context of the developers' purging of all the real-world references within the game, foreseeing potential lawsuits against them.

TV

HGIANT TVLOOP.gif
ELECT, the 14-frame hierarchy that compose the only TV screen loop that is played in the entire course of gameplay (same applies to the sequel!), so happens to be a sample of an indistinct late-90s NBA Finals match featuring the Chicago Bulls, pitted against (what is much likely to be) the Uttah Jazz.

Magazine Rack

HGIANT LIBRARY-004.png
LIBRARY-004 is the texture for the Magazine Rack, an important item that can be bought for Library facilities in the game. What players may fail to notice is the small peek of a photograph depicting American singer Michael Jackson in the midst of the many reading materials the item has, plus a miscellany of poorly-censored real-world shout-outs.

Early Demo Graphics

The free trial build of Hotel Giant saw a production state not too far along from that of its retail counterpart - they're about two months[3] apart. Yet, this would be more than enough for the staff to consider a few last-minute reworkings into the game's graphics down the line, rendering a number of leftover graphics minimally different from what was in fact for show.

Early Textures

The coverage of the early textures is restricted to those items belonging to the Guest Room and Lobby facilities, as these are the only ones that the trial release has files for, and uncapped user access to. Likely for the sake of reducing the est. download time in times of dominant use of dial-up connection, this particular version has resources of half the original size, hence the quality contrast between the samples shown in the table below.

Motivations for the changes may include the need for removing anything that could be mistaken as a deliberate real-world product placement, addition of visual artifacts as to harden the distinction between the texture with its real-world original counterpart, or mere facultative aesthetic tweak.

textures\item
Filename Early Final Filename Early Final
BATH-022-1 HGIANT BATH-022-2.png HGIANT BATH-022-2~1.png BED-041 HGIANT BED-041.png HGIANT BED-041~1.png
BED-055 HGIANT BED-055.png HGIANT BED-055~1.png BED-060 HGIANT BED-060.png HGIANT BED-060~1.png
BED-063 HGIANT BED-063.png HGIANT BED-063~1.png CARPET-006 HGIANT CARPET-006.png HGIANT CARPET-006~1.png
CARPET-014 HGIANT CARPET-014.png HGIANT CARPET-014~1.png CHAIR-014A HGIANT CHAIR-014A.png HGIANT CHAIR-014A~1.png
CHAIR-015 HGIANT CHAIR-015.png HGIANT CHAIR-015~1.png CHAIR-026 HGIANT CHAIR-026.png HGIANT CHAIR-026~1.png
CHAIR-050 HGIANT CHAIR-050.png HGIANT CHAIR-050~1.png COMPLIM-001A-050 HGIANT COMPLIM-001A.png HGIANT COMPLIM-001A~1.png
DECOR-003 HGIANT DECOR-003.png HGIANT DECOR-003~1.png ELECT-012A HGIANT ELECT-012A.png HGIANT ELECT-012A~1.png
ELECT-012B HGIANT ELECT-012B.png HGIANT ELECT-012B~1.png ELECT-012C HGIANT ELECT-012C.png HGIANT ELECT-012C~1.png
ELECT-012D HGIANT ELECT-012D.png HGIANT ELECT-012D~1.png ELECT-012E HGIANT ELECT-012E.png HGIANT ELECT-012E~1.png
ELECT-012F HGIANT ELECT-012F.png HGIANT ELECT-012F~1.png FOOD-002A HGIANT FOOD-002A.png HGIANT FOOD-002A~1.png
FOOD-002B HGIANT FOOD-002B.png HGIANT FOOD-002B~1.png GUESTAPP-012 HGIANT GUESTAPP-012.png HGIANT GUESTAPP-012~1.png
GUESTAPP-013 HGIANT GUESTAPP-013.png HGIANT GUESTAPP-013~1.png GUESTAPP-016 HGIANT GUESTAPP-016.png HGIANT GUESTAPP-016~1.png
GUESTAPP-017 HGIANT GUESTAPP-017.png HGIANT GUESTAPP-017~1.png GUESTAPP-020 HGIANT GUESTAPP-020.png HGIANT GUESTAPP-020~1.png
BATH-017 HGIANT HGIANT BATH-017.png HGIANT HGIANT BATH-017~1.png ONWALL-004A HGIANT ONWALL-004A.png HGIANT ONWALL-004A~1.png
PORTITEM-001 HGIANT PORTITEM-001.png HGIANT PORTITEM-001~1.png PORTITEM-001A HGIANT PORTITEM-001A.png HGIANT PORTITEM-001A~1.png
PRINTED-001 HGIANT PRINTED-001.png HGIANT PRINTED-001~1.png PRINTED-001A HGIANT PRINTED-001A.png HGIANT PRINTED-001A~1.png
PRINTED-001C HGIANT PRINTED-001C.png HGIANT PRINTED-001C~1.png PRINTED-001D HGIANT PRINTED-001D.png HGIANT PRINTED-001D~1.png
PRINTED-001E HGIANT PRINTED-001E.png HGIANT PRINTED-001E~1.png PRINTED-004 HGIANT PRINTED-004.png HGIANT PRINTED-004~1.png
SOFA-011 HGIANT SOFA-011.png HGIANT SOFA-011~1.png SOFA-015 HGIANT SOFA-015.png HGIANT SOFA-015~1.png
SOFA-026 HGIANT SOFA-026.png HGIANT SOFA-026~1.png SPATUB-001 HGIANT SPATUB-001.png HGIANT SPATUB-001~1.png
WINDOW-017 HGIANT WINDOW-017.png HGIANT WINDOW-017~1.png WINDOW-028 HGIANT WINDOW-028.png HGIANT WINDOW-028~1.png

