Mario Kart: Double Dash!!/Unused Graphics
This is a sub-page of Mario Kart: Double Dash!!.
Unused graphics and textures are scattered all across the game; from menu files to deep within course models, you name it!
Menus & UI
Note that every file path with "[XXX]" refers to one of the six language folders (English, French, German, Italian, Japanese and Spanish).
Cup Select & Records
Path: SceneData/[XXX]/courseselect.arc/timg/trophy#.bti & SceneData/[XXX]/record.arc/timg/trophy#.bti
Early generic thropy models intended to be used in the Select Cup and Records screens, which were still used in the North American kiosk demo. These were all replaced with unique graphics for each model cup. Note that the third place thropies use a different type of bronze color in the North American and Japanese release. In the European release, only the brighter variant is present in both folders.
Options
Path: SceneData/[XXX]/option.arc/timg/mozi_question.bti
A row of several silver colored question marks. While uncertain, it is possible this has something to do with the scrapped Sound Player, since the North American kiosk demo groups this graphic together with the Sound Player graphics in its menu layout file.
LAN Menu "All Cup Tour"
Path: SceneData/[XXX]/LANMenu.arc/timg/cupname_reverse2_cup.bti
Text graphics for the All Cup Tour. This particular variant is present among the files for LAN Mode, a mode where the All Cup Tour can't be played, hence these graphics go unused.
Message Boxes
Yes & No Prompts
Path: main.dol/[unnamed arc file].arc/screen/window.arc/timg/commonword_yes.bti & main.dol/[unnamed arc file].arc/screen/window.arc/timg/commonword_no.bti
Japanese "Yes" and "No" prompts that would've shown up in message box prompts. The final game shows these prompts by using a font and written text file rather than using a graphic. An English variant of this prompt can be seen in the North American kiosk demo, albeit the message boxes themselves only show up in inaccessible menus.
These prompts do still show up in-game whenever a message box appears, though these are placed far off-screen in the message box's .blo file.
Sparkle
Path: main.dol/[unnamed arc file].arc/screen/window.arc/timg/spark1.bti
A small sparkle graphic that would've done sparkly business around the "Yes" and "No" prompts. Much like the graphics mentioned above, this graphic does show up in the North American kiosk demo.
Credits
Path: Course/Ending(L).arc/staffroll2d.arc/timg/thank_you.bti
A message in Japanese that reads "あそんでくれて ありがとう" (thank you for playing with me), present across all releases of the game. The game reads out an English "Thanks for playing!" message between the international and Japanese releases with a .bfn font stored in staffroll2d.arc/font/staffroll.bfn, leaving this unused.
Unused Player 5, 6, 7 and 8 marker variants
Path: MRAMLocale/[XXX]/MRAMLoc.arc/timg/Map_Icon_Player#.bti & MRAMLocale/[XXX]/MRAMLoc.arc/timg/PlayerNumber_#P.bti
Offline markers (Unused for P5-P8) | LAN mode markers (Used) |
---|---|
In a race or battle, there are two types of markers - one that appears on the map , and one that appears on the viewport when a player sees another player. This marker changes depending on whether the race or battle is played through LAN mode or not. Since it's only possible to have up to 4 human players on one console outside of LAN mode, the non-LAN mode variants of the Player 5, 6 7 and 8 go unused, despite the game code being able to support these markers. It is interesting to note that the debug menu in the demos and 2004 Debug build makes it possible to see these markers.
Language | P5 | P6 | P7 | P8 |
---|---|---|---|---|
English | ||||
French & Spanish | ||||
German | ||||
Italian | ||||
Japanese |
Language | P5 | P6 | P7 | P8 |
---|---|---|---|---|
English | ||||
French & Spanish | ||||
German | ||||
Italian | ||||
Japanese |
Unused Player 5, 6, 7 and 8 result graphic
Path: MRAMLocale/[XXX]/MRAMLoc.arc/timg/PlayerNumberSimple_#P.bti
When a versus race or battle is finished offline, the results screen has graphics for Player 1, 2, 3 and 4, under the names PlayerNumberSimple_1P.bti to PlayerNumberSimple_4P.bti. There are also textures from PlayerNumberSimple_5P.bti to PlayerNumberSimple_8P.bti but are never used, nor are the strings even referenced in the main.dol executable since LAN mode does not use the same results sequence. It is safe to assume that these textures would have been coloured in the same way as the colours used for the viewport and map markers in LAN mode.