Early Facility Thumbnails

Of note is that these are still present in the final game, hidden away within its early repository of thumbnail graphics, item.res and itemSet.res, as opposed to the used Nitem.res and Nitemset.res.

item.res / itemSet.res
Filename Early Final Filename Early Final Filename Early Final
DTBAR_BOOTH_SET_7 HGIANT DTBAR BOOTH SET 7.png HGIANT DTBAR BOOTH SET 7~1.png DTBAR_BOOTH_SET_9 HGIANT DTBAR BOOTH SET 9.png HGIANT DTBAR BOOTH SET 9~1.png DTBAR_BOOTH_SET_10 HGIANT DTBAR BOOTH SET 10.png HGIANT DTBAR BOOTH SET 10~1.png
DTBATH-007 HGIANT DTBATH-007.png HGIANT DTBATH-007~1.png DTBATH-008 HGIANT DTBATH-008.png HGIANT DTBATH-008~1.png DTBATH-013 HGIANT DTBATH-013.png HGIANT DTBATH-013~1.png
DTBATH-021 HGIANT DTBATH-021.png HGIANT DTBATH-021~1.png DTBATH-022 HGIANT DTBATH-022.png HGIANT DTBATH-022~1.png DTBATH-025 HGIANT DTBATH-025.png HGIANT DTBATH-025~1.png
DTBED-026 HGIANT DTBED-026.png HGIANT DTBED-026~1.png DTBED-039 HGIANT DTBED-039.png HGIANT DTBED-039~1.png DTBED-041 HGIANT DTBED-041.png HGIANT DTBED-041~1.png
DTBED-053 HGIANT DTBED-053.png HGIANT DTBED-053~1.png DTBED-055 HGIANT DTBED-055.png HGIANT DTBED-055~1.png DTBED-057 HGIANT DTBED-057.png HGIANT DTBED-057~1.png
DTBED-060 HGIANT DTBED-060.png HGIANT DTBED-060~1.png DTBED-063 HGIANT DTBED-063.png HGIANT DTBED-063~1.png DTBED-064 HGIANT DTBED-064.png HGIANT DTBED-064~1.png
DTCARPET-006 HGIANT DTCARPET-006.png HGIANT DTCARPET-006~1.png DTCARPET-011 HGIANT DTCARPET-011.png HGIANT DTCARPET-011~1.png DTCARPET-012 HGIANT DTCARPET-012.png HGIANT DTCARPET-012~1.png
DTCARPET-014 HGIANT DTCARPET-014.png HGIANT DTCARPET-014~1.png DTCARPET-015 HGIANT DTCARPET-015.png HGIANT DTCARPET-015~1.png DTCARPET-053 HGIANT DTCARPET-053.png HGIANT DTCARPET-053~1.png
DTCARPET-054 HGIANT DTCARPET-054.png HGIANT DTCARPET-054~1.png DTCHAIR-003 HGIANT DTCHAIR-003.png HGIANT DTCHAIR-003~1.png DTCHAIR-013 HGIANT DTCHAIR-013.png HGIANT DTCHAIR-013~1.png
DTCHAIR-015 HGIANT DTCHAIR-015.png HGIANT DTCHAIR-015~1.png DTCHAIR-026 HGIANT DTCHAIR-026.png HGIANT DTCHAIR-026~1.png DTCHAIR-049 HGIANT DTCHAIR-049.png HGIANT DTCHAIR-049~1.png
DTCHAIR-050 HGIANT DTCHAIR-050.png HGIANT DTCHAIR-050~1.png DTFRONTDSK-007 HGIANT DTFRONTDSK-007.png HGIANT DTFRONTDSK-007~1.png DTSOFA-011 HGIANT DTSOFA-011.png HGIANT DTSOFA-011~1.png
DTSOFA-015 HGIANT DTSOFA-015.png HGIANT DTSOFA-015~1.png DTSOFA-016 HGIANT DTSOFA-016.png HGIANT DTSOFA-016~1.png DTSOFA-023 HGIANT DTSOFA-023.png HGIANT DTSOFA-023~1.png
DTSOFA-026 HGIANT DTSOFA-026.png HGIANT DTSOFA-026~1.png DTSOFA-033 HGIANT DTSOFA-033.png HGIANT DTSOFA-033~1.png DTSPATUB-001 HGIANT DTSPATUB-001.png HGIANT DTSPATUB-001~1.png
DTSPATUB-004 HGIANT DTSPATUB-004.png HGIANT DTSPATUB-004~1.png DTSPATUB-005 HGIANT DTSPATUB-005.png HGIANT DTSPATUB-005~1.png DTSPATUB-006 HGIANT DTSPATUB-006.png HGIANT DTSPATUB-006~1.png
DTSTORAGE-006 HGIANT DTSTORAGE-006.png HGIANT DTSTORAGE-006~1.png DTTOILET-007 HGIANT DTTOILET-007.png HGIANT DTTOILET-007~1.png DTVANITY SET 7 HGIANT DTVANITY SET 7.png HGIANT DTVANITY SET 7~1.png
DTWINDOW-017 HGIANT DTWINDOW-017.png HGIANT DTWINDOW-017~1.png DTWINDOW-028 HGIANT DTWINDOW-028.png HGIANT DTWINDOW-028~1.png
(Source: LUCPIX)