Language | P5 | P6 | P7 | P8 |
---|---|---|---|---|
English | ||||
French & Spanish | ||||
German | ||||
Italian | ||||
Japanese |
Race Courses
Luigi Circuit
Path: Course/Luigi(2).arc/luigi_course.bmd/lc_comp4.bti
An early, alternate version of the Nintendo cloud sign spotted right next to the finish line. This variant has its Nintendo logo colored yellow.
Peach Beach
Path: Course/Peach.arc/peach_course.bmd/pc_base3_2.bti & Course/Award.arc/award_course.bmd/pc_base3_2.bti
A pair of object eyes. It's unknown what this would've been used for.
Dry Dry Desert
Pipe Signs
Path: Course/Desert.arc/desert_course.bmd/de_ki22.bti & Course/Desert.arc/desert_course.bmd/de_ki777.bti
A green pipe sign with the Mario Kart logo on it. Despite being stored in two different textures, the graphic is identical. According to a topdown map given out by Nintendo, these signs would've been placed among the section with broken statues.
Billboard Bezel
Path: Course/Desert.arc/desert_course.bmd/de_ban07.bti
A billboard bezel grouped together with other billboard textures. The game uses the same brick wall texture for its billboards instead.
Pillar
Path: Course/Desert.arc/desert_course.bmd/de_ban07.bti
A set of pillars meant to support the unused pipe signs. These too can be spotted on the topdown map.
Bumper Rails
Path: Course/Desert.arc/desert_course.bmd/de_ban07.bti
A set of bumper rails. These rails (except for Mario Racing) are alternate versions seen in Mario Circuit and Sherbet Land.
Mushroom Bridge
Path: Course/Nokonoko.arc/nokonoko_course.bmd/lc_comp3.bti
A small Mario Kart banner with stars and wheels. This banner was present in the North American kiosk demo above tunnel entrances and one of the exits, and was replaced with the Mario Kart logo seen at the finish line.
Mario Circuit
Object Eyes
Path: Course/Mario.arc/mario_course.bmd/MA_ie2.bti
A pair of object eyes. While there are objects in this stage that use eyes, none of them have this particular variant applied.
Blue Wall
Path: Course/Mario.arc/mario_course.bmd/ma_kabe01.bti
A blue wall, stored in the same texture with the yellow wall used for the tunnel entrance and exit. The blue variant doesn't appear on either sides of the tunnel.
Sherbet Land
Early Mario Kart Logo
Path: Course/Snow.arc/snow_course.bmd/coolzzz3.bti
A portion of an early Mario Kart logo that doesn't resemble the one used on the track. Unfortunately, the top half of the logo was overwritten by pillars.
Pipe Sign
Path: Course/Snow.arc/snow_course.bmd/sya_gata01.bti
Another unused pipe sign. Unlike the variant found in Dry Dry Desert, this variant is covered in snow and has the Nintendo logo on it.
Early Bumper Rails
Path: Course/Snow.arc/snow_course.bmd/sya_gata01.bti
A set of early bumper rails that were either reworked or changed entirely. The Sherbet and Sherbet Land signs were replaced with Koopa Kart and Super Mushroom bumpers. All of these bumpers can be seen in screenshots from August 2003, with b-roll from Le Catalogue Des Nouveautés GameCube showcasing that these bumpers were replaced soon after.
Mushroom City
Placeholder Course Map
Path: Course/Patapata.arc/patapata_course_map.bti
A placeholder course map with the text "パタパタコースマップ" (Patapata course map). It's roughly twice the size compared to any final minimaps (128x256 for Mushroom City's minimap, 278x557 for this placeholder map).