Unused Sounds

Filename Sound Comments
bar-sounds-loop
Background noises friendly to loops. It is speculated that players would listen to these at hotel facilities, the more crowded they would get. It's a shame the final build always has them unconditionally silent. Ambient background noises would be brought back in the game's sequel, six years later.
game-room-ambience-loop
restaurant-l
restaurant-m
restaurant-s
sauna-loop
street-sound-looping
swimming-pool-ambience-loop
down
Early UI sound for when players reach the adjacent lower story.
music1
Alternate stereo loop. Only music2 is used in the entire game.
piano1
Players are able to place a piano set at their buildings' lobbies, which ultimately causes the system to hire a new pianist, who promptly plays the instrument. The object, per se, never calls any sound files, however. The very same feature is also true in Hotel Giant 2, except that the sound files are appropriately called from the instrument objects.
piano2
piano3
tv-show-1-loop
Six densely-filtered and chopped samples of real-world television shows that may have been planned for the optional Cable TV, Satellite TV, Movie on demand, and Video game on TV services, though the game only uses tv2 in all instances. tv-show-6-loop is an unused duplicate of tv2.
tv-show-2-loop
tv-show-3-loop
tv-show-4-loop
tv-show-5-loop
tv-show-6-loop
up
Early UI sound for when players reach the adjacent upper story.
(Source: LUCPIX)

Footnotes

  1. Multiple unused buildings look like this one. Albeit textureless, the unused meshes H-CHINA, H-JAPAN, H-MEDIEV, and H-THAI have the very same properties as (used) suburban building H-SI-3, leading one to believe they're but placeholders.
  2. We ask you to follow our train of thought: Despite their entirely different filenames, it isn't far-fetched to assume that EX-H-MEDIEV (texture) was in fact meant to be a part of ship-like building displayed at the very beginning of this article - H-TREASURE (mesh) - as EX-H-MEDIEV (texture) also describes a building that has a brief sight of three ropes at its main entrance, not to mention their similar rustic aesthetic. While there is an unused mesh named H-MEDIEV that could in theory be meant for EX-H-MEDIEV (texture), it's but a plain duplicate of the used (suburban) hotel mesh H-SI-3.

References