Ceiling Plant
Path: Course/Patapata.arc/patapata_course.bmd/pt_romajisen_tougou.bti
A horizontal plant. Judging from its placement within its texture, this might've been a plant hanging from the ceiling of one of the bridges.
DK Mountain
Smiley Face
Path: Course/Donkey.arc/donkey_course.bmd/dk_tanspearent1.bti
A tiny smiley face. Stored within the same texture are two bigger variants used for the volcano and non-animated trees, but this tiny variant isn't used anywhere.
Hanging Leaves
Path: Course/Donkey.arc/donkey_course.bmd/dk_nuki1.bti
A pair of hanging leaves to be used among other plants. These plants can be seen in plenty of prerelease footage between March 2003 up to the E3 demo, hanging around the finish line.
Dino Dino Jungle
Path: Course/Diddy.arc/objects/swimnossie.bmd/nossie_lake.1 & Course/Diddy.arc/objects/swimnossie.bmd/nossie_lake.2
Alternate colors for Nossie's, using purple and light blue textures instead of yellow and red. Since only two Nossie's appear on the course, these two are never used.
Rainbow Road
Metallic Top
Path: Course/Rainbow.arc/rainbow_course.bmd/re_you_usu.bti
Some sort of metallic top. It's purpose is unknown.
Alternate Finish Line
Path: Course/Rainbow.arc/rainbow_course.bmd/re_you_usu.bti
An alternate finish line. Compared to its used variant, the rainbow gradient starts at a different point.
Early Finish Line
Path: Course/Rainbow.arc/rainbow_course.bmd/re_youkan.bti
An early (and very rough) finish line. Instead of a rainbow gradient, there's small figures of a moon, some stars and the Mario Kart logo in gold.
Unknown
Path: Course/Rainbow.arc/rainbow_course.bmd/re_you.bti
Some kind of graphic that has some resemblance to the metallic top graphic. Much like that graphic, this graphic's purpose is unknown.
Award Ceremony
Flipped Peach Beach Minimap
Path: Course/Award.arc/award_map.bti
Since the Award Ceremony takes place on Peach Beach, a copy of Peach Beach's minimap (and banner) exists. Since the Award Ceremony doesn't display this minimap, it goes unused. However, much like Mushroom City's course map, it's twice as large (with a resolution of 256x512), and this time rotated by 180 degrees, which could be a possible leftover of the Reverse Cup.
Early Peach Beach Logo
Path: Course/Award.arc/award_name.bti
An early version of Peach Beach's logo. Note the different color gradients, thicker outlines, and that Peach's hair is down, as opposed to tied up in a ponytail. Unlike other banner files being stored in CourseName/# (# corresponding to a specific language), this banner is grouped together with the course files.
Battle Maps
Nintendo GameCube
Path: Course/Mini2.arc/mini2_course.bmd/bt_mizo.bti
A texture of a GameCube controller. Strangely enough, it only has the B button and C-stick.
Pipe Plaza
Orange Triangle
Path: Course/Mini8.arc/mini8_course.bmd/bt_kabe4.bti
An orange triangle grouped together with the tiny mushroom house textures. Its purpose is unknown.
Mushroom House Windows
Path: Course/Mini8.arc/mini8_course.bmd/bt_kabe4.bti
Windows for the tiny mushroom houses. Strangely enough, no houses use this texture.
Miscellaneous Graphics
DK Jumbo's Tire Texture
Path: MRAM.arc/kart/dk_all/d_k_tire#.bmd/donkey_tire_all.bti
The tires for DK Jumbo have a blue question mark written with the Impact font, probably as a means to check if this texture area isn't being displayed in-game.
Lap 9 Sign
Path: MRAM_Locale.arc/English/MRAMLoc.arc/jugem/jg_board01.bmd/jg_lap.7
An number for the 9th lap. While LAN Mode and the the "VS. Laps" setting in the Options screen do allow for a maximum of 9 laps, the final lap sign is used instead, leaving the 9th lap graphic unused.